package BdayPartyDeath { function armor::onDisabled(%data, %obj, %enabled) { %proj = new Projectile() { scale = %obj.getScale(); dataBlock = bdayDeathProjectile; initialPosition = %obj.getPosition(); sourceObject = %obj; sourceSlot = 0; client = %obj.client; }; MissionCleanup.add(%proj); serverPlay3D(BdayDeathSound,%obj.getTransform()); Parent::onDisabled(%data, %obj, %enabled); } }; activatePackage(BdayPartyDeath);