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fs2_open log 3 missions complete, music cuts

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Jul 15th, 2012
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13
  6. Passed cmdline options:
  7. -spec_exp 8.2
  8. -spec_static 3.5
  9. -spec_point 8.6
  10. -spec_tube 1.0
  11. -ambient_factor 70
  12. -missile_lighting
  13. -3dshockwave
  14. -rearm_timer
  15. -targetinfo
  16. -3dwarp
  17. -warp_flash
  18. -snd_preload
  19. -mod AshenWings,mediavps_3612
  20. -mipmap
  21. Building file index...
  22. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Core.vp' with a checksum of 0xf24bec26
  23. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Effects.vp' with a checksum of 0xab84f026
  24. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Interface.vp' with a checksum of 0xaf783dce
  25. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Patch1.vp' with a checksum of 0xa0348be4
  26. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Sound.vp' with a checksum of 0x909bdae8
  27. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual1.vp' with a checksum of 0x3e9dd309
  28. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual2.vp' with a checksum of 0x5ed686f4
  29. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual3.vp' with a checksum of 0x0bbf2ddf
  30. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual4.vp' with a checksum of 0x8e6deafb
  31. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual5.vp' with a checksum of 0x2fdc108f
  32. Found root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual6.vp' with a checksum of 0xc517e263
  33. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  34. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  35. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  36. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  37. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  38. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  39. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  40. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  41. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  42. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  43. Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  44. Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  45. Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c
  46. Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  47. Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  48. Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  49. Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  50. Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  51. Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  52. Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  53. Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  54. Searching root 'C:\Games\FreeSpace2\AshenWings\' ... 74 files
  55. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Core.vp' ... 86 files
  56. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Effects.vp' ... 950 files
  57. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Interface.vp' ... 2597 files
  58. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Patch1.vp' ... 4 files
  59. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Sound.vp' ... 148 files
  60. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual1.vp' ... 198 files
  61. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual2.vp' ... 163 files
  62. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual3.vp' ... 138 files
  63. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual4.vp' ... 170 files
  64. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual5.vp' ... 214 files
  65. Searching root pack 'C:\Games\FreeSpace2\AshenWings\AW_Visual6.vp' ... 200 files
  66. Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 6 files
  67. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  68. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  69. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  70. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  71. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  72. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  73. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  74. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  75. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  76. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  77. Searching root 'C:\Games\FreeSpace2\' ... 26 files
  78. Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
  79. Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
  80. Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
  81. Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
  82. Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  83. Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  84. Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
  85. Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
  86. Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
  87. Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
  88. Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
  89. Found 35 roots and 19201 files.
  90. Setting language to English
  91. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  92. Initializing OpenAL...
  93. OpenAL Vendor : Creative Labs Inc.
  94. OpenAL Renderer : Software
  95. OpenAL Version : 1.1
  96.  
  97. Found extension "ALC_EXT_EFX".
  98.  
  99. Sample rate: 44100 (44100)
  100. EFX enabled: NO
  101. Playback device: Generic Hardware on Realtek HD Audio output
  102. Capture device: Realtek HD Audio Input
  103. ... OpenAL successfully initialized!
  104. Failed to init speech
  105. Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  106. Initializing WGL...
  107. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  108. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  109. OpenGL Vendor : NVIDIA Corporation
  110. OpenGL Renderer : GeForce GTS 250/PCI/SSE2/3DNOW!
  111. OpenGL Version : 3.3.0
  112.  
  113. Using extension "GL_EXT_fog_coord".
  114. Using extension "GL_ARB_multitexture".
  115. Using extension "GL_ARB_texture_env_add".
  116. Using extension "GL_ARB_texture_compression".
  117. Using extension "GL_EXT_texture_compression_s3tc".
  118. Using extension "GL_EXT_texture_filter_anisotropic".
  119. Using extension "GL_ARB_texture_env_combine".
  120. Using extension "GL_EXT_compiled_vertex_array".
  121. Using extension "GL_EXT_draw_range_elements".
  122. Using extension "GL_ARB_texture_mirrored_repeat".
  123. Using extension "GL_ARB_texture_non_power_of_two".
  124. Using extension "GL_ARB_vertex_buffer_object".
  125. Using extension "GL_ARB_pixel_buffer_object".
  126. Using extension "GL_SGIS_generate_mipmap".
  127. Using extension "GL_EXT_framebuffer_object".
  128. Using extension "GL_ARB_texture_rectangle".
  129. Using extension "GL_EXT_bgra".
  130. Using extension "GL_ARB_texture_cube_map".
  131. Using extension "GL_EXT_texture_lod_bias".
  132. Using extension "GL_ARB_point_sprite".
  133. Using extension "GL_ARB_shading_language_100".
  134. Using extension "GL_ARB_shader_objects".
  135. Using extension "GL_ARB_vertex_shader".
  136. Using extension "GL_ARB_fragment_shader".
  137. Using extension "GL_NV_vertex_program3".
  138. Found special extension function "wglSwapIntervalEXT".
  139.  
  140. Compiling new shader:
  141. Loading built-in default shader for: soft-v.sdr
  142. Loading built-in default shader for: soft-f.sdr
  143. Shader features:
  144. Depth-blended Particles
  145. Compiling new shader:
  146. Loading built-in default shader for: soft-v.sdr
  147. Loading built-in default shader for: soft-f.sdr
  148. Shader features:
  149. Distorted Particles
  150.  
  151. Max texture units: 4 (32)
  152. Max elements vertices: 1048576
  153. Max elements indices: 1048576
  154. Max texture size: 8192x8192
  155. Max render buffer size: 8192x8192
  156. Can use compressed textures: YES
  157. Texture compression available: YES
  158. Post-processing enabled: NO
  159. Using trilinear texture filter.
  160. OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
  161. ... OpenGL init is complete!
  162. Size of bitmap info = 742 KB
  163. Size of bitmap extra info = 48 bytes
  164. ANI cursorweb with size 24x24 (25.0% wasted)
  165. GRAPHICS: Initializing default colors...
  166. Game Settings Table: Using Standard Loops For SEXP Arguments
  167. Game Settings Table: Using standard event chaining behavior
  168. SCRIPTING: Beginning initialization sequence...
  169. SCRIPTING: Beginning Lua initialization...
  170. LUA: Opening LUA state...
  171. LUA: Initializing base Lua libraries...
  172. LUA: Beginning ADE initialization
  173. ADE: Initializing enumeration constants...
  174. ADE: Assigning Lua session...
  175. SCRIPTING: Beginning main hook parse sequence....
  176. Wokka! Error opening file (scripting.tbl)!
  177. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  178. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  179. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  180. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  181. TBM => Starting parse of 'zmisc-sct.tbm' ...
  182. TBM => Starting parse of 'pmfs-sct.tbm' ...
  183. TBM => Starting parse of 'fsq-scs-sct.tbm' ...
  184. TBM => Starting parse of 'deathPart-sct.tbm' ...
  185. SCRIPTING: Inititialization complete.
  186. SCRIPTING: Splash screen overrides checked
  187. SCRIPTING: Splash hook has been run
  188. SCRIPTING: Splash screen conditional hook has been run
  189. Using high memory settings...
  190. Wokka! Error opening file (interface.tbl)!
  191. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  192. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  193. TBM => Starting parse of 'fsq-sdf.tbm' ...
  194. Windows reported 16 joysticks, we found 1
  195. Current soundtrack set to -1 in event_music_reset_choices
  196. TBM => Starting parse of 'mv_music-mus.tbm' ...
  197. TBM => Starting parse of 'fsq-mus.tbm' ...
  198. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  199. TBM => Starting parse of 'fsq-mfl.tbm' ...
  200. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  201. TBM => Starting parse of 'fsq-aip.tbm' ...
  202. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  203. TBM => Starting parse of 'fsq-wxp.tbm' ...
  204. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  205. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  206. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  207. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  208. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  209. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  210. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  211. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  212. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  213. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
  214. BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps.
  215. BMPMAN: Found EFF (dragonslave.eff) with 91 frames at 30 fps.
  216. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  217. BMPMAN: Found EFF (FlashExp.eff) with 36 frames at 30 fps.
  218. BMPMAN: Found EFF (FlashExp2.eff) with 44 frames at 30 fps.
  219. BMPMAN: Found EFF (FlashExpBlue.eff) with 36 frames at 30 fps.
  220. BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
  221. BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
  222. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  223. BMPMAN: Found EFF (BHBullet.eff) with 26 frames at 40 fps.
  224. TBM => Starting parse of 'mv_core-wep.tbm' ...
  225. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  226. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  227. TBM => Starting parse of 'fsq-wep.tbm' ...
  228. TBM => Starting parse of 'exarchy-wep.tbm' ...
  229. Weapon 'Mora#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  230. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  231. TBM => Starting parse of 'fsq-obt.tbm' ...
  232. TBM => Starting parse of 'mv_core-shp.tbm' ...
  233. TBM => Starting parse of 'radar-shp.tbm' ...
  234. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  235. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  236. TBM => Starting parse of 'fsq-shp.tbm' ...
  237. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  238. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  239. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  240. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  241. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  242. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  243. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  244. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  245. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  246. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  247. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  248. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  249. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  250. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  251. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  252. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  253. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  254. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  255. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  256. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  257. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  258. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  259. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  260. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  261. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  262. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  263. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  264. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  265. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  266. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  267. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  268. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  269. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  270. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  271. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  272. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  273. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  274. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  275. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  276. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  277. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  278. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  279. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  280. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  281. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  282. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  283. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  284. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  285. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  286. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  287. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  288. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  289. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  290. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  291. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  292. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  293. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  294. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  295. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  296. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  297. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  298. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  299. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  300. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  301. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  302. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  303. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  304. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  305. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  306. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  307. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  308. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  309. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  310. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  311. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  312. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  313. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  314. TBM => Starting parse of 'exarchy-shp.tbm' ...
  315. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  316. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  317. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  318. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  319. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  320. TBM => Starting parse of 'fsq-hdg.tbm' ...
  321. ANI minegauge with size 124x30 (6.3% wasted)
  322. ANI emptyhud with size 25x21 (34.4% wasted)
  323. ANI objective1 with size 149x21 (34.4% wasted)
  324. ANI support1 with size 108x24 (25.0% wasted)
  325. ANI damage1 with size 148x25 (21.9% wasted)
  326. ANI wingman1 with size 71x53 (17.2% wasted)
  327. ANI wingman2 with size 35x53 (17.2% wasted)
  328. ANI wingman3 with size 14x53 (17.2% wasted)
  329. ANI toggle1 with size 57x20 (37.5% wasted)
  330. ANI head1 with size 164x132 (48.4% wasted)
  331. ANI weapons1 with size 126x20 (37.5% wasted)
  332. ANI weapons1_b with size 150x20 (37.5% wasted)
  333. ANI energy1 with size 12x41 (35.9% wasted)
  334. ANI targetview1 with size 137x156 (39.1% wasted)
  335. ANI targetview2 with size 4x96 (25.0% wasted)
  336. ANI targetview3 with size 7x20 (37.5% wasted)
  337. ANI 2_radar1 with size 209x170 (33.6% wasted)
  338. ANI 2_energy2 with size 86x96 (25.0% wasted)
  339. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  340. ANI targhit1 with size 31x21 (34.4% wasted)
  341. ANI 2_leftarc with size 103x252 (1.6% wasted)
  342. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  343. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  344. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  345. ANI netlag1 with size 29x30 (6.3% wasted)
  346. ANI 2_lead1 with size 26x26 (18.8% wasted)
  347. ANI 2_lock1 with size 56x53 (17.2% wasted)
  348. ANI 2_lockspin with size 100x100 (21.9% wasted)
  349. ANI time1 with size 47x23 (28.1% wasted)
  350. TBM => Starting parse of 'mv_effects-str.tbm' ...
  351. TBM => Starting parse of 'fsq-str.tbm' ...
  352. loading animated cursor "cursor"
  353. ANI cursor with size 24x24 (25.0% wasted)
  354. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  355. TABLES => Starting parse of 'mainhall.tbl.
  356. MediaVPs: Flaming debris script loaded!
  357. MediaVPs: Explosions script loaded!
  358. LibraryManager: Loaded file "class.lua"
  359. LibraryManager: Loaded file "effectManager.lua"
  360. LibraryManager: Loaded file "strings.lua"
  361. LibraryManager: Loaded file "converter.lua"
  362. LibraryManager: Loaded file "parser.lua"
  363. LibraryManager: Loaded file "objectWrapper.lua"
  364. LibraryManager: Loaded file "particles.lua"
  365. LibraryManager: Loaded file "util.lua"
  366. LibraryManager: Loaded file "trailInfo.lua"
  367. LibraryManager: Loaded file "particleParser.lua"
  368. Ships.tbl is : INVALID!!!!
  369. Weapons.tbl is : INVALID!!!!
  370. cfile_init() took 2371
  371. Compiling video-processing shader ...
  372. Loading built-in default shader for: video-v.sdr
  373. Loading built-in default shader for: video-f.sdr
  374. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  375. ANI cursor.ani with size 24x24 (25.0% wasted)
  376. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  377. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  378. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  379. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  380. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  381. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  382. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  383. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  384. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  385. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  386. Frame 0 too long!!: frametime = 0.600 (0.600)
  387. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  388. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  389. =================== STARTING LEVEL LOAD ==================
  390. Someone passed an extension to bm_load for file 'LoadingBG_A.png'
  391. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  392. Starting model page in...
  393. Beginning level bitmap paging...
  394. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  395. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  396. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  397. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  398. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  399. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  400. Loading warp model
  401. Loading model 'warp.pof'
  402. Compiling new shader:
  403. Shader features:
  404. Lighting
  405. Compiling new shader:
  406. Shader features:
  407. Lighting
  408. Fog Effect
  409. Compiling new shader:
  410. Shader features:
  411. Lighting
  412. Animated Effects
  413. Compiling new shader:
  414. Shader features:
  415. Lighting
  416. Fog Effect
  417. Animated Effects
  418. IBX: Found a good IBX to read for 'warp.pof'.
  419. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  420. 300
  421. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  422. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  423. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  424. SHOCKWAVE => Loading default shockwave model...
  425. Loading model 'shockwave.pof'
  426. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  427. Compiling new shader:
  428. Shader features:
  429. Lighting
  430. Diffuse Mapping
  431. Glow Mapping
  432. Compiling new shader:
  433. Shader features:
  434. Lighting
  435. Fog Effect
  436. Diffuse Mapping
  437. Glow Mapping
  438. Compiling new shader:
  439. Shader features:
  440. Lighting
  441. Diffuse Mapping
  442. Glow Mapping
  443. Animated Effects
  444. Compiling new shader:
  445. Shader features:
  446. Lighting
  447. Fog Effect
  448. Diffuse Mapping
  449. Glow Mapping
  450. Animated Effects
  451. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  452. IBX: Found a good IBX to read for 'shockwave.pof'.
  453. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  454. SHOCKWAVE => Default model load: SUCCEEDED!!
  455. MISSION LOAD: '00000.fs2'
  456. Hmmm... Extension passed to mission_load...
  457. Using callsign: Silver
  458. Using callsign: Lance
  459. Using alternate ship type name: SOD Hecate
  460. Loading model 're-LZe.pof'
  461. Compiling new shader:
  462. Shader features:
  463. Lighting
  464. Diffuse Mapping
  465. Glow Mapping
  466. Specular Mapping
  467. Normal Mapping
  468. Environment Mapping
  469. Compiling new shader:
  470. Shader features:
  471. Lighting
  472. Fog Effect
  473. Diffuse Mapping
  474. Glow Mapping
  475. Specular Mapping
  476. Normal Mapping
  477. Environment Mapping
  478. Compiling new shader:
  479. Shader features:
  480. Lighting
  481. Diffuse Mapping
  482. Glow Mapping
  483. Specular Mapping
  484. Normal Mapping
  485. Environment Mapping
  486. Animated Effects
  487. Compiling new shader:
  488. Shader features:
  489. Lighting
  490. Fog Effect
  491. Diffuse Mapping
  492. Glow Mapping
  493. Specular Mapping
  494. Normal Mapping
  495. Environment Mapping
  496. Animated Effects
  497. Compiling new shader:
  498. Shader features:
  499. Lighting
  500. Diffuse Mapping
  501. Glow Mapping
  502. Specular Mapping
  503. Environment Mapping
  504. Compiling new shader:
  505. Shader features:
  506. Lighting
  507. Fog Effect
  508. Diffuse Mapping
  509. Glow Mapping
  510. Specular Mapping
  511. Environment Mapping
  512. Compiling new shader:
  513. Shader features:
  514. Lighting
  515. Diffuse Mapping
  516. Glow Mapping
  517. Specular Mapping
  518. Environment Mapping
  519. Animated Effects
  520. Compiling new shader:
  521. Shader features:
  522. Lighting
  523. Fog Effect
  524. Diffuse Mapping
  525. Glow Mapping
  526. Specular Mapping
  527. Environment Mapping
  528. Animated Effects
  529. Compiling new shader:
  530. Shader features:
  531. Lighting
  532. Diffuse Mapping
  533. Specular Mapping
  534. Environment Mapping
  535. Compiling new shader:
  536. Shader features:
  537. Lighting
  538. Fog Effect
  539. Diffuse Mapping
  540. Specular Mapping
  541. Environment Mapping
  542. Compiling new shader:
  543. Shader features:
  544. Lighting
  545. Diffuse Mapping
  546. Specular Mapping
  547. Environment Mapping
  548. Animated Effects
  549. Compiling new shader:
  550. Shader features:
  551. Lighting
  552. Fog Effect
  553. Diffuse Mapping
  554. Specular Mapping
  555. Environment Mapping
  556. Animated Effects
  557. IBX: Found a good IBX to read for 're-LZe.pof'.
  558. IBX-DEBUG => POF checksum: 0x1973cc72, IBX checksum: 0x63d72171 -- "re-LZe.pof"
  559. Loading model 'nebula-starfield.pof'
  560. Compiling new shader:
  561. Shader features:
  562. Lighting
  563. Diffuse Mapping
  564. Compiling new shader:
  565. Shader features:
  566. Lighting
  567. Fog Effect
  568. Diffuse Mapping
  569. Compiling new shader:
  570. Shader features:
  571. Lighting
  572. Diffuse Mapping
  573. Animated Effects
  574. Compiling new shader:
  575. Shader features:
  576. Lighting
  577. Fog Effect
  578. Diffuse Mapping
  579. Animated Effects
  580. Model nebula-starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  581. IBX: Found a good IBX to read for 'nebula-starfield.pof'.
  582. IBX-DEBUG => POF checksum: 0xaa596b1c, IBX checksum: 0x7e8d6b5a -- "nebula-starfield.pof"
  583. Starting mission message count : 53
  584. Ending mission message count : 53
  585. Current soundtrack set to -1 in event_music_reset_choices
  586. Loading model 're-LZ.pof'
  587. IBX: Found a good IBX to read for 're-LZ.pof'.
  588. IBX-DEBUG => POF checksum: 0xa166b73e, IBX checksum: 0xe02018b8 -- "re-LZ.pof"
  589. Loading model 'bonus2t-02.pof'
  590. IBX: Found a good IBX to read for 'bonus2t-02.pof'.
  591. IBX-DEBUG => POF checksum: 0xcc6ff113, IBX checksum: 0x5028ad1c -- "bonus2t-02.pof"
  592. Loading model 'hecate.pof'
  593. Compiling new shader:
  594. Shader features:
  595. Lighting
  596. Diffuse Mapping
  597. Specular Mapping
  598. Normal Mapping
  599. Environment Mapping
  600. Compiling new shader:
  601. Shader features:
  602. Lighting
  603. Fog Effect
  604. Diffuse Mapping
  605. Specular Mapping
  606. Normal Mapping
  607. Environment Mapping
  608. Compiling new shader:
  609. Shader features:
  610. Lighting
  611. Diffuse Mapping
  612. Specular Mapping
  613. Normal Mapping
  614. Environment Mapping
  615. Animated Effects
  616. Compiling new shader:
  617. Shader features:
  618. Lighting
  619. Fog Effect
  620. Diffuse Mapping
  621. Specular Mapping
  622. Normal Mapping
  623. Environment Mapping
  624. Animated Effects
  625. Unknown special object type $path45 while reading model hecate.pof
  626. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship hecate.pof
  627. IBX: Found a good IBX to read for 'hecate.pof'.
  628. IBX-DEBUG => POF checksum: 0x017e6606, IBX checksum: 0xd5503d8a -- "hecate.pof"
  629. Allocating space for at least 36 new ship subsystems ... a total of 200 is now available (36 in-use).
  630. Loading model 'install01.pof'
  631. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship install01.pof
  632. Unknown special object type $path06 while reading model install01.pof
  633. Unknown special object type $path07 while reading model install01.pof
  634. IBX: Found a good IBX to read for 'install01.pof'.
  635. IBX-DEBUG => POF checksum: 0xd7e97895, IBX checksum: 0x7478f979 -- "install01.pof"
  636. Submodel 'installation01b-hull' is detail level 1 of 'installation01a-hull'
  637. Submodel 'installation01c-hull' is detail level 2 of 'installation01a-hull'
  638. Submodel 'installation01d-hull' is detail level 3 of 'installation01a-hull'
  639. Loading model 'corvette2s-01.pof'
  640. BMPMAN: Found EFF (corvstile3-glow.eff) with 37 frames at 15 fps.
  641. Unknown special object type $path17 while reading model corvette2s-01.pof
  642. Unknown special object type $path25 while reading model corvette2s-01.pof
  643. Unknown special object type $path15 while reading model corvette2s-01.pof
  644. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof
  645. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof
  646. IBX: Found a good IBX to read for 'corvette2s-01.pof'.
  647. IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x83e4343a -- "corvette2s-01.pof"
  648. Loading model 'fighter2t-04.pof'
  649. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  650. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
  651. Loading model 'frigate2t-01.pof'
  652. IBX: Found a good IBX to read for 'frigate2t-01.pof'.
  653. IBX-DEBUG => POF checksum: 0x26425b71, IBX checksum: 0xc3bbea62 -- "frigate2t-01.pof"
  654. Submodel 'frigate_b' is detail level 1 of 'frigate_a'
  655. Submodel 'frigate_c' is detail level 2 of 'frigate_a'
  656. Submodel 'frigate_d' is detail level 3 of 'frigate_a'
  657. Loading model 'transport2t-01.pof'
  658. IBX: Found a good IBX to read for 'transport2t-01.pof'.
  659. IBX-DEBUG => POF checksum: 0x9f39d2a6, IBX checksum: 0x90f695ef -- "transport2t-01.pof"
  660. Submodel 'tranb' is detail level 1 of 'trana'
  661. Submodel 'tranc' is detail level 2 of 'trana'
  662. Submodel 'trand' is detail level 3 of 'trana'
  663. Loading model 'bomber2s-02.pof'
  664. BMPMAN: Found EFF (bomber2s-02-glow.eff) with 37 frames at 25 fps.
  665. IBX: Found a good IBX to read for 'bomber2s-02.pof'.
  666. IBX-DEBUG => POF checksum: 0xa863356f, IBX checksum: 0x10a034b2 -- "bomber2s-02.pof"
  667. Submodel 'hullb' is detail level 1 of 'hulla'
  668. Submodel 'hulld' is detail level 3 of 'hulla'
  669. Submodel 'hullc' is detail level 2 of 'hulla'
  670. Loading model 'bomber10.pof'
  671. BMPMAN: Found EFF (bomber10-01-glow.eff) with 37 frames at 25 fps.
  672. IBX: Found a good IBX to read for 'bomber10.pof'.
  673. IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof"
  674. Loading model 'fighter2s-02.pof'
  675. BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps.
  676. IBX: Found a good IBX to read for 'fighter2s-02.pof'.
  677. IBX-DEBUG => POF checksum: 0xb49c4402, IBX checksum: 0x6578262c -- "fighter2s-02.pof"
  678. Loading model 'fighter03.pof'
  679. BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps.
  680. IBX: Found a good IBX to read for 'fighter03.pof'.
  681. IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof"
  682. Loading model 'fighter10.pof'
  683. BMPMAN: Found EFF (fighter10-01-glow.eff) with 37 frames at 25 fps.
  684. IBX: Found a good IBX to read for 'fighter10.pof'.
  685. IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof"
  686. Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
  687. Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
  688. Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
  689. Loading model 'fighter2s-01.pof'
  690. BMPMAN: Found EFF (fighter2s-01-glow.eff) with 37 frames at 25 fps.
  691. IBX: Found a good IBX to read for 'fighter2s-01.pof'.
  692. IBX-DEBUG => POF checksum: 0x13f78ccd, IBX checksum: 0xf6be3bb5 -- "fighter2s-01.pof"
  693. Submodel 'hull-d' is detail level 3 of 'hull-a'
  694. Submodel 'hull-b' is detail level 1 of 'hull-a'
  695. Submodel 'hull-c' is detail level 2 of 'hull-a'
  696. Loading model 'cruiser03x.pof'
  697. IBX: Found a good IBX to read for 'cruiser03x.pof'.
  698. IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof"
  699. Loading model 'navbuoy.pof'
  700. IBX: Found a good IBX to read for 'navbuoy.pof'.
  701. IBX-DEBUG => POF checksum: 0x7c9f8f53, IBX checksum: 0xf7820816 -- "navbuoy.pof"
  702. Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (201 in-use).
  703. OpenGL: Created 512x512 FBO!
  704. Loading model 'starfield.pof'
  705. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  706. IBX: Found a good IBX to read for 'starfield.pof'.
  707. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
  708. ANI debris01 with size 51x38 (40.6% wasted)
  709. ANI debris02 with size 26x19 (40.6% wasted)
  710. ANI debris04 with size 36x27 (15.6% wasted)
  711. =================== STARTING LEVEL DATA LOAD ==================
  712. ACM ERROR: Have leftover data after decode!!
  713. Loading model 'mrgymirror.pof'
  714. IBX: Found a good IBX to read for 'mrgymirror.pof'.
  715. IBX-DEBUG => POF checksum: 0x76424187, IBX checksum: 0x300b5bc6 -- "mrgymirror.pof"
  716. Allocating space for at least 102 new ship subsystems ... a total of 600 is now available (359 in-use).
  717. About to page in ships!
  718. ANI shield_losna with size 112x93 (27.3% wasted)
  719. ANI shieldft-02x with size 112x93 (27.3% wasted)
  720. ANI shieldft-04 with size 112x93 (27.3% wasted)
  721. ANI shield-f03 with size 112x93 (27.3% wasted)
  722. ANI shield-f10 with size 112x93 (27.3% wasted)
  723. ANI shieldfs-01 with size 112x93 (27.3% wasted)
  724. ANI shieldfs-02 with size 112x93 (27.3% wasted)
  725. ANI shieldbs-02 with size 112x93 (27.3% wasted)
  726. ANI shield-b10 with size 112x93 (27.3% wasted)
  727. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  728. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  729. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  730. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  731. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
  732. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
  733. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
  734. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  735. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  736. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  737. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  738. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  739. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
  740. Loading model 'Blip.pof'
  741. IBX: Found a good IBX to read for 'Blip.pof'.
  742. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  743. Submodel 'blipb' is detail level 1 of 'blipa'
  744. Submodel 'blipc' is detail level 2 of 'blipa'
  745. Submodel 'blipd' is detail level 3 of 'blipa'
  746. Loading model 'bombardier.pof'
  747. IBX: Found a good IBX to read for 'bombardier.pof'.
  748. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  749. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  750. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  751. Loading model 'crossbow.pof'
  752. No subsystems found for model "crossbow.pof".
  753. IBX: Found a good IBX to read for 'crossbow.pof'.
  754. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  755. Loading model 'trebuchet.pof'
  756. IBX: Found a good IBX to read for 'trebuchet.pof'.
  757. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
  758. Loading model 'cmeasure01.pof'
  759. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  760. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  761. Loading model 'S_Hornet.pof'
  762. BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
  763. IBX: Found a good IBX to read for 'S_Hornet.pof'.
  764. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
  765. Loading model 'S_Harpoon.pof'
  766. IBX: Found a good IBX to read for 'S_Harpoon.pof'.
  767. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
  768. BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
  769. Loading model 'S_Bomb.pof'
  770. IBX: Found a good IBX to read for 'S_Bomb.pof'.
  771. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof"
  772. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  773. Loading model 'Interceptor.pof'
  774. IBX: Found a good IBX to read for 'Interceptor.pof'.
  775. IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
  776. Loading model 'debris01.pof'
  777. IBX: Found a good IBX to read for 'debris01.pof'.
  778. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  779. Loading model 'debris02.pof'
  780. IBX: Found a good IBX to read for 'debris02.pof'.
  781. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  782. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  783. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  784. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  785. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  786. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  787. Paging in mission messages
  788. Stopping model page in...
  789. ANI minegauge.ani with size 124x30 (6.3% wasted)
  790. ANI emptyhud.ani with size 25x21 (34.4% wasted)
  791. ANI objective1.ani with size 149x21 (34.4% wasted)
  792. ANI support1.ani with size 108x24 (25.0% wasted)
  793. ANI damage1.ani with size 148x25 (21.9% wasted)
  794. ANI wingman1.ani with size 71x53 (17.2% wasted)
  795. ANI wingman2.ani with size 35x53 (17.2% wasted)
  796. ANI wingman3.ani with size 14x53 (17.2% wasted)
  797. ANI toggle1.ani with size 57x20 (37.5% wasted)
  798. ANI head1.ani with size 164x132 (48.4% wasted)
  799. ANI weapons1.ani with size 126x20 (37.5% wasted)
  800. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  801. ANI energy1.ani with size 12x41 (35.9% wasted)
  802. ANI targetview1.ani with size 137x156 (39.1% wasted)
  803. ANI targetview2.ani with size 4x96 (25.0% wasted)
  804. ANI targetview3.ani with size 7x20 (37.5% wasted)
  805. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  806. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  807. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  808. ANI targhit1.ani with size 31x21 (34.4% wasted)
  809. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  810. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  811. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  812. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  813. ANI netlag1.ani with size 29x30 (6.3% wasted)
  814. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  815. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  816. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  817. ANI time1.ani with size 47x23 (28.1% wasted)
  818. ANI debris01.ani with size 51x38 (40.6% wasted)
  819. ANI debris02.ani with size 26x19 (40.6% wasted)
  820. ANI debris04.ani with size 36x27 (15.6% wasted)
  821. ANI shield_losna.ani with size 112x93 (27.3% wasted)
  822. ANI shieldft-02x.ani with size 112x93 (27.3% wasted)
  823. ANI shieldft-04.ani with size 112x93 (27.3% wasted)
  824. ANI shield-f03.ani with size 112x93 (27.3% wasted)
  825. ANI shield-f10.ani with size 112x93 (27.3% wasted)
  826. ANI shieldfs-01.ani with size 112x93 (27.3% wasted)
  827. ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
  828. ANI shieldbs-02.ani with size 112x93 (27.3% wasted)
  829. ANI shield-b10.ani with size 112x93 (27.3% wasted)
  830. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  831. User bitmap 'TMP308x190+16'
  832. User bitmap 'TMP337x206+16'
  833. User bitmap 'TMP69x119+16'
  834. User bitmap 'TMP231x145+16'
  835. User bitmap 'TMP273x158+16'
  836. User bitmap 'TMP319x174+16'
  837. User bitmap 'TMP512x512+8'
  838. User bitmap 'TMP512x512+8'
  839. User bitmap 'TMP256x256+8'
  840. Bmpman: 3099/4750 bitmap slots in use.
  841. Ending level bitmap paging...
  842. =================== ENDING LOAD ================
  843. Real count = 726, Estimated count = 425
  844. ================================================
  845. MediaVPs: Flaming debris script ACTIVE!
  846. SCRIPTING: Starting flashy deaths script loading
  847.  
  848. Class: gtf ares hm
  849. FRM: 1
  850. FE: 1
  851.  
  852. Class: gtf erinyes
  853. FRM: 1
  854. FE: 1
  855.  
  856. Class: gtf re-ls
  857. FRM: 1
  858. FE: 1
  859.  
  860. Class: gtf re-ls#empty
  861. FRM: 1
  862. FE: 1
  863.  
  864. Class: gtf re-ls#full
  865. FRM: 1
  866. FE: 1
  867.  
  868. Class: haf re-ls assault
  869. FRM: 1
  870. FE: 1
  871.  
  872. Class: gtm hippocrates
  873. DRM: 0.25
  874. DE: 2
  875. DM: 1
  876. FRM: 1
  877. FE: 6
  878. BE: 0.6
  879. BEDu: 8000
  880. BEDM: 2.5
  881.  
  882. Class: gtd hecate
  883. DRM: 0.25
  884. DE: 2
  885. DM: 1
  886. FRM: 2
  887. FE: 6
  888. BE: 0.7
  889. BEDu: 10000
  890. BEDM: 2.5
  891.  
  892. Class: gti arcadia
  893. DRM: 0.25
  894. DE: 2
  895. DM: 1
  896. FRM: 2
  897. FE: 6
  898. BE: 0.7
  899. BEDu: 10000
  900. BEDM: 2.5
  901.  
  902. Class: gtt argo
  903. DRM: 0.25
  904. DE: 2
  905. DM: 1
  906. FRM: 1
  907. FE: 6
  908. BE: 0.4
  909. BEDu: 4000
  910. BEDM: 2.5
  911.  
  912. Class: sf dragon
  913. FRM: 1
  914. FE: 1
  915.  
  916. Class: sf basilisk
  917. FRM: 1
  918. FE: 1
  919.  
  920. Class: sf aeshma
  921. FRM: 1
  922. FE: 1
  923.  
  924. Class: sf mara
  925. FRM: 1
  926. FE: 1
  927.  
  928. Class: sb nahema
  929. FRM: 1
  930. FE: 1
  931.  
  932. Class: sb seraphim
  933. FRM: 1
  934. FE: 1
  935.  
  936. Class: sc lilith
  937. DRM: 0.25
  938. DE: 2
  939. DM: 1
  940. FRM: 2
  941. FE: 6
  942. BE: 0.6
  943. BEDu: 8000
  944. BEDM: 2.5
  945.  
  946. Class: scv moloch
  947. DRM: 0.25
  948. DE: 2
  949. DM: 1
  950. FRM: 2
  951. FE: 6
  952. BE: 0.65
  953. BEDu: 9000
  954. BEDM: 2.5
  955.  
  956. Class: ftf astrogator
  957. FRM: 1
  958. FE: 1
  959.  
  960. Class: ftf skjoldr
  961. FRM: 1
  962. FE: 1
  963.  
  964. Class: ftf durandal
  965. FRM: 1
  966. FE: 1
  967.  
  968. Class: haf cyclone
  969. FRM: 1
  970. FE: 1
  971.  
  972. Class: haf tornado
  973. FRM: 1
  974. FE: 1
  975.  
  976. Class: haf blizzard
  977. FRM: 1
  978. FE: 1
  979.  
  980. Class: haf blizzard cmd
  981. FRM: 1
  982. FE: 1
  983.  
  984. Class: haf blizzard ce
  985. FRM: 1
  986. FE: 1
  987.  
  988. Class: haf phoenix
  989. FRM: 1
  990. FE: 1
  991.  
  992. Class: haf selkie
  993. FRM: 1
  994. FE: 1
  995.  
  996. Class: haf yukikaze
  997. FRM: 1
  998. FE: 1
  999.  
  1000. Class: haf ray mark iv
  1001. FRM: 1
  1002. FE: 1
  1003.  
  1004. Class: haf ray mk iv brigandine
  1005. FRM: 1
  1006. FE: 1
  1007.  
  1008. Class: haf vic viper
  1009. FRM: 1
  1010. FE: 1
  1011.  
  1012. Class: haf vic viper#option
  1013. FRM: 1
  1014. FE: 1
  1015.  
  1016. Class: has margay
  1017. DRM: 0.25
  1018. DE: 2
  1019. DM: 1
  1020. FRM: 1
  1021. FE: 1
  1022.  
  1023. Class: ha dd hurricane
  1024. DRM: 0.25
  1025. DE: 2
  1026. DM: 1
  1027. FRM: 2
  1028. FE: 6
  1029. BE: 0.6
  1030. BEDu: 8000
  1031. BEDM: 2.5
  1032.  
  1033. Class: ft sh svalin
  1034. DRM: 0.25
  1035. DE: 2
  1036. DM: 1
  1037. FRM: 1
  1038. FE: 1
  1039. BE: 0.4
  1040. BEDu: 4000
  1041. BEDM: 2.5
  1042.  
  1043. Class: ft fr monolith
  1044. DRM: 0.25
  1045. DE: 2
  1046. DM: 1
  1047. FRM: 2
  1048. FE: 6
  1049. BE: 0.6
  1050. BEDu: 8000
  1051. BEDM: 2.5
  1052.  
  1053. Class: ft fr monolith mk2
  1054. DRM: 0.25
  1055. DE: 2
  1056. DM: 1
  1057. FRM: 2
  1058. FE: 6
  1059. BE: 0.6
  1060. BEDu: 8000
  1061. BEDM: 2.5
  1062.  
  1063. Class: ft tr clysdale
  1064. DRM: 0.25
  1065. DE: 2
  1066. DM: 1
  1067. FRM: 2
  1068. FE: 6
  1069. BE: 0.6
  1070. BEDu: 8000
  1071. BEDM: 2.5
  1072.  
  1073. Class: ft fp rhea
  1074. DRM: 0.25
  1075. DE: 2
  1076. DM: 1
  1077. FRM: 2
  1078. FE: 6
  1079. BE: 0.6
  1080. BEDu: 8000
  1081. BEDM: 2.5
  1082.  
  1083. Class: ft ff impervious
  1084. DRM: 0.25
  1085. DE: 2
  1086. DM: 1
  1087. FRM: 2
  1088. FE: 6
  1089. BE: 0.6
  1090. BEDu: 8000
  1091. BEDM: 2.5
  1092.  
  1093. Class: ft ff northampton
  1094. DRM: 0.25
  1095. DE: 2
  1096. DM: 1
  1097. FRM: 2
  1098. FE: 6
  1099. BE: 0.6
  1100. BEDu: 8000
  1101. BEDM: 2.5
  1102.  
  1103. Class: ft ds baikal
  1104. DRM: 0.25
  1105. DE: 2
  1106. DM: 1
  1107. FRM: 2
  1108. FE: 6
  1109. BE: 0.6
  1110. BEDu: 8500
  1111. BEDM: 2.5
  1112.  
  1113. Class: ft cvs volga
  1114. DRM: 0.25
  1115. DE: 2
  1116. DM: 1
  1117. FRM: 2
  1118. FE: 6
  1119. BE: 0.65
  1120. BEDu: 9000
  1121. BEDM: 2.5
  1122.  
  1123. Class: ft csc stratavarian
  1124. DRM: 0.25
  1125. DE: 2
  1126. DM: 1
  1127. FRM: 2
  1128. FE: 6
  1129. BE: 0.7
  1130. BEDu: 10000
  1131. BEDM: 2.5
  1132.  
  1133. Class: ft cl hyperion
  1134. DRM: 0.25
  1135. DE: 2
  1136. DM: 1
  1137. FRM: 2
  1138. FE: 6
  1139. BE: 0.7
  1140. BEDu: 10000
  1141. BEDM: 2.5
  1142.  
  1143. Class: ft ca tethys
  1144. DRM: 0.25
  1145. DE: 2
  1146. DM: 1
  1147. FRM: 2
  1148. FE: 6
  1149. BE: 0.7
  1150. BEDu: 10000
  1151. BEDM: 2.5
  1152.  
  1153. Class: ft ca tethys#shield
  1154. DRM: 0.25
  1155. DE: 2
  1156. DM: 1
  1157. FRM: 2
  1158. FE: 6
  1159. BE: 0.7
  1160. BEDu: 10000
  1161. BEDM: 2.5
  1162.  
  1163. Class: ft cv tethys
  1164. DRM: 0.25
  1165. DE: 2
  1166. DM: 1
  1167. FRM: 2
  1168. FE: 6
  1169. BE: 0.7
  1170. BEDu: 10000
  1171. BEDM: 2.5
  1172.  
  1173. Class: ft bv euryphaessa
  1174. DRM: 0.25
  1175. DE: 2
  1176. DM: 1
  1177. FRM: 2
  1178. FE: 6
  1179. BE: 0.7
  1180. BEDu: 10000
  1181. BEDM: 2.5
  1182.  
  1183. Class: ha cc typhoon
  1184. DRM: 0.25
  1185. DE: 2
  1186. DM: 1
  1187. FRM: 2
  1188. FE: 6
  1189. BE: 0.65
  1190. BEDu: 9000
  1191. BEDM: 2.5
  1192.  
  1193. Class: ha ca tempest
  1194. DRM: 0.25
  1195. DE: 2
  1196. DM: 1
  1197. FRM: 2
  1198. FE: 6
  1199. BE: 0.65
  1200. BEDu: 9000
  1201. BEDM: 2.5
  1202.  
  1203. Class: btf aggressor
  1204. FRM: 1
  1205. FE: 1
  1206.  
  1207. Class: btf harasser
  1208. FRM: 1
  1209. FE: 1
  1210.  
  1211. Class: lzf hunter
  1212. FRM: 1
  1213. FE: 1
  1214.  
  1215. Class: lzf killer
  1216. FRM: 1
  1217. FE: 1
  1218.  
  1219. Class: lzf swarmer
  1220. FRM: 1
  1221. FE: 1
  1222.  
  1223. Class: btb oppressor
  1224. FRM: 1
  1225. FE: 1
  1226.  
  1227. Class: akf ambrosium
  1228. FRM: 1
  1229. FE: 1
  1230.  
  1231. Class: akf ambrosium-r
  1232. FRM: 1
  1233. FE: 1
  1234.  
  1235. Class: nsf phantasm
  1236. FRM: 1
  1237. FE: 1
  1238.  
  1239. Class: nsb ghoul
  1240. FRM: 1
  1241. FE: 1
  1242.  
  1243. Class: exf marquis
  1244. FRM: 1
  1245. FE: 1
  1246.  
  1247. Class: exb duke
  1248. FRM: 1
  1249. FE: 1
  1250.  
  1251. Class: ak ff adamantium
  1252. DRM: 0.25
  1253. DE: 2
  1254. DM: 1
  1255. FRM: 1
  1256. FE: 6
  1257. BE: 0.55
  1258. BEDu: 7000
  1259. BEDM: 2.5
  1260.  
  1261. Class: bt da skeleton
  1262. DRM: 0.25
  1263. DE: 2
  1264. DM: 1
  1265. FRM: 2
  1266. FE: 6
  1267. BE: 0.6
  1268. BEDu: 8000
  1269. BEDM: 2.5
  1270.  
  1271. Class: ak cve orichalcum
  1272. DRM: 0.25
  1273. DE: 2
  1274. DM: 1
  1275. FRM: 2
  1276. FE: 6
  1277. BE: 0.65
  1278. BEDu: 9000
  1279. BEDM: 2.5
  1280.  
  1281. Class: ex cl viscount
  1282. DRM: 0.25
  1283. DE: 2
  1284. DM: 1
  1285. FRM: 2
  1286. FE: 6
  1287. BE: 0.7
  1288. BEDu: 9500
  1289. BEDM: 2.5
  1290.  
  1291. Class: ex cs iliaster
  1292. DRM: 0.25
  1293. DE: 2
  1294. DM: 1
  1295. FRM: 2
  1296. FE: 6
  1297. BE: 0.7
  1298. BEDu: 9500
  1299. BEDM: 2.5
  1300.  
  1301. Class: ns cv vampire
  1302. DRM: 0.25
  1303. DE: 2
  1304. DM: 1
  1305. FRM: 2
  1306. FE: 6
  1307. BE: 0.7
  1308. BEDu: 9500
  1309. BEDM: 2.5
  1310.  
  1311. Class: ak bc azoth
  1312. DRM: 0.25
  1313. DE: 2
  1314. DM: 1
  1315. FRM: 2
  1316. FE: 6
  1317. BE: 0.7
  1318. BEDu: 10000
  1319. BEDM: 2.5
  1320.  
  1321. Class: ex cva emperor
  1322. DRM: 0.25
  1323. DE: 2
  1324. DM: 1
  1325. FRM: 2
  1326. FE: 6
  1327. BE: 0.7
  1328. BEDu: 10000
  1329. BEDM: 2.5
  1330.  
  1331. Class: ex cva sovereign
  1332. DRM: 0.25
  1333. DE: 2
  1334. DM: 1
  1335. FRM: 5
  1336. FE: 6
  1337. BE: 0.75
  1338. BEDu: 11000
  1339. BEDM: 2.5
  1340.  
  1341. Class: ex sf amaterasu
  1342. DRM: 0.25
  1343. DE: 2
  1344. DM: 1
  1345. FRM: 5
  1346. FE: 6
  1347. BE: 0.75
  1348. BEDu: 11000
  1349. BEDM: 2.5
  1350.  
  1351. Class: be gs big core
  1352. DRM: 0.25
  1353. DE: 2
  1354. DM: 1
  1355. FRM: 1
  1356. FE: 1
  1357.  
  1358. Class: big core t1-05
  1359. DRM: 0.25
  1360. DE: 2
  1361. DM: 1
  1362. FRM: 1
  1363. FE: 1
  1364.  
  1365. Class: big core rev 1.1
  1366. DRM: 0.25
  1367. DE: 2
  1368. DM: 1
  1369. FRM: 1
  1370. FE: 6
  1371. BE: 0.55
  1372. BEDu: 7000
  1373. BEDM: 2.5
  1374.  
  1375. Class: big core rev 1.2
  1376. DRM: 0.25
  1377. DE: 2
  1378. DM: 1
  1379. FRM: 2
  1380. FE: 6
  1381. BE: 0.65
  1382. BEDu: 9000
  1383. BEDM: 2.5
  1384.  
  1385. Class: bubble core
  1386. DRM: 0.25
  1387. DE: 2
  1388. DM: 1
  1389. FRM: 1
  1390. FE: 6
  1391. BE: 0.55
  1392. BEDu: 7000
  1393. BEDM: 2.5
  1394.  
  1395. Class: rolling core
  1396. DRM: 0.25
  1397. DE: 2
  1398. DM: 1
  1399. FRM: 1
  1400. FE: 6
  1401. BE: 0.55
  1402. BEDu: 7000
  1403. BEDM: 2.5
  1404.  
  1405. Class: shining core
  1406. DRM: 0.25
  1407. DE: 2
  1408. DM: 1
  1409. FRM: 1
  1410. FE: 6
  1411. BE: 0.55
  1412. BEDu: 7000
  1413. BEDM: 2.5
  1414.  
  1415. Class: sred
  1416. BEI: 0.2
  1417. BEDu: 200
  1418. BEDi: 100
  1419.  
  1420. Class: terslash
  1421. BEI: 0.2
  1422. BEDu: 350
  1423. BEDi: 175
  1424.  
  1425. Class: bgreen
  1426. BEI: 0.2
  1427. BEDu: 1200
  1428. BEDi: 650
  1429.  
  1430. Class: shivan bomb
  1431. FR: 100
  1432. FE: 6
  1433. BEI: 0.6
  1434. BEDu: 2000
  1435. BEDi: 1000
  1436.  
  1437. Class: ex sblue
  1438. BEI: 0.2
  1439. BEDu: 200
  1440. BEDi: 100
  1441.  
  1442. Class: ha thermal lance
  1443. BEI: 0.2
  1444. BEDu: 350
  1445. BEDi: 175
  1446.  
  1447. Class: ha hv thermal lance
  1448. BEI: 0.2
  1449. BEDu: 1200
  1450. BEDi: 650
  1451.  
  1452. Class: rc beam#csc
  1453. BEI: 0.2
  1454. BEDu: 350
  1455. BEDi: 175
  1456.  
  1457. Class: ex bblue
  1458. BEI: 0.2
  1459. BEDu: 1200
  1460. BEDi: 650
  1461.  
  1462. Class: ex lrdbblue
  1463. BEI: 0.2
  1464. BEDu: 1900
  1465. BEDi: 950
  1466.  
  1467. Class: ex shieldbreaker
  1468. FR: 100
  1469. FE: 6
  1470. BEI: 0.6
  1471. BEDu: 2000
  1472. BEDi: 1000
  1473.  
  1474. Class: ex falchirum
  1475. FR: 100
  1476. FE: 6
  1477. BEI: 0.6
  1478. BEDu: 2000
  1479. BEDi: 1000
  1480.  
  1481. Class: em-82 infernum
  1482. FR: 100
  1483. FE: 6
  1484. BEI: 0.4
  1485. BEDu: 6800
  1486. BEDi: 3400
  1487.  
  1488. Class: atgeir
  1489. FR: 100
  1490. FE: 6
  1491. BEI: 0.6
  1492. BEDu: 2000
  1493. BEDi: 1000
  1494.  
  1495. Class: masakari
  1496. FR: 100
  1497. FE: 6
  1498. BEI: 0.6
  1499. BEDu: 2000
  1500. BEDi: 1000
  1501.  
  1502. Class: nm-12 dragonfire
  1503. FR: 100
  1504. FE: 6
  1505. BEI: 0.4
  1506. BEDu: 6800
  1507. BEDi: 3400
  1508.  
  1509. Class: dragonfire#ssm
  1510. FR: 100
  1511. FE: 6
  1512. BEI: 0.4
  1513. BEDu: 6800
  1514. BEDi: 3400
  1515. BMPMAN: Found EFF (droidslave.eff) with 91 frames at 30 fps.
  1516. LibraryManager: Reloading all loaded libraries
  1517. LibraryManager: Loaded file "class.lua"
  1518. LibraryManager: Loaded file "objectWrapper.lua"
  1519. LibraryManager: Loaded file "particles.lua"
  1520. LibraryManager: Loaded file "strings.lua"
  1521. LibraryManager: Loaded file "parser.lua"
  1522. LibraryManager: Loaded file "converter.lua"
  1523. LibraryManager: Loaded file "util.lua"
  1524. LibraryManager: Loaded file "trailInfo.lua"
  1525. LibraryManager: Loaded file "particleParser.lua"
  1526. LibraryManager: Loaded file "effectManager.lua"
  1527. PARTICLE SCRIPT: Parsing file "particles.cfg"
  1528. BMPMAN: Found EFF (pblue_mflash.eff) with 30 frames at 30 fps.
  1529. PARTICLE SCRIPT: Configuration file read. Loaded 27 entries and took 0 ms
  1530. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1531. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  1532. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1533. ANI iconwing01 with size 32x28 (12.5% wasted)
  1534. ANI iconbonusherc with size 32x28 (12.5% wasted)
  1535. ANI iconSD4 with size 56x24 (25.0% wasted)
  1536. ANI iconKayser with size 56x24 (25.0% wasted)
  1537. ANI iconBombardier with size 56x24 (25.0% wasted)
  1538. ANI iconCrossbow with size 56x24 (25.0% wasted)
  1539. ANI iconTrebuchet with size 56x24 (25.0% wasted)
  1540. Frame 0 too long!!: frametime = 59.662 (59.662)
  1541. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1542. Entering game at time = 65.668
  1543. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1544. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1545. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1546. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1547. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1548. BEAM : killing beam because turret has been destroyed!
  1549. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1550. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1551. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1552. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1553. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1554. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1555. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1556. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1557. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1558. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1559. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1560. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1561. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1562. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1563. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1564. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1565. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1566. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1567. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1568. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1569. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1570. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1571. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1572. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1573. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1574. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1575. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1576. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1577. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1578. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1579. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1580. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1581. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1582. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1583. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1584. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1585. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1586. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1587. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1588. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1589. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1590. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1591. Killing beam at initial fire because of illegal targeting!!!
  1592. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1593. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1594. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1595. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1596. Beam couldn't find a good object model/type!! (0)
  1597. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1598. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1599. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1600. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1601. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1602. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1603. Beam couldn't find a good object model/type!! (0)
  1604. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1605. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1606. Compiling new shader:
  1607. Shader features:
  1608. Diffuse Mapping
  1609. Frame 1 too long!!: frametime = 0.483 (0.483)
  1610. Beam couldn't find a good object model/type!! (0)
  1611. ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
  1612. Beam couldn't find a good object model/type!! (0)
  1613. Beam couldn't find a good object model/type!! (0)
  1614. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1615. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1616. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1617. Beam couldn't find a good object model/type!! (0)
  1618. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1619. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1620. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1621. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1622. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1623. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1624. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1625. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1626. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1627. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1628. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1629. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1630. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1631. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1632. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1633. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1634. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1635. Compiling new shader:
  1636. Shader features:
  1637. Diffuse Mapping
  1638. Glow Mapping
  1639. Frame 26 too long!!: frametime = 0.287 (0.287)
  1640. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1641. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1642. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1643. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1644. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1645. ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
  1646. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1647. Frame 28 too long!!: frametime = 0.342 (0.342)
  1648. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1649. Frame 29 too long!!: frametime = 0.291 (0.291)
  1650. Beam couldn't find a good object model/type!! (0)
  1651. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1652. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1653. Beam couldn't find a good object model/type!! (0)
  1654. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1655. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1656. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1657. Beam couldn't find a good object model/type!! (0)
  1658. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1659. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1660. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1661. Beam couldn't find a good object model/type!! (0)
  1662. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1663. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1664. Beam couldn't find a good object model/type!! (0)
  1665. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1666. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1667. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1668. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1669. Beam couldn't find a good object model/type!! (0)
  1670. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1671. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1672. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1673. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1674. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1675. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1676. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1677. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1678. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1679. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1680. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1681. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1682. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1683. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1684. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1685. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1686. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1687. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1688. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1689. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1690. Killing beam at initial fire because of illegal targeting!!!
  1691. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1692. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1693. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1694. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1695. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1696. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1697. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1698. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1699. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1700. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1701. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1702. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1703. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1704. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1705. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1706. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1707. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1708. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1709. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1710. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1711. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1712. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1713. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1714. Frame 53 too long!!: frametime = 0.262 (0.262)
  1715. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1716. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1717. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1718. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1719. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1720. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1721. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1722. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1723. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1724. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1725. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1726. Frame 56 too long!!: frametime = 0.260 (0.260)
  1727. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1728. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1729. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1730. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1731. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1732. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1733. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1734. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1735. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1736. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1737. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1738. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1739. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1740. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1741. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1742. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1743. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1744. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1745. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1746. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1747. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1748. Beam couldn't find a good object model/type!! (0)
  1749. Beam couldn't find a good object model/type!! (0)
  1750. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1751. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1752. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1753. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1754. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1755. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1756. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1757. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1758. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1759. ANI miki_proud.ani with size 160x120 (6.3% wasted)
  1760. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1761. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1762. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1763. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1764. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1765. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1766. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1767. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1768. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1769. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1770. Beam couldn't find a good object model/type!! (0)
  1771. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1772. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1773. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1774. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1775. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1776. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1777. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1778. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1779. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1780. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1781. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1782. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1783. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1784. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1785. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1786. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1787. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1788. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1789. Beam couldn't find a good object model/type!! (0)
  1790. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1791. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1792. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1793. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1794. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1795. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1796. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1797. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1798. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1799. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1800. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1801. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1802. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1803. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1804. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1805. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1806. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1807. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1808. Killing beam at initial fire because of illegal targeting!!!
  1809. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1810. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1811. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1812. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1813. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1814. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1815. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1816. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1817. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1818. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1819. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1820. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1821. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1822. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1823. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1824. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1825. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1826. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1827. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1828. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1829. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1830. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1831. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1832. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1833. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1834. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1835. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1836. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1837. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1838. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1839. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1840. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1841. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1842. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1843. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1844. Beam couldn't find a good object model/type!! (0)
  1845. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1846. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1847. Beam couldn't find a good object model/type!! (0)
  1848. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1849. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1850. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1851. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1852. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1853. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1854. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1855. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1856. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1857. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1858. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1859. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1860. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1861. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1862. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1863. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1864. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1865. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1866. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1867. Beam couldn't find a good object model/type!! (0)
  1868. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1869. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1870. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1871. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1872. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1873. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1874. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1875. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1876. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1877. Killing beam at initial fire because of illegal targeting!!!
  1878. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1879. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1880. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1881. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1882. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1883. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1884. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1885. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1886. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1887. BEAM : killing beam because turret has been destroyed!
  1888. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1889. ANI Head-TP6a.ani with size 160x120 (6.3% wasted)
  1890. Frame 106 too long!!: frametime = 0.355 (0.355)
  1891. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1892. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1893. Beam couldn't find a good object model/type!! (0)
  1894. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1895. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1896. Beam couldn't find a good object model/type!! (0)
  1897. Beam couldn't find a good object model/type!! (0)
  1898. Beam couldn't find a good object model/type!! (0)
  1899. BEAM : killing beam because turret has been destroyed!
  1900. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1901. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1902. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1903. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1904. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1905. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1906. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1907. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1908. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1909. Killing beam at initial fire because of illegal targeting!!!
  1910. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1911. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1912. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1913. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1914. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1915. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1916. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1917. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1918. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1919. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1920. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1921. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1922. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1923. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1924. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1925. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1926. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1927. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1928. 152 frames executed in 30.025 seconds, 5.062 frames per second.
  1929. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1930. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1931. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1932. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1933. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1934. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1935. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1936. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1937. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1938. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1939. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1940. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1941. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1942. ANI miki_smile.ani with size 160x120 (6.3% wasted)
  1943. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1944. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1945. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1946. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1947. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1948. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1949. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1950. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1951. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1952. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1953. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1954. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1955. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1956. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1957. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1958. ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
  1959. Frame 228 too long!!: frametime = 0.281 (0.281)
  1960. Beam couldn't find a good object model/type!! (0)
  1961. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1962. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1963. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1964. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1965. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1966. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1967. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1968. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1969. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1970. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1971. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1972. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1973. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1974. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1975. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1976. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1977. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1978. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1979. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1980. ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
  1981. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1982. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1983. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1984. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1985. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1986. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1987. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1988. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1989. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1990. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1991. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1992. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1993. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1994. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1995. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1996. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1997. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1998. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  1999. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2000. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2001. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2002. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2003. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2004. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2005. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2006. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2007. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2008. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2009. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2010. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2011. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2012. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2013. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2014. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2015. Frame 264: Could not create debris, no more slots left
  2016. Frame 264: Could not create debris, no more slots left
  2017. Frame 264: Could not create debris, no more slots left
  2018. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2019. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2020. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2021. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2022. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2023. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2024. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2025. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2026. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2027. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2028. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2029. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2030. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2031. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2032. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2033. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2034. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2035. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2036. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2037. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2038. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2039. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2040. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2041. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2042. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2043. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2044. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2045. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2046. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2047. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2048. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2049. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2050. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2051. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2052. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2053. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2054. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2055. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2056. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2057. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2058. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2059. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2060. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2061. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2062. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2063. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2064. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2065. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2066. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2067. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2068. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2069. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2070. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2071. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2072. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2073. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2074. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2075. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2076. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2077. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2078. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2079. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2080. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2081. Frame 329: Could not create debris, no more slots left
  2082. Frame 329: Could not create debris, no more slots left
  2083. Frame 329: Could not create debris, no more slots left
  2084. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2085. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2086. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2087. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2088. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2089. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2090. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2091. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2092. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2093. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2094. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2095. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2096. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2097. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2098. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2099. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2100. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2101. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2102. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2103. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2104. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2105. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2106. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2107. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2108. Frame 344: Could not create debris, no more slots left
  2109. Frame 344: Could not create debris, no more slots left
  2110. Frame 344: Could not create debris, no more slots left
  2111. Frame 344: Could not create debris, no more slots left
  2112. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2113. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2114. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2115. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2116. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2117. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2118. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2119. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2120. Frame 349: Could not create debris, no more slots left
  2121. Frame 349: Could not create debris, no more slots left
  2122. Frame 349: Could not create debris, no more slots left
  2123. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2124. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2125. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2126. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2127. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2128. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2129. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2130. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2131. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2132. Beam couldn't find a good object model/type!! (0)
  2133. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2134. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2135. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2136. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2137. Beam couldn't find a good object model/type!! (0)
  2138. Beam couldn't find a good object model/type!! (0)
  2139. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2140. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2141. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2142. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2143. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2144. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2145. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2146. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2147. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2148. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2149. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2150. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2151. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2152. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2153. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2154. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2155. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2156. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2157. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2158. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2159. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2160. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2161. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2162. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2163. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2164. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2165. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2166. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2167. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2168. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2169. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2170. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2171. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2172. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2173. Frame 447: Could not create debris, no more slots left
  2174. Frame 447: Could not create debris, no more slots left
  2175. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2176. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2177. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2178. Frame 449: Could not create debris, no more slots left
  2179. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2180. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2181. Frame 451: Could not create debris, no more slots left
  2182. Frame 451: Could not create debris, no more slots left
  2183. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2184. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2185. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2186. Beam couldn't find a good object model/type!! (0)
  2187. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2188. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2189. Beam couldn't find a good object model/type!! (0)
  2190. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2191. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2192. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2193. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2194. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2195. Frame 473: Could not create debris, no more slots left
  2196. Frame 473: Could not create debris, no more slots left
  2197. Frame 473: Could not create debris, no more slots left
  2198. Frame 473: Could not create debris, no more slots left
  2199. Frame 473: Could not create debris, no more slots left
  2200. Frame 473: Could not create debris, no more slots left
  2201. Frame 473: Could not create debris, no more slots left
  2202. Frame 473: Could not create debris, no more slots left
  2203. Frame 473: Could not create debris, no more slots left
  2204. Frame 473: Could not create debris, no more slots left
  2205. Frame 473: Could not create debris, no more slots left
  2206. Frame 473: Could not create debris, no more slots left
  2207. Frame 473: Could not create debris, no more slots left
  2208. Frame 473: Could not create debris, no more slots left
  2209. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2210. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2211. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2212. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2213. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2214. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2215. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2216. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2217. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2218. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2219. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2220. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2221. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2222. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2223. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2224. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2225. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2226. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2227. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2228. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2229. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2230. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2231. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2232. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2233. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2234. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2235. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2236. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2237. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2238. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2239. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2240. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2241. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2242. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2243. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2244. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2245. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2246. Frame 541: Could not create debris, no more slots left
  2247. Frame 541: Could not create debris, no more slots left
  2248. Frame 541: Could not create debris, no more slots left
  2249. Frame 541: Could not create debris, no more slots left
  2250. Frame 541: Could not create debris, no more slots left
  2251. Frame 541: Could not create debris, no more slots left
  2252. Frame 541: Could not create debris, no more slots left
  2253. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2254. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2255. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2256. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2257. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2258. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2259. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2260. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2261. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2262. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2263. ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
  2264. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2265. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2266. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2267. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2268. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2269. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2270. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2271. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2272. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2273. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2274. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2275. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2276. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2277. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2278. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2279. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2280. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2281. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2282. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2283. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2284. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2285. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2286. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2287. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2288. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  2289. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2290. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2291. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2292. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2293. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2294. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2295. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2296. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2297. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2298. Beam couldn't find a good object model/type!! (0)
  2299. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2300. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2301. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2302. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2303. Beam couldn't find a good object model/type!! (0)
  2304. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2305. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2306. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2307. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2308. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2309. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2310. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2311. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2312. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2313. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2314. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2315. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2316. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2317. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2318. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2319. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2320. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2321. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2322. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2323. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2324. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2325. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2326. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2327. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2328. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2329. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2330. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2331. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2332. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2333. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2334. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2335. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2336. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2337. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2338. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2339. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2340. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2341. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2342. Frame 796: Could not create debris, no more slots left
  2343. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2344. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2345. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2346. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2347. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2348. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2349. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2350. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2351. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2352. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2353. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2354. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2355. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2356. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2357. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2358. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2359. Warning: Too many triangles in shield hit.
  2360. Warning: Too many triangles in shield hit.
  2361. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2362. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2363. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2364. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2365. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2366. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2367. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2368. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2369. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2370. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2371. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2372. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2373. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2374. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2375. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2376. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2377. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2378. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2379. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2380. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2381. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2382. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2383. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2384. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2385. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2386. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2387. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2388. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2389. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2390. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2391. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2392. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2393. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2394. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2395. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2396. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2397. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2398. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2399. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2400. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2401. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2402. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2403. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2404. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2405. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2406. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2407. ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
  2408. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2409. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2410. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2411. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2412. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2413. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2414. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2415. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2416. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2417. Beam couldn't find a good object model/type!! (0)
  2418. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2419. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2420. Beam couldn't find a good object model/type!! (0)
  2421. Beam couldn't find a good object model/type!! (0)
  2422. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2423. Beam couldn't find a good object model/type!! (0)
  2424. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2425. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2426. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2427. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2428. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2429. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2430. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2431. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2432. Beam couldn't find a good object model/type!! (0)
  2433. Frame 923: Could not create debris, no more slots left
  2434. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2435. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2436. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2437. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2438. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2439. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2440. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2441. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2442. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2443. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2444. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2445. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2446. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2447. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2448. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2449. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2450. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2451. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2452. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2453. Beam couldn't find a good object model/type!! (0)
  2454. Beam couldn't find a good object model/type!! (0)
  2455. Beam couldn't find a good object model/type!! (0)
  2456. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2457. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2458. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2459. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2460. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2461. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2462. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2463. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2464. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2465. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2466. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2467. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2468. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2469. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2470. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2471. ANI miki_argh.ani with size 160x120 (6.3% wasted)
  2472. Frame 1085: Could not create debris, no more slots left
  2473. Frame 1085: Could not create debris, no more slots left
  2474. Frame 1085: Could not create debris, no more slots left
  2475. Frame 1085: Could not create debris, no more slots left
  2476. Frame 1085: Could not create debris, no more slots left
  2477. Frame 1085: Could not create debris, no more slots left
  2478. Frame 1085: Could not create debris, no more slots left
  2479. Frame 1085: Could not create debris, no more slots left
  2480. Frame 1085: Could not create debris, no more slots left
  2481. Frame 1085: Could not create debris, no more slots left
  2482. Frame 1085: Could not create debris, no more slots left
  2483. Frame 1085: Could not create debris, no more slots left
  2484. Frame 1085: Could not create debris, no more slots left
  2485. Frame 1085: Could not create debris, no more slots left
  2486. Frame 1085: Could not create debris, no more slots left
  2487. Frame 1085: Could not create debris, no more slots left
  2488. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2489. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2490. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2491. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2492. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2493. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2494. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2495. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2496. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2497. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2498. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2499. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2500. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2501. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2502. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2503. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2504. Beam couldn't find a good object model/type!! (0)
  2505. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2506. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2507. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2508. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2509. Beam couldn't find a good object model/type!! (0)
  2510. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2511. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2512. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2513. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2514. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2515. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  2516. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2517. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2518. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2519. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2520. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2521. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2522. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2523. Beam couldn't find a good object model/type!! (0)
  2524. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2525. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2526. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2527. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2528. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2529. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2530. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2531. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2532. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2533. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2534. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2535. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2536. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2537. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2538. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2539. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2540. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2541. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2542. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2543. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2544. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2545. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2546. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2547. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2548. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2549. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2550. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2551. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2552. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2553. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2554. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2555. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2556. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2557. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2558. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2559. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2560. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2561. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2562. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2563. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2564. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2565. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2566. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2567. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2568. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2569. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2570. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2571. Killing beam at initial fire because of illegal targeting!!!
  2572. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2573. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2574. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2575. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2576. Frame 1281: Could not create debris, no more slots left
  2577. Frame 1281: Could not create debris, no more slots left
  2578. Frame 1281: Could not create debris, no more slots left
  2579. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2580. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2581. Beam couldn't find a good object model/type!! (0)
  2582. Beam couldn't find a good object model/type!! (0)
  2583. Beam couldn't find a good object model/type!! (0)
  2584. Beam couldn't find a good object model/type!! (0)
  2585. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2586. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2587. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2588. Beam couldn't find a good object model/type!! (0)
  2589. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2590. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2591. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2592. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2593. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2594. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2595. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2596. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2597. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2598. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2599. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2600. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2601. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2602. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2603. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2604. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2605. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2606. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2607. Frame 1473: Could not create debris, no more slots left
  2608. Frame 1473: Could not create debris, no more slots left
  2609. Frame 1473: Could not create debris, no more slots left
  2610. Frame 1473: Could not create debris, no more slots left
  2611. Frame 1473: Could not create debris, no more slots left
  2612. Beam couldn't find a good object model/type!! (0)
  2613. Beam couldn't find a good object model/type!! (0)
  2614. Beam couldn't find a good object model/type!! (0)
  2615. Beam couldn't find a good object model/type!! (0)
  2616. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2617. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2618. Beam couldn't find a good object model/type!! (0)
  2619. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2620. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2621. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2622. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2623. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2624. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2625. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2626. Beam couldn't find a good object model/type!! (0)
  2627. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2628. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2629. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2630. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2631. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2632. Beam couldn't find a good object model/type!! (0)
  2633. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2634. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2635. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2636. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2637. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2638. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2639. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2640. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2641. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2642. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2643. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2644. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2645. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2646. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2647. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2648. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2649. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2650. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2651. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2652. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2653. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2654. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2655. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2656. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2657. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2658. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2659. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2660. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2661. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2662. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2663. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2664. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2665. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2666. Beam couldn't find a good object model/type!! (0)
  2667. Beam couldn't find a good object model/type!! (0)
  2668. Beam couldn't find a good object model/type!! (0)
  2669. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2670. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2671. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2672. Beam couldn't find a good object model/type!! (0)
  2673. Beam couldn't find a good object model/type!! (0)
  2674. Beam couldn't find a good object model/type!! (0)
  2675. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2676. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2677. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2678. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2679. ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
  2680. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2681. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2682. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2683. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2684. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2685. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2686. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2687. Beam couldn't find a good object model/type!! (0)
  2688. Beam couldn't find a good object model/type!! (0)
  2689. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2690. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2691. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2692. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2693. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2694. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2695. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2696. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2697. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2698. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2699. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2700. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2701. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2702. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2703. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2704. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2705. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2706. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2707. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2708. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2709. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2710. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2711. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2712. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2713. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2714. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2715. Beam couldn't find a good object model/type!! (0)
  2716. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2717. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2718. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2719. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2720. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2721. Beam couldn't find a good object model/type!! (0)
  2722. Frame 1660: Could not create debris, no more slots left
  2723. Frame 1660: Could not create debris, no more slots left
  2724. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2725. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2726. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2727. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2728. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2729. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2730. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2731. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2732. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2733. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2734. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2735. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2736. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2737. ANI miki_ummm.ani with size 160x120 (6.3% wasted)
  2738. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2739. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2740. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2741. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2742. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2743. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  2744. AUDIOSTR => ErrorExit for ::Create() on wave file: breath
  2745. Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
  2746. ANI miki_wave.ani with size 160x120 (6.3% wasted)
  2747. ANI miki_normal.ani with size 160x120 (6.3% wasted)
  2748. ANI miki_smile2.ani with size 160x120 (6.3% wasted)
  2749. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  2750. Unloading in mission messages
  2751. Storing stats now
  2752. Frame 7572 too long!!: frametime = 0.571 (0.571)
  2753. Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27)
  2754. =================== STARTING LEVEL LOAD ==================
  2755. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  2756. Starting model page in...
  2757. Beginning level bitmap paging...
  2758. Loading warp model
  2759. 300
  2760. MISSION LOAD: '00001.fs2'
  2761. Hmmm... Extension passed to mission_load...
  2762. Starting mission message count : 53
  2763. Ending mission message count : 53
  2764. Current soundtrack set to -1 in event_music_reset_choices
  2765. Current soundtrack set to -1 in event_music_set_soundtrack
  2766. Loading model 'TCT-Fuel.pof'
  2767. Compiling new shader:
  2768. Shader features:
  2769. Lighting
  2770. Diffuse Mapping
  2771. Glow Mapping
  2772. Normal Mapping
  2773. Compiling new shader:
  2774. Shader features:
  2775. Lighting
  2776. Fog Effect
  2777. Diffuse Mapping
  2778. Glow Mapping
  2779. Normal Mapping
  2780. Compiling new shader:
  2781. Shader features:
  2782. Lighting
  2783. Diffuse Mapping
  2784. Glow Mapping
  2785. Normal Mapping
  2786. Animated Effects
  2787. Compiling new shader:
  2788. Shader features:
  2789. Lighting
  2790. Fog Effect
  2791. Diffuse Mapping
  2792. Glow Mapping
  2793. Normal Mapping
  2794. Animated Effects
  2795. Model TCT-Fuel.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2796. IBX: Found a good IBX to read for 'TCT-Fuel.pof'.
  2797. IBX-DEBUG => POF checksum: 0x507ec30f, IBX checksum: 0x9161bd9d -- "TCT-Fuel.pof"
  2798. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  2799. Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use).
  2800. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  2801. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  2802. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  2803. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  2804. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  2805. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  2806. OpenGL: Reusing 512x512 FBO!
  2807. Adding default sun.
  2808. =================== STARTING LEVEL DATA LOAD ==================
  2809. ACM ERROR: Have leftover data after decode!!
  2810. About to page in ships!
  2811. Loading model 'rockeye.pof'
  2812. IBX: Found a good IBX to read for 'rockeye.pof'.
  2813. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
  2814. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  2815. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  2816. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  2817. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  2818. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  2819. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  2820. Paging in mission messages
  2821. Stopping model page in...
  2822. User bitmap 'TMP308x190+16'
  2823. User bitmap 'TMP337x206+16'
  2824. User bitmap 'TMP69x119+16'
  2825. User bitmap 'TMP231x145+16'
  2826. User bitmap 'TMP273x158+16'
  2827. User bitmap 'TMP319x174+16'
  2828. User bitmap 'TMP512x512+8'
  2829. User bitmap 'TMP512x512+8'
  2830. User bitmap 'TMP256x256+8'
  2831. Bmpman: 2416/4750 bitmap slots in use.
  2832. Ending level bitmap paging...
  2833. =================== ENDING LOAD ================
  2834. Real count = 420, Estimated count = 425
  2835. ================================================
  2836. MediaVPs: Flaming debris script ACTIVE!
  2837. SCRIPTING: Starting flashy deaths script loading
  2838.  
  2839. Class: gtf ares hm
  2840. FRM: 1
  2841. FE: 1
  2842.  
  2843. Class: gtf erinyes
  2844. FRM: 1
  2845. FE: 1
  2846.  
  2847. Class: gtf re-ls
  2848. FRM: 1
  2849. FE: 1
  2850.  
  2851. Class: gtf re-ls#empty
  2852. FRM: 1
  2853. FE: 1
  2854.  
  2855. Class: gtf re-ls#full
  2856. FRM: 1
  2857. FE: 1
  2858.  
  2859. Class: haf re-ls assault
  2860. FRM: 1
  2861. FE: 1
  2862.  
  2863. Class: gtm hippocrates
  2864. DRM: 0.25
  2865. DE: 2
  2866. DM: 1
  2867. FRM: 1
  2868. FE: 6
  2869. BE: 0.6
  2870. BEDu: 8000
  2871. BEDM: 2.5
  2872.  
  2873. Class: gtd hecate
  2874. DRM: 0.25
  2875. DE: 2
  2876. DM: 1
  2877. FRM: 2
  2878. FE: 6
  2879. BE: 0.7
  2880. BEDu: 10000
  2881. BEDM: 2.5
  2882.  
  2883. Class: gti arcadia
  2884. DRM: 0.25
  2885. DE: 2
  2886. DM: 1
  2887. FRM: 2
  2888. FE: 6
  2889. BE: 0.7
  2890. BEDu: 10000
  2891. BEDM: 2.5
  2892.  
  2893. Class: gtt argo
  2894. DRM: 0.25
  2895. DE: 2
  2896. DM: 1
  2897. FRM: 1
  2898. FE: 6
  2899. BE: 0.4
  2900. BEDu: 4000
  2901. BEDM: 2.5
  2902.  
  2903. Class: sf dragon
  2904. FRM: 1
  2905. FE: 1
  2906.  
  2907. Class: sf basilisk
  2908. FRM: 1
  2909. FE: 1
  2910.  
  2911. Class: sf aeshma
  2912. FRM: 1
  2913. FE: 1
  2914.  
  2915. Class: sf mara
  2916. FRM: 1
  2917. FE: 1
  2918.  
  2919. Class: sb nahema
  2920. FRM: 1
  2921. FE: 1
  2922.  
  2923. Class: sb seraphim
  2924. FRM: 1
  2925. FE: 1
  2926.  
  2927. Class: sc lilith
  2928. DRM: 0.25
  2929. DE: 2
  2930. DM: 1
  2931. FRM: 2
  2932. FE: 6
  2933. BE: 0.6
  2934. BEDu: 8000
  2935. BEDM: 2.5
  2936.  
  2937. Class: scv moloch
  2938. DRM: 0.25
  2939. DE: 2
  2940. DM: 1
  2941. FRM: 2
  2942. FE: 6
  2943. BE: 0.65
  2944. BEDu: 9000
  2945. BEDM: 2.5
  2946.  
  2947. Class: ftf astrogator
  2948. FRM: 1
  2949. FE: 1
  2950.  
  2951. Class: ftf skjoldr
  2952. FRM: 1
  2953. FE: 1
  2954.  
  2955. Class: ftf durandal
  2956. FRM: 1
  2957. FE: 1
  2958.  
  2959. Class: haf cyclone
  2960. FRM: 1
  2961. FE: 1
  2962.  
  2963. Class: haf tornado
  2964. FRM: 1
  2965. FE: 1
  2966.  
  2967. Class: haf blizzard
  2968. FRM: 1
  2969. FE: 1
  2970.  
  2971. Class: haf blizzard cmd
  2972. FRM: 1
  2973. FE: 1
  2974.  
  2975. Class: haf blizzard ce
  2976. FRM: 1
  2977. FE: 1
  2978.  
  2979. Class: haf phoenix
  2980. FRM: 1
  2981. FE: 1
  2982.  
  2983. Class: haf selkie
  2984. FRM: 1
  2985. FE: 1
  2986.  
  2987. Class: haf yukikaze
  2988. FRM: 1
  2989. FE: 1
  2990.  
  2991. Class: haf ray mark iv
  2992. FRM: 1
  2993. FE: 1
  2994.  
  2995. Class: haf ray mk iv brigandine
  2996. FRM: 1
  2997. FE: 1
  2998.  
  2999. Class: haf vic viper
  3000. FRM: 1
  3001. FE: 1
  3002.  
  3003. Class: haf vic viper#option
  3004. FRM: 1
  3005. FE: 1
  3006.  
  3007. Class: has margay
  3008. DRM: 0.25
  3009. DE: 2
  3010. DM: 1
  3011. FRM: 1
  3012. FE: 1
  3013.  
  3014. Class: ha dd hurricane
  3015. DRM: 0.25
  3016. DE: 2
  3017. DM: 1
  3018. FRM: 2
  3019. FE: 6
  3020. BE: 0.6
  3021. BEDu: 8000
  3022. BEDM: 2.5
  3023.  
  3024. Class: ft sh svalin
  3025. DRM: 0.25
  3026. DE: 2
  3027. DM: 1
  3028. FRM: 1
  3029. FE: 1
  3030. BE: 0.4
  3031. BEDu: 4000
  3032. BEDM: 2.5
  3033.  
  3034. Class: ft fr monolith
  3035. DRM: 0.25
  3036. DE: 2
  3037. DM: 1
  3038. FRM: 2
  3039. FE: 6
  3040. BE: 0.6
  3041. BEDu: 8000
  3042. BEDM: 2.5
  3043.  
  3044. Class: ft fr monolith mk2
  3045. DRM: 0.25
  3046. DE: 2
  3047. DM: 1
  3048. FRM: 2
  3049. FE: 6
  3050. BE: 0.6
  3051. BEDu: 8000
  3052. BEDM: 2.5
  3053.  
  3054. Class: ft tr clysdale
  3055. DRM: 0.25
  3056. DE: 2
  3057. DM: 1
  3058. FRM: 2
  3059. FE: 6
  3060. BE: 0.6
  3061. BEDu: 8000
  3062. BEDM: 2.5
  3063.  
  3064. Class: ft fp rhea
  3065. DRM: 0.25
  3066. DE: 2
  3067. DM: 1
  3068. FRM: 2
  3069. FE: 6
  3070. BE: 0.6
  3071. BEDu: 8000
  3072. BEDM: 2.5
  3073.  
  3074. Class: ft ff impervious
  3075. DRM: 0.25
  3076. DE: 2
  3077. DM: 1
  3078. FRM: 2
  3079. FE: 6
  3080. BE: 0.6
  3081. BEDu: 8000
  3082. BEDM: 2.5
  3083.  
  3084. Class: ft ff northampton
  3085. DRM: 0.25
  3086. DE: 2
  3087. DM: 1
  3088. FRM: 2
  3089. FE: 6
  3090. BE: 0.6
  3091. BEDu: 8000
  3092. BEDM: 2.5
  3093.  
  3094. Class: ft ds baikal
  3095. DRM: 0.25
  3096. DE: 2
  3097. DM: 1
  3098. FRM: 2
  3099. FE: 6
  3100. BE: 0.6
  3101. BEDu: 8500
  3102. BEDM: 2.5
  3103.  
  3104. Class: ft cvs volga
  3105. DRM: 0.25
  3106. DE: 2
  3107. DM: 1
  3108. FRM: 2
  3109. FE: 6
  3110. BE: 0.65
  3111. BEDu: 9000
  3112. BEDM: 2.5
  3113.  
  3114. Class: ft csc stratavarian
  3115. DRM: 0.25
  3116. DE: 2
  3117. DM: 1
  3118. FRM: 2
  3119. FE: 6
  3120. BE: 0.7
  3121. BEDu: 10000
  3122. BEDM: 2.5
  3123.  
  3124. Class: ft cl hyperion
  3125. DRM: 0.25
  3126. DE: 2
  3127. DM: 1
  3128. FRM: 2
  3129. FE: 6
  3130. BE: 0.7
  3131. BEDu: 10000
  3132. BEDM: 2.5
  3133.  
  3134. Class: ft ca tethys
  3135. DRM: 0.25
  3136. DE: 2
  3137. DM: 1
  3138. FRM: 2
  3139. FE: 6
  3140. BE: 0.7
  3141. BEDu: 10000
  3142. BEDM: 2.5
  3143.  
  3144. Class: ft ca tethys#shield
  3145. DRM: 0.25
  3146. DE: 2
  3147. DM: 1
  3148. FRM: 2
  3149. FE: 6
  3150. BE: 0.7
  3151. BEDu: 10000
  3152. BEDM: 2.5
  3153.  
  3154. Class: ft cv tethys
  3155. DRM: 0.25
  3156. DE: 2
  3157. DM: 1
  3158. FRM: 2
  3159. FE: 6
  3160. BE: 0.7
  3161. BEDu: 10000
  3162. BEDM: 2.5
  3163.  
  3164. Class: ft bv euryphaessa
  3165. DRM: 0.25
  3166. DE: 2
  3167. DM: 1
  3168. FRM: 2
  3169. FE: 6
  3170. BE: 0.7
  3171. BEDu: 10000
  3172. BEDM: 2.5
  3173.  
  3174. Class: ha cc typhoon
  3175. DRM: 0.25
  3176. DE: 2
  3177. DM: 1
  3178. FRM: 2
  3179. FE: 6
  3180. BE: 0.65
  3181. BEDu: 9000
  3182. BEDM: 2.5
  3183.  
  3184. Class: ha ca tempest
  3185. DRM: 0.25
  3186. DE: 2
  3187. DM: 1
  3188. FRM: 2
  3189. FE: 6
  3190. BE: 0.65
  3191. BEDu: 9000
  3192. BEDM: 2.5
  3193.  
  3194. Class: btf aggressor
  3195. FRM: 1
  3196. FE: 1
  3197.  
  3198. Class: btf harasser
  3199. FRM: 1
  3200. FE: 1
  3201.  
  3202. Class: lzf hunter
  3203. FRM: 1
  3204. FE: 1
  3205.  
  3206. Class: lzf killer
  3207. FRM: 1
  3208. FE: 1
  3209.  
  3210. Class: lzf swarmer
  3211. FRM: 1
  3212. FE: 1
  3213.  
  3214. Class: btb oppressor
  3215. FRM: 1
  3216. FE: 1
  3217.  
  3218. Class: akf ambrosium
  3219. FRM: 1
  3220. FE: 1
  3221.  
  3222. Class: akf ambrosium-r
  3223. FRM: 1
  3224. FE: 1
  3225.  
  3226. Class: nsf phantasm
  3227. FRM: 1
  3228. FE: 1
  3229.  
  3230. Class: nsb ghoul
  3231. FRM: 1
  3232. FE: 1
  3233.  
  3234. Class: exf marquis
  3235. FRM: 1
  3236. FE: 1
  3237.  
  3238. Class: exb duke
  3239. FRM: 1
  3240. FE: 1
  3241.  
  3242. Class: ak ff adamantium
  3243. DRM: 0.25
  3244. DE: 2
  3245. DM: 1
  3246. FRM: 1
  3247. FE: 6
  3248. BE: 0.55
  3249. BEDu: 7000
  3250. BEDM: 2.5
  3251.  
  3252. Class: bt da skeleton
  3253. DRM: 0.25
  3254. DE: 2
  3255. DM: 1
  3256. FRM: 2
  3257. FE: 6
  3258. BE: 0.6
  3259. BEDu: 8000
  3260. BEDM: 2.5
  3261.  
  3262. Class: ak cve orichalcum
  3263. DRM: 0.25
  3264. DE: 2
  3265. DM: 1
  3266. FRM: 2
  3267. FE: 6
  3268. BE: 0.65
  3269. BEDu: 9000
  3270. BEDM: 2.5
  3271.  
  3272. Class: ex cl viscount
  3273. DRM: 0.25
  3274. DE: 2
  3275. DM: 1
  3276. FRM: 2
  3277. FE: 6
  3278. BE: 0.7
  3279. BEDu: 9500
  3280. BEDM: 2.5
  3281.  
  3282. Class: ex cs iliaster
  3283. DRM: 0.25
  3284. DE: 2
  3285. DM: 1
  3286. FRM: 2
  3287. FE: 6
  3288. BE: 0.7
  3289. BEDu: 9500
  3290. BEDM: 2.5
  3291.  
  3292. Class: ns cv vampire
  3293. DRM: 0.25
  3294. DE: 2
  3295. DM: 1
  3296. FRM: 2
  3297. FE: 6
  3298. BE: 0.7
  3299. BEDu: 9500
  3300. BEDM: 2.5
  3301.  
  3302. Class: ak bc azoth
  3303. DRM: 0.25
  3304. DE: 2
  3305. DM: 1
  3306. FRM: 2
  3307. FE: 6
  3308. BE: 0.7
  3309. BEDu: 10000
  3310. BEDM: 2.5
  3311.  
  3312. Class: ex cva emperor
  3313. DRM: 0.25
  3314. DE: 2
  3315. DM: 1
  3316. FRM: 2
  3317. FE: 6
  3318. BE: 0.7
  3319. BEDu: 10000
  3320. BEDM: 2.5
  3321.  
  3322. Class: ex cva sovereign
  3323. DRM: 0.25
  3324. DE: 2
  3325. DM: 1
  3326. FRM: 5
  3327. FE: 6
  3328. BE: 0.75
  3329. BEDu: 11000
  3330. BEDM: 2.5
  3331.  
  3332. Class: ex sf amaterasu
  3333. DRM: 0.25
  3334. DE: 2
  3335. DM: 1
  3336. FRM: 5
  3337. FE: 6
  3338. BE: 0.75
  3339. BEDu: 11000
  3340. BEDM: 2.5
  3341.  
  3342. Class: be gs big core
  3343. DRM: 0.25
  3344. DE: 2
  3345. DM: 1
  3346. FRM: 1
  3347. FE: 1
  3348.  
  3349. Class: big core t1-05
  3350. DRM: 0.25
  3351. DE: 2
  3352. DM: 1
  3353. FRM: 1
  3354. FE: 1
  3355.  
  3356. Class: big core rev 1.1
  3357. DRM: 0.25
  3358. DE: 2
  3359. DM: 1
  3360. FRM: 1
  3361. FE: 6
  3362. BE: 0.55
  3363. BEDu: 7000
  3364. BEDM: 2.5
  3365.  
  3366. Class: big core rev 1.2
  3367. DRM: 0.25
  3368. DE: 2
  3369. DM: 1
  3370. FRM: 2
  3371. FE: 6
  3372. BE: 0.65
  3373. BEDu: 9000
  3374. BEDM: 2.5
  3375.  
  3376. Class: bubble core
  3377. DRM: 0.25
  3378. DE: 2
  3379. DM: 1
  3380. FRM: 1
  3381. FE: 6
  3382. BE: 0.55
  3383. BEDu: 7000
  3384. BEDM: 2.5
  3385.  
  3386. Class: rolling core
  3387. DRM: 0.25
  3388. DE: 2
  3389. DM: 1
  3390. FRM: 1
  3391. FE: 6
  3392. BE: 0.55
  3393. BEDu: 7000
  3394. BEDM: 2.5
  3395.  
  3396. Class: shining core
  3397. DRM: 0.25
  3398. DE: 2
  3399. DM: 1
  3400. FRM: 1
  3401. FE: 6
  3402. BE: 0.55
  3403. BEDu: 7000
  3404. BEDM: 2.5
  3405.  
  3406. Class: sred
  3407. BEI: 0.2
  3408. BEDu: 200
  3409. BEDi: 100
  3410.  
  3411. Class: terslash
  3412. BEI: 0.2
  3413. BEDu: 350
  3414. BEDi: 175
  3415.  
  3416. Class: bgreen
  3417. BEI: 0.2
  3418. BEDu: 1200
  3419. BEDi: 650
  3420.  
  3421. Class: shivan bomb
  3422. FR: 100
  3423. FE: 6
  3424. BEI: 0.6
  3425. BEDu: 2000
  3426. BEDi: 1000
  3427.  
  3428. Class: ex sblue
  3429. BEI: 0.2
  3430. BEDu: 200
  3431. BEDi: 100
  3432.  
  3433. Class: ha thermal lance
  3434. BEI: 0.2
  3435. BEDu: 350
  3436. BEDi: 175
  3437.  
  3438. Class: ha hv thermal lance
  3439. BEI: 0.2
  3440. BEDu: 1200
  3441. BEDi: 650
  3442.  
  3443. Class: rc beam#csc
  3444. BEI: 0.2
  3445. BEDu: 350
  3446. BEDi: 175
  3447.  
  3448. Class: ex bblue
  3449. BEI: 0.2
  3450. BEDu: 1200
  3451. BEDi: 650
  3452.  
  3453. Class: ex lrdbblue
  3454. BEI: 0.2
  3455. BEDu: 1900
  3456. BEDi: 950
  3457.  
  3458. Class: ex shieldbreaker
  3459. FR: 100
  3460. FE: 6
  3461. BEI: 0.6
  3462. BEDu: 2000
  3463. BEDi: 1000
  3464.  
  3465. Class: ex falchirum
  3466. FR: 100
  3467. FE: 6
  3468. BEI: 0.6
  3469. BEDu: 2000
  3470. BEDi: 1000
  3471.  
  3472. Class: em-82 infernum
  3473. FR: 100
  3474. FE: 6
  3475. BEI: 0.4
  3476. BEDu: 6800
  3477. BEDi: 3400
  3478.  
  3479. Class: atgeir
  3480. FR: 100
  3481. FE: 6
  3482. BEI: 0.6
  3483. BEDu: 2000
  3484. BEDi: 1000
  3485.  
  3486. Class: masakari
  3487. FR: 100
  3488. FE: 6
  3489. BEI: 0.6
  3490. BEDu: 2000
  3491. BEDi: 1000
  3492.  
  3493. Class: nm-12 dragonfire
  3494. FR: 100
  3495. FE: 6
  3496. BEI: 0.4
  3497. BEDu: 6800
  3498. BEDi: 3400
  3499.  
  3500. Class: dragonfire#ssm
  3501. FR: 100
  3502. FE: 6
  3503. BEI: 0.4
  3504. BEDu: 6800
  3505. BEDi: 3400
  3506. LibraryManager: Reloading all loaded libraries
  3507. LibraryManager: Loaded file "class.lua"
  3508. LibraryManager: Loaded file "objectWrapper.lua"
  3509. LibraryManager: Loaded file "particles.lua"
  3510. LibraryManager: Loaded file "strings.lua"
  3511. LibraryManager: Loaded file "parser.lua"
  3512. LibraryManager: Loaded file "converter.lua"
  3513. LibraryManager: Loaded file "util.lua"
  3514. LibraryManager: Loaded file "trailInfo.lua"
  3515. LibraryManager: Loaded file "particleParser.lua"
  3516. LibraryManager: Loaded file "effectManager.lua"
  3517. PARTICLE SCRIPT: Parsing file "particles.cfg"
  3518. PARTICLE SCRIPT: Configuration file read. Loaded 27 entries and took 0 ms
  3519. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  3520. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
  3521. AUDIOSTR => ErrorExit for ::Create() on wave file: noisy_server_computer
  3522. Failed to load "noisy_server_computer.ogg"
  3523. ANI desktop.ani with size 440x200 (21.9% wasted)
  3524. Frame 0 too long!!: frametime = 92.550 (92.550)
  3525. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  3526. ANI iconwing01 with size 32x28 (12.5% wasted)
  3527. Loading model 're-LZ.pof'
  3528. IBX: Found a good IBX to read for 're-LZ.pof'.
  3529. IBX-DEBUG => POF checksum: 0xa166b73e, IBX checksum: 0xe02018b8 -- "re-LZ.pof"
  3530. ANI iconfighter2t-04 with size 32x28 (12.5% wasted)
  3531. ANI iconSD4 with size 56x24 (25.0% wasted)
  3532. ANI iconKayser with size 56x24 (25.0% wasted)
  3533. ANI iconBombardier with size 56x24 (25.0% wasted)
  3534. ANI iconCrossbow with size 56x24 (25.0% wasted)
  3535. ANI iconTrebuchet with size 56x24 (25.0% wasted)
  3536. Frame 0 too long!!: frametime = 0.578 (0.578)
  3537. Frame 0 too long!!: frametime = 0.252 (0.252)
  3538. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  3539. Entering game at time = 454.616
  3540. Frame 181 too long!!: frametime = 0.283 (0.283)
  3541. Frame 182 too long!!: frametime = 0.309 (0.309)
  3542. Frame 186 too long!!: frametime = 0.271 (0.271)
  3543. Frame 189 too long!!: frametime = 0.261 (0.261)
  3544. Frame 190 too long!!: frametime = 0.342 (0.342)
  3545. Frame 191 too long!!: frametime = 0.369 (0.369)
  3546. Frame 192 too long!!: frametime = 0.277 (0.277)
  3547. Frame 194 too long!!: frametime = 0.308 (0.308)
  3548. Frame 195 too long!!: frametime = 0.323 (0.323)
  3549. Frame 196 too long!!: frametime = 0.438 (0.438)
  3550. Frame 197 too long!!: frametime = 0.266 (0.266)
  3551. Frame 198 too long!!: frametime = 0.283 (0.283)
  3552. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3553. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3554. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3555. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3556. Frame 204 too long!!: frametime = 20.410 (20.410)
  3557. 217 frames executed in 30.044 seconds, 7.223 frames per second.
  3558. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3559. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3560. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3561. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3562. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3563. Frame 706 too long!!: frametime = 20.557 (20.557)
  3564. Frame 896 too long!!: frametime = 0.301 (0.301)
  3565. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3566. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3567. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3568. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3569. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3570. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3571. Frame 1427 too long!!: frametime = 13.783 (13.783)
  3572. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3573. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3574. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3575. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3576. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3577. Frame 2164 too long!!: frametime = 22.329 (22.329)
  3578. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3579. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3580. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3581. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3582. Frame 3020 too long!!: frametime = 13.145 (13.145)
  3583. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
  3584. Frame 3354 too long!!: frametime = 0.291 (0.291)
  3585. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
  3586. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3587. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3588. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3589. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3590. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3591. Frame 5435 too long!!: frametime = 22.400 (22.400)
  3592. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3593. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3594. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3595. Frame 6026 too long!!: frametime = 9.879 (9.879)
  3596. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3597. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3598. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3599. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3600. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3601. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3602. Frame 6591 too long!!: frametime = 15.581 (15.581)
  3603. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3604. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3605. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3606. WARNING: "FT CG TNK-24Rk (TCT-Fuel.pof) has a null moment of inertia!" at ship.cpp:4545
  3607. Frame 24832 too long!!: frametime = 12.462 (12.462)
  3608. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  3609. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation'
  3610. Unloading in mission messages
  3611. Storing stats now
  3612. Frame 25547 too long!!: frametime = 0.262 (0.262)
  3613. Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27)
  3614. =================== STARTING LEVEL LOAD ==================
  3615. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  3616. Starting model page in...
  3617. Beginning level bitmap paging...
  3618. Loading warp model
  3619. 300
  3620. MISSION LOAD: '00002.fs2'
  3621. Hmmm... Extension passed to mission_load...
  3622. Starting mission message count : 53
  3623. Ending mission message count : 53
  3624. Current soundtrack set to -1 in event_music_reset_choices
  3625. Current soundtrack set to -1 in event_music_set_soundtrack
  3626. Loading model 'Typhoon_Half.pof'
  3627. Turret object not found for turret firing point in model
  3628. Turret object not found for turret firing point in model
  3629. Turret object not found for turret firing point in model
  3630. Turret object not found for turret firing point in model
  3631. Turret object not found for turret firing point in model
  3632. Turret object not found for turret firing point in model
  3633. Turret object not found for turret firing point in model
  3634. Turret object not found for turret firing point in model
  3635. Turret object not found for turret firing point in model
  3636. Turret object not found for turret firing point in model
  3637. Turret object not found for turret firing point in model
  3638. Turret object not found for turret firing point in model
  3639. Turret object not found for turret firing point in model
  3640. Turret object not found for turret firing point in model
  3641. Turret object not found for turret firing point in model
  3642. Turret object not found for turret firing point in model
  3643. Turret object not found for turret firing point in model
  3644. Turret object not found for turret firing point in model
  3645. Turret object not found for turret firing point in model
  3646. Turret object not found for turret firing point in model
  3647. Turret object not found for turret firing point in model
  3648. Turret object not found for turret firing point in model
  3649. Turret object not found for turret firing point in model
  3650. Turret object not found for turret firing point in model
  3651. Turret object not found for turret firing point in model
  3652. Turret object not found for turret firing point in model
  3653. Turret object not found for turret firing point in model
  3654. Turret object not found for turret firing point in model
  3655. Turret object not found for turret firing point in model
  3656. Turret object not found for turret firing point in model
  3657. Turret object not found for turret firing point in model
  3658. Turret object not found for turret firing point in model
  3659. Turret object not found for turret firing point in model
  3660. Turret object not found for turret firing point in model
  3661. Turret object not found for turret firing point in model
  3662. IBX: Found a good IBX to read for 'Typhoon_Half.pof'.
  3663. IBX-DEBUG => POF checksum: 0xdc04bbcc, IBX checksum: 0x5fb58114 -- "Typhoon_Half.pof"
  3664. Loading model 'fighterh01.pof'
  3665. IBX: Found a good IBX to read for 'fighterh01.pof'.
  3666. IBX-DEBUG => POF checksum: 0x3f44a71f, IBX checksum: 0x2dbc9f12 -- "fighterh01.pof"
  3667. Loading model 'MInstallation2.pof'
  3668. Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship MInstallation2.pof
  3669. Potential problem found: Unrecognized subsystem type 'fighterbay2', believed to be in ship MInstallation2.pof
  3670. Potential problem found: Unrecognized subsystem type 'fighterbay3', believed to be in ship MInstallation2.pof
  3671. Potential problem found: Unrecognized subsystem type 'fighterbay4', believed to be in ship MInstallation2.pof
  3672. IBX: Found a good IBX to read for 'MInstallation2.pof'.
  3673. IBX-DEBUG => POF checksum: 0x9acdff3e, IBX checksum: 0x957ae4f6 -- "MInstallation2.pof"
  3674. Allocating space for at least 65 new ship subsystems ... a total of 200 is now available (65 in-use).
  3675. Loading model 'TCT-Clysdale.pof'
  3676. Potential problem found: Unrecognized subsystem type 'intake01', believed to be in ship TCT-Clysdale.pof
  3677. Potential problem found: Unrecognized subsystem type 'intake02', believed to be in ship TCT-Clysdale.pof
  3678. Potential problem found: Unrecognized subsystem type 'intake03', believed to be in ship TCT-Clysdale.pof
  3679. Potential problem found: Unrecognized subsystem type 'intake04', believed to be in ship TCT-Clysdale.pof
  3680. IBX: Found a good IBX to read for 'TCT-Clysdale.pof'.
  3681. IBX-DEBUG => POF checksum: 0x29045188, IBX checksum: 0xae7d1f30 -- "TCT-Clysdale.pof"
  3682. Loading model 'Typhoon_Half.pof'
  3683. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship Typhoon_Half.pof
  3684. IBX: Found a good IBX to read for 'Typhoon_Half.pof'.
  3685. IBX-DEBUG => POF checksum: 0xdc04bbcc, IBX checksum: 0x5fb58114 -- "Typhoon_Half.pof"
  3686. Loading model 'Tethys.pof'
  3687. Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethys.pof
  3688. Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethys.pof
  3689. Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethys.pof
  3690. Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethys.pof
  3691. Found live debris model for 'Engine01a'
  3692. Found live debris model for 'Engine02a'
  3693. Found live debris model for 'Engine03a'
  3694. Found live debris model for 'RotatorLRa'
  3695. Found live debris model for 'RotatorLRa'
  3696. Found live debris model for 'RotatorSMa'
  3697. Found live debris model for 'RotatorSMa'
  3698. Found live debris model for 'SENSORS'
  3699. Found live debris model for 'SENSORS'
  3700. Found live debris model for 'Turret01a'
  3701. Found live debris model for 'Turret02a'
  3702. IBX: Found a good IBX to read for 'Tethys.pof'.
  3703. IBX-DEBUG => POF checksum: 0x2a47e6a5, IBX checksum: 0xbb267bd3 -- "Tethys.pof"
  3704. Submodel 'Engine01b' is detail level 1 of 'Engine01a'
  3705. Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
  3706. Submodel 'Engine02b' is detail level 1 of 'Engine02a'
  3707. Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
  3708. Submodel 'Engine03b' is detail level 1 of 'Engine03a'
  3709. Submodel 'Engine03c' is detail level 2 of 'Engine03a'
  3710. Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
  3711. Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
  3712. Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
  3713. Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
  3714. Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
  3715. Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
  3716. Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
  3717. Submodel 'Turret01b' is detail level 1 of 'Turret01a'
  3718. Submodel 'Turret01b-destroyed' is detail level 1 of 'Turret01a-destroyed'
  3719. Submodel 'Turret02b' is detail level 1 of 'Turret02a'
  3720. Submodel 'Turret02b-destroyed' is detail level 1 of 'Turret02a-destroyed'
  3721. Loading model 'astrogator.pof'
  3722. IBX: Found a good IBX to read for 'astrogator.pof'.
  3723. IBX-DEBUG => POF checksum: 0x9f90d442, IBX checksum: 0x54d0220d -- "astrogator.pof"
  3724. Loading model 'monolith.pof'
  3725. IBX: Found a good IBX to read for 'monolith.pof'.
  3726. IBX-DEBUG => POF checksum: 0xf039d161, IBX checksum: 0x003be147 -- "monolith.pof"
  3727. Loading model 'mono-trans.pof'
  3728. IBX: Found a good IBX to read for 'mono-trans.pof'.
  3729. IBX-DEBUG => POF checksum: 0x24a8c348, IBX checksum: 0x994e482c -- "mono-trans.pof"
  3730. Submodel 'detail-1b' is detail level 1 of 'detail-1a'
  3731. Loading model 'mono-tanker.pof'
  3732. IBX: Found a good IBX to read for 'mono-tanker.pof'.
  3733. IBX-DEBUG => POF checksum: 0x6f19f293, IBX checksum: 0xc7faab5f -- "mono-tanker.pof"
  3734. Submodel 'detail-1b' is detail level 1 of 'detail-1a'
  3735. Submodel 'detail-1c' is detail level 2 of 'detail-1a'
  3736. Loading model 'transportR.pof'
  3737. Subsystem turret01-destroyed in model was not found in ships.tbl!
  3738. Subsystem turret02-destroyed in model was not found in ships.tbl!
  3739. Subsystem turret03-destroyed in model was not found in ships.tbl!
  3740. Subsystem turret01b in model was not found in ships.tbl!
  3741. Subsystem turret02b in model was not found in ships.tbl!
  3742. Subsystem turret03b in model was not found in ships.tbl!
  3743. IBX: Found a good IBX to read for 'transportR.pof'.
  3744. IBX-DEBUG => POF checksum: 0x6bb70592, IBX checksum: 0xa5998684 -- "transportR.pof"
  3745. Loading model 'Rhea.pof'
  3746. Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship Rhea.pof
  3747. IBX: Found a good IBX to read for 'Rhea.pof'.
  3748. IBX-DEBUG => POF checksum: 0x81db270c, IBX checksum: 0xaf28e130 -- "Rhea.pof"
  3749. Loading model 'mono-carrier.pof'
  3750. Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship mono-carrier.pof
  3751. Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship mono-carrier.pof
  3752. IBX: Found a good IBX to read for 'mono-carrier.pof'.
  3753. IBX-DEBUG => POF checksum: 0xbc1f81ae, IBX checksum: 0x61def60b -- "mono-carrier.pof"
  3754. Submodel 'detail-1b' is detail level 1 of 'detail-1a'
  3755. Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (202 in-use).
  3756. OpenGL: Reusing 512x512 FBO!
  3757. Loading model 'starfield.pof'
  3758. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3759. IBX: Found a good IBX to read for 'starfield.pof'.
  3760. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
  3761. =================== STARTING LEVEL DATA LOAD ==================
  3762. ACM ERROR: Have leftover data after decode!!
  3763. About to page in ships!
  3764. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  3765. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  3766. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  3767. BMPMAN: Found EFF (massdriver_particle.eff) with 11 frames at 30 fps.
  3768. Loading model 'hornet.pof'
  3769. IBX: Found a good IBX to read for 'hornet.pof'.
  3770. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  3771. BMPMAN: Found EFF (beamglow4.eff) with 60 frames at 26 fps.
  3772. Loading model 'Mora.pof'
  3773. IBX: Found a good IBX to read for 'Mora.pof'.
  3774. IBX-DEBUG => POF checksum: 0x59c208fe, IBX checksum: 0xf3bf788a -- "Mora.pof"
  3775. Loading model 'Macana.pof'
  3776. IBX: Found a good IBX to read for 'Macana.pof'.
  3777. IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof"
  3778. Loading model 'Yari.pof'
  3779. IBX: Found a good IBX to read for 'Yari.pof'.
  3780. IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "Yari.pof"
  3781. Loading model 'Karambit.pof'
  3782. IBX: Found a good IBX to read for 'Karambit.pof'.
  3783. IBX-DEBUG => POF checksum: 0x0f351155, IBX checksum: 0xf4f8cfb9 -- "Karambit.pof"
  3784. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  3785. Loading model 'TTRM.pof'
  3786. Compiling new shader:
  3787. Shader features:
  3788. Lighting
  3789. Diffuse Mapping
  3790. Normal Mapping
  3791. Compiling new shader:
  3792. Shader features:
  3793. Lighting
  3794. Fog Effect
  3795. Diffuse Mapping
  3796. Normal Mapping
  3797. Compiling new shader:
  3798. Shader features:
  3799. Lighting
  3800. Diffuse Mapping
  3801. Normal Mapping
  3802. Animated Effects
  3803. Compiling new shader:
  3804. Shader features:
  3805. Lighting
  3806. Fog Effect
  3807. Diffuse Mapping
  3808. Normal Mapping
  3809. Animated Effects
  3810. Model TTRM.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3811. IBX: Found a good IBX to read for 'TTRM.pof'.
  3812. IBX-DEBUG => POF checksum: 0xd39c08f3, IBX checksum: 0x1e5042b4 -- "TTRM.pof"
  3813. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  3814. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  3815. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  3816. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
  3817. Paging in mission messages
  3818. Stopping model page in...
  3819. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  3820. User bitmap 'TMP308x190+16'
  3821. User bitmap 'TMP337x206+16'
  3822. User bitmap 'TMP69x119+16'
  3823. User bitmap 'TMP231x145+16'
  3824. User bitmap 'TMP273x158+16'
  3825. User bitmap 'TMP319x174+16'
  3826. User bitmap 'TMP440x200+32'
  3827. User bitmap 'TMP512x512+8'
  3828. User bitmap 'TMP512x512+8'
  3829. User bitmap 'TMP256x256+8'
  3830. Bmpman: 2779/4750 bitmap slots in use.
  3831. Ending level bitmap paging...
  3832. =================== ENDING LOAD ================
  3833. Real count = 619, Estimated count = 425
  3834. ================================================
  3835. MediaVPs: Flaming debris script ACTIVE!
  3836. SCRIPTING: Starting flashy deaths script loading
  3837.  
  3838. Class: gtf ares hm
  3839. FRM: 1
  3840. FE: 1
  3841.  
  3842. Class: gtf erinyes
  3843. FRM: 1
  3844. FE: 1
  3845.  
  3846. Class: gtf re-ls
  3847. FRM: 1
  3848. FE: 1
  3849.  
  3850. Class: gtf re-ls#empty
  3851. FRM: 1
  3852. FE: 1
  3853.  
  3854. Class: gtf re-ls#full
  3855. FRM: 1
  3856. FE: 1
  3857.  
  3858. Class: haf re-ls assault
  3859. FRM: 1
  3860. FE: 1
  3861.  
  3862. Class: gtm hippocrates
  3863. DRM: 0.25
  3864. DE: 2
  3865. DM: 1
  3866. FRM: 1
  3867. FE: 6
  3868. BE: 0.6
  3869. BEDu: 8000
  3870. BEDM: 2.5
  3871.  
  3872. Class: gtd hecate
  3873. DRM: 0.25
  3874. DE: 2
  3875. DM: 1
  3876. FRM: 2
  3877. FE: 6
  3878. BE: 0.7
  3879. BEDu: 10000
  3880. BEDM: 2.5
  3881.  
  3882. Class: gti arcadia
  3883. DRM: 0.25
  3884. DE: 2
  3885. DM: 1
  3886. FRM: 2
  3887. FE: 6
  3888. BE: 0.7
  3889. BEDu: 10000
  3890. BEDM: 2.5
  3891.  
  3892. Class: gtt argo
  3893. DRM: 0.25
  3894. DE: 2
  3895. DM: 1
  3896. FRM: 1
  3897. FE: 6
  3898. BE: 0.4
  3899. BEDu: 4000
  3900. BEDM: 2.5
  3901.  
  3902. Class: sf dragon
  3903. FRM: 1
  3904. FE: 1
  3905.  
  3906. Class: sf basilisk
  3907. FRM: 1
  3908. FE: 1
  3909.  
  3910. Class: sf aeshma
  3911. FRM: 1
  3912. FE: 1
  3913.  
  3914. Class: sf mara
  3915. FRM: 1
  3916. FE: 1
  3917.  
  3918. Class: sb nahema
  3919. FRM: 1
  3920. FE: 1
  3921.  
  3922. Class: sb seraphim
  3923. FRM: 1
  3924. FE: 1
  3925.  
  3926. Class: sc lilith
  3927. DRM: 0.25
  3928. DE: 2
  3929. DM: 1
  3930. FRM: 2
  3931. FE: 6
  3932. BE: 0.6
  3933. BEDu: 8000
  3934. BEDM: 2.5
  3935.  
  3936. Class: scv moloch
  3937. DRM: 0.25
  3938. DE: 2
  3939. DM: 1
  3940. FRM: 2
  3941. FE: 6
  3942. BE: 0.65
  3943. BEDu: 9000
  3944. BEDM: 2.5
  3945.  
  3946. Class: ftf astrogator
  3947. FRM: 1
  3948. FE: 1
  3949.  
  3950. Class: ftf skjoldr
  3951. FRM: 1
  3952. FE: 1
  3953.  
  3954. Class: ftf durandal
  3955. FRM: 1
  3956. FE: 1
  3957.  
  3958. Class: haf cyclone
  3959. FRM: 1
  3960. FE: 1
  3961.  
  3962. Class: haf tornado
  3963. FRM: 1
  3964. FE: 1
  3965.  
  3966. Class: haf blizzard
  3967. FRM: 1
  3968. FE: 1
  3969.  
  3970. Class: haf blizzard cmd
  3971. FRM: 1
  3972. FE: 1
  3973.  
  3974. Class: haf blizzard ce
  3975. FRM: 1
  3976. FE: 1
  3977.  
  3978. Class: haf phoenix
  3979. FRM: 1
  3980. FE: 1
  3981.  
  3982. Class: haf selkie
  3983. FRM: 1
  3984. FE: 1
  3985.  
  3986. Class: haf yukikaze
  3987. FRM: 1
  3988. FE: 1
  3989.  
  3990. Class: haf ray mark iv
  3991. FRM: 1
  3992. FE: 1
  3993.  
  3994. Class: haf ray mk iv brigandine
  3995. FRM: 1
  3996. FE: 1
  3997.  
  3998. Class: haf vic viper
  3999. FRM: 1
  4000. FE: 1
  4001.  
  4002. Class: haf vic viper#option
  4003. FRM: 1
  4004. FE: 1
  4005.  
  4006. Class: has margay
  4007. DRM: 0.25
  4008. DE: 2
  4009. DM: 1
  4010. FRM: 1
  4011. FE: 1
  4012.  
  4013. Class: ha dd hurricane
  4014. DRM: 0.25
  4015. DE: 2
  4016. DM: 1
  4017. FRM: 2
  4018. FE: 6
  4019. BE: 0.6
  4020. BEDu: 8000
  4021. BEDM: 2.5
  4022.  
  4023. Class: ft sh svalin
  4024. DRM: 0.25
  4025. DE: 2
  4026. DM: 1
  4027. FRM: 1
  4028. FE: 1
  4029. BE: 0.4
  4030. BEDu: 4000
  4031. BEDM: 2.5
  4032.  
  4033. Class: ft fr monolith
  4034. DRM: 0.25
  4035. DE: 2
  4036. DM: 1
  4037. FRM: 2
  4038. FE: 6
  4039. BE: 0.6
  4040. BEDu: 8000
  4041. BEDM: 2.5
  4042.  
  4043. Class: ft fr monolith mk2
  4044. DRM: 0.25
  4045. DE: 2
  4046. DM: 1
  4047. FRM: 2
  4048. FE: 6
  4049. BE: 0.6
  4050. BEDu: 8000
  4051. BEDM: 2.5
  4052.  
  4053. Class: ft tr clysdale
  4054. DRM: 0.25
  4055. DE: 2
  4056. DM: 1
  4057. FRM: 2
  4058. FE: 6
  4059. BE: 0.6
  4060. BEDu: 8000
  4061. BEDM: 2.5
  4062.  
  4063. Class: ft fp rhea
  4064. DRM: 0.25
  4065. DE: 2
  4066. DM: 1
  4067. FRM: 2
  4068. FE: 6
  4069. BE: 0.6
  4070. BEDu: 8000
  4071. BEDM: 2.5
  4072.  
  4073. Class: ft ff impervious
  4074. DRM: 0.25
  4075. DE: 2
  4076. DM: 1
  4077. FRM: 2
  4078. FE: 6
  4079. BE: 0.6
  4080. BEDu: 8000
  4081. BEDM: 2.5
  4082.  
  4083. Class: ft ff northampton
  4084. DRM: 0.25
  4085. DE: 2
  4086. DM: 1
  4087. FRM: 2
  4088. FE: 6
  4089. BE: 0.6
  4090. BEDu: 8000
  4091. BEDM: 2.5
  4092.  
  4093. Class: ft ds baikal
  4094. DRM: 0.25
  4095. DE: 2
  4096. DM: 1
  4097. FRM: 2
  4098. FE: 6
  4099. BE: 0.6
  4100. BEDu: 8500
  4101. BEDM: 2.5
  4102.  
  4103. Class: ft cvs volga
  4104. DRM: 0.25
  4105. DE: 2
  4106. DM: 1
  4107. FRM: 2
  4108. FE: 6
  4109. BE: 0.65
  4110. BEDu: 9000
  4111. BEDM: 2.5
  4112.  
  4113. Class: ft csc stratavarian
  4114. DRM: 0.25
  4115. DE: 2
  4116. DM: 1
  4117. FRM: 2
  4118. FE: 6
  4119. BE: 0.7
  4120. BEDu: 10000
  4121. BEDM: 2.5
  4122.  
  4123. Class: ft cl hyperion
  4124. DRM: 0.25
  4125. DE: 2
  4126. DM: 1
  4127. FRM: 2
  4128. FE: 6
  4129. BE: 0.7
  4130. BEDu: 10000
  4131. BEDM: 2.5
  4132.  
  4133. Class: ft ca tethys
  4134. DRM: 0.25
  4135. DE: 2
  4136. DM: 1
  4137. FRM: 2
  4138. FE: 6
  4139. BE: 0.7
  4140. BEDu: 10000
  4141. BEDM: 2.5
  4142.  
  4143. Class: ft ca tethys#shield
  4144. DRM: 0.25
  4145. DE: 2
  4146. DM: 1
  4147. FRM: 2
  4148. FE: 6
  4149. BE: 0.7
  4150. BEDu: 10000
  4151. BEDM: 2.5
  4152.  
  4153. Class: ft cv tethys
  4154. DRM: 0.25
  4155. DE: 2
  4156. DM: 1
  4157. FRM: 2
  4158. FE: 6
  4159. BE: 0.7
  4160. BEDu: 10000
  4161. BEDM: 2.5
  4162.  
  4163. Class: ft bv euryphaessa
  4164. DRM: 0.25
  4165. DE: 2
  4166. DM: 1
  4167. FRM: 2
  4168. FE: 6
  4169. BE: 0.7
  4170. BEDu: 10000
  4171. BEDM: 2.5
  4172.  
  4173. Class: ha cc typhoon
  4174. DRM: 0.25
  4175. DE: 2
  4176. DM: 1
  4177. FRM: 2
  4178. FE: 6
  4179. BE: 0.65
  4180. BEDu: 9000
  4181. BEDM: 2.5
  4182.  
  4183. Class: ha ca tempest
  4184. DRM: 0.25
  4185. DE: 2
  4186. DM: 1
  4187. FRM: 2
  4188. FE: 6
  4189. BE: 0.65
  4190. BEDu: 9000
  4191. BEDM: 2.5
  4192.  
  4193. Class: btf aggressor
  4194. FRM: 1
  4195. FE: 1
  4196.  
  4197. Class: btf harasser
  4198. FRM: 1
  4199. FE: 1
  4200.  
  4201. Class: lzf hunter
  4202. FRM: 1
  4203. FE: 1
  4204.  
  4205. Class: lzf killer
  4206. FRM: 1
  4207. FE: 1
  4208.  
  4209. Class: lzf swarmer
  4210. FRM: 1
  4211. FE: 1
  4212.  
  4213. Class: btb oppressor
  4214. FRM: 1
  4215. FE: 1
  4216.  
  4217. Class: akf ambrosium
  4218. FRM: 1
  4219. FE: 1
  4220.  
  4221. Class: akf ambrosium-r
  4222. FRM: 1
  4223. FE: 1
  4224.  
  4225. Class: nsf phantasm
  4226. FRM: 1
  4227. FE: 1
  4228.  
  4229. Class: nsb ghoul
  4230. FRM: 1
  4231. FE: 1
  4232.  
  4233. Class: exf marquis
  4234. FRM: 1
  4235. FE: 1
  4236.  
  4237. Class: exb duke
  4238. FRM: 1
  4239. FE: 1
  4240.  
  4241. Class: ak ff adamantium
  4242. DRM: 0.25
  4243. DE: 2
  4244. DM: 1
  4245. FRM: 1
  4246. FE: 6
  4247. BE: 0.55
  4248. BEDu: 7000
  4249. BEDM: 2.5
  4250.  
  4251. Class: bt da skeleton
  4252. DRM: 0.25
  4253. DE: 2
  4254. DM: 1
  4255. FRM: 2
  4256. FE: 6
  4257. BE: 0.6
  4258. BEDu: 8000
  4259. BEDM: 2.5
  4260.  
  4261. Class: ak cve orichalcum
  4262. DRM: 0.25
  4263. DE: 2
  4264. DM: 1
  4265. FRM: 2
  4266. FE: 6
  4267. BE: 0.65
  4268. BEDu: 9000
  4269. BEDM: 2.5
  4270.  
  4271. Class: ex cl viscount
  4272. DRM: 0.25
  4273. DE: 2
  4274. DM: 1
  4275. FRM: 2
  4276. FE: 6
  4277. BE: 0.7
  4278. BEDu: 9500
  4279. BEDM: 2.5
  4280.  
  4281. Class: ex cs iliaster
  4282. DRM: 0.25
  4283. DE: 2
  4284. DM: 1
  4285. FRM: 2
  4286. FE: 6
  4287. BE: 0.7
  4288. BEDu: 9500
  4289. BEDM: 2.5
  4290.  
  4291. Class: ns cv vampire
  4292. DRM: 0.25
  4293. DE: 2
  4294. DM: 1
  4295. FRM: 2
  4296. FE: 6
  4297. BE: 0.7
  4298. BEDu: 9500
  4299. BEDM: 2.5
  4300.  
  4301. Class: ak bc azoth
  4302. DRM: 0.25
  4303. DE: 2
  4304. DM: 1
  4305. FRM: 2
  4306. FE: 6
  4307. BE: 0.7
  4308. BEDu: 10000
  4309. BEDM: 2.5
  4310.  
  4311. Class: ex cva emperor
  4312. DRM: 0.25
  4313. DE: 2
  4314. DM: 1
  4315. FRM: 2
  4316. FE: 6
  4317. BE: 0.7
  4318. BEDu: 10000
  4319. BEDM: 2.5
  4320.  
  4321. Class: ex cva sovereign
  4322. DRM: 0.25
  4323. DE: 2
  4324. DM: 1
  4325. FRM: 5
  4326. FE: 6
  4327. BE: 0.75
  4328. BEDu: 11000
  4329. BEDM: 2.5
  4330.  
  4331. Class: ex sf amaterasu
  4332. DRM: 0.25
  4333. DE: 2
  4334. DM: 1
  4335. FRM: 5
  4336. FE: 6
  4337. BE: 0.75
  4338. BEDu: 11000
  4339. BEDM: 2.5
  4340.  
  4341. Class: be gs big core
  4342. DRM: 0.25
  4343. DE: 2
  4344. DM: 1
  4345. FRM: 1
  4346. FE: 1
  4347.  
  4348. Class: big core t1-05
  4349. DRM: 0.25
  4350. DE: 2
  4351. DM: 1
  4352. FRM: 1
  4353. FE: 1
  4354.  
  4355. Class: big core rev 1.1
  4356. DRM: 0.25
  4357. DE: 2
  4358. DM: 1
  4359. FRM: 1
  4360. FE: 6
  4361. BE: 0.55
  4362. BEDu: 7000
  4363. BEDM: 2.5
  4364.  
  4365. Class: big core rev 1.2
  4366. DRM: 0.25
  4367. DE: 2
  4368. DM: 1
  4369. FRM: 2
  4370. FE: 6
  4371. BE: 0.65
  4372. BEDu: 9000
  4373. BEDM: 2.5
  4374.  
  4375. Class: bubble core
  4376. DRM: 0.25
  4377. DE: 2
  4378. DM: 1
  4379. FRM: 1
  4380. FE: 6
  4381. BE: 0.55
  4382. BEDu: 7000
  4383. BEDM: 2.5
  4384.  
  4385. Class: rolling core
  4386. DRM: 0.25
  4387. DE: 2
  4388. DM: 1
  4389. FRM: 1
  4390. FE: 6
  4391. BE: 0.55
  4392. BEDu: 7000
  4393. BEDM: 2.5
  4394.  
  4395. Class: shining core
  4396. DRM: 0.25
  4397. DE: 2
  4398. DM: 1
  4399. FRM: 1
  4400. FE: 6
  4401. BE: 0.55
  4402. BEDu: 7000
  4403. BEDM: 2.5
  4404.  
  4405. Class: sred
  4406. BEI: 0.2
  4407. BEDu: 200
  4408. BEDi: 100
  4409.  
  4410. Class: terslash
  4411. BEI: 0.2
  4412. BEDu: 350
  4413. BEDi: 175
  4414.  
  4415. Class: bgreen
  4416. BEI: 0.2
  4417. BEDu: 1200
  4418. BEDi: 650
  4419.  
  4420. Class: shivan bomb
  4421. FR: 100
  4422. FE: 6
  4423. BEI: 0.6
  4424. BEDu: 2000
  4425. BEDi: 1000
  4426.  
  4427. Class: ex sblue
  4428. BEI: 0.2
  4429. BEDu: 200
  4430. BEDi: 100
  4431.  
  4432. Class: ha thermal lance
  4433. BEI: 0.2
  4434. BEDu: 350
  4435. BEDi: 175
  4436.  
  4437. Class: ha hv thermal lance
  4438. BEI: 0.2
  4439. BEDu: 1200
  4440. BEDi: 650
  4441.  
  4442. Class: rc beam#csc
  4443. BEI: 0.2
  4444. BEDu: 350
  4445. BEDi: 175
  4446.  
  4447. Class: ex bblue
  4448. BEI: 0.2
  4449. BEDu: 1200
  4450. BEDi: 650
  4451.  
  4452. Class: ex lrdbblue
  4453. BEI: 0.2
  4454. BEDu: 1900
  4455. BEDi: 950
  4456.  
  4457. Class: ex shieldbreaker
  4458. FR: 100
  4459. FE: 6
  4460. BEI: 0.6
  4461. BEDu: 2000
  4462. BEDi: 1000
  4463.  
  4464. Class: ex falchirum
  4465. FR: 100
  4466. FE: 6
  4467. BEI: 0.6
  4468. BEDu: 2000
  4469. BEDi: 1000
  4470.  
  4471. Class: em-82 infernum
  4472. FR: 100
  4473. FE: 6
  4474. BEI: 0.4
  4475. BEDu: 6800
  4476. BEDi: 3400
  4477.  
  4478. Class: atgeir
  4479. FR: 100
  4480. FE: 6
  4481. BEI: 0.6
  4482. BEDu: 2000
  4483. BEDi: 1000
  4484.  
  4485. Class: masakari
  4486. FR: 100
  4487. FE: 6
  4488. BEI: 0.6
  4489. BEDu: 2000
  4490. BEDi: 1000
  4491.  
  4492. Class: nm-12 dragonfire
  4493. FR: 100
  4494. FE: 6
  4495. BEI: 0.4
  4496. BEDu: 6800
  4497. BEDi: 3400
  4498.  
  4499. Class: dragonfire#ssm
  4500. FR: 100
  4501. FE: 6
  4502. BEI: 0.4
  4503. BEDu: 6800
  4504. BEDi: 3400
  4505. LibraryManager: Reloading all loaded libraries
  4506. LibraryManager: Loaded file "class.lua"
  4507. LibraryManager: Loaded file "objectWrapper.lua"
  4508. LibraryManager: Loaded file "particles.lua"
  4509. LibraryManager: Loaded file "strings.lua"
  4510. LibraryManager: Loaded file "parser.lua"
  4511. LibraryManager: Loaded file "converter.lua"
  4512. LibraryManager: Loaded file "util.lua"
  4513. LibraryManager: Loaded file "trailInfo.lua"
  4514. LibraryManager: Loaded file "particleParser.lua"
  4515. LibraryManager: Loaded file "effectManager.lua"
  4516. PARTICLE SCRIPT: Parsing file "particles.cfg"
  4517. PARTICLE SCRIPT: Configuration file read. Loaded 27 entries and took 1 ms
  4518. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  4519. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
  4520. AUDIOSTR => ErrorExit for ::Create() on wave file: noisy_server_computer
  4521. Failed to load "noisy_server_computer.ogg"
  4522. AUDIOSTR => ErrorExit for ::Create() on wave file: toiletflush
  4523. Failed to load "toiletflush.ogg"
  4524. AUDIOSTR => ErrorExit for ::Create() on wave file: breath
  4525. Failed to load "breath.ogg"
  4526. ANI room_empty.ani with size 440x200 (21.9% wasted)
  4527. Frame 0 too long!!: frametime = 40.766 (40.766)
  4528. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  4529. ANI iconwing01 with size 32x28 (12.5% wasted)
  4530. ANI iconAutomerc with size 56x24 (25.0% wasted)
  4531. ANI iconHypacs with size 56x24 (25.0% wasted)
  4532. ANI iconHornet with size 56x24 (25.0% wasted)
  4533. ANI iconCrossbow with size 56x24 (25.0% wasted)
  4534. ANI iconTrebuchet with size 56x24 (25.0% wasted)
  4535. ANI iconStilettoII with size 56x24 (25.0% wasted)
  4536. Frame 0 too long!!: frametime = 0.529 (0.529)
  4537. Frame 0 too long!!: frametime = 0.822 (0.822)
  4538. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  4539. Entering game at time = 1208.095
  4540. Frame 1 too long!!: frametime = 0.820 (0.820)
  4541. ANI kzp_helm.ani with size 160x120 (6.3% wasted)
  4542. 725 frames executed in 30.035 seconds, 24.138 frames per second.
  4543. Frame 1955 too long!!: frametime = 0.412 (0.412)
  4544. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  4545. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation'
  4546. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation'
  4547. Unloading in mission messages
  4548. Storing stats now
  4549. Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27)
  4550. =================== STARTING LEVEL LOAD ==================
  4551. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  4552. Starting model page in...
  4553. Beginning level bitmap paging...
  4554. Loading warp model
  4555. 300
  4556. MISSION LOAD: '00003.fs2'
  4557. Hmmm... Extension passed to mission_load...
  4558. Using alternate ship type name: Marker
  4559. Using callsign: ???
  4560. Using callsign: Shizuku
  4561. Starting mission message count : 53
  4562. Ending mission message count : 53
  4563. Current soundtrack set to -1 in event_music_reset_choices
  4564. Current soundtrack set to -1 in event_music_set_soundtrack
  4565. Loading model 'Hurricane_Tenth.pof'
  4566. IBX: Found a good IBX to read for 'Hurricane_Tenth.pof'.
  4567. IBX-DEBUG => POF checksum: 0xaad0e98c, IBX checksum: 0xe9bef840 -- "Hurricane_Tenth.pof"
  4568. Loading model 'TerranDrone.pof'
  4569. IBX: Found a good IBX to read for 'TerranDrone.pof'.
  4570. IBX-DEBUG => POF checksum: 0x6974ad57, IBX checksum: 0xd7779256 -- "TerranDrone.pof"
  4571. Loading model 'TerranDrone_missile.pof'
  4572. IBX: Found a good IBX to read for 'TerranDrone_missile.pof'.
  4573. IBX-DEBUG => POF checksum: 0xef35d59d, IBX checksum: 0x29985501 -- "TerranDrone_missile.pof"
  4574. Loading model 'navbuoy.pof'
  4575. IBX: Found a good IBX to read for 'navbuoy.pof'.
  4576. IBX-DEBUG => POF checksum: 0x7c9f8f53, IBX checksum: 0xf7820816 -- "navbuoy.pof"
  4577. Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use).
  4578. OpenGL: Reusing 512x512 FBO!
  4579. Loading model 'gridbox.pof'
  4580. Model gridbox.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  4581. IBX: Found a good IBX to read for 'gridbox.pof'.
  4582. IBX-DEBUG => POF checksum: 0x3e262f5e, IBX checksum: 0x077475db -- "gridbox.pof"
  4583. =================== STARTING LEVEL DATA LOAD ==================
  4584. ACM ERROR: Have leftover data after decode!!
  4585. Allocating space for at least 328 new ship subsystems ... a total of 400 is now available (5 in-use).
  4586. About to page in ships!
  4587. WARNING: "Ship 'GunDrone' does not have subsystem 'communication' linked into the model file, 'TerranDrone.pof'." at ship.cpp:15215
  4588. WARNING: "Ship 'GunDrone' does not have subsystem 'navigation' linked into the model file, 'TerranDrone.pof'." at ship.cpp:15215
  4589. WARNING: "Ship 'GunDrone' does not have subsystem 'weapons' linked into the model file, 'TerranDrone.pof'." at ship.cpp:15215
  4590. WARNING: "Ship 'GunDrone' does not have subsystem 'sensors' linked into the model file, 'TerranDrone.pof'." at ship.cpp:15215
  4591. WARNING: "Ship 'GunDrone' does not have subsystem 'engine' linked into the model file, 'TerranDrone.pof'." at ship.cpp:15215
  4592. WARNING: "Ship 'MissileDrone' does not have subsystem 'communication' linked into the model file, 'TerranDrone_missile.pof'." at ship.cpp:15215
  4593. WARNING: "Ship 'MissileDrone' does not have subsystem 'navigation' linked into the model file, 'TerranDrone_missile.pof'." at ship.cpp:15215
  4594. WARNING: "Ship 'MissileDrone' does not have subsystem 'weapons' linked into the model file, 'TerranDrone_missile.pof'." at ship.cpp:15215
  4595. WARNING: "Ship 'MissileDrone' does not have subsystem 'sensors' linked into the model file, 'TerranDrone_missile.pof'." at ship.cpp:15215
  4596. WARNING: "Ship 'MissileDrone' does not have subsystem 'engine' linked into the model file, 'TerranDrone_missile.pof'." at ship.cpp:15215
  4597. Loading model 'bombardier.pof'
  4598. IBX: Found a good IBX to read for 'bombardier.pof'.
  4599. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  4600. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  4601. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  4602. Loading model 'crossbow.pof'
  4603. IBX: Found a good IBX to read for 'crossbow.pof'.
  4604. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  4605. Loading model 'trebuchet.pof'
  4606. IBX: Found a good IBX to read for 'trebuchet.pof'.
  4607. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
  4608. Loading model 'Atgeir.pof'
  4609. IBX: Found a good IBX to read for 'Atgeir.pof'.
  4610. IBX-DEBUG => POF checksum: 0x703aa829, IBX checksum: 0x8711a90a -- "Atgeir.pof"
  4611. Loading model 'Sibyna.pof'
  4612. IBX: Found a good IBX to read for 'Sibyna.pof'.
  4613. IBX-DEBUG => POF checksum: 0x71239c71, IBX checksum: 0xe14b48ec -- "Sibyna.pof"
  4614. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  4615. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  4616. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
  4617. Paging in mission messages
  4618. Stopping model page in...
  4619. User bitmap 'TMP308x190+16'
  4620. User bitmap 'TMP337x206+16'
  4621. User bitmap 'TMP69x119+16'
  4622. User bitmap 'TMP231x145+16'
  4623. User bitmap 'TMP273x158+16'
  4624. User bitmap 'TMP319x174+16'
  4625. User bitmap 'TMP440x200+32'
  4626. User bitmap 'TMP440x200+32'
  4627. User bitmap 'TMP512x512+8'
  4628. User bitmap 'TMP512x512+8'
  4629. User bitmap 'TMP256x256+8'
  4630. Bmpman: 2498/4750 bitmap slots in use.
  4631. Ending level bitmap paging...
  4632. =================== ENDING LOAD ================
  4633. Real count = 465, Estimated count = 425
  4634. ================================================
  4635. MediaVPs: Flaming debris script ACTIVE!
  4636. SCRIPTING: Starting flashy deaths script loading
  4637.  
  4638. Class: gtf ares hm
  4639. FRM: 1
  4640. FE: 1
  4641.  
  4642. Class: gtf erinyes
  4643. FRM: 1
  4644. FE: 1
  4645.  
  4646. Class: gtf re-ls
  4647. FRM: 1
  4648. FE: 1
  4649.  
  4650. Class: gtf re-ls#empty
  4651. FRM: 1
  4652. FE: 1
  4653.  
  4654. Class: gtf re-ls#full
  4655. FRM: 1
  4656. FE: 1
  4657.  
  4658. Class: haf re-ls assault
  4659. FRM: 1
  4660. FE: 1
  4661.  
  4662. Class: gtm hippocrates
  4663. DRM: 0.25
  4664. DE: 2
  4665. DM: 1
  4666. FRM: 1
  4667. FE: 6
  4668. BE: 0.6
  4669. BEDu: 8000
  4670. BEDM: 2.5
  4671.  
  4672. Class: gtd hecate
  4673. DRM: 0.25
  4674. DE: 2
  4675. DM: 1
  4676. FRM: 2
  4677. FE: 6
  4678. BE: 0.7
  4679. BEDu: 10000
  4680. BEDM: 2.5
  4681.  
  4682. Class: gti arcadia
  4683. DRM: 0.25
  4684. DE: 2
  4685. DM: 1
  4686. FRM: 2
  4687. FE: 6
  4688. BE: 0.7
  4689. BEDu: 10000
  4690. BEDM: 2.5
  4691.  
  4692. Class: gtt argo
  4693. DRM: 0.25
  4694. DE: 2
  4695. DM: 1
  4696. FRM: 1
  4697. FE: 6
  4698. BE: 0.4
  4699. BEDu: 4000
  4700. BEDM: 2.5
  4701.  
  4702. Class: sf dragon
  4703. FRM: 1
  4704. FE: 1
  4705.  
  4706. Class: sf basilisk
  4707. FRM: 1
  4708. FE: 1
  4709.  
  4710. Class: sf aeshma
  4711. FRM: 1
  4712. FE: 1
  4713.  
  4714. Class: sf mara
  4715. FRM: 1
  4716. FE: 1
  4717.  
  4718. Class: sb nahema
  4719. FRM: 1
  4720. FE: 1
  4721.  
  4722. Class: sb seraphim
  4723. FRM: 1
  4724. FE: 1
  4725.  
  4726. Class: sc lilith
  4727. DRM: 0.25
  4728. DE: 2
  4729. DM: 1
  4730. FRM: 2
  4731. FE: 6
  4732. BE: 0.6
  4733. BEDu: 8000
  4734. BEDM: 2.5
  4735.  
  4736. Class: scv moloch
  4737. DRM: 0.25
  4738. DE: 2
  4739. DM: 1
  4740. FRM: 2
  4741. FE: 6
  4742. BE: 0.65
  4743. BEDu: 9000
  4744. BEDM: 2.5
  4745.  
  4746. Class: ftf astrogator
  4747. FRM: 1
  4748. FE: 1
  4749.  
  4750. Class: ftf skjoldr
  4751. FRM: 1
  4752. FE: 1
  4753.  
  4754. Class: ftf durandal
  4755. FRM: 1
  4756. FE: 1
  4757.  
  4758. Class: haf cyclone
  4759. FRM: 1
  4760. FE: 1
  4761.  
  4762. Class: haf tornado
  4763. FRM: 1
  4764. FE: 1
  4765.  
  4766. Class: haf blizzard
  4767. FRM: 1
  4768. FE: 1
  4769.  
  4770. Class: haf blizzard cmd
  4771. FRM: 1
  4772. FE: 1
  4773.  
  4774. Class: haf blizzard ce
  4775. FRM: 1
  4776. FE: 1
  4777.  
  4778. Class: haf phoenix
  4779. FRM: 1
  4780. FE: 1
  4781.  
  4782. Class: haf selkie
  4783. FRM: 1
  4784. FE: 1
  4785.  
  4786. Class: haf yukikaze
  4787. FRM: 1
  4788. FE: 1
  4789.  
  4790. Class: haf ray mark iv
  4791. FRM: 1
  4792. FE: 1
  4793.  
  4794. Class: haf ray mk iv brigandine
  4795. FRM: 1
  4796. FE: 1
  4797.  
  4798. Class: haf vic viper
  4799. FRM: 1
  4800. FE: 1
  4801.  
  4802. Class: haf vic viper#option
  4803. FRM: 1
  4804. FE: 1
  4805.  
  4806. Class: has margay
  4807. DRM: 0.25
  4808. DE: 2
  4809. DM: 1
  4810. FRM: 1
  4811. FE: 1
  4812.  
  4813. Class: ha dd hurricane
  4814. DRM: 0.25
  4815. DE: 2
  4816. DM: 1
  4817. FRM: 2
  4818. FE: 6
  4819. BE: 0.6
  4820. BEDu: 8000
  4821. BEDM: 2.5
  4822.  
  4823. Class: ft sh svalin
  4824. DRM: 0.25
  4825. DE: 2
  4826. DM: 1
  4827. FRM: 1
  4828. FE: 1
  4829. BE: 0.4
  4830. BEDu: 4000
  4831. BEDM: 2.5
  4832.  
  4833. Class: ft fr monolith
  4834. DRM: 0.25
  4835. DE: 2
  4836. DM: 1
  4837. FRM: 2
  4838. FE: 6
  4839. BE: 0.6
  4840. BEDu: 8000
  4841. BEDM: 2.5
  4842.  
  4843. Class: ft fr monolith mk2
  4844. DRM: 0.25
  4845. DE: 2
  4846. DM: 1
  4847. FRM: 2
  4848. FE: 6
  4849. BE: 0.6
  4850. BEDu: 8000
  4851. BEDM: 2.5
  4852.  
  4853. Class: ft tr clysdale
  4854. DRM: 0.25
  4855. DE: 2
  4856. DM: 1
  4857. FRM: 2
  4858. FE: 6
  4859. BE: 0.6
  4860. BEDu: 8000
  4861. BEDM: 2.5
  4862.  
  4863. Class: ft fp rhea
  4864. DRM: 0.25
  4865. DE: 2
  4866. DM: 1
  4867. FRM: 2
  4868. FE: 6
  4869. BE: 0.6
  4870. BEDu: 8000
  4871. BEDM: 2.5
  4872.  
  4873. Class: ft ff impervious
  4874. DRM: 0.25
  4875. DE: 2
  4876. DM: 1
  4877. FRM: 2
  4878. FE: 6
  4879. BE: 0.6
  4880. BEDu: 8000
  4881. BEDM: 2.5
  4882.  
  4883. Class: ft ff northampton
  4884. DRM: 0.25
  4885. DE: 2
  4886. DM: 1
  4887. FRM: 2
  4888. FE: 6
  4889. BE: 0.6
  4890. BEDu: 8000
  4891. BEDM: 2.5
  4892.  
  4893. Class: ft ds baikal
  4894. DRM: 0.25
  4895. DE: 2
  4896. DM: 1
  4897. FRM: 2
  4898. FE: 6
  4899. BE: 0.6
  4900. BEDu: 8500
  4901. BEDM: 2.5
  4902.  
  4903. Class: ft cvs volga
  4904. DRM: 0.25
  4905. DE: 2
  4906. DM: 1
  4907. FRM: 2
  4908. FE: 6
  4909. BE: 0.65
  4910. BEDu: 9000
  4911. BEDM: 2.5
  4912.  
  4913. Class: ft csc stratavarian
  4914. DRM: 0.25
  4915. DE: 2
  4916. DM: 1
  4917. FRM: 2
  4918. FE: 6
  4919. BE: 0.7
  4920. BEDu: 10000
  4921. BEDM: 2.5
  4922.  
  4923. Class: ft cl hyperion
  4924. DRM: 0.25
  4925. DE: 2
  4926. DM: 1
  4927. FRM: 2
  4928. FE: 6
  4929. BE: 0.7
  4930. BEDu: 10000
  4931. BEDM: 2.5
  4932.  
  4933. Class: ft ca tethys
  4934. DRM: 0.25
  4935. DE: 2
  4936. DM: 1
  4937. FRM: 2
  4938. FE: 6
  4939. BE: 0.7
  4940. BEDu: 10000
  4941. BEDM: 2.5
  4942.  
  4943. Class: ft ca tethys#shield
  4944. DRM: 0.25
  4945. DE: 2
  4946. DM: 1
  4947. FRM: 2
  4948. FE: 6
  4949. BE: 0.7
  4950. BEDu: 10000
  4951. BEDM: 2.5
  4952.  
  4953. Class: ft cv tethys
  4954. DRM: 0.25
  4955. DE: 2
  4956. DM: 1
  4957. FRM: 2
  4958. FE: 6
  4959. BE: 0.7
  4960. BEDu: 10000
  4961. BEDM: 2.5
  4962.  
  4963. Class: ft bv euryphaessa
  4964. DRM: 0.25
  4965. DE: 2
  4966. DM: 1
  4967. FRM: 2
  4968. FE: 6
  4969. BE: 0.7
  4970. BEDu: 10000
  4971. BEDM: 2.5
  4972.  
  4973. Class: ha cc typhoon
  4974. DRM: 0.25
  4975. DE: 2
  4976. DM: 1
  4977. FRM: 2
  4978. FE: 6
  4979. BE: 0.65
  4980. BEDu: 9000
  4981. BEDM: 2.5
  4982.  
  4983. Class: ha ca tempest
  4984. DRM: 0.25
  4985. DE: 2
  4986. DM: 1
  4987. FRM: 2
  4988. FE: 6
  4989. BE: 0.65
  4990. BEDu: 9000
  4991. BEDM: 2.5
  4992.  
  4993. Class: btf aggressor
  4994. FRM: 1
  4995. FE: 1
  4996.  
  4997. Class: btf harasser
  4998. FRM: 1
  4999. FE: 1
  5000.  
  5001. Class: lzf hunter
  5002. FRM: 1
  5003. FE: 1
  5004.  
  5005. Class: lzf killer
  5006. FRM: 1
  5007. FE: 1
  5008.  
  5009. Class: lzf swarmer
  5010. FRM: 1
  5011. FE: 1
  5012.  
  5013. Class: btb oppressor
  5014. FRM: 1
  5015. FE: 1
  5016.  
  5017. Class: akf ambrosium
  5018. FRM: 1
  5019. FE: 1
  5020.  
  5021. Class: akf ambrosium-r
  5022. FRM: 1
  5023. FE: 1
  5024.  
  5025. Class: nsf phantasm
  5026. FRM: 1
  5027. FE: 1
  5028.  
  5029. Class: nsb ghoul
  5030. FRM: 1
  5031. FE: 1
  5032.  
  5033. Class: exf marquis
  5034. FRM: 1
  5035. FE: 1
  5036.  
  5037. Class: exb duke
  5038. FRM: 1
  5039. FE: 1
  5040.  
  5041. Class: ak ff adamantium
  5042. DRM: 0.25
  5043. DE: 2
  5044. DM: 1
  5045. FRM: 1
  5046. FE: 6
  5047. BE: 0.55
  5048. BEDu: 7000
  5049. BEDM: 2.5
  5050.  
  5051. Class: bt da skeleton
  5052. DRM: 0.25
  5053. DE: 2
  5054. DM: 1
  5055. FRM: 2
  5056. FE: 6
  5057. BE: 0.6
  5058. BEDu: 8000
  5059. BEDM: 2.5
  5060.  
  5061. Class: ak cve orichalcum
  5062. DRM: 0.25
  5063. DE: 2
  5064. DM: 1
  5065. FRM: 2
  5066. FE: 6
  5067. BE: 0.65
  5068. BEDu: 9000
  5069. BEDM: 2.5
  5070.  
  5071. Class: ex cl viscount
  5072. DRM: 0.25
  5073. DE: 2
  5074. DM: 1
  5075. FRM: 2
  5076. FE: 6
  5077. BE: 0.7
  5078. BEDu: 9500
  5079. BEDM: 2.5
  5080.  
  5081. Class: ex cs iliaster
  5082. DRM: 0.25
  5083. DE: 2
  5084. DM: 1
  5085. FRM: 2
  5086. FE: 6
  5087. BE: 0.7
  5088. BEDu: 9500
  5089. BEDM: 2.5
  5090.  
  5091. Class: ns cv vampire
  5092. DRM: 0.25
  5093. DE: 2
  5094. DM: 1
  5095. FRM: 2
  5096. FE: 6
  5097. BE: 0.7
  5098. BEDu: 9500
  5099. BEDM: 2.5
  5100.  
  5101. Class: ak bc azoth
  5102. DRM: 0.25
  5103. DE: 2
  5104. DM: 1
  5105. FRM: 2
  5106. FE: 6
  5107. BE: 0.7
  5108. BEDu: 10000
  5109. BEDM: 2.5
  5110.  
  5111. Class: ex cva emperor
  5112. DRM: 0.25
  5113. DE: 2
  5114. DM: 1
  5115. FRM: 2
  5116. FE: 6
  5117. BE: 0.7
  5118. BEDu: 10000
  5119. BEDM: 2.5
  5120.  
  5121. Class: ex cva sovereign
  5122. DRM: 0.25
  5123. DE: 2
  5124. DM: 1
  5125. FRM: 5
  5126. FE: 6
  5127. BE: 0.75
  5128. BEDu: 11000
  5129. BEDM: 2.5
  5130.  
  5131. Class: ex sf amaterasu
  5132. DRM: 0.25
  5133. DE: 2
  5134. DM: 1
  5135. FRM: 5
  5136. FE: 6
  5137. BE: 0.75
  5138. BEDu: 11000
  5139. BEDM: 2.5
  5140.  
  5141. Class: be gs big core
  5142. DRM: 0.25
  5143. DE: 2
  5144. DM: 1
  5145. FRM: 1
  5146. FE: 1
  5147.  
  5148. Class: big core t1-05
  5149. DRM: 0.25
  5150. DE: 2
  5151. DM: 1
  5152. FRM: 1
  5153. FE: 1
  5154.  
  5155. Class: big core rev 1.1
  5156. DRM: 0.25
  5157. DE: 2
  5158. DM: 1
  5159. FRM: 1
  5160. FE: 6
  5161. BE: 0.55
  5162. BEDu: 7000
  5163. BEDM: 2.5
  5164.  
  5165. Class: big core rev 1.2
  5166. DRM: 0.25
  5167. DE: 2
  5168. DM: 1
  5169. FRM: 2
  5170. FE: 6
  5171. BE: 0.65
  5172. BEDu: 9000
  5173. BEDM: 2.5
  5174.  
  5175. Class: bubble core
  5176. DRM: 0.25
  5177. DE: 2
  5178. DM: 1
  5179. FRM: 1
  5180. FE: 6
  5181. BE: 0.55
  5182. BEDu: 7000
  5183. BEDM: 2.5
  5184.  
  5185. Class: rolling core
  5186. DRM: 0.25
  5187. DE: 2
  5188. DM: 1
  5189. FRM: 1
  5190. FE: 6
  5191. BE: 0.55
  5192. BEDu: 7000
  5193. BEDM: 2.5
  5194.  
  5195. Class: shining core
  5196. DRM: 0.25
  5197. DE: 2
  5198. DM: 1
  5199. FRM: 1
  5200. FE: 6
  5201. BE: 0.55
  5202. BEDu: 7000
  5203. BEDM: 2.5
  5204.  
  5205. Class: sred
  5206. BEI: 0.2
  5207. BEDu: 200
  5208. BEDi: 100
  5209.  
  5210. Class: terslash
  5211. BEI: 0.2
  5212. BEDu: 350
  5213. BEDi: 175
  5214.  
  5215. Class: bgreen
  5216. BEI: 0.2
  5217. BEDu: 1200
  5218. BEDi: 650
  5219.  
  5220. Class: shivan bomb
  5221. FR: 100
  5222. FE: 6
  5223. BEI: 0.6
  5224. BEDu: 2000
  5225. BEDi: 1000
  5226.  
  5227. Class: ex sblue
  5228. BEI: 0.2
  5229. BEDu: 200
  5230. BEDi: 100
  5231.  
  5232. Class: ha thermal lance
  5233. BEI: 0.2
  5234. BEDu: 350
  5235. BEDi: 175
  5236.  
  5237. Class: ha hv thermal lance
  5238. BEI: 0.2
  5239. BEDu: 1200
  5240. BEDi: 650
  5241.  
  5242. Class: rc beam#csc
  5243. BEI: 0.2
  5244. BEDu: 350
  5245. BEDi: 175
  5246.  
  5247. Class: ex bblue
  5248. BEI: 0.2
  5249. BEDu: 1200
  5250. BEDi: 650
  5251.  
  5252. Class: ex lrdbblue
  5253. BEI: 0.2
  5254. BEDu: 1900
  5255. BEDi: 950
  5256.  
  5257. Class: ex shieldbreaker
  5258. FR: 100
  5259. FE: 6
  5260. BEI: 0.6
  5261. BEDu: 2000
  5262. BEDi: 1000
  5263.  
  5264. Class: ex falchirum
  5265. FR: 100
  5266. FE: 6
  5267. BEI: 0.6
  5268. BEDu: 2000
  5269. BEDi: 1000
  5270.  
  5271. Class: em-82 infernum
  5272. FR: 100
  5273. FE: 6
  5274. BEI: 0.4
  5275. BEDu: 6800
  5276. BEDi: 3400
  5277.  
  5278. Class: atgeir
  5279. FR: 100
  5280. FE: 6
  5281. BEI: 0.6
  5282. BEDu: 2000
  5283. BEDi: 1000
  5284.  
  5285. Class: masakari
  5286. FR: 100
  5287. FE: 6
  5288. BEI: 0.6
  5289. BEDu: 2000
  5290. BEDi: 1000
  5291.  
  5292. Class: nm-12 dragonfire
  5293. FR: 100
  5294. FE: 6
  5295. BEI: 0.4
  5296. BEDu: 6800
  5297. BEDi: 3400
  5298.  
  5299. Class: dragonfire#ssm
  5300. FR: 100
  5301. FE: 6
  5302. BEI: 0.4
  5303. BEDu: 6800
  5304. BEDi: 3400
  5305. LibraryManager: Reloading all loaded libraries
  5306. LibraryManager: Loaded file "class.lua"
  5307. LibraryManager: Loaded file "objectWrapper.lua"
  5308. LibraryManager: Loaded file "particles.lua"
  5309. LibraryManager: Loaded file "strings.lua"
  5310. LibraryManager: Loaded file "parser.lua"
  5311. LibraryManager: Loaded file "converter.lua"
  5312. LibraryManager: Loaded file "util.lua"
  5313. LibraryManager: Loaded file "trailInfo.lua"
  5314. LibraryManager: Loaded file "particleParser.lua"
  5315. LibraryManager: Loaded file "effectManager.lua"
  5316. PARTICLE SCRIPT: Parsing file "particles.cfg"
  5317. PARTICLE SCRIPT: Configuration file read. Loaded 27 entries and took 0 ms
  5318. Compiling video-processing shader ...
  5319. Loading built-in default shader for: video-v.sdr
  5320. Loading built-in default shader for: video-f.sdr
  5321. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  5322. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
  5323. ANI bridge_kzpangry.ani with size 440x200 (21.9% wasted)
  5324. Frame 0 too long!!: frametime = 131.003 (131.003)
  5325. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  5326. ANI iconwing01 with size 32x28 (12.5% wasted)
  5327. ANI iconSD4 with size 56x24 (25.0% wasted)
  5328. ANI iconKayser with size 56x24 (25.0% wasted)
  5329. ANI iconAutomerc with size 56x24 (25.0% wasted)
  5330. ANI iconHypacs with size 56x24 (25.0% wasted)
  5331. ANI iconPhalanx with size 56x24 (25.0% wasted)
  5332. ANI iconBombardier with size 56x24 (25.0% wasted)
  5333. ANI iconCrossbow with size 56x24 (25.0% wasted)
  5334. ANI iconTrebuchet with size 56x24 (25.0% wasted)
  5335. ANI iconHornet with size 56x24 (25.0% wasted)
  5336. ANI iconStilettoII with size 56x24 (25.0% wasted)
  5337. ANI iconT-fighter with size 24x29 (9.4% wasted)
  5338. ANI FadeiconT-fighter with size 24x29 (9.4% wasted)
  5339. ANI FadeiconT-fighter.ani with size 24x29 (9.4% wasted)
  5340. ANI iconT-fighter.ani with size 24x29 (9.4% wasted)
  5341. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  5342. Entering game at time = 1456.892
  5343. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5344. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5345. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5346. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5347. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5348. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5349. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5350. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5351. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5352. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5353. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5354. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5355. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5356. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5357. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5358. 502 frames executed in 41.746 seconds, 12.025 frames per second.
  5359. Frame 502 too long!!: frametime = 33.272 (33.272)
  5360. Frame 1525 too long!!: frametime = 0.293 (0.293)
  5361. Frame 1526 too long!!: frametime = 0.255 (0.255)
  5362. Frame 1893 too long!!: frametime = 0.393 (0.393)
  5363. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5364. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5365. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5366. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5367. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5368. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5369. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5370. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5371. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5372. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5373. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5374. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5375. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5376. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5377. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5378. Frame 1913 too long!!: frametime = 41.848 (41.848)
  5379. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5380. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5381. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5382. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5383. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5384. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5385. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5386. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5387. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5388. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5389. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5390. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5391. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5392. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5393. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5394. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5395. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5396. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5397. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5398. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5399. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5400. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5401. Frame 3111 too long!!: frametime = 37.709 (37.709)
  5402. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5403. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5404. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5405. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5406. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5407. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5408. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5409. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5410. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5411. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5412. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5413. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5414. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5415. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5416. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5417. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5418. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5419. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5420. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5421. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5422. Frame 5096 too long!!: frametime = 33.443 (33.443)
  5423. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5424. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5425. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5426. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5427. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5428. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5429. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5430. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5431. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5432. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5433. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5434. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5435. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5436. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5437. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5438. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5439. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5440. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5441. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5442. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5443. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5444. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5445. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5446. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5447. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5448. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5449. Frame 6726 too long!!: frametime = 41.964 (41.964)
  5450. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5451. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5452. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5453. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5454. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5455. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5456. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5457. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5458. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5459. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5460. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5461. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5462. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5463. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5464. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5465. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5466. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5467. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5468. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5469. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5470. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5471. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5472. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5473. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5474. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5475. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5476. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5477. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5478. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5479. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5480. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5481. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5482. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5483. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5484. Frame 8646 too long!!: frametime = 50.315 (50.315)
  5485. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5486. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5487. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5488. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5489. Frame 9045 too long!!: frametime = 0.308 (0.308)
  5490. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5491. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5492. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5493. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5494. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5495. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5496. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5497. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5498. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5499. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5500. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5501. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5502. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5503. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5504. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5505. Frame 12384 too long!!: frametime = 27.815 (27.815)
  5506. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5507. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5508. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5509. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5510. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5511. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5512. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5513. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5514. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5515. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5516. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5517. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5518. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5519. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5520. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5521. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5522. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5523. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5524. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5525. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5526. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5527. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5528. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5529. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5530. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5531. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5532. Frame 13967 too long!!: frametime = 34.431 (34.431)
  5533. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5534. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5535. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5536. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5537. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5538. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5539. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5540. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5541. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5542. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5543. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5544. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5545. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5546. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5547. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5548. Frame 14923 too long!!: frametime = 25.139 (25.139)
  5549. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5550. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5551. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5552. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5553. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5554. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5555. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5556. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5557. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5558. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5559. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5560. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5561. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5562. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5563. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5564. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5565. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5566. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5567. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5568. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5569. Frame 15535 too long!!: frametime = 31.438 (31.438)
  5570. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5571. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5572. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5573. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5574. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5575. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5576. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5577. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5578. Frame 16231 too long!!: frametime = 0.335 (0.335)
  5579. Frame 16232 too long!!: frametime = 0.330 (0.330)
  5580. Frame 16233 too long!!: frametime = 0.408 (0.408)
  5581. Frame 16235 too long!!: frametime = 0.325 (0.325)
  5582. Frame 16236 too long!!: frametime = 0.304 (0.304)
  5583. Frame 16237 too long!!: frametime = 0.435 (0.435)
  5584. Frame 16238 too long!!: frametime = 0.316 (0.316)
  5585. Frame 16239 too long!!: frametime = 0.387 (0.387)
  5586. Frame 16240 too long!!: frametime = 0.446 (0.446)
  5587. Frame 16241 too long!!: frametime = 0.313 (0.313)
  5588. Frame 16249 too long!!: frametime = 0.285 (0.285)
  5589. Frame 16255 too long!!: frametime = 0.343 (0.343)
  5590. Frame 16324 too long!!: frametime = 0.294 (0.294)
  5591. Frame 16325 too long!!: frametime = 0.271 (0.271)
  5592. ANI Male.ani with size 160x120 (6.3% wasted)
  5593. SOUND: c:\games\freespace 2\fs2_open\code\sound\audiostr.cpp:1106 - OpenAL error = 'Invalid Value'
  5594. AUDIOSTR => ErrorExit for ::Create() on wave file: YSSnTe
  5595. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5596. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5597. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5598. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5599. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5600. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5601. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5602. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5603. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5604. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5605. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5606. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5607. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5608. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5609. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5610. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5611. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5612. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5613. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5614. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'GunDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5615. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5616. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5617. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5618. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5619. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5620. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5621. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5622. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5623. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5624. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5625. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5626. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5627. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5628. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5629. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5630. WARNING: "Invalid subobj_num or model_num in subsystem 'communication' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5631. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5632. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5633. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5634. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'MissileDrone'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5249
  5635. Frame 16611 too long!!: frametime = 65.186 (65.186)
  5636. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5637. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5638. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5639. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5640. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5641. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5642. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5643. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5644. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5645. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5646. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5647. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5648. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5649. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5650. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5651. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5652. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5653. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5654. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5655. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5656. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5657. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5658. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5659. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5660. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5661. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5662. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5663. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5664. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5665. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5666. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5667. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5668. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5669. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5670. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5671. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5672. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5673. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5674. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5675. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5676. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5677. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5678. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5679. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5680. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5681. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5682. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5683. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5684. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5685. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5686. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5687. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5688. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5689. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5690. ANI shzk_sigh.ani with size 160x120 (6.3% wasted)
  5691. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5692. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5693. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5694. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5695. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5696. SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1428 - OpenAL error = 'Invalid Value'
  5697. ANI shzk_nrml.ani with size 160x120 (6.3% wasted)
  5698. ANI shzk_norm.ani with size 160x120 (6.3% wasted)
  5699. Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2)
  5700. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
  5701. Hit target speed. Starting warp effect and moving to stage 2!
  5702. Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
  5703. Player warped out. Going to debriefing!
  5704. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  5705. Unloading in mission messages
  5706. SOUND: c:\games\freespace 2\fs2_open\code\sound\audiostr.cpp:1106 - OpenAL error = 'Invalid Value'
  5707. AUDIOSTR => ErrorExit for ::Create() on wave file: WTM
  5708. No music file exists to play music at this briefing!
  5709. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_DEBRIEF (27)
  5710. Throwing out event 4 because of state set from 27 to 1
  5711. WARNING!, Could not load door anim 2_Exit in main hall
  5712. WARNING!, Could not load door anim 2_Pilot in main hall
  5713. WARNING!, Could not load door anim 2_Continue in main hall
  5714. WARNING!, Could not load door anim 2_Tech in main hall
  5715. WARNING!, Could not load door anim 2_Option in main hall
  5716. WARNING!, Could not load door anim 2_Campaign in main hall
  5717. SOUND: c:\games\freespace 2\fs2_open\code\sound\audiostr.cpp:1106 - OpenAL error = 'Invalid Value'
  5718. AUDIOSTR => ErrorExit for ::Create() on wave file: radiance
  5719. No music file exists to play music at the main menu!
  5720. Frame 21097 too long!!: frametime = 0.294 (0.294)
  5721. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  5722. Freeing all existing models...
  5723. ... Log closed, Sun Jul 15 19:39:08 2012
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