package com.voxel.engine.core.Noise; /** * Simplex Noise in 2D, 3D and 4D. Based on the example code of this paper: * http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf * * @author Stefan Gustavson, Linkping University, Sweden (stegu at itn dot liu * dot se) * * Slight optimizations & restructuring by * @author Karsten Schmidt (info at toxi dot co dot uk) * */ public class SimplexNoise { private static final double SQRT3 = Math.sqrt(3.0); private static final double SQRT5 = Math.sqrt(5.0); private static final double F2 = 0.5 * (SQRT3 - 1.0); private static final double G2 = (3.0 - SQRT3) / 6.0; private static final double G22 = G2 * 2.0 - 1.0; private static final double F3 = 1.0 / 3.0; private static final double G3 = 1.0 / 6.0; private static final double G32 = G3 * 2.0; private static final double G33 = G3 * 3.0 - 1.0; private static final double F4 = (SQRT5 - 1.0) / 4.0; private static final double G4 = (5.0 - SQRT5) / 20.0; private static final double G42 = G4 * 2.0; private static final double G43 = G4 * 2.0; private static final double G44 = G4 * 4.0 - 1.0; private static final int grad3[][] = {{1, 1, 0}, {-1, 1, 0}, {1, -1, 0}, {-1, -1, 0}, {1, 0, 1}, {-1, 0, 1}, {1, 0, -1}, {-1, 0, -1}, {0, 1, 1}, {0, -1, 1}, {0, 1, -1}, {0, -1, -1}}; private static final int grad4[][] = {{0, 1, 1, 1}, {0, 1, 1, -1}, {0, 1, -1, 1}, {0, 1, -1, -1}, {0, -1, 1, 1}, {0, -1, 1, -1}, {0, -1, -1, 1}, {0, -1, -1, -1}, {1, 0, 1, 1}, {1, 0, 1, -1}, {0, -1, -1, -1}, {-1, 0, 1, 1}, {-1, 0, 1, -1}, {-1, 0, -1, 1}, {-1, 0, -1, -1}, {1, 1, 0, 1}, {1, 1, 0, -1}, {1, -1, 0, 1}, {1, -1, 0, -1}, {-1, 1, 0, 1}, {-1, 1, 0, -1}, {-1, -1, 0, 1}, {-1, -1, 0, -1}, {1, 1, 1, 0}, {1, 1, -1, 0}, {1, -1, 1, 0}, {1, -1, -1, 0}, {-1, 1, 1, 0}, {-1, 1, -1, 0}, {1, -1, -1, 0}, {-1, -1, -1, 0}}; private static final int p[] = { 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180 }; private static int perm[] = new int[0x200]; static { for(int i = 0;i < 0x100;i++){ perm[i] = p[i & 0xff]; } } private static final int simplex[][] = { { 0, 1, 2, 3 }, { 0, 1, 3, 2 }, { 0, 0, 0, 0 }, { 0, 2, 3, 1 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 1, 2, 3, 0 }, { 0, 2, 1, 3 }, { 0, 0, 0, 0 }, { 0, 3, 1, 2 }, { 0, 3, 2, 1 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 1, 3, 2, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 1, 2, 0, 3 }, { 0, 0, 0, 0 }, { 1, 3, 0, 2 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 2, 3, 0, 1 }, { 2, 3, 1, 0 }, { 1, 0, 2, 3 }, { 1, 0, 3, 2 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 2, 0, 3, 1 }, { 0, 0, 0, 0 }, { 2, 1, 3, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 2, 0, 1, 3 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 3, 0, 1, 2 }, { 3, 0, 2, 1 }, { 0, 0, 0, 0 }, { 3, 1, 2, 0 }, { 2, 1, 0, 3 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 3, 1, 0, 2 }, { 0, 0, 0, 0 }, { 3, 2, 0, 1 }, { 3, 2, 1, 0 } }; private static final int fastFloor(double x){ return x > 0 ? (int) x : (int) x -1; } private static double dot(int g[], double x, double y){ return g[0] * x + g[1] * y; } private static double dot(int g[], double x, double y, double z){ return g[0] * x + g[1] * y + g[2] * z; } private static double dot(int g[], double x, double y, double z, double w){ return g[0] * x + g[1] * y + g[2] * z + g[3] * w; } public static double noise(double x, double y){ double n0, n1, n2; double s = (x + y) * F2; int i = fastFloor(x + s); int j = fastFloor(y + s); double t = (i + j) * G2; double x0 = x - (i - t); double y0 = y - ( i - t); int i1, j1; if(x0 > y0){ i1 = 1; j1 = 0; }else{ i1 = 0; j1 = 1; } double x1 = x0 - i1 + G2; double y1 = y0 - j1 + G2; double x2 = x0 + G22; double y2 = y0 + G22; int ii = i & 0xff; int jj = j & 0xff; double t0 = 0.5 - x0 * x0 - y0 * y0; if(t0 < 0){ n0 = 0.0; }else{ t0 *= t0; int gi0 = perm[ii + perm[jj]] % 12; n0 = t0 * t0 * dot(grad3[gi0], x0, y0); } double t1 = 0.5 - x1 * x1 - y1 * y1; if(t1 < 0){ n1 = 0.0; }else{ t1 *= t1; int gi1 = perm[ii + i1 + perm[jj + j1]] % 12; n1 = t1 * t1 * dot(grad3[gi1], x1, y1); } double t2 = 0.5 - x2 * x2 - y2 * y2; if(t2 < 0){ n2 = 0.0; }else{ t2 *= t2; int gi2 = perm[ii + 1 + perm[jj + 1]] % 12; n2 = t2 * t2 * dot(grad3[gi2], x2, y2); } return 70.0 * (n0 + n1 + n2); } public static double noise(double x, double y, double z){ double n0, n1, n2, n3; double s = (x + y + z) * F3; int i = fastFloor(x + s); int j = fastFloor(y + s); int k = fastFloor(z + s); double t = (i + j + k) * G3; double x0 = x - (i - t); double y0 = y - (j - t); double z0 = z - (k - t); int i1, j1, k1; int i2, j2, k2; if(x0 >= y0){ if(y0 >= z0){ i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0; }else if(x0 >= z0){ i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; }else{ i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; } }else{ if(y0 < z0){ i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; }else if(x0 < z0){ i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; }else{ i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } } double x1 = x0 - i1 + G3; double y1 = y0 - j1 + G3; double z1 = z0 - k1 + G3; double x2 = x0 - i2 + G3; double y2 = y0 - j2 + G32; double z2 = z0 - k2 + G32; double x3 = x0 + G33; double y3 = y0 + G33; double z3 = z0 + G33; int ii = i & 0xff; int jj = j & 0xff; int kk = k & 0xff; double t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0; if(t0 < 0){ n0 = 0.0; }else{ t0 *= t0; int gi0 = perm[ii + perm[jj + perm[kk]]] % 12; n0 = t0 * t0 * dot(grad3[gi0], x0, y0, z0); } double t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1; if (t1 < 0){ n1 = 0.0; }else{ t1 *= t1; int gi1 = perm[ii + i1 + perm[jj + j1 + perm[kk + k1]]] % 12; n1 = t1 * t1 * dot(grad3[gi1], x1, y1, z1); } double t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2; if (t2 < 0){ n2 = 0.0; }else{ t2 *= t2; int gi2 = perm[ii + i2 + perm[jj + j2 + perm[kk + k2]]] % 12; n2 = t2 * t2 * dot(grad3[gi2], x2, y2, z2); } double t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3; if (t3 < 0){ n3 = 0.0; }else{ t3 *= t3; int gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]] % 12; n3 = t3 * t3 * dot(grad3[gi3], x3, y3, z3); } return 32.0 * (n0 + n1 + n2 + n3); } public static double noise(double x, double y, double z, double w) { double n0, n1, n2, n3, n4; double s = (x + y + z + w) * F4; int i = fastFloor(x + s); int j = fastFloor(y + s); int k = fastFloor(z + s); int l = fastFloor(w + s); double t = (i + j + k + l) * G4; double x0 = x - (i - t); double y0 = y - (j - t); double z0 = z - (k - t); double w0 = w - (l - t); int c = 0; if (x0 > y0){ c = 0x20; } if (x0 > z0){ c |= 0x10; } if (y0 > z0){ c |= 0x08; } if (x0 > w0){ c |= 0x04; } if (y0 > w0){ c |= 0x02; } if (z0 > w0){ c |= 0x01; } int i1, j1, k1, l1; int i2, j2, k2, l2; int i3, j3, k3, l3; int[] sc = simplex[c]; i1 = sc[0] >= 3 ? 1 : 0; j1 = sc[1] >= 3 ? 1 : 0; k1 = sc[2] >= 3 ? 1 : 0; l1 = sc[3] >= 3 ? 1 : 0; i2 = sc[0] >= 2 ? 1 : 0; j2 = sc[1] >= 2 ? 1 : 0; k2 = sc[2] >= 2 ? 1 : 0; l2 = sc[3] >= 2 ? 1 : 0; i3 = sc[0] >= 1 ? 1 : 0; j3 = sc[1] >= 1 ? 1 : 0; k3 = sc[2] >= 1 ? 1 : 0; l3 = sc[3] >= 1 ? 1 : 0; double x1 = x0 - i1 + G4; double y1 = y0 - j1 + G4; double z1 = z0 - k1 + G4; double w1 = w0 - l1 + G4; double x2 = x0 - i2 + G42; double y2 = y0 - j2 + G42; double z2 = z0 - k2 + G42; double w2 = w0 - l2 + G42; double x3 = x0 - i3 + G43; double y3 = y0 - j3 + G43; double z3 = z0 - k3 + G43; double w3 = w0 - l3 + G43; double x4 = x0 - 1.0 + G44; double y4 = y0 + G44; double z4 = z0 + G44; double w4 = w0 + G44; int ii = i & 255; int jj = j & 255; int kk = k & 255; int ll = l & 255; double t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0; if (t0 < 0){ n0 = 0.0; }else { t0 *= t0; int gi0 = perm[ii + perm[jj + perm[kk + perm[ll]]]] % 32; n0 = t0 * t0 * dot(grad4[gi0], x0, y0, z0, w0); } double t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1; if (t1 < 0){ n1 = 0.0; }else { t1 *= t1; int gi1 = perm[ii + i1 + perm[jj + j1 + perm[kk + k1 + perm[ll + l1]]]] % 32; n1 = t1 * t1 * dot(grad4[gi1], x1, y1, z1, w1); } double t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2; if (t2 < 0){ n2 = 0.0; }else { t2 *= t2; int gi2 = perm[ii + i2 + perm[jj + j2 + perm[kk + k2 + perm[ll + l2]]]] % 32; n2 = t2 * t2 * dot(grad4[gi2], x2, y2, z2, w2); } double t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3; if (t3 < 0){ n3 = 0.0; }else { t3 *= t3; int gi3 = perm[ii + i3 + perm[jj + j3 + perm[kk + k3 + perm[ll + l3]]]] % 32; n3 = t3 * t3 * dot(grad4[gi3], x3, y3, z3, w3); } double t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4; if (t4 < 0){ n4 = 0.0; }else { t4 *= t4; int gi4 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32; n4 = t4 * t4 * dot(grad4[gi4], x4, y4, z4, w4); } return 27.0 * (n0 + n1 + n2 + n3 + n4); } }