if ((navi.BaseHP + 4) / 5 > battle.RunAway) Odds: 16/16 else if (1.5 * ((navi.BaseHP + 4) / 5) >= battle.RunAway) Odds: 12/16, 14/16, 15/16, 0/16, 0/16, 0/16, 0/16, 16/16 else if (2 * ((navi.BaseHP + 4) / 5) >= battle.RunAway) Odds: 8/16, 12/16, 15/16, 12/16, 14/16, 15/16, 0/16, 0/16, 0/16, 0/16, 16/16 else Odds: 4/16, 8/16, 15/16, 8/16, 12/16, 15/16, 12/16, 14/16, 15/16, 0/16, 0/16, 0/16, 0/16, 16/16 100% run: 100% 75% run: 75%, 87.5%, 93.75%, 0%, 0%, 0%, 0%, 100% 50% run: 50%, 75%, 93.75%, 75%, 87.5%, 93.75%, 0%, 0%, 0%, 0%, 100% 25% run: 25%, 50%, 93.75%, 50%, 75%, 93.75%, 75%, 87.5%, 93.75%, 0%, 0%, 0%, 0%, 100% threshold: value * 5 100% run: HP >= threshold + 1 75% run: HP >= threshold * 2/3 - 4 50% run: HP >= threshold * 1/2 - 4 After multiplication, round down to the nearest multiple of 5. In some cases, due to the way rounding works, you need 5 HP extra for a 75% run or a 50% run. The table below accounts for this, and should be 100% correct. The following table applies to Normal difficulty ONLY. value threshold 100% run 75% run 50% run Elec Tower Comp 1 40 200 201 131 96 Elec Tower Comp 2 40 200 201 131 96 Toy Robot Comp 1 60 300 301 196 146 Toy Robot Comp 2 60 300 301 196 146 Toy Robot Comp 3 60 300 301 196 146 Toy Robot Comp 4 60 300 301 196 146 Meteor Comp 1 120 600 601 396 296 Meteor Comp 2 120 600 601 396 296 Meteor Comp 3 120 600 601 396 296 Meteor Comp 4 120 600 601 396 296 Control Area 120 600 601 396 296 Lan's HP - - - - - Mayl's HP - - - - - Dex's HP - - - - - Yai's HP - - - - - Hotel HP - - - - - Castillo HP - - - - - JomonElec HP - - - - - Space Center HP - - - - - Microwave Comp 20 100 101 66 46 Stereo Comp 25 125 126 81 61 Hotdog Comp 40 200 201 131 96 Dome NBM Comp 40 200 201 131 96 CyberTop Comp 40 200 201 131 96 LCD Comp 20 100 101 66 46 Castillo NBM Comp 50 250 251 166 126 Statue Comp 90 450 451 296 226 Nupopo Comp 90 450 451 296 226 Computer Comp 90 450 451 296 226 Toy Comp 70 350 351 231 176 Colosseum NBM Comp 90 450 451 296 226 Lion Comp 90 450 451 296 226 Dog House Comp 30 150 151 96 76 Game Comp 30 150 151 96 76 Vending Machine Comp 50 250 251 166 126 Card Comp 50 250 251 166 126 Water Comp 100 500 501 331 246 Ticket Comp 60 300 301 196 146 Stand Comp 60 300 301 196 146 Antenna Comp 1 60 300 301 196 146 Antenna Comp 2 60 300 301 196 146 Antenna Comp 3 60 300 301 196 146 Antenna Comp 4 60 300 301 196 146 Buddha Comp 90 450 451 296 226 Goddess Comp 90 450 451 296 226 Hero Comp 90 450 451 296 226 Cook Comp 40 200 201 131 96 Water God Comp 1 90 450 451 296 226 Water God Comp 2 90 450 451 296 226 Water God Comp 3 90 450 451 296 226 Water God Comp 4 90 450 451 296 226 Water God Comp 5 90 450 451 296 226 Water God Comp 6 90 450 451 296 226 Water God Comp 7 90 450 451 296 226 Water God Comp 8 90 450 451 296 226 Water God Comp 9 90 450 451 296 226 Water God Comp 10 90 450 451 296 226 Water God Comp 11 90 450 451 296 226 Water God Comp 12 90 450 451 296 226 Water God Comp 13 90 450 451 296 226 Water God Comp 14 90 450 451 296 226 Water God Comp 15 90 450 451 296 226 Water God Comp 16 90 450 451 296 226 ACDC Area 1 20 100 101 66 46 ACDC Area 2 20 100 101 66 46 ACDC Area 3 20 100 101 66 46 Town Area 1 30 150 151 96 76 Town Area 2 30 150 151 96 76 Town Area 3 30 150 151 96 76 Town Area 4 50 250 251 166 126 Park Area 1 50 250 251 166 126 Park Area 2 50 250 251 166 126 Park Area 3 50 250 251 166 126 YumLand Area 100 500 501 331 246 Netopia Area 100 500 501 331 246 NetFrica Area 100 500 501 331 246 Sharo Area 100 500 501 331 246 Undernet 1 120 600 601 396 296 Undernet 2 120 600 601 396 296 Undernet 3 140 700 701 466 346 Undernet 4 140 700 701 466 346 Undernet 5 240 1200 1201 796 596 Undernet 6 200 1000 1001 666 496 Black Earth 1 250 1250 1251 831 626 Black Earth 2 250 1250 1251 831 626 Some areas have rare battles with weaker viruses that are easier to get away from. They are the following: amount value threshold 100% run 75% run 50% run Castillo NBM Comp 2/10 40 200 201 131 96 Statue Comp 1/9 20 100 101 66 46 Hard raises all thresholds by 300 HP. Very Hard raises all thresholds by 600 HP. Below is a table listing all possible tresholds in every difficulty, and the HP required to 100% run, 75% run or 50% run. threshold 100% run 75% run 50% run 100 101 66 46 125 126 81 61 150 151 96 76 200 201 131 96 250 251 166 126 300 301 196 146 350 351 231 176 400 401 266 196 425 426 281 211 450 451 296 226 500 501 331 246 550 551 366 276 600 601 396 296 650 651 431 326 700 701 466 346 725 726 481 361 750 751 496 376 800 801 531 396 850 851 566 426 900 901 596 446 950 951 631 476 1000 1001 666 496 1050 1051 696 526 1100 1101 731 546 1200 1201 796 596 1250 1251 831 626 1300 1301 866 646 1500 1501 996 746 1550 1551 1031 776 1600 1601 1066 796 1800 1801 1196 896 1850 1851 1231 926