/*********************************************************************** * HT1624.pde - Arduino demo program for Holtek HT1632 LED driver chip, * As implemented on the Sure Electronics DE-DP016 display board * (16*24 dot matrix LED module.) * Nov, 2008 by Bill Westfield ("WestfW") * Copyrighted and distributed under the terms of the Berkely license * (copy freely, but include this notice of original author.) * * Adapted for 8x32 display by FlorinC. ***********************************************************************/ // comment out this line for the 8x32 display; //#define _16x24_ #include #include "ht1632.h" #include #include "font3.h" #ifdef _16x24_ #define X_MAX 23 #define Y_MAX 15 #else #define X_MAX 31 #define Y_MAX 7 #endif //(fc) switched to a different set of pins than the original, to accomodate the SD shield; #define HT1632_DATA 6 // Data pin (pin 7) #define HT1632_WRCLK 7 // Write clock pin (pin 5) #define HT1632_CS 8 // Chip Select (1, 2, 3, or 4) #define plot(x,y,v) ht1632_plot(x,y,v) #define cls ht1632_clear #define DISPDELAY 0 char* msg = " Hello world"; int crtPos = 0; /*********************************************************************** * ht1632_chipselect / ht1632_chipfree * Select or de-select a particular ht1632 chip. * De-selecting a chip ends the commands being sent to a chip. * CD pins are active-low; writing 0 to the pin selects the chip. ***********************************************************************/ void ht1632_chipselect(byte chipno) { DEBUGPRINT("\nHT1632(%d) ", chipno); digitalWrite(chipno, 0); } void ht1632_chipfree(byte chipno) { DEBUGPRINT(" [done %d]", chipno); digitalWrite(chipno, 1); } /* * we keep a copy of the display controller contents so that we can * know which bits are on without having to (slowly) read the device. * Note that we only use the low four bits of the shadow ram, since * we're shadowing 4-bit memory. This makes things faster, and we * use the other half for a "snapshot" when we want to plot new data * based on older data... */ // (fc) covers the case for 32x8 as well (64 bytes, 4 bits) byte ht1632_shadowram[96]; // our copy of the display's RAM /* * ht1632_writebits * Write bits (up to 8) to h1632 on pins HT1632_DATA, HT1632_WRCLK * Chip is assumed to already be chip-selected * Bits are shifted out from MSB to LSB, with the first bit sent * being (bits & firstbit), shifted till firsbit is zero. */ void ht1632_writebits (byte bits, byte firstbit) { DEBUGPRINT(" "); while (firstbit) { DEBUGPRINT((bits&firstbit ? "1" : "0")); digitalWrite(HT1632_WRCLK, LOW); if (bits & firstbit) { digitalWrite(HT1632_DATA, HIGH); } else { digitalWrite(HT1632_DATA, LOW); } digitalWrite(HT1632_WRCLK, HIGH); firstbit >>= 1; } } /* * ht1632_sendcmd * Send a command to the ht1632 chip. * A command consists of a 3-bit "CMD" ID, an 8bit command, and * one "don't care bit". * Select 1 0 0 c7 c6 c5 c4 c3 c2 c1 c0 xx Free */ static void ht1632_sendcmd (byte command) { ht1632_chipselect(HT1632_CS); // Select chip ht1632_writebits(HT1632_ID_CMD, 1<<2); // send 3 bits of id: COMMMAND ht1632_writebits(command, 1<<7); // send the actual command ht1632_writebits(0, 1); /* one extra dont-care bit in commands. */ ht1632_chipfree(HT1632_CS); //done } /* * ht1632_clear * clear the display, and the shadow memory, and the snapshot * memory. This uses the "write multiple words" capability of * the chipset by writing all 96 words of memory without raising * the chipselect signal. */ void ht1632_clear() { char i; ht1632_chipselect(HT1632_CS); // Select chip ht1632_writebits(HT1632_ID_WR, 1<<2); // send ID: WRITE to RAM ht1632_writebits(0, 1<<6); // Send address for (i = 0; i < 96/2; i++) // Clear entire display ht1632_writebits(0, 1<<7); // send 8 bits of data ht1632_chipfree(HT1632_CS); // done for (i=0; i < 96; i++) ht1632_shadowram[i] = 0; } /* * ht1632_senddata * send a nibble (4 bits) of data to a particular memory location of the * ht1632. The command has 3 bit ID, 7 bits of address, and 4 bits of data. * Select 1 0 1 A6 A5 A4 A3 A2 A1 A0 D0 D1 D2 D3 Free * Note that the address is sent MSB first, while the data is sent LSB first! * This means that somewhere a bit reversal will have to be done to get * zero-based addressing of words and dots within words. */ static void ht1632_senddata (byte address, byte data) { ht1632_chipselect(HT1632_CS); // Select chip ht1632_writebits(HT1632_ID_WR, 1<<2); // send ID: WRITE to RAM ht1632_writebits(address, 1<<6); // Send address ht1632_writebits(data, 1<<3); // send 4 bits of data ht1632_chipfree(HT1632_CS); // done } void ht1632_setup() { pinMode(HT1632_CS, OUTPUT); digitalWrite(HT1632_CS, HIGH); // unselect (active low) pinMode(HT1632_WRCLK, OUTPUT); pinMode(HT1632_DATA, OUTPUT); ht1632_sendcmd(HT1632_CMD_SYSDIS); // Disable system ht1632_sendcmd(HT1632_CMD_COMS00); ht1632_sendcmd(HT1632_CMD_MSTMD); /* Master Mode */ ht1632_sendcmd(HT1632_CMD_RCCLK); // HT1632C ht1632_sendcmd(HT1632_CMD_SYSON); /* System on */ ht1632_sendcmd(HT1632_CMD_LEDON); /* LEDs on */ for (byte i=0; i<64; i++) ht1632_senddata(i, 0); // clear the display! delay(100); // ? } /* * Copy a character glyph from the myfont data structure to * display memory, with its upper left at the given coordinate * This is unoptimized and simply uses plot() to draw each dot. */ void ht1632_putchar(int x, int y, char c) { // fonts defined for ascii 32 and beyond (index 0 in font array is ascii 32); byte charIndex; // replace undisplayable characters with blank; if (c < 32 || c > 126) { charIndex = 0; } else { charIndex = c - 32; } // move character definition, pixel by pixel, onto the display; // fonts are defined as one byte per row; for (byte row=0; row<8; row++) { byte rowDots = pgm_read_byte_near(&myfont[charIndex][row]); for (byte col=0; col<6; col++) { if (rowDots & (1<<(5-col))) plot(x+col, y+row, 1); else plot(x+col, y+row, 0); } } } /* * plot a point on the display, with the upper left hand corner * being (0,0), and the lower right hand corner being (23, 15). * Note that Y increases going "downward" in contrast with most * mathematical coordiate systems, but in common with many displays * No error checking; bad things may happen if arguments are out of * bounds! (The ASSERTS compile to nothing by default */ void ht1632_plot (int x, int y, char val) { if (x<0 || x>X_MAX || y<0 || y>Y_MAX) return; char addr, bitval; /* * The 4 bits in a single memory word go DOWN, with the LSB * (first transmitted) bit being on top. However, writebits() * sends the MSB first, so we have to do a sort of bit-reversal * somewhere. Here, this is done by shifting the single bit in * the opposite direction from what you might expect. */ bitval = 8>>(y&3); // compute which bit will need set #ifdef _16x24_ addr = (x<<2) + (y>>2); // compute which memory word this is in #else // (fc) addr = (x<<1) + (y>>2); // compute which memory word this is in #endif if (val) { // Modify the shadow memory ht1632_shadowram[addr] |= bitval; } else { ht1632_shadowram[addr] &= ~bitval; } // Now copy the new memory value to the display ht1632_senddata(addr, ht1632_shadowram[addr]); } /* * get_shadowram * return the value of a pixel from the shadow ram. */ byte get_shadowram(byte x, byte y) { byte addr, bitval; bitval = 8>>(y&3); // compute which bit will need set addr = (x<<2) + (y>>2); // compute which memory word this is in return (0 != (ht1632_shadowram[addr] & bitval)); } /* * snapshot_shadowram * Copy the shadow ram into the snapshot ram (the upper bits) * This gives us a separate copy so we can plot new data while * still having a copy of the old data. snapshotram is NOT * updated by the plot functions (except "clear") */ void snapshot_shadowram() { for (char i=0; i< sizeof ht1632_shadowram; i++) { ht1632_shadowram[i] = (ht1632_shadowram[i] & 0x0F) | ht1632_shadowram[i] << 4; // Use the upper bits } } /* * get_snapshotram * get a pixel value from the snapshot ram (instead of * the actual displayed (shadow) memory */ byte get_snapshotram(byte x, byte y) { byte addr, bitval; bitval = 128>>(y&3); // user upper bits! #ifdef _16x24_ addr = (x<<2) + (y>>2); // compute which memory word this is in #else // (fc) addr = (x<<1) + (y>>2); // compute which memory word this is in #endif if (ht1632_shadowram[addr] & bitval) return 1; return 0; } /* * This works equally well for both 16x24 and 8x32 matrices. */ void displayScrollingLine() { // shift the whole screen 6 times, one column at a time; for (int x=0; x < 6; x++) { ht1632_putchar(-x, 0, msg[crtPos]); ht1632_putchar(-x+6, 0, ((crtPos+1 < strlen(msg)) ? msg[crtPos+1] : ' ')); ht1632_putchar(-x+12, 0, ((crtPos+2 < strlen(msg)) ? msg[crtPos+2] : ' ')); ht1632_putchar(-x+18, 0, ((crtPos+3 < strlen(msg)) ? msg[crtPos+3] : ' ')); ht1632_putchar(-x+24, 0, ((crtPos+4 < strlen(msg)) ? msg[crtPos+4] : ' ')); ht1632_putchar(-x+30, 0, ((crtPos+5 < strlen(msg)) ? msg[crtPos+5] : ' ')); ht1632_putchar(-x+36, 0, ((crtPos+6 < strlen(msg)) ? msg[crtPos+6] : ' ')); delay(DISPDELAY); } crtPos++; if (crtPos >= strlen(msg)) { crtPos = 0; } } /*********************************************************************** * traditional Arduino sketch functions: setup and loop. ***********************************************************************/ void setup () { ht1632_setup(); Serial.begin(9600); cls(); } void loop () { // display line; displayScrollingLine(); }