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- //Récupération de variable
- var enemy = getNearestEnemy();
- var myLeek = getLeek();
- var myPos = getCell();
- var enemyPos = getCell(enemy);
- var dist = floor(getDistance(myPos, enemyPos));
- var tour = getTurn();
- var vie = getLife();
- //Armer l'arme une fois
- if (getWeapon() === NUll) {
- setWeapon(WEAPON_SHOTGUN); // Attention : coûte 1 PT
- }
- if(dist > 13){
- moveToward(enemy, getMP());
- }
- //BOOST avant CONTAAAACT
- else if(dist <= 13 && dist > 10){
- moveToward(enemy, getMP());
- useChip(CHIP_SHIELD, myLeek);
- useChip(CHIP_HELMET, myLeek);
- useChip(CHIP_PROTEIN, myLeek);
- }
- // 1ere Frappe
- else if(dist <= 10 && dist > 8){
- moveToward(enemy,getMP());
- useChip(CHIP_SPARK, enemy);
- useChip(CHIP_SPARK, enemy);
- useChip(CHIP_SPARK, enemy);
- }
- // 2ieme si glaçon dispo
- else if(dist <= 8 && dist > 5 && canUseChip(CHIP_ICE, enemy) === true){
- moveToward(enemy,getMP());
- useChip(CHIP_ICE, enemy);
- useChip(CHIP_ICE, enemy);
- useChip(CHIP_ICE, enemy);
- }
- else if(dist <= 8 && dist > 5 && canUseChip(CHIP_ICE, enemy) === false){
- moveToward(enemy,getMP());
- useChip(CHIP_SPARK, enemy);
- useChip(CHIP_SPARK, enemy);
- useChip(CHIP_SPARK, enemy);
- }
- else if(dist <= 5 && canUseWeapon(WEAPON_SHOTGUN, enemy) === true || dist === 0){
- useWeapon(WEAPON_SHOTGUN);
- useWeapon(WEAPON_SHOTGUN);
- useWeapon(WEAPON_SHOTGUN);
- debug("Coucou");
- }
- else if(dist <= 5 && canUseWeapon(WEAPON_SHOTGUN, enemy) === false && canUseChip(CHIP_ICE, enemy) === true){
- useChip(CHIP_ICE, enemy);
- useChip(CHIP_ICE, enemy);
- useChip(CHIP_ICE, enemy);
- moveToward(enemy,getMP());
- }
- else if(dist <= 5 && canUseWeapon(WEAPON_SHOTGUN, enemy) === false && canUseChip(CHIP_ICE, enemy) === false){
- useChip(CHIP_SPARK, enemy);
- useChip(CHIP_SPARK, enemy);
- useChip(CHIP_SPARK, enemy);
- moveToward(enemy,getMP());
- }
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