"""Proposed new threading module, emulating a subset of Java's threading model.""" import sys import time import thread import traceback import StringIO # Rename some stuff so "from threading import *" is safe _sys = sys del sys _time = time.time _sleep = time.sleep del time _start_new_thread = thread.start_new_thread _allocate_lock = thread.allocate_lock _get_ident = thread.get_ident ThreadError = thread.error del thread _print_exc = traceback.print_exc del traceback _StringIO = StringIO.StringIO del StringIO # Debug support (adapted from ihooks.py) _VERBOSE = 0 if __debug__: class _Verbose: def __init__(self, verbose=None): if verbose is None: verbose = _VERBOSE self.__verbose = verbose def _note(self, format, *args): if self.__verbose: format = format % args format = "%s: %s\n" % ( currentThread().getName(), format) _sys.stderr.write(format) else: # Disable this when using "python -O" class _Verbose: def __init__(self, verbose=None): pass def _note(self, *args): pass # Synchronization classes Lock = _allocate_lock def RLock(*args, **kwargs): return apply(_RLock, args, kwargs) class _RLock(_Verbose): def __init__(self, verbose=None): _Verbose.__init__(self, verbose) self.__block = _allocate_lock() self.__owner = None self.__count = 0 def __repr__(self): return "<%s(%s, %d)>" % ( self.__class__.__name__, self.__owner and self.__owner.getName(), self.__count) def acquire(self, blocking=1): me = currentThread() if self.__owner is me: self.__count = self.__count + 1 if __debug__: self._note("%s.acquire(%s): recursive success", self, blocking) return 1 rc = self.__block.acquire(blocking) if rc: self.__owner = me self.__count = 1 if __debug__: self._note("%s.acquire(%s): initial succes", self, blocking) else: if __debug__: self._note("%s.acquire(%s): failure", self, blocking) return rc def release(self): me = currentThread() assert self.__owner is me, "release() of un-acquire()d lock" self.__count = count = self.__count - 1 if not count: self.__owner = None self.__block.release() if __debug__: self._note("%s.release(): final release", self) else: if __debug__: self._note("%s.release(): non-final release", self) # Internal methods used by condition variables def _acquire_restore(self, (count, owner)): self.__block.acquire() self.__count = count self.__owner = owner if __debug__: self._note("%s._acquire_restore()", self) def _release_save(self): if __debug__: self._note("%s._release_save()", self) count = self.__count self.__count = 0 owner = self.__owner self.__owner = None self.__block.release() return (count, owner) def _is_owned(self): return self.__owner is currentThread() def Condition(*args, **kwargs): return apply(_Condition, args, kwargs) class _Condition(_Verbose): def __init__(self, lock=None, verbose=None): _Verbose.__init__(self, verbose) if lock is None: lock = RLock() self.__lock = lock # Export the lock's acquire() and release() methods self.acquire = lock.acquire self.release = lock.release # If the lock defines _release_save() and/or _acquire_restore(), # these override the default implementations (which just call # release() and acquire() on the lock). Ditto for _is_owned(). try: self._release_save = lock._release_save except AttributeError: pass try: self._acquire_restore = lock._acquire_restore except AttributeError: pass try: self._is_owned = lock._is_owned except AttributeError: pass self.__waiters = [] def __repr__(self): return "" % (self.__lock, len(self.__waiters)) def _release_save(self): self.__lock.release() # No state to save def _acquire_restore(self, x): self.__lock.acquire() # Ignore saved state def _is_owned(self): if self.__lock.acquire(0): self.__lock.release() return 0 else: return 1 def wait(self, timeout=None): me = currentThread() assert self._is_owned(), "wait() of un-acquire()d lock" waiter = _allocate_lock() waiter.acquire() self.__waiters.append(waiter) saved_state = self._release_save() try: # restore state no matter what (e.g., KeyboardInterrupt) if timeout is None: waiter.acquire() if __debug__: self._note("%s.wait(): got it", self) else: endtime = _time() + timeout delay = 0.000001 # 1 usec while 1: gotit = waiter.acquire(0) if gotit or _time() >= endtime: break _sleep(delay) if delay < 1.0: delay = delay * 2.0 if not gotit: if __debug__: self._note("%s.wait(%s): timed out", self, timeout) try: self.__waiters.remove(waiter) except ValueError: pass else: if __debug__: self._note("%s.wait(%s): got it", self, timeout) finally: self._acquire_restore(saved_state) def notify(self, n=1): me = currentThread() assert self._is_owned(), "notify() of un-acquire()d lock" __waiters = self.__waiters waiters = __waiters[:n] if not waiters: if __debug__: self._note("%s.notify(): no waiters", self) return self._note("%s.notify(): notifying %d waiter%s", self, n, n!=1 and "s" or "") for waiter in waiters: waiter.release() try: __waiters.remove(waiter) except ValueError: pass def notifyAll(self): self.notify(len(self.__waiters)) def Semaphore(*args, **kwargs): return apply(_Semaphore, args, kwargs) class _Semaphore(_Verbose): # After Tim Peters' semaphore class, but not quite the same (no maximum) def __init__(self, value=1, verbose=None): assert value >= 0, "Semaphore initial value must be >= 0" _Verbose.__init__(self, verbose) self.__cond = Condition(Lock()) self.__value = value def acquire(self, blocking=1): rc = 0 self.__cond.acquire() while self.__value == 0: if not blocking: break self.__cond.wait() else: self.__value = self.__value - 1 rc = 1 self.__cond.release() return rc def release(self): self.__cond.acquire() self.__value = self.__value + 1 self.__cond.notify() self.__cond.release() def Event(*args, **kwargs): return apply(_Event, args, kwargs) class _Event(_Verbose): # After Tim Peters' event class (without is_posted()) def __init__(self, verbose=None): _Verbose.__init__(self, verbose) self.__cond = Condition(Lock()) self.__flag = 0 def isSet(self): return self.__flag def set(self): self.__cond.acquire() self.__flag = 1 self.__cond.notifyAll() self.__cond.release() def clear(self): self.__cond.acquire() self.__flag = 0 self.__cond.release() def wait(self, timeout=None): self.__cond.acquire() if not self.__flag: self.__cond.wait(timeout) self.__cond.release() # Helper to generate new thread names _counter = 0 def _newname(template="Thread-%d"): global _counter _counter = _counter + 1 return template % _counter # Active thread administration _active_limbo_lock = _allocate_lock() _active = {} _limbo = {} # Main class for threads class Thread(_Verbose): __initialized = 0 def __init__(self, group=None, target=None, name=None, args=(), kwargs={}, verbose=None): assert group is None, "group argument must be None for now" _Verbose.__init__(self, verbose) self.__target = target self.__name = str(name or _newname()) self.__args = args self.__kwargs = kwargs self.__daemonic = self._set_daemon() self.__started = 0 self.__stopped = 0 self.__block = Condition(Lock()) self.__initialized = 1 def _set_daemon(self): # Overridden in _MainThread and _DummyThread return currentThread().isDaemon() def __repr__(self): assert self.__initialized, "Thread.__init__() was not called" status = "initial" if self.__started: status = "started" if self.__stopped: status = "stopped" if self.__daemonic: status = status + " daemon" return "<%s(%s, %s)>" % (self.__class__.__name__, self.__name, status) def start(self): assert self.__initialized, "Thread.__init__() not called" assert not self.__started, "thread already started" if __debug__: self._note("%s.start(): starting thread", self) _active_limbo_lock.acquire() _limbo[self] = self _active_limbo_lock.release() _start_new_thread(self.__bootstrap, ()) self.__started = 1 _sleep(0.000001) # 1 usec, to let the thread run (Solaris hack) def run(self): if self.__target: apply(self.__target, self.__args, self.__kwargs) def __bootstrap(self): try: self.__started = 1 _active_limbo_lock.acquire() _active[_get_ident()] = self del _limbo[self] _active_limbo_lock.release() if __debug__: self._note("%s.__bootstrap(): thread started", self) try: self.run() except SystemExit: if __debug__: self._note("%s.__bootstrap(): raised SystemExit", self) except: if __debug__: self._note("%s.__bootstrap(): unhandled exception", self) s = _StringIO() _print_exc(file=s) _sys.stderr.write("Exception in thread %s:\n%s\n" % (self.getName(), s.getvalue())) else: if __debug__: self._note("%s.__bootstrap(): normal return", self) finally: self.__stop() try: self.__delete() except: pass def __stop(self): self.__block.acquire() self.__stopped = 1 self.__block.notifyAll() self.__block.release() def __delete(self): _active_limbo_lock.acquire() del _active[_get_ident()] _active_limbo_lock.release() def join(self, timeout=None): assert self.__initialized, "Thread.__init__() not called" assert self.__started, "cannot join thread before it is started" assert self is not currentThread(), "cannot join current thread" if __debug__: if not self.__stopped: self._note("%s.join(): waiting until thread stops", self) self.__block.acquire() if timeout is None: while not self.__stopped: self.__block.wait() if __debug__: self._note("%s.join(): thread stopped", self) else: deadline = _time() + timeout while not self.__stopped: delay = deadline - _time() if delay <= 0: if __debug__: self._note("%s.join(): timed out", self) break self.__block.wait(delay) else: if __debug__: self._note("%s.join(): thread stopped", self) self.__block.release() def getName(self): assert self.__initialized, "Thread.__init__() not called" return self.__name def setName(self, name): assert self.__initialized, "Thread.__init__() not called" self.__name = str(name) def isAlive(self): assert self.__initialized, "Thread.__init__() not called" return self.__started and not self.__stopped def isDaemon(self): assert self.__initialized, "Thread.__init__() not called" return self.__daemonic def setDaemon(self, daemonic): assert self.__initialized, "Thread.__init__() not called" assert not self.__started, "cannot set daemon status of active thread" self.__daemonic = daemonic # Special thread class to represent the main thread # This is garbage collected through an exit handler class _MainThread(Thread): def __init__(self): Thread.__init__(self, name="MainThread") self._Thread__started = 1 _active_limbo_lock.acquire() _active[_get_ident()] = self _active_limbo_lock.release() import atexit atexit.register(self.__exitfunc) def _set_daemon(self): return 0 def __exitfunc(self): self._Thread__stop() t = _pickSomeNonDaemonThread() if t: if __debug__: self._note("%s: waiting for other threads", self) while t: t.join() t = _pickSomeNonDaemonThread() if __debug__: self._note("%s: exiting", self) self._Thread__delete() def _pickSomeNonDaemonThread(): for t in enumerate(): if not t.isDaemon() and t.isAlive(): return t return None # Dummy thread class to represent threads not started here. # These aren't garbage collected when they die, # nor can they be waited for. # Their purpose is to return *something* from currentThread(). # They are marked as daemon threads so we won't wait for them # when we exit (conform previous semantics). class _DummyThread(Thread): def __init__(self): Thread.__init__(self, name=_newname("Dummy-%d")) self._Thread__started = 1 _active_limbo_lock.acquire() _active[_get_ident()] = self _active_limbo_lock.release() def _set_daemon(self): return 1 def join(self): assert 0, "cannot join a dummy thread" # Global API functions def currentThread(): try: return _active[_get_ident()] except KeyError: ##print "currentThread(): no current thread for", _get_ident() return _DummyThread() def activeCount(): _active_limbo_lock.acquire() count = len(_active) + len(_limbo) _active_limbo_lock.release() return count def enumerate(): _active_limbo_lock.acquire() active = _active.values() + _limbo.values() _active_limbo_lock.release() return active # Create the main thread object _MainThread() # Self-test code def _test(): import random class BoundedQueue(_Verbose): def __init__(self, limit): _Verbose.__init__(self) self.mon = RLock() self.rc = Condition(self.mon) self.wc = Condition(self.mon) self.limit = limit self.queue = [] def put(self, item): self.mon.acquire() while len(self.queue) >= self.limit: self._note("put(%s): queue full", item) self.wc.wait() self.queue.append(item) self._note("put(%s): appended, length now %d", item, len(self.queue)) self.rc.notify() self.mon.release() def get(self): self.mon.acquire() while not self.queue: self._note("get(): queue empty") self.rc.wait() item = self.queue[0] del self.queue[0] self._note("get(): got %s, %d left", item, len(self.queue)) self.wc.notify() self.mon.release() return item class ProducerThread(Thread): def __init__(self, queue, quota): Thread.__init__(self, name="Producer") self.queue = queue self.quota = quota def run(self): from random import random counter = 0 while counter < self.quota: counter = counter + 1 self.queue.put("%s.%d" % (self.getName(), counter)) _sleep(random() * 0.00001) class ConsumerThread(Thread): def __init__(self, queue, count): Thread.__init__(self, name="Consumer") self.queue = queue self.count = count def run(self): while self.count > 0: item = self.queue.get() print item self.count = self.count - 1 import time NP = 3 QL = 4 NI = 5 Q = BoundedQueue(QL) P = [] for i in range(NP): t = ProducerThread(Q, NI) t.setName("Producer-%d" % (i+1)) P.append(t) C = ConsumerThread(Q, NI*NP) for t in P: t.start() _sleep(0.000001) C.start() for t in P: t.join() C.join() if __name__ == '__main__': _test()