class Game_Battler def make_damage_value(user, item) game_battler_make_damage_value_abe(user, item) rate = item_element_rate(user, item) make_rate_popup(rate) unless $game_temp.evaluating if @result.critical text = YEA::BATTLE::POPUP_SETTINGS[:critical] rules = "CRITICAL" create_popup(text,rules) end end end