+~---------------------~+ { Conquest } +~---------------------~+ ~+ A Table That May Contain Traces of Contents +~ =-=-------------------------------------------=-= I. A Short but Sweet Introduction II. A Brief History of Events -=- A. Playable Factions and Races i. Terrans ii. Martians iii. Carmanathii iv. Wengu -=- B. NPC Factions and Races i. Maur'kan ii. Shofenti iii. Kriggara iv. Patoelian -=- C. Vague Overview -=- D. Vague Timeline III. Rules -=- A. Tech Tree i. The Tech Tree Itself ii. Superscience iii. Australium -=- B. Workers i. Robots and Slaves: The Black Market -=- C. Soldiers and Combat Units -=- D. Fleets -=- E. Bases and Colonies i. Resources and Materials ii. Worker Production iii. Combat Unit Production iv. Fleet Production v. Economy and Trade -=- F. Combat i. Ground/Planetary Combat ii. Fleet Combat iii. Victoly/Defeat -=- G. Planetary/Universal Exploration i. The Rim ii. Discovering a New Planet iii. First Contact iv. Colonization -=- H. Terrain i. Grassy/Hilly/Rocky ii. Trees/Foliage iii. Mountainous iv. Bodies of Liquid or Ice v. Desert/Beach -=- I. Morale -=- J. NPC Relations -=- K. Tables/Lists/Appendices i. Australium Production Bonus Rates (per Sample Use) ~+ A Short but Sweet Introduction +~ =-=------------------------------=-= Oi. Obviously if you're reading this, you know me, so I'll skip the niceties and get straight to the point. You're here and reading this because you want to commandeer a faction and explore the stars, yes? If not, turn your sorry arse around and stop reading. Still with me? Good. A'right, here's the deal. This game is a sort of molded mashup of a retro-styled space exploration game, a Roleplaying game, and a Brikwars forum game, an epic scale Space Drama played out by a few bold players (possibly you) and a Storyteller (probably me). Your Storyteller directs all of the action, and has the final say over rules debates and questions, while the bold Players make most of the magic happen. Here's where you come in. As a player, you take the reigns of an intergalactic race, complete with a home planet and all. From there, you PM your Storyteller, who then executes your orders and posts them along with everyone else's, as well as any random events and the consequences of your actions. In the end, most everything that happens in-game is based on your decision... ... So the question is: who will you be? ~+ A Brief History of Events +~ =-=-------------------------=-= ~-+-~ Playable Factions and Races -+ Terran The Terrans are a proud race, grounded in tradition and the legacy of space exploration brought on by Louis Armstrong and the like. On Earth, they have formed an elitist multi-national government that encompasses North and South America and the majority of Europe and Eastern Asia called the Terran Alliance of Nations (TAN). Their inherent dislike of the Martians is such because they go against the "pattern." While not entirely dictatorial, there are a great many personal liberties that are frowned upon, if not outright illegal. It hasn't yet reached Orwellian proportions... but it might. Still, the standard of living is high, and the standards of space exploration have been steadily growing for the Terrans over the past decade. -+ Martian The Martians are Terrans that defected from the Terran Alliance of Nations some forty years ago, to create a new sovereign nation on Mars, called the Martian Conglomerate. This new nation was very strictly tied to the foundations of democracy; the main reason for ther defection from Terra was the growing sense of dictatorship. While still a new nation, much of their technology has drastically changed over the course of the last four decades. Martians tend to be paler and slightly smaller than your average Terran, due to life on a full-blown colony; cramped, unsafe, and generally sunless due to the gaseous atmosphere. -+ Carmanathii The Carmanathii are a young race of long, slender extraterrestrials who recently fought for and won their freedom from the shackles of slavery under the Kriggara. Their technology and advancements are just beginning to bud, and most of their current technology is almost directly derived from Kriggaran slave ships. Still, they are an incredibly clever race of beings, and once that has survived hardily through nearly a century of harsh slavery. -+ Wengu The Wengu are a relatively primitive race of sentient plant-like beings that has existed for nearly 2 billion years. They are acclimated to cold, harsh environments, and can survive for an incredible amount of time in a vaccuum. They are more traditional than they are new age, and many of their combat tactics and army-based units are unconventional in modern terms, but surprisingly effective. ~-+-~ NPC Races and Factions -+ Maur'kan -+ Shofenti -+ Kriggara -+ Patoelian ~-+-~ Vague Overview ~-+-~ Vague Timeline ~+ Rules and Other Such Minutiae +~ =-=-----------------------------=-= ~-+-~ Tech Tree -+ The Tech Tree Itself -+ Superscience -+ Australium Finding Australium during mining operations or on intercepted trade ships or whatnot means great things for your global resource. Not only do production rates go up 25%, your resource harvest rate across the board increase 50% for 1-3 rounds (based on the size of the Australium sample you uncovered). ~-+-~ Workers -+ Robots and Slaves: The Black Market ~-+-~ Soldiers and Combat Units ~-+-~ Fleets ~-+-~ Bases and Colonies -+ Resources and Materials -+ Worker Production -+ Combat Unit Production -+ Fleet Production -+ Economy and Trade ~-+-~ Combat -+ Ground/Planetary Combat -+ Fleet Combat -+ Victoly/Defeat ~-+-~ Planetary/Universal Exploration -+ The Rim -+ Discovering a New Planet -+ First Contact -+ Colonization -=- H. Terrain -+ Grassy/Hilly/Rocky This "tile" of terrain grants on bonuses or penalties. -+ Trees/Foliage This terrain grants bonuses to ground defense, but penalties to attack. -+ Mountainous This terrain grants a slight penalty to defense, but a bonus to attack. Impassable to buildings and non-infantry ground units. -+ Bodies of Liquid or Ice These are impassable for all ground units, but for units that can go into and under water, it counts as normal ground. -+ Desert/Beach Ground units take penalties to attack and defense on this terrain. -+ Buildings Buildings always grant at least a small bonus to defense. -=- I. Morale -=- J. NPC Relations -=- K. Tables/Lists/Appendices -+ Australium Production Bonus Rates (per Sample Use) +-------------------------------+ |As. Sample | Bonus Rounds | +-------------------------------+ |10 kl | 1 round | +-------------------------------+ |50 kl | 2 rounds | +-------------------------------+ |100 kl | 3 rounds | +-------------------------------+