app_name=d:\program files\steam\steamapps\common\thepolynomial\Polynomial.exe app_path=d:\program files\steam\steamapps\common\thepolynomial (2809:main) code=uberwoot (62:LoadList) Files: (67:LoadList) 000_Twisted_way.txt (67:LoadList) 001_Vortex.txt (67:LoadList) 002_Branes.txt (67:LoadList) 003_Comb.txt (67:LoadList) 004_Starfall_1.txt (67:LoadList) 005_Starfall_2.txt (67:LoadList) 006_Priest's_Nebula.txt (67:LoadList) 007_Islands_of_attraction.txt (67:LoadList) 008_Hyperchaos.txt (67:LoadList) 009_Simple_flow.txt (67:LoadList) 010_Complex_topology.txt (67:LoadList) 011_Convergence.txt (67:LoadList) 012_Racing_track.txt (67:LoadList) 013_Eye.txt (67:LoadList) 014_Hyperchaotic_Nebula.txt (67:LoadList) 015_Spirals.txt (67:LoadList) 016_Fold.txt (67:LoadList) 017_Arch.txt (67:LoadList) 018_Smooth_Attractor.txt (67:LoadList) 019_On_the_ring.txt (67:LoadList) 020_Coiled.txt (67:LoadList) 021_Lorenz_World.txt (67:LoadList) 022_Tubular.txt (67:LoadList) 023_Suggest_a_name.txt (67:LoadList) 024_Warp_tunnel.txt (67:LoadList) 025_Flaming_Nebula.txt (67:LoadList) 026_X_Nebula.txt (67:LoadList) 027_V.txt (67:LoadList) 028_Golden.txt (67:LoadList) 029_Turbulent.txt (67:LoadList) 030_Trap_Flower.txt (67:LoadList) 031_Rossler's_galaxy.txt (67:LoadList) 032_Hub.txt (67:LoadList) 033_Pulse.txt (67:LoadList) 034_Pure_Manual_Tweak.txt (67:LoadList) 035_pretty_visualization.txt (2820:main) 1 CWD: d:\program files\steam\steamapps\common\thepolynomial (2825:main) sizeof(wchar_t)=2 (2828:main) Initializing Steam (2830:main) Steam initialized, result=1 (71:SubdivideFaces) Vertices: 42 (72:SubdivideFaces) Faces: 80 (73:SubdivideFaces) Edges: 120 (71:SubdivideFaces) Vertices: 162 (72:SubdivideFaces) Faces: 320 (73:SubdivideFaces) Edges: 480 (71:SubdivideFaces) Vertices: 642 (72:SubdivideFaces) Faces: 1280 (73:SubdivideFaces) Edges: 1920 (71:SubdivideFaces) Vertices: 2562 (72:SubdivideFaces) Faces: 5120 (73:SubdivideFaces) Edges: 7680 (2842:main) Globe vertices: 2562 (2846:main) making context (2850:main) Binding options (188:LoadOptions) Trying to load options from d:\program files\steam\steamapps\common\thepolynomial/data/config.100.txt (193:LoadOptions) Loading options from C:\Users\Richard\AppData\Roaming\Polynomial/config.100.txt (195:LoadOptions) No config exist. Will create a new config in C:\Users\Richard\AppData\Roaming\Polynomial/config.100.txt upon exit (2887:main) calling init (268:OnLaunch) Using desktop resolution, which is 1680x1050 (287:OnLaunch) unconfirmed mode: false (296:OnLaunch) OnLaunch end (220:LogOptions) Settings: fs=0 custom=0 1680x1050 (221:LogOptions) Rollback settings: fs=0 custom=0 1680x1050 (223:LogOptions) actual: fs=0 1280x720 (2893:main) initializing audio (1281:AudioManager) AudioManager::AudioManager() (1309:AudioManager) OpenAL: version 1.1 ALSOFT 1.12 renderer OpenAL Soft vendor OpenAL Community (1333:AudioManager) creating reverb (1443:GetCaptureDevicesList) [null pointer from alcGetString] (1445:GetCaptureDevicesList) OpenAL capture devices : { (1458:GetCaptureDevicesList) } (1460:GetCaptureDevicesList) OpenAL default capture device: (2899:main) audio initialized (2928:main) initializing opengl extensions (2943:main) Vendor: NVIDIA Corporation (2944:main) Renderer: GeForce 8800 GTX/PCI/SSE2 (2945:main) Version: 3.3.0 (2946:main) Extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control (2947:main) end of opengl info. (2966:main) opengl extensions initialized (2970:main) 2 CWD: d:\program files\steam\steamapps\common\thepolynomial (2981:main) initializing seeds glGenBuffers: success (101:World) World::World (269:ShowCursor) ShowCursor() (2993:main) seeds initialized, creating user interface StyleManager::StyleManager GLMTexture::LoadFromFile($$data/weird_border.png) Loading truetype font d:\program files\steam\steamapps\common\thepolynomial/data/DejaVuSans.ttf creating texture Unicode cache slots: 102 GLMTexture::LoadFromFile($$data/blob_16.png) Loading truetype font d:\program files\steam\steamapps\common\thepolynomial/data/DejaVuSans.ttf creating texture Unicode cache slots: 36 GLMTexture::LoadFromFile($$data/left_arrow.png) GLMTexture::LoadFromFile($$data/left_arrow_1.png) GLMTexture::LoadFromFile($$data/left_arrow_2.png) GLMTexture::LoadFromFile($$data/button_border_circle8.png) GLMTexture::LoadFromFile($$data/right_arrow.png) GLMTexture::LoadFromFile($$data/right_arrow_1.png) GLMTexture::LoadFromFile($$data/right_arrow_2.png) Loading truetype font d:\program files\steam\steamapps\common\thepolynomial/data/DejaVuSans.ttf creating texture Unicode cache slots: 56 GLMTexture::LoadFromFile($$data/slider_bg_line.png) GLMTexture::LoadFromFile($$data/slider_button.png) GLMTexture::LoadFromFile($$data/popup_box_2.png) GLMTexture::LoadFromFile($$data/playlist_current.png) GLMTexture::LoadFromFile($$data/playlist_delete_button.png) bound scrollbar_size_in GLMTexture::LoadFromFile($$data/slider_bg_line_vert.png) bound scrollbar_size_in bound scrollbar_size_in bound scrollbar_size_in Loading truetype font d:\program files\steam\steamapps\common\thepolynomial/data/DejaVuSans.ttf creating texture Unicode cache slots: 60 bound scrollbar_size_in bound scrollbar_size_in Loading truetype font d:\program files\steam\steamapps\common\thepolynomial/data/DejaVuSans.ttf creating texture Unicode cache slots: 108 GLMTexture::LoadFromFile($$data/uparrow8x8_0.png) GLMTexture::LoadFromFile($$data/downarrow8x8_0.png) bound scrollbar_size_in bound scrollbar_size_in Loading truetype font d:\program files\steam\steamapps\common\thepolynomial/data/DejaVuSans.ttf creating texture Unicode cache slots: 84 (725:UpdateParamsView) (883:OnMusicVisualizerChanged) OnLevelChanged(3) (62:LoadList) Files: (67:LoadList) 000_None.lua (67:LoadList) 001_Laser_Show_1.lua (67:LoadList) 002_Laser_Show_2.lua (67:LoadList) 003_Waves.lua (725:UpdateParamsView) (2995:main) user interface created, entering event loop (565:OnRefresh) OnRefresh (219:BuildView) BuildView VFS translate 'd:\program files\steam\steamapps\common\thepolynomial/data/init.lua' unchanged (583:OpenFile) OGGDataStream::OpenFile d:\program files\steam\steamapps\common\thepolynomial/data/music/000_drones-full-thunder.ogg (588:OpenFile) ov_open_callbacks (597:OpenFile) ov_info (599:OpenFile) ov_comment (611:OpenFile) OGGDataStream::OpenFile success d:\program files\steam\steamapps\common\thepolynomial/data/music/000_drones-full-thunder.ogg (326:CallGlobal) Error 2 running lua function 'on_audio_frame' : attempt to call a nil value (3688:Update) last ShapeMaker::Update() (41:TextureFramebuffer) TextureFramebuffer::TextureFramebuffer glGenTextures: success glBindTexture: success glTexImage2D: success glTexParameteri: success creating half-float texture: success glGenFramebuffersEXT: success glBindFramebufferEXT: success glGenRenderbuffersEXT: success glBindRenderbufferEXT: success glRenderbufferStorageEXT: success glFramebufferRenderbufferEXT: success glFramebufferTexture2DEXT: success glCheckFramebufferStatusEXT: success framebuffer not complete, status: GL_FRAMEBUFFER_UNSUPPORTED destroying framebuffer and associated texture: success (1140:PrepareDraw3D) Drawer3D::DrawInternal fail 1 (110:EnterLevel) entering level d:\program files\steam\steamapps\common\thepolynomial/data/levels//000_Twisted_way.txt StyleManager::StyleManager (150:LoadLevel) World::LoadLevel VFS translate 'd:\program files\steam\steamapps\common\thepolynomial/data/init.lua' unchanged running 000_script.lua main.lua loaded! (41:TextureFramebuffer) TextureFramebuffer::TextureFramebuffer glGenTextures: success glBindTexture: success glTexImage2D: success glTexParameteri: success creating half-float texture: success glGenFramebuffersEXT: success glBindFramebufferEXT: success glFramebufferTexture2DEXT: success glCheckFramebufferStatusEXT: success framebuffer not complete, status: GL_FRAMEBUFFER_UNSUPPORTED destroying framebuffer and associated texture: success (942:Draw) Drawer3D::Draw caught GLexception