[SystemSettings] StaticDecals=False DynamicDecals=False DynamicShadows=True LightEnvironmentShadows=False CompositeDynamicLights=False DirectionalLightmaps=False MotionBlur=False DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False DropParticleDistortion=False SpeedTreeLeaves=False SpeedTreeFronds=False LensFlares=False UseVsync=False Fullscreen=True AllowD3D10=False AllowD3D11=False SkeletalMeshLODBias=1 ParticleLODBias=10 DetailMode=0 ShadowFilterQualityBias=0 MaxAnisotropy=0 MaxMultisamples=0 ResX=1920 ResY=1080 bAllowWholeSceneDominantShadows=False Borderless=false TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1,NumStreamedMips=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=1,NumStreamedMips=0) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1,NumStreamedMips=0) TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=256,LODBias=0,NumStreamedMips=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=256,NumStreamedMips=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0,NumStreamedMips=0) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0,NumStreamedMips=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,NumStreamedMips=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,NumStreamedMips=0) TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,NumStreamedMips=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,NumStreamedMips=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,NumStreamedMips=0) TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=0) TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=1,NumStreamedMips=0) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=1,NumStreamedMips=0) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0,NumStreamedMips=0) TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,NumStreamedMips=0) TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,NumStreamedMips=0) TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,NumStreamedMips=0) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,NumStreamedMips=0) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LODBias=0,NumStreamedMips=0) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,NumStreamedMips=0) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,NumStreamedMips=0) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,NumStreamedMips=0) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=256,LODBias=0,NumStreamedMips=0) TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,NumStreamedMips=0) m_TrShadowLODGroup=2 m_TrTextureLODGroup=1 UnbatchedDecals=False DecalCullDistanceScale=0.750000 DynamicLights=True SHSecondaryLighting=False MotionBlurPause=True MotionBlurSkinning=1 FilteredDistortion=False bAllowDownsampledTranslucency=False FogVolumes=False FloatingPointRenderTargets=True AllowRadialBlur=False AllowSubsurfaceScattering=False MinShadowResolution=64 MinPreShadowResolution=8 MaxShadowResolution=1120 MaxWholeSceneDominantShadowResolution=1344 ShadowFadeResolution=128 PlayerShadowFadeResolution=0 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=1.273240 PreShadowResolutionFactor=0.500000 bAllowBetterModulatedShadows=False [TribesGame.TrAudioSettings] m_nVolumeMaster=50 m_nVolumeEffects=100 m_nVolumeMusic=0 m_nVolumeVoice=60 [WinDrv.WindowsClient] DisplayGamma=2.2 [TribesGame.TrGameEngine] bSmoothFrameRate=True MaxSmoothedFrameRate=62 AllowScreenDoorFade=False AllowNvidiaStereo3d=False [Engine.GameViewportClient] bUseHardwareCursorWhenWindowed=TRUE [TribesGame.TrDevice] m_bTinyWeaponsEnabled=True [Engine.ISVHacks] bInitializeShadersOnDemand=False DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [TextureStreaming] PoolSize=158 MemoryMargin=20 MemoryLoss=0 HysteresisLimit=20 DropMipLevelsLimit=16 StopIncreasingLimit=12 StopStreamingLimit=8 MinEvictSize=10 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=TRUE LoadMapTimeLimit=5.0 LightmapStreamingFactor=0.04 ShadowmapStreamingFactor=0.04 MaxLightmapRadius=2000.0 AllowStreamingLightmaps=True TextureFileCacheBulkDataAlignment=1 UsePriorityStreaming=True bAllowSwitchingStreamingSystem=False UseDynamicStreaming=True bEnableAsyncDefrag=False bEnableAsyncReallocation=False MaxDefragRelocations=256 MaxDefragDownShift=128 [XAudio2.XAudio2Device] MaxChannels=32 m_bEnableBassBoost=false