// _______________________________________________________ // | | // | ELL'S CONFIG APRIL 2012 | // | | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ // _______________________________________________________ // | BINDS | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ unbindall //core bind "a" "+moveleft" bind "c" "voicemenu 0 0" bind "ctrl" "dropitem" bind "d" "+moveright" bind "f" "melee" bind "mouse1" "+attack" bind "mouse2" "+attack2" bind "s" "+back" bind "shift" "+duck" bind "space" "+jump" bind "tab" "+showscores" bind "w" "+forward" //setup bind "j" "open_charinfo_direct" bind "k" "open_charinfo" bind "m" "changeteam" bind "n" "changeclass" //class switch bind "del" "join_class random" bind "downarrow" "join_class demoman" bind "end" "join_class scout" bind "home" "join_class pyro" bind "ins" "join_class spy" bind "leftarrow" "join_class soldier" bind "pgdn" "join_class sniper" bind "pgup" "join_class heavyweapons" bind "rightarrow" "join_class medic" bind "uparrow" "join_class engineer" //text bind "i" "say_team" bind "u" "say" //misc. bind "escape" "cancelselect" bind "f1" "toggleconsole" // f2 VOLUME DOWN // f3 VOLUME UP // f4 READY // f5 BLUE TEAM // f6 RED TEAM bind "f9" "nums" bind "f10" "un_nums" bind "o" "taunt" bind "0" "slot10" // _______________________________________________________ // | CLASS SPEC. | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ //engy alias "engy" "minus_auto_attack; team_select_std; xslots; bind 1 stry; bind 2 disp; bind 3 entr; bind 4 exit; unbind r; unbind t; unbind 5; unbind 6; unbind 7; unbind 8; unbind 9" alias "stry" "destroy 2; build 2" alias "disp" "destroy 0; build 0" alias "entr" "destroy 1; build 1" alias "exit" "destroy 3; build 3" //medic alias "medic" "team_select_std; bind e mslot1; bind f mslot3; bind q mslot2; unbind r; unbind t; un_nums" alias "plus_auto_attack" "+attack; bind mouse1 +minus_attack" alias "minus_auto_attack" "-attack; bind mouse1 +attack" alias "+minus_attack" "-attack" alias "-minus_attack" "+attack" alias "mslot1" "minus_auto_attack; yslot1" alias "mslot2" "yslot2; plus_auto_attack" alias "mslot3" "minus_auto_attack; melee" //pyro alias "pyro" "minus_auto_attack; team_select_std; bind e yslot1; bind q xslot2; unbind r; unbind t; un_nums" //spy alias "spy" "minus_auto_attack; team_select_spy; xslots; team" alias "blue" "bscout; bind 1 bscout; bind 2 bdemo; bind 3 bsniper; bind 4 bpyro; bind 5 bengy; bind 6 bsolly; bind 7 bheavy; bind 8 bspy; bind 9 bmedic; echo [BLUE APPLIED]" alias "red" "rscout; bind 1 rscout; bind 2 rdemo; bind 3 rsniper; bind 4 rpyro; bind 5 rengy; bind 6 rsolly; bind 7 rheavy; bind 8 rspy; bind 9 rmedic; echo [RED APPLIED]" alias "team_select_spy" "bind f5 blue; bind f6 red" alias "team_select_std" "bind f5 team_blue; bind f6 team_red" alias "team_blue" "alias team blue; echo [BLUE SELECTED]" alias "team_red" "alias team red; echo [RED SELECTED]" alias "team" "" team_select_std alias "bscout" "bind t dsg_b_scout; bind r dsg_r_scout" alias "bdemo" "bind t dsg_b_demo; bind r dsg_r_demo" alias "bsniper" "bind t dsg_b_sniper; bind r dsg_r_sniper" alias "bpyro" "bind t dsg_b_pyro; bind r dsg_r_pyro" alias "bengy" "bind t dsg_b_engy; bind r dsg_r_engy" alias "bsolly" "bind t dsg_b_solly; bind r dsg_r_solly" alias "bheavy" "bind t dsg_b_heavy; bind r dsg_r_heavy" alias "bspy" "bind t dsg_b_spy; bind r dsg_r_spy" alias "bmedic" "bind t dsg_b_medic; bind r dsg_r_medic" alias "rscout" "bind r dsg_b_scout; bind t dsg_r_scout" alias "rdemo" "bind r dsg_b_demo; bind t dsg_r_demo" alias "rsniper" "bind r dsg_b_sniper; bind t dsg_r_sniper" alias "rpyro" "bind r dsg_b_pyro; bind t dsg_r_pyro" alias "rengy" "bind r dsg_b_engy; bind t dsg_r_engy" alias "rsolly" "bind r dsg_b_solly; bind t dsg_r_solly" alias "rheavy" "bind r dsg_b_heavy; bind t dsg_r_heavy" alias "rspy" "bind r dsg_b_spy; bind t dsg_r_spy" alias "rmedic" "bind r dsg_b_medic; bind t dsg_r_medic" alias "dsg_r_scout" "disguise 1 2" alias "dsg_r_sniper" "disguise 2 2" alias "dsg_r_solly" "disguise 3 2" alias "dsg_r_demo" "disguise 4 2" alias "dsg_r_medic" "disguise 5 2" alias "dsg_r_heavy" "disguise 6 2" alias "dsg_r_pyro" "disguise 7 2" alias "dsg_r_spy" "disguise 8 2" alias "dsg_r_engy" "disguise 9 2" alias "dsg_b_scout" "disguise 1 1" alias "dsg_b_sniper" "disguise 2 1" alias "dsg_b_solly" "disguise 3 1" alias "dsg_b_demo" "disguise 4 1" alias "dsg_b_medic" "disguise 5 1" alias "dsg_b_heavy" "disguise 6 1" alias "dsg_b_pyro" "disguise 7 1" alias "dsg_b_spy" "disguise 8 1" alias "dsg_b_engy" "disguise 9 1" //std. alias "std" "minus_auto_attack; team_select_std; xslots; unbind r; unbind t; un_nums" // _______________________________________________________ // | MISC. | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ //nums alias "nums" "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; bind 7 slot7; bind 8 slot8; bind 9 slot9" alias "un_nums" "unbind 1; unbind 2; unbind 3; unbind 4; unbind 5; unbind 6; unbind 7; unbind 8; unbind 9" nums //slots alias "xslot1" "slot1; r_drawviewmodel 0; viewmodel_fov 0" alias "xslot2" "slot2; r_drawviewmodel 0; viewmodel_fov 0" alias "yslot1" "slot1; r_drawviewmodel 0; viewmodel_fov 54" alias "yslot2" "slot2; r_drawviewmodel 0; viewmodel_fov 54" alias "melee" "slot3; r_drawviewmodel 1; viewmodel_fov 54" alias "xslots" "bind e xslot1; bind q xslot2" //volume control alias "vol0" "volume 0; unbind f2; bind f3 vol5; echo [VOL 0.00]" alias "vol5" "volume 0.05; bind f2 vol0; bind f3 vol10; echo [VOL 0.05]" alias "vol10" "volume 0.10; bind f2 vol5; bind f3 vol15; echo [VOL 0.10]" alias "vol15" "volume 0.15; bind f2 vol10; bind f3 vol20; echo [VOL 0.15]" alias "vol20" "volume 0.20; bind f2 vol15; bind f3 vol25; echo [VOL 0.20]" alias "vol25" "volume 0.25; bind f2 vol20; bind f3 vol30; echo [VOL 0.25]" alias "vol30" "volume 0.30; bind f2 vol25; bind f3 vol35; echo [VOL 0.30]" alias "vol35" "volume 0.35; bind f2 vol30; bind f3 vol40; echo [VOL 0.35]" alias "vol40" "volume 0.40; bind f2 vol35; bind f3 vol45; echo [VOL 0.40]" alias "vol45" "volume 0.45; bind f2 vol40; bind f3 vol50; echo [VOL 0.45]" alias "vol50" "volume 0.50; bind f2 vol45; bind f3 vol55; echo [VOL 0.50]" alias "vol55" "volume 0.55; bind f2 vol50; bind f3 vol60; echo [VOL 0.55]" alias "vol60" "volume 0.60; bind f2 vol55; bind f3 vol65; echo [VOL 0.60]" alias "vol65" "volume 0.65; bind f2 vol60; bind f3 vol70; echo [VOL 0.65]" alias "vol70" "volume 0.70; bind f2 vol65; bind f3 vol75; echo [VOL 0.70]" alias "vol75" "volume 0.75; bind f2 vol70; bind f3 vol80; echo [VOL 0.75]" alias "vol80" "volume 0.80; bind f2 vol75; bind f3 vol85; echo [VOL 0.80]" alias "vol85" "volume 0.85; bind f2 vol80; bind f3 vol90; echo [VOL 0.85]" alias "vol90" "volume 0.90; bind f2 vol85; bind f3 vol95; echo [VOL 0.90]" alias "vol95" "volume 0.95; bind f2 vol90; bind f3 vol100; echo [VOL 0.95]" alias "vol100" "volume 1; bind f2 vol95; unbind f3; echo [VOL 1.00]" vol15 // _______________________________________________________ // | CVARS | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ //notifications cl_notifications_show_ingame "0" cl_showbackpackrarities "0" cl_showhelp "0" cl_spec_carrieditems "0" cl_trading_show_requests_from "0" cl_training_completed_with_classes "1" cl_ask_blacklist_opt_out"1" cl_ask_favorite_opt_out"1" commentary "0" commentary_firstrun "0" hud_achievement_count "0" hud_achievement_count_engineer "0" hud_achievement_description "0" tf_explanations_backpackpanel "1" tf_explanations_charinfo_armory_panel "1" tf_explanations_charinfopanel "1" tf_explanations_craftingpanel "1" tf_explanations_discardpanel "1" tf_explanations_store "1" tf_explanations_tradingpanel "1" tf_recent_achievements "1" tf_training_has_prompted_for_forums "1" tf_training_has_prompted_for_offline_practice "1" tf_training_has_prompted_for_training "1" //mechanics cl_autoreload "1" cl_autorezoom "0" hud_classautokill "1" hud_deathnotice_time "5" hud_fastswitch "1" hud_medicautocallers "0" hud_medichealtargetmarker "0" tf_medigun_autoheal "0" tf_remember_activeweapon "0" //blood & gore cl_ragdoll_collide "0" cl_ragdoll_fade_time "0" cl_ragdoll_forcefade "1" cl_ragdoll_physics_enable "0" tf_playergib "0" violence_ablood "0" violence_agibs "0" violence_hblood "0" violence_hgibs "0" //crosshair cl_crosshair_file "crosshair7" cl_crosshair_scale "16" cl_observercrosshair "1" cl_scalecrosshair "1" cl_crosshair_red "0" cl_crosshair_green "255" cl_crosshair_blue "0" cl_crosshairalpha "255" //gossip girl dsp_enhance_stereo "1" dsp_slow_cpu "0" snd_async_fullyasync "1" // may help stop freezes and sound looping snd_pitchquality "1" snd_spatialize_roundrobin "0" //graphics cl_hud_minmode "0" cl_playerspraydisable "1" cl_showfps "0" cl_use_tournament_specgui "1" fov_desired "90" fps_max "200" hud_combattext "1" hud_combattext_healing "0" mat_bumpmap "0" mat_mipmaptextures "0" mat_monitorgamma "1.6" mp_decals "0" muzzleflash_light "0" r_decals "0" r_eyemove "0" r_eyes "1" r_waterforceexpensive "1" //mouse cl_mouselook "1" m_customaccel "0" m_filter "0" m_forward "1" m_rawinput "1" m_side "0.8" m_yaw "0.022" sensitivity "2.5" //Razer Abyssus @450dpi zoom_sensitivity_ratio "1" //misc. cl_allowdownload "1" cl_allowupload "0" cl_downloadfilter "all" cl_forcepreload "1" cl_interp "0.030" cl_interp_ratio "1" cl_showpluginmessages "1" con_enable "1" //multicore cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0" mat_queue_mode "2" r_threaded_client_shadow_manager "0" r_threaded_particles "1" r_threaded_renderables "1" //connection "cl_smoothtime" "0" cl_cmdrate "66" cl_lagcompensation "1" cl_pred_optimize "2" cl_smooth "0" cl_timeout "180" cl_updaterate "66" rate "60000" //sound snd_musicvolume "0" suitvolume "0" voice_enable "0" voice_modenable "0" tf_dingalingaling "1" tf_dingaling_volume "1" tf_dingaling_pitchmindmg "255" tf_dingaling_pitchmaxdmg "1" tf_hud_num_building_alert_beeps "1" // _______________________________________________________ // | LOADED | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ echo " ____________________ " echo "| ell's cfg loaded |" echo " ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ "