=begin Custom Equipment Slots Script by Fomar0153 Version 1.2 ---------------------- Notes ---------------------- No requirements Allows you to customise what equipment characters can equip e.g. add new slots or increase the number of accessories. ---------------------- Instructions ---------------------- You will need to edit the script in two locations both are near the top of the script look for: Slots[7] = "Spell Tomes" return [0,0,2,3,4,4,4,7] if dual_wield? and follow the instructions where they are. ---------------------- Changle Log ---------------------- 1.0 -> 1.1 : Fixed a bug that caused a crash when equipping a weapon. 1.1 -> 1.2 : Fixed a bug with optimisation and remove all Increased compatibility ---------------------- Known bugs ---------------------- None =end #-------------------------------------------------------------------------- # ● New Module Extra_Slots #-------------------------------------------------------------------------- module Extra_Slots Slots = [] # Edit here to add new slot types # Slots[armour_type_id] = "name" # I know it is named in the database but I don't believe you can access # that name through Vocab Slots[7] = "Spell Tomes" end class Game_Actor < Game_Battler #-------------------------------------------------------------------------- # ● Rewrites equip_slots #-------------------------------------------------------------------------- # Edit here to change what slots are available to your characters # 0 - Weapon # 1 - Shield # 2 - Head # 3 - Body # 4 - Accessory # 5+ a custom slot def equip_slots return [0,0,2,3,4,4,4,7] if dual_wield? return [0,1,2,3,4,4,4,7] end end class Window_EquipSlot < Window_Selectable #-------------------------------------------------------------------------- # ● Rewrites slot_name #-------------------------------------------------------------------------- def slot_name(index) if @actor.equip_slots[index] >= 5 Extra_Slots::Slots[@actor.equip_slots[index]] else @actor ? Vocab::etype(@actor.equip_slots[index]) : "" end end end class Scene_Equip < Scene_MenuBase #-------------------------------------------------------------------------- # ● Aliases create_slot_window #-------------------------------------------------------------------------- alias custom_slots_create_slot_window create_slot_window def create_slot_window custom_slots_create_slot_window @slot_window.create_contents @slot_window.refresh end #-------------------------------------------------------------------------- # ● Aliases on_actor_change #-------------------------------------------------------------------------- alias custom_slots_on_actor_change on_actor_change def on_actor_change custom_slots_on_actor_change @slot_window.create_contents @slot_window.refresh end end module RPG class Armor #-------------------------------------------------------------------------- # ● I wish I'd done this originally. #-------------------------------------------------------------------------- def etype_id if Extra_Slots::Slots[self.atype_id] == nil return @etype_id else return self.atype_id end end end end