TRACE SUMMARY ============= Trace Status Traces Bytecodes Lines ------------ ------ --------- ----- Success 135 ( 16%) 801 ( 14%) 297 ( 16%) NYI: C function 0x0aab0c58 171 ( 20%) 835 ( 15%) 325 ( 17%) inner loop in root trace 21 ( 2%) 376 ( 7%) 70 ( 4%) NYI: FastFunc string.lower 7 ( 1%) 269 ( 5%) 53 ( 3%) leaving loop in root trace 78 ( 9%) 227 ( 4%) 102 ( 5%) NYI: C function 0x221dbab0 30 ( 4%) 184 ( 3%) 65 ( 3%) NYI: C function 0x1af63458 24 ( 3%) 166 ( 3%) 61 ( 3%) NYI: C function 0x0aa68188 26 ( 3%) 146 ( 3%) 40 ( 2%) NYI: bytecode ITERN 5 ( 1%) 127 ( 2%) 54 ( 3%) NYI: C function 0x0aacb620 14 ( 2%) 123 ( 2%) 63 ( 3%) NYI: FastFunc table.maxn 13 ( 2%) 110 ( 2%) 33 ( 2%) NYI: C function 0x1d7ae630 18 ( 2%) 105 ( 2%) 34 ( 2%) NYI: C function 0x0feb53c8 23 ( 3%) 103 ( 2%) 42 ( 2%) NYI: C function 0x0ccca858 3 ( 0%) 102 ( 2%) 33 ( 2%) NYI: FastFunc string.gsub 4 ( 0%) 100 ( 2%) 25 ( 1%) NYI: C function 0x1af6aaa8 14 ( 2%) 89 ( 2%) 31 ( 2%) NYI: FastFunc string.find 3 ( 0%) 88 ( 2%) 24 ( 1%) NYI: bytecode FNEW 15 ( 2%) 88 ( 2%) 47 ( 3%) NYI: FastFunc pairs 6 ( 1%) 74 ( 1%) 17 ( 1%) NYI: C function 0x0cd0f410 3 ( 0%) 67 ( 1%) 16 ( 1%) NYI: C function 0x07ae5278 3 ( 0%) 67 ( 1%) 23 ( 1%) NYI: FastFunc string.format 3 ( 0%) 55 ( 1%) 10 ( 1%) NYI: C function 0x0f660d10 10 ( 1%) 52 ( 1%) 21 ( 1%) NYI: C function 0x2232d508 15 ( 2%) 47 ( 1%) 18 ( 1%) NYI: C function 0x0a60d538 2 ( 0%) 46 ( 1%) 16 ( 1%) NYI: C function 0x1d3f3968 14 ( 2%) 42 ( 1%) 18 ( 1%) NYI: C function 0x222ebe78 2 ( 0%) 40 ( 1%) 12 ( 1%) NYI: C function 0x1b1db650 2 ( 0%) 37 ( 1%) 11 ( 1%) NYI: C function 0x0f48bed0 2 ( 0%) 37 ( 1%) 12 ( 1%) NYI: C function 0x074bc990 2 ( 0%) 36 ( 1%) 14 ( 1%) NYI: C function 0x15b7a3e8 1 ( 0%) 36 ( 1%) 9 ( 0%) NYI: C function 0x22f53dd0 12 ( 1%) 34 ( 1%) 14 ( 1%) NYI: C function 0x0aab2130 6 ( 1%) 31 ( 1%) 8 ( 0%) NYI: C function 0x0fe8ca38 9 ( 1%) 31 ( 1%) 11 ( 1%) NYI: C function 0x274c0018 3 ( 0%) 29 ( 1%) 12 ( 1%) NYI: C function 0x1d5437a8 7 ( 1%) 29 ( 1%) 8 ( 0%) NYI: C function 0x22132808 7 ( 1%) 28 ( 1%) 7 ( 0%) NYI: C function 0x1ed2a748 8 ( 1%) 27 ( 0%) 12 ( 1%) NYI: C function 0x227e4c58 4 ( 0%) 25 ( 0%) 8 ( 0%) NYI: C function 0x26770228 4 ( 0%) 24 ( 0%) 8 ( 0%) NYI: C function 0x2228e2a0 3 ( 0%) 23 ( 0%) 8 ( 0%) NYI: C function 0x0ce1f650 2 ( 0%) 22 ( 0%) 7 ( 0%) NYI: C function 0x1b1c62f0 3 ( 0%) 21 ( 0%) 9 ( 0%) NYI: C function 0x15c689e8 3 ( 0%) 20 ( 0%) 6 ( 0%) NYI: C function 0x07b3f508 4 ( 0%) 18 ( 0%) 6 ( 0%) NYI: C function 0x0fed4e38 5 ( 1%) 16 ( 0%) 6 ( 0%) NYI: C function 0x1d588c50 2 ( 0%) 16 ( 0%) 6 ( 0%) NYI: C function 0x220ac318 4 ( 0%) 16 ( 0%) 4 ( 0%) NYI: C function 0x21ef3a78 4 ( 0%) 16 ( 0%) 4 ( 0%) NYI: C function 0x21e9cea0 3 ( 0%) 16 ( 0%) 5 ( 0%) NYI: C function 0x15a06668 4 ( 0%) 16 ( 0%) 4 ( 0%) NYI: C function 0x224c4f28 3 ( 0%) 15 ( 0%) 7 ( 0%) NYI: FastFunc table.sort 1 ( 0%) 15 ( 0%) 5 ( 0%) NYI: C function 0x0f1dfba0 3 ( 0%) 15 ( 0%) 4 ( 0%) NYI: C function 0x1d569660 2 ( 0%) 14 ( 0%) 3 ( 0%) NYI: C function 0x1d8f5580 1 ( 0%) 13 ( 0%) 1 ( 0%) NYI: C function 0x221da108 1 ( 0%) 12 ( 0%) 3 ( 0%) NYI: C function 0x21da8da8 1 ( 0%) 12 ( 0%) 5 ( 0%) NYI: C function 0x031b7a18 1 ( 0%) 12 ( 0%) 5 ( 0%) NYI: C function 0x0aaaa1b8 3 ( 0%) 12 ( 0%) 3 ( 0%) NYI: C function 0x0325e3e8 3 ( 0%) 12 ( 0%) 3 ( 0%) NYI: bytecode VARG 2 ( 0%) 11 ( 0%) 4 ( 0%) NYI: C function 0x0ccdf8a0 1 ( 0%) 10 ( 0%) 3 ( 0%) NYI: C function 0x2345d498 1 ( 0%) 9 ( 0%) 2 ( 0%) NYI: C function 0x0cd2b0d8 1 ( 0%) 9 ( 0%) 4 ( 0%) NYI: C function 0x24fc2980 3 ( 0%) 8 ( 0%) 3 ( 0%) NYI: C function 0x06cda9a0 2 ( 0%) 8 ( 0%) 2 ( 0%) NYI: C function 0x21e21688 2 ( 0%) 8 ( 0%) 3 ( 0%) NYI: C function 0x1d70d060 1 ( 0%) 8 ( 0%) 1 ( 0%) NYI: C function 0x1d3029f8 2 ( 0%) 8 ( 0%) 2 ( 0%) NYI: C function 0x23c42db8 2 ( 0%) 8 ( 0%) 2 ( 0%) NYI: C function 0x1acb0360 2 ( 0%) 7 ( 0%) 2 ( 0%) NYI: C function 0x0aabf830 1 ( 0%) 7 ( 0%) 1 ( 0%) NYI: C function 0x24ff2fd8 2 ( 0%) 7 ( 0%) 2 ( 0%) NYI: C function 0x0ff35cf0 1 ( 0%) 6 ( 0%) 1 ( 0%) NYI: unsupported variant of FastFunc table.remove 1 ( 0%) 6 ( 0%) 1 ( 0%) NYI: C function 0x1d529998 1 ( 0%) 6 ( 0%) 1 ( 0%) NYI: C function 0x0d0010b8 1 ( 0%) 6 ( 0%) 1 ( 0%) NYI: C function 0x1b006cd8 1 ( 0%) 6 ( 0%) 1 ( 0%) NYI: C function 0x221f87a0 1 ( 0%) 6 ( 0%) 1 ( 0%) NYI: C function 0x0fb39958 1 ( 0%) 5 ( 0%) 1 ( 0%) NYI: C function 0x231078f8 1 ( 0%) 5 ( 0%) 1 ( 0%) NYI: C function 0x23799e80 1 ( 0%) 5 ( 0%) 1 ( 0%) NYI: C function 0x07ae4ef8 1 ( 0%) 5 ( 0%) 2 ( 0%) NYI: C function 0x1d75ed58 1 ( 0%) 5 ( 0%) 1 ( 0%) NYI: C function 0x03195c88 1 ( 0%) 5 ( 0%) 2 ( 0%) NYI: C function 0x074ba130 1 ( 0%) 5 ( 0%) 1 ( 0%) NYI: C function 0x1d3aaae8 1 ( 0%) 5 ( 0%) 1 ( 0%) NYI: C function 0x0f238030 1 ( 0%) 5 ( 0%) 1 ( 0%) NYI: C function 0x0fe44f10 1 ( 0%) 5 ( 0%) 1 ( 0%) NYI: C function 0x0f45c180 1 ( 0%) 4 ( 0%) 1 ( 0%) NYI: C function 0x15bce980 1 ( 0%) 4 ( 0%) 1 ( 0%) NYI: C function 0x1daac840 1 ( 0%) 4 ( 0%) 1 ( 0%) NYI: C function 0x0cd0c668 1 ( 0%) 4 ( 0%) 1 ( 0%) NYI: C function 0x225b9808 1 ( 0%) 4 ( 0%) 1 ( 0%) NYI: C function 0x21e80ab8 1 ( 0%) 4 ( 0%) 1 ( 0%) NYI: C function 0x1d6eddd8 1 ( 0%) 4 ( 0%) 1 ( 0%) NYI: C function 0x21f6b228 2 ( 0%) 4 ( 0%) 2 ( 0%) NYI: C function 0x15a942c0 1 ( 0%) 4 ( 0%) 1 ( 0%) NYI: C function 0x1af30630 1 ( 0%) 4 ( 0%) 1 ( 0%) NYI: C function 0x23945968 1 ( 0%) 4 ( 0%) 1 ( 0%) NYI: C function 0x235491d8 1 ( 0%) 4 ( 0%) 1 ( 0%) NYI: C function 0x1d463c50 1 ( 0%) 3 ( 0%) 1 ( 0%) NYI: C function 0x1b103618 1 ( 0%) 3 ( 0%) 1 ( 0%) NYI: C function 0x0fedb6d8 1 ( 0%) 3 ( 0%) 1 ( 0%) NYI: C function 0x21df83e8 1 ( 0%) 3 ( 0%) 1 ( 0%) NYI: C function 0x23910fb0 1 ( 0%) 3 ( 0%) 1 ( 0%) NYI: C function 0x227723e0 1 ( 0%) 2 ( 0%) 1 ( 0%) NYI: C function 0x278f73e8 1 ( 0%) 2 ( 0%) 1 ( 0%) NYI: C function 0x1ae3a288 1 ( 0%) 2 ( 0%) 1 ( 0%) NYI: C function 0x21e43ba0 1 ( 0%) 2 ( 0%) 1 ( 0%) NYI: C function 0x1afe0dd8 1 ( 0%) 2 ( 0%) 1 ( 0%) NYI: C function 0x1ae1a520 1 ( 0%) 2 ( 0%) 1 ( 0%) NYI: C function 0x082848b8 1 ( 0%) 2 ( 0%) 1 ( 0%) NYI: C function 0x15afa650 1 ( 0%) 2 ( 0%) 1 ( 0%) NYI: C function 0x2218b6e8 1 ( 0%) 2 ( 0%) 1 ( 0%) NYI: C function 0x26fe7c70 1 ( 0%) 2 ( 0%) 1 ( 0%) NYI: bytecode UCLO 1 ( 0%) 1 ( 0%) 1 ( 0%) --------------------------- --------------- --------------- --------------- Total 852 (100%) 5543 (100%) 1866 (100%) =========================== =============== =============== =============== Trace Status Traces Bytecodes Lines Line ------------ ------ --------- ----- ---- Success 135 ( 16%) 801 ( 14%) 297 ( 16%) lua/Utility.lua:1401 (NYI: FastFunc string.lower) 5 ( 1%) 237 ( 4%) 50 ( 3%) end lua/Table.lua:76 (inner loop in root trace) 5 ( 1%) 116 ( 2%) 18 ( 1%) lua/PathUtil.lua:6 (NYI: FastFunc string.gsub) 4 ( 0%) 100 ( 2%) 25 ( 1%) local path = string.gsub(luaFilePath, "\\", "/") lua/server.lua:88 (NYI: C function 0x0ccca858) 2 ( 0%) 96 ( 2%) 32 ( 2%) and mapName ~= Particles.kMapName) then lua/TechTree.lua:262 (NYI: bytecode ITERN) 2 ( 0%) 93 ( 2%) 35 ( 2%) for index, techNode in pairs(self.nodeList) do lua/Table.lua:81 (inner loop in root trace) 4 ( 0%) 90 ( 2%) 14 ( 1%) return i lua/TechNode.lua:60 (NYI: C function 0x0aacb620) 3 ( 0%) 68 ( 1%) 36 ( 2%) self.cost = LookupTechData(self.techId, kTechDataCostKey, 0) lua/TechTree_Server.lua:528 (NYI: C function 0x07ae5278) 2 ( 0%) 65 ( 1%) 22 ( 1%) self.techChanged = true lua/Utility.lua:730 (NYI: FastFunc string.find) 1 ( 0%) 55 ( 1%) 11 ( 1%) lua/Actor.lua:469 (NYI: C function 0x0aa68188) 4 ( 0%) 52 ( 1%) 16 ( 1%) local paramIndex = _GetPoseParamIndex(self, name) lua/EffectManager.lua:750 (NYI: C function 0x0aab0c58) 1 ( 0%) 51 ( 1%) 11 ( 1%) if triggeringEntity and triggeringEntity.GetParent then lua/ScriptActor.lua:105 (NYI: C function 0x0aab0c58) 2 ( 0%) 46 ( 1%) 21 ( 1%) self:SetModel(modelName) lua/MixinUtility.lua:212 (NYI: C function 0x0aab0c58) 5 ( 1%) 45 ( 1%) 19 ( 1%) * Note, this type name can be shared by multiple Mixin types. lua/TechData.lua:566 (inner loop in root trace) 1 ( 0%) 39 ( 1%) 11 ( 1%) local currentid = record[kTechDataId] lua/ScriptActor.lua:374 (NYI: C function 0x1d7ae630) 2 ( 0%) 38 ( 1%) 12 ( 1%) if self.ownerPlayerId == oldId then lua/TechTree_Server.lua:515 (NYI: FastFunc string.format) 1 ( 0%) 38 ( 1%) 8 ( 0%) self:SetTechNodeChanged(node, string.format("available = %s", ToString(newAvailableState))) lua/Actor.lua:469 (NYI: C function 0x0f48bed0) 2 ( 0%) 37 ( 1%) 12 ( 1%) local paramIndex = _GetPoseParamIndex(self, name) lua/LoadTracker.lua:28 (NYI: C function 0x074bc990) 2 ( 0%) 36 ( 1%) 14 ( 1%) ret = Script_Load(NewPath) lua/NS2Gamerules.lua:241 (NYI: C function 0x15b7a3e8) 1 ( 0%) 36 ( 1%) 9 ( 0%) local allScriptActors = Shared.GetEntitiesWithClassname("ScriptActor") lua/NS2Utility_Server.lua:280 (NYI: C function 0x0cd0f410) 1 ( 0%) 34 ( 1%) 11 ( 1%) local extents = Vector(LookupTechData(kTechId.Egg, kTechDataMaxExtents)) lua/NS2Utility_Server.lua:280 (NYI: C function 0x222ebe78) 1 ( 0%) 34 ( 1%) 11 ( 1%) local extents = Vector(LookupTechData(kTechId.Egg, kTechDataMaxExtents)) lua/Actor.lua:944 (NYI: C function 0x0aab0c58) 2 ( 0%) 34 ( 1%) 10 ( 1%) lua/Structure.lua:333 (NYI: C function 0x221dbab0) 1 ( 0%) 34 ( 1%) 13 ( 1%) lua/ScriptActor.lua:427 (NYI: C function 0x1b1db650) 1 ( 0%) 33 ( 1%) 10 ( 1%) if not tableParams[kEffectHostCoords] and self.GetCoords then lua/TechTree_Server.lua:155 (NYI: C function 0x0aacb620) 3 ( 0%) 32 ( 1%) 16 ( 1%) techNode.time = ConditionalValue(researchTime ~= nil, researchTime, 0) lua/EffectManager.lua:251 (inner loop in root trace) 3 ( 0%) 32 ( 1%) 7 ( 0%) if effectTable[assetName] then lua/TechTree_Server.lua:448 (inner loop in root trace) 1 ( 0%) 30 ( 1%) 7 ( 0%) if id == supportingId then lua/Structure.lua:333 (NYI: C function 0x0aab0c58) 1 ( 0%) 28 ( 1%) 15 ( 1%) lua/FlinchMixin.lua:29 (NYI: bytecode FNEW) 1 ( 0%) 28 ( 1%) 11 ( 1%) end lua/TeamMixin.lua:72 (NYI: C function 0x221dbab0) 1 ( 0%) 28 ( 1%) 10 ( 1%) if not GetHasGameRules() then lua/TeamMixin.lua:72 (NYI: C function 0x0aab0c58) 1 ( 0%) 28 ( 1%) 10 ( 1%) if not GetHasGameRules() then lua/TechTree_Server.lua:402 (NYI: FastFunc pairs) 2 ( 0%) 27 ( 0%) 8 ( 0%) for index, entityTechId in pairs(structureTechIdList) do lua/Utility.lua:1390 (NYI: FastFunc string.lower) 1 ( 0%) 27 ( 0%) 2 ( 0%) end lua/OrdersMixin.lua:41 (NYI: bytecode FNEW) 1 ( 0%) 25 ( 0%) 12 ( 1%) end lua/Weapons/Alien/BoneShield.lua:18 (NYI: C function 0x0a60d538) 1 ( 0%) 24 ( 0%) 8 ( 0%) BoneShield.kAnimAttackTable = {{1, "attack"}/*, {1, "attack2"}, {1, "attack3"}, {1, "attack4"}*/} lua/NS2Utility_Server.lua:263 (NYI: C function 0x0cd0f410) 1 ( 0%) 24 ( 0%) 4 ( 0%) local edgeHeight = GetGroundHeight(position + Vector(xOffset, 0, zOffset)) lua/Actor.lua:300 (NYI: C function 0x1af6aaa8) 1 ( 0%) 24 ( 0%) 8 ( 0%) end lua/Actor.lua:49 (NYI: C function 0x0aab0c58) 2 ( 0%) 23 ( 0%) 8 ( 0%) * Returns the index of the named pose parameter on the actor's model. If the lua/Actor.lua:49 (NYI: C function 0x0feb53c8) 1 ( 0%) 23 ( 0%) 7 ( 0%) * Returns the index of the named pose parameter on the actor's model. If the lua/NS2Utility.lua:1496 (NYI: C function 0x0f660d10) 2 ( 0%) 23 ( 0%) 11 ( 1%) lua/Table.lua:81 (leaving loop in root trace) 2 ( 0%) 22 ( 0%) 6 ( 0%) return i lua/Entity.lua:28 (NYI: C function 0x0ce1f650) 2 ( 0%) 22 ( 0%) 7 ( 0%) local function ientitylist_it(entityList, currentIndex) lua/Weapons/Alien/Gore.lua:18 (NYI: C function 0x0a60d538) 1 ( 0%) 22 ( 0%) 8 ( 0%) Gore.kRange = 2.2 // From NS1 lua/ClassHooker.lua:711 (NYI: C function 0x1b1c62f0) 3 ( 0%) 21 ( 0%) 9 ( 0%) local ret = call(rep) lua/Actor.lua:67 (NYI: C function 0x0feb53c8) 1 ( 0%) 20 ( 0%) 10 ( 1%) end lua/Actor.lua:944 (NYI: C function 0x1af63458) 1 ( 0%) 20 ( 0%) 6 ( 0%) lua/Table.lua:40 (leaving loop in root trace) 2 ( 0%) 19 ( 0%) 6 ( 0%) return tablesEqual lua/NetworkMessages.lua:88 (NYI: C function 0x1af6aaa8) 3 ( 0%) 19 ( 0%) 7 ( 0%) local isEnemy = scorePlayer:GetTeamNumber() == GetEnemyTeamNumber(sendToPlayer:GetTeamNumber()) lua/EffectManager.lua:308 (NYI: FastFunc string.find) 1 ( 0%) 19 ( 0%) 5 ( 0%) if string.find(assetEntry, "%%") ~= nil then lua/PlayingTeam.lua:523 (NYI: C function 0x1af63458) 1 ( 0%) 19 ( 0%) 9 ( 0%) lua/Table.lua:20 (NYI: FastFunc table.maxn) 1 ( 0%) 18 ( 0%) 3 ( 0%) local numIElements = table.maxn(i) lua/MixinUtility.lua:43 (NYI: FastFunc pairs) 1 ( 0%) 18 ( 0%) 3 ( 0%) for mixinType, mixinInfo in pairs(theMixin.expectedMixins) do lua/MixinUtility.lua:60 (NYI: FastFunc pairs) 1 ( 0%) 18 ( 0%) 3 ( 0%) for callbackName, callbackInfo in pairs(theMixin.expectedCallbacks) do lua/ScriptActor.lua:374 (NYI: C function 0x0aab0c58) 2 ( 0%) 17 ( 0%) 6 ( 0%) if self.ownerPlayerId == oldId then lua/MarineTeamSquads.lua:172 (NYI: C function 0x1af63458) 1 ( 0%) 17 ( 0%) 7 ( 0%) local dist = squadEntity:GetDistance(currentPlayer) lua/ScriptActor.lua:423 (NYI: C function 0x0aab0c58) 1 ( 0%) 17 ( 0%) 5 ( 0%) if not tableParams[kEffectFilterClassName] and self.GetClassName then lua/ScriptActor.lua:99 (NYI: C function 0x1d7ae630) 2 ( 0%) 16 ( 0%) 6 ( 0%) local techId = self:GetTechId() lua/Actor.lua:49 (NYI: C function 0x2228e2a0) 1 ( 0%) 16 ( 0%) 6 ( 0%) * Returns the index of the named pose parameter on the actor's model. If the lua/MarineTeamSquads.lua:257 (NYI: FastFunc table.maxn) 1 ( 0%) 16 ( 0%) 8 ( 0%) if(table.maxn(squadList) > 1) then lua/Actor.lua:300 (NYI: C function 0x0aab0c58) 1 ( 0%) 16 ( 0%) 6 ( 0%) end lua/MarineTeamSquads.lua:250 (NYI: FastFunc table.sort) 1 ( 0%) 15 ( 0%) 5 ( 0%) table.sort(squad, sortSquad) lua/TechData.lua:475 (inner loop in root trace) 1 ( 0%) 15 ( 0%) 3 ( 0%) local currentField = record[fieldName] lua/PlayingTeam.lua:529 (NYI: C function 0x1af63458) 1 ( 0%) 15 ( 0%) 8 ( 0%) if gamerules:GetGameStarted() then lua/Actor.lua:624 (NYI: C function 0x0aab2130) 2 ( 0%) 15 ( 0%) 4 ( 0%) function Actor:GetModelName() lua/TechTree_Server.lua:484 (NYI: bytecode ITERN) 1 ( 0%) 15 ( 0%) 9 ( 0%) for index, node in pairs(self.nodeList) do lua/PlayingTeam.lua:579 (NYI: C function 0x1af63458) 1 ( 0%) 14 ( 0%) 5 ( 0%) lua/Actor.lua:617 (NYI: C function 0x221dbab0) 1 ( 0%) 14 ( 0%) 5 ( 0%) * special adjustment. lua/EffectManager.lua:278 (NYI: FastFunc string.find) 1 ( 0%) 14 ( 0%) 8 ( 0%) if string.find(assetName, "%%s") then lua/Actor.lua:944 (NYI: C function 0x15c689e8) 1 ( 0%) 14 ( 0%) 4 ( 0%) lua/Weapons/Weapon.lua:379 (NYI: C function 0x274c0018) 1 ( 0%) 13 ( 0%) 5 ( 0%) lua/MarineTeamSquads.lua:245 (NYI: bytecode FNEW) 2 ( 0%) 13 ( 0%) 9 ( 0%) end lua/Player_Server.lua:302 (NYI: C function 0x1d8f5580) 1 ( 0%) 13 ( 0%) 1 ( 0%) lua/Actor.lua:60 (NYI: C function 0x221dbab0) 1 ( 0%) 13 ( 0%) 3 ( 0%) return -1 lua/TechTree_Server.lua:402 (NYI: bytecode ITERN) 1 ( 0%) 13 ( 0%) 7 ( 0%) for index, entityTechId in pairs(structureTechIdList) do lua/Weapons/Weapon.lua:414 (NYI: C function 0x1af63458) 1 ( 0%) 12 ( 0%) 3 ( 0%) return Weapon.kSprintEnd lua/TimedCallbackMixin.lua:55 (leaving loop in root trace) 2 ( 0%) 12 ( 0%) 5 ( 0%) self:_RemoveCallbacks(removeCallbacks) lua/Marine.lua:577 (leaving loop in root trace) 2 ( 0%) 12 ( 0%) 3 ( 0%) self.inventoryWeight = Clamp(totalWeight, 0, 1) lua/Player.lua:1002 (NYI: C function 0x221da108) 1 ( 0%) 12 ( 0%) 3 ( 0%) lua/Utility.lua:1000 (NYI: C function 0x21da8da8) 1 ( 0%) 12 ( 0%) 5 ( 0%) function NetworkRandom(logMessage) lua/Actor.lua:678 (NYI: C function 0x221dbab0) 1 ( 0%) 12 ( 0%) 4 ( 0%) lua/InfestationMap.lua:158 (NYI: C function 0x07b3f508) 2 ( 0%) 12 ( 0%) 4 ( 0%) return math.floor(point.x - point.x % InfestationMap.kCellSize) .. "," .. math.floor(point.z - point.z % InfestationMap.kCellSize) lua/TechTree_Server.lua:417 (NYI: C function 0x0aab0c58) 1 ( 0%) 12 ( 0%) 7 ( 0%) if node:GetHasTech() ~= hasTech then lua/NS2Gamerules.lua:831 (NYI: C function 0x0aab0c58) 1 ( 0%) 12 ( 0%) 5 ( 0%) if(teamNum == kTeamReadyRoom) then lua/ScriptActor.lua:374 (NYI: C function 0x1af6aaa8) 1 ( 0%) 12 ( 0%) 4 ( 0%) if self.ownerPlayerId == oldId then lua/ClassHooker.lua:711 (NYI: C function 0x031b7a18) 1 ( 0%) 12 ( 0%) 5 ( 0%) local ret = call(rep) lua/TimedCallbackMixin.lua:37 (inner loop in root trace) 1 ( 0%) 12 ( 0%) 3 ( 0%) callback.Time = callback.Time - callback.Rate lua/ScriptActor.lua:374 (NYI: C function 0x221dbab0) 1 ( 0%) 12 ( 0%) 4 ( 0%) if self.ownerPlayerId == oldId then lua/Hive_Server.lua:200 (leaving loop in root trace) 1 ( 0%) 11 ( 0%) 2 ( 0%) local eggSpawnTime = Clamp(kAlienPlayerSpawnTime / numPlayers, kAlienEggMinSpawnTime, kAlienEggMaxSpawnTime) lua/Entity.lua:355 (NYI: C function 0x1af63458) 1 ( 0%) 11 ( 0%) 4 ( 0%) end lua/MarineTeamSquads.lua:59 (NYI: C function 0x1d569660) 1 ( 0%) 11 ( 0%) 2 ( 0%) local squadIndex = entity:GetSquad() lua/AlienTeam.lua:372 (leaving loop in root trace) 1 ( 0%) 11 ( 0%) 2 ( 0%) end lua/FlinchMixin.lua:95 (leaving loop in root trace) 1 ( 0%) 11 ( 0%) 2 ( 0%) self.flinchIntensity = Clamp(self.flinchIntensity - deltaTime * FlinchMixin.kFlinchIntensityReduceRate, 0, 1) lua/Marine.lua:479 (leaving loop in root trace) 1 ( 0%) 11 ( 0%) 2 ( 0%) self.sprintingScalar = 1 - Clamp((Shared.GetTime() - self.timeSprintChange)/Marine.kUnsprintTime, 0, 1) lua/Weapons/Marine/Rifle.lua:446 (leaving loop in root trace) 1 ( 0%) 11 ( 0%) 2 ( 0%) local new = Clamp(current + rateOfChange, 0, 0.5) lua/Hive_Server.lua:195 (leaving loop in root trace) 1 ( 0%) 11 ( 0%) 2 ( 0%) local numPlayers = Clamp(self:GetTeam():GetNumPlayers(), 1, kMaxPlayers) lua/Entity.lua:236 (NYI: C function 0x0aab0c58) 2 ( 0%) 10 ( 0%) 4 ( 0%) lua/Actor.lua:958 (NYI: C function 0x0aab0c58) 1 ( 0%) 10 ( 0%) 4 ( 0%) * By default every Actor is allowed to have a physics model. lua/PlayingTeam.lua:511 (NYI: C function 0x0aa68188) 1 ( 0%) 10 ( 0%) 3 ( 0%) end lua/Bot.lua:144 (NYI: C function 0x26770228) 1 ( 0%) 10 ( 0%) 2 ( 0%) if bot.client == client then lua/NetworkMessages.lua:31 (NYI: C function 0x0aab0c58) 2 ( 0%) 10 ( 0%) 6 ( 0%) t.techId = techNode.techId lua/CommandStructure_Server.lua:183 (NYI: C function 0x0ccdf8a0) 1 ( 0%) 10 ( 0%) 3 ( 0%) Structure.OnThink(self) lua/AlienTeam.lua:184 (NYI: C function 0x0aab0c58) 2 ( 0%) 10 ( 0%) 3 ( 0%) elseif prereqNode:GetIsBuild() then lua/TooltipMixin.lua:145 (NYI: FastFunc string.format) 1 ( 0%) 10 ( 0%) 1 ( 0%) AddFunctionContract(TooltipMixin.AddTooltipClient, { Arguments = { "Entity", "string" }, Returns = { } }) lua/Weapons/Weapon.lua:176 (NYI: C function 0x227e4c58) 1 ( 0%) 10 ( 0%) 3 ( 0%) self.isHostered = false lua/EffectManager.lua:355 (NYI: C function 0x0aab0c58) 2 ( 0%) 10 ( 0%) 4 ( 0%) if self:InternalGetEffectMatches(triggeringEntity, assetEntry, tableParams) then lua/Entity.lua:71 (NYI: C function 0x0aab0c58) 2 ( 0%) 10 ( 0%) 4 ( 0%) lua/Player.lua:1868 (NYI: C function 0x1d7ae630) 1 ( 0%) 9 ( 0%) 3 ( 0%) lua/MarineTeamSquads.lua:166 (inner loop in root trace) 1 ( 0%) 9 ( 0%) 2 ( 0%) for index, currentPlayer in ipairs(playerList) do lua/MarineTeamSquads.lua:245 (inner loop in root trace) 1 ( 0%) 9 ( 0%) 2 ( 0%) end lua/Player.lua:588 (NYI: C function 0x274c0018) 1 ( 0%) 9 ( 0%) 4 ( 0%) lua/NS2Utility_Server.lua:240 (NYI: C function 0x0cd0f410) 1 ( 0%) 9 ( 0%) 1 ( 0%) local trace = Shared.TraceRay(position, position - Vector(0, 1, 0), PhysicsMask.AllButPCs, EntityFilterOne(nil)) lua/Player.lua:1747 (NYI: C function 0x1d588c50) 1 ( 0%) 9 ( 0%) 3 ( 0%) function Player:GetCanIdle() lua/Weapons/Marine/ClipWeapon.lua:129 (NYI: C function 0x0f660d10) 1 ( 0%) 9 ( 0%) 3 ( 0%) if self.reloadTime ~= 0 and Shared.GetTime() >= self.reloadTime then lua/ExtentsMixin.lua:28 (NYI: C function 0x0cd2b0d8) 1 ( 0%) 9 ( 0%) 4 ( 0%) function ExtentsMixin:__initmixin() lua/Utility.lua:1309 (NYI: C function 0x2345d498) 1 ( 0%) 9 ( 0%) 2 ( 0%) else lua/NS2Gamerules.lua:829 (NYI: C function 0x1d3f3968) 1 ( 0%) 9 ( 0%) 4 ( 0%) lua/Actor.lua:161 (NYI: C function 0x227e4c58) 1 ( 0%) 9 ( 0%) 3 ( 0%) self.physicsModel = nil lua/UpgradeStructureManager.lua:190 (leaving loop in root trace) 1 ( 0%) 8 ( 0%) 2 ( 0%) end lua/EnergyMixin.lua:69 (NYI: C function 0x0aab0c58) 1 ( 0%) 8 ( 0%) 2 ( 0%) local scalar = ConditionalValue(self:GetGameEffectMask(kGameEffect.OnFire), kOnFireEnergyRecuperationScalar, 1) lua/LOSMixin.lua:153 (NYI: C function 0x0aab0c58) 1 ( 0%) 8 ( 0%) 3 ( 0%) function LOSMixin:CheckEnableVisibilty(entity) lua/Bot.lua:126 (inner loop in root trace) 1 ( 0%) 8 ( 0%) 1 ( 0%) if bot.client == client then lua/TechTree_Server.lua:43 (NYI: C function 0x1d70d060) 1 ( 0%) 8 ( 0%) 1 ( 0%) Server.SendNetworkMessage(player, "TechNodeUpdate", techNodeUpdateTable, true) lua/Bot.lua:59 (NYI: C function 0x0fe8ca38) 1 ( 0%) 8 ( 0%) 3 ( 0%) self:UpdateTeam(self.forceTeam) lua/VoteManager.lua:54 (NYI: C function 0x0aab0c58) 1 ( 0%) 8 ( 0%) 1 ( 0%) local votesNeeded = math.max(VoteManager.kMinVotesNeeded, math.floor((self.numPlayers * VoteManager.kTeamVotePercentage) + .5)) lua/Actor.lua:944 (NYI: C function 0x1af6aaa8) 1 ( 0%) 8 ( 0%) 2 ( 0%) lua/Actor.lua:449 (NYI: C function 0x21e9cea0) 1 ( 0%) 8 ( 0%) 3 ( 0%) lua/GameEffectsMixin.lua:172 (NYI: C function 0x0aab0c58) 1 ( 0%) 8 ( 0%) 3 ( 0%) function GameEffectsMixin:GetStackableGameEffectCount(gameEffectName) lua/ScriptActor.lua:60 (NYI: C function 0x224c4f28) 1 ( 0%) 8 ( 0%) 4 ( 0%) self.techId = LookupTechId(self:GetMapName(), kTechDataMapName, kTechId.None) lua/Bot.lua:144 (inner loop in root trace) 1 ( 0%) 8 ( 0%) 1 ( 0%) if bot.client == client then lua/MarineTeamSquads.lua:169 (inner loop in root trace) 1 ( 0%) 8 ( 0%) 1 ( 0%) if(squadEntity ~= currentPlayer and not table.find(squad, currentPlayer)) then lua/Actor.lua:172 (NYI: C function 0x1af63458) 1 ( 0%) 8 ( 0%) 3 ( 0%) lua/Actor.lua:49 (NYI: C function 0x221dbab0) 1 ( 0%) 8 ( 0%) 3 ( 0%) * Returns the index of the named pose parameter on the actor's model. If the lua/TechTree_Server.lua:380 (NYI: C function 0x26770228) 1 ( 0%) 7 ( 0%) 4 ( 0%) hasTech = self:GetSpecialTechSupported(techId, structureTechIdList) lua/AlienTeam.lua:289 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%) local umbraCrags = self:GetUmbraCrags() lua/Utility.lua:1477 (NYI: FastFunc string.format) 1 ( 0%) 7 ( 0%) 1 ( 0%) function PrecacheMultipleAssets(effectName, substTable) lua/VoteManager.lua:55 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%) return table.count(self.playersVoted) >= votesNeeded lua/MixinUtility.lua:212 (NYI: C function 0x2232d508) 1 ( 0%) 7 ( 0%) 3 ( 0%) * Note, this type name can be shared by multiple Mixin types. lua/Entity.lua:36 (NYI: bytecode FNEW) 2 ( 0%) 7 ( 0%) 5 ( 0%) return currentIndex, currentEnt lua/Bot_Player.lua:361 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%) lua/MixinUtility.lua:76 (NYI: FastFunc pairs) 1 ( 0%) 7 ( 0%) 2 ( 0%) for constantName, constantInfo in pairs(theMixin.expectedConstants) do lua/Table.lua:238 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%) lua/TechTree_Server.lua:361 (leaving loop in root trace) 2 ( 0%) 7 ( 0%) 3 ( 0%) return {} lua/Table.lua:221 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%) lua/MarineTeam.lua:114 (NYI: C function 0x0aab0c58) 1 ( 0%) 7 ( 0%) 2 ( 0%) for obsIndex, obs in ipairs(GetEntitiesForTeam("Observatory", self:GetTeamNumber())) do lua/NS2Gamerules.lua:627 (NYI: C function 0x0f1dfba0) 1 ( 0%) 7 ( 0%) 1 ( 0%) lua/MixinUtility.lua:212 (NYI: C function 0x1d588c50) 1 ( 0%) 7 ( 0%) 3 ( 0%) * Note, this type name can be shared by multiple Mixin types. lua/Weapons/Weapon.lua:76 (NYI: C function 0x0aabf830) 1 ( 0%) 7 ( 0%) 1 ( 0%) ScriptActor.OnParentChanged(self, oldParent, newParent) lua/Entity.lua:101 (NYI: C function 0x0aab0c58) 1 ( 0%) 7 ( 0%) 3 ( 0%) lua/OrdersMixin.lua:70 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%) return self:GetNumOrders() > 0 lua/EffectManager.lua:226 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%) if self.queuedAnimations == nil or table.count(self.queuedAnimations) > 0 then lua/AlienTeam.lua:314 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%) local furyWhips = self:GetFuryWhips() lua/TeamInfo.lua:102 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%) self.numResourceTowers = table.count(GetEntitiesForTeam("ResourceTower", self.teamNumber)) lua/AlienTeam.lua:356 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%) local disorientedMinDistance = math.huge lua/MixinUtility.lua:212 (NYI: C function 0x274c0018) 1 ( 0%) 7 ( 0%) 3 ( 0%) * Note, this type name can be shared by multiple Mixin types. lua/MarineTeam.lua:148 (NYI: FastFunc table.maxn) 1 ( 0%) 6 ( 0%) 2 ( 0%) if(table.maxn(squad) >= kSquadMinimumEntityCount) then lua/Structure_Server.lua:608 (NYI: C function 0x0aab0c58) 1 ( 0%) 6 ( 0%) 2 ( 0%) return success, playAV lua/Player.lua:1759 (NYI: C function 0x1d7ae630) 1 ( 0%) 6 ( 0%) 1 ( 0%) PROFILE("Player:UpdateAnimationTransitions") lua/NS2Utility.lua:908 (NYI: C function 0x0d0010b8) 1 ( 0%) 6 ( 0%) 1 ( 0%) end lua/Team.lua:65 (NYI: C function 0x1d7ae630) 1 ( 0%) 6 ( 0%) 1 ( 0%) end lua/PowerMixin.lua:46 (NYI: C function 0x0aab0c58) 1 ( 0%) 6 ( 0%) 1 ( 0%) if Server and self:GetRequiresPower() then lua/MapBlipMixin.lua:146 (NYI: C function 0x0ccca858) 1 ( 0%) 6 ( 0%) 1 ( 0%) AddFunctionContract(MapBlipMixin._GetMapBlipTypeAndTeam, { Arguments = { "Entity" }, Returns = { "boolean", "number", "number" } }) lua/Table.lua:225 (NYI: unsupported variant of FastFunc table.remove) 1 ( 0%) 6 ( 0%) 1 ( 0%) lua/Team.lua:65 (NYI: C function 0x1af63458) 1 ( 0%) 6 ( 0%) 1 ( 0%) end lua/Hive_Server.lua:87 (NYI: C function 0x222ebe78) 1 ( 0%) 6 ( 0%) 1 ( 0%) local kBigUpVector = Vector(0, 1000, 0) lua/TooltipMixin.lua:49 (leaving loop in root trace) 1 ( 0%) 6 ( 0%) 2 ( 0%) lua/Hive_Server.lua:71 (NYI: C function 0x0f1dfba0) 1 ( 0%) 6 ( 0%) 2 ( 0%) local eggs = GetEntitiesForTeam("Egg", self:GetTeamNumber()) lua/MarineTeamSquads.lua:163 (leaving loop in root trace) 2 ( 0%) 6 ( 0%) 3 ( 0%) for squadIndex, squadEntity in ipairs(squad) do lua/NS2Gamerules.lua:827 (NYI: C function 0x22f53dd0) 1 ( 0%) 6 ( 0%) 3 ( 0%) lua/GameEffectsMixin.lua:53 (NYI: C function 0x0aab0c58) 1 ( 0%) 6 ( 0%) 2 ( 0%) lua/Player.lua:1620 (NYI: C function 0x1b006cd8) 1 ( 0%) 6 ( 0%) 1 ( 0%) lua/Actor.lua:461 (NYI: C function 0x221f87a0) 1 ( 0%) 6 ( 0%) 1 ( 0%) /** lua/EffectManager.lua:347 (NYI: bytecode ITERN) 1 ( 0%) 6 ( 0%) 3 ( 0%) for effectTableIndex, effectTable in pairs(currentEffectBlockTable) do lua/FuryMixin.lua:59 (NYI: C function 0x0aab0c58) 1 ( 0%) 6 ( 0%) 2 ( 0%) if Server then lua/MixinUtility.lua:147 (NYI: bytecode VARG) 1 ( 0%) 6 ( 0%) 2 ( 0%) returnValues = { callFunc(classInstance, ...) } lua/Player.lua:1002 (NYI: C function 0x0ff35cf0) 1 ( 0%) 6 ( 0%) 1 ( 0%) lua/Utility.lua:1541 (NYI: C function 0x1d529998) 1 ( 0%) 6 ( 0%) 1 ( 0%) lua/RagdollMixin.lua:98 (NYI: C function 0x0aab0c58) 1 ( 0%) 6 ( 0%) 2 ( 0%) self:_UpdateJustKilled() lua/DbgTracer_Server.lua:202 (NYI: C function 0x0aab0c58) 1 ( 0%) 5 ( 0%) 3 ( 0%) DbgBaseTracer.Init(self, name, dur, color) lua/LOSMixin.lua:53 (NYI: C function 0x0f238030) 1 ( 0%) 5 ( 0%) 1 ( 0%) local actor = Shared.GetEntity(entityId) lua/EffectManager.lua:575 (NYI: C function 0x0aab0c58) 1 ( 0%) 5 ( 0%) 2 ( 0%) if triggeringEntity:isa("Player") then lua/Player.lua:2273 (NYI: C function 0x0feb53c8) 1 ( 0%) 5 ( 0%) 2 ( 0%) end lua/TechTree_Server.lua:451 (leaving loop in root trace) 1 ( 0%) 5 ( 0%) 2 ( 0%) end lua/AlienTeam.lua:213 (NYI: C function 0x1d3aaae8) 1 ( 0%) 5 ( 0%) 1 ( 0%) lua/Marine.lua:571 (NYI: C function 0x221dbab0) 1 ( 0%) 5 ( 0%) 1 ( 0%) local weaponIsActive = activeWeapon and (child:GetId() == activeWeapon:GetId()) lua/AlienTeam.lua:280 (NYI: C function 0x0aab0c58) 1 ( 0%) 5 ( 0%) 1 ( 0%) lua/NS2Utility.lua:1486 (NYI: C function 0x0aab0c58) 1 ( 0%) 5 ( 0%) 3 ( 0%) // Should be tall enough for hives and drifters to be on infestation most of the time lua/Team.lua:126 (NYI: C function 0x1d75ed58) 1 ( 0%) 5 ( 0%) 1 ( 0%) end lua/UpgradeStructureManager.lua:128 (leaving loop in root trace) 1 ( 0%) 5 ( 0%) 2 ( 0%) for baseTechId, upgradedTechTable in pairs(self.kUpgradedStructureTechTable) do lua/Team.lua:327 (NYI: C function 0x231078f8) 1 ( 0%) 5 ( 0%) 1 ( 0%) for i, playerIndex in ipairs(playerIds) do lua/InfestationMap.lua:173 (NYI: C function 0x0aab0c58) 1 ( 0%) 5 ( 0%) 3 ( 0%) for key,data in pairs(self.infestTable) do lua/Player.lua:2025 (NYI: C function 0x1d5437a8) 1 ( 0%) 5 ( 0%) 2 ( 0%) lua/CommandStructure_Server.lua:183 (NYI: C function 0x0fe44f10) 1 ( 0%) 5 ( 0%) 1 ( 0%) Structure.OnThink(self) lua/LiveMixin.lua:108 (NYI: C function 0x26770228) 1 ( 0%) 5 ( 0%) 1 ( 0%) self.health = math.min(self:GetMaxHealth(), health) lua/Player.lua:639 (NYI: C function 0x221dbab0) 1 ( 0%) 5 ( 0%) 1 ( 0%) end lua/Team.lua:251 (NYI: C function 0x0aab0c58) 1 ( 0%) 5 ( 0%) 3 ( 0%) function Team:RemovePlayerFromRespawnQueue(player) lua/NS2Gamerules.lua:436 (NYI: C function 0x0aab0c58) 1 ( 0%) 5 ( 0%) 1 ( 0%) // it's original MapBlip and this would cause problems as that MapBlip was long destroyed. The right solution lua/ScriptActor.lua:60 (NYI: C function 0x0aacb620) 1 ( 0%) 5 ( 0%) 2 ( 0%) self.techId = LookupTechId(self:GetMapName(), kTechDataMapName, kTechId.None) lua/NS2Gamerules.lua:516 (NYI: C function 0x1ed2a748) 1 ( 0%) 5 ( 0%) 3 ( 0%) local played = false lua/TechTree_Server.lua:95 (NYI: C function 0x0aacb620) 1 ( 0%) 5 ( 0%) 3 ( 0%) techNode.time = ConditionalValue(buildTime ~= nil, buildTime, 0) lua/GameEffectsMixin.lua:208 (NYI: bytecode FNEW) 1 ( 0%) 5 ( 0%) 2 ( 0%) return true lua/EffectManager.lua:898 (NYI: C function 0x07ae4ef8) 1 ( 0%) 5 ( 0%) 2 ( 0%) if not Shared.GetIsRunningPrediction() then lua/NS2Gamerules.lua:538 (NYI: C function 0x0fb39958) 1 ( 0%) 5 ( 0%) 1 ( 0%) function NS2Gamerules:SetUserPlayedInGame(player) lua/Actor.lua:257 (NYI: C function 0x0aab0c58) 1 ( 0%) 5 ( 0%) 2 ( 0%) lua/HiveSightBlipMixin.lua:139 (NYI: C function 0x21e21688) 1 ( 0%) 5 ( 0%) 2 ( 0%) local damageTime = self:GetTimeOfLastDamage() lua/Team.lua:108 (NYI: C function 0x074ba130) 1 ( 0%) 5 ( 0%) 1 ( 0%) function Team:GetNumPlayers() lua/AlienTeam.lua:260 (NYI: C function 0x1acb0360) 1 ( 0%) 5 ( 0%) 1 ( 0%) function AlienTeam:GetFuryWhips() lua/Player_Server.lua:690 (NYI: C function 0x23799e80) 1 ( 0%) 5 ( 0%) 1 ( 0%) return .1 lua/EffectManager.lua:48 (NYI: C function 0x03195c88) 1 ( 0%) 5 ( 0%) 2 ( 0%) if Shared.GetDevMode() and not Shared.GetIsRunningPrediction() then lua/EffectManager.lua:616 (NYI: C function 0x1af6aaa8) 1 ( 0%) 5 ( 0%) 2 ( 0%) for index, loopingSoundEntry in ipairs(self.loopingSounds) do lua/MixinUtility.lua:145 (NYI: bytecode VARG) 1 ( 0%) 5 ( 0%) 2 ( 0%) callFunc(classInstance, ...) lua/DbgTracer_Commands.lua:29 (NYI: C function 0x0aab0c58) 1 ( 0%) 5 ( 0%) 1 ( 0%) Server.dbgTracer:OnUpdate(deltaTime) lua/Actor.lua:123 (NYI: C function 0x1af6aaa8) 1 ( 0%) 5 ( 0%) 2 ( 0%) end lua/Utility.lua:1189 (NYI: FastFunc string.lower) 1 ( 0%) 5 ( 0%) 1 ( 0%) for index, entryName in ipairs(nameList) do lua/NS2Gamerules.lua:675 (NYI: C function 0x0325e3e8) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/NS2Gamerules.lua:221 (NYI: C function 0x21e80ab8) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("NS2Gamerules:OnEntityChange") lua/TechTree_Server.lua:525 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 1 ( 0%) if table.insertunique(self.techNodesChanged, node) then lua/OrdersMixin.lua:325 (NYI: C function 0x21ef3a78) 1 ( 0%) 4 ( 0%) 1 ( 0%) function OrdersMixin:UpdateOrder() lua/LOSMixin.lua:46 (NYI: C function 0x06cda9a0) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("LOSMixin:ShowSelf") lua/MapBlip.lua:111 (NYI: C function 0x06cda9a0) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("MapBlip:Update") lua/WeaponOwnerMixin.lua:145 (NYI: C function 0x221dbab0) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/Marine.lua:720 (NYI: C function 0x21ef3a78) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("Marine:UpdateMisc") lua/InfestationMixin.lua:73 (NYI: C function 0x15a06668) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("InfestationMixin:UpdateInfestation") lua/Actor.lua:434 (NYI: C function 0x0aab2130) 1 ( 0%) 4 ( 0%) 1 ( 0%) end lua/LOSMixin.lua:38 (NYI: C function 0x15bce980) 1 ( 0%) 4 ( 0%) 1 ( 0%) self.timeSinceLastLOSUpdate = Shared.GetTime() lua/Actor.lua:565 (NYI: C function 0x0aab2130) 1 ( 0%) 4 ( 0%) 1 ( 0%) local animationName lua/LiveMixin.lua:507 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 2 ( 0%) lua/CloakableMixin.lua:78 (NYI: C function 0x0325e3e8) 1 ( 0%) 4 ( 0%) 1 ( 0%) local currentTime = Shared.GetTime() lua/Player.lua:1166 (NYI: C function 0x1d3029f8) 1 ( 0%) 4 ( 0%) 1 ( 0%) input.move:Scale(0) lua/HiveSightBlipMixin.lua:43 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("HiveSightBlipMixinOnUpdateServer") lua/Marine.lua:498 (NYI: C function 0x1d3029f8) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("Marine:UpdateWeaponLift") lua/PlayingTeam.lua:696 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) end lua/Player.lua:391 (NYI: C function 0x1af63458) 1 ( 0%) 4 ( 0%) 1 ( 0%) self.hotkeyGroups = {} lua/InfestationMixin.lua:99 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 1 ( 0%) local infestation = Shared.GetEntity(self.infestationId) lua/AlienTeam.lua:134 (NYI: C function 0x0fed4e38) 1 ( 0%) 4 ( 0%) 1 ( 0%) local requiresInfestation = LookupTechData(entity:GetTechId(), kTechDataRequiresInfestation) lua/Actor.lua:786 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/WeaponOwnerMixin.lua:313 (NYI: C function 0x24ff2fd8) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/PlayingTeam.lua:511 (NYI: C function 0x15a06668) 1 ( 0%) 4 ( 0%) 1 ( 0%) end lua/Actor.lua:449 (NYI: C function 0x21ef3a78) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/AlienTeam.lua:119 (NYI: C function 0x15a06668) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("AlienTeam:UpdateTeamAutoHeal") lua/EffectManager.lua:976 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("EffectManager:OnUpdate") lua/Hive_Server.lua:132 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("Hive:CalculateRandomEggSpawn") lua/Weapons/ViewModel.lua:283 (NYI: C function 0x2228e2a0) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/Player.lua:1256 (NYI: C function 0x220ac318) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/Player.lua:1975 (NYI: C function 0x220ac318) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/Player.lua:1525 (NYI: C function 0x2232d508) 1 ( 0%) 4 ( 0%) 2 ( 0%) self:PerformMovement( startVelocity * time, maxSlideMoves, velocity ) lua/Player.lua:1424 (NYI: C function 0x22132808) 1 ( 0%) 4 ( 0%) 1 ( 0%) if self.controller then lua/Player.lua:1631 (NYI: C function 0x22132808) 1 ( 0%) 4 ( 0%) 1 ( 0%) function Player:GetIsOnGround() lua/Actor.lua:634 (NYI: C function 0x0cd0c668) 1 ( 0%) 4 ( 0%) 1 ( 0%) if (model ~= nil) then lua/EffectManager.lua:341 (NYI: C function 0x0aab2130) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("EffectManager:InternalTriggerMatchingEffects") lua/Player_Server.lua:311 (NYI: C function 0x21e9cea0) 1 ( 0%) 4 ( 0%) 1 ( 0%) end lua/Player.lua:1777 (NYI: C function 0x220ac318) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/Player.lua:1390 (NYI: C function 0x2232d508) 1 ( 0%) 4 ( 0%) 1 ( 0%) for i = 0, self:GetNumChildren() - 1 do lua/MapBlipMixin.lua:72 (NYI: C function 0x2232d508) 1 ( 0%) 4 ( 0%) 1 ( 0%) mapBlipMixinDirtyTable[self:GetId()] = true lua/PlayingTeam.lua:360 (NYI: C function 0x1d7ae630) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/UpgradeStructureManager.lua:104 (NYI: FastFunc pairs) 1 ( 0%) 4 ( 0%) 1 ( 0%) for techId in pairs(structureTable) do lua/Player.lua:1787 (NYI: C function 0x220ac318) 1 ( 0%) 4 ( 0%) 1 ( 0%) self:SetOverlayAnimation("") lua/WeaponOwnerMixin.lua:212 (NYI: C function 0x0fed4e38) 1 ( 0%) 4 ( 0%) 2 ( 0%) lua/Hive_Server.lua:103 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("Hive:FindPotentialEggSpawn") lua/TechTree.lua:262 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 2 ( 0%) for index, techNode in pairs(self.nodeList) do lua/ScriptActor_Server.lua:146 (NYI: C function 0x1d7ae630) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/PlayingTeam.lua:548 (NYI: C function 0x23c42db8) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/Hive_Server.lua:195 (NYI: C function 0x1b1db650) 1 ( 0%) 4 ( 0%) 1 ( 0%) local numPlayers = Clamp(self:GetTeam():GetNumPlayers(), 1, kMaxPlayers) lua/HiveSightBlipMixin.lua:94 (NYI: C function 0x0feb53c8) 1 ( 0%) 4 ( 0%) 1 ( 0%) HiveSightBlipMixinDirtyTable[self:GetId()] = true lua/Player.lua:1665 (NYI: C function 0x22132808) 1 ( 0%) 4 ( 0%) 1 ( 0%) self.onLadder = onLadder lua/Utility.lua:1434 (NYI: C function 0x07b3f508) 1 ( 0%) 4 ( 0%) 1 ( 0%) // rounded and are a half-sphere with radius capsuleRadius. lua/Player.lua:1697 (NYI: C function 0x22132808) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/Player.lua:1798 (NYI: C function 0x22132808) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/AlienTeam.lua:625 (NYI: C function 0x23c42db8) 1 ( 0%) 4 ( 0%) 1 ( 0%) function AlienTeam:UpdateTeamSpecificGameEffects(teamEntities, enemyPlayers) lua/Player.lua:1040 (NYI: C function 0x0feb53c8) 1 ( 0%) 4 ( 0%) 2 ( 0%) if(not ValidateValue(moveDirection)) then lua/MapBlip.lua:95 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 1 ( 0%) local owner = Shared.GetEntity(self.ownerEntityId) lua/MapBlipMixin.lua:68 (NYI: C function 0x0feb53c8) 1 ( 0%) 4 ( 0%) 1 ( 0%) /** lua/TooltipMixin.lua:25 (NYI: C function 0x23945968) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/mixins/ControllerMixin.lua:109 (NYI: C function 0x22132808) 1 ( 0%) 4 ( 0%) 1 ( 0%) end lua/Player.lua:2045 (NYI: C function 0x22132808) 1 ( 0%) 4 ( 0%) 1 ( 0%) if (bit.band(input.commands, Move.PrimaryAttack) ~= 0) then lua/Actor.lua:798 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) if (parent ~= nil and parent:GetIsClientControlled()) then lua/Marine.lua:344 (NYI: C function 0x21ef3a78) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("Marine:HandleButtons") lua/BlendedActor.lua:328 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) Actor.OnUpdate( self, deltaTime ) lua/PowerPoint_Server.lua:216 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 1 ( 0%) self.attackTime = math.max(self.attackTime + value, 0) lua/BlendedActor.lua:210 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/Actor.lua:729 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) * Overriden from Entity. lua/AlienTeam.lua:162 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) function AlienTeam:UpdateAlienResearchProgress() lua/Structure.lua:353 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/LOSMixin.lua:149 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) return value lua/Utility.lua:858 (NYI: C function 0x235491d8) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/Hive_Server.lua:282 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 2 ( 0%) if self:GetCanSpawnEgg() and (self:GetNumEggs() < self:GetNumDesiredEggs()) then lua/FlinchMixin.lua:108 (NYI: C function 0x1d5437a8) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("FlinchMixin:OnSynchronized") lua/Structure_Server.lua:117 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("Structure:UpdateAutoBuild") lua/EffectManager.lua:386 (NYI: C function 0x0aab2130) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("EffectManager:InternalGetEffectMatches") lua/Player.lua:2127 (NYI: C function 0x15a942c0) 1 ( 0%) 4 ( 0%) 1 ( 0%) self:SetTapMode(Player.kTapMode.BackUp) lua/Actor.lua:836 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) if (currentSequence ~= self.animationSequence) then lua/OrdersMixin.lua:75 (NYI: C function 0x1af63458) 1 ( 0%) 4 ( 0%) 1 ( 0%) return table.count(self.orders) lua/Actor.lua:774 (NYI: C function 0x1d5437a8) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/PlayingTeam.lua:572 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) return false lua/EffectManager.lua:640 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 2 ( 0%) local soundAssetName = self:ChooseAssetName(effectTable, triggeringParams[kEffectSurface], triggeringEntity) lua/WeaponOwnerMixin.lua:72 (NYI: C function 0x225b9808) 1 ( 0%) 4 ( 0%) 1 ( 0%) function WeaponOwnerMixin:GetHUDOrderedWeaponList() lua/LOSMixin.lua:121 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/Team.lua:106 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 2 ( 0%) end lua/DbgTracer_Server.lua:262 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 2 ( 0%) // if we didn't hit something, but there is something mobile around that we lua/Player.lua:2111 (NYI: C function 0x1d5437a8) 1 ( 0%) 4 ( 0%) 1 ( 0%) // Max time interval between down and up, and up then down lua/NS2Gamerules.lua:715 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/Player.lua:1142 (NYI: C function 0x1d5437a8) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/Player.lua:567 (NYI: C function 0x0f45c180) 1 ( 0%) 4 ( 0%) 1 ( 0%) * Returns the current view offset based on crouch. lua/MapBlipMixin.lua:37 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) local function MapBlipMixinOnUpdateServer() lua/Marine.lua:394 (NYI: C function 0x1d5437a8) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("Marine:UpdateSprintingState") lua/Player.lua:1772 (NYI: C function 0x1daac840) 1 ( 0%) 4 ( 0%) 1 ( 0%) self.fallReadyForPlay = 1 lua/Marine.lua:764 (NYI: C function 0x0f660d10) 1 ( 0%) 4 ( 0%) 1 ( 0%) end lua/BlendedActor.lua:104 (NYI: C function 0x1d5437a8) 1 ( 0%) 4 ( 0%) 1 ( 0%) * animation. The blendTime specifies the time (in seconds) over which lua/PlayingTeam.lua:608 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) end lua/Player.lua:1113 (NYI: C function 0x21e9cea0) 1 ( 0%) 4 ( 0%) 1 ( 0%) if viewModel then lua/LOSMixin.lua:140 (NYI: C function 0x1ed2a748) 1 ( 0%) 4 ( 0%) 2 ( 0%) end lua/Marine.lua:567 (NYI: C function 0x1ed2a748) 1 ( 0%) 4 ( 0%) 2 ( 0%) local activeWeapon = self:GetActiveWeapon() lua/CloakableMixin.lua:111 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 1 ( 0%) self.cloakChargeTime = math.max(self.cloakChargeTime + value, 0) lua/Weapons/Marine/Rifle.lua:236 (NYI: C function 0x1ed2a748) 1 ( 0%) 4 ( 0%) 1 ( 0%) local parent = Shared.GetEntity(self.playingLoopingOnEntityId) lua/GameEffectsMixin.lua:60 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 1 ( 0%) AddFunctionContract(GameEffectsMixin.OnUpdate, { Arguments = { "Entity", "number" }, Returns = { } }) lua/TimedCallbackMixin.lua:31 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 2 ( 0%) for index, callback in ipairs(self.timedCallbacks) do lua/EffectManager.lua:211 (NYI: C function 0x0aaaa1b8) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("EffectManager:TriggerQueuedAnimations") lua/PlayingTeam.lua:655 (NYI: C function 0x0aaaa1b8) 1 ( 0%) 4 ( 0%) 1 ( 0%) end lua/InfestationMap.lua:14 (NYI: C function 0x0aaaa1b8) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("InfestationManager:UpdateInfestationMasks") lua/Hive_Server.lua:409 (NYI: C function 0x0325e3e8) 1 ( 0%) 4 ( 0%) 1 ( 0%) local now = Shared.GetTime() lua/mixins/ControllerMixin.lua:180 (NYI: C function 0x1d6eddd8) 1 ( 0%) 4 ( 0%) 1 ( 0%) for index, entity in ipairs(hitEntities) do lua/Mixins/GroundMoveMixin.lua:42 (NYI: C function 0x1af30630) 1 ( 0%) 4 ( 0%) 1 ( 0%) local runningPrediction = Shared.GetIsRunningPrediction() lua/TechNode.lua:40 (NYI: C function 0x224c4f28) 1 ( 0%) 4 ( 0%) 2 ( 0%) self.techId = techId lua/LOSMixin.lua:175 (NYI: C function 0x15a06668) 1 ( 0%) 4 ( 0%) 1 ( 0%) return result lua/Team.lua:124 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 2 ( 0%) return numPlayers lua/AlienTeam.lua:99 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("AlienTeam:Update") lua/Hive_Server.lua:237 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 2 ( 0%) if self:GetIsBuilt() then lua/Actor.lua:711 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/OrdersMixin.lua:132 (NYI: C function 0x1af63458) 1 ( 0%) 4 ( 0%) 1 ( 0%) function OrdersMixin:ClearOrders() lua/ExtentsMixin.lua:27 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 1 ( 0%) lua/mixins/ControllerMixin.lua:85 (NYI: C function 0x2232d508) 1 ( 0%) 3 ( 0%) 1 ( 0%) * controller. lua/Player.lua:1348 (NYI: C function 0x221dbab0) 1 ( 0%) 3 ( 0%) 1 ( 0%) // the end of the use operation (or else with lag we can get rogue weapon lua/Vector.lua:52 (NYI: C function 0x1d463c50) 1 ( 0%) 3 ( 0%) 1 ( 0%) end lua/Weapons/Marine/Pistol.lua:94 (NYI: C function 0x1d3f3968) 1 ( 0%) 3 ( 0%) 1 ( 0%) return .04 + ((self:GetAmmo() + self:GetClip()) / self:GetClipSize()) * 0.01 lua/Weapons/Marine/Rifle.lua:295 (NYI: C function 0x0f660d10) 1 ( 0%) 3 ( 0%) 1 ( 0%) self:UpdateStateTransitions() lua/PathingMixin.lua:45 (NYI: C function 0x1d7ae630) 1 ( 0%) 3 ( 0%) 1 ( 0%) local position, radius, height = self:_GetPathingInfo() lua/Weapons/Marine/Rifle.lua:141 (NYI: C function 0x1d3f3968) 1 ( 0%) 3 ( 0%) 1 ( 0%) local velocityScalar = player:GetVelocity():GetLength()/player:GetMaxSpeed() lua/InfestationMap.lua:110 (NYI: C function 0x1d7ae630) 1 ( 0%) 3 ( 0%) 1 ( 0%) cell:Remove(infestation) lua/Mixins/CameraHolderMixin.lua:209 (NYI: C function 0x2232d508) 1 ( 0%) 3 ( 0%) 1 ( 0%) lua/Mixins/CameraHolderMixin.lua:163 (NYI: C function 0x221dbab0) 1 ( 0%) 3 ( 0%) 1 ( 0%) lua/NetworkMessages.lua:510 (NYI: C function 0x1d3f3968) 1 ( 0%) 3 ( 0%) 2 ( 0%) t.techId = techNode.techId lua/Mixins/CameraHolderMixin.lua:116 (NYI: C function 0x221dbab0) 1 ( 0%) 3 ( 0%) 1 ( 0%) return Angles(self.viewPitch, self.viewYaw, self.viewRoll) lua/Player.lua:1868 (NYI: C function 0x2232d508) 1 ( 0%) 3 ( 0%) 1 ( 0%) lua/Weapons/Weapon.lua:373 (NYI: C function 0x221dbab0) 1 ( 0%) 3 ( 0%) 1 ( 0%) if not Shared.GetIsRunningPrediction() then lua/Shared.lua:157 (NYI: C function 0x1d7ae630) 1 ( 0%) 3 ( 0%) 1 ( 0%) * Called when one physics body enters into a trigger body. lua/Player.lua:405 (NYI: C function 0x221dbab0) 1 ( 0%) 3 ( 0%) 1 ( 0%) // Loop through hotgroups and update accordingly lua/EffectManager.lua:237 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self:InternalTriggerMatchingEffects(effectTablePair[2], triggeringEntity, effectName, tableParams) lua/Actor.lua:385 (NYI: C function 0x221dbab0) 1 ( 0%) 3 ( 0%) 1 ( 0%) end lua/Actor.lua:335 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) animationSequence = model:GetSequenceIndex(sequenceName) lua/OrderSelfMixin.lua:64 (NYI: C function 0x21e21688) 1 ( 0%) 3 ( 0%) 1 ( 0%) local structureDist = (structure:GetOrigin() - self:GetOrigin()):GetLengthSquared() lua/Weapons/Marine/Rifle.lua:136 (NYI: C function 0x1d3f3968) 1 ( 0%) 3 ( 0%) 1 ( 0%) return .08 + ((self:GetAmmo() + self:GetClip()) / self:GetClipSize()) * 0.01 lua/Weapons/Marine/Rifle.lua:444 (NYI: C function 0x0f660d10) 1 ( 0%) 3 ( 0%) 1 ( 0%) local current = viewModel:GetPoseParam(paramName) lua/Hive_Server.lua:219 (NYI: C function 0x1d7ae630) 1 ( 0%) 3 ( 0%) 1 ( 0%) local spawnPoint = self:CalculateRandomEggSpawn() lua/Player.lua:1747 (NYI: C function 0x1d3f3968) 1 ( 0%) 3 ( 0%) 1 ( 0%) function Player:GetCanIdle() lua/Player_Server.lua:331 (NYI: C function 0x1ed2a748) 1 ( 0%) 3 ( 0%) 1 ( 0%) /*local viewModel = self:GetViewModelEntity() lua/PlayingTeam.lua:518 (NYI: C function 0x221dbab0) 1 ( 0%) 3 ( 0%) 1 ( 0%) lua/Weapons/Weapon.lua:356 (NYI: C function 0x0f660d10) 1 ( 0%) 3 ( 0%) 1 ( 0%) end lua/ScriptActor.lua:308 (NYI: C function 0x221dbab0) 1 ( 0%) 3 ( 0%) 1 ( 0%) local viewCoords = self:GetViewAngles():GetCoords() lua/Marine.lua:604 (NYI: C function 0x0f660d10) 1 ( 0%) 3 ( 0%) 1 ( 0%) return ConditionalValue(self.sprinting, Player.kRunAcceleration, Player.kAcceleration) lua/LiveMixin.lua:54 (NYI: C function 0x224c4f28) 1 ( 0%) 3 ( 0%) 1 ( 0%) self.alive = true lua/Weapons/Marine/Rifle.lua:453 (NYI: C function 0x1d3f3968) 1 ( 0%) 3 ( 0%) 1 ( 0%) viewModel:SetPoseParam("hide_gl", 1) lua/Mixins/CameraHolderMixin.lua:74 (NYI: C function 0x0fedb6d8) 1 ( 0%) 3 ( 0%) 1 ( 0%) return self:GetOrigin() + self:GetViewOffset() lua/Weapons/Marine/Rifle.lua:186 (NYI: C function 0x1ed2a748) 1 ( 0%) 3 ( 0%) 1 ( 0%) local hasParent = self:GetParent() ~= nil lua/Entity.lua:85 (NYI: C function 0x22f53dd0) 1 ( 0%) 3 ( 0%) 1 ( 0%) lua/MarineTeam.lua:122 (NYI: C function 0x1d3f3968) 1 ( 0%) 3 ( 0%) 1 ( 0%) if player:GetGameEffectMask(kGameEffect.Beacon) ~= beaconState then lua/Marine.lua:583 (NYI: C function 0x221dbab0) 1 ( 0%) 3 ( 0%) 1 ( 0%) local onInfestation = self:GetGameEffectMask(kGameEffect.OnInfestation) lua/PowerMixin.lua:80 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 2 ( 0%) if (self.GetIsPoweredOverride) then lua/Bot_Player.lua:268 (NYI: C function 0x22f53dd0) 1 ( 0%) 3 ( 0%) 1 ( 0%) local player = self:GetPlayer() lua/Bot_Player.lua:211 (NYI: C function 0x15c689e8) 1 ( 0%) 3 ( 0%) 1 ( 0%) local player = self:GetPlayer() lua/AlienTeam.lua:312 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) function AlienTeam:UpdateFuryGameEffects(entities) lua/TechTree_Server.lua:37 (NYI: C function 0x15c689e8) 1 ( 0%) 3 ( 0%) 1 ( 0%) for techNodeIndex, techNode in ipairs(self.techNodesChanged) do lua/Player.lua:1063 (NYI: C function 0x0fe8ca38) 1 ( 0%) 3 ( 0%) 1 ( 0%) local scaleVelY = 0 lua/mixins/ControllerMixin.lua:170 (NYI: C function 0x0fe8ca38) 1 ( 0%) 3 ( 0%) 1 ( 0%) tracesPerformed = tracesPerformed + 1 lua/DbgTracer_Server.lua:172 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) class 'DbgTargetingTracer' (DbgBaseTracer) lua/PowerPoint.lua:196 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) end lua/TechTree_Server.lua:351 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) for index, idTablePair in ipairs(self.upgradedTechIdsSupporting) do lua/FireMixin.lua:52 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) return self:GetGameEffectMask(kGameEffect.OnFire) lua/Team.lua:370 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 2 ( 0%) lua/Structure_Server.lua:71 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) local shouldUpdate = (self:GetIsBuilt() or self:GetRecycleActive()) lua/FlinchMixin.lua:28 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self:SetPoseParam("intensity", self.flinchIntensity) lua/NS2Gamerules.lua:985 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self:AddGlobalTooltip("Game start cancelled") lua/LiveMixin.lua:90 (NYI: C function 0x0fe8ca38) 1 ( 0%) 3 ( 0%) 1 ( 0%) local max = self:GetMaxHealth() + self:GetMaxArmor() * kHealthPointsPerArmor lua/NS2Gamerules.lua:689 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) lua/InfestationMap.lua:18 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if not entity:isa("Infestation") then lua/Bot_Player.lua:83 (NYI: C function 0x1af63458) 1 ( 0%) 3 ( 0%) 1 ( 0%) local player = self:GetPlayer() lua/Team.lua:397 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) end lua/Team.lua:325 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) local playerIds = table.duplicate(self.playerIds) lua/OrdersMixin.lua:186 (NYI: C function 0x0fe8ca38) 1 ( 0%) 3 ( 0%) 1 ( 0%) lua/NS2Gamerules.lua:958 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) // self.countdownTime = 0 lua/WeaponOwnerMixin.lua:67 (NYI: C function 0x0fe8ca38) 1 ( 0%) 3 ( 0%) 1 ( 0%) */ lua/InfestationMap.lua:106 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) cell:Add(infestation) lua/Player.lua:1057 (NYI: C function 0x2232d508) 1 ( 0%) 3 ( 0%) 1 ( 0%) // it affects our max speed too much. Just bring us to a stop lua/OrdersMixin.lua:185 (NYI: C function 0x0fe8ca38) 1 ( 0%) 3 ( 0%) 1 ( 0%) ASSERT(orderEnt ~= nil and orderEnt.GetId ~= nil) lua/AlienTeam.lua:641 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) for index, entity in ipairs(teamEntities) do lua/WeaponOwnerMixin.lua:246 (NYI: C function 0x1af63458) 1 ( 0%) 3 ( 0%) 1 ( 0%) /** lua/TeamInfo.lua:86 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self:_UpdateInfo() lua/Order.lua:26 (NYI: C function 0x1af6aaa8) 1 ( 0%) 3 ( 0%) 1 ( 0%) self:SetSynchronizes(false) lua/Bot_Player.lua:67 (NYI: C function 0x24fc2980) 1 ( 0%) 3 ( 0%) 1 ( 0%) local player = self:GetPlayer() lua/NS2Utility.lua:723 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) local nearestTechPoint = nil lua/UpgradeStructureManager.lua:110 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if entity:isa(className) then lua/TeamMixin.lua:58 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) function TeamMixin:OnLoad() lua/Actor.lua:267 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) end lua/ScriptActor.lua:337 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 2 ( 0%) if(self.attachedId ~= Entity.invalidId) then lua/TimedCallbackMixin.lua:16 (NYI: C function 0x0aacb620) 1 ( 0%) 3 ( 0%) 1 ( 0%) self.timedCallbacks = { } lua/TooltipMixin.lua:71 (NYI: C function 0x23910fb0) 1 ( 0%) 3 ( 0%) 1 ( 0%) lua/TechTree.lua:39 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) local nodeEntityId = node:GetTechId() lua/Actor.lua:360 (NYI: C function 0x24fc2980) 1 ( 0%) 3 ( 0%) 1 ( 0%) lua/DbgTracer_Server.lua:75 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) hitTracer:Trace(attacker, startPoint, trace, capsule) lua/FlinchMixin.lua:95 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self.flinchIntensity = Clamp(self.flinchIntensity - deltaTime * FlinchMixin.kFlinchIntensityReduceRate, 0, 1) lua/Hive_Server.lua:137 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) local possibleSpawn = self:FindPotentialEggSpawn(self:GetModelOrigin(), Hive.kEggMinRange, Hive.kEggMaxRange) lua/NS2Gamerules.lua:563 (NYI: C function 0x1d569660) 1 ( 0%) 3 ( 0%) 1 ( 0%) for index, fromPlayer in ientitylist(allPlayers) do lua/TeamMixin.lua:25 (NYI: C function 0x24ff2fd8) 1 ( 0%) 3 ( 0%) 1 ( 0%) function TeamMixin:__initmixin() lua/DbgTracer_Server.lua:76 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) else lua/CloakableMixin.lua:115 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self:_UpdateCloakState() lua/Player_Server.lua:467 (NYI: C function 0x1af6aaa8) 1 ( 0%) 3 ( 0%) 1 ( 0%) self.upgrade1 = player.upgrade1 lua/TechTree.lua:84 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) local node = self:GetTechNode(techId) lua/PlayingTeam.lua:272 (NYI: C function 0x0fed4e38) 1 ( 0%) 3 ( 0%) 1 ( 0%) self.teamResources = amount lua/BlendedActor.lua:246 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 2 ( 0%) lua/MapBlip.lua:44 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self:SetRelevancyDistance(Math.infinity) lua/PlayingTeam.lua:452 (NYI: C function 0x1af6aaa8) 1 ( 0%) 3 ( 0%) 1 ( 0%) local teamLocation = self:GetTeamLocation() lua/NS2Gamerules.lua:594 (NYI: C function 0x1af6aaa8) 1 ( 0%) 3 ( 0%) 1 ( 0%) for index, requestingPlayer in ientitylist(allPlayers) do lua/Entity.lua:61 (NYI: bytecode FNEW) 1 ( 0%) 3 ( 0%) 1 ( 0%) function EntityListToTable(entityList) lua/FireMixin.lua:77 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if not self:GetIsOnFire() then lua/PlayingTeam.lua:632 (NYI: C function 0x0fe8ca38) 1 ( 0%) 3 ( 0%) 1 ( 0%) lua/Weapons/Marine/ClipWeapon.lua:110 (NYI: C function 0x1af63458) 1 ( 0%) 3 ( 0%) 1 ( 0%) return 4 * self:GetClipSize() lua/Player.lua:869 (NYI: C function 0x0feb53c8) 1 ( 0%) 3 ( 0%) 1 ( 0%) if self:isa("Marine") and not self:GetWeaponHolstered() then lua/OrdersMixin.lua:70 (NYI: C function 0x1af63458) 1 ( 0%) 3 ( 0%) 1 ( 0%) return self:GetNumOrders() > 0 lua/Player.lua:1546 (NYI: C function 0x0feb53c8) 1 ( 0%) 3 ( 0%) 2 ( 0%) lua/Weapons/Weapon.lua:170 (NYI: C function 0x227e4c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self.isHostered = true lua/mixins/ControllerMixin.lua:11 (NYI: C function 0x227e4c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self.controller = nil lua/EffectManager.lua:84 (NYI: C function 0x1af63458) 1 ( 0%) 3 ( 0%) 1 ( 0%) if self:GetDisplayDebug(effectTable, triggeringEntity) then lua/Player_Server.lua:280 (NYI: C function 0x2228e2a0) 1 ( 0%) 3 ( 0%) 1 ( 0%) mask = bit.bor(kRelevantToTeam1Unit, kRelevantToTeam2Unit, kRelevantToReadyRoom) lua/Utility.lua:1176 (NYI: C function 0x0feb53c8) 1 ( 0%) 3 ( 0%) 1 ( 0%) lua/AlienTeam.lua:344 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) function AlienTeam:UpdateShadeEffects(teamEntities, enemyPlayers) lua/PlayingTeam.lua:617 (NYI: C function 0x21df83e8) 1 ( 0%) 3 ( 0%) 1 ( 0%) if self.techTree ~= nil and (self.timeOfLastTechTreeUpdate == nil or Shared.GetTime() > self.timeOfLastTechTreeUpdate + PlayingTeam.kTechTreeUpdateTime) then lua/ScriptActor.lua:409 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 2 ( 0%) if self.locationId ~= 0 then lua/BlendedActor.lua:261 (NYI: C function 0x0feb53c8) 1 ( 0%) 3 ( 0%) 2 ( 0%) lua/Player.lua:1848 (NYI: C function 0x0feb53c8) 1 ( 0%) 3 ( 0%) 1 ( 0%) lua/Entity.lua:355 (NYI: C function 0x2232d508) 1 ( 0%) 3 ( 0%) 1 ( 0%) end lua/Entity.lua:279 (NYI: C function 0x22f53dd0) 1 ( 0%) 3 ( 0%) 1 ( 0%) lua/Bot_Player.lua:287 (NYI: C function 0x22f53dd0) 1 ( 0%) 3 ( 0%) 1 ( 0%) */ lua/Player_Server.lua:716 (NYI: C function 0x2232d508) 1 ( 0%) 3 ( 0%) 1 ( 0%) return client:GetPing() lua/Player.lua:923 (NYI: C function 0x0feb53c8) 1 ( 0%) 3 ( 0%) 1 ( 0%) weapon:OnDraw(self, previousWeaponName) lua/Player.lua:1079 (NYI: C function 0x0feb53c8) 1 ( 0%) 3 ( 0%) 1 ( 0%) lua/Bot_Player.lua:354 (NYI: C function 0x22f53dd0) 1 ( 0%) 3 ( 0%) 1 ( 0%) lua/ExtentsMixin.lua:43 (NYI: C function 0x0feb53c8) 1 ( 0%) 3 ( 0%) 1 ( 0%) AddFunctionContract(ExtentsMixin.GetExtents, { Arguments = { "Entity" }, Returns = { "Vector" } }) lua/Player.lua:932 (NYI: C function 0x0feb53c8) 1 ( 0%) 3 ( 0%) 1 ( 0%) end lua/Order.lua:43 (NYI: C function 0x22f53dd0) 1 ( 0%) 3 ( 0%) 1 ( 0%) if player:GetIsCommander() then lua/AlienTeam.lua:287 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) function AlienTeam:UpdateUmbraGameEffects(entities) lua/Vector.lua:41 (NYI: C function 0x1b103618) 1 ( 0%) 3 ( 0%) 1 ( 0%) lua/NS2Gamerules.lua:1012 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self.timeLastGameEndCheck = Shared.GetTime() lua/Bot.lua:59 (NYI: C function 0x1af63458) 1 ( 0%) 3 ( 0%) 1 ( 0%) self:UpdateTeam(self.forceTeam) lua/EvolveMixin.lua:103 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if self:GetIsAlive() and self.gestationClass ~= nil then lua/Bot_Player.lua:28 (NYI: C function 0x1af63458) 1 ( 0%) 3 ( 0%) 1 ( 0%) local player = self:GetPlayer() lua/MarineTeamSquads.lua:106 (NYI: C function 0x0fed4e38) 1 ( 0%) 3 ( 0%) 1 ( 0%) entity:SetSquad(squadNumber) lua/Bot.lua:31 (NYI: C function 0x1af63458) 1 ( 0%) 3 ( 0%) 1 ( 0%) local player = self:GetPlayer() lua/UpgradeStructureManager.lua:39 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if self:_GetIsSupportingStructure(entity) then lua/TargetCache.lua:457 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) /** Alien mobile heal targets */ lua/NS2Gamerules.lua:245 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if ent:GetId() ~= oldId then lua/Egg.lua:291 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if self:GetIsAlive() then lua/HiveSightBlipMixin.lua:123 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if self:GetTeamNumber() == kMarineTeamType and self.hiveSightSighted ~= sighted then lua/Hive_Server.lua:297 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if self:GetIsBuilt() then lua/NS2Utility_Server.lua:59 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) local metabolizeEffects = entity:GetStackableGameEffectCount(kMetabolizeGameEffect) lua/LiveMixin.lua:495 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) return killedFromDamage lua/NS2Utility.lua:820 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) function GetLocationForPoint(point) lua/Hive_Server.lua:73 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if egg:GetLocationName() == self:GetLocationName() then lua/Egg.lua:133 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 2 ( 0%) if(self.queuedPlayerId == nil and (self:GetId() ~= Entity.invalidId)) then lua/Bot.lua:126 (NYI: C function 0x22f53dd0) 1 ( 0%) 2 ( 0%) 1 ( 0%) if bot.client == client then lua/Player_Server.lua:133 (NYI: C function 0x1af63458) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.sendTechTreeBase lua/Player.lua:2352 (NYI: C function 0x24fc2980) 1 ( 0%) 2 ( 0%) 1 ( 0%) local viewModel = self:GetViewModelEntity() lua/Bot.lua:55 (NYI: C function 0x22f53dd0) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.client:GetControllingPlayer() lua/Player_Server.lua:671 (NYI: C function 0x22f53dd0) 1 ( 0%) 2 ( 0%) 1 ( 0%) lua/Utility.lua:844 (NYI: C function 0x15afa650) 1 ( 0%) 2 ( 0%) 1 ( 0%) function GetYawFromVector(vec) lua/Order.lua:92 (NYI: C function 0x22f53dd0) 1 ( 0%) 2 ( 0%) 1 ( 0%) local location = self.orderLocation lua/Player.lua:450 (NYI: C function 0x0f1dfba0) 1 ( 0%) 2 ( 0%) 1 ( 0%) */ lua/DisorientableMixin.lua:44 (NYI: C function 0x227723e0) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.disorientedAmount = amount lua/MixinUtility.lua:187 (NYI: C function 0x1acb0360) 1 ( 0%) 2 ( 0%) 1 ( 0%) function classInstance:GetMixinConstants() return self.__mixindata end lua/ScoringMixin.lua:27 (NYI: C function 0x1af6aaa8) 1 ( 0%) 2 ( 0%) 1 ( 0%) lua/Player.lua:2357 (NYI: C function 0x278f73e8) 1 ( 0%) 2 ( 0%) 1 ( 0%) Print("%s:SetViewModel(%s): View model nil", self:GetClassName(), ToString(viewModelName)) lua/Player_Server.lua:680 (NYI: C function 0x0fed4e38) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.viewModelId = viewModel:GetId() lua/MarineTeamSquads.lua:189 (leaving loop in root trace) 1 ( 0%) 2 ( 0%) 1 ( 0%) if(not madeChanges) then lua/Player.lua:2495 (NYI: C function 0x0fe8ca38) 1 ( 0%) 2 ( 0%) 1 ( 0%) end lua/InfestationMap.lua:253 (NYI: C function 0x1d7ae630) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.infestTable["" .. infestation:GetId()] = nil lua/HiveSightBlipMixin.lua:215 (NYI: C function 0x1d7ae630) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.hiveSightBlipId and Shared.GetEntity(self.hiveSightBlipId) then lua/TechNode.lua:81 (NYI: C function 0x1d7ae630) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.researched lua/Marine.lua:545 (NYI: C function 0x21e43ba0) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.squad = squadIndex lua/Utility.lua:1487 (NYI: C function 0x1af63458) 1 ( 0%) 2 ( 0%) 1 ( 0%) // Calls entity:SetTeamNumber(teamNumber) (if team number passed), SetOrigin() and OnInit(), if those functions exist. lua/Player_Server.lua:67 (NYI: C function 0x1af63458) 1 ( 0%) 2 ( 0%) 1 ( 0%) lua/Marine.lua:541 (NYI: C function 0x26770228) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.squad lua/InfestationMap.lua:242 (NYI: C function 0x1d7ae630) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.infestTable["" .. infestation:GetId()] = { lua/Bot.lua:144 (NYI: C function 0x22f53dd0) 1 ( 0%) 2 ( 0%) 1 ( 0%) if bot.client == client then lua/Player_Server.lua:125 (NYI: C function 0x1af6aaa8) 1 ( 0%) 2 ( 0%) 1 ( 0%) end lua/OrderSelfMixin.lua:50 (leaving loop in root trace) 1 ( 0%) 2 ( 0%) 1 ( 0%) if closestStructure then lua/Order.lua:77 (NYI: C function 0x1af63458) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.orderType lua/Player.lua:2087 (NYI: C function 0x0feb53c8) 1 ( 0%) 2 ( 0%) 1 ( 0%) local newDirection = Player.kTapMode.None lua/LiveMixin.lua:562 (NYI: C function 0x26fe7c70) 1 ( 0%) 2 ( 0%) 1 ( 0%) AddFunctionContract(LiveMixin.GetSendDeathMessage, { Arguments = { "Entity" }, Returns = { "boolean" } }) lua/TechTree_Server.lua:326 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.upgradedTechIdsSupporting == nil then lua/LiveMixin.lua:113 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.maxHealth lua/Gamerules.lua:202 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) end lua/TechNode.lua:93 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.techType == kTechType.Upgrade lua/RagdollMixin.lua:107 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.justKilled then lua/LiveMixin.lua:179 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if (self.GetIsAliveOverride) then lua/NS2Gamerules.lua:623 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) // command to keep network utilization down. lua/PowerMixin.lua:103 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.powerSource lua/TechTree_Server.lua:468 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.techChanged or forceUpdate then lua/TechTree_Server.lua:371 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) local node = self.nodeList[index] lua/PowerPoint.lua:129 (NYI: C function 0x1d7ae630) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.lightMode ~= lightMode or (not self.timeOfLightModeChange or (Shared.GetTime() > (self.timeOfLightModeChange + 1.0))) then lua/TechNode.lua:89 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.techType == kTechType.Research lua/TechNode.lua:163 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.techId lua/TeamMixin.lua:35 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) lua/LiveMixin.lua:141 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.maxArmor lua/MapBlipMixin.lua:83 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) function MapBlipMixin:OnSighted(sighted) lua/Structure.lua:395 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) end lua/LiveMixin.lua:103 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.health lua/PowerMixin.lua:88 (NYI: C function 0x0aacb620) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.powerSource = source lua/Trigger.lua:48 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.name lua/CommandStructure_Server.lua:110 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if (self.occupied and self.commander == nil and (Shared.GetTime() > (self.timeStartedLogin + self:GetLoginTime())) or force) then lua/PowerPoint.lua:192 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) end lua/Actor.lua:198 (NYI: C function 0x0aacb620) 1 ( 0%) 2 ( 0%) 1 ( 0%) if (self.modelIndex == 0 and modelName ~= nil and modelName ~= "") then lua/GameEffectsMixin.lua:67 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) // Sets or clears a game effect flag lua/Player.lua:1613 (NYI: C function 0x0feb53c8) 1 ( 0%) 2 ( 0%) 1 ( 0%) end lua/NS2Gamerules.lua:1076 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) relevant = true lua/Team.lua:154 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) end lua/Structure.lua:317 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) end lua/NS2Gamerules.lua:555 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) lua/MarineTeam.lua:96 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.timeSinceSquadUpdate = self.timeSinceSquadUpdate + timePassed lua/NS2Gamerules.lua:920 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return success, newPlayer lua/CloakableMixin.lua:89 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.cloaked lua/EffectManager.lua:946 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.decalList and Client then lua/NS2Gamerules.lua:80 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.gameState lua/DetectableMixin.lua:68 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.timeSinceDetection then lua/PlayingTeam.lua:281 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) lua/Actor.lua:234 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) function Actor:GetPhysicsGroup() lua/VoteManager.lua:76 (NYI: C function 0x07ae5278) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.numPlayers = numPlayers lua/InfestationMap.lua:88 (NYI: C function 0x07b3f508) 1 ( 0%) 2 ( 0%) 1 ( 0%) local dx = origin.x - x lua/TechNode.lua:159 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.techType == kTechType.PlasmaManufacture lua/VoteManager.lua:84 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.timeVoteStarted and type(time) == "number" then lua/TechTree.lua:50 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.nodeList[techId] lua/TechNode.lua:171 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.prereq2 lua/TechNode.lua:123 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.techType == kTechType.Buy lua/TechNode.lua:206 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.prereqResearchProgress lua/TechNode.lua:222 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.hasTech lua/TechNode.lua:131 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.techType == kTechType.Build lua/TeamInfo.lua:92 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.team then lua/TechNode.lua:167 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.prereq1 lua/LiveMixin.lua:362 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) end lua/RagdollMixin.lua:136 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.timeToDestroy then lua/Actor.lua:216 (NYI: C function 0x0aacb620) 1 ( 0%) 2 ( 0%) 1 ( 0%) * its physics representation (ragdoll). If an actor is not physically lua/LiveMixin.lua:131 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.armor lua/mixins/ControllerMixin.lua:122 (NYI: C function 0x0feb53c8) 1 ( 0%) 2 ( 0%) 1 ( 0%) local hitEntities = nil lua/Weapons/Marine/Rifle.lua:282 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.viewAnimationState == Rifle.kViewAnimationStates.AttackOut then lua/Weapons/Marine/ClipWeapon.lua:98 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.clip lua/Player_Server.lua:744 (NYI: C function 0x1ae1a520) 1 ( 0%) 2 ( 0%) 1 ( 0%) if(trace.entity ~= nil and trace.fraction ~= 1) then lua/TeamInfo.lua:99 (NYI: C function 0x1d3f3968) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.personalResources = self.personalResources + player:GetResources() lua/Marine.lua:756 (NYI: C function 0x1d3f3968) 1 ( 0%) 2 ( 0%) 1 ( 0%) end lua/ScriptActor.lua:188 (NYI: C function 0x0aacb620) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.techId = techId lua/TeamMixin.lua:31 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) lua/Marine.lua:533 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) return (self.weaponShouldLiftDuration > Marine.kWeaponLiftDelay) and self:GetVelocity():GetLength() < .5 lua/Marine.lua:554 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) return 1 - self.inventoryWeight lua/Weapons/Weapon.lua:166 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.isHostered lua/Weapons/Marine/ClipWeapon.lua:76 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.accuracy = self.accuracy + input.time*self:GetAccuracyRecoveryRate(player) lua/Player.lua:1575 (NYI: C function 0x0feb53c8) 1 ( 0%) 2 ( 0%) 1 ( 0%) end lua/Player.lua:561 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) lua/Weapons/Marine/ClipWeapon.lua:94 (NYI: C function 0x1d3f3968) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.ammo lua/Weapons/Marine/ClipWeapon.lua:185 (NYI: C function 0x1d3f3968) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.reloadTime > Shared.GetTime() lua/OrdersMixin.lua:235 (NYI: C function 0x21f6b228) 1 ( 0%) 2 ( 0%) 1 ( 0%) function OrdersMixin:GetCurrentOrder() lua/LOSMixin.lua:201 (NYI: C function 0x21f6b228) 1 ( 0%) 2 ( 0%) 1 ( 0%) self:OnSighted(sighted) lua/LiveMixin.lua:341 (NYI: C function 0x1ae3a288) 1 ( 0%) 2 ( 0%) 1 ( 0%) lua/Actor.lua:172 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) lua/Mixins/CameraHolderMixin.lua:191 (NYI: C function 0x1d3f3968) 1 ( 0%) 2 ( 0%) 1 ( 0%) function CameraHolderMixin:SetIsThirdPerson(distance) lua/HiveSightBlipMixin.lua:178 (NYI: C function 0x1ed2a748) 1 ( 0%) 2 ( 0%) 1 ( 0%) local blip = self.hiveSightBlipId and Shared.GetEntity(self.hiveSightBlipId) lua/Marine.lua:270 (NYI: C function 0x1ed2a748) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.hasJetpack then lua/Weapons/Marine/ClipWeapon.lua:129 (NYI: C function 0x1d3f3968) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.reloadTime ~= 0 and Shared.GetTime() >= self.reloadTime then lua/TeamMixin.lua:40 (NYI: C function 0x0aacb620) 1 ( 0%) 2 ( 0%) 1 ( 0%) function TeamMixin:SetTeamNumber(teamNumber) lua/Marine.lua:710 (NYI: C function 0x0f660d10) 1 ( 0%) 2 ( 0%) 1 ( 0%) if(self.sprinting) then lua/Marine.lua:673 (NYI: C function 0x0f660d10) 1 ( 0%) 2 ( 0%) 1 ( 0%) local prevWeaponLift = self.weaponLiftTime lua/Player.lua:951 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) lua/Actor.lua:588 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) /** lua/Actor.lua:860 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) */ I:/Natural Selection 2/ModLoader//Mods/LerkLift/LerkLift.lua:162 (NYI: C function 0x2232d508) 1 ( 0%) 2 ( 0%) 1 ( 0%) if(player.Lifter) then lua/ExtentsMixin.lua:34 (NYI: C function 0x2232d508) 1 ( 0%) 2 ( 0%) 1 ( 0%) lua/EffectManager.lua:206 (NYI: C function 0x082848b8) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.lockedPlayer = player I:/Natural Selection 2/ModLoader//Mods/LerkLift/LerkLift.lua:116 (NYI: C function 0x0feb53c8) 1 ( 0%) 2 ( 0%) 1 ( 0%) if(player.Lifter) then lua/Vector.lua:99 (NYI: C function 0x2218b6e8) 1 ( 0%) 2 ( 0%) 1 ( 0%) lua/EffectManager.lua:234 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.effectTables then lua/Mixins/BaseMoveMixin.lua:65 (NYI: C function 0x2232d508) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.velocity lua/Player.lua:2487 (NYI: C function 0x0feb53c8) 1 ( 0%) 2 ( 0%) 1 ( 0%) local numGroups = 0 lua/Mixins/CameraHolderMixin.lua:123 (NYI: C function 0x1afe0dd8) 1 ( 0%) 2 ( 0%) 1 ( 0%) */ lua/MixinUtility.lua:151 (leaving loop in root trace) 1 ( 0%) 2 ( 0%) 1 ( 0%) if returnValues then lua/Player.lua:579 (NYI: C function 0x2232d508) 1 ( 0%) 2 ( 0%) 1 ( 0%) local deltaTime = Shared.GetTime() - self.stepStartTime lua/mixins/ControllerMixin.lua:44 (NYI: C function 0x0feb53c8) 1 ( 0%) 2 ( 0%) 1 ( 0%) */ lua/WeaponOwnerMixin.lua:52 (NYI: C function 0x2232d508) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.updateWeapons then lua/Egg.lua:156 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.queuedPlayerId then lua/BaseSpawn.lua:24 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.origin lua/FireMixin.lua:149 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) if entityId == self.fireAttackerId then lua/ScriptActor.lua:180 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.techId lua/Player.lua:1814 (NYI: C function 0x0feb53c8) 1 ( 0%) 2 ( 0%) 1 ( 0%) self:UpdateScoreboard(input) lua/Entity.lua:57 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) return filteredEntities lua/Utility.lua:1481 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) PrecacheAsset(string.format(effectName, substString)) lua/TimedCallbackMixin.lua:75 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end lua/EffectManager.lua:347 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) for effectTableIndex, effectTable in pairs(currentEffectBlockTable) do lua/EffectManager.lua:242 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end lua/DbgTracer_Server.lua:284 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) local shooterName, startPoint, endPoint, frac, targetId, bbox, targetId2, bbox2, capsule = unpack(data) lua/Utility.lua:15 (NYI: bytecode FNEW) 1 ( 0%) 1 ( 0%) 1 ( 0%) return function (test) return test == entity end lua/GameEffectsMixin.lua:185 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end lua/NS2Gamerules.lua:250 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end lua/UpgradeStructureManager.lua:104 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) for techId in pairs(structureTable) do lua/MarineTeamSquads.lua:69 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) local numElements = table.maxn(squadEntities) lua/NS2Utility.lua:828 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) return location:GetName(), location lua/MarineTeamSquads.lua:110 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end lua/TechTree_Server.lua:37 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) for techNodeIndex, techNode in ipairs(self.techNodesChanged) do lua/MarineTeamSquads.lua:98 (NYI: bytecode UCLO) 1 ( 0%) 1 ( 0%) 1 ( 0%) return finalSquadIndices lua/NS2Utility_Server.lua:243 (NYI: bytecode FNEW) 1 ( 0%) 1 ( 0%) 1 ( 0%) end lua/Table.lua:231 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) lua/Entity.lua:237 (NYI: bytecode FNEW) 1 ( 0%) 1 ( 0%) 1 ( 0%) local function onTeamFilterFunction(entity) lua/ModLoader.lua:107 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end lua/Hive_Server.lua:313 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) self.timeOfLastHeal = Shared.GetTime() lua/Entity.lua:366 (NYI: bytecode FNEW) 1 ( 0%) 1 ( 0%) 1 ( 0%) lua/Actor.lua:455 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end lua/Bot.lua:151 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) return true lua/NS2Gamerules.lua:631 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) lua/NS2Gamerules.lua:591 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) lua/Team.lua:265 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) for i, playerId in ipairs(self.respawnQueue) do lua/Team.lua:335 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) lua/TechTree_Server.lua:49 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) table.clear(self.techNodesChanged) lua/OrdersMixin.lua:191 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end lua/Entity.lua:87 (NYI: bytecode FNEW) 1 ( 0%) 1 ( 0%) 1 ( 0%) local inRange = (entity:GetOrigin() - origin):GetLengthSquared() <= (range * range) lua/Player.lua:403 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) if Server and self.hotkeyGroups then lua/Player.lua:431 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) lua/TargetCache.lua:459 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) lua/EffectManager.lua:632 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) return false lua/PlayingTeam.lua:625 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) table.insert(techIds, structure:GetTechId()) lua/TargetCache.lua:453 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) /** Mobile targets for aliens */ lua/Table.lua:68 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end lua/Utility.lua:19 (NYI: bytecode FNEW) 1 ( 0%) 1 ( 0%) 1 ( 0%) return function (test) return test == entity1 or test == entity2 end lua/PlayingTeam.lua:529 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) if gamerules:GetGameStarted() then lua/NS2Gamerules.lua:613 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end lua/InfestationMap.lua:23 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end lua/AlienTeam.lua:189 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) highestBuiltFraction = (ent:GetBuiltFraction() > highestBuiltFraction and ent:GetBuiltFraction()) or highestBuiltFraction lua/MarineTeam.lua:121 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) for playerIndex, player in ipairs(self:GetPlayers()) do lua/Team.lua:137 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) lua/EffectManager.lua:226 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) if self.queuedAnimations == nil or table.count(self.queuedAnimations) > 0 then lua/DbgTracer_Server.lua:176 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) self.traces = {} lua/DbgTracer_Server.lua:78 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end lua/Entity.lua:72 (NYI: bytecode FNEW) 1 ( 0%) 1 ( 0%) 1 ( 0%) local function teamFilterFunction(entity) lua/TeamInfo.lua:102 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) self.numResourceTowers = table.count(GetEntitiesForTeam("ResourceTower", self.teamNumber)) lua/WeaponOwnerMixin.lua:79 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end lua/AlienTeam.lua:647 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) lua/AlienTeam.lua:256 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) return umbraCrags lua/AlienTeam.lua:379 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end lua/LOSMixin.lua:71 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) self:SetIsSighted(seen) lua/Hive_Server.lua:79 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end lua/MarineTeam.lua:127 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end lua/PlayingTeam.lua:643 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) lua/Team.lua:119 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) lua/AlienTeam.lua:277 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) return furyWhips lua/mixins/ControllerMixin.lua:175 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) lua/PlayingTeam.lua:250 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) --------------------------- --------------- --------------- --------------- Total 852 (100%) 5543 (100%) 1866 (100%) =========================== =============== =============== ===============