[SystemSettings] StaticDecals=False DynamicDecals=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=True DirectionalLightmaps=False MotionBlur=False OneFrameThreadLag=False DepthOfField=True AmbientOcclusion=False Bloom=False Distortion=False DropParticleDistortion=True SpeedTreeLeaves=False SpeedTreeFronds=False LensFlares=False UseVsync=False Fullscreen=True AllowD3D10=False AllowD3D11=False SkeletalMeshLODBias=1 ParticleLODBias=10 ShadowFilterQualityBias=0 MaxAnisotropy=4 MaxMultisamples=1 ResX=1920 ResY=1080 Borderless=False TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) m_TrShadowLODGroup=3 m_TrTextureLODGroup=1 bAllowLightShafts=False bAllowWholeSceneDominantShadows=False DetailMode=0 UnbatchedDecals=False DecalCullDistanceScale=0.750000 DynamicLights=False SHSecondaryLighting=False MotionBlurPause=False MotionBlurSkinning=1 FilteredDistortion=False bAllowDownsampledTranslucency=False FogVolumes=False FloatingPointRenderTargets=True AllowRadialBlur=False AllowSubsurfaceScattering=False MinShadowResolution=32 MinPreShadowResolution=8 MaxShadowResolution=512 MaxWholeSceneDominantShadowResolution=1344 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=2.000000 PreShadowResolutionFactor=0.500000 bAllowBetterModulatedShadows=False PlayerShadowFadeResolution=16 [TribesGame.TrAudioSettings] m_nVolumeMaster=50 m_nVolumeEffects=65 m_nVolumeMusic=0 m_nVolumeVoice=100 [Engine.GameEngine] bSmoothFrameRate=False [WinDrv.WindowsClient] DisplayGamma=1.5 [PlatformCommon.TgGameEngine] bSmoothFrameRate=False [Engine.GameViewportClient] bUseHardwareCursorWhenWindowed=FALSE [TribesGame.TrDevice] m_bTinyWeaponsEnabled=True [TribesGame.TrGameEngine] bSmoothFrameRate=True MaxSmoothedFrameRate=122.000000 AllowScreenDoorFade=False AllowNvidiaStereo3d=False bForceStaticTerrain=True [Engine.ISVHacks] bInitializeShadersOnDemand=False DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [TextureStreaming] PoolSize=158 MemoryMargin=20 MemoryLoss=0 HysteresisLimit=20 DropMipLevelsLimit=16 StopIncreasingLimit=12 StopStreamingLimit=8 MinEvictSize=10 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=TRUE LoadMapTimeLimit=5.0 LightmapStreamingFactor=0.04 ShadowmapStreamingFactor=0.04 MaxLightmapRadius=2000.0 AllowStreamingLightmaps=True TextureFileCacheBulkDataAlignment=1 UsePriorityStreaming=True bAllowSwitchingStreamingSystem=False UseDynamicStreaming=True bEnableAsyncDefrag=False bEnableAsyncReallocation=False MaxDefragRelocations=256 MaxDefragDownShift=128 [XAudio2.XAudio2Device] MaxChannels=32 m_bEnableBassBoost=True [Engine.Engine] bForceStaticTerrain=True [TribesGame.TrPlayerController] m_bEnableChatFilter=False m_bShowHUDObjectives=True m_bShowHUDNotifications=true m_bShowHUDFriendStateNotifications=False m_bEnableOverheadDamageIndicators=False m_bShowHUDReticule=True m_bShowHUDCredits=true m_bShowHUDAccolades=False m_bShowHUDBadges=False m_bShowHUDScores=true m_bShowHUDHealthBar=true m_bShowHUDVisor=False m_bShowHUDChat=False m_bShowHUDCombatLog=true m_bShowHUDKillbox=true m_bShowHUDDeathcam=true m_bShowHUDHeroText=true m_bShowHUDPromptPanel=true m_bShowHUDRespawnTimer=true m_bShowHUDSkiBars=true m_bShowHUDFriendColoring=true m_WhisperFilter=0 m_bShowHUDCracks=False EnableAlienFX=false m_bAnimMenu=false m_bAllowSimulatedProjectiles=True [TribesGame.TrEntryPlayerController] m_bEnableChatFilter=true m_bShowHUDObjectives=true m_bShowHUDNotifications=true m_bShowHUDFriendStateNotifications=true