// This file was auto-generated by SourceMod (v1.4.1) // ConVars for plugin "afk_manager.smx" // Admin Flag for immunity? Leave Blank for any flag. // - // Default: "" sm_afk_admins_flag "z" // Should admins be immune to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY] // - // Default: "1" sm_afk_admins_immune "2" // Is the AFK manager automatic plugin update enabled or disabled? (Requires SourceMod Autoupdate plugin) [0 = FALSE, 1 = TRUE] // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_afk_autoupdate "1" // Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE] // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_afk_enable "1" // Should the AFK manager exclude counting bots in player counts? [0 = FALSE, 1 = TRUE] // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_afk_exclude_bots "0" // Should the AFK manager exclude checking dead players? [0 = FALSE, 1 = TRUE] // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_afk_exclude_dead "0" // Minimum number of connected clients required for AFK kick to be enabled. [DEFAULT: 6] // - // Default: "6" sm_afk_kick_min_players "20" // Should the AFK Manager kick AFK clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY] // - // Default: "1" sm_afk_kick_players "1" // Time in seconds (total) client must be AFK before being kicked. [0 = DISABLED, DEFAULT: 120.0 seconds] // - // Default: "120.0" sm_afk_kick_time "180.0" // Time in seconds remaining, player should be warned before being kicked for AFK. [DEFAULT: 30.0 seconds] // - // Default: "30.0" sm_afk_kick_warn_time "30.0" // Threshold for amount of movement required to mark a player as AFK. [0 = NONE, DEFAULT: 30.0] // - // Default: "30.0" sm_afk_location_threshold "30.0" // How many days should we keep AFK manager log files. [0 = INFINITE, DEFAULT: 0] // - // Default: "0" sm_afk_log_days "3" // Should the AFK manager log client kicks. [0 = FALSE, 1 = TRUE, DEFAULT: 1] // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_afk_log_kicks "1" // Should the AFK manager log client moves. [0 = FALSE, 1 = TRUE, DEFAULT: 1] // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_afk_log_moves "1" // Should the AFK manager log plugin warning messages. [0 = FALSE, 1 = TRUE, DEFAULT: 1] // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_afk_log_warnings "1" // Minimum number of connected clients required for AFK move to be enabled. [DEFAULT: 4] // - // Default: "4" sm_afk_move_min_players "10" // Should the AFK Manager move AFK clients to spectator team? [0 = FALSE, 1 = TRUE] // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_afk_move_spec "1" // Time in seconds (total) client must be AFK before being moved to spectator. [0 = DISABLED, DEFAULT: 60.0 seconds] // - // Default: "60.0" sm_afk_move_time "0" // Time in seconds remaining, player should be warned before being moved for AFK. [DEFAULT: 30.0 seconds] // - // Default: "30.0" sm_afk_move_warn_time "30.0" // Should the AFK manager warn team 0 (Usually unassigned) players? (Disabling may not work for some games) [0 = FALSE, 1 = TRUE, DEFAULT: 1] // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_afk_move_warn_unassigned "1" // Time in seconds (total) that player should have moved from their spawn position. [0 = DISABLED, DEFAULT: 20.0 seconds] // - // Default: "20.0" sm_afk_spawn_time "0" // Time in seconds remaining, player should be warned for being AFK in spawn. [DEFAULT: 15.0 seconds] // - // Default: "15.0" sm_afk_spawn_warn_time "15.0"