On first join: message "%player% please choose a race. By typing /race pick" command /race pick : usage: /race pick (Dwarf, Elf, Vampire , Spirit Argonian) description: Pick a race trigger: set {race-.%player%} to "%text-argument%" {race-.%player%} is equal to "Dwarf": make player execute command "/Dwarf" message "You are now a Dwarf" {race-.%player%} is equal to "Elf": make player execute command "/Elf" message "You are now an Elf" {race-.%player%} is equal to "Vampire": make player execute command "/Vampire" message "You are now a Vampire" {race-.%player%} is equal to "Argonian": make player execute command "/Argonian" message "You are now a Argonian" on login: remove Jump Boost from the player remove Strength from the player command /Dwarf: description: Pick the Dwarf class trigger: set {race.%player%} to "Dwarf" wait 3 seconds set the player's walk speed to 0.12 set Max Health of player to 15 remove Jump Boost from the player remove Strength from the player command /Elf: description: Pick the Elf race trigger: set {race.%player%} to "Elf" wait 3 seconds set the player's walk speed to 0.3 apply Jump Boost to the player remove Jump Boost from the player remove Strength from the player command /Vampire: description: Pick the Vampire race trigger: set {race.%player%} to "Vampire" wait 3 seconds set the player's walk speed to 0.27 remove Jump Boost from the player remove Strength from the player command /Argonian: description: Pick the Argonian race trigger: set {race.%player%} to "Argonian" wait 3 seconds set the player's walk speed to 0.25 remove Jump Boost from the player remove Strength from the player on login: {race.%player%} is "Dwarf": make player execute command "/Dwarf" {race.%player%} is "Elf": make player execute command "/Elf" {race.%player%} is "Vampire": make player execute command "/Vampire" {race.%player%} is "Argonian": make player execute command "/Argonian" on break of ironore: {race.%player%} is "dwarf": chance of 50%: drop 2 iron ingots default: drop 1 iron ingot on break of goldore: {race.%player%} is "dwarf": chance of 50%: drop 2 gold ingots default: drop 1 gold ingot on break of diamondore: {race.%player%} is "dwarf": chance of 50%: drop 2 diamonds default: drop 1 diamond at 6am in "survival": {race.%player%} is "vampire": apply weakness to the player at 6pm in "survival": {race.%player%} is "vampire": remove weakness from the player