/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.it.br.gameserver.model.actor.instance;
import java.sql.PreparedStatement
;
import java.sql.ResultSet;
import java.util.Calendar;
import java.util.Collection;
import java.util.Date;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.ReentrantLock;
import java.util.logging.Level;
import javolution.util.FastList;
import javolution.util.FastMap;
import com.it.br.Config;
import com.it.br.L2DatabaseFactory;
import com.it.br.gameserver.Announcements;
import com.it.br.gameserver.GameTimeController;
import com.it.br.gameserver.GeoData;
import com.it.br.gameserver.GmListTable;
import com.it.br.gameserver.ItemsAutoDestroy;
import com.it.br.gameserver.LoginServerThread;
import com.it.br.gameserver.RecipeController;
import com.it.br.gameserver.SevenSigns;
import com.it.br.gameserver.SevenSignsFestival;
import com.it.br.gameserver.ThreadPoolManager;
import com.it.br.gameserver.Universe;
import com.it.br.gameserver.ai.CtrlIntention;
import com.it.br.gameserver.ai.L2CharacterAI;
import com.it.br.gameserver.ai.L2PlayerAI;
import com.it.br.gameserver.cache.HtmCache;
import com.it.br.gameserver.cache.WarehouseCacheManager;
import com.it.br.gameserver.communitybbs.BB.Forum;
import com.it.br.gameserver.communitybbs.Manager.ForumsBBSManager;
import com.it.br.gameserver.datatables.CharTemplateTable;
import com.it.br.gameserver.datatables.ClanTable;
import com.it.br.gameserver.datatables.FishTable;
import com.it.br.gameserver.datatables.HennaTable;
import com.it.br.gameserver.datatables.HeroSkillTable;
import com.it.br.gameserver.datatables.ItemTable;
import com.it.br.gameserver.datatables.MapRegionTable;
import com.it.br.gameserver.datatables.NobleSkillTable;
import com.it.br.gameserver.datatables.NpcTable;
import com.it.br.gameserver.datatables.SkillTable;
import com.it.br.gameserver.datatables.SkillTreeTable;
import com.it.br.gameserver.handler.IItemHandler;
import com.it.br.gameserver.handler.ISkillHandler;
import com.it.br.gameserver.handler.ItemHandler;
import com.it.br.gameserver.handler.SkillHandler;
import com.it.br.gameserver.handler.skillhandlers.SiegeFlag;
import com.it.br.gameserver.handler.skillhandlers.StrSiegeAssault;
import com.it.br.gameserver.handler.skillhandlers.TakeCastle;
import com.it.br.gameserver.instancemanager.CastleManager;
import com.it.br.gameserver.instancemanager.CoupleManager;
import com.it.br.gameserver.instancemanager.CursedWeaponsManager;
import com.it.br.gameserver.instancemanager.DimensionalRiftManager;
import com.it.br.gameserver.instancemanager.DuelManager;
import com.it.br.gameserver.instancemanager.ItemsOnGroundManager;
import com.it.br.gameserver.instancemanager.QuestManager;
import com.it.br.gameserver.instancemanager.SiegeManager;
import com.it.br.gameserver.model.BlockList;
import com.it.br.gameserver.model.FishData;
import com.it.br.gameserver.model.ForceBuff;
import com.it.br.gameserver.model.Inventory;
import com.it.br.gameserver.model.ItemContainer;
import com.it.br.gameserver.model.L2Attackable;
import com.it.br.gameserver.model.L2CharPosition;
import com.it.br.gameserver.model.L2Character;
import com.it.br.gameserver.model.L2Clan;
import com.it.br.gameserver.model.L2ClanMember;
import com.it.br.gameserver.model.L2Effect;
import com.it.br.gameserver.model.L2Fishing;
import com.it.br.gameserver.model.L2HennaInstance;
import com.it.br.gameserver.model.L2ItemInstance;
import com.it.br.gameserver.model.L2Macro;
import com.it.br.gameserver.model.L2ManufactureList;
import com.it.br.gameserver.model.L2Object;
import com.it.br.gameserver.model.L2Party;
import com.it.br.gameserver.model.L2Radar;
import com.it.br.gameserver.model.L2RecipeList;
import com.it.br.gameserver.model.L2Request;
import com.it.br.gameserver.model.L2ShortCut;
import com.it.br.gameserver.model.L2Skill;
import com.it.br.gameserver.model.L2SkillLearn;
import com.it.br.gameserver.model.L2Summon;
import com.it.br.gameserver.model.L2World;
import com.it.br.gameserver.model.MacroList;
import com.it.br.gameserver.model.PcFreight;
import com.it.br.gameserver.model.PcInventory;
import com.it.br.gameserver.model.PcWarehouse;
import com.it.br.gameserver.model.PetInventory;
import com.it.br.gameserver.model.ShortCuts;
import com.it.br.gameserver.model.TradeList;
import com.it.br.gameserver.model.L2Skill.SkillTargetType;
import com.it.br.gameserver.model.L2Skill.SkillType;
import com.it.br.gameserver.model.actor.appearance.PcAppearance;
import com.it.br.gameserver.model.actor.knownlist.PcKnownList;
import com.it.br.gameserver.model.actor.stat.PcStat;
import com.it.br.gameserver.model.actor.status.PcStatus;
import com.it.br.gameserver.model.base.ClassId;
import com.it.br.gameserver.model.base.ClassLevel;
import com.it.br.gameserver.model.base.Experience;
import com.it.br.gameserver.model.base.PlayerClass;
import com.it.br.gameserver.model.base.Race;
import com.it.br.gameserver.model.base.SubClass;
import com.it.br.gameserver.model.entity.Castle;
import com.it.br.gameserver.model.entity.Duel;
import com.it.br.gameserver.model.entity.L2Event;
import com.it.br.gameserver.model.entity.Siege;
import com.it.br.gameserver.model.entity.TvTEvent;
import com.it.br.gameserver.model.Olympiad.Olympiad;
import com.it.br.gameserver.model.quest.Quest;
import com.it.br.gameserver.model.quest.QuestState;
import com.it.br.gameserver.network.L2GameClient;
import com.it.br.gameserver.network.SystemMessageId;
import com.it.br.gameserver.network.serverpackets.ActionFailed;
import com.it.br.gameserver.network.serverpackets.ChangeWaitType;
import com.it.br.gameserver.network.serverpackets.CharInfo;
import com.it.br.gameserver.network.serverpackets.ConfirmDlg;
import com.it.br.gameserver.network.serverpackets.EtcStatusUpdate;
import com.it.br.gameserver.network.serverpackets.ExAutoSoulShot;
import com.it.br.gameserver.network.serverpackets.ExDuelUpdateUserInfo;
import com.it.br.gameserver.network.serverpackets.ExFishingEnd;
import com.it.br.gameserver.network.serverpackets.ExFishingStart;
import com.it.br.gameserver.network.serverpackets.ExOlympiadMode;
import com.it.br.gameserver.network.serverpackets.ExOlympiadUserInfo;
import com.it.br.gameserver.network.serverpackets.ExOlympiadUserInfoSpectator;
import com.it.br.gameserver.network.serverpackets.ExSetCompassZoneCode;
import com.it.br.gameserver.network.serverpackets.HennaInfo;
import com.it.br.gameserver.network.serverpackets.InventoryUpdate;
import com.it.br.gameserver.network.serverpackets.ItemList;
import com.it.br.gameserver.network.serverpackets.L2GameServerPacket;
import com.it.br.gameserver.network.serverpackets.LeaveWorld;
import com.it.br.gameserver.network.serverpackets.MagicSkillCanceld;
import com.it.br.gameserver.network.serverpackets.MyTargetSelected;
import com.it.br.gameserver.network.serverpackets.NpcHtmlMessage;
import com.it.br.gameserver.network.serverpackets.ObservationMode;
import com.it.br.gameserver.network.serverpackets.ObservationReturn;
import com.it.br.gameserver.network.serverpackets.PartySmallWindowUpdate;
import com.it.br.gameserver.network.serverpackets.PetInventoryUpdate;
import com.it.br.gameserver.network.serverpackets.PlaySound;
import com.it.br.gameserver.network.serverpackets.PledgeShowInfoUpdate;
import com.it.br.gameserver.network.serverpackets.PledgeShowMemberListDelete;
import com.it.br.gameserver.network.serverpackets.PledgeShowMemberListUpdate;
import com.it.br.gameserver.network.serverpackets.PrivateStoreListBuy;
import com.it.br.gameserver.network.serverpackets.PrivateStoreListSell;
import com.it.br.gameserver.network.serverpackets.QuestList;
import com.it.br.gameserver.network.serverpackets.RecipeShopSellList;
import com.it.br.gameserver.network.serverpackets.RelationChanged;
import com.it.br.gameserver.network.serverpackets.Ride;
import com.it.br.gameserver.network.serverpackets.SendTradeDone;
import com.it.br.gameserver.network.serverpackets.SetupGauge;
import com.it.br.gameserver.network.serverpackets.ShortCutInit;
import com.it.br.gameserver.network.serverpackets.SkillList;
import com.it.br.gameserver.network.serverpackets.Snoop;
import com.it.br.gameserver.network.serverpackets.SocialAction;
import com.it.br.gameserver.network.serverpackets.StatusUpdate;
import com.it.br.gameserver.network.serverpackets.StopMove;
import com.it.br.gameserver.network.serverpackets.SystemMessage;
import com.it.br.gameserver.network.serverpackets.TargetSelected;
import com.it.br.gameserver.network.serverpackets.TitleUpdate;
import com.it.br.gameserver.network.serverpackets.TradeStart;
import com.it.br.gameserver.network.serverpackets.UserInfo;
import com.it.br.gameserver.network.serverpackets.ValidateLocation;
import com.it.br.gameserver.skills.Formulas;
import com.it.br.gameserver.skills.Stats;
import com.it.br.gameserver.templates.L2Armor;
import com.it.br.gameserver.templates.L2ArmorType;
import com.it.br.gameserver.templates.L2EtcItemType;
import com.it.br.gameserver.templates.L2Henna;
import com.it.br.gameserver.templates.L2Item;
import com.it.br.gameserver.templates.L2PcTemplate;
import com.it.br.gameserver.templates.L2Weapon;
import com.it.br.gameserver.templates.L2WeaponType;
import com.it.br.gameserver.util.Broadcast;
import com.it.br.gameserver.util.FloodProtector;
import com.it.br.util.Point3D;
import com.it.br.util.Rnd;
/**
* This class represents all player characters in the world.
* There is always a client-thread connected to this (except if a player-store is activated upon logout).
*
* @version $Revision: 1.66.2.41.2.33 $ $Date: 2005/04/11 10:06:09 $
*/
public final class L2PcInstance extends L2PlayableInstance
{
private static final String RESTORE_SKILLS_FOR_CHAR = "SELECT skill_id,skill_level FROM character_skills WHERE char_obj_id=? AND class_index=?";
private static final String ADD_NEW_SKILL = "INSERT INTO character_skills (char_obj_id,skill_id,skill_level,skill_name,class_index) VALUES (?,?,?,?,?)";
private static final String UPDATE_CHARACTER_SKILL_LEVEL = "UPDATE character_skills SET skill_level=? WHERE skill_id=? AND char_obj_id=? AND class_index=?";
private static final String DELETE_SKILL_FROM_CHAR = "DELETE FROM character_skills WHERE skill_id=? AND char_obj_id=? AND class_index=?";
private static final String DELETE_CHAR_SKILLS = "DELETE FROM character_skills WHERE char_obj_id=? AND class_index=?";
private static final String ADD_SKILL_SAVE = "INSERT INTO character_skills_save (char_obj_id,skill_id,skill_level,effect_count,effect_cur_time,reuse_delay,restore_type,class_index,buff_index) VALUES (?,?,?,?,?,?,?,?,?)";
private static final String RESTORE_SKILL_SAVE = "SELECT skill_id,skill_level,effect_count,effect_cur_time, reuse_delay FROM character_skills_save WHERE char_obj_id=? AND class_index=? AND restore_type=? ORDER BY buff_index ASC";
private static final String DELETE_SKILL_SAVE = "DELETE FROM character_skills_save WHERE char_obj_id=? AND class_index=?";
private static final String UPDATE_CHARACTER = "UPDATE characters SET level=?,maxHp=?,curHp=?,maxCp=?,curCp=?,maxMp=?,curMp=?,str=?,con=?,dex=?,_int=?,men=?,wit=?,face=?,hairStyle=?,hairColor=?,heading=?,x=?,y=?,z=?,exp=?,expBeforeDeath=?,sp=?,karma=?,pvpkills=?,pkkills=?,rec_have=?,rec_left=?,clanid=?,maxload=?,race=?,classid=?,deletetime=?,title=?,accesslevel=?,online=?,isin7sdungeon=?,clan_privs=?,wantspeace=?,base_class=?,onlinetime=?,in_jail=?,jail_timer=?,newbie=?,nobless=?,power_grade=?,subpledge=?,last_recom_date=?,lvl_joined_academy=?,apprentice=?,sponsor=?,varka_ketra_ally=?,clan_join_expiry_time=?,clan_create_expiry_time=?,char_name=?,death_penalty_level=? WHERE obj_id=?";
private static final String RESTORE_CHARACTER = "SELECT account_name, obj_Id, char_name, level, maxHp, curHp, maxCp, curCp, maxMp, curMp, acc, crit, evasion, mAtk, mDef, mSpd, pAtk, pDef, pSpd, runSpd, walkSpd, str, con, dex, _int, men, wit, face, hairStyle, hairColor, sex, heading, x, y, z, movement_multiplier, attack_speed_multiplier, colRad, colHeight, exp, expBeforeDeath, sp, karma, pvpkills, pkkills, clanid, maxload, race, classid, deletetime, cancraft, title, rec_have, rec_left, accesslevel, online, char_slot, lastAccess, clan_privs, wantspeace, base_class, onlinetime, isin7sdungeon, in_jail, jail_timer, newbie, nobless, hero, power_grade, subpledge, last_recom_date, lvl_joined_academy, apprentice, sponsor, varka_ketra_ally,clan_join_expiry_time,clan_create_expiry_time,death_penalty_level FROM characters WHERE obj_id=?";
private static final String RESTORE_CHAR_SUBCLASSES = "SELECT class_id,exp,sp,level,class_index FROM character_subclasses WHERE char_obj_id=? ORDER BY class_index ASC";
private static final String ADD_CHAR_SUBCLASS = "INSERT INTO character_subclasses (char_obj_id,class_id,exp,sp,level,class_index) VALUES (?,?,?,?,?,?)";
private static final String UPDATE_CHAR_SUBCLASS = "UPDATE character_subclasses SET exp=?,sp=?,level=?,class_id=? WHERE char_obj_id=? AND class_index =?";
private static final String DELETE_CHAR_SUBCLASS = "DELETE FROM character_subclasses WHERE char_obj_id=? AND class_index=?";
private static final String RESTORE_CHAR_HENNAS = "SELECT slot,symbol_id FROM character_hennas WHERE char_obj_id=? AND class_index=?";
private static final String ADD_CHAR_HENNA = "INSERT INTO character_hennas (char_obj_id,symbol_id,slot,class_index) VALUES (?,?,?,?)";
private static final String DELETE_CHAR_HENNA = "DELETE FROM character_hennas WHERE char_obj_id=? AND slot=? AND class_index=?";
private static final String DELETE_CHAR_HENNAS = "DELETE FROM character_hennas WHERE char_obj_id=? AND class_index=?";
private static final String DELETE_CHAR_SHORTCUTS = "DELETE FROM character_shortcuts WHERE char_obj_id=? AND class_index=?";
private static final String RESTORE_CHAR_RECOMS = "SELECT char_id,target_id FROM character_recommends WHERE char_id=?";
private static final String ADD_CHAR_RECOM = "INSERT INTO character_recommends (char_id,target_id) VALUES (?,?)";
private static final String DELETE_CHAR_RECOMS = "DELETE FROM character_recommends WHERE char_id=?";
public static final int REQUEST_TIMEOUT = 15;
public static final int STORE_PRIVATE_NONE = 0;
public static final int STORE_PRIVATE_SELL = 1;
public static final int STORE_PRIVATE_BUY = 3;
public static final int STORE_PRIVATE_MANUFACTURE = 5;
public static final int STORE_PRIVATE_PACKAGE_SELL = 8;
/** The table containing all minimum level needed for each Expertise (None, D, C, B, A, S)*/
private static final int[] EXPERTISE_LEVELS =
{
SkillTreeTable.getInstance().getExpertiseLevel(0), //NONE
SkillTreeTable.getInstance().getExpertiseLevel(1), //D
SkillTreeTable.getInstance().getExpertiseLevel(2), //C
SkillTreeTable.getInstance().getExpertiseLevel(3), //B
SkillTreeTable.getInstance().getExpertiseLevel(4), //A
SkillTreeTable.getInstance().getExpertiseLevel(5), //S
};
private static final int[] COMMON_CRAFT_LEVELS = { 5,20,28,36,43,49,55,62 };
private static final long FALLING_VALIDATION_DELAY = 0;
//private static Logger _log = Logger.getLogger(L2PcInstance.class.getName());
public class AIAccessor extends L2Character.AIAccessor
{
protected AIAccessor()
{
}
public L2PcInstance getPlayer()
{
return L2PcInstance.this;
}
public void doPickupItem(L2Object object)
{
L2PcInstance.this.doPickupItem(object);
}
public void doInteract(L2Character target)
{
L2PcInstance.this.doInteract(target);
}
@Override
public void doAttack(L2Character target)
{
super.doAttack(target);
// cancel the recent fake-death protection instantly if the player attacks or casts spells
getPlayer().setRecentFakeDeath(false);
for (L2CubicInstance cubic : getCubics().values())
if (cubic.getId() != L2CubicInstance.LIFE_CUBIC)
cubic.doAction(target);
}
@Override
public void doCast(L2Skill skill)
{
super.doCast(skill);
// cancel the recent fake-death protection instantly if the player attacks or casts spells
getPlayer().setRecentFakeDeath(false);
if(skill == null) return;
if(!skill.isOffensive()) return;
L2Object mainTarget = skill.getFirstOfTargetList(L2PcInstance.this);
// the code doesn't now support multiple targets
if(mainTarget == null || !(mainTarget instanceof L2Character)) return;
for (L2CubicInstance cubic : getCubics().values())
if (cubic.getId() != L2CubicInstance.LIFE_CUBIC)
cubic.doAction((L2Character)mainTarget);
}
}
/**
* Starts battle force / spell force on target.
*
* @param caster
* @param force type
*/
@Override
public void startForceBuff(L2Character target, L2Skill skill)
{
if(!(target instanceof L2PcInstance))return;
if(skill.getSkillType() != SkillType.FORCE_BUFF)
return;
if(_forceBuff == null)
_forceBuff = new ForceBuff(this, (L2PcInstance)target, skill);
}
private L2GameClient _client;
private String _accountName;
private long _deleteTimer;
private boolean _isOnline = false;
private long _onlineTime;
private long _onlineBeginTime;
private long _lastAccess;
private long _uptime;
protected int _baseClass;
protected int _activeClass;
protected int _classIndex = 0;
/** The list of sub-classes this character has. */
private Map _subClasses;
private PcAppearance _appearance;
/** The Identifier of the L2PcInstance */
private int _charId = 0x00030b7a;
/** The Experience of the L2PcInstance before the last Death Penalty */
private long _expBeforeDeath;
/** The Karma of the L2PcInstance (if higher than 0, the name of the L2PcInstance appears in red) */
private int _karma;
/** The number of player killed during a PvP (the player killed was PvP Flagged) */
private int _pvpKills;
/** The PK counter of the L2PcInstance (= Number of non PvP Flagged player killed) */
private int _pkKills;
/** The PvP Flag state of the L2PcInstance (0=White, 1=Purple) */
private byte _pvpFlag;
/** The Siege state of the L2PcInstance */
private byte _siegeState = 0;
private int _curWeightPenalty = 0;
private int _lastCompassZone; // the last compass zone update send to the client
private byte _zoneValidateCounter = 4;
private boolean _isIn7sDungeon = false;
private boolean _inJail = false;
private long _jailTimer = 0;
private ScheduledFuture> _jailTask;
/** Olympiad */
private boolean _inOlympiadMode = false;
private boolean _OlympiadStart = false;
private int _olympiadGameId = -1;
private int _olympiadSide = -1;
/** Duel */
private boolean _isInDuel = false;
private int _duelState = Duel.DUELSTATE_NODUEL;
private int _duelId = 0;
private SystemMessageId _noDuelReason = SystemMessageId.THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL;
/** Boat */
private boolean _inBoat;
private L2BoatInstance _boat;
private Point3D _inBoatPosition;
private int _mountType;
/** Store object used to summon the strider you are mounting **/
private int _mountObjectID = 0;
public int _telemode = 0;
public boolean _exploring = false;
private boolean _isSilentMoving = false;
private boolean _inCrystallize;
private boolean _inCraftMode;
/** The table containing all L2RecipeList of the L2PcInstance */
private Map _dwarvenRecipeBook = new FastMap();
private Map _commonRecipeBook = new FastMap();
/** True if the L2PcInstance is sitting */
private boolean _waitTypeSitting;
/** True if the L2PcInstance is using the relax skill */
private boolean _relax;
/** Location before entering Observer Mode */
private int _obsX;
private int _obsY;
private int _obsZ;
private boolean _observerMode = false;
/** Stored from last ValidatePosition **/
private Point3D _lastClientPosition = new Point3D(0, 0, 0);
private Point3D _lastServerPosition = new Point3D(0, 0, 0);
/** The number of recommandation obtained by the L2PcInstance */
private int _recomHave; // how much I was recommended by others
/** The number of recommandation that the L2PcInstance can give */
private int _recomLeft; // how many recomendations I can give to others
/** Date when recom points were updated last time */
private long _lastRecomUpdate;
/** List with the recomendations that I've give */
private List _recomChars = new FastList();
/** The random number of the L2PcInstance */
//private static final Random _rnd = new Random();
private PcInventory _inventory = new PcInventory(this);
private PcWarehouse _warehouse;
private PcFreight _freight = new PcFreight(this);
/** The Private Store type of the L2PcInstance (STORE_PRIVATE_NONE=0, STORE_PRIVATE_SELL=1, sellmanage=2, STORE_PRIVATE_BUY=3, buymanage=4, STORE_PRIVATE_MANUFACTURE=5) */
private int _privatestore;
private TradeList _activeTradeList;
private ItemContainer _activeWarehouse;
private L2ManufactureList _createList;
private TradeList _sellList;
private TradeList _buyList;
/** True if the L2PcInstance is newbie */
private boolean _newbie;
private boolean _noble = false;
private boolean _hero = false;
/** The L2FolkInstance corresponding to the last Folk wich one the player talked. */
private L2FolkInstance _lastFolkNpc = null;
/** Last NPC Id talked on a quest */
private int _questNpcObject = 0;
/** The table containing all Quests began by the L2PcInstance */
private Map _quests = new FastMap();
/** The list containing all shortCuts of this L2PcInstance */
private ShortCuts _shortCuts = new ShortCuts(this);
/** The list containing all macroses of this L2PcInstance */
private MacroList _macroses = new MacroList(this);
private List _snoopListener = new FastList();
private List _snoopedPlayer = new FastList();
private ClassId _skillLearningClassId;
// hennas
private final L2HennaInstance[] _henna = new L2HennaInstance[3];
private int _hennaSTR;
private int _hennaINT;
private int _hennaDEX;
private int _hennaMEN;
private int _hennaWIT;
private int _hennaCON;
/** The L2Summon of the L2PcInstance */
private L2Summon _summon = null;
// apparently, a L2PcInstance CAN have both a summon AND a tamed beast at the same time!!
private L2TamedBeastInstance _tamedBeast = null;
// client radar
//TODO: This needs to be better integrated and saved/loaded
private L2Radar _radar;
// these values are only stored temporarily
private boolean _partyMatchingAutomaticRegistration;
private boolean _partyMatchingShowLevel;
private boolean _partyMatchingShowClass;
private String _partyMatchingMemo;
// Clan related attributes
/** The Clan Identifier of the L2PcInstance */
private int _clanId;
/** The Clan object of the L2PcInstance */
private L2Clan _clan;
/** Apprentice and Sponsor IDs */
private int _apprentice = 0;
private int _sponsor = 0;
public boolean _allowTrade = true;
private long _clanJoinExpiryTime;
private long _clanCreateExpiryTime;
private int _powerGrade = 0;
private int _clanPrivileges = 0;
/** L2PcInstance's pledge class (knight, Baron, etc.)*/
private int _pledgeClass = 0;
private int _pledgeType = 0;
/** Level at which the player joined the clan as an academy member*/
private int _lvlJoinedAcademy = 0;
private int _wantsPeace = 0;
//Death Penalty Buff Level
private int _deathPenaltyBuffLevel = 0;
private Point3D _currentSkillWorldPosition;
//GM related variables
private boolean _isGm;
private int _accessLevel;
private boolean _chatBanned = false; // Chat Banned
private ScheduledFuture> _chatUnbanTask = null;
private boolean _messageRefusal = false; // message refusal mode
private boolean _dietMode = false; // ignore weight penalty
private boolean _tradeRefusal = false; // Trade refusal
private boolean _exchangeRefusal = false; // Exchange refusal
private L2Party _party;
// this is needed to find the inviting player for Party response
// there can only be one active party request at once
private L2PcInstance _activeRequester;
private long _requestExpireTime = 0;
private L2Request _request = new L2Request(this);
private L2ItemInstance _arrowItem;
// Used for protection after teleport
private long _protectEndTime = 0;
public boolean isSpawnProtected()
{
return (_protectEndTime > 0);
}
// protects a char from agro mobs when getting up from fake death
private long _recentFakeDeathEndTime = 0;
/** The fists L2Weapon of the L2PcInstance (used when no weapon is equiped) */
private L2Weapon _fistsWeaponItem;
private final Map _chars = new FastMap();
//private byte _updateKnownCounter = 0;
/** The current higher Expertise of the L2PcInstance (None=0, D=1, C=2, B=3, A=4, S=5)*/
private int _expertiseIndex; // index in EXPERTISE_LEVELS
private int _expertisePenalty = 0;
private boolean _isEnchanting = false;
private L2ItemInstance _activeEnchantItem = null;
protected boolean _inventoryDisable = false;
protected Map _cubics = new FastMap();
/** Active shots. A FastSet variable would actually suffice but this was changed to fix threading stability... */
protected Map _activeSoulShots = new FastMap().setShared(true);
public final ReentrantLock soulShotLock = new ReentrantLock();
/** Event parameters */
public int eventX;
public int eventY;
public int eventZ;
public int eventkarma;
public int eventpvpkills;
public int eventpkkills;
public String eventTitle;
public LinkedList kills = new LinkedList();
public boolean eventSitForced = false;
public boolean atEvent = false;
/** new loto ticket **/
private int _loto[] = new int[5];
//public static int _loto_nums[] = {0,1,2,3,4,5,6,7,8,9,};
/** new race ticket **/
private int _race[] = new int[2];
private final BlockList _blockList = new BlockList();
private int _team = 0;
/** lvl of alliance with ketra orcs or varka silenos, used in quests and aggro checks
* [-5,-1] varka, 0 neutral, [1,5] ketra
* */
private int _alliedVarkaKetra = 0;
private L2Fishing _fishCombat;
private boolean _fishing = false;
private int _fishx = 0;
private int _fishy = 0;
private int _fishz = 0;
private ScheduledFuture> _taskRentPet;
private ScheduledFuture> _taskWater;
/** Bypass validations */
private List _validBypass = new FastList();
private List _validBypass2 = new FastList();
/** Link validations */
private List _validLink = new FastList();
private Forum _forumMail;
private Forum _forumMemo;
/** Current skill in use */
private SkillDat _currentSkill;
/** Skills queued because a skill is already in progress */
private SkillDat _queuedSkill;
/* Flag to disable equipment/skills while wearing formal wear **/
private boolean _IsWearingFormalWear = false;
private int _cursedWeaponEquipedId = 0;
private int _reviveRequested = 0;
private double _revivePower = 0;
private boolean _revivePet = false;
private double _cpUpdateIncCheck = .0;
private double _cpUpdateDecCheck = .0;
private double _cpUpdateInterval = .0;
private double _mpUpdateIncCheck = .0;
private double _mpUpdateDecCheck = .0;
private double _mpUpdateInterval = .0;
/** Herbs Task Time **/
private int _herbstask = 0;
/** Task for Herbs */
public class HerbTask implements Runnable
{
private String _process;
private int _itemId;
private int _count;
private L2Object _reference;
private boolean _sendMessage;
HerbTask(String process, int itemId, int count, L2Object reference, boolean sendMessage)
{
_process = process;
_itemId = itemId;
_count = count;
_reference = reference;
_sendMessage = sendMessage;
}
@SuppressWarnings("synthetic-access")
public void run()
{
try
{
addItem(_process, _itemId, _count, _reference, _sendMessage);
}
catch (Throwable t)
{
_log.log(Level.WARNING, "", t);
}
}
}
// L2JMOD Wedding
private boolean _married = false;
private int _partnerId = 0;
private int _coupleId = 0;
private boolean _engagerequest = false;
private int _engageid = 0;
private boolean _marryrequest = false;
private boolean _marryaccepted = false;
// Current force buff this caster is casting to a target
protected ForceBuff _forceBuff;
/** Skill casting information (used to queue when several skills are cast in a short time) **/
public class SkillDat
{
private L2Skill _skill;
private boolean _ctrlPressed;
private boolean _shiftPressed;
protected SkillDat(L2Skill skill, boolean ctrlPressed, boolean shiftPressed)
{
_skill = skill;
_ctrlPressed = ctrlPressed;
_shiftPressed = shiftPressed;
}
public boolean isCtrlPressed()
{
return _ctrlPressed;
}
public boolean isShiftPressed()
{
return _shiftPressed;
}
public L2Skill getSkill()
{
return _skill;
}
public int getSkillId()
{
return (getSkill() != null) ? getSkill().getId() : -1;
}
}
/**
* Create a new L2PcInstance and add it in the characters table of the database.
*
* Actions :
* Create a new L2PcInstance with an account name
* Set the name, the Hair Style, the Hair Color and the Face type of the L2PcInstance
* Add the player in the characters table of the database
*
* @param objectId Identifier of the object to initialized
* @param template The L2PcTemplate to apply to the L2PcInstance
* @param accountName The name of the L2PcInstance
* @param name The name of the L2PcInstance
* @param hairStyle The hair style Identifier of the L2PcInstance
* @param hairColor The hair color Identifier of the L2PcInstance
* @param face The face type Identifier of the L2PcInstance
*
* @return The L2PcInstance added to the database or null
*
*/
public static L2PcInstance create(int objectId, L2PcTemplate template, String accountName,
String name, byte hairStyle, byte hairColor, byte face, boolean sex)
{
// Create a new L2PcInstance with an account name
PcAppearance app = new PcAppearance(face, hairColor, hairStyle, sex);
L2PcInstance player = new L2PcInstance(objectId, template, accountName, app);
// Set the name of the L2PcInstance
player.setName(name);
// Set the base class ID to that of the actual class ID.
player.setBaseClass(player.getClassId());
if (Config.ALT_GAME_NEW_CHAR_ALWAYS_IS_NEWBIE)
player.setNewbie(true);
// Add the player in the characters table of the database
boolean ok = player.createDb();
if (!ok)
return null;
return player;
}
public static L2PcInstance createDummyPlayer(int objectId, String name)
{
// Create a new L2PcInstance with an account name
L2PcInstance player = new L2PcInstance(objectId);
player.setName(name);
return player;
}
public String getAccountName()
{
if (getClient() == null || getClient().isDetached())
return "disconnected";
return getClient().getAccountName();
}
public Map getAccountChars()
{
return _chars;
}
public int getRelation(L2PcInstance target)
{
int result = 0;
// karma and pvp may not be required
if (getPvpFlag() != 0)
result |= RelationChanged.RELATION_PVP_FLAG;
if (getKarma() > 0)
result |= RelationChanged.RELATION_HAS_KARMA;
if (getClan() != null)
result |= RelationChanged.RELATION_CLAN_MEMBER;
if (isClanLeader())
result |= RelationChanged.RELATION_LEADER;
if (getParty() != null && getParty() == target.getParty())
{
result |= RelationChanged.RELATION_HAS_PARTY;
result |= RelationChanged.RELATION_PARTY_MEMBER;
if (getParty().getLeader() == this)
result |= RelationChanged.RELATION_PARTYLEADER;
}
if (getSiegeState() != 0)
{
result |= RelationChanged.RELATION_INSIEGE;
if (getSiegeState() != target.getSiegeState())
result |= RelationChanged.RELATION_ENEMY;
else
result |= RelationChanged.RELATION_ALLY;
if (getSiegeState() == 1)
result |= RelationChanged.RELATION_ATTACKER;
}
if (getClan() != null && target.getClan() != null)
{
if (target.getPledgeType() != L2Clan.SUBUNIT_ACADEMY
&& target.getClan().isAtWarWith(getClan().getClanId()))
{
result |= RelationChanged.RELATION_1SIDED_WAR;
if (getClan().isAtWarWith(target.getClan().getClanId()))
result |= RelationChanged.RELATION_MUTUAL_WAR;
}
}
return result;
}
/**
* Retrieve a L2PcInstance from the characters table of the database and add it in _allObjects of the L2world (call restore method).
*
* Actions :
* Retrieve the L2PcInstance from the characters table of the database
* Add the L2PcInstance object in _allObjects
* Set the x,y,z position of the L2PcInstance and make it invisible
* Update the overloaded status of the L2PcInstance
*
* @param objectId Identifier of the object to initialized
*
* @return The L2PcInstance loaded from the database
*
*/
public static L2PcInstance load(int objectId)
{
return restore(objectId);
}
private void initPcStatusUpdateValues()
{
_cpUpdateInterval = getMaxCp() / 352.0;
_cpUpdateIncCheck = getMaxCp();
_cpUpdateDecCheck = getMaxCp() - _cpUpdateInterval;
_mpUpdateInterval = getMaxMp() / 352.0;
_mpUpdateIncCheck = getMaxMp();
_mpUpdateDecCheck = getMaxMp() - _mpUpdateInterval;
}
/**
* Constructor of L2PcInstance (use L2Character constructor).
*
* Actions :
* Call the L2Character constructor to create an empty _skills slot and copy basic Calculator set to this L2PcInstance
* Set the name of the L2PcInstance
*
* Caution : This method SET the level of the L2PcInstance to 1
*
* @param objectId Identifier of the object to initialized
* @param template The L2PcTemplate to apply to the L2PcInstance
* @param accountName The name of the account including this L2PcInstance
*
*/
private L2PcInstance(int objectId, L2PcTemplate template, String accountName, PcAppearance app)
{
super(objectId, template);
getKnownList(); // init knownlist
getStat(); // init stats
getStatus(); // init status
super.initCharStatusUpdateValues();
initPcStatusUpdateValues();
_accountName = accountName;
_appearance = app;
// Create an AI
_ai = new L2PlayerAI(new L2PcInstance.AIAccessor());
// Create a L2Radar object
_radar = new L2Radar(this);
// Retrieve from the database all skills of this L2PcInstance and add them to _skills
// Retrieve from the database all items of this L2PcInstance and add them to _inventory
getInventory().restore();
if (!Config.WAREHOUSE_CACHE)
getWarehouse();
getFreight().restore();
}
private L2PcInstance(int objectId)
{
super(objectId, null);
getKnownList(); // init knownlist
getStat(); // init stats
getStatus(); // init status
super.initCharStatusUpdateValues();
initPcStatusUpdateValues();
}
@Override
public final PcKnownList getKnownList()
{
if(super.getKnownList() == null || !(super.getKnownList() instanceof PcKnownList))
setKnownList(new PcKnownList(this));
return (PcKnownList)super.getKnownList();
}
@Override
public final PcStat getStat()
{
if(super.getStat() == null || !(super.getStat() instanceof PcStat))
setStat(new PcStat(this));
return (PcStat)super.getStat();
}
@Override
public final PcStatus getStatus()
{
if(super.getStatus() == null || !(super.getStatus() instanceof PcStatus))
setStatus(new PcStatus(this));
return (PcStatus)super.getStatus();
}
public final PcAppearance getAppearance()
{
return _appearance;
}
/**
* Return the base L2PcTemplate link to the L2PcInstance.
*/
public final L2PcTemplate getBaseTemplate()
{
return CharTemplateTable.getInstance().getTemplate(_baseClass);
}
/** Return the L2PcTemplate link to the L2PcInstance. */
@Override
public final L2PcTemplate getTemplate() { return (L2PcTemplate)super.getTemplate(); }
public void setTemplate(ClassId newclass) { super.setTemplate(CharTemplateTable.getInstance().getTemplate(newclass)); }
/**
* Return the AI of the L2PcInstance (create it if necessary).
*/
@Override
public L2CharacterAI getAI()
{
if (_ai == null)
{
synchronized(this)
{
if (_ai == null)
_ai = new L2PlayerAI(new L2PcInstance.AIAccessor());
}
}
return _ai;
}
/**
* Calculate a destination to explore the area and set the AI Intension to AI_INTENTION_MOVE_TO.
*/
public void explore()
{
if (!_exploring) return;
if(getMountType() == 2)
return;
// Calculate the destination point (random)
int x = getX()+Rnd.nextInt(6000)-3000;
int y = getY()+Rnd.nextInt(6000)-3000;
if (x > Universe.MAX_X) x = Universe.MAX_X;
if (x < Universe.MIN_X) x = Universe.MIN_X;
if (y > Universe.MAX_Y) y = Universe.MAX_Y;
if (y < Universe.MIN_Y) y = Universe.MIN_Y;
int z = getZ();
L2CharPosition pos = new L2CharPosition(x,y,z,0);
// Set the AI Intention to AI_INTENTION_MOVE_TO
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,pos);
}
/** Return the Level of the L2PcInstance. */
@Override
public final int getLevel() { return getStat().getLevel(); }
/**
* Return the _newbie state of the L2PcInstance.
*/
public boolean isNewbie()
{
return _newbie;
}
/**
* Set the _newbie state of the L2PcInstance.
*
* @param isNewbie The Identifier of the _newbie state
*
*/
public void setNewbie(boolean isNewbie)
{
_newbie = isNewbie;
}
public void setBaseClass(int baseClass)
{
_baseClass = baseClass;
}
public void setBaseClass(ClassId classId)
{
_baseClass = classId.ordinal();
}
public boolean isInStoreMode() { return (getPrivateStoreType() > 0); }
//public boolean isInCraftMode() { return (getPrivateStoreType() == STORE_PRIVATE_MANUFACTURE); }
public boolean isInCraftMode()
{
return _inCraftMode;
}
public void isInCraftMode(boolean b)
{
_inCraftMode = b;
}
/**
* Manage Logout Task.
*/
public void logout()
{
closeNetConnection();
}
/**
* Return a table containing all Common L2RecipeList of the L2PcInstance.
*/
public L2RecipeList[] getCommonRecipeBook()
{
return _commonRecipeBook.values().toArray(new L2RecipeList[_commonRecipeBook.values().size()]);
}
/**
* Return a table containing all Dwarf L2RecipeList of the L2PcInstance.
*/
public L2RecipeList[] getDwarvenRecipeBook()
{
return _dwarvenRecipeBook.values().toArray(new L2RecipeList[_dwarvenRecipeBook.values().size()]);
}
/**
* Add a new L2RecipList to the table _commonrecipebook containing all L2RecipeList of the L2PcInstance
*
* @param recipe The L2RecipeList to add to the _recipebook
*
*/
public void registerCommonRecipeList(L2RecipeList recipe)
{
_commonRecipeBook.put(recipe.getId(), recipe);
}
/**
* Add a new L2RecipList to the table _recipebook containing all L2RecipeList of the L2PcInstance
*
* @param recipe The L2RecipeList to add to the _recipebook
*
*/
public void registerDwarvenRecipeList(L2RecipeList recipe)
{
_dwarvenRecipeBook.put(recipe.getId(), recipe);
}
/**
* @param RecipeID The Identifier of the L2RecipeList to check in the player's recipe books
*
* @return
* TRUE if player has the recipe on Common or Dwarven Recipe book else returns FALSE
*/
public boolean hasRecipeList(int recipeId)
{
if (_dwarvenRecipeBook.containsKey(recipeId))
return true;
else if(_commonRecipeBook.containsKey(recipeId))
return true;
else
return false;
}
/**
* Tries to remove a L2RecipList from the table _DwarvenRecipeBook or from table _CommonRecipeBook, those table contain all L2RecipeList of the L2PcInstance
*
* @param RecipeID The Identifier of the L2RecipeList to remove from the _recipebook
*
*/
public void unregisterRecipeList(int recipeId)
{
if (_dwarvenRecipeBook.containsKey(recipeId))
_dwarvenRecipeBook.remove(recipeId);
else if(_commonRecipeBook.containsKey(recipeId))
_commonRecipeBook.remove(recipeId);
else
_log.warning("Attempted to remove unknown RecipeList: "+recipeId);
L2ShortCut[] allShortCuts = getAllShortCuts();
for (L2ShortCut sc : allShortCuts)
{
if (sc != null && sc.getId() == recipeId && sc.getType() == L2ShortCut.TYPE_RECIPE)
deleteShortCut(sc.getSlot(), sc.getPage());
}
}
/**
* Returns the Id for the last talked quest NPC.
*/
public int getLastQuestNpcObject()
{
return _questNpcObject;
}
public void setLastQuestNpcObject(int npcId)
{
_questNpcObject = npcId;
}
/**
* Return the QuestState object corresponding to the quest name.
*
* @param quest The name of the quest
*
*/
public QuestState getQuestState(String quest)
{
return _quests.get(quest);
}
/**
* Add a QuestState to the table _quest containing all quests began by the L2PcInstance.
*
* @param qs The QuestState to add to _quest
*
*/
public void setQuestState(QuestState qs)
{
_quests.put(qs.getQuestName(), qs);
}
/**
* Remove a QuestState from the table _quest containing all quests began by the L2PcInstance.
*
* @param quest The name of the quest
*
*/
public void delQuestState(String quest)
{
_quests.remove(quest);
}
private QuestState[] addToQuestStateArray(QuestState[] questStateArray, QuestState state) {
int len = questStateArray.length;
QuestState[] tmp = new QuestState[len+1];
for (int i=0; i < len; i++)
tmp[i] = questStateArray[i];
tmp[len] = state;
return tmp;
}
/**
* Return a table containing all Quest in progress from the table _quests.
*/
public Quest[] getAllActiveQuests()
{
FastList quests = new FastList();
for (QuestState qs : _quests.values())
{
if (qs == null)
continue;
if (qs.getQuest() == null)
continue;
if (qs.getQuest().getQuestIntId()>=1999)
continue;
if (qs.isCompleted() && !Config.DEVELOPER)
continue;
if (!qs.isStarted() && !Config.DEVELOPER)
continue;
quests.add(qs.getQuest());
}
return quests.toArray(new Quest[quests.size()]);
}
/**
* Return a table containing all QuestState to modify after a L2Attackable killing.
*
* @param npcId The Identifier of the L2Attackable attacked
*
*/
public QuestState[] getQuestsForAttacks(L2NpcInstance npc)
{
// Create a QuestState table that will contain all QuestState to modify
QuestState[] states = null;
// Go through the QuestState of the L2PcInstance quests
for (Quest quest : npc.getTemplate().getEventQuests(Quest.QuestEventType.MOBGOTATTACKED))
{
// Check if the Identifier of the L2Attackable attck is needed for the current quest
if (getQuestState(quest.getName())!=null)
{
// Copy the current L2PcInstance QuestState in the QuestState table
if (states == null)
states = new QuestState[]{getQuestState(quest.getName())};
else
states = addToQuestStateArray(states, getQuestState(quest.getName()));
}
}
// Return a table containing all QuestState to modify
return states;
}
/**
* Return a table containing all QuestState to modify after a L2Attackable killing.
*
* @param npcId The Identifier of the L2Attackable killed
*
*/
public QuestState[] getQuestsForKills(L2NpcInstance npc)
{
// Create a QuestState table that will contain all QuestState to modify
QuestState[] states = null;
// Go through the QuestState of the L2PcInstance quests
for (Quest quest : npc.getTemplate().getEventQuests(Quest.QuestEventType.MOBKILLED))
{
// Check if the Identifier of the L2Attackable killed is needed for the current quest
if (getQuestState(quest.getName())!=null)
{
// Copy the current L2PcInstance QuestState in the QuestState table
if (states == null)
states = new QuestState[]{getQuestState(quest.getName())};
else
states = addToQuestStateArray(states, getQuestState(quest.getName()));
}
}
// Return a table containing all QuestState to modify
return states;
}
/**
* Return a table containing all QuestState from the table _quests in which the L2PcInstance must talk to the NPC.
*
* @param npcId The Identifier of the NPC
*
*/
public QuestState[] getQuestsForTalk(int npcId)
{
// Create a QuestState table that will contain all QuestState to modify
QuestState[] states = null;
// Go through the QuestState of the L2PcInstance quests
Quest[] quests = NpcTable.getInstance().getTemplate(npcId).getEventQuests(Quest.QuestEventType.QUEST_TALK);
if (quests != null)
{
for (Quest quest: quests)
{
if (quest != null)
{
// Copy the current L2PcInstance QuestState in the QuestState table
if (getQuestState(quest.getName())!=null)
{
if (states == null)
states = new QuestState[]{getQuestState(quest.getName())};
else
states = addToQuestStateArray(states, getQuestState(quest.getName()));
}
}
}
}
// Return a table containing all QuestState to modify
return states;
}
public QuestState processQuestEvent(String quest, String event)
{
QuestState retval = null;
if (event == null)
event = "";
if (!_quests.containsKey(quest))
return retval;
QuestState qs = getQuestState(quest);
if (qs == null && event.length() == 0)
return retval;
if (qs == null) {
Quest q = QuestManager.getInstance().getQuest(quest);
if (q == null)
return retval;
qs = q.newQuestState(this);
}
if (qs != null) {
if (getLastQuestNpcObject() > 0)
{
L2Object object = L2World.getInstance().findObject(getLastQuestNpcObject());
if (object instanceof L2NpcInstance && isInsideRadius(object, L2NpcInstance.INTERACTION_DISTANCE, false, false))
{
L2NpcInstance npc = (L2NpcInstance)object;
QuestState[] states = getQuestsForTalk(npc.getNpcId());
if (states != null)
{
for (QuestState state : states)
{
if ((state.getQuest().getQuestIntId() == qs.getQuest().getQuestIntId()) && !qs.isCompleted())
{
if (qs.getQuest().notifyEvent(event, npc, this))
showQuestWindow(quest, qs.getStateId());
retval = qs;
}
}
sendPacket(new QuestList());
}
}
}
}
return retval;
}
private void showQuestWindow(String questId, String stateId)
{
String path = "data/jscript/quests/"+questId+"/"+stateId+".htm";
String content = HtmCache.getInstance().getHtm(path); //TODO path for quests html
if (content != null)
{
if (Config.DEBUG)
_log.fine("Showing quest window for quest "+questId+" state "+stateId+" html path: " + path);
NpcHtmlMessage npcReply = new NpcHtmlMessage(5);
npcReply.setHtml(content);
sendPacket(npcReply);
}
sendPacket( new ActionFailed() );
}
/**
* Return a table containing all L2ShortCut of the L2PcInstance.
*/
public L2ShortCut[] getAllShortCuts()
{
return _shortCuts.getAllShortCuts();
}
/**
* Return the L2ShortCut of the L2PcInstance corresponding to the position (page-slot).
*
* @param slot The slot in wich the shortCuts is equiped
* @param page The page of shortCuts containing the slot
*
*/
public L2ShortCut getShortCut(int slot, int page)
{
return _shortCuts.getShortCut(slot, page);
}
/**
* Add a L2shortCut to the L2PcInstance _shortCuts
*/
public void registerShortCut(L2ShortCut shortcut)
{
_shortCuts.registerShortCut(shortcut);
}
/**
* Delete the L2ShortCut corresponding to the position (page-slot) from the L2PcInstance _shortCuts.
*/
public void deleteShortCut(int slot, int page)
{
_shortCuts.deleteShortCut(slot, page);
}
/**
* Add a L2Macro to the L2PcInstance _macroses
*/
public void registerMacro(L2Macro macro)
{
_macroses.registerMacro(macro);
}
/**
* Delete the L2Macro corresponding to the Identifier from the L2PcInstance _macroses.
*/
public void deleteMacro(int id)
{
_macroses.deleteMacro(id);
}
/**
* Return all L2Macro of the L2PcInstance.
*/
public MacroList getMacroses()
{
return _macroses;
}
/**
* Set the siege state of the L2PcInstance.
* 1 = attacker, 2 = defender, 0 = not involved
*/
public void setSiegeState(byte siegeState)
{
_siegeState = siegeState;
}
/**
* Get the siege state of the L2PcInstance.
* 1 = attacker, 2 = defender, 0 = not involved
*/
public byte getSiegeState()
{
return _siegeState;
}
/**
* Set the PvP Flag of the L2PcInstance.
*/
public void setPvpFlag(int pvpFlag)
{
_pvpFlag = (byte)pvpFlag;
}
public byte getPvpFlag()
{
return _pvpFlag;
}
public void revalidateZone(boolean force)
{
// Cannot validate if not in a world region (happens during teleport)
if (getWorldRegion() == null) return;
// This function is called very often from movement code
if (force) _zoneValidateCounter = 4;
else
{
_zoneValidateCounter--;
if (_zoneValidateCounter < 0)
_zoneValidateCounter = 4;
else return;
}
getWorldRegion().revalidateZones(this);
if (isInsideZone(ZONE_SIEGE))
{
if (_lastCompassZone == ExSetCompassZoneCode.SIEGEWARZONE2) return;
_lastCompassZone = ExSetCompassZoneCode.SIEGEWARZONE2;
ExSetCompassZoneCode cz = new ExSetCompassZoneCode(ExSetCompassZoneCode.SIEGEWARZONE2);
sendPacket(cz);
}
else if (isInsideZone(ZONE_PVP))
{
if (_lastCompassZone == ExSetCompassZoneCode.PVPZONE) return;
_lastCompassZone = ExSetCompassZoneCode.PVPZONE;
ExSetCompassZoneCode cz = new ExSetCompassZoneCode(ExSetCompassZoneCode.PVPZONE);
sendPacket(cz);
}
else if (isIn7sDungeon())
{
if (_lastCompassZone == ExSetCompassZoneCode.SEVENSIGNSZONE) return;
_lastCompassZone = ExSetCompassZoneCode.SEVENSIGNSZONE;
ExSetCompassZoneCode cz = new ExSetCompassZoneCode(ExSetCompassZoneCode.SEVENSIGNSZONE);
sendPacket(cz);
}
else if (isInsideZone(ZONE_PEACE))
{
if (_lastCompassZone == ExSetCompassZoneCode.PEACEZONE) return;
_lastCompassZone = ExSetCompassZoneCode.PEACEZONE;
ExSetCompassZoneCode cz = new ExSetCompassZoneCode(ExSetCompassZoneCode.PEACEZONE);
sendPacket(cz);
}
else
{
if (_lastCompassZone == ExSetCompassZoneCode.GENERALZONE) return;
if (_lastCompassZone == ExSetCompassZoneCode.SIEGEWARZONE2) updatePvPStatus();
_lastCompassZone = ExSetCompassZoneCode.GENERALZONE;
ExSetCompassZoneCode cz = new ExSetCompassZoneCode(ExSetCompassZoneCode.GENERALZONE);
sendPacket(cz);
}
}
/**
* Return True if the L2PcInstance can Craft Dwarven Recipes.
*/
public boolean hasDwarvenCraft()
{
return getSkillLevel(L2Skill.SKILL_CREATE_DWARVEN) >= 1;
}
public int getDwarvenCraft()
{
return getSkillLevel(L2Skill.SKILL_CREATE_DWARVEN);
}
/**
* Return True if the L2PcInstance can Craft Darven Recipes.
*/
public boolean hasCommonCraft()
{
return getSkillLevel(L2Skill.SKILL_CREATE_COMMON) >= 1;
}
public int getCommonCraft()
{
return getSkillLevel(L2Skill.SKILL_CREATE_COMMON);
}
/**
* Return the PK counter of the L2PcInstance.
*/
public int getPkKills()
{
return _pkKills;
}
/**
* Set the PK counter of the L2PcInstance.
*/
public void setPkKills(int pkKills)
{
_pkKills = pkKills;
}
/**
* Return the _deleteTimer of the L2PcInstance.
*/
public long getDeleteTimer()
{
return _deleteTimer;
}
/**
* Set the _deleteTimer of the L2PcInstance.
*/
public void setDeleteTimer(long deleteTimer)
{
_deleteTimer = deleteTimer;
}
/**
* Return the current weight of the L2PcInstance.
*/
public int getCurrentLoad()
{
return _inventory.getTotalWeight();
}
/**
* Return date of las update of recomPoints
*/
public long getLastRecomUpdate()
{
return _lastRecomUpdate;
}
public void setLastRecomUpdate(long date)
{
_lastRecomUpdate = date;
}
/**
* Return the number of recommendation obtained by the L2PcInstance.
*/
public int getRecomHave()
{
return _recomHave;
}
/**
* Increment the number of recommendation obtained by the L2PcInstance (Max : 255).
*/
protected void incRecomHave()
{
if (_recomHave < 255)
_recomHave++;
}
/**
* Set the number of recommendation obtained by the L2PcInstance (Max : 255).
*/
public void setRecomHave(int value)
{
if (value > 255)
_recomHave = 255;
else if (value < 0)
_recomHave = 0;
else
_recomHave = value;
}
/**
* Return the number of recommendation that the L2PcInstance can give.
*/
public int getRecomLeft()
{
return _recomLeft;
}
/**
* Increment the number of recommendation that the L2PcInstance can give.
*/
protected void decRecomLeft()
{
if (_recomLeft > 0)
_recomLeft--;
}
public void giveRecom(L2PcInstance target)
{
if (Config.ALT_RECOMMEND)
{
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement(ADD_CHAR_RECOM);
statement.setInt(1, getObjectId());
statement.setInt(2, target.getObjectId());
statement.execute();
statement.close();
}
catch (Exception e)
{
_log.warning("could not update char recommendations:"+e);
}
finally
{
try { con.close(); } catch (Exception e) {}
}
}
target.incRecomHave();
decRecomLeft();
_recomChars.add(target.getObjectId());
}
public boolean canRecom(L2PcInstance target)
{
return !_recomChars.contains(target.getObjectId());
}
/**
* Set the exp of the L2PcInstance before a death
* @param exp
*/
public void setExpBeforeDeath(long exp)
{
_expBeforeDeath = exp;
}
public long getExpBeforeDeath()
{
return _expBeforeDeath;
}
/**
* Return the Karma of the L2PcInstance.
*/
public int getKarma()
{
return _karma;
}
/**
* Set the Karma of the L2PcInstance and send a Server->Client packet StatusUpdate (broadcast).
*/
public void setKarma(int karma)
{
if (karma < 0) karma = 0;
if (_karma == 0 && karma > 0)
{
for (L2Object object : getKnownList().getKnownObjects().values())
{
if (object == null || !(object instanceof L2GuardInstance)) continue;
if (((L2GuardInstance)object).getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE)
((L2GuardInstance)object).getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE, null);
}
}
else if (_karma > 0 && karma == 0)
{
// Send a Server->Client StatusUpdate packet with Karma and PvP Flag to the L2PcInstance and all L2PcInstance to inform (broadcast)
setKarmaFlag(0);
}
_karma = karma;
broadcastKarma();
}
/**
* Return the max weight that the L2PcInstance can load.
*/
public int getMaxLoad()
{
// Weight Limit = (CON Modifier*69000)*Skills
// Source http://l2p.bravehost.com/weightlimit.html (May 2007)
// Fitted exponential curve to the data
int con = getCON();
if (con < 1) return 31000;
if (con > 59) return 176000;
double baseLoad = Math.pow(1.029993928, con)*30495.627366;
return (int)calcStat(Stats.MAX_LOAD, baseLoad*Config.ALT_WEIGHT_LIMIT, this, null);
}
public int getExpertisePenalty()
{
return _expertisePenalty;
}
public int getWeightPenalty()
{
if (_dietMode)
return 0;
return _curWeightPenalty;
}
/**
* Update the overloaded status of the L2PcInstance.
*/
public void refreshOverloaded()
{
int maxLoad = getMaxLoad();
if (maxLoad > 0)
{
setIsOverloaded(getCurrentLoad() > maxLoad);
int weightproc = getCurrentLoad() * 1000 / maxLoad;
int newWeightPenalty;
if (weightproc < 500 || _dietMode)
{
newWeightPenalty = 0;
}
else if (weightproc < 666)
{
newWeightPenalty = 1;
}
else if ( weightproc < 800)
{
newWeightPenalty = 2;
}
else if (weightproc < 1000)
{
newWeightPenalty = 3;
}
else
{
newWeightPenalty = 4;
}
if (_curWeightPenalty != newWeightPenalty)
{
_curWeightPenalty = newWeightPenalty;
if (newWeightPenalty > 0 && !_dietMode)
{
super.addSkill(SkillTable.getInstance().getInfo(4270,newWeightPenalty));
}
else
{
super.removeSkill(getKnownSkill(4270));
}
sendPacket(new EtcStatusUpdate(this));
Broadcast.toKnownPlayers(this, new CharInfo(this));
}
}
}
public void refreshExpertisePenalty()
{
int newPenalty = 0;
for (L2ItemInstance item : getInventory().getItems())
{
if (item != null && item.isEquipped() && ((item.getItemType() != L2EtcItemType.ARROW)))
{
int crystaltype = item.getItem().getCrystalType();
if (crystaltype > newPenalty)
newPenalty = crystaltype;
}
}
newPenalty = newPenalty - getExpertiseIndex();
if (newPenalty <= 0 || Config.DISABLE_GRADE_PENALTY)
newPenalty = 0;
if (getExpertisePenalty() != newPenalty)
{
_expertisePenalty = newPenalty;
if (newPenalty > 0)
super.addSkill(SkillTable.getInstance().getInfo(4267, 1)); // level used to be newPenalty
else
super.removeSkill(getKnownSkill(4267));
sendPacket(new EtcStatusUpdate(this));
}
}
public void checkIfWeaponIsAllowed()
{
// Iterate through all effects currently on the character.
for (L2Effect currenteffect : getAllEffects())
{
L2Skill effectSkill = currenteffect.getSkill();
if (currenteffect.getSkill().isToggle())
currenteffect.exit();
// Ignore all buff skills that are party related (ie. songs, dances) while still remaining weapon dependant on cast though.
else if (!effectSkill.isOffensive() && !(effectSkill.getTargetType() == SkillTargetType.TARGET_PARTY && effectSkill.getSkillType() == SkillType.BUFF))
{
// Check to rest to assure current effect meets weapon requirements.
if (!effectSkill.getWeaponDependancy(this))
{
SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
sendPacket(sm);
if (Config.DEBUG)
_log.info(" | Skill "+effectSkill.getName()+" has been disabled for ("+getName()+"); Reason: Incompatible Weapon Type.");
currenteffect.exit();
}
}
continue;
}
}
public void checkSSMatch(L2ItemInstance equipped, L2ItemInstance unequipped)
{
if (unequipped == null)
return;
if (unequipped.getItem().getType2() == L2Item.TYPE2_WEAPON &&
(equipped == null ? true : equipped.getItem().getCrystalType() != unequipped.getItem().getCrystalType()))
{
for (L2ItemInstance ss : getInventory().getItems())
{
if (ss == null)
continue;
int _itemId = ss.getItemId();
if (((_itemId >= 2509 && _itemId <= 2514) ||
(_itemId >= 3947 && _itemId <= 3952) ||
(_itemId <= 1804 && _itemId >= 1808) ||
_itemId == 5789 || _itemId == 5790 || _itemId == 1835) &&
ss.getItem().getCrystalType() == unequipped.getItem().getCrystalType())
{
sendPacket(new ExAutoSoulShot(_itemId, 0));
SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
sm.addString(ss.getItemName());
sendPacket(sm);
}
}
}
}
/**
* Return the the PvP Kills of the L2PcInstance (Number of player killed during a PvP).
*/
public int getPvpKills()
{
return _pvpKills;
}
/**
* Set the the PvP Kills of the L2PcInstance (Number of player killed during a PvP).
*/
public void setPvpKills(int pvpKills)
{
_pvpKills = pvpKills;
}
/**
* Return the ClassId object of the L2PcInstance contained in L2PcTemplate.
*/
public ClassId getClassId()
{
return getTemplate().classId;
}
/**
* Set the template of the L2PcInstance.
*
* @param Id The Identifier of the L2PcTemplate to set to the L2PcInstance
*
*/
public void setClassId(int Id)
{
if (getLvlJoinedAcademy() != 0 && _clan != null && PlayerClass.values()[Id].getLevel() == ClassLevel.Third)
{
if(getLvlJoinedAcademy() <= 16) _clan.setReputationScore(_clan.getReputationScore()+400, true);
else if(getLvlJoinedAcademy() >= 39) _clan.setReputationScore(_clan.getReputationScore()+170, true);
else _clan.setReputationScore(_clan.getReputationScore()+(400-(getLvlJoinedAcademy()-16)*10), true);
_clan.broadcastToOnlineMembers(new PledgeShowInfoUpdate(_clan));
setLvlJoinedAcademy(0);
//oust pledge member from the academy, cuz he has finished his 2nd class transfer
SystemMessage msg = new SystemMessage(SystemMessageId.CLAN_MEMBER_S1_EXPELLED);
msg.addString(getName());
_clan.broadcastToOnlineMembers(msg);
_clan.broadcastToOnlineMembers(new PledgeShowMemberListDelete(getName()));
_clan.removeClanMember(getName(), 0);
sendPacket(new SystemMessage(SystemMessageId.ACADEMY_MEMBERSHIP_TERMINATED));
// receive graduation gift
getInventory().addItem("Gift",8181,1,this,null); // give academy circlet
getInventory().updateDatabase(); // update database
}
if (isSubClassActive())
{
getSubClasses().get(_classIndex).setClassId(Id);
}
doCast(SkillTable.getInstance().getInfo(5103,1));
setClassTemplate(Id);
}
/** Return the Experience of the L2PcInstance. */
public long getExp() { return getStat().getExp(); }
public void setActiveEnchantItem(L2ItemInstance scroll)
{
// If we dont have a Enchant Item, we are not enchanting.
if (scroll == null)
setIsEnchanting(false);
_activeEnchantItem = scroll;
}
public L2ItemInstance getActiveEnchantItem()
{
return _activeEnchantItem;
}
public void setIsEnchanting(boolean val)
{
_isEnchanting = val;
}
public boolean isEnchanting()
{
return _isEnchanting;
}
/**
* Set the fists weapon of the L2PcInstance (used when no weapon is equiped).
*
* @param weaponItem The fists L2Weapon to set to the L2PcInstance
*
*/
public void setFistsWeaponItem(L2Weapon weaponItem)
{
_fistsWeaponItem = weaponItem;
}
/**
* Return the fists weapon of the L2PcInstance (used when no weapon is equiped).
*/
public L2Weapon getFistsWeaponItem()
{
return _fistsWeaponItem;
}
/**
* Return the fists weapon of the L2PcInstance Class (used when no weapon is equiped).
*/
public L2Weapon findFistsWeaponItem(int classId)
{
L2Weapon weaponItem = null;
if ((classId >= 0x00) && (classId <= 0x09))
{
//human fighter fists
L2Item temp = ItemTable.getInstance().getTemplate(246);
weaponItem = (L2Weapon)temp;
}
else if ((classId >= 0x0a) && (classId <= 0x11))
{
//human mage fists
L2Item temp = ItemTable.getInstance().getTemplate(251);
weaponItem = (L2Weapon)temp;
}
else if ((classId >= 0x12) && (classId <= 0x18))
{
//elven fighter fists
L2Item temp = ItemTable.getInstance().getTemplate(244);
weaponItem = (L2Weapon)temp;
}
else if ((classId >= 0x19) && (classId <= 0x1e))
{
//elven mage fists
L2Item temp = ItemTable.getInstance().getTemplate(249);
weaponItem = (L2Weapon)temp;
}
else if ((classId >= 0x1f) && (classId <= 0x25))
{
//dark elven fighter fists
L2Item temp = ItemTable.getInstance().getTemplate(245);
weaponItem = (L2Weapon)temp;
}
else if ((classId >= 0x26) && (classId <= 0x2b))
{
//dark elven mage fists
L2Item temp = ItemTable.getInstance().getTemplate(250);
weaponItem = (L2Weapon)temp;
}
else if ((classId >= 0x2c) && (classId <= 0x30))
{
//orc fighter fists
L2Item temp = ItemTable.getInstance().getTemplate(248);
weaponItem = (L2Weapon)temp;
}
else if ((classId >= 0x31) && (classId <= 0x34))
{
//orc mage fists
L2Item temp = ItemTable.getInstance().getTemplate(252);
weaponItem = (L2Weapon)temp;
}
else if ((classId >= 0x35) && (classId <= 0x39))
{
//dwarven fists
L2Item temp = ItemTable.getInstance().getTemplate(247);
weaponItem = (L2Weapon)temp;
}
return weaponItem;
}
/**
* Give Expertise skill of this level and remove beginner Lucky skill.
*
* Actions :
* Get the Level of the L2PcInstance
* If L2PcInstance Level is 5, remove beginner Lucky skill
* Add the Expertise skill corresponding to its Expertise level
* Update the overloaded status of the L2PcInstance
*
* Caution : This method DOESN'T give other free skills (SP needed = 0)
*
*/
public void rewardSkills()
{
// Get the Level of the L2PcInstance
int lvl = getLevel();
// Remove beginner Lucky skill
if (lvl == 10)
{
L2Skill skill = SkillTable.getInstance().getInfo(194, 1);
skill = removeSkill(skill);
if (Config.DEBUG && skill != null) _log.fine("removed skill 'Lucky' from "+getName());
}
// Calculate the current higher Expertise of the L2PcInstance
for (int i=0; i < EXPERTISE_LEVELS.length; i++)
{
if (lvl >= EXPERTISE_LEVELS[i])
setExpertiseIndex(i);
}
// Add the Expertise skill corresponding to its Expertise level
if (getExpertiseIndex() > 0)
{
L2Skill skill = SkillTable.getInstance().getInfo(239, getExpertiseIndex());
addSkill(skill, true);
if (Config.DEBUG) _log.fine("awarded "+getName()+" with new expertise.");
}
else
{
if (Config.DEBUG) _log.fine("No skills awarded at lvl: "+lvl);
}
//Active skill dwarven craft
if (getSkillLevel(1321) < 1 && getRace() == Race.dwarf)
{
L2Skill skill = SkillTable.getInstance().getInfo(1321,1);
addSkill(skill, true);
}
//Active skill common craft
if (getSkillLevel(1322) < 1)
{
L2Skill skill = SkillTable.getInstance().getInfo(1322,1);
addSkill(skill, true);
}
for(int i = 0; i < COMMON_CRAFT_LEVELS.length; i++)
{
if(lvl >= COMMON_CRAFT_LEVELS[i] && getSkillLevel(1320) < (i+1))
{
L2Skill skill = SkillTable.getInstance().getInfo(1320, (i+1));
addSkill(skill, true);
}
}
// Auto-Learn skills if activated
if (Config.AUTO_LEARN_SKILLS)
{
giveAvailableSkills();
}
sendSkillList();
if (_clan != null)
{
if (_clan.getLevel() > 3 && isClanLeader())
SiegeManager.getInstance().addSiegeSkills(this);
}
// This function gets called on login, so not such a bad place to check weight
refreshOverloaded(); // Update the overloaded status of the L2PcInstance
refreshExpertisePenalty(); // Update the expertise status of the L2PcInstance
}
/**
* Regive all skills which aren't saved to database, like Noble, Hero, Clan Skills
*
*/
private void regiveTemporarySkills()
{
// Do not call this on enterworld or char load
// Add noble skills if noble
if (isNoble())
setNoble(true);
// Add Hero skills if hero
if (isHero())
setHero(true);
// Add clan skills
if (getClan() != null && getClan().getReputationScore() >= 0)
{
L2Skill[] skills = getClan().getAllSkills();
for (L2Skill sk : skills)
{
if(sk.getMinPledgeClass() <= getPledgeClass())
addSkill(sk, false);
}
}
// Reload passive skills from armors / jewels / weapons
getInventory().reloadEquippedItems();
}
/**
* Give all available skills to the player.
*
*/
private void giveAvailableSkills()
{
int unLearnable = 0;
int skillCounter = 0;
// Get available skills
L2SkillLearn[] skills = SkillTreeTable.getInstance().getAvailableSkills(this, getClassId());
while (skills.length > unLearnable)
{
for (int i = 0; i < skills.length; i++)
{
L2SkillLearn s = skills[i];
L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel());
if (sk == null || !sk.getCanLearn(getClassId()))
{
unLearnable++;
continue;
}
if (getSkillLevel(sk.getId()) == -1)
skillCounter++;
addSkill(sk, true);
}
// Get new available skills
skills = SkillTreeTable.getInstance().getAvailableSkills(this, getClassId());
}
sendMessage("You have learned " + skillCounter + " new skills.");
}
/** Set the Experience value of the L2PcInstance. */
public void setExp(long exp) { getStat().setExp(exp); }
/**
* Return the Race object of the L2PcInstance.
*/
public Race getRace()
{
if (!isSubClassActive())
return getTemplate().race;
L2PcTemplate charTemp = CharTemplateTable.getInstance().getTemplate(_baseClass);
return charTemp.race;
}
public L2Radar getRadar()
{
return _radar;
}
/** Return the SP amount of the L2PcInstance. */
public int getSp() { return getStat().getSp(); }
/** Set the SP amount of the L2PcInstance. */
public void setSp(int sp) { super.getStat().setSp(sp); }
/**
* Return true if this L2PcInstance is a clan leader in
* ownership of the passed castle
*/
public boolean isCastleLord(int castleId)
{
L2Clan clan = getClan();
// player has clan and is the clan leader, check the castle info
if ((clan != null) && (clan.getLeader().getPlayerInstance() == this))
{
// if the clan has a castle and it is actually the queried castle, return true
Castle castle = CastleManager.getInstance().getCastleByOwner(clan);
if ((castle != null) && (castle == CastleManager.getInstance().getCastleById(castleId)))
return true;
}
return false;
}
/**
* Return the Clan Identifier of the L2PcInstance.
*/
public int getClanId()
{
return _clanId;
}
/**
* Return the Clan Crest Identifier of the L2PcInstance or 0.
*/
public int getClanCrestId()
{
if (_clan != null && _clan.hasCrest())
return _clan.getCrestId();
return 0;
}
/**
* @return The Clan CrestLarge Identifier or 0
*/
public int getClanCrestLargeId()
{
if (_clan != null && _clan.hasCrestLarge())
return _clan.getCrestLargeId();
return 0;
}
public long getClanJoinExpiryTime()
{
return _clanJoinExpiryTime;
}
public void setClanJoinExpiryTime(long time)
{
_clanJoinExpiryTime = time;
}
public long getClanCreateExpiryTime()
{
return _clanCreateExpiryTime;
}
public void setClanCreateExpiryTime(long time)
{
_clanCreateExpiryTime = time;
}
public void setOnlineTime(long time)
{
_onlineTime = time;
_onlineBeginTime = System.currentTimeMillis();
}
/**
* Return the PcInventory Inventory of the L2PcInstance contained in _inventory.
*/
public PcInventory getInventory()
{
return _inventory;
}
/**
* Delete a ShortCut of the L2PcInstance _shortCuts.
*/
public void removeItemFromShortCut(int objectId)
{
_shortCuts.deleteShortCutByObjectId(objectId);
}
/**
* Return True if the L2PcInstance is sitting.
*/
public boolean isSitting()
{
return _waitTypeSitting;
}
/**
* Set _waitTypeSitting to given value
*/
public void setIsSitting(boolean state)
{
_waitTypeSitting = state;
}
/**
* Sit down the L2PcInstance, set the AI Intention to AI_INTENTION_REST and send a Server->Client ChangeWaitType packet (broadcast)
*/
public void sitDown()
{
if (isCastingNow() && !_relax)
{
sendMessage("Cannot sit while casting");
return;
}
if (!_waitTypeSitting && !isAttackingDisabled() && !isOutOfControl() && !isImmobilized())
{
breakAttack();
setIsSitting(true);
broadcastPacket(new ChangeWaitType (this, ChangeWaitType.WT_SITTING));
// Schedule a sit down task to wait for the animation to finish
ThreadPoolManager.getInstance().scheduleGeneral(new SitDownTask(this), 2500);
setIsParalyzed(true);
}
}
/**
* Sit down Task
*/
class SitDownTask implements Runnable
{
L2PcInstance _player;
SitDownTask(L2PcInstance player)
{
_player = player;
}
public void run()
{
_player.setIsParalyzed(false);
_player.getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
}
}
/**
* Stand up Task
*/
class StandUpTask implements Runnable
{
L2PcInstance _player;
StandUpTask(L2PcInstance player)
{
_player = player;
}
public void run()
{
_player.setIsSitting(false);
_player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
}
}
/**
* Stand up the L2PcInstance, set the AI Intention to AI_INTENTION_IDLE and send a Server->Client ChangeWaitType packet (broadcast)
*/
public void standUp()
{
if (L2Event.active && eventSitForced)
{
sendMessage("A dark force beyond your mortal understanding makes your knees to shake when you try to stand up ...");
}
else if (_waitTypeSitting && !isInStoreMode() && !isAlikeDead())
{
if (_relax)
{
setRelax(false);
stopEffects(L2Effect.EffectType.RELAXING);
}
broadcastPacket(new ChangeWaitType (this, ChangeWaitType.WT_STANDING));
// Schedule a stand up task to wait for the animation to finish
ThreadPoolManager.getInstance().scheduleGeneral(new StandUpTask(this), 2500);
}
}
/**
* Set the value of the _relax value. Must be True if using skill Relax and False if not.
*/
public void setRelax(boolean val)
{
_relax = val;
}
/**
* Return the PcWarehouse object of the L2PcInstance.
*/
public PcWarehouse getWarehouse()
{
if (_warehouse == null)
{
_warehouse = new PcWarehouse(this);
_warehouse.restore();
}
if (Config.WAREHOUSE_CACHE)
WarehouseCacheManager.getInstance().addCacheTask(this);
return _warehouse;
}
/**
* Free memory used by Warehouse
*/
public void clearWarehouse()
{
if (_warehouse != null)
_warehouse.deleteMe();
_warehouse = null;
}
/**
* Return the PcFreight object of the L2PcInstance.
*/
public PcFreight getFreight()
{
return _freight;
}
/**
* Return the Identifier of the L2PcInstance.
*/
public int getCharId()
{
return _charId;
}
/**
* Set the Identifier of the L2PcInstance.
*/
public void setCharId(int charId)
{
_charId = charId;
}
/**
* Return the Adena amount of the L2PcInstance.
*/
public int getAdena()
{
return _inventory.getAdena();
}
/**
* Return the Ancient Adena amount of the L2PcInstance.
*/
public int getAncientAdena()
{
return _inventory.getAncientAdena();
}
/**
* Add adena to Inventory of the L2PcInstance and send a Server->Client InventoryUpdate packet to the L2PcInstance.
* @param process : String Identifier of process triggering this action
* @param count : int Quantity of adena to be added
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage : boolean Specifies whether to send message to Client about this action
*/
public void addAdena(String process, int count, L2Object reference, boolean sendMessage)
{
if (sendMessage)
{
SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_ADENA);
sm.addNumber(count);
sendPacket(sm);
}
if (count > 0)
{
_inventory.addAdena(process, count, this, reference);
// Send update packet
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addItem(_inventory.getAdenaInstance());
sendPacket(iu);
}
else sendPacket(new ItemList(this, false));
}
}
/**
* Reduce adena in Inventory of the L2PcInstance and send a Server->Client InventoryUpdate packet to the L2PcInstance.
* @param process : String Identifier of process triggering this action
* @param count : int Quantity of adena to be reduced
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage : boolean Specifies whether to send message to Client about this action
* @return boolean informing if the action was successfull
*/
public boolean reduceAdena(String process, int count, L2Object reference, boolean sendMessage)
{
if (count > getAdena())
{
if (sendMessage) sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
return false;
}
if (count > 0)
{
L2ItemInstance adenaItem = _inventory.getAdenaInstance();
_inventory.reduceAdena(process, count, this, reference);
// Send update packet
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addItem(adenaItem);
sendPacket(iu);
}
else sendPacket(new ItemList(this, false));
if (sendMessage)
{
SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ADENA);
sm.addNumber(count);
sendPacket(sm);
}
}
return true;
}
/**
* Add ancient adena to Inventory of the L2PcInstance and send a Server->Client InventoryUpdate packet to the L2PcInstance.
*
* @param process : String Identifier of process triggering this action
* @param count : int Quantity of ancient adena to be added
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage : boolean Specifies whether to send message to Client about this action
*/
public void addAncientAdena(String process, int count, L2Object reference, boolean sendMessage)
{
if (sendMessage)
{
SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
sm.addItemName(PcInventory.ANCIENT_ADENA_ID);
sm.addNumber(count);
sendPacket(sm);
}
if (count > 0)
{
_inventory.addAncientAdena(process, count, this, reference);
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addItem(_inventory.getAncientAdenaInstance());
sendPacket(iu);
}
else sendPacket(new ItemList(this, false));
}
}
/**
* Reduce ancient adena in Inventory of the L2PcInstance and send a Server->Client InventoryUpdate packet to the L2PcInstance.
* @param process : String Identifier of process triggering this action
* @param count : int Quantity of ancient adena to be reduced
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage : boolean Specifies whether to send message to Client about this action
* @return boolean informing if the action was successfull
*/
public boolean reduceAncientAdena(String process, int count, L2Object reference, boolean sendMessage)
{
if (count > getAncientAdena())
{
if (sendMessage)
sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
return false;
}
if (count > 0)
{
L2ItemInstance ancientAdenaItem = _inventory.getAncientAdenaInstance();
_inventory.reduceAncientAdena(process, count, this, reference);
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addItem(ancientAdenaItem);
sendPacket(iu);
}
else
{
sendPacket(new ItemList(this, false));
}
if (sendMessage)
{
SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM);
sm.addNumber(count);
sm.addItemName(PcInventory.ANCIENT_ADENA_ID);
sendPacket(sm);
}
}
return true;
}
/**
* Adds item to inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance.
* @param process : String Identifier of process triggering this action
* @param item : L2ItemInstance to be added
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage : boolean Specifies whether to send message to Client about this action
*/
public void addItem(String process, L2ItemInstance item, L2Object reference, boolean sendMessage)
{
if (item.getCount() > 0)
{
// Sends message to client if requested
if (sendMessage)
{
if (item.getCount() > 1)
{
SystemMessage sm = new SystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
sm.addItemName(item.getItemId());
sm.addNumber(item.getCount());
sendPacket(sm);
}
else if (item.getEnchantLevel() > 0)
{
SystemMessage sm = new SystemMessage(SystemMessageId.YOU_PICKED_UP_A_S1_S2);
sm.addNumber(item.getEnchantLevel());
sm.addItemName(item.getItemId());
sendPacket(sm);
}
else
{
SystemMessage sm = new SystemMessage(SystemMessageId.YOU_PICKED_UP_S1);
sm.addItemName(item.getItemId());
sendPacket(sm);
}
}
// Add the item to inventory
L2ItemInstance newitem = _inventory.addItem(process, item, this, reference);
// Send inventory update packet
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate playerIU = new InventoryUpdate();
playerIU.addItem(newitem);
sendPacket(playerIU);
}
else
{
sendPacket(new ItemList(this, false));
}
// Update current load as well
StatusUpdate su = new StatusUpdate(getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
sendPacket(su);
// Cursed Weapon
if(CursedWeaponsManager.getInstance().isCursed(newitem.getItemId()))
{
CursedWeaponsManager.getInstance().activate(this, newitem);
}
// If over capacity, drop the item
if (!isGM() && !_inventory.validateCapacity(0))
dropItem("InvDrop", newitem, null, true);
}
}
/**
* Adds item to Inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance.
* @param process : String Identifier of process triggering this action
* @param itemId : int Item Identifier of the item to be added
* @param count : int Quantity of items to be added
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage : boolean Specifies whether to send message to Client about this action
*/
public void addItem(String process, int itemId, int count, L2Object reference, boolean sendMessage)
{
if (count > 0)
{
// Sends message to client if requested
if (sendMessage && (!isCastingNow()
&& ItemTable.getInstance().createDummyItem(itemId).getItemType() == L2EtcItemType.HERB
|| ItemTable.getInstance().createDummyItem(itemId).getItemType() != L2EtcItemType.HERB))
{
if (count > 1)
{
if (process.equalsIgnoreCase("sweep") || process.equalsIgnoreCase("Quest"))
{
SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
sm.addItemName(itemId);
sm.addNumber(count);
sendPacket(sm);
}
else
{
SystemMessage sm = new SystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
sm.addItemName(itemId);
sm.addNumber(count);
sendPacket(sm);
}
}
else
{
if (process.equalsIgnoreCase("sweep") || process.equalsIgnoreCase("Quest"))
{
SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_ITEM);
sm.addItemName(itemId);
sendPacket(sm);
}
else
{
SystemMessage sm = new SystemMessage(SystemMessageId.YOU_PICKED_UP_S1);
sm.addItemName(itemId);
sendPacket(sm);
}
}
}
//Auto use herbs - autoloot
if (ItemTable.getInstance().createDummyItem(itemId).getItemType() == L2EtcItemType.HERB) //If item is herb dont add it to iv :]
{
if(!isCastingNow()){
L2ItemInstance herb = new L2ItemInstance(_charId, itemId);
IItemHandler handler = ItemHandler.getInstance().getItemHandler(herb.getItemId());
if (handler == null)
_log.warning("No item handler registered for Herb - item ID " + herb.getItemId() + ".");
else{
handler.useItem(this, herb);
if(_herbstask>=100)_herbstask -=100;
}
}else{
_herbstask += 100;
ThreadPoolManager.getInstance().scheduleAi(new HerbTask(process, itemId, count, reference, sendMessage), _herbstask);
}
}
else
{
// Add the item to inventory
L2ItemInstance item = _inventory.addItem(process, itemId, count, this, reference);
// Send inventory update packet
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate playerIU = new InventoryUpdate();
playerIU.addItem(item);
sendPacket(playerIU);
}
else
sendPacket(new ItemList(this, false));
// Update current load as well
StatusUpdate su = new StatusUpdate(getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
sendPacket(su);
// Cursed Weapon
if(CursedWeaponsManager.getInstance().isCursed(item.getItemId()))
CursedWeaponsManager.getInstance().activate(this, item);
// If over capacity, drop the item
if (!isGM() && !_inventory.validateCapacity(0))
dropItem("InvDrop", item, null, true);
}
}
}
/**
* Destroy item from inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance.
* @param process : String Identifier of process triggering this action
* @param item : L2ItemInstance to be destroyed
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage : boolean Specifies whether to send message to Client about this action
* @return boolean informing if the action was successfull
*/
public boolean destroyItem(String process, L2ItemInstance item, L2Object reference, boolean sendMessage)
{
int oldCount = item.getCount();
item = _inventory.destroyItem(process, item, this, reference);
if (item == null)
{
if (sendMessage)
sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
return false;
}
// Send inventory update packet
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate playerIU = new InventoryUpdate();
playerIU.addItem(item);
sendPacket(playerIU);
}
else sendPacket(new ItemList(this, false));
// Update current load as well
StatusUpdate su = new StatusUpdate(getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
sendPacket(su);
// Sends message to client if requested
if (sendMessage)
{
SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM);
sm.addNumber(oldCount);
sm.addItemName(item.getItemId());
sendPacket(sm);
}
return true;
}
/**
* Destroys item from inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance.
* @param process : String Identifier of process triggering this action
* @param objectId : int Item Instance identifier of the item to be destroyed
* @param count : int Quantity of items to be destroyed
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage : boolean Specifies whether to send message to Client about this action
* @return boolean informing if the action was successfull
*/
@Override
public boolean destroyItem(String process, int objectId, int count, L2Object reference, boolean sendMessage)
{
L2ItemInstance item = _inventory.getItemByObjectId(objectId);
if (item == null || item.getCount() < count || _inventory.destroyItem(process, objectId, count, this, reference) == null)
{
if (sendMessage)
sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
return false;
}
// Send inventory update packet
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate playerIU = new InventoryUpdate();
playerIU.addItem(item);
sendPacket(playerIU);
}
else sendPacket(new ItemList(this, false));
// Update current load as well
StatusUpdate su = new StatusUpdate(getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
sendPacket(su);
// Sends message to client if requested
if (sendMessage)
{
SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM);
sm.addNumber(count);
sm.addItemName(item.getItemId());
sendPacket(sm);
}
return true;
}
/**
* Destroys shots from inventory without logging and only occasional saving to database.
* Sends a Server->Client InventoryUpdate packet to the L2PcInstance.
* @param process : String Identifier of process triggering this action
* @param objectId : int Item Instance identifier of the item to be destroyed
* @param count : int Quantity of items to be destroyed
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage : boolean Specifies whether to send message to Client about this action
* @return boolean informing if the action was successfull
*/
public boolean destroyItemWithoutTrace(String process, int objectId, int count, L2Object reference, boolean sendMessage)
{
L2ItemInstance item = _inventory.getItemByObjectId(objectId);
if (item == null || item.getCount() < count)
{
if (sendMessage)
sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
return false;
}
// Adjust item quantity
if (item.getCount() > count)
{
synchronized(item)
{
item.changeCountWithoutTrace(process, -count, this, reference);
item.setLastChange(L2ItemInstance.MODIFIED);
// could do also without saving, but let's save approx 1 of 10
if(GameTimeController.getGameTicks() % 10 == 0)
item.updateDatabase();
_inventory.refreshWeight();
}
}
else
{
// Destroy entire item and save to database
_inventory.destroyItem(process, item, this, reference);
}
// Send inventory update packet
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate playerIU = new InventoryUpdate();
playerIU.addItem(item);
sendPacket(playerIU);
}
else sendPacket(new ItemList(this, false));
// Update current load as well
StatusUpdate su = new StatusUpdate(getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
sendPacket(su);
// Sends message to client if requested
if (sendMessage)
{
SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM);
sm.addNumber(count);
sm.addItemName(item.getItemId());
sendPacket(sm);
}
return true;
}
/**
* Destroy item from inventory by using its itemId and send a Server->Client InventoryUpdate packet to the L2PcInstance.
* @param process : String Identifier of process triggering this action
* @param itemId : int Item identifier of the item to be destroyed
* @param count : int Quantity of items to be destroyed
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage : boolean Specifies whether to send message to Client about this action
* @return boolean informing if the action was successfull
*/
@Override
public boolean destroyItemByItemId(String process, int itemId, int count, L2Object reference, boolean sendMessage)
{
L2ItemInstance item = _inventory.getItemByItemId(itemId);
if (item == null || item.getCount() < count || _inventory.destroyItemByItemId(process, itemId, count, this, reference) == null)
{
if (sendMessage)
sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
return false;
}
// Send inventory update packet
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate playerIU = new InventoryUpdate();
playerIU.addItem(item);
sendPacket(playerIU);
}
else sendPacket(new ItemList(this, false));
// Update current load as well
StatusUpdate su = new StatusUpdate(getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
sendPacket(su);
// Sends message to client if requested
if (sendMessage)
{
SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM);
sm.addNumber(count);
sm.addItemName(itemId);
sendPacket(sm);
}
return true;
}
/**
* Destroy all weared items from inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance.
* @param process : String Identifier of process triggering this action
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage : boolean Specifies whether to send message to Client about this action
* @return boolean informing if the action was successfull
*/
public void destroyWearedItems(String process, L2Object reference, boolean sendMessage)
{
// Go through all Items of the inventory
for (L2ItemInstance item : getInventory().getItems())
{
// Check if the item is a Try On item in order to remove it
if (item.isWear())
{
if (item.isEquipped())
getInventory().unEquipItemInSlotAndRecord(item.getEquipSlot());
if (_inventory.destroyItem(process, item, this, reference) == null)
{
_log.warning("Player " + getName() + " can't destroy weared item: " + item.getName() + "[ " + item.getObjectId() + " ]");
continue;
}
// Send an Unequipped Message in system window of the player for each Item
SystemMessage sm = new SystemMessage(SystemMessageId.S1_DISARMED);
sm.addItemName(item.getItemId());
sendPacket(sm);
}
}
// Send the StatusUpdate Server->Client Packet to the player with new CUR_LOAD (0x0e) information
StatusUpdate su = new StatusUpdate(getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
sendPacket(su);
// Send the ItemList Server->Client Packet to the player in order to refresh its Inventory
ItemList il = new ItemList(getInventory().getItems(), true);
sendPacket(il);
// Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers
broadcastUserInfo();
// Sends message to client if requested
sendMessage("Trying-on mode has ended.");
}
/**
* Transfers item to another ItemContainer and send a Server->Client InventoryUpdate packet to the L2PcInstance.
* @param process : String Identifier of process triggering this action
* @param itemId : int Item Identifier of the item to be transfered
* @param count : int Quantity of items to be transfered
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the new item or the updated item in inventory
*/
public L2ItemInstance transferItem(String process, int objectId, int count, Inventory target, L2Object reference)
{
L2ItemInstance oldItem = checkItemManipulation(objectId, count, "transfer");
if (oldItem == null) return null;
L2ItemInstance newItem = getInventory().transferItem(process, objectId, count, target, this, reference);
if (newItem == null) return null;
// Send inventory update packet
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate playerIU = new InventoryUpdate();
if (oldItem.getCount() > 0 && oldItem != newItem)
playerIU.addModifiedItem(oldItem);
else
playerIU.addRemovedItem(oldItem);
sendPacket(playerIU);
}
else sendPacket(new ItemList(this, false));
// Update current load as well
StatusUpdate playerSU = new StatusUpdate(getObjectId());
playerSU.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
sendPacket(playerSU);
// Send target update packet
if (target instanceof PcInventory)
{
L2PcInstance targetPlayer = ((PcInventory)target).getOwner();
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate playerIU = new InventoryUpdate();
if (newItem.getCount() > count)
playerIU.addModifiedItem(newItem);
else
playerIU.addNewItem(newItem);
targetPlayer.sendPacket(playerIU);
}
else targetPlayer.sendPacket(new ItemList(targetPlayer, false));
// Update current load as well
playerSU = new StatusUpdate(targetPlayer.getObjectId());
playerSU.addAttribute(StatusUpdate.CUR_LOAD, targetPlayer.getCurrentLoad());
targetPlayer.sendPacket(playerSU);
}
else if (target instanceof PetInventory)
{
PetInventoryUpdate petIU = new PetInventoryUpdate();
if (newItem.getCount() > count)
petIU.addModifiedItem(newItem);
else
petIU.addNewItem(newItem);
((PetInventory)target).getOwner().getOwner().sendPacket(petIU);
}
return newItem;
}
/**
* Drop item from inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance.
* @param process : String Identifier of process triggering this action
* @param item : L2ItemInstance to be dropped
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage : boolean Specifies whether to send message to Client about this action
* @return boolean informing if the action was successfull
*/
public boolean dropItem(String process, L2ItemInstance item, L2Object reference, boolean sendMessage)
{
item = _inventory.dropItem(process, item, this, reference);
if (item == null)
{
if (sendMessage)
sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
return false;
}
item.dropMe(this, getClientX() + Rnd.get(50) - 25, getClientY() + Rnd.get(50) - 25, getClientZ() + 20);
if (Config.AUTODESTROY_ITEM_AFTER >0 && Config.DESTROY_DROPPED_PLAYER_ITEM && !Config.LIST_PROTECTED_ITEMS.contains(item.getItemId()))
{
if ( (item.isEquipable() && Config.DESTROY_EQUIPABLE_PLAYER_ITEM) || !item.isEquipable())
ItemsAutoDestroy.getInstance().addItem(item);
}
if (Config.DESTROY_DROPPED_PLAYER_ITEM){
if (!item.isEquipable() || (item.isEquipable() && Config.DESTROY_EQUIPABLE_PLAYER_ITEM ))
item.setProtected(false);
else
item.setProtected(true);
}
else
item.setProtected(true);
// Send inventory update packet
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate playerIU = new InventoryUpdate();
playerIU.addItem(item);
sendPacket(playerIU);
}
else sendPacket(new ItemList(this, false));
// Update current load as well
StatusUpdate su = new StatusUpdate(getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
sendPacket(su);
// Sends message to client if requested
if (sendMessage)
{
SystemMessage sm = new SystemMessage(SystemMessageId.YOU_DROPPED_S1);
sm.addItemName(item.getItemId());
sendPacket(sm);
}
return true;
}
/**
* Drop item from inventory by using its objectID and send a Server->Client InventoryUpdate packet to the L2PcInstance.
* @param process : String Identifier of process triggering this action
* @param objectId : int Item Instance identifier of the item to be dropped
* @param count : int Quantity of items to be dropped
* @param x : int coordinate for drop X
* @param y : int coordinate for drop Y
* @param z : int coordinate for drop Z
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @param sendMessage : boolean Specifies whether to send message to Client about this action
* @return L2ItemInstance corresponding to the new item or the updated item in inventory
*/
public L2ItemInstance dropItem(String process, int objectId, int count, int x, int y, int z, L2Object reference, boolean sendMessage)
{
L2ItemInstance invitem = _inventory.getItemByObjectId(objectId);
L2ItemInstance item = _inventory.dropItem(process, objectId, count, this, reference);
if (item == null)
{
if (sendMessage)
sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
return null;
}
item.dropMe(this, x, y, z);
if (Config.AUTODESTROY_ITEM_AFTER >0 && Config.DESTROY_DROPPED_PLAYER_ITEM && !Config.LIST_PROTECTED_ITEMS.contains(item.getItemId()))
{
if ( (item.isEquipable() && Config.DESTROY_EQUIPABLE_PLAYER_ITEM) || !item.isEquipable())
ItemsAutoDestroy.getInstance().addItem(item);
}
if (Config.DESTROY_DROPPED_PLAYER_ITEM){
if (!item.isEquipable() || (item.isEquipable() && Config.DESTROY_EQUIPABLE_PLAYER_ITEM ))
item.setProtected(false);
else
item.setProtected(true);
}
else
item.setProtected(true);
// Send inventory update packet
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate playerIU = new InventoryUpdate();
playerIU.addItem(invitem);
sendPacket(playerIU);
}
else
{
sendPacket(new ItemList(this, false));
}
// Update current load as well
StatusUpdate su = new StatusUpdate(getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
sendPacket(su);
// Sends message to client if requested
if (sendMessage)
{
SystemMessage sm = new SystemMessage(SystemMessageId.YOU_DROPPED_S1);
sm.addItemName(item.getItemId());
sendPacket(sm);
}
return item;
}
public L2ItemInstance checkItemManipulation(int objectId, int count, String action)
{
//TODO: if we remove objects that are not visisble from the L2World, we'll have to remove this check
if (L2World.getInstance().findObject(objectId) == null)
{
_log.finest(getObjectId()+": player tried to " + action + " item not available in L2World");
return null;
}
L2ItemInstance item = getInventory().getItemByObjectId(objectId);
if (item == null || item.getOwnerId() != getObjectId())
{
_log.finest(getObjectId()+": player tried to " + action + " item he is not owner of");
return null;
}
if (count < 0 || (count > 1 && !item.isStackable()))
{
_log.finest(getObjectId()+": player tried to " + action + " item with invalid count: "+ count);
return null;
}
if (count > item.getCount())
{
_log.finest(getObjectId()+": player tried to " + action + " more items than he owns");
return null;
}
// Pet is summoned and not the item that summoned the pet AND not the buggle from strider you're mounting
if (getPet() != null && getPet().getControlItemId() == objectId || getMountObjectID() == objectId)
{
if (Config.DEBUG)
_log.finest(getObjectId()+": player tried to " + action + " item controling pet");
return null;
}
if (getActiveEnchantItem() != null && getActiveEnchantItem().getObjectId() == objectId)
{
if (Config.DEBUG)
_log.finest(getObjectId()+":player tried to " + action + " an enchant scroll he was using");
return null;
}
if (item.isWear())
{
// cannot drop/trade wear-items
return null;
}
return item;
}
/**
* Set _protectEndTime according settings.
*/
public void setProtection(boolean protect)
{
if (Config.DEVELOPER && (protect || _protectEndTime > 0)) {
System.out.println(getName() + ": Protection " + (protect ? "ON " + (GameTimeController.getGameTicks() + Config.PLAYER_SPAWN_PROTECTION * GameTimeController.TICKS_PER_SECOND) : "OFF") + " (currently " + GameTimeController.getGameTicks() + ")");
} else {
_protectEndTime = protect ? GameTimeController.getGameTicks() + Config.PLAYER_SPAWN_PROTECTION * GameTimeController.TICKS_PER_SECOND : 0;
}
}
/**
* Set protection from agro mobs when getting up from fake death, according settings.
*/
public void setRecentFakeDeath(boolean protect)
{
_recentFakeDeathEndTime = protect ? GameTimeController.getGameTicks() + Config.PLAYER_FAKEDEATH_UP_PROTECTION * GameTimeController.TICKS_PER_SECOND : 0;
}
public boolean isRecentFakeDeath()
{
return _recentFakeDeathEndTime > GameTimeController.getGameTicks();
}
/**
* Get the client owner of this char.
*/
public L2GameClient getClient()
{
return _client;
}
public void setClient(L2GameClient client)
{
_client = client;
}
/**
* Close the active connection with the client.
*/
public void closeNetConnection()
{
L2GameClient client = _client;
if (client != null)
{
if (client.isDetached())
{
client.cleanMe(true);
}
else
{
if (!client.getConnection().isClosed())
{
client.close(new LeaveWorld());
}
}
}
}
/**
* Manage actions when a player click on this L2PcInstance.
*
* Actions on first click on the L2PcInstance (Select it) :
* Set the target of the player
* Send a Server->Client packet MyTargetSelected to the player (display the select window)
*
* Actions on second click on the L2PcInstance (Follow it/Attack it/Intercat with it) :
* Send a Server->Client packet MyTargetSelected to the player (display the select window)
* If this L2PcInstance has a Private Store, notify the player AI with AI_INTENTION_INTERACT
* If this L2PcInstance is autoAttackable, notify the player AI with AI_INTENTION_ATTACK
* If this L2PcInstance is NOT autoAttackable, notify the player AI with AI_INTENTION_FOLLOW
*
* Example of use :
* Client packet : Action, AttackRequest
*
* @param player The player that start an action on this L2PcInstance
*
*/
@Override
public void onAction(L2PcInstance player)
{
// See description in TvTEvent.java
if (!TvTEvent.onAction(player.getName(), getName()))
{
player.sendPacket(new ActionFailed());
return;
}
// Check if the L2PcInstance is confused
if (player.isOutOfControl())
{
// Send a Server->Client packet ActionFailed to the player
player.sendPacket(new ActionFailed());
return;
}
// Check if the player already target this L2PcInstance
if (player.getTarget() != this)
{
// Set the target of the player
player.setTarget(this);
// Send a Server->Client packet MyTargetSelected to the player
// The color to display in the select window is White
player.sendPacket(new MyTargetSelected(getObjectId(), 0));
if (player != this) player.sendPacket(new ValidateLocation(this));
}
else
{
if (player != this) player.sendPacket(new ValidateLocation(this));
// Check if this L2PcInstance has a Private Store
if (getPrivateStoreType() != 0)
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
// Check if this L2PcInstance is autoAttackable
if (isAutoAttackable(player))
{
// Player with lvl < 21 can't attack a cursed weapon holder
// And a cursed weapon holder can't attack players with lvl < 21
if ((isCursedWeaponEquipped() && player.getLevel() < 21)
|| (player.isCursedWeaponEquipped() && getLevel() < 21))
{
player.sendPacket(new ActionFailed());
} else
{
if (Config.GEODATA > 0)
{
if (GeoData.getInstance().canSeeTarget(player, this))
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this);
player.onActionRequest();
}
}
else
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this);
player.onActionRequest();
}
}
} else
{
if (Config.GEODATA > 0)
{
if(GeoData.getInstance().canSeeTarget(player, this))
player.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, this);
}
else
player.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, this);
}
}
}
}
/**
* Returns true if cp update should be done, false if not
* @return boolean
*/
private boolean needCpUpdate(int barPixels)
{
double currentCp = getCurrentCp();
if (currentCp <= 1.0 || getMaxCp() < barPixels)
return true;
if (currentCp <= _cpUpdateDecCheck || currentCp >= _cpUpdateIncCheck)
{
if (currentCp == getMaxCp())
{
_cpUpdateIncCheck = currentCp + 1;
_cpUpdateDecCheck = currentCp - _cpUpdateInterval;
}
else
{
double doubleMulti = currentCp / _cpUpdateInterval;
int intMulti = (int)doubleMulti;
_cpUpdateDecCheck = _cpUpdateInterval * (doubleMulti < intMulti ? intMulti-- : intMulti);
_cpUpdateIncCheck = _cpUpdateDecCheck + _cpUpdateInterval;
}
return true;
}
return false;
}
/**
* Returns true if mp update should be done, false if not
* @return boolean
*/
private boolean needMpUpdate(int barPixels)
{
double currentMp = getCurrentMp();
if (currentMp <= 1.0 || getMaxMp() < barPixels)
return true;
if (currentMp <= _mpUpdateDecCheck || currentMp >= _mpUpdateIncCheck)
{
if (currentMp == getMaxMp())
{
_mpUpdateIncCheck = currentMp + 1;
_mpUpdateDecCheck = currentMp - _mpUpdateInterval;
}
else
{
double doubleMulti = currentMp / _mpUpdateInterval;
int intMulti = (int)doubleMulti;
_mpUpdateDecCheck = _mpUpdateInterval * (doubleMulti < intMulti ? intMulti-- : intMulti);
_mpUpdateIncCheck = _mpUpdateDecCheck + _mpUpdateInterval;
}
return true;
}
return false;
}
/**
* Send packet StatusUpdate with current HP,MP and CP to the L2PcInstance and only current HP, MP and Level to all other L2PcInstance of the Party.
*
* Actions :
* Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance
* Send the Server->Client packet PartySmallWindowUpdate with current HP, MP and Level to all other L2PcInstance of the Party
*
* Caution : This method DOESN'T SEND current HP and MP to all L2PcInstance of the _statusListener
*
*/
@Override
public void broadcastStatusUpdate()
{
//TODO We mustn't send these informations to other players
// Send the Server->Client packet StatusUpdate with current HP and MP to all L2PcInstance that must be informed of HP/MP updates of this L2PcInstance
//super.broadcastStatusUpdate();
// Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance
StatusUpdate su = new StatusUpdate(getObjectId());
su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp());
su.addAttribute(StatusUpdate.CUR_MP, (int) getCurrentMp());
su.addAttribute(StatusUpdate.CUR_CP, (int) getCurrentCp());
su.addAttribute(StatusUpdate.MAX_CP, getMaxCp());
sendPacket(su);
// Check if a party is in progress and party window update is usefull
if (isInParty() && (needCpUpdate(352) || super.needHpUpdate(352) || needMpUpdate(352)))
{
if (Config.DEBUG)
_log.fine("Send status for party window of " + getObjectId() + "(" + getName() + ") to his party. CP: " + getCurrentCp() + " HP: " + getCurrentHp() + " MP: " + getCurrentMp());
// Send the Server->Client packet PartySmallWindowUpdate with current HP, MP and Level to all other L2PcInstance of the Party
PartySmallWindowUpdate update = new PartySmallWindowUpdate(this);
getParty().broadcastToPartyMembers(this, update);
}
if (isInOlympiadMode())
{
// TODO: implement new OlympiadUserInfo
for (L2PcInstance player : getKnownList().getKnownPlayers().values()) {
if (player.getOlympiadGameId()==getOlympiadGameId()){
if (Config.DEBUG)
_log.fine("Send status for Olympia window of " + getObjectId() + "(" + getName() + ") to " + player.getObjectId() + "(" + player.getName() +"). CP: " + getCurrentCp() + " HP: " + getCurrentHp() + " MP: " + getCurrentMp());
player.sendPacket(new ExOlympiadUserInfo(this, 1));
}
}
if(Olympiad.getInstance().getSpectators(_olympiadGameId) != null)
{
for(L2PcInstance spectator : Olympiad.getInstance().getSpectators(_olympiadGameId))
{
if (spectator == null) continue;
spectator.sendPacket(new ExOlympiadUserInfoSpectator(this, getOlympiadSide()));
}
}
}
if (isInDuel())
{
ExDuelUpdateUserInfo update = new ExDuelUpdateUserInfo(this);
DuelManager.getInstance().broadcastToOppositTeam(this, update);
}
}
/**
* Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers.
*
* Concept :
* Others L2PcInstance in the detection area of the L2PcInstance are identified in _knownPlayers.
* In order to inform other players of this L2PcInstance state modifications, server just need to go through _knownPlayers to send Server->Client Packet
*
* Actions :
* Send a Server->Client packet UserInfo to this L2PcInstance (Public and Private Data)
* Send a Server->Client packet CharInfo to all L2PcInstance in _KnownPlayers of the L2PcInstance (Public data only)
*
* Caution : DON'T SEND UserInfo packet to other players instead of CharInfo packet.
* Indeed, UserInfo packet contains PRIVATE DATA as MaxHP, STR, DEX...
*
*/
public final void broadcastUserInfo()
{
// Send a Server->Client packet UserInfo to this L2PcInstance
sendPacket(new UserInfo(this));
// Send a Server->Client packet CharInfo to all L2PcInstance in _KnownPlayers of the L2PcInstance
if (Config.DEBUG)
_log.fine("players to notify:" + getKnownList().getKnownPlayers().size() + " packet: [S] 03 CharInfo");
Broadcast.toKnownPlayers(this, new CharInfo(this));
}
public final void broadcastTitleInfo()
{
// Send a Server->Client packet UserInfo to this L2PcInstance
sendPacket(new UserInfo(this));
// Send a Server->Client packet TitleUpdate to all L2PcInstance in _KnownPlayers of the L2PcInstance
if (Config.DEBUG)
_log.fine("players to notify:" + getKnownList().getKnownPlayers().size() + " packet: [S] cc TitleUpdate");
Broadcast.toKnownPlayers(this, new TitleUpdate(this));
}
/**
* Return the Alliance Identifier of the L2PcInstance.
*/
public int getAllyId()
{
if (_clan == null)
return 0;
else
return _clan.getAllyId();
}
public int getAllyCrestId()
{
if (getClanId() == 0)
{
return 0;
}
if (getClan().getAllyId() == 0)
{
return 0;
}
return getClan().getAllyCrestId();
}
/**
* Manage hit process (called by Hit Task of L2Character).
*
* Actions :
* If the attacker/target is dead or use fake death, notify the AI with EVT_CANCEL and send a Server->Client packet ActionFailed (if attacker is a L2PcInstance)
* If attack isn't aborted, send a message system (critical hit, missed...) to attacker/target if they are L2PcInstance
* If attack isn't aborted and hit isn't missed, reduce HP of the target and calculate reflection damage to reduce HP of attacker if necessary
* if attack isn't aborted and hit isn't missed, manage attack or cast break of the target (calculating rate, sending message...)
*
* @param target The L2Character targeted
* @param damage Nb of HP to reduce
* @param crit True if hit is critical
* @param miss True if hit is missed
* @param soulshot True if SoulShot are charged
* @param shld True if shield is efficient
*
*/
@Override
protected void onHitTimer(L2Character target, int damage, boolean crit, boolean miss, boolean soulshot, boolean shld)
{
super.onHitTimer(target, damage, crit, miss, soulshot, shld);
}
/**
* Send a Server->Client packet StatusUpdate to the L2PcInstance.
*/
@Override
public void sendPacket(L2GameServerPacket packet)
{
if (_client != null)
{
_client.sendPacket(packet);
}
/*
if(_isConnected)
{
try
{
if (_connection != null)
_connection.sendPacket(packet);
}
catch (Exception e)
{
_log.log(Level.INFO, "", e);
}
}*/
}
/**
* Manage Interact Task with another L2PcInstance.
*
* Actions :
* If the private store is a STORE_PRIVATE_SELL, send a Server->Client PrivateBuyListSell packet to the L2PcInstance
* If the private store is a STORE_PRIVATE_BUY, send a Server->Client PrivateBuyListBuy packet to the L2PcInstance
* If the private store is a STORE_PRIVATE_MANUFACTURE, send a Server->Client RecipeShopSellList packet to the L2PcInstance
*
* @param target The L2Character targeted
*
*/
public void doInteract(L2Character target)
{
if (target instanceof L2PcInstance)
{
L2PcInstance temp = (L2PcInstance) target;
sendPacket(new ActionFailed());
if (temp.getPrivateStoreType() == STORE_PRIVATE_SELL || temp.getPrivateStoreType() == STORE_PRIVATE_PACKAGE_SELL)
sendPacket(new PrivateStoreListSell(this, temp));
else if (temp.getPrivateStoreType() == STORE_PRIVATE_BUY)
sendPacket(new PrivateStoreListBuy(this, temp));
else if (temp.getPrivateStoreType() == STORE_PRIVATE_MANUFACTURE)
sendPacket(new RecipeShopSellList(this, temp));
}
else
{
// _interactTarget=null should never happen but one never knows ^^;
if (target != null)
target.onAction(this);
}
}
/**
* Manage AutoLoot Task.
*
* Actions :
* Send a System Message to the L2PcInstance : YOU_PICKED_UP_S1_ADENA or YOU_PICKED_UP_S1_S2
* Add the Item to the L2PcInstance inventory
* Send a Server->Client packet InventoryUpdate to this L2PcInstance with NewItem (use a new slot) or ModifiedItem (increase amount)
* Send a Server->Client packet StatusUpdate to this L2PcInstance with current weight
*
* Caution : If a Party is in progress, distribute Items between party members
*
* @param target The L2ItemInstance dropped
*
*/
public void doAutoLoot(L2Attackable target, L2Attackable.RewardItem item)
{
if (isInParty()) getParty().distributeItem(this, item, false, target);
else if (item.getItemId() == 57) addAdena("Loot", item.getCount(), target, true);
else addItem("Loot", item.getItemId(), item.getCount(), target, true);
}
/**
* Manage Pickup Task.
*
* Actions :
* Send a Server->Client packet StopMove to this L2PcInstance
* Remove the L2ItemInstance from the world and send server->client GetItem packets
* Send a System Message to the L2PcInstance : YOU_PICKED_UP_S1_ADENA or YOU_PICKED_UP_S1_S2
* Add the Item to the L2PcInstance inventory
* Send a Server->Client packet InventoryUpdate to this L2PcInstance with NewItem (use a new slot) or ModifiedItem (increase amount)
* Send a Server->Client packet StatusUpdate to this L2PcInstance with current weight
*
* Caution : If a Party is in progress, distribute Items between party members
*
* @param object The L2ItemInstance to pick up
*
*/
protected void doPickupItem(L2Object object)
{
if (isAlikeDead() || isFakeDeath()) return;
// Set the AI Intention to AI_INTENTION_IDLE
getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
// Check if the L2Object to pick up is a L2ItemInstance
if (! (object instanceof L2ItemInstance))
{
// dont try to pickup anything that is not an item :)
_log.warning("trying to pickup wrong target."+getTarget());
return;
}
L2ItemInstance target = (L2ItemInstance) object;
// Send a Server->Client packet ActionFailed to this L2PcInstance
sendPacket(new ActionFailed());
// Send a Server->Client packet StopMove to this L2PcInstance
StopMove sm = new StopMove(getObjectId(), getX(), getY(), getZ(), getHeading());
if (Config.DEBUG) _log.fine("pickup pos: "+ target.getX() + " "+target.getY()+ " "+target.getZ() );
sendPacket(sm);
synchronized (target)
{
if (target.getItemId() == 57 && getInventory().getAdena() != 0 && getInventory().getAdena() == Integer.MAX_VALUE)
{
sendPacket(new ActionFailed());
SystemMessage smsg = new SystemMessage(SystemMessageId.FAILED_TO_PICKUP_S1_ADENA);
sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
smsg.addNumber(target.getCount());
sendPacket(smsg);
return;
}
// Check if the target to pick up is visible
if (!target.isVisible())
{
// Send a Server->Client packet ActionFailed to this L2PcInstance
sendPacket(new ActionFailed());
return;
}
if ( ((isInParty() && getParty().getLootDistribution() == L2Party.ITEM_LOOTER) || !isInParty()) && !_inventory.validateCapacity(target))
{
sendPacket(new ActionFailed());
sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
return;
}
if (target.getOwnerId() != 0 && target.getOwnerId() != getObjectId() && !isInLooterParty(target.getOwnerId()))
{
sendPacket(new ActionFailed());
if (target.getItemId() == 57)
{
SystemMessage smsg = new SystemMessage(SystemMessageId.FAILED_TO_PICKUP_S1_ADENA);
smsg.addNumber(target.getCount());
sendPacket(smsg);
}
else if (target.getCount() > 1)
{
SystemMessage smsg = new SystemMessage(SystemMessageId.FAILED_TO_PICKUP_S2_S1_S);
smsg.addItemName(target.getItemId());
smsg.addNumber(target.getCount());
sendPacket(smsg);
}
else
{
SystemMessage smsg = new SystemMessage(SystemMessageId.FAILED_TO_PICKUP_S1);
smsg.addItemName(target.getItemId());
sendPacket(smsg);
}
return;
}
if(target.getItemLootShedule() != null
&& (target.getOwnerId() == getObjectId() || isInLooterParty(target.getOwnerId())))
target.resetOwnerTimer();
// Remove the L2ItemInstance from the world and send server->client GetItem packets
target.pickupMe(this);
if(Config.SAVE_DROPPED_ITEM) // item must be removed from ItemsOnGroundManager if is active
ItemsOnGroundManager.getInstance().removeObject(target);
}
//Auto use herbs - pick up
if (target.getItemType() == L2EtcItemType.HERB)
{
IItemHandler handler = ItemHandler.getInstance().getItemHandler(target.getItemId());
if (handler == null)
_log.fine("No item handler registered for item ID " + target.getItemId() + ".");
else
handler.useItem(this, target);
ItemTable.getInstance().destroyItem("Consume", target, this, null);
}
// Cursed Weapons are not distributed
else if(CursedWeaponsManager.getInstance().isCursed(target.getItemId()))
{
addItem("Pickup", target, null, true);
}
else
{
// if item is instance of L2ArmorType or L2WeaponType broadcast an "Attention" system message
if(target.getItemType() instanceof L2ArmorType || target.getItemType() instanceof L2WeaponType)
{
if (target.getEnchantLevel() > 0)
{
SystemMessage msg = new SystemMessage(SystemMessageId.ATTENTION_S1_PICKED_UP_S2_S3);
msg.addString(getName());
msg.addNumber(target.getEnchantLevel());
msg.addItemName(target.getItemId());
broadcastPacket(msg, 1400);
}
else
{
SystemMessage msg = new SystemMessage(SystemMessageId.ATTENTION_S1_PICKED_UP_S2);
msg.addString(getName());
msg.addItemName(target.getItemId());
broadcastPacket(msg, 1400);
}
}
// Check if a Party is in progress
if (isInParty()) getParty().distributeItem(this, target);
// Target is adena
else if (target.getItemId() == 57 && getInventory().getAdenaInstance() != null)
{
addAdena("Pickup", target.getCount(), null, true);
ItemTable.getInstance().destroyItem("Pickup", target, this, null);
}
// Target is regular item
else addItem("Pickup", target, null, true);
}
}
/**
* Set a target.
*
* Actions :
* Remove the L2PcInstance from the _statusListener of the old target if it was a L2Character
* Add the L2PcInstance to the _statusListener of the new target if it's a L2Character
* Target the new L2Object (add the target to the L2PcInstance _target, _knownObject and L2PcInstance to _KnownObject of the L2Object)
*
* @param newTarget The L2Object to target
*
*/
@Override
public void setTarget(L2Object newTarget)
{
if (newTarget!=null)
{
boolean isParty=(((newTarget instanceof L2PcInstance) && isInParty() && getParty().getPartyMembers().contains(newTarget)));
// Check if the new target is visible
if (!isParty && !newTarget.isVisible())
newTarget = null;
// Prevents /target exploiting
if (newTarget != null && !isParty && Math.abs(newTarget.getZ() - getZ()) > 1000)
newTarget = null;
}
if (!isGM())
{
// Can't target and attack festival monsters if not participant
if ((newTarget instanceof L2FestivalMonsterInstance) && !isFestivalParticipant())
newTarget = null;
// Can't target and attack rift invaders if not in the same room
else if (isInParty() && getParty().isInDimensionalRift())
{
byte riftType = getParty().getDimensionalRift().getType();
byte riftRoom = getParty().getDimensionalRift().getCurrentRoom();
if (newTarget != null && !DimensionalRiftManager.getInstance().getRoom(riftType, riftRoom).checkIfInZone(newTarget.getX(), newTarget.getY(), newTarget.getZ()))
newTarget = null;
}
}
// Get the current target
L2Object oldTarget = getTarget();
if (oldTarget != null)
{
if (oldTarget.equals(newTarget))
return; // no target change
// Remove the L2PcInstance from the _statusListener of the old target if it was a L2Character
if (oldTarget instanceof L2Character)
((L2Character) oldTarget).removeStatusListener(this);
}
// Add the L2PcInstance to the _statusListener of the new target if it's a L2Character
if (newTarget != null && newTarget instanceof L2Character)
{
((L2Character) newTarget).addStatusListener(this);
TargetSelected my = new TargetSelected(getObjectId(), newTarget.getObjectId(), getX(), getY(), getZ());
broadcastPacket(my);
}
// Target the new L2Object (add the target to the L2PcInstance _target, _knownObject and L2PcInstance to _KnownObject of the L2Object)
super.setTarget(newTarget);
}
/**
* Return the active weapon instance (always equiped in the right hand).
*/
@Override
public L2ItemInstance getActiveWeaponInstance()
{
return getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
}
/**
* Return the active weapon item (always equiped in the right hand).
*/
@Override
public L2Weapon getActiveWeaponItem()
{
L2ItemInstance weapon = getActiveWeaponInstance();
if (weapon == null)
return getFistsWeaponItem();
return (L2Weapon) weapon.getItem();
}
public L2ItemInstance getChestArmorInstance()
{
return getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
}
public L2Armor getActiveChestArmorItem()
{
L2ItemInstance armor = getChestArmorInstance();
if (armor == null)
return null;
return (L2Armor) armor.getItem();
}
public boolean isWearingHeavyArmor()
{
L2ItemInstance armor = getChestArmorInstance();
if ((L2ArmorType)armor.getItemType() == L2ArmorType.HEAVY)
return true;
return false;
}
public boolean isWearingLightArmor()
{
L2ItemInstance armor = getChestArmorInstance();
if ((L2ArmorType)armor.getItemType() == L2ArmorType.LIGHT)
return true;
return false;
}
public boolean isWearingMagicArmor()
{
L2ItemInstance armor = getChestArmorInstance();
if ((L2ArmorType)armor.getItemType() == L2ArmorType.MAGIC)
return true;
return false;
}
public boolean isWearingFormalWear()
{
return _IsWearingFormalWear;
}
public void setIsWearingFormalWear(boolean value)
{
_IsWearingFormalWear = value;
}
public boolean isMarried()
{
return _married;
}
public void setMarried(boolean state)
{
_married = state;
}
public boolean isEngageRequest()
{
return _engagerequest;
}
public void setEngageRequest(boolean state,int playerid)
{
_engagerequest = state;
_engageid = playerid;
}
public void setMarryRequest(boolean state)
{
_marryrequest = state;
}
public boolean isMarryRequest()
{
return _marryrequest;
}
public void setMarryAccepted(boolean state)
{
_marryaccepted = state;
}
public boolean isMarryAccepted()
{
return _marryaccepted;
}
public int getEngageId()
{
return _engageid;
}
public int getPartnerId()
{
return _partnerId;
}
public void setPartnerId(int partnerid)
{
_partnerId = partnerid;
}
public int getCoupleId()
{
return _coupleId;
}
public void setCoupleId(int coupleId)
{
_coupleId = coupleId;
}
public void EngageAnswer(int answer)
{
if(_engagerequest==false)
return;
else if(_engageid==0)
return;
else
{
L2PcInstance ptarget = (L2PcInstance)L2World.getInstance().findObject(_engageid);
setEngageRequest(false,0);
if(ptarget!=null)
{
if (answer == 1)
{
CoupleManager.getInstance().createCouple(ptarget, L2PcInstance.this);
ptarget.sendMessage("Request to Engage has been >ACCEPTED<");
}
else
ptarget.sendMessage("Request to Engage has been >DENIED
*/
@Override
public L2ItemInstance getSecondaryWeaponInstance()
{
return getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
}
/**
* Return the secondary weapon item (always equiped in the left hand) or the fists weapon.
*/
@Override
public L2Weapon getSecondaryWeaponItem()
{
L2ItemInstance weapon = getSecondaryWeaponInstance();
if (weapon == null)
return getFistsWeaponItem();
L2Item item = weapon.getItem();
if (item instanceof L2Weapon)
return (L2Weapon) item;
return null;
}
/**
* Kill the L2Character, Apply Death Penalty, Manage gain/loss Karma and Item Drop.
*
* Actions :
* Reduce the Experience of the L2PcInstance in function of the calculated Death Penalty
* If necessary, unsummon the Pet of the killed L2PcInstance
* Manage Karma gain for attacker and Karam loss for the killed L2PcInstance
* If the killed L2PcInstance has Karma, manage Drop Item
* Kill the L2PcInstance
*
*
* @param i The HP decrease value
* @param attacker The L2Character who attacks
*
*/
@Override
public boolean doDie(L2Character killer)
{
// Kill the L2PcInstance
if (!super.doDie(killer))
return false;
if (killer != null)
{
L2PcInstance pk = null;
if (killer instanceof L2PcInstance)
pk = (L2PcInstance) killer;
TvTEvent.onKill(killer, this);
if (atEvent && pk != null)
{
pk.kills.add(getName());
}
// Clear resurrect xp calculation
setExpBeforeDeath(0);
if (isCursedWeaponEquipped())
{
CursedWeaponsManager.getInstance().drop(_cursedWeaponEquipedId, killer);
}
else
{
if (pk == null || !pk.isCursedWeaponEquipped())
{
//if (getKarma() > 0)
onDieDropItem(killer); // Check if any item should be dropped
if (!(isInsideZone(ZONE_PVP) && !isInsideZone(ZONE_SIEGE)))
{
boolean isKillerPc = (killer instanceof L2PcInstance);
if (isKillerPc && ((L2PcInstance)killer).getClan() != null
&& getClan() != null
&& !isAcademyMember()
&& !(((L2PcInstance)killer).isAcademyMember())
&& _clan.isAtWarWith(((L2PcInstance) killer).getClanId())
&& ((L2PcInstance)killer).getClan().isAtWarWith(_clan.getClanId()))
{
if (getClan().getReputationScore() > 0) // when your reputation score is 0 or below, the other clan cannot acquire any reputation points
((L2PcInstance) killer).getClan().setReputationScore(((L2PcInstance) killer).getClan().getReputationScore()+Config.ALT_REPUTATION_SCORE_PER_KILL, true);
if (((L2PcInstance)killer).getClan().getReputationScore() > 0) // when the opposing sides reputation score is 0 or below, your clans reputation score does not decrease
_clan.setReputationScore(_clan.getReputationScore()-Config.ALT_REPUTATION_SCORE_PER_KILL, true);
}
if (Config.ALT_GAME_DELEVEL)
{
// Reduce the Experience of the L2PcInstance in function of the calculated Death Penalty
// NOTE: deathPenalty +- Exp will update karma
if (getSkillLevel(L2Skill.SKILL_LUCKY) < 0 || getStat().getLevel() > 9)
deathPenalty((pk != null && getClan() != null && pk.getClan() != null && pk.getClan().isAtWarWith(getClanId())));
} else
{
onDieUpdateKarma(); // Update karma if delevel is not allowed
}
}
}
}
}
setPvpFlag(0); // Clear the pvp flag
// Unsummon Cubics
if (_cubics.size() > 0)
{
for (L2CubicInstance cubic : _cubics.values())
{
cubic.stopAction();
cubic.cancelDisappear();
}
_cubics.clear();
}
if(_forceBuff != null)
_forceBuff.delete();
for(L2Character character : getKnownList().getKnownCharacters())
if(character.getForceBuff() != null && character.getForceBuff().getTarget() == this)
character.abortCast();
if (isInParty() && getParty().isInDimensionalRift())
getParty().getDimensionalRift().getDeadMemberList().add(this);
// calculate death penalty buff
calculateDeathPenaltyBuffLevel(killer);
stopRentPet();
stopWaterTask();
return true;
}
private void onDieDropItem(L2Character killer)
{
if (atEvent || killer == null)
return;
if (getKarma()<=0
&& killer instanceof L2PcInstance
&& ((L2PcInstance)killer).getClan()!=null
&& getClan()!=null
&& (
((L2PcInstance)killer).getClan().isAtWarWith(getClanId())
// || this.getClan().isAtWarWith(((L2PcInstance)killer).getClanId())
)
)
return;
if (!isInsideZone(ZONE_PVP) && (!isGM() || Config.KARMA_DROP_GM))
{
boolean isKarmaDrop = false;
boolean isKillerNpc = (killer instanceof L2NpcInstance);
int pkLimit = Config.KARMA_PK_LIMIT;;
int dropEquip = 0;
int dropEquipWeapon = 0;
int dropItem = 0;
int dropLimit = 0;
int dropPercent = 0;
if (getKarma() > 0 && getPkKills() >= pkLimit)
{
isKarmaDrop = true;
dropPercent = Config.KARMA_RATE_DROP;
dropEquip = Config.KARMA_RATE_DROP_EQUIP;
dropEquipWeapon = Config.KARMA_RATE_DROP_EQUIP_WEAPON;
dropItem = Config.KARMA_RATE_DROP_ITEM;
dropLimit = Config.KARMA_DROP_LIMIT;
}
else if (isKillerNpc && getLevel() > 4 && !isFestivalParticipant())
{
dropPercent = Config.PLAYER_RATE_DROP;
dropEquip = Config.PLAYER_RATE_DROP_EQUIP;
dropEquipWeapon = Config.PLAYER_RATE_DROP_EQUIP_WEAPON;
dropItem = Config.PLAYER_RATE_DROP_ITEM;
dropLimit = Config.PLAYER_DROP_LIMIT;
}
int dropCount = 0;
while (dropPercent > 0 && Rnd.get(100) < dropPercent && dropCount < dropLimit)
{
int itemDropPercent = 0;
List nonDroppableList = new FastList();
List nonDroppableListPet = new FastList();
nonDroppableList = Config.KARMA_LIST_NONDROPPABLE_ITEMS;
nonDroppableListPet = Config.KARMA_LIST_NONDROPPABLE_ITEMS;
for (L2ItemInstance itemDrop : getInventory().getItems())
{
// Don't drop
if (itemDrop.isAugmented() || // Dont drop augmented items
itemDrop.isShadowItem() || // Dont drop Shadow Items
itemDrop.getItemId() == 57 || // Adena
itemDrop.getItem().getType2() == L2Item.TYPE2_QUEST || // Quest Items
nonDroppableList.contains(itemDrop.getItemId()) || // Item listed in the non droppable item list
nonDroppableListPet.contains(itemDrop.getItemId()) || // Item listed in the non droppable pet item list
getPet() != null && getPet().getControlItemId() == itemDrop.getItemId() // Control Item of active pet))
)
{
continue;
}
if (itemDrop.isEquipped())
{
// Set proper chance according to Item type of equipped Item
itemDropPercent = itemDrop.getItem().getType2() == L2Item.TYPE2_WEAPON ? dropEquipWeapon : dropEquip;
getInventory().unEquipItemInSlotAndRecord(itemDrop.getEquipSlot());
}
else itemDropPercent = dropItem; // Item in inventory
// NOTE: Each time an item is dropped, the chance of another item being dropped gets lesser (dropCount * 2)
if (Rnd.get(100) < itemDropPercent)
{
dropItem("DieDrop", itemDrop, killer, true);
if (isKarmaDrop)
_log.warning(getName() + " has karma and dropped id = " + itemDrop.getItemId() + ", count = " + itemDrop.getCount());
else
_log.warning(getName() + " dropped id = " + itemDrop.getItemId() + ", count = " + itemDrop.getCount());
dropCount++;
break;
}
}
}
}
}
private void onDieUpdateKarma()
{
// Karma lose for server that does not allow delevel
if ( getKarma() > 0 )
{
// this formula seems to work relatively well:
// baseKarma * thisLVL * (thisLVL/100)
// Calculate the new Karma of the attacker : newKarma = baseKarma*pkCountMulti*lvlDiffMulti
double karmaLost = Config.KARMA_LOST_BASE;
karmaLost *= getLevel(); // multiply by char lvl
karmaLost *= (getLevel() / 100.0); // divide by 0.charLVL
karmaLost = Math.round(karmaLost);
if ( karmaLost < 0 ) karmaLost = 1;
// Decrease Karma of the L2PcInstance and Send it a Server->Client StatusUpdate packet with Karma and PvP Flag if necessary
setKarma(getKarma() - (int)karmaLost);
}
}
public void onKillUpdatePvPKarma(L2Character target)
{
if (target == null) return;
if (!(target instanceof L2PlayableInstance)) return;
L2PcInstance targetPlayer = null;
if (target instanceof L2PcInstance)
targetPlayer = (L2PcInstance)target;
else if (target instanceof L2Summon)
targetPlayer = ((L2Summon)target).getOwner();
if (targetPlayer == null) return; // Target player is null
if (targetPlayer == this) return; // Target player is self
if (isCursedWeaponEquipped())
{
CursedWeaponsManager.getInstance().increaseKills(_cursedWeaponEquipedId);
return;
}
// If in duel and you kill (only can kill l2summon), do nothing
if (isInDuel() && targetPlayer.isInDuel()) return;
// If in Arena, do nothing
if (isInsideZone(ZONE_PVP) || targetPlayer.isInsideZone(ZONE_PVP))
return;
// Check if it's pvp
if (Config.ALLOW_SAME_IP_NOT_GIVE_PVP_POINT)
{
String player1 = getClient().getConnection().getInetAddress().getHostAddress();
String player1target = targetPlayer.getClient().getConnection().getInetAddress().getHostAddress();
if (player1.equals(player1target))
return;
}
if (
(
checkIfPvP(target) && // Can pvp and
targetPlayer.getPvpFlag() != 0 // Target player has pvp flag set
) || // or
(
isInsideZone(ZONE_PVP) && // Player is inside pvp zone and
targetPlayer.isInsideZone(ZONE_PVP) // Target player is inside pvp zone
)
)
{
increasePvpKills(this);
if ( target instanceof L2PcInstance && Config.ANNOUNCE_PVP_KILL ) // Announces a PvP kill
Announcements.getInstance().announceToPlayers("Player "+this.getName()+" hunted Player "+target.getName());
return;
}
else // Target player doesn't have pvp flag set
{
// check about wars
if (targetPlayer.getClan() != null && getClan() != null)
{
if (getClan().isAtWarWith(targetPlayer.getClanId()))
{
if (targetPlayer.getClan().isAtWarWith(getClanId()) && targetPlayer.getPledgeType() != L2Clan.SUBUNIT_ACADEMY)
{
// 'Both way war' -> 'PvP Kill'
increasePvpKills(this);
if ( target instanceof L2PcInstance && Config.ANNOUNCE_PVP_KILL ) // Announces a PvP kill
Announcements.getInstance().announceToPlayers("Player "+this.getName()+" hunted Player "+target.getName());
else if ( target instanceof L2PcInstance && Config.ANNOUNCE_ALL_KILL ) // Announces a kill
Announcements.getInstance().announceToPlayers("Player "+this.getName()+" killed Player "+target.getName());
return;
}
}
}
// 'No war' or 'One way war' -> 'Normal PK'
if (targetPlayer.getKarma() > 0) // Target player has karma
{
if ( Config.KARMA_AWARD_PK_KILL )
{
increasePvpKills(this);
if ( target instanceof L2PcInstance && Config.ANNOUNCE_PVP_KILL ) // Announces a PvP kill
Announcements.getInstance().announceToPlayers("Player "+this.getName()+" hunted Player "+target.getName());
}
}
else if (targetPlayer.getPvpFlag() == 0) // Target player doesn't have karma
{
increasePkKillsAndKarma(targetPlayer.getLevel());
if ( target instanceof L2PcInstance && Config.ANNOUNCE_PK_KILL ) // Announces a Pk kill
Announcements.getInstance().announceToPlayers("Player "+this.getName()+" has assassinated Player "+target.getName());
}
}
if ( target instanceof L2PcInstance && Config.ANNOUNCE_ALL_KILL ) // Announces a kill
Announcements.getInstance().announceToPlayers("Player "+this.getName()+" killed Player "+target.getName());
}
/**
* Increase the pvp kills count and send the info to the player
*
*/
private int impro = 0;
public void increasePvpKills(L2PcInstance target)
{
impro++;
switch(impro){
case 5:
sendMessage("Well done " + getName() + " , you took 1st blood");
Announcements.getInstance().announceToAll("" + this.getName()+ " is Dominating!");
for (L2PcInstance tmpPlayer : L2World.getInstance().getAllPlayers() )
{
PlaySound _snd1 = new PlaySound(1, "firstblood", 0, 0, 0, 0, 0);
tmpPlayer.sendPacket(_snd1);
}
break;
case 10:
Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 10 kill in a row!");
break;
case 15:
Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 15 kill in a row!");
break;
case 20:
Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 20 kill in a row!");
break;
case 25:
Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 25 kill in a row!");
break;
case 30:
Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 30 kill in a row!");
break;
default:
break;
}
increasePvpKills(this);
// Add karma to attacker and increase its PK counter
setPvpKills(getPvpKills() + 1);
// pvp class related reward
if (getRace() == Race.human && target.getRace() == Race.darkelf || target.getRace.getRace() == Race.dwarf)
{
addItem("Loot", 8732, 1, this, true);
sendMessage("You won 1 lifestone for a pvp kill!");
}
if(Config.ALLOW_PVP_REWARD)
{
// Item Reward system
addItem("Loot", Config.PVP_REWARD_ITEM, Config.PVP_REWARD_COUNT, this, true);
sendMessage("You will be rewarded for pvp kill!");
}
if(Config.CUSTOM_MSG_ALLOWED)
{
sendMessage("Good fight,enemy pwned:)");
}
// Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
FightStatsSystem(getPvpKills(), getPkKills());
sendPacket(new UserInfo(this));
}
/**
* Increase pk count, karma and send the info to the player
*
* @param targLVL : level of the killed player
*/
public void increasePkKillsAndKarma(int targLVL)
{
int baseKarma = Config.KARMA_MIN_KARMA;
int newKarma = baseKarma;
int karmaLimit = Config.KARMA_MAX_KARMA;
int pkLVL = getLevel();
int pkPKCount = getPkKills();
int lvlDiffMulti = 0;
int pkCountMulti = 0;
// Check if the attacker has a PK counter greater than 0
if ( pkPKCount > 0 )
pkCountMulti = pkPKCount / 2;
else
pkCountMulti = 1;
if ( pkCountMulti < 1 ) pkCountMulti = 1;
// Calculate the level difference Multiplier between attacker and killed L2PcInstance
if ( pkLVL > targLVL )
lvlDiffMulti = pkLVL / targLVL;
else
lvlDiffMulti = 1;
if ( lvlDiffMulti < 1 ) lvlDiffMulti = 1;
// Calculate the new Karma of the attacker : newKarma = baseKarma*pkCountMulti*lvlDiffMulti
newKarma *= pkCountMulti;
newKarma *= lvlDiffMulti;
// Make sure newKarma is less than karmaLimit and higher than baseKarma
if ( newKarma < baseKarma ) newKarma = baseKarma;
if ( newKarma > karmaLimit ) newKarma = karmaLimit;
// Fix to prevent overflow (=> karma has a max value of 2 147 483 647)
if (getKarma() > (Integer.MAX_VALUE - newKarma))
newKarma = Integer.MAX_VALUE - getKarma();
// Add karma to attacker and increase its PK counter
if(Config.DEFAULT_PK_SYSTEM)
{
setPkKills(getPkKills() + 1);
setKarma(getKarma() + newKarma);
}
if(Config.CUSTOM_PK_SYSTEM)
{
setPvpKills(getPvpKills() + 1);
}
if(Config.ALLOW_PK_REWARD)
{
// Item Reward system
addItem("Loot", Config.PK_REWARD_ITEM, Config.PK_REWARD_COUNT, this, true);
sendMessage("You will be rewarded for pk kill!");
}
if(Config.CUSTOM_MSG_ALLOWED)
{
sendMessage("Nice kill!You are so dangerous!");
}
// Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
sendPacket(new UserInfo(this));
}
public int calculateKarmaLost(long exp)
{
// KARMA LOSS
// When a PKer gets killed by another player or a L2MonsterInstance, it loses a certain amount of Karma based on their level.
// this (with defaults) results in a level 1 losing about ~2 karma per death, and a lvl 70 loses about 11760 karma per death...
// You lose karma as long as you were not in a pvp zone and you did not kill urself.
// NOTE: exp for death (if delevel is allowed) is based on the players level
long expGained = Math.abs(exp);
expGained /= Config.KARMA_XP_DIVIDER;
// FIXME Micht : Maybe this code should be fixed and karma set to a long value
int karmaLost = 0;
if (expGained > Integer.MAX_VALUE)
karmaLost = Integer.MAX_VALUE;
else
karmaLost = (int)expGained;
if (karmaLost < Config.KARMA_LOST_BASE) karmaLost = Config.KARMA_LOST_BASE;
if (karmaLost > getKarma()) karmaLost = getKarma();
return karmaLost;
}
public void updatePvPStatus()
{
if (isInsideZone(ZONE_PVP)) return;
setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_NORMAL_TIME);
if (getPvpFlag() == 0)
startPvPFlag();
}
public void updatePvPStatus(L2Character target)
{
L2PcInstance player_target = null;
if (target instanceof L2PcInstance)
player_target = (L2PcInstance)target;
else if (target instanceof L2Summon)
player_target = ((L2Summon) target).getOwner();
if (player_target == null)
return;
if ((isInDuel() && player_target.getDuelId() == getDuelId())) return;
if ((!isInsideZone(ZONE_PVP) || !player_target.isInsideZone(ZONE_PVP)) && player_target.getKarma() == 0)
{
if (checkIfPvP(player_target))
setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_PVP_TIME);
else
setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_NORMAL_TIME);
if (getPvpFlag() == 0)
startPvPFlag();
}
}
/**
* Restore the specified % of experience this L2PcInstance has
* lost and sends a Server->Client StatusUpdate packet.
*/
public void restoreExp(double restorePercent)
{
if (getExpBeforeDeath() > 0)
{
// Restore the specified % of lost experience.
getStat().addExp((int)Math.round((getExpBeforeDeath() - getExp()) * restorePercent / 100));
setExpBeforeDeath(0);
}
}
/**
* Reduce the Experience (and level if necessary) of the L2PcInstance in function of the calculated Death Penalty.
*
* Actions :
* Calculate the Experience loss
* Set the value of _expBeforeDeath
* Set the new Experience value of the L2PcInstance and Decrease its level if necessary
* Send a Server->Client StatusUpdate packet with its new Experience
*
*/
public void deathPenalty(boolean atwar)
{
// TODO Need Correct Penalty
// Get the level of the L2PcInstance
final int lvl = getLevel();
//The death steal you some Exp
double percentLost = 7.0;
if (getLevel() >= 76)
percentLost = 2.0;
else if (getLevel() >= 40)
percentLost = 4.0;
if (getKarma() > 0)
percentLost *= Config.RATE_KARMA_EXP_LOST;
if (isFestivalParticipant() || atwar || isInsideZone(ZONE_SIEGE))
percentLost /= 4.0;
// Calculate the Experience loss
long lostExp = 0;
if (!atEvent)
if (lvl < Experience.MAX_LEVEL)
lostExp = Math.round((getStat().getExpForLevel(lvl+1) - getStat().getExpForLevel(lvl)) * percentLost /100);
else
lostExp = Math.round((getStat().getExpForLevel(Experience.MAX_LEVEL) - getStat().getExpForLevel(Experience.MAX_LEVEL - 1)) * percentLost /100);
// Get the Experience before applying penalty
setExpBeforeDeath(getExp());
if(getCharmOfCourage())
{
if (getSiegeState() > 0 && isInsideZone(ZONE_SIEGE))
lostExp = 0;
}
setCharmOfCourage(false);
if (Config.DEBUG)
_log.fine(getName() + " died and lost " + lostExp + " experience.");
// Set the new Experience value of the L2PcInstance
getStat().addExp(-lostExp);
}
/**
* @param b
*/
public void setPartyMatchingAutomaticRegistration(boolean b)
{
_partyMatchingAutomaticRegistration = b;
}
/**
* @param b
*/
public void setPartyMatchingShowLevel(boolean b)
{
_partyMatchingShowLevel = b;
}
/**
* @param b
*/
public void setPartyMatchingShowClass(boolean b)
{
_partyMatchingShowClass = b;
}
/**
* @param memo
*/
public void setPartyMatchingMemo(String memo)
{
_partyMatchingMemo = memo;
}
public boolean isPartyMatchingAutomaticRegistration()
{
return _partyMatchingAutomaticRegistration;
}
public String getPartyMatchingMemo()
{
return _partyMatchingMemo;
}
public boolean isPartyMatchingShowClass()
{
return _partyMatchingShowClass;
}
public boolean isPartyMatchingShowLevel()
{
return _partyMatchingShowLevel;
}
/**
* Manage the increase level task of a L2PcInstance (Max MP, Max MP, Recommandation, Expertise and beginner skills...).
*
* Actions :
* Send a Server->Client System Message to the L2PcInstance : YOU_INCREASED_YOUR_LEVEL
* Send a Server->Client packet StatusUpdate to the L2PcInstance with new LEVEL, MAX_HP and MAX_MP
* Set the current HP and MP of the L2PcInstance, Launch/Stop a HP/MP/CP Regeneration Task and send StatusUpdate packet to all other L2PcInstance to inform (exclusive broadcast)
* Recalculate the party level
* Recalculate the number of Recommandation that the L2PcInstance can give
* Give Expertise skill of this level and remove beginner Lucky skill
*
*/
public void increaseLevel()
{
// Set the current HP and MP of the L2Character, Launch/Stop a HP/MP/CP Regeneration Task and send StatusUpdate packet to all other L2PcInstance to inform (exclusive broadcast)
setCurrentHpMp(getMaxHp(),getMaxMp());
setCurrentCp(getMaxCp());
}
/**
* Stop the HP/MP/CP Regeneration task.
*
* Actions :
* Set the RegenActive flag to False
* Stop the HP/MP/CP Regeneration task
*
*/
public void stopAllTimers()
{
stopHpMpRegeneration();
stopWarnUserTakeBreak();
stopWaterTask();
stopRentPet();
stopPvpRegTask();
stopJailTask(true);
}
/**
* Return the L2Summon of the L2PcInstance or null.
*/
@Override
public L2Summon getPet()
{
return _summon;
}
/**
* Set the L2Summon of the L2PcInstance.
*/
public void setPet(L2Summon summon)
{
_summon = summon;
}
/**
* Return the L2Summon of the L2PcInstance or null.
*/
public L2TamedBeastInstance getTrainedBeast()
{
return _tamedBeast;
}
/**
* Set the L2Summon of the L2PcInstance.
*/
public void setTrainedBeast(L2TamedBeastInstance tamedBeast)
{
_tamedBeast = tamedBeast;
}
/**
* Return the L2PcInstance requester of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).
*/
public L2Request getRequest()
{
return _request;
}
/**
* Set the L2PcInstance requester of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).
*/
public synchronized void setActiveRequester(L2PcInstance requester)
{
_activeRequester = requester;
}
/**
* Return the L2PcInstance requester of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).
*/
public L2PcInstance getActiveRequester()
{
return _activeRequester;
}
/**
* Return True if a transaction is in progress.
*/
public boolean isProcessingRequest()
{
return _activeRequester != null || _requestExpireTime > GameTimeController.getGameTicks();
}
/**
* Return True if a transaction is in progress.
*/
public boolean isProcessingTransaction() { return _activeRequester != null || _activeTradeList != null || _requestExpireTime > GameTimeController.getGameTicks(); }
/**
* Select the Warehouse to be used in next activity.
*/
public void onTransactionRequest(L2PcInstance partner)
{
_requestExpireTime = GameTimeController.getGameTicks() + REQUEST_TIMEOUT * GameTimeController.TICKS_PER_SECOND;
partner.setActiveRequester(this);
}
/**
* Return true if last request is expired.
* @return
*/
public boolean isRequestExpired()
{
return !(_requestExpireTime > GameTimeController.getGameTicks());
}
/**
* Select the Warehouse to be used in next activity.
*/
public void onTransactionResponse()
{
_requestExpireTime = 0;
}
/**
* Select the Warehouse to be used in next activity.
*/
public void setActiveWarehouse(ItemContainer warehouse)
{
_activeWarehouse = warehouse;
}
/**
* Return active Warehouse.
*/
public ItemContainer getActiveWarehouse()
{
return _activeWarehouse;
}
/**
* Select the TradeList to be used in next activity.
*/
public void setActiveTradeList(TradeList tradeList)
{
_activeTradeList = tradeList;
}
/**
* Return active TradeList.
*/
public TradeList getActiveTradeList()
{
return _activeTradeList;
}
public void onTradeStart(L2PcInstance partner)
{
_activeTradeList = new TradeList(this);
_activeTradeList.setPartner(partner);
SystemMessage msg = new SystemMessage(SystemMessageId.BEGIN_TRADE_WITH_S1);
msg.addString(partner.getName());
sendPacket(msg);
sendPacket(new TradeStart(this));
}
public void onTradeConfirm(L2PcInstance partner)
{
SystemMessage msg = new SystemMessage(SystemMessageId.S1_CONFIRMED_TRADE);
msg.addString(partner.getName());
sendPacket(msg);
}
public void onTradeCancel(L2PcInstance partner)
{
if (_activeTradeList == null)
return;
_activeTradeList.lock();
_activeTradeList = null;
sendPacket(new SendTradeDone(0));
SystemMessage msg = new SystemMessage(SystemMessageId.S1_CANCELED_TRADE);
msg.addString(partner.getName());
sendPacket(msg);
}
public void onTradeFinish(boolean successfull)
{
_activeTradeList = null;
sendPacket(new SendTradeDone(1));
if (successfull)
sendPacket(new SystemMessage(SystemMessageId.TRADE_SUCCESSFUL));
}
public void startTrade(L2PcInstance partner)
{
onTradeStart(partner);
partner.onTradeStart(this);
}
public void cancelActiveTrade()
{
if (_activeTradeList == null)
return;
L2PcInstance partner = _activeTradeList.getPartner();
if (partner != null) partner.onTradeCancel(this);
onTradeCancel(this);
}
/**
* Return the _createList object of the L2PcInstance.
*/
public L2ManufactureList getCreateList()
{
return _createList;
}
/**
* Set the _createList object of the L2PcInstance.
*/
public void setCreateList(L2ManufactureList x)
{
_createList = x;
}
/**
* Return the _buyList object of the L2PcInstance.
*/
public TradeList getSellList()
{
if (_sellList == null) _sellList = new TradeList(this);
return _sellList;
}
/**
* Return the _buyList object of the L2PcInstance.
*/
public TradeList getBuyList()
{
if (_buyList == null) _buyList = new TradeList(this);
return _buyList;
}
/**
* Set the Private Store type of the L2PcInstance.
*
* Values :
* 0 : STORE_PRIVATE_NONE
* 1 : STORE_PRIVATE_SELL
* 2 : sellmanage
* 3 : STORE_PRIVATE_BUY
* 4 : buymanage
* 5 : STORE_PRIVATE_MANUFACTURE
*
*/
public void setPrivateStoreType(int type)
{
_privatestore = type;
}
/**
* Return the Private Store type of the L2PcInstance.
*
* Values :
* 0 : STORE_PRIVATE_NONE
* 1 : STORE_PRIVATE_SELL
* 2 : sellmanage
* 3 : STORE_PRIVATE_BUY
* 4 : buymanage
* 5 : STORE_PRIVATE_MANUFACTURE
*
*/
public int getPrivateStoreType()
{
return _privatestore;
}
/**
* Set the _skillLearningClassId object of the L2PcInstance.
*/
public void setSkillLearningClassId(ClassId classId)
{
_skillLearningClassId = classId;
}
/**
* Return the _skillLearningClassId object of the L2PcInstance.
*/
public ClassId getSkillLearningClassId()
{
return _skillLearningClassId;
}
/**
* Set the _clan object, _clanId, _clanLeader Flag and title of the L2PcInstance.
*/
public void setClan(L2Clan clan)
{
_clan = clan;
setTitle("");
if (clan == null)
{
_clanId = 0;
_clanPrivileges = 0;
_pledgeType = 0;
_powerGrade = 0;
_lvlJoinedAcademy = 0;
_apprentice = 0;
_sponsor = 0;
return;
}
if (!clan.isMember(getName()))
{
// char has been kicked from clan
setClan(null);
return;
}
_clanId = clan.getClanId();
}
/**
* Return the _clan object of the L2PcInstance.
*/
public L2Clan getClan()
{
return _clan;
}
/**
* Return True if the L2PcInstance is the leader of its clan.
*/
public boolean isClanLeader()
{
if (getClan() == null)
{
return false;
}
else
{
return getObjectId() == getClan().getLeaderId();
}
}
/**
* Reduce the number of arrows owned by the L2PcInstance and send it Server->Client Packet InventoryUpdate or ItemList (to unequip if the last arrow was consummed).
*/
@Override
protected void reduceArrowCount()
{
L2ItemInstance arrows = getInventory().destroyItem("Consume", getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND), 1, this, null);
if (Config.DEBUG) _log.fine("arrow count:" + (arrows==null? 0 : arrows.getCount()));
if (arrows == null || arrows.getCount() == 0)
{
getInventory().unEquipItemInSlot(Inventory.PAPERDOLL_LHAND);
_arrowItem = null;
if (Config.DEBUG) _log.fine("removed arrows count");
sendPacket(new ItemList(this,false));
}
else
{
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(arrows);
sendPacket(iu);
}
else sendPacket(new ItemList(this, false));
}
}
/**
* Equip arrows needed in left hand and send a Server->Client packet ItemList to the L2PcINstance then return True.
*/
@Override
protected boolean checkAndEquipArrows()
{
// Check if nothing is equiped in left hand
if (getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND) == null)
{
// Get the L2ItemInstance of the arrows needed for this bow
_arrowItem = getInventory().findArrowForBow(getActiveWeaponItem());
if (_arrowItem != null)
{
// Equip arrows needed in left hand
getInventory().setPaperdollItem(Inventory.PAPERDOLL_LHAND, _arrowItem);
// Send a Server->Client packet ItemList to this L2PcINstance to update left hand equipement
ItemList il = new ItemList(this, false);
sendPacket(il);
}
}
else
{
// Get the L2ItemInstance of arrows equiped in left hand
_arrowItem = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
}
return _arrowItem != null;
}
/**
* Disarm the player's weapon and shield.
*/
public boolean disarmWeapons()
{
// Don't allow disarming a cursed weapon
if (isCursedWeaponEquipped()) return false;
// Unequip the weapon
L2ItemInstance wpn = getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
if (wpn == null) wpn = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LRHAND);
if (wpn != null)
{
if (wpn.isWear())
return false;
// Remove augementation bonus on unequip
if (wpn.isAugmented())
{
wpn.getAugmentation().removeBonus(this);
}
L2ItemInstance[] unequiped = getInventory().unEquipItemInBodySlotAndRecord(wpn.getItem().getBodyPart());
InventoryUpdate iu = new InventoryUpdate();
for (int i = 0; i < unequiped.length; i++)
iu.addModifiedItem(unequiped[i]);
sendPacket(iu);
abortAttack();
broadcastUserInfo();
// this can be 0 if the user pressed the right mousebutton twice very fast
if (unequiped.length > 0)
{
SystemMessage sm = null;
if (unequiped[0].getEnchantLevel() > 0)
{
sm = new SystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
sm.addNumber(unequiped[0].getEnchantLevel());
sm.addItemName(unequiped[0].getItemId());
}
else
{
sm = new SystemMessage(SystemMessageId.S1_DISARMED);
sm.addItemName(unequiped[0].getItemId());
}
sendPacket(sm);
}
}
// Unequip the shield
L2ItemInstance sld = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
if (sld != null)
{
if (sld.isWear())
return false;
L2ItemInstance[] unequiped = getInventory().unEquipItemInBodySlotAndRecord(sld.getItem().getBodyPart());
InventoryUpdate iu = new InventoryUpdate();
for (int i = 0; i < unequiped.length; i++)
iu.addModifiedItem(unequiped[i]);
sendPacket(iu);
abortAttack();
broadcastUserInfo();
// this can be 0 if the user pressed the right mousebutton twice very fast
if (unequiped.length > 0)
{
SystemMessage sm = null;
if (unequiped[0].getEnchantLevel() > 0)
{
sm = new SystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
sm.addNumber(unequiped[0].getEnchantLevel());
sm.addItemName(unequiped[0].getItemId());
}
else
{
sm = new SystemMessage(SystemMessageId.S1_DISARMED);
sm.addItemName(unequiped[0].getItemId());
}
sendPacket(sm);
}
}
return true;
}
/**
* Return True if the L2PcInstance use a dual weapon.
*/
@Override
public boolean isUsingDualWeapon()
{
L2Weapon weaponItem = getActiveWeaponItem();
if (weaponItem == null) return false;
if (weaponItem.getItemType() == L2WeaponType.DUAL)
return true;
else if (weaponItem.getItemType() == L2WeaponType.DUALFIST)
return true;
else if (weaponItem.getItemId() == 248) // orc fighter fists
return true;
else if (weaponItem.getItemId() == 252) // orc mage fists
return true;
else
return false;
}
public void setUptime(long time)
{
_uptime = time;
}
public long getUptime()
{
return System.currentTimeMillis()-_uptime;
}
/**
* Return True if the L2PcInstance is invulnerable.
*/
@Override
public boolean isInvul()
{
return _isInvul || _isTeleporting || _protectEndTime > GameTimeController.getGameTicks();
}
/**
* Return True if the L2PcInstance has a Party in progress.
*/
@Override
public boolean isInParty()
{
return _party != null;
}
/**
* Set the _party object of the L2PcInstance (without joining it).
*/
public void setParty(L2Party party)
{
_party = party;
}
/**
* Set the _party object of the L2PcInstance AND join it.
*/
public void joinParty(L2Party party)
{
if (party != null)
{
// First set the party otherwise this wouldn't be considered
// as in a party into the L2Character.updateEffectIcons() call.
_party = party;
party.addPartyMember(this);
}
}
/**
* Manage the Leave Party task of the L2PcInstance.
*/
public void leaveParty()
{
if (isInParty())
{
_party.removePartyMember(this);
_party = null;
}
}
/**
* Return the _party object of the L2PcInstance.
*/
@Override
public L2Party getParty()
{
return _party;
}
/**
* Set the _isGm Flag of the L2PcInstance.
*/
public void setIsGM(boolean status)
{
_isGm = status;
}
/**
* Return True if the L2PcInstance is a GM.
*/
public boolean isGM()
{
return _isGm;
}
/**
* Manage a cancel cast task for the L2PcInstance.
*
* Actions :
* Set the Intention of the AI to AI_INTENTION_IDLE
* Enable all skills (set _allSkillsDisabled to False)
* Send a Server->Client Packet MagicSkillCanceld to the L2PcInstance and all L2PcInstance in the _KnownPlayers of the L2Character (broadcast)
*
*/
public void cancelCastMagic()
{
// Set the Intention of the AI to AI_INTENTION_IDLE
getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
// Enable all skills (set _allSkillsDisabled to False)
enableAllSkills();
// Send a Server->Client Packet MagicSkillCanceld to the L2PcInstance and all L2PcInstance in the _KnownPlayers of the L2Character (broadcast)
MagicSkillCanceld msc = new MagicSkillCanceld(getObjectId());
// Broadcast the packet to self and known players.
Broadcast.toSelfAndKnownPlayersInRadius(this, msc, 810000/*900*/);
}
/**
* Set the _accessLevel of the L2PcInstance.
*/
public void setAccessLevel(int level)
{
_accessLevel = level;
if (_accessLevel > 0 || Config.EVERYBODY_HAS_ADMIN_RIGHTS)
setIsGM(true);
}
public void setAccountAccesslevel(int level)
{
LoginServerThread.getInstance().sendAccessLevel(getAccountName(),level);
}
/**
* Return the _accessLevel of the L2PcInstance.
*/
public int getAccessLevel()
{
if (Config.EVERYBODY_HAS_ADMIN_RIGHTS && _accessLevel <= 200)
return 200;
return _accessLevel;
}
@Override
public double getLevelMod()
{
return (100.0 - 11 + getLevel()) / 100.0;
}
/**
* Update Stats of the L2PcInstance client side by sending Server->Client packet UserInfo/StatusUpdate to this L2PcInstance and CharInfo/StatusUpdate to all L2PcInstance in its _KnownPlayers (broadcast).
*/
public void updateAndBroadcastStatus(int broadcastType)
{
refreshOverloaded();
refreshExpertisePenalty();
// Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers (broadcast)
if (broadcastType == 1) this.sendPacket(new UserInfo(this));
if (broadcastType == 2) broadcastUserInfo();
}
/**
* Send a Server->Client StatusUpdate packet with Karma and PvP Flag to the L2PcInstance and all L2PcInstance to inform (broadcast).
*/
public void setKarmaFlag(int flag)
{
sendPacket(new UserInfo(this));
for (L2PcInstance player : getKnownList().getKnownPlayers().values()) {
player.sendPacket(new RelationChanged(this, getRelation(player), isAutoAttackable(player)));
}
}
/**
* Send a Server->Client StatusUpdate packet with Karma to the L2PcInstance and all L2PcInstance to inform (broadcast).
*/
public void broadcastKarma()
{
sendPacket(new UserInfo(this));
for (L2PcInstance player : getKnownList().getKnownPlayers().values()) {
player.sendPacket(new RelationChanged(this, getRelation(player), isAutoAttackable(player)));
}
}
/**
* Set the online Flag to True or False and update the characters table of the database with online status and lastAccess (called when login and logout).
*/
public void setOnlineStatus(boolean isOnline)
{
if (_isOnline != isOnline)
_isOnline = isOnline;
// Update the characters table of the database with online status and lastAccess (called when login and logout)
updateOnlineStatus();
}
public void setIsIn7sDungeon(boolean isIn7sDungeon)
{
if (_isIn7sDungeon != isIn7sDungeon)
_isIn7sDungeon = isIn7sDungeon;
updateIsIn7sDungeonStatus();
}
/**
* Update the characters table of the database with online status and lastAccess of this L2PcInstance (called when login and logout).
*/
public void updateOnlineStatus()
{
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("UPDATE characters SET online=?, lastAccess=? WHERE obj_id=?");
statement.setInt(1, isOnline());
statement.setLong(2, System.currentTimeMillis());
statement.setInt(3, getObjectId());
statement.execute();
statement.close();
}
catch (Exception e)
{
_log.warning("could not set char online status:"+e);
}
finally
{
try { con.close(); } catch (Exception e) {}
}
}
public void updateIsIn7sDungeonStatus()
{
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("UPDATE characters SET isIn7sDungeon=?, lastAccess=? WHERE obj_id=?");
statement.setInt(1, isIn7sDungeon() ? 1 : 0);
statement.setLong(2, System.currentTimeMillis());
statement.setInt(3, getObjectId());
statement.execute();
statement.close();
}
catch (Exception e)
{
_log.warning("could not set char isIn7sDungeon status:"+e);
}
finally
{
try { con.close(); } catch (Exception e) {}
}
}
/**
* Create a new player in the characters table of the database.
*/
private boolean createDb()
{
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement;
statement = con.prepareStatement(
"INSERT INTO characters " +
"(account_name,obj_Id,char_name,level,maxHp,curHp,maxCp,curCp,maxMp,curMp," +
"acc,crit,evasion,mAtk,mDef,mSpd,pAtk,pDef,pSpd,runSpd,walkSpd," +
"str,con,dex,_int,men,wit,face,hairStyle,hairColor,sex," +
"movement_multiplier,attack_speed_multiplier,colRad,colHeight," +
"exp,sp,karma,pvpkills,pkkills,clanid,maxload,race,classid,deletetime," +
"cancraft,title,accesslevel,online,isin7sdungeon,clan_privs,wantspeace," +
"base_class,newbie,nobless,power_grade,last_recom_date) " +
"values (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)");
statement.setString(1, _accountName);
statement.setInt(2, getObjectId());
statement.setString(3, getName());
statement.setInt(4, getLevel());
statement.setInt(5, getMaxHp());
statement.setDouble(6, getCurrentHp());
statement.setInt(7, getMaxCp());
statement.setDouble(8, getCurrentCp());
statement.setInt(9, getMaxMp());
statement.setDouble(10, getCurrentMp());
statement.setInt(11, getAccuracy());
statement.setInt(12, getCriticalHit(null, null));
statement.setInt(13, getEvasionRate(null));
statement.setInt(14, getMAtk(null, null));
statement.setInt(15, getMDef(null, null));
statement.setInt(16, getMAtkSpd());
statement.setInt(17, getPAtk(null));
statement.setInt(18, getPDef(null));
statement.setInt(19, getPAtkSpd());
statement.setInt(20, getRunSpeed());
statement.setInt(21, getWalkSpeed());
statement.setInt(22, getSTR());
statement.setInt(23, getCON());
statement.setInt(24, getDEX());
statement.setInt(25, getINT());
statement.setInt(26, getMEN());
statement.setInt(27, getWIT());
statement.setInt(28, getAppearance().getFace());
statement.setInt(29, getAppearance().getHairStyle());
statement.setInt(30, getAppearance().getHairColor());
statement.setInt(31, getAppearance().getSex()? 1 : 0);
statement.setDouble(32, 1/*getMovementMultiplier()*/);
statement.setDouble(33, 1/*getAttackSpeedMultiplier()*/);
statement.setDouble(34, getTemplate().collisionRadius/*getCollisionRadius()*/);
statement.setDouble(35, getTemplate().collisionHeight/*getCollisionHeight()*/);
statement.setLong(36, getExp());
statement.setInt(37, getSp());
statement.setInt(38, getKarma());
statement.setInt(39, getPvpKills());
statement.setInt(40, getPkKills());
statement.setInt(41, getClanId());
statement.setInt(42, getMaxLoad());
statement.setInt(43, getRace().ordinal());
statement.setInt(44, getClassId().getId());
statement.setLong(45, getDeleteTimer());
statement.setInt(46, hasDwarvenCraft() ? 1 : 0);
statement.setString(47, getTitle());
statement.setInt(48, getAccessLevel());
statement.setInt(49, isOnline());
statement.setInt(50, isIn7sDungeon() ? 1 : 0);
statement.setInt(51, getClanPrivileges());
statement.setInt(52, getWantsPeace());
statement.setInt(53, getBaseClass());
statement.setInt(54, isNewbie() ? 1 : 0);
statement.setInt(55, isNoble() ? 1 :0);
statement.setLong(56, 0);
statement.setLong(57,System.currentTimeMillis());
statement.executeUpdate();
statement.close();
}
catch (Exception e)
{
_log.severe("Could not insert char data: " + e);
return false;
}
finally
{
try { con.close(); } catch (Exception e) {}
}
return true;
}
/**
* Retrieve a L2PcInstance from the characters table of the database and add it in _allObjects of the L2world.
*
* Actions :
* Retrieve the L2PcInstance from the characters table of the database
* Add the L2PcInstance object in _allObjects
* Set the x,y,z position of the L2PcInstance and make it invisible
* Update the overloaded status of the L2PcInstance
*
* @param objectId Identifier of the object to initialized
*
* @return The L2PcInstance loaded from the database
*
*/
private static L2PcInstance restore(int objectId)
{
L2PcInstance player = null;
java.sql.Connection con = null;
try
{
// Retrieve the L2PcInstance from the characters table of the database
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement(RESTORE_CHARACTER);
statement.setInt(1, objectId);
ResultSet rset = statement.executeQuery();
double currentCp = 0;
double currentHp = 0;
double currentMp = 0;
while (rset.next())
{
final int activeClassId = rset.getInt("classid");
final boolean female = rset.getInt("sex")!=0;
final L2PcTemplate template = CharTemplateTable.getInstance().getTemplate(activeClassId);
PcAppearance app = new PcAppearance(rset.getByte("face"), rset.getByte("hairColor"), rset.getByte("hairStyle"), female);
player = new L2PcInstance(objectId, template, rset.getString("account_name"), app);
player.setName(rset.getString("char_name"));
player._lastAccess = rset.getLong("lastAccess");
player.getStat().setExp(rset.getLong("exp"));
player.setExpBeforeDeath(rset.getLong("expBeforeDeath"));
player.getStat().setLevel(rset.getByte("level"));
player.getStat().setSp(rset.getInt("sp"));
player.setWantsPeace(rset.getInt("wantspeace"));
player.setHeading(rset.getInt("heading"));
player.setKarma(rset.getInt("karma"));
player.setPvpKills(rset.getInt("pvpkills"));
player.setPkKills(rset.getInt("pkkills"));
player.setOnlineTime(rset.getLong("onlinetime"));
player.setNewbie(rset.getInt("newbie")==1);
player.setNoble(rset.getInt("nobless")==1);
player.setHero(rset.getInt("hero") == 1);
player.setClanJoinExpiryTime(rset.getLong("clan_join_expiry_time"));
if (player.getClanJoinExpiryTime() < System.currentTimeMillis())
{
player.setClanJoinExpiryTime(0);
}
player.setClanCreateExpiryTime(rset.getLong("clan_create_expiry_time"));
if (player.getClanCreateExpiryTime() < System.currentTimeMillis())
{
player.setClanCreateExpiryTime(0);
}
int clanId = rset.getInt("clanid");
player.setPowerGrade((int)rset.getLong("power_grade"));
player.setPledgeType(rset.getInt("subpledge"));
player.setLastRecomUpdate(rset.getLong("last_recom_date"));
//player.setApprentice(rset.getInt("apprentice"));
if (clanId > 0)
{
player.setClan(ClanTable.getInstance().getClan(clanId));
}
if (player.getClan() != null)
{
if (player.getClan().getLeaderId() != player.getObjectId())
{
if (player.getPowerGrade() == 0)
{
player.setPowerGrade(5);
}
player.setClanPrivileges(player.getClan().getRankPrivs(player.getPowerGrade()));
}
else
{
player.setClanPrivileges(L2Clan.CP_ALL);
player.setPowerGrade(1);
}
}
else
{
player.setClanPrivileges(L2Clan.CP_NOTHING);
}
player.setDeleteTimer(rset.getLong("deletetime"));
player.setTitle(rset.getString("title"));
player.setAccessLevel(rset.getInt("accesslevel"));
player.setFistsWeaponItem(player.findFistsWeaponItem(activeClassId));
player.setUptime(System.currentTimeMillis());
currentHp = rset.getDouble("curHp");
player.setCurrentHp(rset.getDouble("curHp"));
currentCp = rset.getDouble("curCp");
player.setCurrentCp(rset.getDouble("curCp"));
currentMp = rset.getDouble("curMp");
player.setCurrentMp(rset.getDouble("curMp"));
//Check recs
player.checkRecom(rset.getInt("rec_have"),rset.getInt("rec_left"));
player._classIndex = 0;
try { player.setBaseClass(rset.getInt("base_class")); }
catch (Exception e) { player.setBaseClass(activeClassId); }
// Restore Subclass Data (cannot be done earlier in function)
if (restoreSubClassData(player))
{
if (activeClassId != player.getBaseClass())
{
for (SubClass subClass : player.getSubClasses().values())
if (subClass.getClassId() == activeClassId)
player._classIndex = subClass.getClassIndex();
}
}
if (player.getClassIndex() == 0 && activeClassId != player.getBaseClass())
{
// Subclass in use but doesn't exist in DB -
// a possible restart-while-modifysubclass cheat has been attempted.
// Switching to use base class
player.setClassId(player.getBaseClass());
_log.warning("Player "+player.getName()+" reverted to base class. Possibly has tried a relogin exploit while subclassing.");
}
else player._activeClass = activeClassId;
player.setApprentice(rset.getInt("apprentice"));
player.setSponsor(rset.getInt("sponsor"));
player.setLvlJoinedAcademy(rset.getInt("lvl_joined_academy"));
player.setIsIn7sDungeon((rset.getInt("isin7sdungeon")==1)? true : false);
player.setInJail((rset.getInt("in_jail")==1)? true : false);
if (player.isInJail())
player.setJailTimer(rset.getLong("jail_timer"));
else
player.setJailTimer(0);
CursedWeaponsManager.getInstance().checkPlayer(player);
player.setAllianceWithVarkaKetra(rset.getInt("varka_ketra_ally"));
player.setDeathPenaltyBuffLevel(rset.getInt("death_penalty_level"));
// Add the L2PcInstance object in _allObjects
//L2World.getInstance().storeObject(player);
// Set the x,y,z position of the L2PcInstance and make it invisible
player.setXYZInvisible(rset.getInt("x"), rset.getInt("y"), rset.getInt("z"));
// Retrieve the name and ID of the other characters assigned to this account.
PreparedStatement stmt = con.prepareStatement("SELECT obj_Id, char_name FROM characters WHERE account_name=? AND obj_Id<>?");
stmt.setString(1, player._accountName);
stmt.setInt(2, objectId);
ResultSet chars = stmt.executeQuery();
while (chars.next())
{
Integer charId = chars.getInt("obj_Id");
String charName = chars.getString("char_name");
player._chars.put(charId, charName);
}
chars.close();
stmt.close();
break;
}
rset.close();
statement.close();
// Retrieve from the database all secondary data of this L2PcInstance
// and reward expertise/lucky skills if necessary.
// Note that Clan, Noblesse and Hero skills are given separately and not here.
player.restoreCharData();
player.rewardSkills();
// Restore current Cp, HP and MP values
player.setCurrentCp(currentCp);
player.setCurrentHp(currentHp);
player.setCurrentMp(currentMp);
// Restore pet if exists in the world
player.setPet(L2World.getInstance().getPet(player.getObjectId()));
if(player.getPet() != null) player.getPet().setOwner(player);
// Update the overloaded status of the L2PcInstance
player.refreshOverloaded();
}
catch (Exception e)
{
_log.severe("Could not restore char data: " + e);
}
finally
{
try { con.close(); } catch (Exception e) {}
}
return player;
}
/**
* @return
*/
public Forum getMail()
{
if (_forumMail == null)
{
setMail(ForumsBBSManager.getInstance().getForumByName("MailRoot").getChildByName(getName()));
if (_forumMail == null)
{
ForumsBBSManager.getInstance().createNewForum(getName(),ForumsBBSManager.getInstance().getForumByName("MailRoot"),Forum.MAIL,Forum.OWNERONLY,getObjectId());
setMail(ForumsBBSManager.getInstance().getForumByName("MailRoot").getChildByName(getName()));
}
}
return _forumMail;
}
/**
* @param forum
*/
public void setMail(Forum forum)
{
_forumMail = forum;
}
/**
* @return
*/
public Forum getMemo()
{
if (_forumMemo == null)
{
setMemo(ForumsBBSManager.getInstance().getForumByName("MemoRoot").getChildByName(_accountName));
if (_forumMemo == null)
{
ForumsBBSManager.getInstance().createNewForum(_accountName,ForumsBBSManager.getInstance().getForumByName("MemoRoot"),Forum.MEMO,Forum.OWNERONLY,getObjectId());
setMemo(ForumsBBSManager.getInstance().getForumByName("MemoRoot").getChildByName(_accountName));
}
}
return _forumMemo;
}
/**
* @param forum
*/
public void setMemo(Forum forum)
{
_forumMemo = forum;
}
/**
* Restores sub-class data for the L2PcInstance, used to check the current
* class index for the character.
*/
private static boolean restoreSubClassData(L2PcInstance player)
{
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement(RESTORE_CHAR_SUBCLASSES);
statement.setInt(1, player.getObjectId());
ResultSet rset = statement.executeQuery();
while (rset.next())
{
SubClass subClass = new SubClass();
subClass.setClassId(rset.getInt("class_id"));
subClass.setLevel(rset.getByte("level"));
subClass.setExp(rset.getLong("exp"));
subClass.setSp(rset.getInt("sp"));
subClass.setClassIndex(rset.getInt("class_index"));
// Enforce the correct indexing of _subClasses against their class indexes.
player.getSubClasses().put(subClass.getClassIndex(), subClass);
}
statement.close();
}
catch (Exception e) {
_log.warning("Could not restore classes for " + player.getName() + ": " + e);
e.printStackTrace();
}
finally {
try { con.close(); } catch (Exception e) {}
}
return true;
}
/**
* Restores secondary data for the L2PcInstance, based on the current class index.
*/
private void restoreCharData()
{
// Retrieve from the database all skills of this L2PcInstance and add them to _skills.
restoreSkills();
// Retrieve from the database all macroses of this L2PcInstance and add them to _macroses.
_macroses.restore();
// Retrieve from the database all shortCuts of this L2PcInstance and add them to _shortCuts.
_shortCuts.restore();
// Retrieve from the database all henna of this L2PcInstance and add them to _henna.
restoreHenna();
// Retrieve from the database all recom data of this L2PcInstance and add to _recomChars.
if (Config.ALT_RECOMMEND) restoreRecom();
// Retrieve from the database the recipe book of this L2PcInstance.
if (!isSubClassActive())
restoreRecipeBook();
}
/**
* Store recipe book data for this L2PcInstance, if not on an active sub-class.
*/
private void storeRecipeBook()
{
// If the player is on a sub-class don't even attempt to store a recipe book.
if (isSubClassActive())
return;
if (getCommonRecipeBook().length == 0 && getDwarvenRecipeBook().length == 0)
return;
java.sql.Connection con = null;
try {
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("DELETE FROM character_recipebook WHERE char_id=?");
statement.setInt(1, getObjectId());
statement.execute();
statement.close();
L2RecipeList[] recipes = getCommonRecipeBook();
for (int count = 0; count < recipes.length; count++)
{
statement = con.prepareStatement("INSERT INTO character_recipebook (char_id, id, type) values(?,?,0)");
statement.setInt(1, getObjectId());
statement.setInt(2, recipes[count].getId());
statement.execute();
statement.close();
}
recipes = getDwarvenRecipeBook();
for (int count = 0; count < recipes.length; count++)
{
statement = con.prepareStatement("INSERT INTO character_recipebook (char_id, id, type) values(?,?,1)");
statement.setInt(1, getObjectId());
statement.setInt(2, recipes[count].getId());
statement.execute();
statement.close();
}
}
catch (Exception e) {
_log.warning("Could not store recipe book data: " + e);
}
finally {
try { con.close(); } catch (Exception e) {}
}
}
/**
* Restore recipe book data for this L2PcInstance.
*/
private void restoreRecipeBook()
{
java.sql.Connection con = null;
try {
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("SELECT id, type FROM character_recipebook WHERE char_id=?");
statement.setInt(1, getObjectId());
ResultSet rset = statement.executeQuery();
L2RecipeList recipe;
while (rset.next()) {
recipe = RecipeController.getInstance().getRecipeList(rset.getInt("id") - 1);
if (rset.getInt("type") == 1)
registerDwarvenRecipeList(recipe);
else
registerCommonRecipeList(recipe);
}
rset.close();
statement.close();
}
catch (Exception e) {
_log.warning("Could not restore recipe book data:" + e);
}
finally {
try { con.close(); } catch (Exception e) {}
}
}
/**
* Update L2PcInstance stats in the characters table of the database.
*/
public synchronized void store()
{
//update client coords, if these look like true
if (isInsideRadius(getClientX(), getClientY(), 1000, true))
setXYZ(getClientX(), getClientY(), getClientZ());
storeCharBase();
storeCharSub();
storeEffect();
storeRecipeBook();
}
private void storeCharBase()
{
java.sql.Connection con = null;
try
{
// Get the exp, level, and sp of base class to store in base table
int currentClassIndex = getClassIndex();
_classIndex = 0;
long exp = getStat().getExp();
int level = getStat().getLevel();
int sp = getStat().getSp();
_classIndex = currentClassIndex;
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement;
// Update base class
statement = con.prepareStatement(UPDATE_CHARACTER);
statement.setInt(1, level);
statement.setInt(2, getMaxHp());
statement.setDouble(3, getCurrentHp());
statement.setInt(4, getMaxCp());
statement.setDouble(5, getCurrentCp());
statement.setInt(6, getMaxMp());
statement.setDouble(7, getCurrentMp());
statement.setInt(8, getSTR());
statement.setInt(9, getCON());
statement.setInt(10, getDEX());
statement.setInt(11, getINT());
statement.setInt(12, getMEN());
statement.setInt(13, getWIT());
statement.setInt(14, getAppearance().getFace());
statement.setInt(15, getAppearance().getHairStyle());
statement.setInt(16, getAppearance().getHairColor());
statement.setInt(17, getHeading());
statement.setInt(18, _observerMode ? _obsX : getX());
statement.setInt(19, _observerMode ? _obsY : getY());
statement.setInt(20, _observerMode ? _obsZ : getZ());
statement.setLong(21, exp);
statement.setLong(22, getExpBeforeDeath());
statement.setInt(23, sp);
statement.setInt(24, getKarma());
statement.setInt(25, getPvpKills());
statement.setInt(26, getPkKills());
statement.setInt(27, getRecomHave());
statement.setInt(28, getRecomLeft());
statement.setInt(29, getClanId());
statement.setInt(30, getMaxLoad());
statement.setInt(31, getRace().ordinal());
// if (!isSubClassActive())
// else
// statement.setInt(30, getBaseTemplate().race.ordinal());
statement.setInt(32, getClassId().getId());
statement.setLong(33, getDeleteTimer());
statement.setString(34, getTitle());
statement.setInt(35, getAccessLevel());
statement.setInt(36, isOnline());
statement.setInt(37, isIn7sDungeon() ? 1 : 0);
statement.setInt(38, getClanPrivileges());
statement.setInt(39, getWantsPeace());
statement.setInt(40, getBaseClass());
long totalOnlineTime = _onlineTime;
if (_onlineBeginTime > 0)
totalOnlineTime += (System.currentTimeMillis()-_onlineBeginTime)/1000;
statement.setLong(41, totalOnlineTime);
statement.setInt(42, isInJail() ? 1 : 0);
statement.setLong(43, getJailTimer());
statement.setInt(44, isNewbie() ? 1 : 0);
statement.setInt(45, isNoble() ? 1 : 0);
statement.setLong(46, getPowerGrade());
statement.setInt(47, getPledgeType());
statement.setLong(48,getLastRecomUpdate());
statement.setInt(49,getLvlJoinedAcademy());
statement.setLong(50,getApprentice());
statement.setLong(51,getSponsor());
statement.setInt(52, getAllianceWithVarkaKetra());
statement.setLong(53, getClanJoinExpiryTime());
statement.setLong(54, getClanCreateExpiryTime());
statement.setString(55, getName());
statement.setLong(56, getDeathPenaltyBuffLevel());
statement.setInt(57, getObjectId());
statement.execute();
statement.close();
}
catch (Exception e) { _log.warning("Could not store char base data: "+ e); }
finally { try { con.close(); } catch (Exception e) {} }
}
private void storeCharSub()
{
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement;
if (getTotalSubClasses() > 0)
{
for (SubClass subClass : getSubClasses().values())
{
statement = con.prepareStatement(UPDATE_CHAR_SUBCLASS);
statement.setLong(1, subClass.getExp());
statement.setInt(2, subClass.getSp());
statement.setInt(3, subClass.getLevel());
statement.setInt(4, subClass.getClassId());
statement.setInt(5, getObjectId());
statement.setInt(6, subClass.getClassIndex());
statement.execute();
statement.close();
}
}
}
catch (Exception e) {
_log.warning("Could not store sub class data for " + getName() + ": "+ e);
}
finally { try { con.close(); } catch (Exception e) {} }
}
private void storeEffect()
{
if (!Config.STORE_SKILL_COOLTIME) return;
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement;
// Delete all current stored effects for char to avoid dupe
statement = con.prepareStatement(DELETE_SKILL_SAVE);
statement.setInt(1, getObjectId());
statement.setInt(2, getClassIndex());
statement.execute();
statement.close();
int buff_index = 0;
// Store all effect data along with calulated remaining
// reuse delays for matching skills. 'restore_type'= 0.
for (L2Effect effect : getAllEffects())
{
if (effect != null && !effect.isHerbEffect() && effect.getInUse() && !effect.getSkill().isToggle())
{
int skillId = effect.getSkill().getId();
buff_index++;
statement = con.prepareStatement(ADD_SKILL_SAVE);
statement.setInt(1, getObjectId());
statement.setInt(2, skillId);
statement.setInt(3, effect.getSkill().getLevel());
statement.setInt(4, effect.getCount());
statement.setInt(5, effect.getTime());
if (ReuseTimeStamps.containsKey(skillId))
{
TimeStamp t = ReuseTimeStamps.remove(skillId);
statement.setLong(6, t.hasNotPassed() ? t.getReuse() : 0 );
} else
{
statement.setLong(6, 0);
}
statement.setInt(7, 0);
statement.setInt(8, getClassIndex());
statement.setInt(9, buff_index);
statement.execute();
statement.close();
}
}
// Store the reuse delays of remaining skills which
// lost effect but still under reuse delay. 'restore_type' 1.
for (TimeStamp t : ReuseTimeStamps.values())
{
if (t.hasNotPassed())
{
buff_index++;
statement = con.prepareStatement(ADD_SKILL_SAVE);
statement.setInt (1, getObjectId());
statement.setInt (2, t.getSkill());
statement.setInt (3, -1);
statement.setInt (4, -1);
statement.setInt (5, -1);
statement.setLong(6, t.getReuse());
statement.setInt (7, 1);
statement.setInt (8, getClassIndex());
statement.setInt(9, buff_index);
statement.execute();
statement.close();
}
}
ReuseTimeStamps.clear();
}
catch (Exception e) { _log.warning("Could not store char effect data: "+ e); }
finally { try { con.close(); } catch (Exception e) {} }
}
/**
* Return True if the L2PcInstance is on line.
*/
public int isOnline()
{
return (_isOnline ? 1 : 0);
}
public boolean isIn7sDungeon()
{
return _isIn7sDungeon;
}
/**
* Add a skill to the L2PcInstance _skills and its Func objects to the calculator set of the L2PcInstance and save update in the character_skills table of the database.
*
* Concept :
* All skills own by a L2PcInstance are identified in _skills
*
* Actions :
* Replace oldSkill by newSkill or Add the newSkill
* If an old skill has been replaced, remove all its Func objects of L2Character calculator set
* Add Func objects of newSkill to the calculator set of the L2Character
*
* @param newSkill The L2Skill to add to the L2Character
*
* @return The L2Skill replaced or null if just added a new L2Skill
*
*/
public L2Skill addSkill(L2Skill newSkill, boolean store)
{
// Add a skill to the L2PcInstance _skills and its Func objects to the calculator set of the L2PcInstance
L2Skill oldSkill = super.addSkill(newSkill);
// Add or update a L2PcInstance skill in the character_skills table of the database
if (store) storeSkill(newSkill, oldSkill, -1);
return oldSkill;
}
public L2Skill removeSkill(L2Skill skill, boolean store)
{
if (store)
return removeSkill(skill);
else
return super.removeSkill(skill);
}
/**
* Remove a skill from the L2Character and its Func objects from calculator set of the L2Character and save update in the character_skills table of the database.
*
* Concept :
* All skills own by a L2Character are identified in _skills
*
* Actions :
* Remove the skill from the L2Character _skills
* Remove all its Func objects from the L2Character calculator set
*
* Overriden in :
* L2PcInstance : Save update in the character_skills table of the database
*
* @param skill The L2Skill to remove from the L2Character
*
* @return The L2Skill removed
*
*/
@Override
public L2Skill removeSkill(L2Skill skill)
{
// Remove a skill from the L2Character and its Func objects from calculator set of the L2Character
L2Skill oldSkill = super.removeSkill(skill);
java.sql.Connection con = null;
try
{
// Remove or update a L2PcInstance skill from the character_skills table of the database
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement;
if (oldSkill != null)
{
statement = con.prepareStatement(DELETE_SKILL_FROM_CHAR);
statement.setInt(1, oldSkill.getId());
statement.setInt(2, getObjectId());
statement.setInt(3, getClassIndex());
statement.execute();
statement.close();
}
}
catch (Exception e)
{
_log.warning("Error could not delete skill: " + e);
}
finally
{
try { con.close(); } catch (Exception e) {}
}
L2ShortCut[] allShortCuts = getAllShortCuts();
for (L2ShortCut sc : allShortCuts)
{
if (sc != null && skill != null && sc.getId() == skill.getId() && sc.getType() == L2ShortCut.TYPE_SKILL)
deleteShortCut(sc.getSlot(), sc.getPage());
}
return oldSkill;
}
/**
* Add or update a L2PcInstance skill in the character_skills table of the database.
*
* If newClassIndex > -1, the skill will be stored with that class index, not the current one.
*/
private void storeSkill(L2Skill newSkill, L2Skill oldSkill, int newClassIndex)
{
int classIndex = _classIndex;
if (newClassIndex > -1)
classIndex = newClassIndex;
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement;
if (oldSkill != null && newSkill != null)
{
statement = con.prepareStatement(UPDATE_CHARACTER_SKILL_LEVEL);
statement.setInt(1, newSkill.getLevel());
statement.setInt(2, oldSkill.getId());
statement.setInt(3, getObjectId());
statement.setInt(4, classIndex);
statement.execute();
statement.close();
}
else if (newSkill != null)
{
statement = con.prepareStatement(ADD_NEW_SKILL);
statement.setInt(1, getObjectId());
statement.setInt(2, newSkill.getId());
statement.setInt(3, newSkill.getLevel());
statement.setString(4, newSkill.getName());
statement.setInt(5, classIndex);
statement.execute();
statement.close();
}
else
{
_log.warning("could not store new skill. its NULL");
}
}
catch (Exception e)
{
_log.warning("Error could not store char skills: " + e);
}
finally
{
try { con.close(); } catch (Exception e) {}
}
}
/**
* Retrieve from the database all skills of this L2PcInstance and add them to _skills.
*/
private void restoreSkills()
{
java.sql.Connection con = null;
try
{
if (!Config.KEEP_SUBCLASS_SKILLS)
{
// Retrieve all skills of this L2PcInstance from the database
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement(RESTORE_SKILLS_FOR_CHAR);
statement.setInt(1, getObjectId());
statement.setInt(2, getClassIndex());
ResultSet rset = statement.executeQuery();
// Go though the recordset of this SQL query
while (rset.next())
{
int id = rset.getInt("skill_id");
int level = rset.getInt("skill_level");
if (id > 9000)
{
continue; // fake skills for base stats
}
// Create a L2Skill object for each record
L2Skill skill = SkillTable.getInstance().getInfo(id, level);
// Add the L2Skill object to the L2Character _skills and its Func objects to the calculator set of the L2Character
super.addSkill(skill);
}
rset.close();
statement.close();
}
}
catch (Exception e)
{
_log.warning("Could not restore character skills: " + e);
}
finally
{
try { con.close(); } catch (Exception e) {}
}
}
/**
* Retrieve from the database all skill effects of this L2PcInstance and add them to the player.
*/
public void restoreEffects()
{
L2Object[] targets = new L2Character[]{this};
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement;
ResultSet rset;
/**
* Restore Type 0
* These skill were still in effect on the character
* upon logout. Some of which were self casted and
* might still have had a long reuse delay which also
* is restored.
*/
statement = con.prepareStatement(RESTORE_SKILL_SAVE);
statement.setInt(1, getObjectId());
statement.setInt(2, getClassIndex());
statement.setInt(3, 0);
rset = statement.executeQuery();
while (rset.next())
{
int skillId = rset.getInt("skill_id");
int skillLvl = rset.getInt("skill_level");
int effectCount = rset.getInt("effect_count");
int effectCurTime = rset.getInt("effect_cur_time");
long reuseDelay = rset.getLong("reuse_delay");
// Just incase the admin minipulated this table incorrectly :x
if(skillId == -1 || effectCount == -1 || effectCurTime == -1 || reuseDelay < 0) continue;
L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLvl);
ISkillHandler IHand = SkillHandler.getInstance().getSkillHandler(skill.getSkillType());
if (IHand != null)
IHand.useSkill(this, skill, targets);
else
skill.useSkill(this, targets);
if (reuseDelay > 10)
{
disableSkill(skillId, reuseDelay);
addTimeStamp(new TimeStamp(skillId, reuseDelay));
}
for (L2Effect effect : getAllEffects())
{
if (effect.getSkill().getId() == skillId)
{
effect.setCount(effectCount);
effect.setFirstTime(effectCurTime);
}
}
}
rset.close();
statement.close();
/**
* Restore Type 1
* The remaning skills lost effect upon logout but
* were still under a high reuse delay.
*/
statement = con.prepareStatement(RESTORE_SKILL_SAVE);
statement.setInt(1, getObjectId());
statement.setInt(2, getClassIndex());
statement.setInt(3, 1);
rset = statement.executeQuery();
while (rset.next())
{
int skillId = rset.getInt("skill_id");
long reuseDelay = rset.getLong("reuse_delay");
if (reuseDelay <= 0) continue;
disableSkill(skillId, reuseDelay);
addTimeStamp(new TimeStamp(skillId, reuseDelay));
}
rset.close();
statement.close();
statement = con.prepareStatement(DELETE_SKILL_SAVE);
statement.setInt(1, getObjectId());
statement.setInt(2, getClassIndex());
statement.executeUpdate();
statement.close();
}
catch (Exception e) {
_log.warning("Could not restore active effect data: " + e);
}
finally {
try {con.close();} catch (Exception e) {}
}
updateEffectIcons();
}
/**
* Retrieve from the database all Henna of this L2PcInstance, add them to _henna and calculate stats of the L2PcInstance.
*/
private void restoreHenna()
{
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement(RESTORE_CHAR_HENNAS);
statement.setInt(1, getObjectId());
statement.setInt(2, getClassIndex());
ResultSet rset = statement.executeQuery();
for (int i=0;i<3;i++)
_henna[i]=null;
while (rset.next())
{
int slot = rset.getInt("slot");
if (slot<1 || slot>3)
continue;
int symbol_id = rset.getInt("symbol_id");
L2HennaInstance sym = null;
if (symbol_id != 0)
{
L2Henna tpl = HennaTable.getInstance().getTemplate(symbol_id);
if (tpl != null)
{
sym = new L2HennaInstance(tpl);
_henna[slot-1] = sym;
}
}
}
rset.close();
statement.close();
}
catch (Exception e)
{
_log.warning("could not restore henna: "+e);
}
finally
{
try { con.close(); } catch (Exception e) {}
}
// Calculate Henna modifiers of this L2PcInstance
recalcHennaStats();
}
/**
* Retrieve from the database all Recommendation data of this L2PcInstance, add to _recomChars and calculate stats of the L2PcInstance.
*/
private void restoreRecom()
{
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement(RESTORE_CHAR_RECOMS);
statement.setInt(1, getObjectId());
ResultSet rset = statement.executeQuery();
while (rset.next())
{
_recomChars.add(rset.getInt("target_id"));
}
rset.close();
statement.close();
}
catch (Exception e)
{
_log.warning("could not restore recommendations: "+e);
}
finally
{
try { con.close(); } catch (Exception e) {}
}
}
/**
* Return the number of Henna empty slot of the L2PcInstance.
*/
public int getHennaEmptySlots()
{
int totalSlots = 1 + getClassId().level();
for (int i = 0; i < 3; i++)
if (_henna[i] != null)
totalSlots--;
if (totalSlots <= 0)
return 0;
return totalSlots;
}
/**
* Remove a Henna of the L2PcInstance, save update in the character_hennas table of the database and send Server->Client HennaInfo/UserInfo packet to this L2PcInstance.
*/
public boolean removeHenna(int slot)
{
if (slot<1 || slot>3)
return false;
slot--;
if (_henna[slot]==null)
return false;
L2HennaInstance henna = _henna[slot];
_henna[slot] = null;
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement(DELETE_CHAR_HENNA);
statement.setInt(1, getObjectId());
statement.setInt(2, slot+1);
statement.setInt(3, getClassIndex());
statement.execute();
statement.close();
}
catch (Exception e)
{
_log.warning("could not remove char henna: "+e);
}
finally
{
try { con.close(); } catch (Exception e) {}
}
// Calculate Henna modifiers of this L2PcInstance
recalcHennaStats();
// Send Server->Client HennaInfo packet to this L2PcInstance
sendPacket(new HennaInfo(this));
// Send Server->Client UserInfo packet to this L2PcInstance
sendPacket(new UserInfo(this));
// Add the recovered dyes to the player's inventory and notify them.
getInventory().addItem("Henna", henna.getItemIdDye(), henna.getAmountDyeRequire() / 2, this, null);
SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
sm.addItemName(henna.getItemIdDye());
sm.addNumber(henna.getAmountDyeRequire() / 2);
sendPacket(sm);
return true;
}
/**
* Add a Henna to the L2PcInstance, save update in the character_hennas table of the database and send Server->Client HennaInfo/UserInfo packet to this L2PcInstance.
*/
public boolean addHenna(L2HennaInstance henna)
{
if (getHennaEmptySlots()==0)
{
sendMessage("You may not have more than three equipped symbols at a time.");
return false;
}
// int slot = 0;
for (int i=0;i<3;i++)
{
if (_henna[i]==null)
{
_henna[i]=henna;
// Calculate Henna modifiers of this L2PcInstance
recalcHennaStats();
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement(ADD_CHAR_HENNA);
statement.setInt(1, getObjectId());
statement.setInt(2, henna.getSymbolId());
statement.setInt(3, i+1);
statement.setInt(4, getClassIndex());
statement.execute();
statement.close();
}
catch (Exception e)
{
_log.warning("could not save char henna: "+e);
}
finally
{
try { con.close(); } catch (Exception e) {}
}
// Send Server->Client HennaInfo packet to this L2PcInstance
HennaInfo hi = new HennaInfo(this);
sendPacket(hi);
// Send Server->Client UserInfo packet to this L2PcInstance
UserInfo ui = new UserInfo(this);
sendPacket(ui);
return true;
}
}
return false;
}
/**
* Calculate Henna modifiers of this L2PcInstance.
*/
private void recalcHennaStats()
{
_hennaINT = 0;
_hennaSTR = 0;
_hennaCON = 0;
_hennaMEN = 0;
_hennaWIT = 0;
_hennaDEX = 0;
for (int i=0;i<3;i++)
{
if (_henna[i]==null)continue;
_hennaINT += _henna[i].getStatINT();
_hennaSTR += _henna[i].getStatSTR();
_hennaMEN += _henna[i].getStatMEM();
_hennaCON += _henna[i].getStatCON();
_hennaWIT += _henna[i].getStatWIT();
_hennaDEX += _henna[i].getStatDEX();
}
if (_hennaINT>5)_hennaINT=5;
if (_hennaSTR>5)_hennaSTR=5;
if (_hennaMEN>5)_hennaMEN=5;
if (_hennaCON>5)_hennaCON=5;
if (_hennaWIT>5)_hennaWIT=5;
if (_hennaDEX>5)_hennaDEX=5;
}
/**
* Return the Henna of this L2PcInstance corresponding to the selected slot.
*/
public L2HennaInstance getHenna(int slot)
{
if (slot < 1 || slot > 3)
return null;
return _henna[slot - 1];
}
/**
* Return the INT Henna modifier of this L2PcInstance.
*/
public int getHennaStatINT()
{
return _hennaINT;
}
/**
* Return the STR Henna modifier of this L2PcInstance.
*/
public int getHennaStatSTR()
{
return _hennaSTR;
}
/**
* Return the CON Henna modifier of this L2PcInstance.
*/
public int getHennaStatCON()
{
return _hennaCON;
}
/**
* Return the MEN Henna modifier of this L2PcInstance.
*/
public int getHennaStatMEN()
{
return _hennaMEN;
}
/**
* Return the WIT Henna modifier of this L2PcInstance.
*/
public int getHennaStatWIT()
{
return _hennaWIT;
}
/**
* Return the DEX Henna modifier of this L2PcInstance.
*/
public int getHennaStatDEX()
{
return _hennaDEX;
}
/**
* Return True if the L2PcInstance is autoAttackable.
*
* Actions :
* Check if the attacker isn't the L2PcInstance Pet
* Check if the attacker is L2MonsterInstance
* If the attacker is a L2PcInstance, check if it is not in the same party
* Check if the L2PcInstance has Karma
* If the attacker is a L2PcInstance, check if it is not in the same siege clan (Attacker, Defender)
*
*/
@Override
public boolean isAutoAttackable(L2Character attacker)
{
// Check if the attacker isn't the L2PcInstance Pet
if (attacker == this || attacker == getPet())
return false;
// TODO: check for friendly mobs
// Check if the attacker is a L2MonsterInstance
if (attacker instanceof L2MonsterInstance)
return true;
// Check if the attacker is not in the same party
if (getParty() != null && getParty().getPartyMembers().contains(attacker))
return false;
// Check if the attacker is in olympia and olympia start
if (attacker instanceof L2PcInstance && ((L2PcInstance)attacker).isInOlympiadMode() )
{
if (isInOlympiadMode() && isOlympiadStart() && ((L2PcInstance)attacker).getOlympiadGameId()==getOlympiadGameId())
return true;
if (isFakeDeath())
return false;
else
return false;
}
// Check if the attacker is not in the same clan
if (getClan() != null && attacker != null && getClan().isMember(attacker.getName()))
return false;
if(attacker instanceof L2PlayableInstance && isInsideZone(ZONE_PEACE))
return false;
// Check if the L2PcInstance has Karma
if (getKarma() > 0 || getPvpFlag() > 0)
return true;
// Check if the attacker is a L2PcInstance
if (attacker instanceof L2PcInstance)
{
// is AutoAttackable if both players are in the same duel and the duel is still going on
if ( getDuelState() == Duel.DUELSTATE_DUELLING
&& getDuelId() == ((L2PcInstance)attacker).getDuelId() )
return true;
// Check if the L2PcInstance is in an arena or a siege area
if (isInsideZone(ZONE_PVP) && ((L2PcInstance)attacker).isInsideZone(ZONE_PVP))
return true;
if (getClan() != null)
{
Siege siege = SiegeManager.getInstance().getSiege(getX(), getY(), getZ());
if (siege != null)
{
// Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Defender clan
if (siege.checkIsDefender(((L2PcInstance)attacker).getClan()) &&
siege.checkIsDefender(getClan()))
return false;
// Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Attacker clan
if (siege.checkIsAttacker(((L2PcInstance)attacker).getClan()) &&
siege.checkIsAttacker(getClan()))
return false;
}
// Check if clan is at war
if (getClan() != null && ((L2PcInstance)attacker).getClan() != null
&& (getClan().isAtWarWith(((L2PcInstance)attacker).getClanId())
&& ((L2PcInstance)attacker).getClan().isAtWarWith(getClanId())
&& getWantsPeace() == 0
&& ((L2PcInstance)attacker).getWantsPeace() == 0
&& !isAcademyMember()))
return true;
}
}
else if (attacker instanceof L2SiegeGuardInstance)
{
if (getClan() != null)
{
Siege siege = SiegeManager.getInstance().getSiege(this);
return (siege != null && siege.checkIsAttacker(getClan()));
}
}
return false;
}
/**
* Check if the active L2Skill can be casted.
*
* Actions :
* Check if the skill isn't toggle and is offensive
* Check if the target is in the skill cast range
* Check if the skill is Spoil type and if the target isn't already spoiled
* Check if the caster owns enought consummed Item, enough HP and MP to cast the skill
* Check if the caster isn't sitting
* Check if all skills are enabled and this skill is enabled
* Check if the caster own the weapon needed
* Check if the skill is active
* Check if all casting conditions are completed
* Notify the AI with AI_INTENTION_CAST and target
*
* @param skill The L2Skill to use
* @param forceUse used to force ATTACK on players
* @param dontMove used to prevent movement, if not in range
*
*/
public void useMagic(L2Skill skill, boolean forceUse, boolean dontMove)
{
if (isDead())
{
abortCast();
sendPacket(new ActionFailed());
return;
}
/*
if (isWearingFormalWear() && !skill.isPotion())
{
sendPacket(new SystemMessage(SystemMessageId.CANNOT_USE_ITEMS_SKILLS_WITH_FORMALWEAR));
sendPacket(new ActionFailed());
abortCast();
return;
}
*/
if (inObserverMode())
{
sendPacket(new SystemMessage(SystemMessageId.OBSERVERS_CANNOT_PARTICIPATE));
abortCast();
sendPacket(new ActionFailed());
return;
}
// Check if the skill type is TOGGLE
if (skill.isToggle())
{
// Get effects of the skill
L2Effect effect = getFirstEffect(skill);
if (effect != null)
{
effect.exit();
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(new ActionFailed());
return;
}
}
// Check if the skill is active
if (skill.isPassive())
{
// just ignore the passive skill request. why does the client send it anyway ??
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(new ActionFailed());
return;
}
// Check if it's ok to summon
// siege golem (13), Wild Hog Cannon (299), Swoop Cannon (448)
if ((skill.getId() == 13 || skill.getId() == 299 || skill.getId() == 448)
&& !SiegeManager.getInstance().checkIfOkToSummon(this, false))
return;
//************************************* Check Casting in Progress *******************************************
// If a skill is currently being used, queue this one if this is not the same
// Note that this check is currently imperfect: getCurrentSkill() isn't always null when a skill has
// failed to cast, or the casting is not yet in progress when this is rechecked
if (getCurrentSkill() != null && isCastingNow())
{
// Check if new skill different from current skill in progress
if (skill.getId() == getCurrentSkill().getSkillId())
{
sendPacket(new ActionFailed());
return;
}
if (Config.DEBUG && getQueuedSkill() != null)
_log.info(getQueuedSkill().getSkill().getName() + " is already queued for " + getName() + ".");
// Create a new SkillDat object and queue it in the player _queuedSkill
setQueuedSkill(skill, forceUse, dontMove);
sendPacket(new ActionFailed());
return;
}
if (getQueuedSkill() != null) // wiping out previous values, after casting has been aborted
setQueuedSkill(null, false, false);
//************************************* Check Target *******************************************
// Create and set a L2Object containing the target of the skill
L2Object target = null;
SkillTargetType sklTargetType = skill.getTargetType();
SkillType sklType = skill.getSkillType();
Point3D worldPosition = getCurrentSkillWorldPosition();
if (sklTargetType == SkillTargetType.TARGET_GROUND && worldPosition == null)
{
_log.info("WorldPosition is null for skill: " + skill.getName() + ", player: " + getName() + ".");
sendPacket(new ActionFailed());
return;
}
switch (sklTargetType)
{
// Target the player if skill type is AURA, PARTY, CLAN or SELF
case TARGET_AURA:
case TARGET_PARTY:
case TARGET_ALLY:
case TARGET_CLAN:
case TARGET_SELF:
target = this;
break;
case TARGET_PET:
target = getPet();
break;
default:
target = getTarget();
break;
}
// Check the validity of the target
if (target == null)
{
sendPacket(new SystemMessage(SystemMessageId.TARGET_CANT_FOUND));
sendPacket(new ActionFailed());
return;
}
// Are the target and the player in the same duel?
if (isInDuel())
{
if ( !(target instanceof L2PcInstance && ((L2PcInstance)target).getDuelId() == getDuelId()) )
{
sendMessage("You cannot do this while duelling.");
sendPacket(new ActionFailed());
return;
}
}
//************************************* Check skill availability *******************************************
// Check if this skill is enabled (ex : reuse time)
if (isSkillDisabled(skill.getId()) && (getAccessLevel() < Config.GM_PEACEATTACK))
{
SystemMessage sm = new SystemMessage(SystemMessageId.SKILL_NOT_AVAILABLE);
sm.addString(skill.getName());
sendPacket(sm);
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(new ActionFailed());
return;
}
// Check if all skills are disabled
if (isAllSkillsDisabled() && (getAccessLevel() < Config.GM_PEACEATTACK))
{
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(new ActionFailed());
return;
}
//************************************* Check Consumables *******************************************
// Check if the caster has enough MP
if (getCurrentMp() < getStat().getMpConsume(skill) + getStat().getMpInitialConsume(skill))
{
// Send a System Message to the caster
sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_MP));
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(new ActionFailed());
return;
}
// Check if the caster has enough HP
if (getCurrentHp() <= skill.getHpConsume())
{
// Send a System Message to the caster
sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_HP));
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(new ActionFailed());
return;
}
// Check if the spell consummes an Item
if (skill.getItemConsume() > 0)
{
// Get the L2ItemInstance consummed by the spell
L2ItemInstance requiredItems = getInventory().getItemByItemId(skill.getItemConsumeId());
// Check if the caster owns enought consummed Item to cast
if (requiredItems == null || requiredItems.getCount() < skill.getItemConsume())
{
// Checked: when a summon skill failed, server show required consume item count
if (sklType == L2Skill.SkillType.SUMMON)
{
SystemMessage sm = new SystemMessage(SystemMessageId.SUMMONING_SERVITOR_COSTS_S2_S1);
sm.addItemName(skill.getItemConsumeId());
sm.addNumber(skill.getItemConsume());
sendPacket(sm);
return;
}
else
{
// Send a System Message to the caster
sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
return;
}
}
}
//************************************* Check Casting Conditions *******************************************
// Check if the caster own the weapon needed
if (!skill.getWeaponDependancy(this))
{
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(new ActionFailed());
return;
}
// Check if all casting conditions are completed
if (!skill.checkCondition(this, target, false))
{
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(new ActionFailed());
return;
}
//************************************* Check Player State *******************************************
// Abnormal effects(ex : Stun, Sleep...) are checked in L2Character useMagic()
// Check if the player use "Fake Death" skill
if (isAlikeDead())
{
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(new ActionFailed());
return;
}
// Check if the caster is sitting
if (isSitting() && !skill.isPotion())
{
// Send a System Message to the caster
sendPacket(new SystemMessage(SystemMessageId.CANT_MOVE_SITTING));
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(new ActionFailed());
return;
}
if (isFishing() && (sklType != SkillType.PUMPING &&
sklType != SkillType.REELING && sklType != SkillType.FISHING))
{
//Only fishing skills are available
sendPacket(new SystemMessage(SystemMessageId.ONLY_FISHING_SKILLS_NOW));
return;
}
//************************************* Check Skill Type *******************************************
// Check if this is offensive magic skill
if (skill.isOffensive())
{
if ((isInsidePeaceZone(this, target)) && (getAccessLevel() < Config.GM_PEACEATTACK))
{
// If L2Character or target is in a peace zone, send a system message TARGET_IN_PEACEZONE a Server->Client packet ActionFailed
sendPacket(new SystemMessage(SystemMessageId.TARGET_IN_PEACEZONE));
sendPacket(new ActionFailed());
return;
}
if (isInOlympiadMode() && !isOlympiadStart()){
// if L2PcInstance is in Olympia and the match isn't already start, send a Server->Client packet ActionFailed
sendPacket(new ActionFailed());
return;
}
// Check if the target is attackable
if (!target.isAttackable() && (getAccessLevel() < Config.GM_PEACEATTACK))
{
// If target is not attackable, send a Server->Client packet ActionFailed
sendPacket(new ActionFailed());
return;
}
// Check if a Forced ATTACK is in progress on non-attackable target
if (!target.isAutoAttackable(this) && !forceUse &&
sklTargetType != SkillTargetType.TARGET_AURA &&
sklTargetType != SkillTargetType.TARGET_CLAN &&
sklTargetType != SkillTargetType.TARGET_ALLY &&
sklTargetType != SkillTargetType.TARGET_PARTY &&
sklTargetType != SkillTargetType.TARGET_SELF)
{
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(new ActionFailed());
return;
}
// Check if the target is in the skill cast range
if (dontMove)
{
// Calculate the distance between the L2PcInstance and the target
if (sklTargetType == SkillTargetType.TARGET_GROUND)
{
if (!isInsideRadius(worldPosition.getX(), worldPosition.getY(), worldPosition.getZ(), skill.getCastRange() + getTemplate().collisionRadius, false, false))
{
// Send a System Message to the caster
sendPacket(new SystemMessage(SystemMessageId.TARGET_TOO_FAR));
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(new ActionFailed());
return;
}
}
if (skill.getCastRange() > 0 && !isInsideRadius(target, skill.getCastRange()+getTemplate().collisionRadius, false, false))
{
// Send a System Message to the caster
sendPacket(new SystemMessage(SystemMessageId.TARGET_TOO_FAR));
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(new ActionFailed());
return;
}
}
}
// Check if the skill is defensive
if (!skill.isOffensive())
{
// check if the target is a monster and if force attack is set.. if not then we don't want to cast.
if ((target instanceof L2MonsterInstance) && !forceUse
&& (sklTargetType != SkillTargetType.TARGET_PET)
&& (sklTargetType != SkillTargetType.TARGET_AURA)
&& (sklTargetType != SkillTargetType.TARGET_CLAN)
&& (sklTargetType != SkillTargetType.TARGET_SELF)
&& (sklTargetType != SkillTargetType.TARGET_PARTY)
&& (sklTargetType != SkillTargetType.TARGET_ALLY)
&& (sklTargetType != SkillTargetType.TARGET_CORPSE_MOB)
&& (sklTargetType != SkillTargetType.TARGET_AREA_CORPSE_MOB)
&& (sklType != SkillType.BEAST_FEED)
&& (sklType != SkillType.DELUXE_KEY_UNLOCK)
&& (sklType != SkillType.UNLOCK))
{
// send the action failed so that the skill doens't go off.
sendPacket (new ActionFailed());
return;
}
}
// Check if the skill is Spoil type and if the target isn't already spoiled
if (sklType == SkillType.SPOIL)
{
if (!(target instanceof L2MonsterInstance))
{
// Send a System Message to the L2PcInstance
sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(new ActionFailed());
return;
}
}
// Check if the skill is Sweep type and if conditions not apply
if (sklType == SkillType.SWEEP && target instanceof L2Attackable)
{
int spoilerId = ((L2Attackable)target).getIsSpoiledBy();
if (((L2Attackable)target).isDead()) {
if (!((L2Attackable)target).isSpoil()) {
// Send a System Message to the L2PcInstance
sendPacket(new SystemMessage(SystemMessageId.SWEEPER_FAILED_TARGET_NOT_SPOILED));
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(new ActionFailed());
return;
}
if (getObjectId() != spoilerId && !isInLooterParty(spoilerId)) {
// Send a System Message to the L2PcInstance
sendPacket(new SystemMessage(SystemMessageId.SWEEP_NOT_ALLOWED));
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(new ActionFailed());
return;
}
}
}
// Check if the skill is Drain Soul (Soul Crystals) and if the target is a MOB
if (sklType == SkillType.DRAIN_SOUL)
{
if (!(target instanceof L2MonsterInstance))
{
// Send a System Message to the L2PcInstance
sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(new ActionFailed());
return;
}
}
// Check if this is a Pvp skill and target isn't a non-flagged/non-karma player
switch (sklTargetType)
{
case TARGET_PARTY:
case TARGET_ALLY: // For such skills, checkPvpSkill() is called from L2Skill.getTargetList()
case TARGET_CLAN: // For such skills, checkPvpSkill() is called from L2Skill.getTargetList()
case TARGET_AURA:
case TARGET_SELF:
break;
default:
if (!checkPvpSkill(target, skill) && (getAccessLevel() < Config.GM_PEACEATTACK))
{
// Send a System Message to the L2PcInstance
sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
// Send a Server->Client packet ActionFailed to the L2PcInstance
sendPacket(new ActionFailed());
return;
}
}
if (sklTargetType == SkillTargetType.TARGET_HOLY &&
!TakeCastle.checkIfOkToCastSealOfRule(this, false))
{
sendPacket(new ActionFailed());
abortCast();
return;
}
if (sklType == SkillType.SIEGEFLAG &&
!SiegeFlag.checkIfOkToPlaceFlag(this, false))
{
sendPacket(new ActionFailed());
abortCast();
return;
}
else if (sklType == SkillType.STRSIEGEASSAULT &&
!StrSiegeAssault.checkIfOkToUseStriderSiegeAssault(this, false))
{
sendPacket(new ActionFailed());
abortCast();
return;
}
// GeoData Los Check here
if (skill.getCastRange() > 0 && !GeoData.getInstance().canSeeTarget(this, target))
{
sendPacket(new SystemMessage(SystemMessageId.CANT_SEE_TARGET));
sendPacket(new ActionFailed());
return;
}
// If all conditions are checked, create a new SkillDat object and set the player _currentSkill
setCurrentSkill(skill, forceUse, dontMove);
// Check if the active L2Skill can be casted (ex : not sleeping...), Check if the target is correct and Notify the AI with AI_INTENTION_CAST and target
super.useMagic(skill);
}
public boolean isInLooterParty(int LooterId)
{
L2PcInstance looter = (L2PcInstance)L2World.getInstance().findObject(LooterId);
// if L2PcInstance is in a CommandChannel
if (isInParty() && getParty().isInCommandChannel() && looter != null)
return getParty().getCommandChannel().getMembers().contains(looter);
if (isInParty() && looter != null)
return getParty().getPartyMembers().contains(looter);
return false;
}
/**
* Check if the requested casting is a Pc->Pc skill cast and if it's a valid pvp condition
* @param target L2Object instance containing the target
* @param skill L2Skill instance with the skill being casted
* @return False if the skill is a pvpSkill and target is not a valid pvp target
*/
public boolean checkPvpSkill(L2Object target, L2Skill skill)
{
// check for PC->PC Pvp status
if (
target != null && // target not null and
target != this && // target is not self and
target instanceof L2PcInstance && // target is L2PcInstance and
!(isInDuel() && ((L2PcInstance)target).getDuelId() == getDuelId()) && // self is not in a duel and attacking opponent
!isInsideZone(ZONE_PVP) && // Pc is not in PvP zone
!((L2PcInstance)target).isInsideZone(ZONE_PVP) // target is not in PvP zone
)
{
if(skill.isPvpSkill()) // pvp skill
{
if(getClan() != null && ((L2PcInstance)target).getClan() != null)
{
if(getClan().isAtWarWith(((L2PcInstance)target).getClan().getClanId()) && ((L2PcInstance)target).getClan().isAtWarWith(getClan().getClanId()))
return true; // in clan war player can attack whites even with sleep etc.
}
if (
((L2PcInstance)target).getPvpFlag() == 0 && // target's pvp flag is not set and
((L2PcInstance)target).getKarma() == 0 // target has no karma
)
return false;
}
else if (getCurrentSkill() != null && !getCurrentSkill().isCtrlPressed() && skill.isOffensive())
{
if (
((L2PcInstance)target).getPvpFlag() == 0 && // target's pvp flag is not set and
((L2PcInstance)target).getKarma() == 0 // target has no karma
)
return false;
}
}
return true;
}
/**
* Reduce Item quantity of the L2PcInstance Inventory and send it a Server->Client packet InventoryUpdate.
*/
@Override
public void consumeItem(int itemConsumeId, int itemCount)
{
if (itemConsumeId != 0 && itemCount != 0)
destroyItemByItemId("Consume", itemConsumeId, itemCount, null, false);
}
/**
* Return True if the L2PcInstance is a Mage.
*/
public boolean isMageClass()
{
return getClassId().isMage();
}
public boolean isMounted()
{
return _mountType > 0;
}
/**
* Set the type of Pet mounted (0 : none, 1 : Stridder, 2 : Wyvern) and send a Server->Client packet InventoryUpdate to the L2PcInstance.
*/
public boolean checkLandingState()
{
// Check if char is in a no landing zone
if (isInsideZone(ZONE_NOLANDING))
return true;
else
// if this is a castle that is currently being sieged, and the rider is NOT a castle owner
// he cannot land.
// castle owner is the leader of the clan that owns the castle where the pc is
if (isInsideZone(ZONE_SIEGE) && !(getClan()!= null &&
CastleManager.getInstance().getCastle(this) == CastleManager.getInstance().getCastleByOwner(getClan()) &&
this == getClan().getLeader().getPlayerInstance()))
return true;
return false;
}
// returns false if the change of mount type fails.
public boolean setMountType(int mountType)
{
if (checkLandingState() && mountType ==2)
return false;
switch(mountType)
{
case 0:
setIsFlying(false);
setIsRiding(false);
break; //Dismounted
case 1:
setIsRiding(true);
if(isNoble())
{
L2Skill striderAssaultSkill = SkillTable.getInstance().getInfo(325, 1);
addSkill(striderAssaultSkill, false); // not saved to DB
}
break;
case 2:
setIsFlying(true);
break; //Flying Wyvern
}
_mountType = mountType;
// Send a Server->Client packet InventoryUpdate to the L2PcInstance in order to update speed
UserInfo ui = new UserInfo(this);
sendPacket(ui);
return true;
}
/**
* Return the type of Pet mounted (0 : none, 1 : Stridder, 2 : Wyvern).
*/
public int getMountType()
{
return _mountType;
}
/**
* Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers.
*
* Concept :
* Others L2PcInstance in the detection area of the L2PcInstance are identified in _knownPlayers.
* In order to inform other players of this L2PcInstance state modifications, server just need to go through _knownPlayers to send Server->Client Packet
*
* Actions :
* Send a Server->Client packet UserInfo to this L2PcInstance (Public and Private Data)
* Send a Server->Client packet CharInfo to all L2PcInstance in _KnownPlayers of the L2PcInstance (Public data only)
*
* Caution : DON'T SEND UserInfo packet to other players instead of CharInfo packet.
* Indeed, UserInfo packet contains PRIVATE DATA as MaxHP, STR, DEX...
*
*/
@Override
public void updateAbnormalEffect()
{
broadcastUserInfo();
}
/**
* Disable the Inventory and create a new task to enable it after 1.5s.
*/
public void tempInvetoryDisable()
{
_inventoryDisable = true;
ThreadPoolManager.getInstance().scheduleGeneral(new InventoryEnable(), 1500);
}
/**
* Return True if the Inventory is disabled.
*/
public boolean isInvetoryDisabled()
{
return _inventoryDisable;
}
class InventoryEnable implements Runnable
{
public void run()
{
_inventoryDisable = false;
}
}
public Map getCubics()
{
return _cubics;
}
/**
* Add a L2CubicInstance to the L2PcInstance _cubics.
*/
public void addCubic(int id, int level)
{
L2CubicInstance cubic = new L2CubicInstance(this, id, level);
_cubics.put(id, cubic);
}
/**
* Remove a L2CubicInstance from the L2PcInstance _cubics.
*/
public void delCubic(int id)
{
_cubics.remove(id);
}
/**
* Return the L2CubicInstance corresponding to the Identifier of the L2PcInstance _cubics.
*/
public L2CubicInstance getCubic(int id)
{
return _cubics.get(id);
}
@Override
public String toString()
{
return "player "+getName();
}
/**
* Return the modifier corresponding to the Enchant Effect of the Active Weapon (Min : 127).
*/
public int getEnchantEffect()
{
L2ItemInstance wpn = getActiveWeaponInstance();
if (wpn == null)
return 0;
return Math.min(127, wpn.getEnchantLevel());
}
/**
* Set the _lastFolkNpc of the L2PcInstance corresponding to the last Folk wich one the player talked.
*/
public void setLastFolkNPC(L2FolkInstance folkNpc)
{
_lastFolkNpc = folkNpc;
}
/**
* Return the _lastFolkNpc of the L2PcInstance corresponding to the last Folk wich one the player talked.
*/
public L2FolkInstance getLastFolkNPC()
{
return _lastFolkNpc;
}
/**
* Set the Silent Moving mode Flag.
*/
public void setSilentMoving(boolean flag)
{
_isSilentMoving = flag;
}
/**
* Return True if the Silent Moving mode is active.
*/
public boolean isSilentMoving()
{
return _isSilentMoving;
}
/**
* Return True if L2PcInstance is a participant in the Festival of Darkness.
*/
public boolean isFestivalParticipant()
{
return SevenSignsFestival.getInstance().isParticipant(this);
}
public void addAutoSoulShot(int itemId)
{
_activeSoulShots.put(itemId, itemId);
}
public void removeAutoSoulShot(int itemId)
{
_activeSoulShots.remove(itemId);
}
public Map getAutoSoulShot()
{
return _activeSoulShots;
}
public void rechargeAutoSoulShot(boolean physical, boolean magic, boolean summon)
{
L2ItemInstance item;
IItemHandler handler;
if (_activeSoulShots == null || _activeSoulShots.size() == 0)
return;
for (int itemId : _activeSoulShots.values())
{
item = getInventory().getItemByItemId(itemId);
if (item != null)
{
if (magic)
{
if (!summon)
{
if (itemId == 2509 || itemId == 2510 || itemId == 2511 ||
itemId == 2512 || itemId == 2513 || itemId == 2514 ||
itemId == 3947 || itemId == 3948 || itemId == 3949 ||
itemId == 3950 || itemId == 3951 || itemId == 3952 ||
itemId == 5790)
{
handler = ItemHandler.getInstance().getItemHandler(itemId);
if (handler != null)
handler.useItem(this, item);
}
} else
{
if (itemId == 6646 || itemId == 6647)
{
handler = ItemHandler.getInstance().getItemHandler(itemId);
if (handler != null)
handler.useItem(this, item);
}
}
}
if (physical)
{
if (!summon)
{
if (itemId == 1463 || itemId == 1464 || itemId == 1465 || itemId == 1466 || itemId == 1467 || itemId == 1835 || itemId == 5789 /*||
itemId == 6535 || itemId == 6536 || itemId == 6537 || itemId == 6538 || itemId == 6539 || itemId == 6540*/)
{
handler = ItemHandler.getInstance().getItemHandler(itemId);
if (handler != null)
handler.useItem(this, item);
}
} else
{
if (itemId == 6645)
{
handler = ItemHandler.getInstance().getItemHandler(itemId);
if (handler != null)
handler.useItem(this, item);
}
}
}
}
else
{
removeAutoSoulShot(itemId);
}
}
}
private ScheduledFuture> _taskWarnUserTakeBreak;
class WarnUserTakeBreak implements Runnable
{
public void run()
{
if (L2PcInstance.this.isOnline() == 1)
{
SystemMessage msg = new SystemMessage(SystemMessageId.PLAYING_FOR_LONG_TIME);
L2PcInstance.this.sendPacket(msg);
}
else
stopWarnUserTakeBreak();
}
}
class RentPetTask implements Runnable
{
public void run()
{
stopRentPet();
}
}
public ScheduledFuture> _taskforfish;
private long _fallingTimestamp;
private boolean _isFlyingMounted = false;
class WaterTask implements Runnable
{
public void run()
{
double reduceHp = getMaxHp()/100.0;
if (reduceHp < 1)
reduceHp = 1;
reduceCurrentHp(reduceHp,L2PcInstance.this,false);
//reduced hp, becouse not rest
SystemMessage sm = new SystemMessage(SystemMessageId.DROWN_DAMAGE_S1);
sm.addNumber((int)reduceHp);
sendPacket(sm);
}
}
class LookingForFishTask implements Runnable
{
boolean _isNoob, _isUpperGrade;
int _fishType, _fishGutsCheck, _gutsCheckTime;
long _endTaskTime;
protected LookingForFishTask(int fishWaitTime, int fishGutsCheck, int fishType, boolean isNoob, boolean isUpperGrade)
{
_fishGutsCheck = fishGutsCheck;
_endTaskTime = System.currentTimeMillis() + fishWaitTime + 10000;
_fishType = fishType;
_isNoob = isNoob;
_isUpperGrade = isUpperGrade;
}
public void run()
{
if (System.currentTimeMillis() >= _endTaskTime) {
EndFishing(false);
return;
}
if (_fishType == -1)
return;
int check = Rnd.get(1000);
if(_fishGutsCheck > check)
{
stopLookingForFishTask();
StartFishCombat(_isNoob, _isUpperGrade);
}
}
}
public int getClanPrivileges()
{
return _clanPrivileges;
}
public void setClanPrivileges(int n)
{
_clanPrivileges = n;
}
public boolean getAllowTrade()
{
return _allowTrade;
}
public void setAllowTrade(boolean a)
{
_allowTrade = a;
}
// baron etc
public void setPledgeClass(int classId)
{
_pledgeClass = classId;
}
public int getPledgeClass()
{
return _pledgeClass;
}
public void setPledgeType(int typeId)
{
_pledgeType = typeId;
}
public int getPledgeType()
{
return _pledgeType;
}
public int getApprentice()
{
return _apprentice;
}
public void setApprentice(int apprentice_id)
{
_apprentice = apprentice_id;
}
public int getSponsor()
{
return _sponsor;
}
public void setSponsor(int sponsor_id)
{
_sponsor = sponsor_id;
}
public void sendMessage(String message)
{
sendPacket(SystemMessage.sendString(message));
}
public void enterObserverMode(int x, int y, int z)
{
_obsX = getX();
_obsY = getY();
_obsZ = getZ();
setTarget(null);
stopMove(null);
setIsParalyzed(true);
setIsInvul(true);
getAppearance().setInvisible();
sendPacket(new ObservationMode(x, y, z));
setXYZ(x, y, z);
_observerMode = true;
broadcastUserInfo();
}
public void enterOlympiadObserverMode(int x, int y, int z, int id)
{
if (getPet() != null)
getPet().unSummon(this);
if (getCubics().size() > 0)
{
for (L2CubicInstance cubic : getCubics().values())
{
cubic.stopAction();
cubic.cancelDisappear();
}
getCubics().clear();
}
// Delete a force buff upon class change.
if(_forceBuff != null)
_forceBuff.delete();
// Stop casting for any player that may be casting a force buff on this l2pcinstance.
for(L2Character character : getKnownList().getKnownCharacters())
{
if(character.getForceBuff() != null && character.getForceBuff().getTarget() == this)
character.abortCast();
}
_olympiadGameId = id;
_obsX = getX();
if (isSitting())
standUp();
_obsY = getY();
_obsZ = getZ();
setTarget(null);
setIsInvul(true);
getAppearance().setInvisible();
teleToLocation(x, y, z, true);
sendPacket(new ExOlympiadMode(3));
_observerMode = true;
broadcastUserInfo();
}
public void leaveObserverMode()
{
setTarget(null);
setXYZ(_obsX, _obsY, _obsZ);
setIsParalyzed(false);
getAppearance().setVisible();
setIsInvul(false);
if (getAI() != null)
getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
setFalling(); // prevent receive falling damage
_observerMode = false;
sendPacket(new ObservationReturn(this));
broadcastUserInfo();
}
/**
* Set falling timestamp
*/
public final void setFalling()
{
_fallingTimestamp = System.currentTimeMillis() + FALLING_VALIDATION_DELAY;
}
/**
* Return true if character falling now
* On the start of fall return false for correct coord sync !
*/
public final boolean isFalling(int z)
{
if (isDead()
|| isFlying()
|| isFlyingMounted()
|| isInsideZone(ZONE_WATER))
return false;
if (System.currentTimeMillis() < _fallingTimestamp)
return true;
final int deltaZ = getZ() - z;
if (deltaZ <= getBaseTemplate().getFallHeight())
return false;
final int damage = (int)Formulas.calcFallDam(this, deltaZ);
if (damage > 0)
sendPacket(new SystemMessage(SystemMessageId.FALL_DAMAGE_S1).addNumber(damage));
setFalling();
return false;
}
public boolean isFlyingMounted()
{
return _isFlyingMounted;
}
public void leaveOlympiadObserverMode()
{
setTarget(null);
sendPacket(new ExOlympiadMode(0));
teleToLocation(_obsX, _obsY, _obsZ, true);
getAppearance().setVisible();
setIsInvul(false);
if (getAI() != null)
{
getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
}
Olympiad.getInstance().removeSpectator(_olympiadGameId, this);
_olympiadGameId = -1;
_observerMode = false;
broadcastUserInfo();
}
public void setOlympiadSide(int i)
{
_olympiadSide = i;
}
public int getOlympiadSide()
{
return _olympiadSide;
}
public void setOlympiadGameId(int id)
{
_olympiadGameId = id;
}
public int getOlympiadGameId()
{
return _olympiadGameId;
}
public int getObsX()
{
return _obsX;
}
public int getObsY()
{
return _obsY;
}
public int getObsZ()
{
return _obsZ;
}
public boolean inObserverMode()
{
return _observerMode;
}
public int getTeleMode()
{
return _telemode;
}
public void setTeleMode(int mode)
{
_telemode = mode;
}
public void setLoto(int i, int val)
{
_loto[i] = val;
}
public int getLoto(int i)
{
return _loto[i];
}
public void setRace(int i, int val)
{
_race[i] = val;
}
public int getRace(int i)
{
return _race[i];
}
public void setChatBanned(boolean isBanned)
{
_chatBanned = isBanned;
if (isChatBanned())
sendMessage("You have been chat banned by a server admin.");
else
{
sendMessage("Your chat ban has been lifted.");
if (_chatUnbanTask != null)
_chatUnbanTask.cancel(false);
_chatUnbanTask = null;
}
sendPacket(new EtcStatusUpdate(this));
}
public boolean isChatBanned()
{
return _chatBanned;
}
@SuppressWarnings("rawtypes")
public void setChatUnbanTask(ScheduledFuture task)
{
_chatUnbanTask = task;
}
public ScheduledFuture> getChatUnbanTask()
{
return _chatUnbanTask;
}
public boolean getMessageRefusal()
{
return _messageRefusal;
}
public void setMessageRefusal(boolean mode)
{
_messageRefusal = mode;
sendPacket(new EtcStatusUpdate(this));
}
public void setDietMode(boolean mode)
{
_dietMode = mode;
}
public boolean getDietMode()
{
return _dietMode;
}
public void setTradeRefusal(boolean mode)
{
_tradeRefusal = mode;
}
public boolean getTradeRefusal()
{
return _tradeRefusal;
}
public void setExchangeRefusal(boolean mode)
{
_exchangeRefusal = mode;
}
public boolean getExchangeRefusal()
{
return _exchangeRefusal;
}
public BlockList getBlockList()
{
return _blockList;
}
public void setHero(boolean hero)
{
if (hero && _baseClass == _activeClass || Config.ALLOW_HERO_SKILLS_ON_SUB)
{
for (L2Skill s : HeroSkillTable.GetHeroSkills())
addSkill(s, false); //Dont Save Hero skills to database
}
else
{
for (L2Skill s : HeroSkillTable.GetHeroSkills())
super.removeSkill(s); //Just Remove skills from nonHero characters
}
_hero = hero;
sendSkillList();
}
public void setIsInOlympiadMode(boolean b)
{
_inOlympiadMode = b;
}
public void setIsOlympiadStart(boolean b)
{
_OlympiadStart = b;
}
public boolean isOlympiadStart(){
return _OlympiadStart;
}
public boolean isHero()
{
return _hero;
}
public boolean isInOlympiadMode()
{
return _inOlympiadMode;
}
public boolean isInDuel()
{
return _isInDuel;
}
public int getDuelId()
{
return _duelId;
}
public void setDuelState(int mode)
{
_duelState = mode;
}
public int getDuelState()
{
return _duelState;
}
/**
* Sets up the duel state using a non 0 duelId.
* @param duelId 0=not in a duel
*/
public void setIsInDuel(int duelId)
{
if (duelId > 0)
{
_isInDuel = true;
_duelState = Duel.DUELSTATE_DUELLING;
_duelId = duelId;
}
else
{
if (_duelState == Duel.DUELSTATE_DEAD) { enableAllSkills(); getStatus().startHpMpRegeneration(); }
_isInDuel = false;
_duelState = Duel.DUELSTATE_NODUEL;
_duelId = 0;
}
}
/**
* This returns a SystemMessage stating why
* the player is not available for duelling.
* @return S1_CANNOT_DUEL... message
*/
public SystemMessage getNoDuelReason()
{
SystemMessage sm = new SystemMessage(_noDuelReason);
sm.addString(getName());
_noDuelReason = SystemMessageId.THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL;
return sm;
}
/**
* Checks if this player might join / start a duel.
* To get the reason use getNoDuelReason() after calling this function.
* @return true if the player might join/start a duel.
*/
public boolean canDuel()
{
if (isInCombat() || isInJail()) { _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_CURRENTLY_ENGAGED_IN_BATTLE; return false; }
if (isDead() || isAlikeDead() || (getCurrentHp() < getMaxHp()/2 || getCurrentMp() < getMaxMp()/2)) { _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1S_HP_OR_MP_IS_BELOW_50_PERCENT; return false; }
if (isInDuel()) { _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_ALREADY_ENGAGED_IN_A_DUEL; return false;}
if (isInOlympiadMode()) { _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_PARTICIPATING_IN_THE_OLYMPIAD; return false; }
if (isCursedWeaponEquipped()) { _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_IN_A_CHAOTIC_STATE; return false; }
if (getPrivateStoreType() != STORE_PRIVATE_NONE) { _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_CURRENTLY_ENGAGED_IN_A_PRIVATE_STORE_OR_MANUFACTURE; return false; }
if (isMounted() || isInBoat()) { _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_CURRENTLY_RIDING_A_BOAT_WYVERN_OR_STRIDER; return false; }
if (isFishing()) { _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_CURRENTLY_FISHING; return false; }
if (isInsideZone(ZONE_PVP) || isInsideZone(ZONE_PEACE) || isInsideZone(ZONE_SIEGE))
{
_noDuelReason = SystemMessageId.S1_CANNOT_MAKE_A_CHALLANGE_TO_A_DUEL_BECAUSE_S1_IS_CURRENTLY_IN_A_DUEL_PROHIBITED_AREA;
return false;
}
return true;
}
public boolean isNoble()
{
return _noble;
}
public void setNoble(boolean val)
{
if (val)
for (L2Skill s : NobleSkillTable.getInstance().GetNobleSkills())
addSkill(s, false); //Dont Save Noble skills to Sql
else
for (L2Skill s : NobleSkillTable.getInstance().GetNobleSkills())
super.removeSkill(s); //Just Remove skills without deleting from Sql
_noble = val;
sendSkillList();
}
public void setLvlJoinedAcademy(int lvl)
{
_lvlJoinedAcademy = lvl;
}
public int getLvlJoinedAcademy()
{
return _lvlJoinedAcademy;
}
public boolean isAcademyMember()
{
return _lvlJoinedAcademy > 0;
}
public void setTeam(int team)
{
_team = team;
}
public int getTeam()
{
return _team;
}
public void setWantsPeace(int wantsPeace)
{
_wantsPeace = wantsPeace;
}
public int getWantsPeace()
{
return _wantsPeace;
}
public boolean isFishing()
{
return _fishing;
}
public void setFishing(boolean fishing)
{
_fishing = fishing;
}
public void setAllianceWithVarkaKetra(int sideAndLvlOfAlliance)
{
// [-5,-1] varka, 0 neutral, [1,5] ketra
_alliedVarkaKetra = sideAndLvlOfAlliance;
}
public int getAllianceWithVarkaKetra()
{
return _alliedVarkaKetra;
}
public boolean isAlliedWithVarka()
{
return (_alliedVarkaKetra < 0);
}
public boolean isAlliedWithKetra()
{
return (_alliedVarkaKetra > 0);
}
public void sendSkillList()
{
sendSkillList(this);
}
public void sendSkillList(L2PcInstance player)
{
SkillList sl = new SkillList();
if(player != null)
{
for (L2Skill s : player.getAllSkills())
{
if (s == null)
continue;
if (s.getId() > 9000)
continue; // Fake skills to change base stats
sl.addSkill(s.getId(), s.getLevel(), s.isPassive());
}
}
sendPacket(sl);
}
/**
* 1. Add the specified class ID as a subclass (up to the maximum number of three)
* for this character.
* 2. This method no longer changes the active _classIndex of the player. This is only
* done by the calling of setActiveClass() method as that should be the only way to do so.
*
* @param int classId
* @param int classIndex
* @return boolean subclassAdded
*/
public boolean addSubClass(int classId, int classIndex)
{
L2PcInstance player = getClient().getActiveChar();
if (getTotalSubClasses() == Config.ALT_MAX_SUBCLASS || classIndex == 0)
return false;
if (getSubClasses().containsKey(classIndex))
return false;
// Note: Never change _classIndex in any method other than setActiveClass().
SubClass newClass = new SubClass();
newClass.setClassId(classId);
newClass.setClassIndex(classIndex);
java.sql.Connection con = null;
try
{
// Store the basic info about this new sub-class.
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement(ADD_CHAR_SUBCLASS);
statement.setInt(1, getObjectId());
statement.setInt(2, newClass.getClassId());
statement.setLong(3, newClass.getExp());
statement.setInt(4, newClass.getSp());
statement.setInt(5, newClass.getLevel());
statement.setInt(6, newClass.getClassIndex()); // <-- Added
statement.execute();
statement.close();
}
catch (Exception e) {
_log.warning("WARNING: Could not add character sub class for " + getName() + ": " + e);
return false;
}
finally {
try { con.close(); } catch (Exception e) {}
}
// Commit after database INSERT incase exception is thrown.
getSubClasses().put(newClass.getClassIndex(), newClass);
if (Config.DEBUG)
_log.info(getName() + " added class ID " + classId + " as a sub class at index " + classIndex + ".");
ClassId subTemplate = ClassId.values()[classId];
Collection skillTree = SkillTreeTable.getInstance().getAllowedSkills(subTemplate);
if (skillTree == null)
return true;
Map prevSkillList = new FastMap();
for (L2SkillLearn skillInfo : skillTree)
{
if (skillInfo.getMinLevel() <= 40)
{
L2Skill prevSkill = prevSkillList.get(skillInfo.getId());
L2Skill newSkill = SkillTable.getInstance().getInfo(skillInfo.getId(), skillInfo.getLevel());
if (prevSkill != null && (prevSkill.getLevel() > newSkill.getLevel()))
continue;
prevSkillList.put(newSkill.getId(), newSkill);
storeSkill(newSkill, prevSkill, classIndex);
}
}
if (Config.DEBUG)
_log.info(getName() + " was given " + getAllSkills().length + " skills for their new sub class.");
return true;
}
/**
* 1. Completely erase all existance of the subClass linked to the classIndex.
* 2. Send over the newClassId to addSubClass()to create a new instance on this classIndex.
* 3. Upon Exception, revert the player to their BaseClass to avoid further problems.
*
* @param int classIndex
* @param int newClassId
* @return boolean subclassAdded
*/
public boolean modifySubClass(int classIndex, int newClassId)
{
int oldClassId = getSubClasses().get(classIndex).getClassId();
if (Config.DEBUG)
_log.info(getName() + " has requested to modify sub class index " + classIndex + " from class ID " + oldClassId + " to " + newClassId + ".");
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement;
// Remove all henna info stored for this sub-class.
statement = con.prepareStatement(DELETE_CHAR_HENNAS);
statement.setInt(1, getObjectId());
statement.setInt(2, classIndex);
statement.execute();
statement.close();
// Remove all shortcuts info stored for this sub-class.
statement = con.prepareStatement(DELETE_CHAR_SHORTCUTS);
statement.setInt(1, getObjectId());
statement.setInt(2, classIndex);
statement.execute();
statement.close();
// Remove all effects info stored for this sub-class.
statement = con.prepareStatement(DELETE_SKILL_SAVE);
statement.setInt(1, getObjectId());
statement.setInt(2, classIndex);
statement.execute();
statement.close();
// Remove all skill info stored for this sub-class.
statement = con.prepareStatement(DELETE_CHAR_SKILLS);
statement.setInt(1, getObjectId());
statement.setInt(2, classIndex);
statement.execute();
statement.close();
// Remove all basic info stored about this sub-class.
statement = con.prepareStatement(DELETE_CHAR_SUBCLASS);
statement.setInt(1, getObjectId());
statement.setInt(2, classIndex);
statement.execute();
statement.close();
}
catch (Exception e)
{
_log.warning("Could not modify sub class for " + getName() + " to class index " + classIndex + ": " + e);
// This must be done in order to maintain data consistency.
getSubClasses().remove(classIndex);
return false;
}
finally {
try { con.close(); } catch (Exception e) {}
}
getSubClasses().remove(classIndex);
return addSubClass(newClassId, classIndex);
}
public boolean isSubClassActive()
{
return _classIndex > 0;
}
public Map getSubClasses()
{
if (_subClasses == null)
_subClasses = new FastMap();
return _subClasses;
}
public int getTotalSubClasses()
{
return getSubClasses().size();
}
public int getBaseClass()
{
return _baseClass;
}
public int getActiveClass()
{
return _activeClass;
}
public int getClassIndex()
{
return _classIndex;
}
private void setClassTemplate(int classId)
{
_activeClass = classId;
L2PcTemplate t = CharTemplateTable.getInstance().getTemplate(classId);
if (t == null)
{
_log.severe("Missing template for classId: "+classId);
throw new Error();
}
// Set the template of the L2PcInstance
setTemplate(t);
}
/**
* Changes the character's class based on the given class index.
*
* An index of zero specifies the character's original (base) class,
* while indexes 1-3 specifies the character's sub-classes respectively.
*
* @param classIndex
*/
public synchronized boolean setActiveClass(int classIndex)
{
L2ItemInstance chest = getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
if (chest != null)
{
L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(chest.getItem().getBodyPart());
InventoryUpdate iu = new InventoryUpdate();
for (L2ItemInstance element : unequipped)
iu.addModifiedItem(element);
sendPacket(iu);
}
L2ItemInstance head = getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD);
if (head != null)
{
L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(head.getItem().getBodyPart());
InventoryUpdate iu = new InventoryUpdate();
for (L2ItemInstance element : unequipped)
iu.addModifiedItem(element);
sendPacket(iu);
}
L2ItemInstance gloves = getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
if (gloves != null)
{
L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(gloves.getItem().getBodyPart());
InventoryUpdate iu = new InventoryUpdate();
for (L2ItemInstance element : unequipped)
iu.addModifiedItem(element);
sendPacket(iu);
}
L2ItemInstance feet = getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET);
if (feet != null)
{
L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(feet.getItem().getBodyPart());
InventoryUpdate iu = new InventoryUpdate();
for (L2ItemInstance element : unequipped)
iu.addModifiedItem(element);
sendPacket(iu);
}
L2ItemInstance legs = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS);
if (legs != null)
{
L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(legs.getItem().getBodyPart());
InventoryUpdate iu = new InventoryUpdate();
for (L2ItemInstance element : unequipped)
iu.addModifiedItem(element);
sendPacket(iu);
}
L2ItemInstance rhand = getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
if (rhand != null)
{
L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(rhand.getItem().getBodyPart());
InventoryUpdate iu = new InventoryUpdate();
for (L2ItemInstance element : unequipped)
iu.addModifiedItem(element);
sendPacket(iu);
}
L2ItemInstance lhand = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
if (lhand != null)
{
L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(lhand.getItem().getBodyPart());
InventoryUpdate iu = new InventoryUpdate();
for (L2ItemInstance element : unequipped)
iu.addModifiedItem(element);
sendPacket(iu);
}
/*
* 1. Call store() before modifying _classIndex to avoid skill effects rollover.
* 2. Register the correct _classId against applied 'classIndex'.
*/
store();
if (classIndex == 0)
{
setClassTemplate(getBaseClass());
}
else
{
try {
setClassTemplate(getSubClasses().get(classIndex).getClassId());
}
catch (Exception e) {
_log.info("Could not switch " + getName() + "'s sub class to class index " + classIndex + ": " + e);
return false;
}
}
_classIndex = classIndex;
if(isInParty())
getParty().recalculatePartyLevel();
/*
* Update the character's change in class status.
*
* 1. Remove any active cubics from the player.
* 2. Renovate the characters table in the database with the new class info, storing also buff/effect data.
* 3. Remove all existing skills.
* 4. Restore all the learned skills for the current class from the database.
* 5. Restore effect/buff data for the new class.
* 6. Restore henna data for the class, applying the new stat modifiers while removing existing ones.
* 7. Reset HP/MP/CP stats and send Server->Client character status packet to reflect changes.
* 8. Restore shortcut data related to this class.
* 9. Resend a class change animation effect to broadcast to all nearby players.
* 10.Unsummon any active servitor from the player.
*/
if (getPet() != null && getPet() instanceof L2SummonInstance)
getPet().unSummon(this);
if (getCubics().size() > 0)
{
for (L2CubicInstance cubic : getCubics().values())
{
cubic.stopAction();
cubic.cancelDisappear();
}
getCubics().clear();
}
// Delete a force buff upon class change.
if(_forceBuff != null)
_forceBuff.delete();
// Stop casting for any player that may be casting a force buff on this l2pcinstance.
for(L2Character character : getKnownList().getKnownCharacters())
{
if(character.getForceBuff() != null && character.getForceBuff().getTarget() == this)
character.abortCast();
}
for (L2Skill oldSkill : getAllSkills())
super.removeSkill(oldSkill);
// Yesod: Rebind CursedWeapon passive.
if (isCursedWeaponEquipped())
CursedWeaponsManager.getInstance().givePassive(_cursedWeaponEquipedId);
stopAllEffects();
if (isSubClassActive())
{
_dwarvenRecipeBook.clear();
_commonRecipeBook.clear();
}
else
{
restoreRecipeBook();
}
// Restore any Death Penalty Buff
restoreDeathPenaltyBuffLevel();
restoreSkills();
regiveTemporarySkills();
rewardSkills();
if (Config.RESTORE_EFFECTS_ON_SUBCLASS_CHANGE)
{
restoreEffects();
}
sendPacket(new EtcStatusUpdate(this));
//if player has quest 422: Repent Your Sins, remove it
QuestState st = getQuestState("422_RepentYourSins");
if (st != null)
{
st.exitQuest(true);
}
for (int i = 0; i < 3; i++)
_henna[i] = null;
restoreHenna();
sendPacket(new HennaInfo(this));
if (getCurrentHp() > getMaxHp())
setCurrentHp(getMaxHp());
if (getCurrentMp() > getMaxMp())
setCurrentMp(getMaxMp());
if (getCurrentCp() > getMaxCp())
setCurrentCp(getMaxCp());
broadcastUserInfo();
refreshOverloaded();
refreshExpertisePenalty();
// Clear resurrect xp calculation
setExpBeforeDeath(0);
//_macroses.restore();
//_macroses.sendUpdate();
_shortCuts.restore();
sendPacket(new ShortCutInit(this));
broadcastPacket(new SocialAction(getObjectId(), 15));
//decayMe();
//spawnMe(getX(), getY(), getZ());
return true;
}
public void stopWarnUserTakeBreak()
{
if (_taskWarnUserTakeBreak != null)
{
_taskWarnUserTakeBreak.cancel(true);
_taskWarnUserTakeBreak = null;
}
}
public void startWarnUserTakeBreak()
{
if (_taskWarnUserTakeBreak == null)
_taskWarnUserTakeBreak = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new WarnUserTakeBreak(), 7200000, 7200000);
}
public void stopRentPet()
{
if (_taskRentPet != null)
{
// if the rent of a wyvern expires while over a flying zone, tp to down before unmounting
if (checkLandingState() && getMountType()==2)
teleToLocation(MapRegionTable.TeleportWhereType.Town);
if(setMountType(0)) // this should always be true now, since we teleported already
{
_taskRentPet.cancel(true);
Ride dismount = new Ride(getObjectId(), Ride.ACTION_DISMOUNT, 0);
sendPacket(dismount);
broadcastPacket(dismount);
_taskRentPet = null;
}
}
}
public void startRentPet(int seconds)
{
if (_taskRentPet == null)
_taskRentPet = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RentPetTask(), seconds * 1000L, seconds * 1000L);
}
public boolean isRentedPet()
{
if (_taskRentPet != null)
return true;
return false;
}
public void stopWaterTask()
{
if (_taskWater != null)
{
_taskWater.cancel(false);
_taskWater = null;
sendPacket(new SetupGauge(2, 0));
}
}
public void startWaterTask()
{
if (!isDead() && _taskWater == null)
{
int timeinwater = (int)calcStat(Stats.BREATH, 60000, this, null);
sendPacket(new SetupGauge(2, timeinwater));
_taskWater = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new WaterTask(), timeinwater, 1000);
}
}
public boolean isInWater()
{
if (_taskWater != null)
return true;
return false;
}
public void checkWaterState()
{
if (isInsideZone(ZONE_WATER))
startWaterTask();
else
stopWaterTask();
}
public void onPlayerEnter()
{
startWarnUserTakeBreak();
if (SevenSigns.getInstance().isSealValidationPeriod() || SevenSigns.getInstance().isCompResultsPeriod())
{
if (!isGM() && isIn7sDungeon() && SevenSigns.getInstance().getPlayerCabal(this) != SevenSigns.getInstance().getCabalHighestScore())
{
teleToLocation(MapRegionTable.TeleportWhereType.Town);
setIsIn7sDungeon(false);
sendMessage("You have been teleported to the nearest town due to the beginning of the Seal Validation period.");
}
}
else
{
if (!isGM() && isIn7sDungeon() && SevenSigns.getInstance().getPlayerCabal(this) == SevenSigns.CABAL_NULL)
{
teleToLocation(MapRegionTable.TeleportWhereType.Town);
setIsIn7sDungeon(false);
sendMessage("You have been teleported to the nearest town because you have not signed for any cabal.");
}
}
// jail task
updateJailState();
if (_isInvul)
sendMessage("Entering world in Invulnerable mode.");
if (getAppearance().getInvisible())
sendMessage("Entering world in Invisible mode.");
if (getMessageRefusal())
sendMessage("Entering world in Message Refusal mode.");
revalidateZone(true);
}
public long getLastAccess()
{
return _lastAccess;
}
private void checkRecom(int recsHave, int recsLeft)
{
Calendar check = Calendar.getInstance();
check.setTimeInMillis(_lastRecomUpdate);
check.add(Calendar.DAY_OF_MONTH,1);
Calendar min = Calendar.getInstance();
_recomHave = recsHave;
_recomLeft = recsLeft;
if (getStat().getLevel() < 10 || check.after(min) )
return;
restartRecom();
}
public void restartRecom()
{
if (Config.ALT_RECOMMEND)
{
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement(DELETE_CHAR_RECOMS);
statement.setInt(1, getObjectId());
statement.execute();
statement.close();
_recomChars.clear();
}
catch (Exception e)
{
_log.warning("could not clear char recommendations: "+e);
}
finally
{
try { con.close(); } catch (Exception e) {}
}
}
if (getStat().getLevel() < 20)
{
_recomLeft = 3;
_recomHave--;
}
else if (getStat().getLevel() < 40)
{
_recomLeft = 6;
_recomHave -= 2;
}
else
{
_recomLeft = 9;
_recomHave -= 3;
}
if (_recomHave < 0) _recomHave = 0;
// If we have to update last update time, but it's now before 13, we should set it to yesterday
Calendar update = Calendar.getInstance();
if(update.get(Calendar.HOUR_OF_DAY) < 13) update.add(Calendar.DAY_OF_MONTH,-1);
update.set(Calendar.HOUR_OF_DAY,13);
_lastRecomUpdate = update.getTimeInMillis();
}
@Override
public void doRevive()
{
super.doRevive();
updateEffectIcons();
sendPacket(new EtcStatusUpdate(this));
_reviveRequested = 0;
_revivePower = 0;
if (isInParty() && getParty().isInDimensionalRift())
{
if (!DimensionalRiftManager.getInstance().checkIfInPeaceZone(getX(), getY(), getZ()))
getParty().getDimensionalRift().memberRessurected(this);
}
}
@Override
public void doRevive(double revivePower)
{
// Restore the player's lost experience,
// depending on the % return of the skill used (based on its power).
restoreExp(revivePower);
doRevive();
}
public void reviveRequest(L2PcInstance Reviver, L2Skill skill, boolean Pet)
{
if (_reviveRequested == 1)
{
if (_revivePet == Pet)
{
Reviver.sendPacket(new SystemMessage(SystemMessageId.RES_HAS_ALREADY_BEEN_PROPOSED)); // Resurrection is already been proposed.
}
else
{
if (Pet)
Reviver.sendPacket(new SystemMessage(SystemMessageId.PET_CANNOT_RES)); // A pet cannot be resurrected while it's owner is in the process of resurrecting.
else
Reviver.sendPacket(new SystemMessage(SystemMessageId.MASTER_CANNOT_RES)); // While a pet is attempting to resurrect, it cannot help in resurrecting its master.
}
return;
}
if((Pet && getPet() != null && getPet().isDead()) || (!Pet && isDead()))
{
_reviveRequested = 1;
if (isPhoenixBlessed())
_revivePower=100;
else
_revivePower = Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), Reviver.getWIT());
_revivePet = Pet;
sendPacket(new ConfirmDlg(SystemMessageId.RESSURECTION_REQUEST.getId(),Reviver.getName()));
}
}
public void reviveAnswer(int answer)
{
if (_reviveRequested != 1 || (!isDead() && !_revivePet) || (_revivePet && getPet() != null && !getPet().isDead()))
return;
//If character refuses a PhoenixBless autoress, cancell all buffs he had
if (answer == 0 && isPhoenixBlessed())
{
stopPhoenixBlessing(null);
stopAllEffects();
}
if (answer == 1)
{
if (!_revivePet)
{
if (_revivePower != 0)
doRevive(_revivePower);
else
doRevive();
}
else if (getPet() != null)
{
if (_revivePower != 0)
getPet().doRevive(_revivePower);
else
getPet().doRevive();
}
}
_reviveRequested = 0;
_revivePower = 0;
}
public boolean isReviveRequested()
{
return (_reviveRequested == 1);
}
public boolean isRevivingPet()
{
return _revivePet;
}
public void removeReviving()
{
_reviveRequested = 0;
_revivePower = 0;
}
public void onActionRequest()
{
setProtection(false);
}
/**
* @param expertiseIndex The expertiseIndex to set.
*/
public void setExpertiseIndex(int expertiseIndex)
{
_expertiseIndex = expertiseIndex;
}
/**
* @return Returns the expertiseIndex.
*/
public int getExpertiseIndex()
{
return _expertiseIndex;
}
@Override
public final void onTeleported()
{
super.onTeleported();
// Force a revalidation
revalidateZone(true);
if (Config.PLAYER_SPAWN_PROTECTION > 0)
{
setProtection(true);
}
if (Config.ALLOW_WATER)
{
checkWaterState();
}
// Modify the position of the tamed beast if necessary (normal pets are handled by super...though
// L2PcInstance is the only class that actually has pets!!! )
if(getTrainedBeast() != null)
{
getTrainedBeast().getAI().stopFollow();
getTrainedBeast().teleToLocation(getPosition().getX() + Rnd.get(-100,100), getPosition().getY() + Rnd.get(-100,100), getPosition().getZ(), false);
getTrainedBeast().getAI().startFollow(this);
}
}
@Override
public final boolean updatePosition(int gameTicks)
{
// Disables custom movement for L2PCInstance when Old Synchronization is selected
if (Config.COORD_SYNCHRONIZE == -1)
return super.updatePosition(gameTicks);
// Get movement data
MoveData m = _move;
if (_move == null)
return true;
if (!isVisible())
{
_move = null;
return true;
}
// Check if the position has alreday be calculated
if (m._moveTimestamp == 0)
m._moveTimestamp = m._moveStartTime;
// Check if the position has alreday be calculated
if (m._moveTimestamp == gameTicks)
return false;
double dx = m._xDestination - getX();
double dy = m._yDestination - getY();
double dz = m._zDestination - getZ();
int distPassed = (int)getStat().getMoveSpeed() * (gameTicks - m._moveTimestamp) / GameTimeController.TICKS_PER_SECOND;
double distFraction = (distPassed) / Math.sqrt(dx*dx + dy*dy + dz*dz);
// if (Config.DEVELOPER) System.out.println("Move Ticks:" + (gameTicks - m._moveTimestamp) + ", distPassed:" + distPassed + ", distFraction:" + distFraction);
if (distFraction > 1)
{
// Set the position of the L2Character to the destination
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
else
{
// Set the position of the L2Character to estimated after parcial move
super.setXYZ(getX() + (int)(dx * distFraction + 0.5), getY() + (int)(dy * distFraction + 0.5), getZ() + (int)(dz * distFraction));
}
// Set the timer of last position update to now
m._moveTimestamp = gameTicks;
revalidateZone(false);
return (distFraction > 1);
}
public void setLastClientPosition(int x, int y, int z)
{
_lastClientPosition.setXYZ(x,y,z);
}
public boolean checkLastClientPosition(int x, int y, int z)
{
return _lastClientPosition.equals(x,y,z);
}
public int getLastClientDistance(int x, int y, int z)
{
double dx = (x - _lastClientPosition.getX());
double dy = (y - _lastClientPosition.getY());
double dz = (z - _lastClientPosition.getZ());
return (int)Math.sqrt(dx*dx + dy*dy + dz*dz);
}
public void setLastServerPosition(int x, int y, int z)
{
_lastServerPosition.setXYZ(x,y,z);
}
public boolean checkLastServerPosition(int x, int y, int z)
{
return _lastServerPosition.equals(x,y,z);
}
public int getLastServerDistance(int x, int y, int z)
{
double dx = (x - _lastServerPosition.getX());
double dy = (y - _lastServerPosition.getY());
double dz = (z - _lastServerPosition.getZ());
return (int)Math.sqrt(dx*dx + dy*dy + dz*dz);
}
@Override
public void addExpAndSp(long addToExp, int addToSp) { getStat().addExpAndSp(addToExp, addToSp); }
public void removeExpAndSp(long removeExp, int removeSp) { getStat().removeExpAndSp(removeExp, removeSp); }
@Override
public void reduceCurrentHp(double i, L2Character attacker)
{
getStatus().reduceHp(i, attacker);
// notify the tamed beast of attacks
if (getTrainedBeast() != null )
getTrainedBeast().onOwnerGotAttacked(attacker);
}
@Override
public void reduceCurrentHp(double value, L2Character attacker, boolean awake)
{
getStatus().reduceHp(value, attacker, awake);
// notify the tamed beast of attacks
if (getTrainedBeast() != null )
getTrainedBeast().onOwnerGotAttacked(attacker);
}
public void broadcastSnoop(int type, String name, String _text)
{
if(_snoopListener.size() > 0)
{
Snoop sn = new Snoop(getObjectId(),getName(),type,name,_text);
for (L2PcInstance pci : _snoopListener)
if (pci != null)
pci.sendPacket(sn);
}
}
public void addSnooper(L2PcInstance pci )
{
if(!_snoopListener.contains(pci))
_snoopListener.add(pci);
}
public void removeSnooper(L2PcInstance pci )
{
_snoopListener.remove(pci);
}
public void addSnooped(L2PcInstance pci )
{
if(!_snoopedPlayer.contains(pci))
_snoopedPlayer.add(pci);
}
public void removeSnooped(L2PcInstance pci )
{
_snoopedPlayer.remove(pci);
}
public synchronized void addBypass(String bypass)
{
if (bypass == null) return;
_validBypass.add(bypass);
//_log.warning("[BypassAdd]"+getName()+" '"+bypass+"'");
}
public synchronized void addBypass2(String bypass)
{
if (bypass == null) return;
_validBypass2.add(bypass);
//_log.warning("[BypassAdd]"+getName()+" '"+bypass+"'");
}
public synchronized boolean validateBypass(String cmd)
{
if (!Config.BYPASS_VALIDATION)
return true;
for (String bp : _validBypass)
{
if (bp == null) continue;
//_log.warning("[BypassValidation]"+getName()+" '"+bp+"'");
if (bp.equals(cmd))
return true;
}
for (String bp : _validBypass2)
{
if (bp == null) continue;
//_log.warning("[BypassValidation]"+getName()+" '"+bp+"'");
if (cmd.startsWith(bp))
return true;
}
_log.warning("[L2PcInstance] player ["+getName()+"] sent invalid bypass '"+cmd+"', ban this player!");
return false;
}
public boolean validateItemManipulation(int objectId, String action)
{
L2ItemInstance item = getInventory().getItemByObjectId(objectId);
if (item == null || item.getOwnerId() != getObjectId())
{
_log.finest(getObjectId()+": player tried to " + action + " item he is not owner of");
return false;
}
// Pet is summoned and not the item that summoned the pet AND not the buggle from strider you're mounting
if (getPet() != null && getPet().getControlItemId() == objectId || getMountObjectID() == objectId)
{
if (Config.DEBUG)
_log.finest(getObjectId()+": player tried to " + action + " item controling pet");
return false;
}
if(getActiveEnchantItem() != null && getActiveEnchantItem().getObjectId() == objectId)
{
if (Config.DEBUG)
_log.finest(getObjectId()+":player tried to " + action + " an enchant scroll he was using");
return false;
}
if (CursedWeaponsManager.getInstance().isCursed(item.getItemId()))
{
// can not trade a cursed weapon
return false;
}
if (item.isWear())
{
// cannot drop/trade wear-items
return false;
}
return true;
}
public synchronized void clearBypass()
{
_validBypass.clear();
_validBypass2.clear();
}
/**
* @return Returns the inBoat.
*/
public boolean isInBoat()
{
return _inBoat;
}
/**
* Links Validation
* [C] 20 RequestLinkHtml
*
*/
public synchronized boolean validateLink(String cmd)
{
if (!Config.BYPASS_VALIDATION)
return true;
for (String bp : _validLink)
{
if (bp == null) continue;
//_log.warning("[LinkValidation]"+getName()+" '"+bp+"'");
if (bp.equals(cmd))
return true;
}
_log.warning("[L2PcInstance] player ["+getName()+"] sent invalid link '"+cmd+"', ban this player!");
for (String bp : _validLink)
_log.info("Possible link: '"+bp+"'");
return false;
}
public synchronized void clearLinks()
{
_validLink.clear();
}
public synchronized void addLink(String link)
{
if (link == null) return;
_validLink.add(link);
//_log.warning("[LinkAdd]"+getName()+" '"+link+"'");
}
/**
* @param inBoat The inBoat to set.
*/
public void setInBoat(boolean inBoat)
{
_inBoat = inBoat;
}
/**
* @return
*/
public L2BoatInstance getBoat()
{
return _boat;
}
/**
* @param boat
*/
public void setBoat(L2BoatInstance boat)
{
_boat = boat;
}
public void setInCrystallize(boolean inCrystallize)
{
_inCrystallize = inCrystallize;
}
public boolean isInCrystallize()
{
return _inCrystallize;
}
/**
* @return
*/
public Point3D getInBoatPosition()
{
return _inBoatPosition;
}
public void setInBoatPosition(Point3D pt)
{
_inBoatPosition = pt;
}
/**
* Manage the delete task of a L2PcInstance (Leave Party, Unsummon pet, Save its inventory in the database, Remove it from the world...).
*
* Actions :
* If the L2PcInstance is in observer mode, set its position to its position before entering in observer mode
* Set the online Flag to True or False and update the characters table of the database with online status and lastAccess
* Stop the HP/MP/CP Regeneration task
* Cancel Crafting, Attak or Cast
* Remove the L2PcInstance from the world
* Stop Party and Unsummon Pet
* Update database with items in its inventory and remove them from the world
* Remove all L2Object from _knownObjects and _knownPlayer of the L2Character then cancel Attak or Cast and notify AI
* Close the connection with the client
*
*/
public void deleteMe()
{
// Check if the L2PcInstance is in observer mode to set its position to its position before entering in observer mode
if (inObserverMode())
setXYZ(_obsX, _obsY, _obsZ);
// Set the online Flag to True or False and update the characters table of the database with online status and lastAccess (called when login and logout)
try { setOnlineStatus(false); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
// Stop the HP/MP/CP Regeneration task (scheduled tasks)
try { stopAllTimers(); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
// Stop crafting, if in progress
try { RecipeController.getInstance().requestMakeItemAbort(this); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
// Cancel Attak or Cast
try { setTarget(null); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
// Remove from world regions zones
if (getWorldRegion() != null) getWorldRegion().removeFromZones(this);
try
{
if(_forceBuff != null)
{
_forceBuff.delete();
}
for(L2Character character : getKnownList().getKnownCharacters())
if(character.getForceBuff() != null && character.getForceBuff().getTarget() == this)
character.abortCast();
}
catch(Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
// Remove the L2PcInstance from the world
if (isVisible())
try { decayMe(); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
// If a Party is in progress, leave it
if (isInParty()) try { leaveParty(); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
// If the L2PcInstance has Pet, unsummon it
if (getPet() != null)
{
try { getPet().unSummon(this); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }// returns pet to control item
}
if (getClanId() != 0 && getClan() != null)
{
// set the status for pledge member list to OFFLINE
try
{
L2ClanMember clanMember = getClan().getClanMember(getName());
if (clanMember != null) clanMember.setPlayerInstance(null);
} catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
}
if (getActiveRequester() != null)
{
// deals with sudden exit in the middle of transaction
setActiveRequester(null);
}
// If the L2PcInstance is a GM, remove it from the GM List
if (isGM())
{
try { GmListTable.getInstance().deleteGm(this); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
}
// TvT Event removal
try
{
TvTEvent.onLogout(this);
}
catch (Exception e)
{
_log.log(Level.SEVERE, "deleteMe()", e);
}
// Update database with items in its inventory and remove them from the world
try { getInventory().deleteMe(); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
// Update database with items in its warehouse and remove them from the world
try { clearWarehouse(); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
if(Config.WAREHOUSE_CACHE)
WarehouseCacheManager.getInstance().remCacheTask(this);
// Update database with items in its freight and remove them from the world
try { getFreight().deleteMe(); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
// Remove all L2Object from _knownObjects and _knownPlayer of the L2Character then cancel Attak or Cast and notify AI
try { getKnownList().removeAllKnownObjects(); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
// Close the connection with the client
closeNetConnection();
// remove from flood protector
FloodProtector.getInstance().removePlayer(getObjectId());
if (getClanId() > 0)
getClan().broadcastToOtherOnlineMembers(new PledgeShowMemberListUpdate(this), this);
//ClanTable.getInstance().getClan(getClanId()).broadcastToOnlineMembers(new PledgeShowMemberListAdd(this));
for(L2PcInstance player : _snoopedPlayer)
player.removeSnooper(this);
for(L2PcInstance player : _snoopListener)
player.removeSnooped(this);
// Remove L2Object object from _allObjects of L2World
L2World.getInstance().removeObject(this);
L2World.getInstance().removeFromAllPlayers(this); // force remove in case of crash during teleport
}
private FishData _fish;
/* startFishing() was stripped of any pre-fishing related checks, namely the fishing zone check.
* Also worthy of note is the fact the code to find the hook landing position was also striped. The
* stripped code was moved into fishing.java. In my opinion it makes more sense for it to be there
* since all other skill related checks were also there. Last but not least, moving the zone check
* there, fixed a bug where baits would always be consumed no matter if fishing actualy took place.
* startFishing() now takes up 3 arguments, wich are acurately described as being the hook landing
* coordinates.
*/
public void startFishing(int _x, int _y, int _z)
{
stopMove(null);
setIsImmobilized(true);
_fishing = true;
_fishx = _x;
_fishy = _y;
_fishz = _z;
broadcastUserInfo();
//Starts fishing
int lvl = GetRandomFishLvl();
int group = GetRandomGroup();
int type = GetRandomFishType(group);
List fishs = FishTable.getInstance().getfish(lvl, type, group);
if (fishs == null || fishs.size() == 0)
{
sendMessage("Error - Fishes are not definied");
EndFishing(false);
return;
}
int check = Rnd.get(fishs.size());
// Use a copy constructor else the fish data may be over-written below
_fish = new FishData(fishs.get(check));
fishs.clear();
fishs = null;
sendPacket(new SystemMessage(SystemMessageId.CAST_LINE_AND_START_FISHING));
ExFishingStart efs = null;
if (!GameTimeController.getInstance().isNowNight() && _lure.isNightLure())
_fish.setType(-1);
//sendMessage("Hook x,y: " + _x + "," + _y + " - Water Z, Player Z:" + _z + ", " + getZ()); //debug line, uncoment to show coordinates used in fishing.
efs = new ExFishingStart(this,_fish.getType(),_x,_y,_z,_lure.isNightLure());
broadcastPacket(efs);
StartLookingForFishTask();
}
public void stopLookingForFishTask()
{
if (_taskforfish != null)
{
_taskforfish.cancel(false);
_taskforfish = null;
}
}
public void StartLookingForFishTask()
{
if (!isDead() && _taskforfish == null)
{
int checkDelay = 0;
boolean isNoob = false;
boolean isUpperGrade = false;
if (_lure != null)
{
int lureid = _lure.getItemId();
isNoob = _fish.getGroup() == 0;
isUpperGrade = _fish.getGroup() == 2;
if (lureid == 6519 || lureid == 6522 || lureid == 6525 || lureid == 8505 || lureid == 8508 || lureid == 8511) //low grade
checkDelay = Math.round((float)(_fish.getGutsCheckTime() * (1.33)));
else if (lureid == 6520 || lureid == 6523 || lureid == 6526 || (lureid >= 8505 && lureid <= 8513) || (lureid >= 7610 && lureid <= 7613) || (lureid >= 7807 && lureid <= 7809) || (lureid >= 8484 && lureid <= 8486)) //medium grade, beginner, prize-winning & quest special bait
checkDelay = Math.round((float)(_fish.getGutsCheckTime() * (1.00)));
else if (lureid == 6521 || lureid == 6524 || lureid == 6527 || lureid == 8507 || lureid == 8510 || lureid == 8513) //high grade
checkDelay = Math.round((float)(_fish.getGutsCheckTime() * (0.66)));
}
_taskforfish = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new LookingForFishTask(_fish.getWaitTime(), _fish.getFishGuts(), _fish.getType(), isNoob, isUpperGrade), 10000, checkDelay);
}
}
private int GetRandomGroup()
{
switch (_lure.getItemId()) {
case 7807: //green for beginners
case 7808: //purple for beginners
case 7809: //yellow for beginners
case 8486: //prize-winning for beginners
return 0;
case 8485: //prize-winning luminous
case 8506: //green luminous
case 8509: //purple luminous
case 8512: //yellow luminous
return 2;
default:
return 1;
}
}
private int GetRandomFishType(int group)
{
int check = Rnd.get(100);
int type = 1;
switch (group) {
case 0: //fish for novices
switch (_lure.getItemId()) {
case 7807: //green lure, preferred by fast-moving (nimble) fish (type 5)
if (check <= 54)
type = 5;
else if (check <= 77)
type = 4;
else
type = 6;
break;
case 7808: //purple lure, preferred by fat fish (type 4)
if (check <= 54)
type = 4;
else if (check <= 77)
type = 6;
else
type = 5;
break;
case 7809: //yellow lure, preferred by ugly fish (type 6)
if (check <= 54)
type = 6;
else if (check <= 77)
type = 5;
else
type = 4;
break;
case 8486: //prize-winning fishing lure for beginners
if (check <= 33)
type = 4;
else if (check <= 66)
type = 5;
else
type = 6;
break;
}
break;
case 1: //normal fish
switch (_lure.getItemId()) {
case 7610:
case 7611:
case 7612:
case 7613:
type = 3;
break;
case 6519: //all theese lures (green) are prefered by fast-moving (nimble) fish (type 1)
case 8505:
case 6520:
case 6521:
case 8507:
if (check <= 54)
type = 1;
else if (check <= 74)
type = 0;
else if (check <= 94)
type = 2;
else
type = 3;
break;
case 6522: //all theese lures (purple) are prefered by fat fish (type 0)
case 8508:
case 6523:
case 6524:
case 8510:
if (check <= 54)
type = 0;
else if (check <= 74)
type = 1;
else if (check <= 94)
type = 2;
else
type = 3;
break;
case 6525: //all theese lures (yellow) are prefered by ugly fish (type 2)
case 8511:
case 6526:
case 6527:
case 8513:
if (check <= 55)
type = 2;
else if (check <= 74)
type = 1;
else if (check <= 94)
type = 0;
else
type = 3;
break;
case 8484: //prize-winning fishing lure
if (check <= 33)
type = 0;
else if (check <= 66)
type = 1;
else
type = 2;
break;
}
break;
case 2: //upper grade fish, luminous lure
switch (_lure.getItemId()) {
case 8506: //green lure, preferred by fast-moving (nimble) fish (type 8)
if (check <= 54)
type = 8;
else if (check <= 77)
type = 7;
else
type = 9;
break;
case 8509: //purple lure, preferred by fat fish (type 7)
if (check <= 54)
type = 7;
else if (check <= 77)
type = 9;
else
type = 8;
break;
case 8512: //yellow lure, preferred by ugly fish (type 9)
if (check <= 54)
type = 9;
else if (check <= 77)
type = 8;
else
type = 7;
break;
case 8485: //prize-winning fishing lure
if (check <= 33)
type = 7;
else if (check <= 66)
type = 8;
else
type = 9;
break;
}
}
return type;
}
private int GetRandomFishLvl()
{
L2Effect[] effects = getAllEffects();
int skilllvl = getSkillLevel(1315);
for (L2Effect e : effects) {
if (e.getSkill().getId() == 2274)
skilllvl = (int)e.getSkill().getPower(this);
}
if (skilllvl <= 0) return 1;
int randomlvl;
int check = Rnd.get(100);
if (check <= 50)
{
randomlvl = skilllvl;
}
else if (check <= 85)
{
randomlvl = skilllvl - 1;
if (randomlvl <= 0)
{
randomlvl = 1;
}
}
else
{
randomlvl = skilllvl + 1;
if (randomlvl > 27) randomlvl = 27;
}
return randomlvl;
}
public void StartFishCombat(boolean isNoob, boolean isUpperGrade)
{
_fishCombat = new L2Fishing (this, _fish, isNoob, isUpperGrade);
}
public void EndFishing(boolean win)
{
ExFishingEnd efe = new ExFishingEnd(win, this);
broadcastPacket(efe);
_fishing = false;
_fishx = 0;
_fishy = 0;
_fishz = 0;
broadcastUserInfo();
if (_fishCombat == null)
sendPacket(new SystemMessage(SystemMessageId.BAIT_LOST_FISH_GOT_AWAY));
_fishCombat = null;
_lure = null;
//Ends fishing
sendPacket(new SystemMessage(SystemMessageId.REEL_LINE_AND_STOP_FISHING));
setIsImmobilized(false);
stopLookingForFishTask();
}
public L2Fishing GetFishCombat()
{
return _fishCombat;
}
public int GetFishx()
{
return _fishx;
}
public int GetFishy()
{
return _fishy;
}
public int GetFishz()
{
return _fishz;
}
public void SetLure (L2ItemInstance lure)
{
_lure = lure;
}
public L2ItemInstance GetLure()
{
return _lure;
}
public int GetInventoryLimit()
{
int ivlim;
if (isGM()) {
ivlim = Config.INVENTORY_MAXIMUM_GM;
}
else if (getRace() == Race.dwarf)
{
ivlim = Config.INVENTORY_MAXIMUM_DWARF;
}
else
{
ivlim = Config.INVENTORY_MAXIMUM_NO_DWARF;
}
ivlim += (int)getStat().calcStat(Stats.INV_LIM, 0, null, null);
return ivlim;
}
public int GetWareHouseLimit()
{
int whlim;
if (getRace() == Race.dwarf){
whlim = Config.WAREHOUSE_SLOTS_DWARF;
}
else{
whlim = Config.WAREHOUSE_SLOTS_NO_DWARF;
}
whlim += (int)getStat().calcStat(Stats.WH_LIM, 0, null, null);
return whlim;
}
public int GetPrivateSellStoreLimit()
{
int pslim;
if (getRace() == Race.dwarf){
pslim = Config.MAX_PVTSTORE_SLOTS_DWARF;
}
else{
pslim = Config.MAX_PVTSTORE_SLOTS_OTHER;
}
pslim += (int)getStat().calcStat(Stats.P_SELL_LIM, 0, null, null);
return pslim;
}
public int GetPrivateBuyStoreLimit()
{
int pblim;
if (getRace() == Race.dwarf){
pblim = Config.MAX_PVTSTORE_SLOTS_DWARF;
}
else
{
pblim = Config.MAX_PVTSTORE_SLOTS_OTHER;
}
pblim += (int)getStat().calcStat(Stats.P_BUY_LIM, 0, null, null);
return pblim;
}
public int GetFreightLimit()
{
return Config.FREIGHT_SLOTS + (int)getStat().calcStat(Stats.FREIGHT_LIM, 0, null, null);
}
public int GetDwarfRecipeLimit()
{
int recdlim = Config.DWARF_RECIPE_LIMIT;
recdlim += (int)getStat().calcStat(Stats.REC_D_LIM, 0, null, null);
return recdlim;
}
public int GetCommonRecipeLimit()
{
int recclim = Config.COMMON_RECIPE_LIMIT;
recclim += (int)getStat().calcStat(Stats.REC_C_LIM, 0, null, null);
return recclim;
}
public void setMountObjectID(int newID)
{
_mountObjectID = newID;
}
public int getMountObjectID()
{
return _mountObjectID;
}
private L2ItemInstance _lure = null;
/**
* Get the current skill in use or return null.
*
*/
public SkillDat getCurrentSkill()
{
return _currentSkill;
}
/**
* Create a new SkillDat object and set the player _currentSkill.
*
*/
public void setCurrentSkill(L2Skill currentSkill, boolean ctrlPressed,
boolean shiftPressed)
{
if (currentSkill == null)
{
if (Config.DEBUG)
_log.info("Setting current skill: NULL for " + getName() + ".");
_currentSkill = null;
return;
}
if (Config.DEBUG)
_log.info("Setting current skill: " + currentSkill.getName() + " (ID: " + currentSkill.getId() + ") for " + getName() + ".");
_currentSkill = new SkillDat(currentSkill, ctrlPressed, shiftPressed);
}
public SkillDat getQueuedSkill()
{
return _queuedSkill;
}
/**
* Create a new SkillDat object and queue it in the player _queuedSkill.
*
*/
public void setQueuedSkill(L2Skill queuedSkill, boolean ctrlPressed, boolean shiftPressed)
{
if (queuedSkill == null)
{
if (Config.DEBUG)
_log.info("Setting queued skill: NULL for " + getName() + ".");
_queuedSkill = null;
return;
}
if (Config.DEBUG)
_log.info("Setting queued skill: " + queuedSkill.getName() + " (ID: " + queuedSkill.getId() + ") for " + getName() + ".");
_queuedSkill = new SkillDat(queuedSkill, ctrlPressed, shiftPressed);
}
public boolean isInJail()
{
return _inJail;
}
public void setInJail(boolean state)
{
_inJail = state;
}
public void setInJail(boolean state, int delayInMinutes)
{
_inJail = state;
_jailTimer = 0;
// Remove the task if any
stopJailTask(false);
if (_inJail)
{
if (delayInMinutes > 0)
{
_jailTimer = delayInMinutes * 60000L; // in millisec
// start the countdown
_jailTask = ThreadPoolManager.getInstance().scheduleGeneral(new JailTask(this), _jailTimer);
sendMessage("You are in jail for "+delayInMinutes+" minutes.");
}
// Open a Html message to inform the player
NpcHtmlMessage htmlMsg = new NpcHtmlMessage(0);
String jailInfos = HtmCache.getInstance().getHtm("data/html/jail_in.htm");
if (jailInfos != null)
htmlMsg.setHtml(jailInfos);
else
htmlMsg.setHtml("You have been put in jail by an admin.");
sendPacket(htmlMsg);
teleToLocation(-114356, -249645, -2984, true); // Jail
} else
{
// Open a Html message to inform the player
NpcHtmlMessage htmlMsg = new NpcHtmlMessage(0);
String jailInfos = HtmCache.getInstance().getHtm("data/html/jail_out.htm");
if (jailInfos != null)
htmlMsg.setHtml(jailInfos);
else
htmlMsg.setHtml("You are free for now, respect server rules!");
sendPacket(htmlMsg);
teleToLocation(17836, 170178, -3507, true); // Floran
}
// store in database
storeCharBase();
}
public long getJailTimer()
{
return _jailTimer;
}
public void setJailTimer(long time)
{
_jailTimer = time;
}
private void updateJailState()
{
if (isInJail())
{
// If jail time is elapsed, free the player
if (_jailTimer > 0)
{
// restart the countdown
_jailTask = ThreadPoolManager.getInstance().scheduleGeneral(new JailTask(this), _jailTimer);
sendMessage("You are still in jail for "+Math.round(_jailTimer/60000)+" minutes.");
}
// If player escaped, put him back in jail
if (!isInsideZone(ZONE_JAIL))
teleToLocation(-114356,-249645,-2984, true);
}
}
public void stopJailTask(boolean save)
{
if (_jailTask != null)
{
if (save)
{
long delay = _jailTask.getDelay(TimeUnit.MILLISECONDS);
if (delay < 0)
delay = 0;
setJailTimer(delay);
}
_jailTask.cancel(false);
_jailTask = null;
}
}
private class JailTask implements Runnable
{
L2PcInstance _player;
@SuppressWarnings("unused")
protected long _startedAt;
protected JailTask(L2PcInstance player)
{
_player = player;
_startedAt = System.currentTimeMillis();
}
public void run()
{
_player.setInJail(false, 0);
}
}
/**
* @return
*/
public int getPowerGrade()
{
return _powerGrade;
}
/**
* @return
*/
public void setPowerGrade(int power)
{
_powerGrade = power;
}
public boolean isCursedWeaponEquipped()
{
return _cursedWeaponEquipedId != 0;
}
public void setCursedWeaponEquipedId(int value)
{
_cursedWeaponEquipedId = value;
}
public int getCursedWeaponEquipedId()
{
return _cursedWeaponEquipedId;
}
private boolean _charmOfCourage = false;
public boolean getCharmOfCourage()
{
return _charmOfCourage;
}
public void setCharmOfCourage(boolean val)
{
_charmOfCourage = val;
sendPacket(new EtcStatusUpdate(this));
}
public int getDeathPenaltyBuffLevel()
{
return _deathPenaltyBuffLevel;
}
public void setDeathPenaltyBuffLevel(int level)
{
_deathPenaltyBuffLevel = level;
}
public void calculateDeathPenaltyBuffLevel(L2Character killer)
{
if((getKarma() > 0) || Rnd.get(100) <= Config.DEATH_PENALTY_CHANCE
&& !(killer instanceof L2PcInstance) && !(this.isGM())
&& !(this.getCharmOfLuck() && (killer instanceof L2GrandBossInstance || killer instanceof L2RaidBossInstance))
&& !(TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(getObjectId())))
increaseDeathPenaltyBuffLevel();
}
public void increaseDeathPenaltyBuffLevel()
{
if(getDeathPenaltyBuffLevel() >= 15) //maximum level reached
return;
if(getDeathPenaltyBuffLevel() != 0)
{
L2Skill skill = SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel());
if(skill != null)
removeSkill(skill, true);
}
_deathPenaltyBuffLevel++;
addSkill(SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel()), false);
sendPacket(new EtcStatusUpdate(this));
SystemMessage sm = new SystemMessage(SystemMessageId.DEATH_PENALTY_LEVEL_S1_ADDED);
sm.addNumber(getDeathPenaltyBuffLevel());
sendPacket(sm);
}
public void reduceDeathPenaltyBuffLevel()
{
if(getDeathPenaltyBuffLevel() <= 0)
return;
L2Skill skill = SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel());
if(skill != null)
removeSkill(skill, true);
_deathPenaltyBuffLevel--;
if(getDeathPenaltyBuffLevel() > 0)
{
addSkill(SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel()), false);
sendPacket(new EtcStatusUpdate(this));
SystemMessage sm = new SystemMessage(SystemMessageId.DEATH_PENALTY_LEVEL_S1_ADDED);
sm.addNumber(getDeathPenaltyBuffLevel());
sendPacket(sm);
}
else
{
sendPacket(new EtcStatusUpdate(this));
sendPacket(new SystemMessage(SystemMessageId.DEATH_PENALTY_LIFTED));
}
}
public void restoreDeathPenaltyBuffLevel()
{
L2Skill skill = SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel());
if(skill != null)
removeSkill(skill, true);
if(getDeathPenaltyBuffLevel() > 0)
{
addSkill(SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel()), false);
// SystemMessage sm = new SystemMessage(SystemMessageId.DEATH_PENALTY_LEVEL_S1_ADDED);
// sm.addNumber(getDeathPenaltyBuffLevel());
// sendPacket(sm);
}
// sendPacket(new EtcStatusUpdate(this));
}
private FastMap ReuseTimeStamps = new FastMap().setShared(true);
/**
* Simple class containing all neccessary information to maintain
* valid timestamps and reuse for skills upon relog. Filter this
* carefully as it becomes redundant to store reuse for small delays.
* @author Yesod
*/
private class TimeStamp
{
private int skill;
private long reuse;
private Date stamp;
public TimeStamp(int _skill, long _reuse)
{
skill = _skill;
reuse = _reuse;
stamp = new Date(new Date().getTime() + reuse);
}
public int getSkill(){ return skill; }
public long getReuse(){ return reuse; }
/* Check if the reuse delay has passed and
* if it has not then update the stored reuse time
* according to what is currently remaining on
* the delay. */
public boolean hasNotPassed()
{
Date d = new Date();
if(d.before(stamp))
{
reuse -= d.getTime() - (stamp.getTime() - reuse);
return true;
}
return false;
}
}
/**
* Index according to skill id the current
* timestamp of use.
* @param skillid
* @param reuse delay
*/
@Override
public void addTimeStamp(int s, int r)
{
ReuseTimeStamps.put(s, new TimeStamp(s, r));
}
/**
* Index according to skill this TimeStamp
* instance for restoration purposes only.
* @param TimeStamp
*/
private void addTimeStamp(TimeStamp T)
{
ReuseTimeStamps.put(T.getSkill(), T);
}
/**
* Index according to skill id the current
* timestamp of use.
* @param skillid
*/
@Override
public void removeTimeStamp(int s)
{
ReuseTimeStamps.remove(s);
}
/**
* @param hacking_tool
*/
public void sendPacket(SystemMessageId hacking_tool)
{
sendMessage("Please try again after closing unnecessary programs!.");
}
@Override
public final void sendDamageMessage(L2Character target, int damage, boolean mcrit, boolean pcrit, boolean miss)
{
// Check if hit is missed
if (miss)
{
sendPacket(new SystemMessage(SystemMessageId.MISSED_TARGET));
return;
}
// Check if hit is critical
if (pcrit)
sendPacket(new SystemMessage(SystemMessageId.CRITICAL_HIT));
if (mcrit)
sendPacket(new SystemMessage(SystemMessageId.CRITICAL_HIT_MAGIC));
SystemMessage sm = new SystemMessage(SystemMessageId.YOU_DID_S1_DMG);
sm.addNumber(damage);
sendPacket(sm);
}
@Override
public ForceBuff getForceBuff()
{
return _forceBuff;
}
@Override
public void setForceBuff(ForceBuff fb)
{
_forceBuff = fb;
}
public Point3D getCurrentSkillWorldPosition()
{
return _currentSkillWorldPosition;
}
public void setCurrentSkillWorldPosition(Point3D worldPosition)
{
_currentSkillWorldPosition = worldPosition;
}
@Override
public boolean mustFallDownOnDeath()
{
return super.mustFallDownOnDeath() && !TvTEvent.isPlayerParticipant(getName());
}
/**
* check player skills and remove unlegit ones (excludes hero, noblesse and cursed weapon skills)
*/
public void checkAllowedSkills()
{
boolean foundskill = false;
if (!isGM())
{
Collection skillTree = SkillTreeTable.getInstance().getAllowedSkills(getClassId());
// loop through all skills of player
for (L2Skill skill : getAllSkills())
{
int skillid = skill.getId();
//int skilllevel = skill.getLevel();
foundskill = false;
// loop through all skills in players skilltree
for (L2SkillLearn temp : skillTree)
{
// if the skill was found and the level is possible to obtain for his class everything is ok
if (temp.getId() == skillid) // && temp.getLevel()>=skilllevel))
foundskill = true;
}
// exclude cursed weapon skills
if (isCursedWeaponEquipped() && skillid == CursedWeaponsManager.getInstance().getCursedWeapon(_cursedWeaponEquipedId).getSkillId())
foundskill = true;
// exclude clan skills
if (getClan() != null && (skillid >= 370 && skillid <= 391))
foundskill = true;
// exclude seal of ruler / build siege hq
if (getClan() != null && (skillid == 246 || skillid == 247))
if (getClan().getLeaderId() == getObjectId())
foundskill = true;
// exclude fishing skills and common skills + dwarfen craft
if (skillid >= 1312 && skillid <= 1322)
foundskill = true;
if (skillid >= 1368 && skillid <= 1373)
foundskill = true;
// exclude sa / enchant bonus / penality etc. skills
if (skillid >= 3000 && skillid < 7000)
foundskill = true;
// exclude Skills from AllowedSkills in options.properties
if (Config.ALLOWED_SKILLS_LIST.contains(skillid))
foundskill = true;
// remove skill and do a lil log message
if (!foundskill)
{
removeSkill(skill);
sendMessage("Skill: " + skill.getName() + " removed and GM informed!");
_log.warning("Cheater! - Character " + getName() + " of Account " + getAccountName() + " VIP status : got skill " + skill.getName() + " removed!");
}
}
}
}
public void restoreHP()
{
getStatus().setCurrentHp(getMaxHp());
}
public void restoreMP()
{
getStatus().setCurrentMp(getMaxMp());
}
public void restoreCP()
{
getStatus().setCurrentCp(getMaxCp());
}
public void restoreFull()
{
getStatus().setCurrentHp(getMaxHp());
getStatus().setCurrentMp(getMaxMp());
getStatus().setCurrentCp(getMaxCp());
}
public void FightStatsSystem(int pvpKillAmount, int pkKillAmount)
{
L2PcInstance player = getClient().getActiveChar();
if (Config.CUSTOM_FIGHT_STATS)
{
player.setTitle("PvP:"+getPvpKills()+ " | PKs:"+getPkKills()+"");
}
}
/**
* @return
*/
public boolean isInvisible()
{
// TODO Auto-generated method stub
return false;
}
/**
* @return
*/
/**
* @return
*/
public String getHtmlPrefix()
{
// TODO Auto-generated method stub
return null;
}
/**
* @return
*/
public int getInstanceId()
{
// TODO Auto-generated method stub
return 0;
}
/**
* @param instanceId
*/
public void setInstanceId(Object instanceId)
{
// TODO Auto-generated method stub
}
public boolean dismount()
{
if (setMountType(0))
{
if (isFlying())
removeSkill(SkillTable.getInstance().getInfo(4289, 1));
Ride dismount = new Ride(getObjectId(), Ride.ACTION_DISMOUNT, 0);
broadcastPacket(dismount);
setMountObjectID(0);
return true;
}
return false;
}
}