- Mouse control not responding [closed]
- import pygame
- from pygame import *
- import random
- import time
- import os
- import sys
- from pygame.locals import *
- black = (0,0,0)
- white = (255,255,255)
- pygame.init()
- def game():
- os.environ['SDL_VIDEO_CENTERED'] = '1'
- mouse.set_visible(False)
- screen = display.set_mode((800,500))
- backdrop = pygame.image.load('bg.jpg').convert_alpha()
- menu = pygame.image.load('green.jpg').convert_alpha()
- ballpic = pygame.image.load('ball.gif').convert_alpha()
- mouseball = pygame.image.load('mouseball.gif').convert_alpha()
- display.set_caption('Twerk')
- back = pygame.Surface(screen.get_size())
- def text(text,x_pos,color,font2=28):
- tfont = pygame.font.Font(None, font2)
- text=tfont.render(text, True, color)
- textpos = text.get_rect(centerx=back.get_width()/2)
- textpos.top = x_pos
- screen.blit(text, textpos)
- start = False
- repeat = False
- while start == False:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- start = True
- #falling = True
- #finish = True
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_SPACE:
- start = True
- #game over screen
- screen.blit(menu,[0,0])
- pygame.display.set_caption("TWERK")
- #Text
- #"Welcome to Escape"
- #needs replacing with logo
- text("Twerk",60,white,300)
- #"Instructions"
- text("Instructions",310,white)
- text("----------------------------------------------------------------------------------------",320,white)
- text("Avoid the the enemies",340,white)
- text("Last as long as you can!",360,white)
- text("Press space to start",420,white)
- pygame.display.flip()
- while start == True:
- positionx=[]
- positiony=[]
- positionxmove=[]
- positionymove=[]
- falling = False
- finish = False
- score=0
- enemies=1
- velocity=1
- for i in range(enemies):
- positionx.append(random.randint(300,400)+random.randint(-300,200))
- positiony.append(random.randint(200,340)+random.randint(-200,100))
- positionxmove.append(random.randint(1,velocity))
- positionymove.append(random.randint(1,velocity))
- font = pygame.font.Font(None, 28)
- text = font.render('Starting Twerk... ', True, (100,100,100))
- textRect = text.get_rect()
- textRect.centerx = screen.get_rect().centerx
- textRect.centery = screen.get_rect().centery
- screen.blit(backdrop, (0,0))
- screen.blit(text, textRect)
- pygame.display.update()
- game=time.localtime()
- while start == True:
- end=time.localtime()
- score= (end[1]-game[1])*3600 + (end[4]-game[4])*60 + end[5]-game[5]
- if score > 1: break
- first=True
- strtTime=time.localtime()
- while not finish or falling:
- screen.blit(backdrop, (0,0))
- for i in range(enemies):
- screen.blit(ballpic,(positionx[i],positiony[i]))
- (mousex,mousey)=mouse.get_pos()
- screen.blit(mouseball,(mousex,mousey))
- display.update()
- strt = time.localtime()
- if first:
- while True:
- end=time.localtime()
- score= (end[3]-strt[3])*3600 + (end[4]-strt[4])*60 + end[5]-strt[5]
- if score > 3: break
- first = False
- if falling:
- for i in range(enemies):
- positionymove[i]=1000
- positionxmove[i]=0
- for i in range(enemies): positionx[i]=positionx[i]+positionxmove[i]
- for i in range(enemies): positiony[i]=min(600,positiony[i]+positionymove[i])
- if falling:
- falling=False
- for posy in positiony:
- if posy<600: falling=True
- if not falling:
- for i in range(enemies):
- for j in range(i+1,enemies):
- if abs(positionx[i]-positionx[j])<20 and abs(positiony[i]-positiony[j])<20:
- temp=positionxmove[i]
- positionxmove[i]=positionxmove[j]
- positionxmove[j]=temp
- temp=positionymove[i]
- positionymove[i]=positionymove[j]
- positionymove[j]=temp
- for i in range(enemies):
- if positionx[i]>600: positionxmove[i]*=-1
- if positionx[i]<0: positionxmove[i]*=-1
- if positiony[i]>440: positionymove[i]*=-1
- if positiony[i]<0: positionymove[i]*=-1
- for i in range(enemies):
- if abs(positionx[i]-mousex)<40 and abs(positiony[i]-mousey)<40:
- endTime=time.localtime()
- score= (endTime[3]-strtTime[3])*3600 + (endTime[4]-strtTime[4])*60 + endTime[5]-strtTime[5]
- falling = True
- finish = True
- game()
- def quit():
- pygame.quit(); sys.exit()
- def GetInput():
- key = pygame.key.get_pressed()
- for event in pygame.event.get():
- if event.type == QUIT: quit()
- elif event.type == KEYDOWN:
- if event.key == K_ESCAPE: quit()
- def Draw():
- pygame.display.flip()
- def main():
- Clock = pygame.time.Clock()
- while True:
- GetInput()
- Draw()
- Clock.tick(60)