C:\redacted\0x10c>java -Djava.library. path=native/windows/ -cp jar/*;dcpu.jar com.mojang.spacegame.SpaceGame Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin controllers: 0 Info log: Fragment shader failed to compile with the following errors: ERROR: 0:18: '+' : wrong operand types no operation '+' exists that takes a le ft-hand operand of type 'const 4-component vector of float' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:18: '=' : cannot convert from 'const 4-component vector of float' to ' 3-component vector of float' ERROR: 0:30: 'assign' : cannot convert from 'const 4-component vector of float' to '3-component vector of float' ERROR: compilation errors. No code generated. Info log: Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HWWARNING: 0:6: implicit cast from int to float Info log: Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HWWARNING: 0:6: implicit cast from int to float Info log: Fragment shader failed to compile with the following errors: ERROR: 0:35: 'frac' : no matching overloaded function found WARNING: 0:36: implicit cast from int to float WARNING: 0:36: implicit cast from int to float WARNING: 0:37: implicit cast from int to float WARNING: 0:39: implicit cast from int to float ERROR: compilation errors. No code generated. Crash at Runtime org.lwjgl.opengl.OpenGLException: Invalid operation (1282) at org.lwjgl.opengl.Util.checkGLError(Util.java:59) at org.lwjgl.opengl.ARBShaderObjects.glUseProgramObjectARB(ARBShaderObje cts.java:179) at com.mojang.spacegame.Shader.enable(Shader.java:123) at com.mojang.spacegame.SpaceGame.gameLoop(SpaceGame.java:503) at com.mojang.spacegame.SpaceGame.run(SpaceGame.java:742) at java.lang.Thread.run(Unknown Source) C:\redacted\0x10c>pause Press any key to continue . . .