- how to random create objects from specific 5 points?
- package Class
- {
- import flash.events.Event;
- import flash.events.KeyboardEvent;
- import flash.events.MouseEvent;
- import flash.media.Sound;
- import flash.media.SoundChannel;
- import flash.text.TextField;
- import flash.ui.Keyboard;
- import flash.display.MovieClip;
- public class Game extends MovieClip
- {
- private var bgi:BGI;
- private var character:Character;
- private var money:Money;
- private var bomb:Bomb;
- private var moneysource : MoneySource;
- private var moneytext:TextField;
- private var agetext:TextField;
- private var characterspeed:int;
- private var objectspeed:int;
- private var age:int;
- private var moneyscore:int;
- private var moneyinscreen:int;
- private var moneyVector:Vector.<MovieClip > = new Vector.<MovieClip >;
- private var noofmoney:int;
- private var noofbomb:int;
- private var bombVector:Vector.<MovieClip > = new Vector.<MovieClip >;
- public function Game()
- {
- bgi = null;
- character = null;
- money = null;
- bomb = null;
- moneysource = null;
- Initialize();
- }
- private function Initialize()
- {
- age = 0;
- moneyscore = 0;
- noofmoney = 15;
- noofbomb = 10;
- bgi = new BGI ;
- bgi.x = 0;
- bgi.y = 0;
- character = new Character ;
- character.x = 335;
- character.y = 400;
- bomb = new Bomb ;
- bomb.x = 40;
- bomb.y = 0;
- moneytext = new TextField ;
- moneytext.x = 450;
- moneytext.y = 0;
- moneytext.defaultTextFormat = Config.TxtFormat;
- moneytext.text = "Money : 0";
- moneytext.width = 200;
- agetext = new TextField ;
- agetext.x = 700;
- agetext.y = 0;
- agetext.defaultTextFormat = Config.TxtFormat;
- agetext.text = "Age : 0";
- agetext.width = 100;
- Config.CurrentStage.addChild(bgi);
- Config.CurrentStage.addChild(character);
- Config.CurrentStage.addChild(agetext);
- Config.CurrentStage.addChild(moneytext);
- moneysource = new MoneySource;
- moneysource.x = 61;
- moneysource.y = 50;
- Config.CurrentStage.addChild(moneysource);
- moneysource = new MoneySource;
- moneysource.x = 211;
- moneysource.y = 50;
- Config.CurrentStage.addChild(moneysource);
- moneysource = new MoneySource;
- moneysource.x = 371;
- moneysource.y = 50;
- Config.CurrentStage.addChild(moneysource);
- moneysource = new MoneySource;
- moneysource.x = 531;
- moneysource.y = 50;
- Config.CurrentStage.addChild(moneysource);
- moneysource = new MoneySource;
- moneysource.x = 691;
- moneysource.y = 50;
- Config.CurrentStage.addChild(moneysource);
- for (var i:int = 0; i < noofmoney; i++)
- {
- money = new Money ;
- money.vel = RandomRange(6,7);
- money.x = RandomRange(0,750);
- money.y = RandomRange(0,100);
- Config.CurrentStage.addChild(money);
- moneyVector.push(money);
- }
- for (var j:int = 0; j < noofbomb; j++)
- {
- bomb = new Bomb ;
- bomb.vel = RandomRange(6,7);
- bomb.x = RandomRange(0,750);
- bomb.y = RandomRange(0,100);
- Config.CurrentStage.addChild(bomb);
- bombVector.push(bomb);
- }*/
- Config.CurrentStage.addEventListener(Event.ENTER_FRAME,Update);
- Config.CurrentStage.addEventListener(KeyboardEvent.KEY_DOWN,Control);
- }
- private function Update(evt:Event)
- {
- for (var i:int = 0; i < moneyVector.length; i++)
- {
- if (moneyVector[i].hitTestObject(character))
- {
- Config.CurrentStage.removeChild(moneyVector[i]);
- moneyVector.splice(i, 1);
- moneyscore += 400;
- moneytext.text = "Money : " + moneyscore.toString();
- money = new Money ;
- //money.vel = RandomRange(6,7);
- money.x = RandomRange(0,750);
- money.y = RandomRange(0,100);
- Config.CurrentStage.addChild(money);
- moneyVector.push(money);
- }
- if (moneyVector[i].y > Config.ScreenHeight)
- {
- moneyVector[i].x = RandomRange(0,750);
- moneyVector[i].y = - moneyVector[i].height;
- }
- }
- for (var j:int = 0; j < bombVector.length; j++)
- {
- if (bombVector[j].hitTestObject(character))
- {
- Config.CurrentStage.removeChild(bombVector[j]);
- bombVector.splice(j, 1);
- age++;
- agetext.text = "Age : " + age.toString();
- bomb = new Bomb ;
- bomb.vel = RandomRange(6,7);
- bomb.x = RandomRange(0,750);
- bomb.y = RandomRange(0,100);
- Config.CurrentStage.addChild(bomb);
- bombVector.push(money);
- }
- if (bombVector[j].y > Config.ScreenHeight)
- {
- bombVector[j].x = RandomRange(0,750);
- bombVector[j].y = - bombVector[j].height;
- }
- }
- }
- private function Control(evt:KeyboardEvent)
- {
- characterspeed = 15;
- if (evt.keyCode == Keyboard.LEFT)
- {
- character.x -= characterspeed;
- if (character.x <= 0)
- {
- character.x = 0;
- }
- }
- if (evt.keyCode == Keyboard.RIGHT)
- {
- character.x += characterspeed;
- if (character.x >= 670)
- {
- character.x = 670;
- }
- }
- }
- private function RandomRange(min:Number,max:Number):Number
- {
- return Math.random() * max - min + min;
- }
- }
- }
- function chooseSpawnPoint():Point{
- var points:Array = new Array();
- points[0] = new Point(0,50);
- points[1] = new Point(0,100);
- points[2] = new Point(0,150);
- points[3] = new Point(0,200);
- points[4] = new Point(0,250);
- return Math.floor(Math.random()*points.length);
- }
- var points:Array = new Array();
- points[0] = new Point(0,50);
- points[1] = new Point(0,100);
- points[2] = new Point(0,150);
- points[3] = new Point(0,200);
- points[4] = new Point(0,250);
- // Add as many points as you want.
- // the function will choose one at random based on
- // the number of points you add to the points array.
- function chooseSpawnPoint():Point{
- return Math.floor(Math.random()*points.length);
- }