// This is a comment // uncomment the line below if you want to write a filterscript #define FILTERSCRIPT #include #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Nuclear Bomb | BlackWidow "); // Please do not edit this tag // print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #endif //============================================================================== //===========================Customizeable Settings============================= //============================================================================== // // #define savelog true // change to "false" to disable logging. [coming soon] // //============================================================================== //==============================END CUSTOMIZATION=============================== //============================================================================== // //============================================================================== //============================DO NOT EDIT THIS BELLOW=========================== //============================================================================== #define COLOR_RED 0xAA3333AA #define COLOR_GREY 0xAFAFAFAA #define COLOR_ADMINCMD 0x007E96F6 new bool:nuke = false; new bool:nukea = false; new bool:nukeb = false; new bool:nukec = false; new bool:nuked = false; //new bool:fallout = false; planned for later version new bool:safecar[MAX_PLAYERS]; //new Engine[MAX_VEHICLES]; planned for later version new nuketimer1; new fallouthp; //CUSTOMS new bool:lhp = true; // change this to false to disable health loss in fallout. forward makenuke(playerid); forward nuketimer(); forward LaunchNuke(); forward writelog(playerid); forward Fallout(); forward fallouttime(); forward destroynuke(playerid); //============================================================================== //================================END VARIABLE SETS============================= //============================================================================== public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/makenuke", cmdtext, true, 10) == 0) { // YOU CAN INSERT IF HERE FOR GROUP/GANG/FACTION/ADMIN CHECK makenuke(playerid); // Starts Make Nuke Public, and Sends PlayerID // CLOSE IF STATEMENT; IF USED return 1; } if (strcmp("/launchnuke", cmdtext, true, 10) == 0) { if (nuke == true) { LaunchNuke(); } } if (strcmp("/nukea", cmdtext, true, 10) ==0) { if(IsPlayerAdmin(playerid)) { SetPlayerPos(playerid, -62.238136, -1116.629028, 1.078125); } else { return 0; } return 1; } if (strcmp("/nukeb", cmdtext, true, 10) ==0) { if(IsPlayerAdmin(playerid)) { SetPlayerPos(playerid, 263.488922, 21.603782, 3.433196); } else { return 0; } return 1; } if (strcmp("/nukec", cmdtext, true, 10) ==0) { if(IsPlayerAdmin(playerid)) { SetPlayerPos(playerid, 1080.911132, -345.248352, 73.984832); } else { return 0; } return 1; } if (strcmp("/nuked", cmdtext, true, 10) ==0) { if(IsPlayerAdmin(playerid)) { SetPlayerPos(playerid, 2755.711181, -2534.867431, 13.645303); } else { return 0; } return 1; } return 0; } public makenuke(playerid) { if(nukea == true) return SendClientMessage(playerid, COLOR_RED, "A nuke is already under construction"); // prevents dual nuke if(nukeb == true) return SendClientMessage(playerid, COLOR_RED, "A nuke is already under construction"); // preventd dual nuke if(nukec == true) return SendClientMessage(playerid, COLOR_RED, "A nuke is already under construction"); // prevents dual nuke if(nuked == true) return SendClientMessage(playerid, COLOR_RED, "A nuke is already under construction"); // prevents dual nuke if(IsPlayerInRangeOfPoint(playerid, 25.0, -62.238136, -1116.629028, 1.078125)) { SendClientMessageToAll(COLOR_RED, "NEWS WIRE: Unconfirmed reports state a local terror cell has began building a nuclear bomb"); nuketimer1 = SetTimer("nuketimer",120000,false); // 2 mins before nuke will be finised. nukea = true; nukeb = false; nukec = false; nuked = false; } else if(IsPlayerInRangeOfPoint(playerid, 25.0, 263.488922, 21.603782, 3.433196)) { SendClientMessageToAll(COLOR_RED, "NEWS WIRE: Unconfirmed reports state a local terror cell has began building a nuclear bomb"); nuketimer1 = SetTimer("nuketimer",120000,false); // 2 mins before nuke will be finised. nukea = false; nukeb = true; nukec = false; nuked = false; } else if(IsPlayerInRangeOfPoint(playerid, 25.0, 1080.911132, -345.248352, 73.984832)) { SendClientMessageToAll(COLOR_RED, "NEWS WIRE: Unconfirmed reports state a local terror cell has began building a nuclear bomb"); nuketimer1 = SetTimer("nuketimer",120000,false); // 2 mins before nuke will be finised. nukea = false; nukeb = false; nukec = true; nuked = false; } else if(IsPlayerInRangeOfPoint(playerid, 25.0, 2755.711181, -2534.867431, 13.645303)) { SendClientMessageToAll(COLOR_RED, "NEWS WIRE: Unconfirmed reports state a local terror cell has began building a nuclear bomb"); nuketimer1 = SetTimer("nuketimer",120000,false); // 2 mins before nuke will be finised. nukea = false; nukeb = false; nukec = false; nuked = true; } else { SendClientMessage(playerid, COLOR_GREY,("You are not at a nuke construction site")); // not at site } return 1; } public nuketimer() //after devince created { SendClientMessageToAll(COLOR_RED, "NEWS WIRE: Confirmed reportes state a local terror cell has successfuly created a nuclear device"); nuke = true; KillTimer(nuketimer1); } public LaunchNuke() { for(new i=0; i