Advertisement
Guest User

Untitled

a guest
Jun 29th, 2013
474
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 16.40 KB | None | 0 0
  1. //-------------------- ~! Firecrackers System By BlueGey !~ --------------------
  2.  
  3. #include a_samp
  4. #include zcmd
  5.  
  6. new Float:X, Float:Y, Float:Z;
  7. new Ramdan[MAX_PLAYERS][5];
  8. new Star[MAX_PLAYERS][9];
  9. new Smoke[MAX_PLAYERS][5];
  10. new Firework[MAX_PLAYERS][5];
  11. new Dynamite[MAX_PLAYERS][5];
  12.  
  13. public OnFilterScriptInit()
  14. {
  15. print("Firecrackers By BlueGey: Runuing !!!");
  16. print("____________________________________");
  17. return 1;
  18. }
  19.  
  20. COMMAND:ramdan(playerid, params[])
  21. {
  22. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) return SendClientMessage(playerid, -1, "You can not turn explosive in vehicle");
  23. if(Ramdan[playerid][0] == 1) return SendClientMessage(playerid, -1, "Lighting has been such explosive Please wait explode");
  24. GetPlayerPos(playerid, X, Y, Z);
  25. Ramdan[playerid][1] = CreateObject(SwitchID(14393), X, Y, Z-1.0, 0.0, 0.0, 0.0);
  26. Ramdan[playerid][2] = CreateObject(SwitchID(14469), X, Y, Z-2.5, 0.0, 0.0, 0.0);
  27. SetTimerEx("UpRamdan", 5000, false, "%d", playerid);
  28. ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
  29. Ramdan[playerid][0] = 1;
  30. return 1;
  31. }
  32.  
  33. COMMAND:star1(playerid, params[])
  34. {
  35. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) return SendClientMessage(playerid, -1, "You can not turn explosive in vehicle");
  36. if(Star[playerid][0] == 1) return SendClientMessage(playerid, -1, "Lighting has been such explosive Please wait explode");
  37. GetPlayerPos(playerid, X, Y, Z);
  38. Star[playerid][1] = CreateObject(SwitchID(14393), X, Y, Z-1.0, 0.0, 0.0, 0.0);
  39. Star[playerid][2] = CreateObject(SwitchID(14469), X, Y, Z-2.5, 0.0, 0.0, 0.0);
  40. SetTimerEx("UpStar1", 5000, false, "%d", playerid);
  41. ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
  42. Star[playerid][0] = 1;
  43. return 1;
  44. }
  45.  
  46. COMMAND:star2(playerid, params[])
  47. {
  48. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) return SendClientMessage(playerid, -1, "You can not turn explosive in vehicle");
  49. if(Star[playerid][0] == 1) return SendClientMessage(playerid, -1, "Lighting has been such explosive Please wait explode");
  50. GetPlayerPos(playerid, X, Y, Z);
  51. Star[playerid][1] = CreateObject(SwitchID(14393), X, Y, Z-1.0, 0.0, 0.0, 0.0);
  52. Star[playerid][2] = CreateObject(SwitchID(14469), X, Y, Z-2.5, 0.0, 0.0, 0.0);
  53. SetTimerEx("UpStar2", 5000, false, "%d", playerid);
  54. ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
  55. Star[playerid][0] = 1;
  56. return 1;
  57. }
  58.  
  59. COMMAND:smoke(playerid, params[])
  60. {
  61. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) return SendClientMessage(playerid, -1, "You can not turn explosive in vehicle");
  62. if(Smoke[playerid][0] == 1) return SendClientMessage(playerid, -1, "Lighting has been such explosive Please wait explode");
  63. GetPlayerPos(playerid, X, Y, Z);
  64. Smoke[playerid][1] = CreateObject(SwitchID(12844), X, Y, Z-0.5, 0.0, 0.0, 0.0);
  65. Smoke[playerid][2] = CreateObject(SwitchID(14469), X, Y, Z-1.7, 0.0, 0.0, 0.0);
  66. SetTimerEx("UpSmoke", 5000, false, "%d", playerid);
  67. ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
  68. Smoke[playerid][0] = 1;
  69. return 1;
  70. }
  71.  
  72. COMMAND:fireworks(playerid, params[])
  73. {
  74. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) return SendClientMessage(playerid, -1, "You can not turn explosive in vehicle");
  75. if(Firework[playerid][0] == 1) return SendClientMessage(playerid, -1, "Lighting has been such explosive Please wait explode");
  76. GetPlayerPos(playerid, X, Y, Z);
  77. Firework[playerid][1] = CreateObject(SwitchID(14393), X, Y, Z-1.0, 0.0, 0.0, 0.0);
  78. Firework[playerid][2] = CreateObject(SwitchID(14469), X, Y, Z-2.5, 0.0, 0.0, 0.0);
  79. SetTimerEx("UpFirework1", 5000, false, "%d", playerid);
  80. ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
  81. Firework[playerid][0] = 1;
  82. return 1;
  83. }
  84.  
  85. COMMAND:dynamite(playerid, params[])
  86. {
  87. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) return SendClientMessage(playerid, -1, "You can not turn explosive in vehicle");
  88. if(Dynamite[playerid][0] == 1) return SendClientMessage(playerid, -1, "Lighting has been such explosive Please wait explode");
  89. GetPlayerPos(playerid, X, Y, Z);
  90. Dynamite[playerid][1] = CreateObject(SwitchID(14393), X, Y, Z-1.0, 0.0, 0.0, 0.0);
  91. Dynamite[playerid][2] = CreateObject(SwitchID(14469), X, Y, Z-2.5, 0.0, 0.0, 0.0);
  92. SetTimerEx("UpDynamite1", 5000, false, "%d", playerid);
  93. ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
  94. Dynamite[playerid][0] = 1;
  95. return 1;
  96. }
  97.  
  98. forward UpRamdan(playerid);
  99. public UpRamdan(playerid)
  100. {
  101. GetObjectPos(Ramdan[playerid][1], X, Y, Z);
  102. Ramdan[playerid][3] = CreateObject(SwitchID(16132), X, Y, Z, 0.0, 0.0, 0.0);
  103. Ramdan[playerid][4] = CreateObject(SwitchID(16126), X, Y, Z, 0.0, 0.0, 0.0);
  104. MoveObject(Ramdan[playerid][3], X, Y, Z+35, 30.0);
  105. MoveObject(Ramdan[playerid][4], X, Y, Z+35, 30.0);
  106. DestroyObject(Ramdan[playerid][1]);
  107. DestroyObject(Ramdan[playerid][2]);
  108. SetTimerEx("BoomRamdan", 1000, false, "%d", playerid);
  109. Ramdan[playerid][0] = 0;
  110. return 1;
  111. }
  112.  
  113. forward BoomRamdan(playerid);
  114. public BoomRamdan(playerid)
  115. {
  116. GetObjectPos(Ramdan[playerid][3], X, Y, Z);
  117. CreateExplosion(X, Y, Z, 7, 10);
  118. DestroyObject(Ramdan[playerid][3]);
  119. DestroyObject(Ramdan[playerid][4]);
  120. return 1;
  121. }
  122.  
  123. forward UpStar1(playerid);
  124. public UpStar1(playerid)
  125. {
  126. GetObjectPos(Star[playerid][1], X, Y, Z);
  127. Star[playerid][3] = CreateObject(SwitchID(16132), X, Y, Z, 0.0, 0.0, 0.0);
  128. Star[playerid][4] = CreateObject(SwitchID(16126), X, Y, Z, 0.0, 0.0, 0.0);
  129. MoveObject(Star[playerid][3], X, Y, Z+35, 30.0);
  130. MoveObject(Star[playerid][4], X, Y, Z+35, 30.0);
  131. DestroyObject(Star[playerid][1]);
  132. DestroyObject(Star[playerid][2]);
  133. SetTimerEx("BoomStar1", 1000, false, "%d", playerid);
  134. return 1;
  135. }
  136.  
  137. forward BoomStar1(playerid);
  138. public BoomStar1(playerid)
  139. {
  140. GetObjectPos(Star[playerid][3], X, Y, Z);
  141. CreateExplosion(X+10, Y, Z, 7, 10);
  142. CreateExplosion(X, Y-10, Z, 7, 10);
  143. CreateExplosion(X, Y, Z, 7, 10);
  144. CreateExplosion(X, Y+10, Z, 7, 10);
  145. CreateExplosion(X-10, Y, Z, 7, 10);
  146. DestroyObject(Star[playerid][3]);
  147. DestroyObject(Star[playerid][4]);
  148. Star[playerid][0] = 0;
  149. return 1;
  150. }
  151.  
  152. forward UpStar2(playerid);
  153. public UpStar2(playerid)
  154. {
  155. GetObjectPos(Star[playerid][1], X, Y, Z);
  156. Star[playerid][3] = CreateObject(SwitchID(16132), X, Y, Z, 0.0, 0.0, 0.0);
  157. MoveObject(Star[playerid][3], X, Y, Z+35, 30.0);
  158. DestroyObject(Star[playerid][1]);
  159. DestroyObject(Star[playerid][2]);
  160. SetTimerEx("BoomStar2", 1000, false, "%d", playerid);
  161. return 1;
  162. }
  163.  
  164. forward BoomStar2(playerid);
  165. public BoomStar2(playerid)
  166. {
  167. GetObjectPos(Star[playerid][3], X, Y, Z);
  168. CreateExplosion(X, Y, Z, 7, 10);
  169. Star[playerid][4] = CreateObject(SwitchID(16131), X, Y, Z, 0.0, 0.0, 0.0);
  170. Star[playerid][5] = CreateObject(SwitchID(16132), X, Y, Z, 0.0, 0.0, 0.0);
  171. Star[playerid][6] = CreateObject(SwitchID(16133), X, Y, Z, 0.0, 0.0, 0.0);
  172. Star[playerid][7] = CreateObject(SwitchID(16134), X, Y, Z, 0.0, 0.0, 0.0);
  173. Star[playerid][8] = CreateObject(SwitchID(16131), X, Y, Z, 0.0, 0.0, 0.0);
  174. MoveObject(Star[playerid][4], X+10, Y, Z-15, 2.5);
  175. MoveObject(Star[playerid][5], X, Y-10, Z-15, 2.5);
  176. MoveObject(Star[playerid][6], X, Y, Z-15, 2.5);
  177. MoveObject(Star[playerid][7], X, Y+10, Z-15, 2.5);
  178. MoveObject(Star[playerid][8], X-10, Y, Z-15, 2.5);
  179. DestroyObject(Star[playerid][3]);
  180. SetTimerEx("BoomStar3", 5000, false, "%d", playerid);
  181. Star[playerid][0] = 0;
  182. return 1;
  183. }
  184.  
  185. forward BoomStar3(playerid);
  186. public BoomStar3(playerid)
  187. {
  188. GetObjectPos(Star[playerid][4], X, Y, Z);
  189. CreateExplosion(X, Y, Z, 7, 10);
  190. DestroyObject(Star[playerid][4]);
  191. GetObjectPos(Star[playerid][5], X, Y, Z);
  192. CreateExplosion(X, Y, Z, 7, 10);
  193. DestroyObject(Star[playerid][5]);
  194. GetObjectPos(Star[playerid][6], X, Y, Z);
  195. CreateExplosion(X, Y, Z, 7, 10);
  196. DestroyObject(Star[playerid][6]);
  197. GetObjectPos(Star[playerid][7], X, Y, Z);
  198. CreateExplosion(X, Y, Z, 7, 10);
  199. DestroyObject(Star[playerid][7]);
  200. GetObjectPos(Star[playerid][8], X, Y, Z);
  201. CreateExplosion(X, Y, Z, 7, 10);
  202. DestroyObject(Star[playerid][8]);
  203. return 1;
  204. }
  205.  
  206. forward UpSmoke(playerid);
  207. public UpSmoke(playerid)
  208. {
  209. GetObjectPos(Smoke[playerid][1], X, Y, Z);
  210. Smoke[playerid][3] = CreateObject(SwitchID(14465), X, Y, Z, 0.0, 0.0, 0.0);
  211. SetTimerEx("BoomSmoke", 10000, false, "%d", playerid);
  212. return 1;
  213. }
  214.  
  215. forward BoomSmoke(playerid);
  216. public BoomSmoke(playerid)
  217. {
  218. GetObjectPos(Smoke[playerid][1], X, Y, Z);
  219. Smoke[playerid][4] = CreateObject(SwitchID(16132), X, Y, Z, 0.0, 0.0, 0.0);
  220. MoveObject(Smoke[playerid][4], X, Y, Z+35, 30.0);
  221. SetTimerEx("BoomSmokeUp", 1000, false, "%d", playerid);
  222. return 1;
  223. }
  224.  
  225. forward BoomSmokeUp(playerid);
  226. public BoomSmokeUp(playerid)
  227. {
  228. GetObjectPos(Smoke[playerid][4], X, Y, Z);
  229. CreateExplosion(X+5, Y, Z, 7, 10);
  230. CreateExplosion(X, Y-5, Z, 7, 10);
  231. CreateExplosion(X, Y, Z, 7, 10);
  232. CreateExplosion(X, Y+5, Z, 7, 10);
  233. CreateExplosion(X-5, Y, Z, 7, 10);
  234. DestroyObject(Smoke[playerid][1]);
  235. DestroyObject(Smoke[playerid][2]);
  236. DestroyObject(Smoke[playerid][3]);
  237. DestroyObject(Smoke[playerid][4]);
  238. Smoke[playerid][0] = 0;
  239. return 1;
  240. }
  241.  
  242. forward UpFirework1(playerid);
  243. public UpFirework1(playerid)
  244. {
  245. GetObjectPos(Firework[playerid][1], X, Y, Z);
  246. DestroyObject(Firework[playerid][2]);
  247. Firework[playerid][3] = CreateObject(SwitchID(16131), X, Y, Z, 0.0, 0.0, 0.0);
  248. MoveObject(Firework[playerid][3], X, Y, Z+50, 30.0);
  249. SetTimerEx("UpFirework2", 1500, false, "%d", playerid);
  250. return 1;
  251. }
  252.  
  253. forward UpFirework2(playerid);
  254. public UpFirework2(playerid)
  255. {
  256. GetObjectPos(Firework[playerid][3], X, Y, Z);
  257. CreateExplosion(X, Y, Z, 7, 10);
  258. DestroyObject(Firework[playerid][3]);
  259. GetObjectPos(Firework[playerid][1], X, Y, Z);
  260. Firework[playerid][3] = CreateObject(SwitchID(16132), X, Y, Z, 0.0, 0.0, 0.0);
  261. MoveObject(Firework[playerid][3], X, Y, Z+50, 30.0);
  262. SetTimerEx("UpFirework3", 1500, false, "%d", playerid);
  263. return 1;
  264. }
  265.  
  266. forward UpFirework3(playerid);
  267. public UpFirework3(playerid)
  268. {
  269. GetObjectPos(Firework[playerid][3], X, Y, Z);
  270. CreateExplosion(X, Y, Z, 7, 10);
  271. DestroyObject(Firework[playerid][3]);
  272. GetObjectPos(Firework[playerid][1], X, Y, Z);
  273. Firework[playerid][3] = CreateObject(SwitchID(16133), X, Y, Z, 0.0, 0.0, 0.0);
  274. MoveObject(Firework[playerid][3], X, Y, Z+50, 30.0);
  275. SetTimerEx("UpFirework4", 1500, false, "%d", playerid);
  276. return 1;
  277. }
  278.  
  279. forward UpFirework4(playerid);
  280. public UpFirework4(playerid)
  281. {
  282. GetObjectPos(Firework[playerid][3], X, Y, Z);
  283. CreateExplosion(X, Y, Z, 7, 10);
  284. DestroyObject(Firework[playerid][3]);
  285. GetObjectPos(Firework[playerid][1], X, Y, Z);
  286. Firework[playerid][3] = CreateObject(SwitchID(16134), X, Y, Z, 0.0, 0.0, 0.0);
  287. MoveObject(Firework[playerid][3], X, Y, Z+50, 30.0);
  288. SetTimerEx("UpFirework5", 1500, false, "%d", playerid);
  289. return 1;
  290. }
  291.  
  292. forward UpFirework5(playerid);
  293. public UpFirework5(playerid)
  294. {
  295. GetObjectPos(Firework[playerid][3], X, Y, Z);
  296. CreateExplosion(X, Y, Z, 7, 10);
  297. DestroyObject(Firework[playerid][3]);
  298. GetObjectPos(Firework[playerid][1], X, Y, Z);
  299. Firework[playerid][3] = CreateObject(SwitchID(16131), X, Y, Z, 0.0, 0.0, 0.0);
  300. MoveObject(Firework[playerid][3], X, Y, Z+50, 30.0);
  301. SetTimerEx("UpFirework6", 1500, false, "%d", playerid);
  302. return 1;
  303. }
  304.  
  305. forward UpFirework6(playerid);
  306. public UpFirework6(playerid)
  307. {
  308. GetObjectPos(Firework[playerid][3], X, Y, Z);
  309. CreateExplosion(X, Y, Z, 7, 10);
  310. DestroyObject(Firework[playerid][3]);
  311. GetObjectPos(Firework[playerid][1], X, Y, Z);
  312. Firework[playerid][3] = CreateObject(SwitchID(16132), X, Y, Z, 0.0, 0.0, 0.0);
  313. MoveObject(Firework[playerid][3], X, Y, Z+50, 30.0);
  314. SetTimerEx("UpFirework7", 1500, false, "%d", playerid);
  315. return 1;
  316. }
  317.  
  318. forward UpFirework7(playerid);
  319. public UpFirework7(playerid)
  320. {
  321. GetObjectPos(Firework[playerid][3], X, Y, Z);
  322. CreateExplosion(X, Y, Z, 7, 10);
  323. DestroyObject(Firework[playerid][3]);
  324. GetObjectPos(Firework[playerid][1], X, Y, Z);
  325. Firework[playerid][3] = CreateObject(SwitchID(16133), X, Y, Z, 0.0, 0.0, 0.0);
  326. MoveObject(Firework[playerid][3], X, Y, Z+50, 30.0);
  327. SetTimerEx("UpFirework8", 1500, false, "%d", playerid);
  328. return 1;
  329. }
  330.  
  331. forward UpFirework8(playerid);
  332. public UpFirework8(playerid)
  333. {
  334. GetObjectPos(Firework[playerid][3], X, Y, Z);
  335. CreateExplosion(X, Y, Z, 7, 10);
  336. DestroyObject(Firework[playerid][3]);
  337. GetObjectPos(Firework[playerid][1], X, Y, Z);
  338. Firework[playerid][3] = CreateObject(SwitchID(16134), X, Y, Z, 0.0, 0.0, 0.0);
  339. MoveObject(Firework[playerid][3], X, Y, Z+50, 30.0);
  340. SetTimerEx("UpFirework9", 1500, false, "%d", playerid);
  341. return 1;
  342. }
  343.  
  344. forward UpFirework9(playerid);
  345. public UpFirework9(playerid)
  346. {
  347. GetObjectPos(Firework[playerid][3], X, Y, Z);
  348. CreateExplosion(X, Y, Z, 7, 10);
  349. DestroyObject(Firework[playerid][3]);
  350. GetObjectPos(Firework[playerid][1], X, Y, Z);
  351. Firework[playerid][3] = CreateObject(SwitchID(16131), X, Y, Z, 0.0, 0.0, 0.0);
  352. MoveObject(Firework[playerid][3], X, Y, Z+50, 30.0);
  353. SetTimerEx("UpFirework10", 1500, false, "%d", playerid);
  354. return 1;
  355. }
  356.  
  357. forward UpFirework10(playerid);
  358. public UpFirework10(playerid)
  359. {
  360. GetObjectPos(Firework[playerid][3], X, Y, Z);
  361. CreateExplosion(X, Y, Z, 7, 10);
  362. DestroyObject(Firework[playerid][3]);
  363. GetObjectPos(Firework[playerid][1], X, Y, Z);
  364. Firework[playerid][3] = CreateObject(SwitchID(16132), X, Y, Z, 0.0, 0.0, 0.0);
  365. MoveObject(Firework[playerid][3], X, Y, Z+50, 30.0);
  366. SetTimerEx("UpFirework11", 1500, false, "%d", playerid);
  367. return 1;
  368. }
  369.  
  370. forward UpFirework11(playerid);
  371. public UpFirework11(playerid)
  372. {
  373. GetObjectPos(Firework[playerid][3], X, Y, Z);
  374. CreateExplosion(X+10, Y, Z, 7, 10);
  375. CreateExplosion(X, Y-10, Z, 7, 10);
  376. CreateExplosion(X, Y, Z, 7, 10);
  377. CreateExplosion(X, Y+10, Z, 7, 10);
  378. CreateExplosion(X-10, Y, Z, 7, 10);
  379. DestroyObject(Firework[playerid][1]);
  380. DestroyObject(Firework[playerid][3]);
  381. Firework[playerid][0] = 0;
  382. return 1;
  383. }
  384.  
  385. forward UpDynamite1(playerid);
  386. public UpDynamite1(playerid)
  387. {
  388. GetObjectPos(Dynamite[playerid][1], X, Y, Z);
  389. DestroyObject(Dynamite[playerid][1]);
  390. DestroyObject(Dynamite[playerid][2]);
  391. Dynamite[playerid][3] = CreateObject(SwitchID(16132), X, Y, Z, 0.0, 0.0, 0.0);
  392. MoveObject(Dynamite[playerid][3], X, Y, Z+30, 30.0);
  393. SetTimerEx("UpDynamite2", 800, false, "%d", playerid);
  394. return 1;
  395. }
  396.  
  397. forward UpDynamite2(playerid);
  398. public UpDynamite2(playerid)
  399. {
  400. GetObjectPos(Dynamite[playerid][3], X, Y, Z);
  401. CreateExplosion(X, Y, Z, 7, 10);
  402. DestroyObject(Dynamite[playerid][3]);
  403. Dynamite[playerid][4] = CreateObject(SwitchID(16133), X, Y, Z, 0.0, 0.0, 0.0);
  404. MoveObject(Dynamite[playerid][4], X, Y, Z+30, 30.0);
  405. SetTimerEx("UpDynamite3", 800, false, "%d", playerid);
  406. return 1;
  407. }
  408.  
  409. forward UpDynamite3(playerid);
  410. public UpDynamite3(playerid)
  411. {
  412. GetObjectPos(Dynamite[playerid][4], X, Y, Z);
  413. CreateExplosion(X, Y, Z, 7, 10);
  414. DestroyObject(Dynamite[playerid][4]);
  415. Dynamite[playerid][4] = CreateObject(SwitchID(16134), X, Y, Z, 0.0, 0.0, 0.0);
  416. MoveObject(Dynamite[playerid][4], X, Y, Z+30, 30.0);
  417. SetTimerEx("DynamiteEnd", 800, false, "%d", playerid);
  418. return 1;
  419. }
  420.  
  421. forward DynamiteEnd(playerid);
  422. public DynamiteEnd(playerid)
  423. {
  424. GetObjectPos(Dynamite[playerid][4], X, Y, Z);
  425. CreateExplosion(X+10, Y, Z, 7, 10);
  426. CreateExplosion(X, Y-10, Z, 7, 10);
  427. CreateExplosion(X, Y, Z, 7, 10);
  428. CreateExplosion(X, Y+10, Z, 7, 10);
  429. CreateExplosion(X-10, Y, Z, 7, 10);
  430. DestroyObject(Dynamite[playerid][4]);
  431. Dynamite[playerid][0] = 0;
  432. return 1;
  433. }
  434.  
  435. stock SwitchID(id)
  436. {
  437. switch(id)
  438. {
  439. case 12835 .. 12944: id+=6219;
  440. case 13590 .. 13667: id+=5142;
  441. case 14383 .. 14483: id+=4248;
  442. case 14500 .. 14522: id+=4310;
  443. case 14770 .. 14856: id+=4063;
  444. case 14858 .. 14871: id+=4062;
  445. case 14872 .. 14883: id+=4163;
  446. case 14885 .. 14891: id+=4162;
  447. case 14892:id+=5009;
  448. case 16000 .. 16143: id+=3164;
  449. case 18000 .. 18036: id+=934;
  450. case 18038 .. 18101: id+=933;
  451. }
  452. return id;
  453. }
  454.  
  455. //------------------------------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement