#include #include #include #include using namespace std; //#define MANUAL_INLINE #if 1 #if 1 #define FORCE_INLINE1 __forceinline #define FORCE_INLINE2 #else #define FORCE_INLINE1 #define FORCE_INLINE2 __attribute__((always_inline)) #endif #endif struct ASD { float e; ASD(float e) :e(e) {} FORCE_INLINE1 bool test(const ASD& y)const FORCE_INLINE2 { return e times; for(int i=0;i0;) #ifdef MANUAL_INLINE asd[j%16]=a.e