for(int i = chunkList.length; i > 0; i--) { for (int j = chunkList[i].length; j > 0; j--) { if (chunkList[i][j] != null) { Tile[][] tileList = chunkList[i][j].getTileList(); for (int x = 8; x > 0; x--) for (int y = 8; y > 0; y--) if (tileList[x][y] != null) gameRenderer.drawTile(tileList[x][y]); } } }