[GAME] { GameType=Kernel_Panic_4.3.sd7; Mapname=Central Hub; [MODOPTIONS] { GameMode=3; ghostedbuildings=1; fixedallies=0; MaxUnits=512; MinSpeed=0.1; MaxSpeed=10; StartMetal=1024; StartEnergy=1024; ViewPoint="{px=3815,py=256,pz=2251,rz=0,dx=-0.614,dy=-0.302,name="fps",ry=3.84,rx=-0.307,mode=0,dz=-0.73,oldHeight=176}"; } OnlyLocal=1; //HostIP=localhost;// Since 0.82.7 HostIP=localhost; makes Spring crash HostPort=0; IsHost=1; StartPosType=3; MyPlayerNum=0; MyPlayerName=SPIM; NumPlayers=1; NumUsers=2; NumTeams=2; NumAllyTeams=2; [PLAYER0] { name=SPIM; Team=0; Spectator=1; } [AI0] { Name=Bot; ShortName=Kernel Panic AI; Team=0; Host=0; } [AI1] { Name=Bot; ShortName=Kernel Panic AI; Team=1; Host=0; } [TEAM0] { TeamLeader=0; AllyTeam=1; Handicap=0; Side=System; RGBColor=1 0.1 0.1; AIDLL=Kernel Panic AI; aioverride=Regenerative AI; StartPosX=3488; StartPosZ=3488; RemoveUnits=1; RemoveFeatures=1; u1= kernel Position 3790 1996 Rotation 270 FireState 2; u2= socket Position 2688 2560; u3= socket Position 3536 1328 FireState 2; u4= socket Position 3680 480; u5= byte Position 3581 1887 Rotation 90 FireState 2; u6= byte Position 3108 1683 Rotation 190 FireState 2; u7= byte Position 3563 1627 Rotation 140 FireState 2; u8= byte Position 2996 1402 Rotation 80 FireState 2; u9= assembler Position 3249 2051 Rotation 10 FireState 2; u10= assembler Position 3692 1513 Rotation 100 FireState 2; u11= pointer Position 3796 2190 Rotation 50 FireState 2 MoveState 0; u12= pointer Position 3479 2137 Rotation 150 FireState 2 MoveState 0; u13= pointer Position 3581 2005 Rotation 270 FireState 2 MoveState 0; u14= pointer Position 2687 1982 Rotation 220 FireState 2 MoveState 0; u15= pointer Position 2951 1787 Rotation 320 FireState 2 MoveState 0; u16= pointer Position 3132 1455 Rotation 300 FireState 2 MoveState 0; u17= pointer Position 3387 925 Rotation 180 FireState 2 MoveState 0; u18= pointer Position 2919 767 Rotation 100 FireState 2 MoveState 0; u19= bit Position 3565 2132 Rotation 310 FireState 2; u20= bit Position 3478 2017 Rotation 320 FireState 2; u21= bit Position 3341 1947 Rotation 110 FireState 2; u22= bit Position 3538 1924 Rotation 300 FireState 2; u23= bit Position 3235 1916 Rotation 90 FireState 2; u24= bit Position 3685 1893 Rotation 350 FireState 2; u25= bit Position 3659 1855 Rotation 350 FireState 2; u26= bit Position 2863 1796 Rotation 60 FireState 2; u27= bit Position 3601 1795 Rotation 340 FireState 2; u28= bit Position 3702 1788 Rotation 110 FireState 2; u29= bit Position 3749 1785 Rotation 160 FireState 2; u30= bit Position 2665 1779 Rotation 320 FireState 2; u31= bit Position 3489 1770 Rotation 130 FireState 2; u32= bit Position 3533 1715 FireState 2; u33= bit Position 3330 1661 Rotation 150 FireState 2; u34= bit Position 2849 1624 Rotation 270 FireState 2; u35= bit Position 2496 1611 Rotation 340 FireState 2; u36= bit Position 3042 1590 Rotation 140 FireState 2; u37= bit Position 2924 1590 Rotation 150 FireState 2; u38= bit Position 3141 1580 Rotation 130 FireState 2; u39= bit Position 3590 1547 Rotation 310 FireState 2; u40= bit Position 3486 1540 Rotation 130 FireState 2; u41= bit Position 2770 1510 Rotation 140 FireState 2; u42= bit Position 2499 1493 Rotation 130 FireState 2; u43= bit Position 3656 1421 Rotation 150 FireState 2; u44= bit Position 2563 1343 Rotation 40 FireState 2; u45= bit Position 3136 1296 Rotation 260 FireState 2; u46= bit Position 2731 1251 Rotation 30 FireState 2; u47= bit Position 2911 1193 Rotation 50 FireState 2; u48= bit Position 3164 1191 Rotation 140 FireState 2; u49= bit Position 3373 1081 Rotation 180 FireState 2; u50= bit Position 3125 889 Rotation 130 FireState 2; } [TEAM1] { TeamLeader=0; AllyTeam=0; Handicap=0; Side=System; RGBColor=1 1 0.1; AIDLL=Kernel Panic AI; aioverride=Regenerative AI; StartPosX=606; StartPosZ=606; RemoveUnits=1; RemoveFeatures=1; u1= kernel Position 1185 608 Rotation 90 FireState 2; u2= socket Position 768 992 Rotation 90 FireState 2; u3= socket Position 2496 704 Rotation 90 FireState 2; u4= socket Position 1408 352 FireState 2; u5= byte Position 928 1244 Rotation 250 FireState 2 Fight 3500 1990; u6= byte Position 1108 1203 Rotation 70 FireState 2 Fight 3481 1793; u7= byte Position 1297 1109 Rotation 110 FireState 2; u8= byte Position 1518 1054 Rotation 60 FireState 2 Move 3479 1890; u9= byte Position 1577 885 Rotation 100 FireState 2 Move 3648 1546; u10= byte Position 1651 775 Rotation 210 FireState 2; u11= byte Position 1790 728 Rotation 300 FireState 2 Fight 3569 1538; u12= byte Position 1785 505 Rotation 150 FireState 2 Fight 3739 1424; u13= assembler Position 745 740 Rotation 30 FireState 2; u14= assembler Position 1190 326 FireState 2; u15= pointer Position 1657 1728 Rotation 50 FireState 2 MoveState 0; u16= pointer Position 1049 1064 Rotation 260 FireState 2 MoveState 0; u17= pointer Position 1387 868 Rotation 50 FireState 2 MoveState 0; u18= pointer Position 2501 563 Rotation 80 FireState 2 MoveState 0; u19= bit Position 1835 1348 Rotation 120 FireState 2 Fight 3405 1919; u20= bit Position 1905 1314 FireState 2 Fight 3371 1885; u21= bit Position 1290 1298 Rotation 80 FireState 2 Move 2277 1747 Move 3387 1956; u22= bit Position 1965 1289 Rotation 70 FireState 2 Fight 3337 1851; u23= bit Position 2008 1267 Rotation 100 FireState 2 Fight 3309 1811; u24= bit Position 2045 1237 Rotation 80 FireState 2 Fight 3290 1768; u25= bit Position 1411 1235 Rotation 130 FireState 2 Move 2450 1659 Move 3410 1898; u26= bit Position 1477 1224 Rotation 90 FireState 2 Move 2622 1570 Move 3442 1845; u27= bit Position 1550 1207 Rotation 90 FireState 2 Move 2787 1470 Move 3472 1790; u28= bit Position 2065 1203 Rotation 80 FireState 2 Fight 3283 1720; u29= bit Position 1610 1176 Rotation 90 FireState 2 Move 2939 1349 Move 3501 1735; u30= bit Position 2085 1172 Rotation 40 FireState 2 Fight 3282 1671; u31= bit Position 2130 1139 Rotation 110 FireState 2 Fight 3286 1623; u32= bit Position 1611 1136 Rotation 340 FireState 2; u33= bit Position 2153 1104 Rotation 120 FireState 2 Fight 3307 1580; u34= bit Position 1668 1096 Rotation 320 FireState 2; u35= bit Position 2173 1060 Rotation 100 FireState 2 Fight 3330 1537; u36= bit Position 1717 1047 Rotation 280 FireState 2; u37= bit Position 2178 1018 Rotation 60 FireState 2 Fight 3364 1503; u38= bit Position 1783 992 Rotation 150 FireState 2; u39= bit Position 2198 980 Rotation 130 FireState 2 Fight 3403 1475; u40= bit Position 2206 931 Rotation 120 FireState 2 Fight 3447 1458; u41= bit Position 1829 924 Rotation 190 FireState 2; u42= bit Position 2218 889 Rotation 110 FireState 2 Fight 3495 1452; u43= bit Position 1871 886 Rotation 10 FireState 2 Move 3068 1205 Move 3532 1681; u44= bit Position 2230 849 Rotation 130 FireState 2 Fight 3543 1445; u45= bit Position 1895 807 Rotation 180 FireState 2 Move 3185 1051 Move 3563 1628; u46= bit Position 2246 797 Rotation 120 FireState 2 Fight 3591 1436; u47= bit Position 1934 755 Rotation 60 FireState 2 Move 3301 896 Move 3596 1575; u48= bit Position 1964 679 Rotation 350 FireState 2 Move 3413 738 Move 3634 1526; u49= bit Position 1986 620 Rotation 230 FireState 2 Move 3534 587 Move 3675 1479; u50= bit Position 2004 540 Rotation 150 FireState 2 Move 3644 427 Move 3720 1437; } [ALLYTEAM0] { NumAllies=0; } [ALLYTEAM1] { NumAllies=0; } NumRestrictions=0; [RESTRICT] { } }