Advertisement
Guest User

Server updates

a guest
Dec 21st, 2014
143
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 46.29 KB | None | 0 0
  1. Обновления для правительства (Одобрены лидермэйкерами):
  2. -Сделать, чтобы лидеры правительства могли использовать данные команды: /uninvite,/reprimand,/unreprimand,/tv на игроков,
  3. находящихся в гос. фракциях(Полиция, ФБР, Армия, Мин.здрав, CNN, Автошкола).
  4. -Сделать, чтобы игрок, находящийся в ЧС Правительства не мог быть принят (Аналогично системе мед. карты)
  5. в гос. фракции(Полиция, ФБР, Армия, Мин.здрав, CNN, Автошкола)
  6. -Исправить команду /mopenbiz (После рестарта бизнес открывается)
  7. -Добавить 1 вертолет Maverick.
  8. -Добавить скины (id): 60,61,217,228.
  9. -Транспорт(id): Убрать три мананы (410). Добавить два Хантли (579).
  10.  
  11. Данные обновления очень важны не только для Правительства, но и для работы ВСЕХ государственных фракций (А это половина сервера).
  12.  
  13.  
  14. Просьба Кирилла и Мадика (Сделан парк напротив Мэрии, Загорожена дорога LS-SF, чтобы не срезали):
  15. //remove
  16. RemoveBuildingForPlayer(playerid, 634, 1856.1563, 662.0781, 9.8438, 0.25);
  17. RemoveBuildingForPlayer(playerid, 641, 1856.6484, 682.5156, 7.6094, 0.25);
  18. RemoveBuildingForPlayer(playerid, 647, 1852.0156, 690.8359, 11.5781, 0.25);
  19. RemoveBuildingForPlayer(playerid, 647, 1852.0156, 715.2344, 11.5469, 0.25);
  20. RemoveBuildingForPlayer(playerid, 634, 1858.6563, 762.7422, 9.7734, 0.25);
  21. RemoveBuildingForPlayer(playerid, 1294, 1863.1484, 760.9141, 14.2500, 0.25);
  22. RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
  23. RemoveBuildingForPlayer(playerid, 713, 1457.9375, -1620.6953, 13.4531, 0.25);
  24. RemoveBuildingForPlayer(playerid, 713, 1496.8672, -1707.8203, 13.4063, 0.25);
  25. RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
  26. RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1713.5078, 13.4531, 0.25);
  27. RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1716.7031, 15.6250, 0.25);
  28. RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1713.7031, 13.4531, 0.25);
  29. RemoveBuildingForPlayer(playerid, 1289, 1504.7500, -1711.8828, 13.5938, 0.25);
  30. RemoveBuildingForPlayer(playerid, 1258, 1445.0078, -1704.7656, 13.6953, 0.25);
  31. RemoveBuildingForPlayer(playerid, 1258, 1445.0078, -1692.2344, 13.6953, 0.25);
  32. RemoveBuildingForPlayer(playerid, 712, 1445.8125, -1650.0234, 22.2578, 0.25);
  33. RemoveBuildingForPlayer(playerid, 673, 1457.7266, -1710.0625, 12.3984, 0.25);
  34. RemoveBuildingForPlayer(playerid, 620, 1461.6563, -1707.6875, 11.8359, 0.25);
  35. RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1704.6406, 13.4531, 0.25);
  36. RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1701.5703, 13.7266, 0.25);
  37. RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1702.5313, 15.6250, 0.25);
  38. RemoveBuildingForPlayer(playerid, 673, 1457.5547, -1697.2891, 12.3984, 0.25);
  39. RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1694.0469, 13.4531, 0.25);
  40. RemoveBuildingForPlayer(playerid, 1231, 1479.3828, -1692.3906, 15.6328, 0.25);
  41. RemoveBuildingForPlayer(playerid, 620, 1461.1250, -1687.5625, 11.8359, 0.25);
  42. RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1690.6484, 13.7266, 0.25);
  43. RemoveBuildingForPlayer(playerid, 641, 1458.6172, -1684.1328, 11.1016, 0.25);
  44. RemoveBuildingForPlayer(playerid, 625, 1457.2734, -1666.2969, 13.6953, 0.25);
  45. RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1682.7188, 13.4531, 0.25);
  46. RemoveBuildingForPlayer(playerid, 712, 1471.4063, -1666.1797, 22.2578, 0.25);
  47. RemoveBuildingForPlayer(playerid, 1231, 1479.3828, -1682.3125, 15.6328, 0.25);
  48. RemoveBuildingForPlayer(playerid, 625, 1458.2578, -1659.2578, 13.6953, 0.25);
  49. RemoveBuildingForPlayer(playerid, 712, 1449.8516, -1655.9375, 22.2578, 0.25);
  50. RemoveBuildingForPlayer(playerid, 1231, 1477.9375, -1652.7266, 15.6328, 0.25);
  51. RemoveBuildingForPlayer(playerid, 1280, 1479.6094, -1653.2500, 13.4531, 0.25);
  52. RemoveBuildingForPlayer(playerid, 625, 1457.3516, -1650.5703, 13.6953, 0.25);
  53. RemoveBuildingForPlayer(playerid, 625, 1454.4219, -1642.4922, 13.6953, 0.25);
  54. RemoveBuildingForPlayer(playerid, 1280, 1467.8516, -1646.5938, 13.4531, 0.25);
  55. RemoveBuildingForPlayer(playerid, 1280, 1472.8984, -1651.5078, 13.4531, 0.25);
  56. RemoveBuildingForPlayer(playerid, 1280, 1465.9375, -1639.8203, 13.4531, 0.25);
  57. RemoveBuildingForPlayer(playerid, 1231, 1466.4688, -1637.9609, 15.6328, 0.25);
  58. RemoveBuildingForPlayer(playerid, 625, 1449.5938, -1635.0469, 13.6953, 0.25);
  59. RemoveBuildingForPlayer(playerid, 1280, 1467.7109, -1632.8906, 13.4531, 0.25);
  60. RemoveBuildingForPlayer(playerid, 1232, 1465.8906, -1629.9766, 15.5313, 0.25);
  61. RemoveBuildingForPlayer(playerid, 1280, 1472.6641, -1627.8828, 13.4531, 0.25);
  62. RemoveBuildingForPlayer(playerid, 1280, 1479.4688, -1626.0234, 13.4531, 0.25);
  63. RemoveBuildingForPlayer(playerid, 1232, 1465.8359, -1608.3750, 15.3750, 0.25);
  64. RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1704.5938, 13.4531, 0.25);
  65. RemoveBuildingForPlayer(playerid, 700, 1494.2109, -1694.4375, 13.7266, 0.25);
  66. RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1693.7344, 13.4531, 0.25);
  67. RemoveBuildingForPlayer(playerid, 620, 1496.9766, -1686.8516, 11.8359, 0.25);
  68. RemoveBuildingForPlayer(playerid, 641, 1494.1406, -1689.2344, 11.1016, 0.25);
  69. RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1682.6719, 13.4531, 0.25);
  70. RemoveBuildingForPlayer(playerid, 712, 1480.6094, -1666.1797, 22.2578, 0.25);
  71. RemoveBuildingForPlayer(playerid, 712, 1488.2266, -1666.1797, 22.2578, 0.25);
  72. RemoveBuildingForPlayer(playerid, 1280, 1486.4063, -1651.3906, 13.4531, 0.25);
  73. RemoveBuildingForPlayer(playerid, 1280, 1491.3672, -1646.3828, 13.4531, 0.25);
  74. RemoveBuildingForPlayer(playerid, 1280, 1493.1328, -1639.4531, 13.4531, 0.25);
  75. RemoveBuildingForPlayer(playerid, 1280, 1486.1797, -1627.7656, 13.4531, 0.25);
  76. RemoveBuildingForPlayer(playerid, 1280, 1491.2188, -1632.6797, 13.4531, 0.25);
  77. RemoveBuildingForPlayer(playerid, 1232, 1494.4141, -1629.9766, 15.5313, 0.25);
  78. RemoveBuildingForPlayer(playerid, 1232, 1494.3594, -1608.3750, 15.3750, 0.25);
  79. RemoveBuildingForPlayer(playerid, 1288, 1504.7500, -1705.4063, 13.5938, 0.25);
  80. RemoveBuildingForPlayer(playerid, 1287, 1504.7500, -1704.4688, 13.5938, 0.25);
  81. RemoveBuildingForPlayer(playerid, 1286, 1504.7500, -1695.0547, 13.5938, 0.25);
  82. RemoveBuildingForPlayer(playerid, 1285, 1504.7500, -1694.0391, 13.5938, 0.25);
  83. RemoveBuildingForPlayer(playerid, 673, 1498.9609, -1684.6094, 12.3984, 0.25);
  84. RemoveBuildingForPlayer(playerid, 625, 1504.1641, -1662.0156, 13.6953, 0.25);
  85. RemoveBuildingForPlayer(playerid, 625, 1504.7188, -1670.9219, 13.6953, 0.25);
  86. RemoveBuildingForPlayer(playerid, 620, 1503.1875, -1621.1250, 11.8359, 0.25);
  87. RemoveBuildingForPlayer(playerid, 673, 1501.2813, -1624.5781, 12.3984, 0.25);
  88. RemoveBuildingForPlayer(playerid, 673, 1498.3594, -1616.9688, 12.3984, 0.25);
  89. RemoveBuildingForPlayer(playerid, 712, 1508.4453, -1668.7422, 22.2578, 0.25);
  90. RemoveBuildingForPlayer(playerid, 625, 1505.6953, -1654.8359, 13.6953, 0.25);
  91. RemoveBuildingForPlayer(playerid, 625, 1508.5156, -1647.8594, 13.6953, 0.25);
  92. RemoveBuildingForPlayer(playerid, 625, 1513.2734, -1642.4922, 13.6953, 0.25);
  93. RemoveBuildingForPlayer(playerid, 1258, 1510.8906, -1607.3125, 13.6953, 0.25);
  94. RemoveBuildingForPlayer(playerid, 3276, -182.9531, -1146.2891, 4.1641, 0.25);
  95. RemoveBuildingForPlayer(playerid, 3276, -192.7266, -1142.4922, 3.7891, 0.25);
  96. RemoveBuildingForPlayer(playerid, 3276, -203.6172, -1138.7500, 3.7578, 0.25);
  97. RemoveBuildingForPlayer(playerid, 3276, -172.2344, -1149.7734, 3.9609, 0.25);
  98. RemoveBuildingForPlayer(playerid, 3276, -161.0703, -1153.7422, 2.4922, 0.25);
  99. RemoveBuildingForPlayer(playerid, 3276, -152.6563, -1279.8672, 2.8906, 0.25);
  100. RemoveBuildingForPlayer(playerid, 3276, -151.1797, -1268.3516, 2.8906, 0.25);
  101. RemoveBuildingForPlayer(playerid, 3276, -149.3281, -1256.7266, 2.7266, 0.25);
  102. RemoveBuildingForPlayer(playerid, 3276, -147.3750, -1245.1953, 2.7266, 0.25);
  103. RemoveBuildingForPlayer(playerid, 3276, -144.6797, -1234.0547, 2.7266, 0.25);
  104. RemoveBuildingForPlayer(playerid, 3276, -142.5156, -1223.1641, 2.7266, 0.25);
  105. RemoveBuildingForPlayer(playerid, 3276, -139.4922, -1212.2656, 2.7266, 0.25);
  106. RemoveBuildingForPlayer(playerid, 3276, -136.3594, -1201.6719, 2.7266, 0.25);
  107. RemoveBuildingForPlayer(playerid, 3276, -132.8125, -1191.6719, 2.7266, 0.25);
  108. RemoveBuildingForPlayer(playerid, 3276, -128.7109, -1181.2344, 2.7266, 0.25);
  109. RemoveBuildingForPlayer(playerid, 3276, -124.3516, -1171.6328, 2.7266, 0.25);
  110. RemoveBuildingForPlayer(playerid, 3276, -127.9063, -1164.8672, 2.7266, 0.25);
  111. RemoveBuildingForPlayer(playerid, 3276, -139.1172, -1161.0938, 2.7734, 0.25);
  112. RemoveBuildingForPlayer(playerid, 3276, -150.3750, -1157.2656, 2.2188, 0.25);
  113. RemoveBuildingForPlayer(playerid, 3335, -32.3516, -1527.3750, 1.0078, 0.25);
  114. //
  115. CreateDynamicObject(6965,1479.7002000,-1639.6000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (1)
  116. CreateDynamicObject(6965,1486.4000000,-1639.6000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (2)
  117. CreateDynamicObject(6965,1472.4000000,-1639.6000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (3)
  118. CreateDynamicObject(6965,1479.7002000,-1645.8000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (4)
  119. CreateDynamicObject(6965,1479.7002000,-1633.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (5)
  120. CreateDynamicObject(9833,1479.3000000,-1639.7000000,22.6000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
  121. CreateDynamicObject(11489,1479.6000000,-1664.8000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(dam_statues) (1)
  122. CreateDynamicObject(673,1470.4000000,-1665.4000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltree) (1)
  123. CreateDynamicObject(673,1488.5000000,-1665.4000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltree) (2)
  124. CreateDynamicObject(970,1473.4000000,-1671.1000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
  125. CreateDynamicObject(970,1489.5000000,-1671.1000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
  126. CreateDynamicObject(970,1485.4000000,-1671.1000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
  127. CreateDynamicObject(970,1467.2000000,-1669.0000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (7)
  128. CreateDynamicObject(970,1467.2000000,-1664.9000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (9)
  129. CreateDynamicObject(970,1467.2000000,-1662.8000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (10)
  130. CreateDynamicObject(970,1491.6000000,-1669.0000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (11)
  131. CreateDynamicObject(970,1491.6000000,-1664.9000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (12)
  132. CreateDynamicObject(970,1491.6000000,-1662.8000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (13)
  133. CreateDynamicObject(970,1489.5000000,-1660.8000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (14)
  134. CreateDynamicObject(970,1485.4000000,-1660.8000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (15)
  135. CreateDynamicObject(970,1481.3000000,-1660.8000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (16)
  136. CreateDynamicObject(970,1477.2000000,-1660.8000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (17)
  137. CreateDynamicObject(970,1473.1000000,-1660.8000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (18)
  138. CreateDynamicObject(970,1469.2000000,-1660.8000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (19)
  139. CreateDynamicObject(672,1497.3000000,-1709.7000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree5) (1)
  140. CreateDynamicObject(672,1460.8000000,-1709.5000000,13.5000000,0.0000000,0.0000000,295.4540000); //object(sm_veg_tree5) (2)
  141. CreateDynamicObject(1364,1469.2000000,-1710.5000000,13.8000000,0.0000000,0.0000000,90.0000000); //object(cj_bush_prop) (1)
  142. CreateDynamicObject(1364,1469.2000000,-1699.8000000,13.8000000,0.0000000,0.0000000,90.0000000); //object(cj_bush_prop) (2)
  143. CreateDynamicObject(1364,1469.2000000,-1688.5000000,13.8000000,0.0000000,0.0000000,90.0000000); //object(cj_bush_prop) (3)
  144. CreateDynamicObject(1364,1488.2000000,-1688.5000000,13.8000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop) (4)
  145. CreateDynamicObject(1364,1488.2002000,-1699.8000000,13.8000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop) (5)
  146. CreateDynamicObject(1364,1488.2002000,-1710.5000000,13.8000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop) (6)
  147. CreateDynamicObject(1360,1488.0000000,-1705.3000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (1)
  148. CreateDynamicObject(1360,1488.1000000,-1694.1000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (2)
  149. CreateDynamicObject(1360,1469.6000000,-1705.1000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (3)
  150. CreateDynamicObject(1360,1469.3000000,-1693.9000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (4)
  151. CreateDynamicObject(869,1462.7000000,-1705.0000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (1)
  152. CreateDynamicObject(869,1457.6000000,-1704.9000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (2)
  153. CreateDynamicObject(869,1457.5000000,-1700.7000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (3)
  154. CreateDynamicObject(869,1462.3000000,-1700.8000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (4)
  155. CreateDynamicObject(869,1458.1000000,-1696.2000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (5)
  156. CreateDynamicObject(869,1462.6000000,-1696.7000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (6)
  157. CreateDynamicObject(869,1462.3000000,-1692.2000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (7)
  158. CreateDynamicObject(869,1458.1000000,-1691.8000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (8)
  159. CreateDynamicObject(870,1494.4000000,-1705.0000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1)
  160. CreateDynamicObject(870,1498.0000000,-1704.9000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
  161. CreateDynamicObject(870,1498.0000000,-1700.9000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3)
  162. CreateDynamicObject(870,1494.4000000,-1700.9000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (4)
  163. CreateDynamicObject(870,1494.3000000,-1697.0000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (5)
  164. CreateDynamicObject(870,1498.1000000,-1697.2000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (6)
  165. CreateDynamicObject(870,1498.0000000,-1693.4000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (7)
  166. CreateDynamicObject(870,1494.5000000,-1693.1000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (8)
  167. CreateDynamicObject(700,1493.7000000,-1686.3000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree6) (1)
  168. CreateDynamicObject(700,1499.3000000,-1686.2000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree6) (2)
  169. CreateDynamicObject(700,1463.1000000,-1685.0000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree6) (3)
  170. CreateDynamicObject(700,1457.7000000,-1684.6000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree6) (4)
  171. CreateDynamicObject(970,1453.1000000,-1686.7000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (20)
  172. CreateDynamicObject(970,1466.7998000,-1682.5996000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (29)
  173. CreateDynamicObject(970,1453.1000000,-1690.8000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (30)
  174. CreateDynamicObject(970,1453.1000000,-1694.9000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (31)
  175. CreateDynamicObject(970,1490.0000000,-1699.0000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (32)
  176. CreateDynamicObject(970,1490.0000000,-1703.1000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (33)
  177. CreateDynamicObject(970,1490.0000000,-1707.2000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (34)
  178. CreateDynamicObject(970,1490.0000000,-1713.4004000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (35)
  179. CreateDynamicObject(970,1469.2998000,-1671.0996000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (37)
  180. CreateDynamicObject(970,1466.7998000,-1711.2998000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (38)
  181. CreateDynamicObject(970,1464.7000000,-1715.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (39)
  182. CreateDynamicObject(970,1460.6000000,-1715.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (40)
  183. CreateDynamicObject(970,1456.5000000,-1715.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (41)
  184. CreateDynamicObject(970,1455.2000000,-1715.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (44)
  185. CreateDynamicObject(970,1453.1000000,-1713.4000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (45)
  186. CreateDynamicObject(970,1453.1000000,-1699.0000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (46)
  187. CreateDynamicObject(970,1453.1000000,-1703.0996000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (47)
  188. CreateDynamicObject(970,1453.1000000,-1707.2002000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (48)
  189. CreateDynamicObject(970,1453.1000000,-1711.2998000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (49)
  190. CreateDynamicObject(970,1466.7998000,-1694.9004000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (50)
  191. CreateDynamicObject(970,1466.7998000,-1690.7998000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (51)
  192. CreateDynamicObject(970,1466.7998000,-1686.7002000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (52)
  193. CreateDynamicObject(970,1453.1000000,-1682.5996000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (53)
  194. CreateDynamicObject(970,1455.2000000,-1680.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (54)
  195. CreateDynamicObject(970,1456.5000000,-1680.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (55)
  196. CreateDynamicObject(970,1460.5996000,-1680.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (56)
  197. CreateDynamicObject(970,1464.7002000,-1680.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (57)
  198. CreateDynamicObject(970,1466.7998000,-1713.4004000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (58)
  199. CreateDynamicObject(970,1490.0000000,-1711.2998000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (59)
  200. CreateDynamicObject(970,1466.7998000,-1707.2002000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (60)
  201. CreateDynamicObject(970,1466.7998000,-1703.0996000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (61)
  202. CreateDynamicObject(970,1466.7998000,-1699.0000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (62)
  203. CreateDynamicObject(970,1490.0000000,-1694.9004000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (63)
  204. CreateDynamicObject(970,1490.0000000,-1690.7998000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (64)
  205. CreateDynamicObject(970,1490.0000000,-1686.7002000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (65)
  206. CreateDynamicObject(970,1490.0000000,-1682.5996000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (66)
  207. CreateDynamicObject(970,1492.1000000,-1680.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (67)
  208. CreateDynamicObject(970,1494.2000000,-1680.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (68)
  209. CreateDynamicObject(970,1498.3000000,-1680.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (69)
  210. CreateDynamicObject(970,1501.7000000,-1680.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (70)
  211. CreateDynamicObject(970,1503.7000000,-1682.5996000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (71)
  212. CreateDynamicObject(970,1503.7000000,-1690.7998000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (72)
  213. CreateDynamicObject(970,1503.7000000,-1686.7002000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (73)
  214. CreateDynamicObject(970,1503.7000000,-1694.9004000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (74)
  215. CreateDynamicObject(970,1503.7000000,-1699.0000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (75)
  216. CreateDynamicObject(970,1503.7000000,-1707.2002000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (76)
  217. CreateDynamicObject(970,1503.7000000,-1703.0996000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (77)
  218. CreateDynamicObject(970,1503.7000000,-1713.4004000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (78)
  219. CreateDynamicObject(970,1503.7000000,-1711.2998000,14.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (79)
  220. CreateDynamicObject(970,1492.1000000,-1715.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (80)
  221. CreateDynamicObject(970,1496.2000000,-1715.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (81)
  222. CreateDynamicObject(970,1500.3000000,-1715.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (83)
  223. CreateDynamicObject(970,1501.6000000,-1715.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (84)
  224. CreateDynamicObject(3749,1478.5000000,-1716.0999800,18.9000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
  225. CreateDynamicObject(982,1456.0000000,-1717.2000000,13.7000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (2)
  226. CreateDynamicObject(982,1443.2000000,-1622.8000000,14.9000000,0.0000000,0.0000000,180.0000000); //object(fenceshit) (3)
  227. CreateDynamicObject(982,1456.0000000,-1717.2002000,14.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (4)
  228. CreateDynamicObject(982,1443.2002000,-1704.4004000,13.7000000,0.0000000,0.0000000,179.9950000); //object(fenceshit) (5)
  229. CreateDynamicObject(982,1443.2002000,-1694.7998000,13.7000000,0.0000000,0.0000000,179.9950000); //object(fenceshit) (6)
  230. CreateDynamicObject(983,1443.2000000,-1610.0000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
  231. CreateDynamicObject(982,1456.0000000,-1606.8000000,13.7000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (8)
  232. CreateDynamicObject(982,1481.6000000,-1606.8000000,13.7000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (9)
  233. CreateDynamicObject(982,1502.4000000,-1606.8000000,13.7000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (10)
  234. CreateDynamicObject(982,1515.2000000,-1619.6000000,13.7000000,0.0000000,0.0000000,179.9950000); //object(fenceshit) (11)
  235. CreateDynamicObject(982,1515.2000000,-1629.2000000,13.7000000,0.0000000,0.0000000,179.9950000); //object(fenceshit) (12)
  236. CreateDynamicObject(982,1515.7000000,-1701.1000000,13.7000000,0.0000000,0.0000000,179.9950000); //object(fenceshit) (13)
  237. CreateDynamicObject(983,1515.7000000,-1713.9000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
  238. CreateDynamicObject(983,1488.5000000,-1717.1000000,14.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (3)
  239. CreateDynamicObject(983,1488.5000000,-1717.0996000,13.7000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (4)
  240. CreateDynamicObject(982,1502.9004000,-1717.0996000,13.7000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (17)
  241. CreateDynamicObject(983,1515.7002000,-1713.9004000,14.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5)
  242. CreateDynamicObject(982,1515.7002000,-1701.0996000,14.9000000,0.0000000,0.0000000,179.9950000); //object(fenceshit) (18)
  243. CreateDynamicObject(982,1515.2002000,-1629.2002000,14.9000000,0.0000000,0.0000000,179.9950000); //object(fenceshit) (19)
  244. CreateDynamicObject(982,1515.2002000,-1619.5996000,14.9000000,0.0000000,0.0000000,179.9950000); //object(fenceshit) (20)
  245. CreateDynamicObject(982,1502.4004000,-1606.7998000,14.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (21)
  246. CreateDynamicObject(982,1481.5996000,-1606.7998000,14.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (22)
  247. CreateDynamicObject(982,1456.0000000,-1606.7998000,14.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (23)
  248. CreateDynamicObject(983,1443.2002000,-1610.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (6)
  249. CreateDynamicObject(982,1443.2002000,-1622.7998000,13.7000000,0.0000000,0.0000000,179.9950000); //object(fenceshit) (24)
  250. CreateDynamicObject(982,1443.2002000,-1694.7998000,14.9000000,0.0000000,0.0000000,179.9950000); //object(fenceshit) (25)
  251. CreateDynamicObject(982,1443.2002000,-1704.4004000,14.9000000,0.0000000,0.0000000,179.9950000); //object(fenceshit) (26)
  252. CreateDynamicObject(982,1502.9004000,-1717.0996000,14.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit) (27)
  253. CreateDynamicObject(1432,1455.5000000,-1624.9000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1)
  254. CreateDynamicObject(1432,1459.7000000,-1624.1000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (2)
  255. CreateDynamicObject(1432,1459.6000000,-1619.7000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (3)
  256. CreateDynamicObject(1432,1456.1000000,-1620.0000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (4)
  257. CreateDynamicObject(1432,1503.7000000,-1624.3000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (5)
  258. CreateDynamicObject(1432,1499.9000000,-1624.1000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (6)
  259. CreateDynamicObject(1432,1503.7000000,-1619.5000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (7)
  260. CreateDynamicObject(1432,1500.0000000,-1619.4000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (8)
  261. CreateDynamicObject(1481,1454.7000000,-1617.4000000,14.5000000,0.0000000,0.0000000,90.0000000); //object(dyn_bar_b_q) (1)
  262. CreateDynamicObject(1481,1454.7000000,-1616.1000000,14.5000000,0.0000000,0.0000000,90.0000000); //object(dyn_bar_b_q) (2)
  263. CreateDynamicObject(1481,1504.9000000,-1615.9000000,14.5000000,0.0000000,0.0000000,269.0900000); //object(dyn_bar_b_q) (3)
  264. CreateDynamicObject(1481,1504.9000000,-1617.2000000,14.5000000,0.0000000,0.0000000,269.0880000); //object(dyn_bar_b_q) (4)
  265. CreateDynamicObject(2806,1454.7000000,-1617.4000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(cj_meat_2) (1)
  266. CreateDynamicObject(2806,1454.7000000,-1616.1000000,14.6000000,0.0000000,0.0000000,170.0000000); //object(cj_meat_2) (2)
  267. CreateDynamicObject(2804,1504.9000000,-1615.9000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(cj_meat_1) (1)
  268. CreateDynamicObject(2804,1504.9000000,-1617.0000000,14.7000000,0.0000000,0.0000000,180.0000000); //object(cj_meat_1) (2)
  269. CreateDynamicObject(1337,1418.8174000,-1634.4150000,24.2464100,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (6)
  270. CreateDynamicObject(1231,1506.1000000,-1615.9000000,13.8000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (1)
  271. CreateDynamicObject(1231,1506.1000000,-1627.0000000,13.8000000,0.0000000,0.0000000,51.8180000); //object(streetlamp2) (2)
  272. CreateDynamicObject(1231,1497.9000000,-1627.3000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (3)
  273. CreateDynamicObject(1231,1461.3000000,-1627.3000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (5)
  274. CreateDynamicObject(1231,1453.0000000,-1627.2000000,13.8000000,0.0000000,0.0000000,320.0000000); //object(streetlamp2) (6)
  275. CreateDynamicObject(1231,1453.1000000,-1616.0000000,13.8000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (7)
  276. CreateDynamicObject(9900,1479.5000000,-1622.5000000,-85.6000000,358.1820000,0.0000000,0.0000000); //object(landshit_09_sfe) (1)
  277. CreateDynamicObject(8131,1478.4000000,-1694.2000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(vgschurch02_lvs) (1)
  278. CreateDynamicObject(2223,1456.3000000,-1620.0000000,14.5000000,0.0000000,0.0000000,0.0000000); //object(rustymed) (1)
  279. CreateDynamicObject(2342,1459.6000000,-1619.7000000,14.5000000,0.0000000,0.0000000,0.0000000); //object(donut_disp) (1)
  280. CreateDynamicObject(2222,1459.8000000,-1624.2000000,14.5000000,0.0000000,0.0000000,0.0000000); //object(rustyhigh) (1)
  281. CreateDynamicObject(2768,1500.3000000,-1619.4000000,14.5000000,0.0000000,0.0000000,0.0000000); //object(cj_cb_burg) (1)
  282. CreateDynamicObject(2768,1499.8000000,-1619.4000000,14.5000000,0.0000000,0.0000000,0.0000000); //object(cj_cb_burg) (2)
  283. CreateDynamicObject(2839,1503.8000000,-1619.5000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway04) (1)
  284. CreateDynamicObject(2839,1503.7000000,-1624.4000000,14.4000000,0.0000000,0.0000000,293.6360000); //object(gb_takeaway04) (2)
  285. CreateDynamicObject(982,-67.9000000,-1515.0000000,3.1000000,0.0000000,0.0000000,73.5820000); //object(fenceshit) (7)
  286. CreateDynamicObject(982,-91.3000000,-1505.1000000,3.1000000,0.0000000,0.0000000,60.8520000); //object(fenceshit) (14)
  287. CreateDynamicObject(982,-111.8000000,-1490.0000000,3.1000000,0.0000000,0.0000000,46.3010000); //object(fenceshit) (15)
  288. CreateDynamicObject(982,-141.3000000,-1448.7000000,3.1000000,0.0000000,0.0000000,27.2050000); //object(fenceshit) (16)
  289. CreateDynamicObject(982,-128.2002000,-1470.7002000,1.8000000,0.0000000,0.0000000,34.4750000); //object(fenceshit) (28)
  290. CreateDynamicObject(982,-156.5000000,-1400.2000000,3.1000000,0.0000000,0.0000000,8.1090000); //object(fenceshit) (29)
  291. CreateDynamicObject(982,-150.9003900,-1425.0996000,1.8000000,0.0000000,0.0000000,17.1990000); //object(fenceshit) (30)
  292. CreateDynamicObject(982,-158.7000000,-1374.7000000,3.1000000,0.0000000,0.0000000,1.7440000); //object(fenceshit) (31)
  293. CreateDynamicObject(982,-158.3000000,-1349.1000000,3.1000000,0.0000000,0.0000000,356.2860000); //object(fenceshit) (32)
  294. CreateDynamicObject(982,-156.1000100,-1323.6000000,3.1000000,0.0000000,0.0000000,353.5540000); //object(fenceshit) (33)
  295. CreateDynamicObject(982,-153.0000000,-1298.2000000,3.1000000,0.0000000,0.0000000,352.6420000); //object(fenceshit) (34)
  296. CreateDynamicObject(982,-146.0000000,-1247.5000000,3.1000000,0.0000000,0.0000000,350.8210000); //object(fenceshit) (35)
  297. CreateDynamicObject(982,-149.7002000,-1272.7998000,3.1000000,0.0000000,0.0000000,352.6390000); //object(fenceshit) (36)
  298. CreateDynamicObject(982,-140.3999900,-1222.6000000,3.1000000,0.0000000,0.0000000,343.5420000); //object(fenceshit) (37)
  299. CreateDynamicObject(982,-132.3999900,-1198.3000000,3.1000000,0.0000000,0.0000000,339.9000000); //object(fenceshit) (38)
  300. CreateDynamicObject(982,-123.3000000,-1174.4000000,3.1000000,0.0000000,0.0000000,338.0770000); //object(fenceshit) (39)
  301. CreateDynamicObject(982,-112.7000000,-1151.2000000,3.1000000,0.0000000,0.0000000,332.6160000); //object(fenceshit) (40)
  302. CreateDynamicObject(982,-100.9000000,-1128.4000000,3.1000000,0.0000000,0.0000000,332.6110000); //object(fenceshit) (41)
  303. CreateDynamicObject(982,-112.7000000,-1151.2000000,0.5000000,0.0000000,0.0000000,332.6110000); //object(fenceshit) (42)
  304. CreateDynamicObject(982,-100.9003900,-1128.4004000,0.5000000,0.0000000,0.0000000,332.6110000); //object(fenceshit) (44)
  305. CreateDynamicObject(973,-88.5000000,-1095.3000000,5.1000000,0.0000000,15.0000000,260.5240000); //object(sub_roadbarrier) (1)
  306. CreateDynamicObject(973,-93.5000000,-1112.5996000,1.5000000,0.0000000,7.9980000,251.7190000); //object(sub_roadbarrier) (2)
  307. CreateDynamicObject(973,-90.7001900,-1104.0000000,3.0000000,0.0000000,10.9970000,251.7190000); //object(sub_roadbarrier) (3)
  308. CreateDynamicObject(973,-87.0000000,-1086.6000000,7.9000000,0.0000000,20.0000000,260.5190000); //object(sub_roadbarrier) (4)
  309. CreateDynamicObject(973,-86.3000000,-1078.0000000,11.1100000,0.0000000,21.0000000,269.6050000); //object(sub_roadbarrier) (5)
  310. CreateDynamicObject(973,-86.6000000,-1069.3000000,14.3000000,0.0000000,19.0000000,274.3850000); //object(sub_roadbarrier) (6)
  311. CreateDynamicObject(973,-87.6000000,-1060.6000000,17.3000000,0.0000000,18.9950000,278.0200000); //object(sub_roadbarrier) (8)
  312. CreateDynamicObject(973,-89.1000000,-1051.9000000,20.1600000,0.0000000,17.0000000,280.6120000); //object(sub_roadbarrier) (7)
  313. CreateDynamicObject(973,-91.6000000,-1043.4000000,22.5600000,0.0000000,13.0000000,292.4260000); //object(sub_roadbarrier) (9)
  314. CreateDynamicObject(973,-95.7000000,-1035.3000000,23.7500000,0.0000000,2.0000000,300.8430000); //object(sub_roadbarrier) (10)
  315. CreateDynamicObject(982,-32.0000000,-1536.1000000,1.8000000,0.0000000,0.0000000,353.4020000); //object(fenceshit) (45)
  316. CreateDynamicObject(982,-67.9000000,-1515.0000000,0.6000000,0.0000000,0.0000000,73.5810000); //object(fenceshit) (46)
  317. CreateDynamicObject(982,-43.0996100,-1521.0000000,0.6000000,0.0000000,0.0000000,79.1840000); //object(fenceshit) (47)
  318. CreateDynamicObject(982,-43.1000000,-1521.0000000,3.1000000,0.0000000,0.0000000,79.1840000); //object(fenceshit) (48)
  319. CreateDynamicObject(982,-67.9003900,-1515.0000000,1.8000000,0.0000000,0.0000000,73.5810000); //object(fenceshit) (49)
  320. CreateDynamicObject(982,-91.2998000,-1505.0996000,1.8000000,0.0000000,0.0000000,60.8480000); //object(fenceshit) (50)
  321. CreateDynamicObject(982,-111.7998000,-1490.0000000,1.8000000,0.0000000,0.0000000,46.2960000); //object(fenceshit) (51)
  322. CreateDynamicObject(982,-128.2002000,-1470.7002000,3.1000000,0.0000000,0.0000000,34.4750000); //object(fenceshit) (52)
  323. CreateDynamicObject(982,-141.2998000,-1448.7002000,1.8000000,0.0000000,0.0000000,27.2020000); //object(fenceshit) (53)
  324. CreateDynamicObject(982,-150.9003900,-1425.0996000,3.1000000,0.0000000,0.0000000,17.1990000); //object(fenceshit) (54)
  325. CreateDynamicObject(982,-156.5000000,-1400.2002000,1.8000000,0.0000000,0.0000000,8.1080000); //object(fenceshit) (55)
  326. CreateDynamicObject(982,-158.7002000,-1374.7002000,1.8000000,0.0000000,0.0000000,1.7410000); //object(fenceshit) (56)
  327. CreateDynamicObject(982,-158.2998000,-1349.0996000,1.8000000,0.0000000,0.0000000,356.2810000); //object(fenceshit) (57)
  328. CreateDynamicObject(982,-156.0996100,-1323.5996000,1.8000000,0.0000000,0.0000000,353.5510000); //object(fenceshit) (58)
  329. CreateDynamicObject(982,-153.0000000,-1298.2002000,1.8000000,0.0000000,0.0000000,352.6390000); //object(fenceshit) (59)
  330. CreateDynamicObject(982,-149.7002000,-1272.7998000,1.8000000,0.0000000,0.0000000,352.6390000); //object(fenceshit) (60)
  331. CreateDynamicObject(982,-146.0000000,-1247.5000000,1.8000000,0.0000000,0.0000000,350.8150000); //object(fenceshit) (61)
  332. CreateDynamicObject(982,-140.4003900,-1222.5996000,1.8000000,0.0000000,0.0000000,343.5370000); //object(fenceshit) (62)
  333. CreateDynamicObject(982,-132.4003900,-1198.2998000,1.8000000,0.0000000,0.0000000,339.8950000); //object(fenceshit) (63)
  334. CreateDynamicObject(982,-123.2998000,-1174.4004000,1.8000000,0.0000000,0.0000000,338.0710000); //object(fenceshit) (64)
  335. CreateDynamicObject(982,-112.7002000,-1151.2002000,1.8000000,0.0000000,0.0000000,332.6110000); //object(fenceshit) (65)
  336. CreateDynamicObject(982,-100.9003900,-1128.4004000,1.8000000,0.0000000,0.0000000,332.6110000); //object(fenceshit) (66)
  337. CreateDynamicObject(982,-43.0996100,-1521.0000000,1.8000000,0.0000000,0.0000000,79.1840000); //object(fenceshit) (67)
  338. CreateDynamicObject(982,-32.0000000,-1536.0996000,0.6000000,0.0000000,0.0000000,353.3970000); //object(fenceshit) (68)
  339. CreateDynamicObject(982,-32.0000000,-1536.0996000,3.1000000,0.0000000,0.0000000,353.3970000); //object(fenceshit) (69)
  340. CreateDynamicObject(984,-35.8000000,-1554.8000000,0.6000000,0.0000000,0.0000000,339.0910000); //object(fenceshit2) (1)
  341. CreateDynamicObject(984,-35.7998000,-1554.7998000,3.1000000,0.0000000,0.0000000,339.0880000); //object(fenceshit2) (2)
  342. CreateDynamicObject(984,-35.7998000,-1554.7998000,1.8000000,0.0000000,0.0000000,339.0880000); //object(fenceshit2) (3)
  343. CreateDynamicObject(3504,1512.9000000,-1640.6000000,14.4000000,0.0000000,0.0000000,270.0000000); //object(vgsn_portaloo) (1)
  344. CreateDynamicObject(3504,1512.9000000,-1638.5000000,14.4000000,0.0000000,0.0000000,270.0000000); //object(vgsn_portaloo) (2)
  345. CreateDynamicObject(3504,1512.9000000,-1636.3000000,14.4000000,0.0000000,0.0000000,270.0000000); //object(vgsn_portaloo) (3)
  346. CreateDynamicObject(3504,1444.9000000,-1633.5000000,14.4000000,0.0000000,0.0000000,270.0000000); //object(vgsn_portaloo) (4)
  347. CreateDynamicObject(3504,1444.9000000,-1631.0000000,14.4000000,0.0000000,0.0000000,270.0000000); //object(vgsn_portaloo) (5)
  348. CreateDynamicObject(3504,1445.0000000,-1628.5000000,14.4000000,0.0000000,0.0000000,270.0000000); //object(vgsn_portaloo) (6)
  349. CreateDynamicObject(3471,1490.1000000,-1639.6000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(vgschinalion1) (1)
  350. CreateDynamicObject(3471,1479.7000000,-1629.5000000,14.4000000,0.0000000,0.0000000,90.0000000); //object(vgschinalion1) (2)
  351. CreateDynamicObject(3471,1468.7998000,-1639.5996000,14.4000000,0.0000000,0.0000000,179.9950000); //object(vgschinalion1) (3)
  352. CreateDynamicObject(3471,1479.5996000,-1649.5996000,14.4000000,0.0000000,0.0000000,270.0000000); //object(vgschinalion1) (4)
  353. CreateDynamicObject(3462,1486.4000000,-1639.6000000,16.8000000,0.0000000,0.0000000,179.9990000); //object(csrangel_lvs) (1)
  354. CreateDynamicObject(3462,1479.7002000,-1645.7998000,16.8000000,0.0000000,0.0000000,90.0000000); //object(csrangel_lvs) (2)
  355. CreateDynamicObject(3462,1472.4004000,-1639.5996000,16.8000000,0.0000000,0.0000000,0.0000000); //object(csrangel_lvs) (3)
  356. CreateDynamicObject(3462,1479.7002000,-1633.0000000,16.8000000,0.0000000,0.0000000,273.6310000); //object(csrangel_lvs) (4)
  357. CreateDynamicObject(1302,1455.6000000,-1664.0000000,13.0000000,0.0000000,0.0000000,90.0000000); //object(vendmachfd) (1)
  358. CreateDynamicObject(955,1455.5000000,-1662.6000000,13.0000000,0.0000000,0.0000000,90.0000000); //object(cj_ext_sprunk) (1)
  359. CreateDynamicObject(1776,1455.7000000,-1661.0000000,14.1000000,0.0000000,0.0000000,90.0000000); //object(cj_candyvendor) (1)
  360. CreateDynamicObject(7090,1547.6328100,-1636.0283200,21.1016900,0.0000000,0.0000000,0.0000000); //object(vegasflag1) (1)
  361. CreateDynamicObject(7090,1497.2000000,-1664.5000000,27.5000000,0.0000000,0.0000000,174.6450000); //object(vegasflag1) (2)
  362. CreateDynamicObject(2614,1479.6000000,-1665.2000000,17.0000000,0.0000000,0.0000000,0.0000000); //object(cj_us_flag) (1)
  363. CreateDynamicObject(2745,1479.7000000,-1639.5000000,19.8000000,0.0000000,0.0000000,0.0000000); //object(cj_stat_3) (3)
  364. CreateDynamicObject(17950,1852.9000000,646.5000000,12.1000000,0.0000000,0.0000000,270.0000000); //object(cjsaveg) (1)
  365. CreateDynamicObject(8645,1842.5625000,650.3906300,10.6718800,0.0000000,0.0000000,0.0000000); //object(shbbyhswall01_lvs) (1)
  366. CreateDynamicObject(17950,1849.5996000,698.5996100,11.3000000,0.0000000,0.0000000,270.0000000); //object(cjsaveg) (3)
  367. CreateDynamicObject(17950,1853.1000000,761.0999800,12.1000000,0.0000000,0.0000000,270.0000000); //object(cjsaveg) (4)
  368. CreateDynamicObject(1432,1853.1000000,752.5000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (9)
  369. CreateDynamicObject(1432,1853.2000000,748.5000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (10)
  370. CreateDynamicObject(947,1850.0000000,675.7000100,12.2000000,0.0000000,0.0000000,270.0000000); //object(bskballhub_lax01) (1)
  371. CreateDynamicObject(1946,1851.6000000,756.5999800,10.4000000,0.0000000,0.0000000,0.0000000); //object(baskt_ball_hi) (1)
  372. CreateDynamicObject(1946,1852.3000000,756.5999800,10.4000000,0.0000000,0.0000000,0.0000000); //object(baskt_ball_hi) (2)
  373. CreateDynamicObject(1946,1852.9000000,756.7000100,10.3000000,0.0000000,0.0000000,0.0000000); //object(baskt_ball_hi) (3)
  374. CreateDynamicObject(1255,1850.2000000,752.5999800,10.9000000,0.0000000,0.0000000,0.0000000); //object(lounger) (1)
  375. CreateDynamicObject(1255,1850.2000000,751.2999900,10.9000000,0.0000000,0.0000000,0.0000000); //object(lounger) (2)
  376. CreateDynamicObject(1255,1850.2000000,749.7999900,10.9000000,0.0000000,0.0000000,0.0000000); //object(lounger) (3)
  377. CreateDynamicObject(1255,1850.2000000,748.2000100,10.9000000,0.0000000,0.0000000,0.0000000); //object(lounger) (4)
  378. CreateDynamicObject(1255,1850.2000000,746.5000000,10.9000000,0.0000000,0.0000000,0.0000000); //object(lounger) (5)
  379. CreateDynamicObject(1481,1855.8000000,747.0000000,10.7000000,0.0000000,0.0000000,266.3630000); //object(dyn_bar_b_q) (5)
  380. CreateDynamicObject(678,1855.5000000,755.0999800,10.0000000,0.0000000,0.0000000,0.0000000); //object(sm_des_agave2) (1)
  381. CreateDynamicObject(678,1855.5000000,753.7000100,10.0000000,0.0000000,0.0000000,0.0000000); //object(sm_des_agave2) (2)
  382. CreateDynamicObject(678,1855.5000000,752.2000100,10.0000000,0.0000000,0.0000000,0.0000000); //object(sm_des_agave2) (3)
  383. CreateDynamicObject(678,1855.4000000,750.5000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(sm_des_agave2) (4)
  384. CreateDynamicObject(678,1855.4000000,749.0000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(sm_des_agave2) (5)
  385. CreateDynamicObject(870,1854.9000000,744.5999800,10.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (9)
  386. CreateDynamicObject(870,1855.2000000,742.2000100,10.2000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (10)
  387. CreateDynamicObject(870,1852.7000000,742.4000200,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (11)
  388. CreateDynamicObject(870,1852.5000000,744.7000100,10.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (12)
  389. CreateDynamicObject(792,1855.5000000,742.7000100,9.7000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (1)
  390. CreateDynamicObject(792,1851.5000000,742.5999800,10.2000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (2)
  391. CreateDynamicObject(1597,1853.5000000,715.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (1)
  392. CreateDynamicObject(792,1851.2000000,661.5999800,10.1000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (4)
  393. CreateDynamicObject(792,1855.0000000,661.7000100,9.7000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (5)
  394. CreateDynamicObject(1432,1855.0000000,665.4000200,10.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (12)
  395. CreateDynamicObject(1432,1855.1000000,669.5999800,10.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (13)
  396. CreateDynamicObject(1255,1850.8000000,664.7000100,10.8000000,0.0000000,0.0000000,0.0000000); //object(lounger) (6)
  397. CreateDynamicObject(1255,1850.8000000,666.4000200,10.8000000,0.0000000,0.0000000,0.0000000); //object(lounger) (7)
  398. CreateDynamicObject(1255,1850.8000000,668.2999900,10.8000000,0.0000000,0.0000000,0.0000000); //object(lounger) (8)
  399. CreateDynamicObject(1255,1850.8000000,670.2999900,10.8000000,0.0000000,0.0000000,0.0000000); //object(lounger) (9)
  400. CreateDynamicObject(1255,1850.8000000,672.0999800,10.8000000,0.0000000,0.0000000,0.0000000); //object(lounger) (10)
  401. CreateDynamicObject(947,1849.5000000,705.7999900,12.3000000,0.0000000,0.0000000,270.0000000); //object(bskballhub_lax01) (2)
  402. CreateDynamicObject(1946,1852.1000000,676.5000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(baskt_ball_hi) (4)
  403. CreateDynamicObject(1946,1853.9000000,676.5000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(baskt_ball_hi) (5)
  404. CreateDynamicObject(1946,1853.2000000,677.0000000,11.0000000,0.0000000,0.0000000,0.0000000); //object(baskt_ball_hi) (6)
  405. CreateDynamicObject(3802,1848.4000000,673.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(sfx_plant03) (1)
  406. CreateDynamicObject(3802,1848.4000000,663.2999900,12.4000000,0.0000000,0.0000000,0.0000000); //object(sfx_plant03) (2)
  407. CreateDynamicObject(1481,1856.5000000,684.2999900,10.6000000,0.0000000,0.0000000,266.3580000); //object(dyn_bar_b_q) (6)
  408. CreateDynamicObject(869,1851.7000000,662.0999800,10.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (9)
  409. CreateDynamicObject(869,1854.8000000,662.4000200,10.5000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (10)
  410. CreateDynamicObject(947,1851.0996000,755.2998000,12.4000000,0.0000000,0.0000000,270.0000000); //object(bskballhub_lax01) (3)
  411. CreateDynamicObject(1946,1851.5000000,705.0999800,10.3000000,0.0000000,0.0000000,0.0000000); //object(baskt_ball_hi) (7)
  412. CreateDynamicObject(1432,1853.0000000,707.9000200,10.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (15)
  413. CreateDynamicObject(1432,1849.8000000,708.0000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (16)
  414. CreateDynamicObject(1481,1854.5000000,705.2000100,10.6000000,0.0000000,0.0000000,266.3580000); //object(dyn_bar_b_q) (7)
  415. CreateDynamicObject(1255,1855.1000000,679.2000100,10.5000000,0.0000000,0.0000000,90.0000000); //object(lounger) (11)
  416. CreateDynamicObject(1255,1852.6000000,679.2999900,10.7000000,0.0000000,0.0000000,90.0000000); //object(lounger) (12)
  417. CreateDynamicObject(1255,1850.0000000,679.4000200,10.8000000,0.0000000,0.0000000,90.0000000); //object(lounger) (13)
  418. CreateDynamicObject(1432,1855.0000000,682.5999800,10.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (17)
  419. CreateDynamicObject(1432,1851.0000000,682.7000100,10.2000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (18)
  420. CreateDynamicObject(1481,1855.7002000,675.4003900,10.6000000,0.0000000,0.0000000,266.3580000); //object(dyn_bar_b_q) (8)
  421. CreateDynamicObject(1597,1849.4000000,688.5999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (2)
  422. CreateDynamicObject(1255,1849.5000000,710.5000000,10.9000000,0.0000000,0.0000000,0.0000000); //object(lounger) (14)
  423. CreateDynamicObject(1255,1849.5000000,712.2999900,10.9000000,0.0000000,0.0000000,0.0000000); //object(lounger) (15)
  424. CreateDynamicObject(3928,1852.8000000,646.5999800,14.4000000,0.0000000,0.0000000,0.0000000); //object(helipad) (1)
  425. CreateDynamicObject(3928,1849.4000000,698.5999800,13.6000000,0.0000000,0.0000000,0.0000000); //object(helipad) (2)
  426. CreateDynamicObject(3928,1853.0000000,761.2000100,14.4000000,0.0000000,0.0000000,0.0000000); //object(helipad) (3)
  427. //
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement