This is basically Tw1tchy's guide with a few stuff I have found added since it was posted about 10 pages ago. If I missed anything let me know. --CONTENTS-- CREATIONS HACKING MIXTURES SMOKE COOKING GENETICS WEIRD SHIT PIPE BOMB HACKING LOCATIONS SECRET ITEMS --CREATIONS-- Cyborg: You must have robot parts in order to do this. Add a wire and power cell to your robot chest. Add two flashes to your robot head. Add your robot arms, legs, head, & chest to your robot frame. Add the brain to your robot. To get a brain, see --WEIRD SHIT-- category. Electric Chair: Add an electropack to a security helmet then attach to chair. Grenade: Add a timer/igniter assembly to a metal casing. Add a container with chemicals and/or any other biotic material necessary to the unsecured grenade. Use a screwdriver on to finish the grenade. Medibot: Empty a Medpack. Add a robot arm to the Medpack. Add a health analyzer to the unfinished product. Add a proximity sensor to finish your Medibot. You can now add containers to the Medibot to make it inject the chemicals in said container. Pills: Insert a beaker containing chemicals into the Chem-Master 3000. Click on the Chem-Master 3000 with nothing in hand. Select the create pill option. Name the pill. The chemicals that were in the beaker are now in a pill. Robot Parts: With metal in main hand, click a robotic fabricator several times until you have added enough metal to the fabricator to make robot part. Click on the robotic fabricator with nothing in hand, choose a robot part. Wait until you receive the robot part. Securibot: Use a screwdriver on a remote signalling device. Attach the remote signalling device to a helmet. Weld a hole in the helmet and signaller assembly. Add a proximity sensor to the helmet and signaller assembly. Add a robot arm to the assembly. Add a stun baton to finish the Securibot. Buttbot: Use a robot arm on a butt. --HACKING-- Mulebot: NOTE: To ride a Mulebot, drag your character on to it. Use a screwdriver on a Mulebot. Method 1: Cut wires with wire cutter. Cut wires until you find the one that allows you to ride the Mulebot. Mend wires that do not allow you to ride it. Method 2: Use a multi-tool to pulse wires until you find the one that allows you to ride the Mulebot. Cut that wire. Airlocks: Use a Screwdriver on airlock. Method 1: Find a random airlock that you do not need. Cut wires until you find the one that drops the door bolts. Memorize the wire that drops the door bolts. Go to a useful airlock. Cut every wire except the one that drops the door bolts. Use a crowbar on the door. 2: Use a multi-tool to pulse wires until you find the one that drops the door bolts. Cut every wire except the one that drops the door bolts. Use a crowbar on the door. --MIXTURES-- Alkysine (cures brain damage!): Chlorine + Nitrogen + Anti-Toxins. Antihol (cancels drunkenness): Anti-toxin + Ethanol Arithrazine (treats high radiation poisoning): Hyronalin + Hydrogen. Ammonia (a fertilizer): Hydrogen + Nitrogen. Bicaridine (heals brute dmg): Inaprovaline + Carbon Benzocytizine (removes all non-organic compounds from body, but does extreme toxic damage): Hydrogen + Carbon + Mercury Bilk (milk and beer mixed): Milk + Beer. Carpet: Space Fungus + Blood Cola (It is cola): Sugar + Water + Carbon + Oxygen Cryoxadone (Speeds cryogenic healing): Dexalin + Water + Oxygen. HEATING: changes into tricordrazine, heat fast Cryptobiolin (causes confusion): Potassium + Oxygen + Sugar. Cryostylane (Freeze): Leporazine, Water, and Oxygen Dexalin (treats oxygen deprivation): Plasma + Oxygen. Dexalin Plus (treats oxygen deprivation superbly): Dexalin + Carbon + Iron. Diethylamine (a better fertilizer): Ammonia + Ethanol. Enriched Plant Nutrients (Like Plant Nutrients, but with poo!): Poo+ Plant Nutrients Flash Powder (used in a flashbang): Aluminium + Potassium + Sulfur. Foam (causes people to slip unless they're walking): Carbon + Fluorine + Sulphuric Acid. The more Fluorine the better. NOTE: For this to work in a grenade, you must put in the container containing these ingredients and a reagent glass of water. DO NOT PUT WATER IN THE container OR RISK A CHEMICAL REACTION, IT MUST BE ADDED SEPERATELY. Foaming Agent (an agent for foam): Lithium + Hydrogen. NOTE: For this to work in a grenade, you must put in the container containing these ingredients and a reagent glass of water. DO NOT PUT WATER IN THE container OR RISK A CHEMICAL REACTION, IT MUST BE ADDED SEPERATELY. Holy Water: Wine, Mercury, and water Hyperzine (increases muscle strength temporarily): Sugar + Phosphorous + Sulfur. Hyronalin (treats radiation poisoning): Radium + Anti-Toxins. Ice: Cool down water! Imidazoline (heals blindness / eye dmg): Carbon + Hydrogen + Anti-toxin Impedrezene (impedes movement): Mercury + Oxygen + Sugar. Infernite (burns pretty hot) Carbon + Hydrogen + Ethanol + Heat to 300 degrees. DO NOT HEAT HIGHER OR RISK INFERNO! Jenkem (sewage drugs): Poo + Urine. Kelotane (treats burn damage): Silicon + Carbon. Leporazine (stabilizes body temperature): Silicon + Plasma. Lexorin (prevents suffocation but does brute dmg): Plasma + Hydrogen + Nitrogen Lipolicide (Makes you skinny if fat, but causes toxic damage if you are not): milk + kelotane LSD (makes you see trippy things): Space Fungus + Diethylamine Napalm (basically liquid fire): Aluminium + Plasma + Sulphuric Acid. Neurotoxin (causes brain damage, impairs movement, and gradual toxic damage): Heat up Space Drugs Unstable Mutagen (gives random genetic mutations): Radium + Phospherous + Chlorine. Plant Nutrients (it is good for plants!): Potassium + Phosphorus + Nitrogen Polytrinic Acid (an acid which is useful to make other substances): Sulphuric Acid + Chlorine + Potassium. Cool to 170 degrees. Ryetalyn (removes some genetic defects): Radium + Carbon + Hydrogen + Anti-Toxin. Silicate (Reinforces Windows): Silicon + Oxygen + Aluminium. Steam (Superheated water): Water + Heat Use in spraybottle to kill people silently! Smoke Powder (used in a smoke grenade): Potassium + Sugar + Phosphorous. Spaceacillin (heals clown disease): Cryptobiolin + Inaprovaline. Space Cleaner (cleans): Ammonia + Water Space Drugs (drugs... in space): Mercury + Sugar + Lithium. Space Lube (causes people to slip even if they're walking): Silicon + Oxygen + Water. Stable Mutagen (Add blood to it in syringe to change a person's DNA structure to person who you extracted the blood from): Unstable Mutagen + Space Drugs + Mercury Strange Reagent (used to revive the dead) Holy Water + Unstable Mutagen + Tricordrazine Synthflesh (Fake Flesh): Blood, Inapprovaline, Carbon, Carbon Synaptizine (Cures paralysis): Sugar + Lithium + Water. Thalmerite (It heats up on its own): Phosphorus + Radium + Iron Cool to 0 Thanks atomicthumbs! Thermite (can be applied to things and then used with a welding tool to melt them): Oxygen + Iron + Aluminium. Tribenzocytizine (like benzocytizine but does not damage you nearly as much!): Benzocytizine + Water + Iron Tricordrazine (heals superbly): Anti-Toxins + Inaprovaline. May also heat Cryoxadone. Metal Foam (goddamn you) : Aluminum(OR IRON) + Polyacid + Foaming Agent You can mix any of these recipes, but I cannot guarantee it will be useful, nor will I guarantee it will not explode in your face. --SMOKE-- It'll use whatever is left after the reaction Beaker 1 - Potassium, phosphorus Beaker 2 - Sugar , . Voila, smoke. --COOKING-- http://ss13.donglabs.com/index.php?title=Foods (not sure if correct) Bacon Cake (contains lethal amounts of porktonium) : Cake batter + bacon + bacon + bacon 7 seconds high Chili Con Carne: Meat + Chili cook: 6 seconds high Chili con flagaration: Meat + Chili + Hot sauce + Hot sauce cook: 6 seconds high El Diablo (sets people who eat it on fire!): Chili con Carne + Chili con Flagaration + Hot Sauce + Chili cook: 10 seconds high Swedish Meatballs (makes consumer talk with swedish accent) : Meatball + Meatball + Flour + Egg cook: six seconds high Herbal Sausage: Apply any herb to a sausage outside the bun. --GENETICS-- READ THIS! http://forums.somethingawful.com/sh...4#post393003363 --WEIRD SHIT-- Ass: Put your subject on the operating table. Aiming at groin area, use a scalpel, saw, scalpel, and saw in that exact order. You can wear an ass on your head. Brain: Put your subject on the operating table. Aiming at the head area, use a scalpel, saw, scalpel, and saw in that exact order. These are used for cyborgs. See --CREATIONS-- for cyborg making. Piss: Fill your stomach with water. Use the "*piss" emote without quotes. Poo: Fill your stomach with food. Use the "*poop" emote without quotes. Yellow Vomit: Get the flu or witness someone scooping up green vomit. Green Vomit: Thrown up from slurrypod burst or ingestion. Can be scooped in a beaker to make others vomit. Superfart: RIP --PIPE BOMB-- INGREDIENTS: 3 metal sheets Fluid container Welder Screwdriver Wires Igniter Timer (Get from vending machine, see Hacking) 1. With 3 metal sheets, make a pipe frame. 2. Weld the pipe frame to hollow it out. 3. Fill a beaker or other reagent container with welding fuel and pour it into the hollow frame (I like to hack a vending machine for free space cola, drink it, then use that). 4. Attach some wires to the filled pipe frame. 5. Use screwdriver on igniter. 6. Use timer on igniter. 7. Use Timer/Igniter assembly on pipe bomb frame. 8. Left click to start 3 second timer; then throw/drop! --HACKING-- Vendor in tech storage to get the Prize vending module Cigarette vendor for igniter Drink machines for space cola Robotics manufacturers for flashes General manufacturers for vuvuzelas/bike horns/harmonicas VendTech (found in Tool storage and Janitorial room beside electronics) for ToolTimers/Flashlights Seed dispenser for Cannabis/Space Grass/Bad weeds SecTec for Helmet Mining fabricators for Rapid Construction Devices and Compressed Matter Cartridges --LOCATIONS-- Zlevel1 - Landmark: Station: Station located at: 156, 133. Zeta (research) located at: 206, 189. (Northeast of Station) Syndicate Shuttle located at: 29, 30. (Southwest of Station) Wizard's Den located at: 10, 205. Zlevel2 - Landmark: Mining (Has asteroids!): Mining shuttle located at: 103, 204. Smuggler's cove located at: 43, 41. Abandoned Station at :45, 16 Zlevel3 - Landmark: Unknown: McPubbies located at: 155, 152. BIOLAB III located at: 65, 36. Zlevel4 - Landmark: Unknown: AI Satellite located at: 93, 138. Robot Factory located at: 42, 67. AI Teleporter located at: 166, 34. Jurrasic Station located at :192, 118 --SECRET ITEMS-- Station: Full Clown Suit: In southwestern mantinence aft solar control room, in grill to the left of the airlock. Moonboots: behind "CLEAN HANDS SAVE LIVES" sign in Emergency B Monkey wrench: in grill behind robotics surrounded by walls. Nassa suit: usually behind Detectives behind grill OR Janatorial room beside electronics. Sometimes found outside the station on solar panels/satellites. (Does this thing even still exist?) Abandoned station: Working v-brig!* Working Teleporter* Shield: Prevents people with weapons from using harm intent. Careful it looks like a cloaking device when active! Boomerang: When thrown returns to person throwing unless it collided with an object. NanoTransen Brew Gilded Monocle *Must Restore power. Restore power by simply activating the main breaker on the APC near the solar panels. Smuggler's Cove: Another Gilded monocle Smuggler's horn (Vuvuzela reskin) Art Bucket '???' Data Disk (An SE with every block on it is F.) YellowGreen suit BIOLAB III: Peculiar Spectacles (Allows you to see ghosts) 2 Random Phaser Mods Stimpack Robot Factory: Odd Guardbuddy frame Basketball ID Modifier Module (Doesn't do anything!) Jurrasic Park: Clown PDA (slips you if you walk over it) Pizza Donk Pocket Locked Phaser Purple Hat Purple Suit High Power Flashlight Module Orange Tinted glasses Injector belt Edit: There we go that is pretty much all the information I have. Also added enriched plant nutrients. Benzocyatizine = hydrogen + carbon + mercury Kelotane = Silicon + carbon fluorosurfacant = sulphuric acid + fluorine + carbon Ammonia = hydrogen + nitrogen Space cleaner = Ammonia + water Flash = aluminium + potassium + sulfur Leporazine = silicon + plasma Cryostylane = oxygen + water + Leporazine Dexalin = Plasma + oxygen Cryoxadone = Dexalin + oxygen + water Tricordrazine = Heat Cryoxadone to 330 degrees. Lexorin = plasma + hydrogen + nitrogen Thermite = Ogyxen, iron, aluminium Impedrezene = mercury + oxygen + sugar Synaptizine = sugar + lithium + water Hyronalin = radium + anti-toxins Arithrazine = Hyronalin + hydrogen Cryptobiolin = potassium + oxygen + sugar Alkysine = chlorine + nitrogen + anti-toxin Dexalin Plus = Dexalin + carbon + iron Silicate = aluminium + silicon + oxygen Space Lube = water + silicon + oxygen Ryetalyn = Arithrazine + carbon Space Drugs = sugar + lithium + mercury Neurotoxin = Heat Space Drugs to 999 Unstable Mutagen = radium + phosphorous + chlorine Napalm = aluminium + plasma + sulphuric acid Changeling's bite = Cryptobiolin + Impedrezene + Neurotoxin (add Benzocyatizine to turn it to Execution) Changeling's bite = Cryptobiolin + Impedrezene + Neurotoxin (add Lexorin to turn it to Execution) Metal Foam = Aluminum(OR IRON) + Polyacid + Foaming Agent