-- The Forgotten Server Config -- Account manager accountManager = true namelockManager = true newPlayerChooseVoc = false newPlayerSpawnPosX = 857 newPlayerSpawnPosY = 964 newPlayerSpawnPosZ = 7 newPlayerTownId = 1 newPlayerLevel = 1 newPlayerMagicLevel = 0 generateAccountNumber = false generateAccountSalt = false -- Rook system useRookSystem = false rookTownId = 1 rookLevelToGetRooked = 5 rookLevelToLeaveRook = 8 -- Unjustified kills -- advancedFragList is not advised if you use huge frags -- requirements. useFragHandler = true redSkullLength = 30 * 24 * 60 * 60 fragsLimit = 24 * 60 * 60 fragsSecondLimit = 7 * 24 * 60 * 60 fragsThirdLimit = 30 * 24 * 60 * 60 fragsToRedSkull = 3 fragsSecondToRedSkull = 5 fragsThirdToRedSkull = 10 fragsToBanishment = fragsToRedSkull fragsSecondToBanishment = fragsSecondToRedSkull fragsThirdToBanishment = fragsThirdToRedSkull advancedFragList = false -- Banishments -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 killsBanLength = 7 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanLength = 1 * 24 * 60 * 60 allowedMaxSizePackets = 20 -- Battle -- NOTE: showHealth/ManaChangeForMonsters inherites from showHealth/ManaChange. -- deathLostPercent set to nil enables manual mode. worldType = "open" protectionLevel = 1 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 60 * 1000 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = false removeWeaponAmmunition = true removeWeaponCharges = true removeRuneCharges = true whiteSkullTime = 15 * 60 * 1000 noDamageToSameLookfeet = false showHealthChange = false showManaChange = false showHealthChangeForMonsters = false showManaChangeForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false deathLostPercent = 10 pushCreatureDelay = 2 * 1000 deathContainerId = 1987 gainExperienceColor = 215 addManaSpentInPvPZone = true recoverManaAfterDeathInPvPZone = false squareColor = 0 fistBaseAttack = 7 useFairfightReduction = true optionalWarAttackableAlly = false -- Connection config worldId = 0 ip = "127.0.0.1" bindOnlyGlobalAddress = false loginPort = 7171 gamePort = 7172 loginTries = 3 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 1000 motd = "Welcome to the Forgotten Server!" displayOnOrOffAtCharlist = false charlistBasicInfo = false onePlayerOnlinePerAccount = true allowClones = 0 serverName = "Forgotten" loginMessage = "Welcome to the Forgotten Server!" statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = false packetsPerSecond = 50 -- Database -- NOTE: ONLY MYSQL -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. -- encryptionType can be plain, md5, sha1, sha256, sha512. sqlHost = "127.0.0.1" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "theforgottenserver" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 mysqlReconnectionAttempts = 3 encryptionType = "sha1" -- Deathlist deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 5 multipleNames = false -- Guilds -- NOTE: externalGuildWarsManagement supports Automatic Account Creator(webpage or whatever you want) externalGuildWarsManagement = false ingameGuildManagement = true levelToFormGuild = 8 premiumDaysToFormGuild = 0 guildNameMinLength = 4 guildNameMaxLength = 20 -- Houses buyableAndSellableHouses = true houseNeedPremium = true bedsRequirePremium = true levelToBuyHouse = 1 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 1000 houseSkipInitialRent = true houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false houseProtection = true -- Item usage timeBetweenActions = 200 timeBetweenExActions = 1000 timeBetweenCustomActions = 500 hotkeyAimbotEnabled = true tibiaClassicSlots = true -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. mapName = "Fibula.otbm" mapAuthor = "" randomizeTiles = true storeTrash = true cleanProtectedZones = true -- Mailbox mailboxDisabledTowns = "" mailMaxAttempts = 20 mailBlockPeriod = 60 * 60 * 1000 mailAttemptsFadeTime = 10 * 60 * 1000 -- Process -- NOTE: daemonize works only on *nix, same as niceLevel, while -- defaultPriority works only on Windows. -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched (automaticaly assigned by OS). daemonize = false defaultPriority = "high" niceLevel = 5 serviceThreads = 1 coresUsed = "-1" -- Startup startupDatabaseOptimization = false updatePremiumStateAtStartup = true skipItemsVersionCheck = false -- Spells bufferMutedOnSpellFailure = false spellNameInsteadOfWords = false emoteSpells = false unifiedSpells = true runesHitTopCreature = false -- Outfits allowChangeOutfit = true allowChangeColors = true disableOutfitsForPrivilegedPlayers = false -- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called "exception tracer" (__EXCEPTION_TRACER__ flag). dataDirectory = "data/" logsDirectory = "data/logs/" bankSystem = true promptExceptionTracerErrorBox = true maximumDoorLevel = 500 maxMessageBuffer = 4 logPlayersStatements = true tradeLimit = 100 useCapacity = true tileHeightBlock = false autoStack = false -- set playerFollowExhaust to 1500 if someone causes lags and kicks -- by following unreachable creatures too often playerFollowExhaust = 0 -- Depot defaultDepotSizePremium = 2000 defaultDepotSize = 1000 -- VIP list separateVipListPerCharacter = false vipListDefaultLimit = 20 vipListDefaultPremiumLimit = 100 -- Saving-related -- houseDataStorage usage may be found at README. houseDataStorage = "binary" saveGlobalStorage = true storePlayerDirection = false savePlayerData = true -- Ghost mode ghostModeInvisibleEffect = false ghostModeSpellEffects = true -- Limits idleWarningTime = 14 * 60 * 1000 idleKickTime = 15 * 60 * 1000 reportsExpirationAfterReads = 1 playerQueryDeepness = -1 tileLimit = 0 protectionTileLimit = 0 houseTileLimit = 0 -- Premium-related freePremium = false premiumForPromotion = true -- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. -- pvpBlessingThreshold is damage percent received from PvP that is required to -- enable pvpBlessing. -- fairFightTimeRange is last X seconds from which damage to player counts. -- Applies to pvp blessing. blessings = true blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecrement = 5 eachBlessReduction = 8 pvpBlessingThreshold = 40 fairFightTimeRange = 60 -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. -- For constant spawn count increment, use exact values in rateSpawn* variables. experienceStages = false rateExperience = 250.0 rateExperienceFromPlayers = 0 rateSkill = 3.0 rateMagic = 3.0 rateLoot = 2.0 offlineRateSkill = 3.0 offlineRateMagic = 3.0 rateSpawnMin = 1 rateSpawnMax = 1 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 -- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- set useStamina to false to disable -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is multiplying every second of logged out time, eg: -- 60 * 1000 / 3 = 20 seconds, what gives 1 stamina minute for 3 being logged off. -- rateStaminaThresholdGain is dividing in case the normal gain (that is -- multiplied by rateStaminaGain, btw.) passed above threshold, eg: -- 60 * 1000 / 3 = 20 / 4 = 5 seconds (3 * 4 = 12 minutes for 1 stamina minute). -- staminaRatingLimit* is in minutes. useStamina = true rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 40 * 60 staminaRatingLimitBottom = 14 * 60 staminaLootLimit = 14 * 60 rateStaminaAboveNormal = 1.5 rateStaminaUnderNormal = 0.5 staminaThresholdOnlyPremium = true -- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 2 / 3 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 5 experienceShareActivity = 2 * 60 * 1000 -- Global save -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = false globalSaveHour = 8 globalSaveMinute = 0 shutdownAtGlobalSave = true cleanMapAtGlobalSave = false closeInstanceOnShutdown = true -- Spawns deSpawnRange = 0 deSpawnRadius = 0 monsterSpawnWalkback = false allowBlockSpawn = true -- Summons maxPlayerSummons = 2 summonsDropCorpse = true teleportAllSummons = false teleportPlayerSummons = false -- Status statusPort = 7171 ownerName = "" ownerEmail = "@otland.net" url = "http://otland.net/" location = "Europe" displayGamemastersWithOnlineCommand = false -- Logs disableLuaErrors = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outputLog = "" truncateLogOnStartup = false