=begin Elementalist Class by Fomar0153 Version 1.1 ---------------------- Notes ---------------------- Requires my unique classes script Allows you to learn new skills by using skills of the same element. ---------------------- Instructions ---------------------- To make an elementalist in the unique classes script set it up like this: when 4 # Elementalist @data[actor_id] ||= Game_Elementalist.new(actor_id) You will need to edit module Fomar, further instructions are located there. ---------------------- Change Log ---------------------- 1.0 -> 1.1 Fixed a bug that could cause crashing. ---------------------- Known bugs ---------------------- None =end module Fomar ELEMENTS = [] # Add/Edit lines like the ones below ELEMENTS[3] = {} # ELEMENTS[id][uses] = [NEW_SKILL_ID, NEW_SKILL_ID...] ELEMENTS[3][50] = [52,53] ELEMENTS[3][100] = [54] end class Game_Elementalist < Game_Actor #-------------------------------------------------------------------------- # ● New Method setup #-------------------------------------------------------------------------- def setup(actor_id) super(actor_id) @element_uses = [] end #-------------------------------------------------------------------------- # ● New Method add_element_use #-------------------------------------------------------------------------- def add_element_use(id) return if id == -1 if @element_uses[id].nil? @element_uses[id] = 0 end @element_uses[id] += 1 return if Fomar::ELEMENTS[id].nil? unless Fomar::ELEMENTS[id][@element_uses[id]].nil? for skill in Fomar::ELEMENTS[id][@element_uses[id]] learn_skill(skill) $game_message.add(@name + ' learns ' + $data_skills[skill].name) end end end end class Game_Battler < Game_BattlerBase #-------------------------------------------------------------------------- # ● Aliases item_apply #-------------------------------------------------------------------------- alias uce_item_apply item_apply def item_apply(user, item) uce_item_apply(user, item) if user.is_a?(Game_Elementalist) and item.is_a?(RPG::Skill) user.add_element_use(item.damage.element_id) end end end