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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <CheatTable>
  3. <CheatEntries>
  4. <CheatEntry>
  5. <ID>411</ID>
  6. <Description>"Get Boss Rush"</Description>
  7. <Color>80000008</Color>
  8. <VariableType>Auto Assembler Script</VariableType>
  9. <AssemblerScript>{ by HenryEx
  10. for The Binding of Isaac: Rebirth
  11.  
  12. Will always open up the boss rush door, no matter your time.
  13. }
  14.  
  15. [ENABLE]
  16. aobscanmodule(AOB_BossRush,isaac-ng.exe,8B 88 xx xx xx xx 3B 88 xx xx xx xx 0F 8F xx xx xx xx 68)
  17. registersymbol(AOB_BossRush)
  18.  
  19. AOB_BossRush+C:
  20. db EB 04 // jmp short +4
  21.  
  22. [DISABLE]
  23. AOB_BossRush+C:
  24. db 0F 8F
  25.  
  26. unregistersymbol(AOB_BossRush)
  27.  
  28. {
  29. // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+FDA06
  30.  
  31. "isaac-ng.exe"+FD9D9: E8 E2 12 07 00 - call isaac-ng.exe+16ECC0
  32. "isaac-ng.exe"+FD9DE: A1 F4 A1 45 00 - mov eax,[isaac-ng.exe+21A1F4]
  33. "isaac-ng.exe"+FD9E3: 8B 48 08 - mov ecx,[eax+08]
  34. "isaac-ng.exe"+FD9E6: 8B 10 - mov edx,[eax]
  35. "isaac-ng.exe"+FD9E8: 83 C4 10 - add esp,10
  36. "isaac-ng.exe"+FD9EB: F6 C1 02 - test cl,02
  37. "isaac-ng.exe"+FD9EE: 74 01 - je isaac-ng.exe+FD9F1
  38. "isaac-ng.exe"+FD9F0: 42 - inc edx
  39. "isaac-ng.exe"+FD9F1: 83 FA 06 - cmp edx,06
  40. "isaac-ng.exe"+FD9F4: 0F 85 19 02 00 00 - jne isaac-ng.exe+FDC13
  41. "isaac-ng.exe"+FD9FA: 8B 88 34 D7 0C 00 - mov ecx,[eax+000CD734]
  42. "isaac-ng.exe"+FDA00: 3B 88 38 D7 0C 00 - cmp ecx,[eax+000CD738]
  43. // ---------- CHANGING HERE ----------
  44. "isaac-ng.exe"+FDA06: 0F 8F FA 01 00 00 - jg isaac-ng.exe+FDC06
  45. // ---------- DONE CHANGING ----------
  46. "isaac-ng.exe"+FDA0C: 68 F0 5D 40 00 - push isaac-ng.exe+1C5DF0
  47. "isaac-ng.exe"+FDA11: E8 AA 12 07 00 - call isaac-ng.exe+16ECC0
  48. "isaac-ng.exe"+FDA16: A1 F4 A1 45 00 - mov eax,[isaac-ng.exe+21A1F4]
  49. "isaac-ng.exe"+FDA1B: 8B B0 AC 5D 00 00 - mov esi,[eax+00005DAC]
  50. "isaac-ng.exe"+FDA21: 8B 80 A0 5D 00 00 - mov eax,[eax+00005DA0]
  51. "isaac-ng.exe"+FDA27: 83 C4 04 - add esp,04
  52. "isaac-ng.exe"+FDA2A: 83 F8 FB - cmp eax,-05
  53. "isaac-ng.exe"+FDA2D: 0F 85 D6 00 00 00 - jne isaac-ng.exe+FDB09
  54. }
  55. </AssemblerScript>
  56. </CheatEntry>
  57. </CheatEntries>
  58. </CheatTable>
  59.  
  60.  
  61. <?xml version="1.0" encoding="utf-8"?>
  62. <CheatTable>
  63. <CheatEntries>
  64. <CheatEntry>
  65. <ID>406</ID>
  66. <Description>"Get current Seed"</Description>
  67. <Options moHideChildren="1"/>
  68. <Color>80000008</Color>
  69. <VariableType>Auto Assembler Script</VariableType>
  70. <AssemblerScript>{ by HenryEx
  71. for The Binding of Isaac: Rebirth
  72.  
  73. You can change the random seed before starting a game with this.
  74. To generate a random seed, either select a save file or go to the
  75. "Enter a Seed" screen and exit it again.
  76. }
  77.  
  78. [ENABLE]
  79. aobscanmodule(AOB_SeedInj,isaac-ng.exe,C6 06 00 83 7F 14 10 73)
  80. alloc(GetSeed,256)
  81.  
  82. // Declaration section
  83. registersymbol(GetSeed)
  84. registersymbol(AOB_SeedInj)
  85. label(_BackGS)
  86.  
  87. //=========================================
  88. // Hacking Point
  89. AOB_SeedInj:
  90. jmp GetSeed+4
  91. nop
  92. nop
  93. _BackGS:
  94.  
  95.  
  96. //=========================================
  97. // Var Section
  98. GetSeed:
  99. dd 0
  100.  
  101. //=========================================
  102. // Code Section
  103. mov [GetSeed],esi
  104.  
  105. mov byte ptr [esi],00
  106. cmp dword ptr [edi+14],10
  107. jmp _BackGS
  108.  
  109. [DISABLE]
  110. AOB_SeedInj:
  111. db C6 06 00 83 7F 14 10
  112. // mov byte ptr [esi],00
  113. // cmp dword ptr [edi+14],10
  114.  
  115. unregistersymbol(GetSeed)
  116. unregistersymbol(AOB_SeedInj)
  117. dealloc(GetSeed)
  118.  
  119. {
  120. // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+4964
  121.  
  122. "isaac-ng.exe"+4940: 3B F7 - cmp esi,edi
  123. "isaac-ng.exe"+4942: 74 5F - je isaac-ng.exe+49A3
  124. "isaac-ng.exe"+4944: 83 7E 14 10 - cmp dword ptr [esi+14],10
  125. "isaac-ng.exe"+4948: 72 0C - jb isaac-ng.exe+4956
  126. "isaac-ng.exe"+494A: 8B 06 - mov eax,[esi]
  127. "isaac-ng.exe"+494C: 50 - push eax
  128. "isaac-ng.exe"+494D: FF 15 2C C2 3F 00 - call dword ptr [isaac-ng.exe+1BC22C]
  129. "isaac-ng.exe"+4953: 83 C4 04 - add esp,04
  130. "isaac-ng.exe"+4956: C7 46 14 0F 00 00 00 - mov [esi+14],0000000F
  131. "isaac-ng.exe"+495D: C7 46 10 00 00 00 00 - mov [esi+10],00000000
  132. // ---------- INJECTING HERE ----------
  133. "isaac-ng.exe"+4964: C6 06 00 - mov byte ptr [esi],00
  134. "isaac-ng.exe"+4967: 83 7F 14 10 - cmp dword ptr [edi+14],10
  135. // ---------- DONE INJECTING ----------
  136. "isaac-ng.exe"+496B: 73 12 - jae isaac-ng.exe+497F
  137. "isaac-ng.exe"+496D: 8B 4F 10 - mov ecx,[edi+10]
  138. "isaac-ng.exe"+4970: 41 - inc ecx
  139. "isaac-ng.exe"+4971: 51 - push ecx
  140. "isaac-ng.exe"+4972: 57 - push edi
  141. "isaac-ng.exe"+4973: 56 - push esi
  142. "isaac-ng.exe"+4974: FF 15 20 C2 3F 00 - call dword ptr [isaac-ng.exe+1BC220]
  143. "isaac-ng.exe"+497A: 83 C4 0C - add esp,0C
  144. "isaac-ng.exe"+497D: EB 0A - jmp isaac-ng.exe+4989
  145. "isaac-ng.exe"+497F: 8B 17 - mov edx,[edi]
  146. }
  147. </AssemblerScript>
  148. <CheatEntries>
  149. <CheatEntry>
  150. <ID>407</ID>
  151. <Description>"Current Seed"</Description>
  152. <Color>80000008</Color>
  153. <VariableType>String</VariableType>
  154. <Length>10</Length>
  155. <Unicode>0</Unicode>
  156. <ZeroTerminate>1</ZeroTerminate>
  157. <Address>GetSeed</Address>
  158. <Offsets>
  159. <Offset>0</Offset>
  160. </Offsets>
  161. </CheatEntry>
  162. </CheatEntries>
  163. </CheatEntry>
  164. </CheatEntries>
  165. </CheatTable>
  166.  
  167.  
  168. <?xml version="1.0" encoding="utf-8"?>
  169. <CheatTable>
  170. <CheatEntries>
  171. <CheatEntry>
  172. <ID>842</ID>
  173. <Description>"No Angel Room Spawn Conditions"</Description>
  174. <Color>80000008</Color>
  175. <VariableType>Auto Assembler Script</VariableType>
  176. <AssemblerScript>{ by HenryEx
  177. for The Binding of Isaac: Rebirth
  178.  
  179. This removes the "seen devil room before and didn't take deals"
  180. requirement, so your first devil room can be an angel room
  181. and taking devil deals won't lock you out of angel rooms.
  182. }
  183.  
  184. [ENABLE]
  185. aobscanmodule(AOB_UnblockAR,isaac-ng.exe,74 * 39 8E * * * * 75 * 8D 41 01 EB)
  186. registersymbol(AOB_UnblockAR)
  187.  
  188. AOB_UnblockAR:
  189. db EB 08
  190. // jmp +08
  191.  
  192. [DISABLE]
  193. AOB_UnblockAR:
  194. db 74 0D
  195. // je +13
  196.  
  197. unregistersymbol(AOB_UnblockAR)
  198.  
  199. {
  200. // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+CB77A
  201.  
  202. "isaac-ng.exe"+CB75B: 24 01 - and al,01
  203. "isaac-ng.exe"+CB75D: 3A C8 - cmp cl,al
  204. "isaac-ng.exe"+CB75F: 75 06 - jne isaac-ng.exe+CB767
  205. "isaac-ng.exe"+CB761: 8A 55 0B - mov dl,[ebp+0B]
  206. "isaac-ng.exe"+CB764: 88 55 F3 - mov [ebp-0D],dl
  207. "isaac-ng.exe"+CB767: 8B 35 F4 A1 B4 00 - mov esi,[isaac-ng.exe+21A1F4]
  208. "isaac-ng.exe"+CB76D: 8B 86 E0 D7 10 00 - mov eax,[esi+0010D7E0]
  209. "isaac-ng.exe"+CB773: 83 E0 20 - and eax,20
  210. "isaac-ng.exe"+CB776: 33 C9 - xor ecx,ecx
  211. "isaac-ng.exe"+CB778: 0B C1 - or eax,ecx
  212. // ---------- JUMPING HERE ----------
  213. "isaac-ng.exe"+CB77A: 74 0D - je isaac-ng.exe+CB789
  214. // ---------- JUMPING HERE ----------
  215. "isaac-ng.exe"+CB77C: 39 8E F8 D7 10 00 - cmp [esi+0010D7F8],ecx
  216. "isaac-ng.exe"+CB782: 75 05 - jne isaac-ng.exe+CB789
  217. "isaac-ng.exe"+CB784: 8D 41 01 - lea eax,[ecx+01]
  218. "isaac-ng.exe"+CB787: EB 02 - jmp isaac-ng.exe+CB78B
  219. "isaac-ng.exe"+CB789: 33 C0 - xor eax,eax
  220. "isaac-ng.exe"+CB78B: 20 45 F3 - and [ebp-0D],al
  221. "isaac-ng.exe"+CB78E: F6 47 08 02 - test byte ptr [edi+08],02
  222. "isaac-ng.exe"+CB792: 8B 06 - mov eax,[esi]
  223. "isaac-ng.exe"+CB794: 74 01 - je isaac-ng.exe+CB797
  224. "isaac-ng.exe"+CB796: 40 - inc eax
  225. "isaac-ng.exe"+CB797: 83 F8 08 - cmp eax,08
  226. }
  227. </AssemblerScript>
  228. </CheatEntry>
  229. </CheatEntries>
  230. </CheatTable>
  231.  
  232.  
  233. <?xml version="1.0" encoding="utf-8"?>
  234. <CheatTable>
  235. <CheatEntries>
  236. <CheatEntry>
  237. <ID>408</ID>
  238. <Description>"Guaranteed Bum Reward"</Description>
  239. <Color>80000008</Color>
  240. <VariableType>Auto Assembler Script</VariableType>
  241. <AssemblerScript>{ by HenryEx
  242. for The Binding of Isaac: Rebirth
  243.  
  244. Bums should always give a reward with this
  245. }
  246.  
  247. [ENABLE]
  248. aobscanmodule(AOB_Bum,isaac-ng.exe,39 83 78 07 00 00 7E xx 6A 02 E8)
  249. registersymbol(AOB_Bum)
  250.  
  251. AOB_Bum:
  252. jmp short +6
  253. nop
  254. nop
  255. nop
  256. nop
  257.  
  258. [DISABLE]
  259.  
  260. AOB_Bum:
  261. cmp [ebx+00000778],eax
  262.  
  263. unregistersymbol(AOB_Bum)
  264.  
  265. {
  266. // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+2F54E
  267.  
  268. "isaac-ng.exe"+2F528: 03 C7 - add eax,edi
  269. "isaac-ng.exe"+2F52A: 83 BA C4 D8 10 00 01 - cmp dword ptr [edx+0010D8C4],01
  270. "isaac-ng.exe"+2F531: 89 44 24 1C - mov [esp+1C],eax
  271. "isaac-ng.exe"+2F535: 75 17 - jne isaac-ng.exe+2F54E
  272. "isaac-ng.exe"+2F537: 83 F8 05 - cmp eax,05
  273. "isaac-ng.exe"+2F53A: C7 44 24 18 05 00 00 00 - mov [esp+18],00000005
  274. "isaac-ng.exe"+2F542: 8D 44 24 1C - lea eax,[esp+1C]
  275. "isaac-ng.exe"+2F546: 7F 04 - jg isaac-ng.exe+2F54C
  276. "isaac-ng.exe"+2F548: 8D 44 24 18 - lea eax,[esp+18]
  277. "isaac-ng.exe"+2F54C: 8B 00 - mov eax,[eax]
  278. // ---------- REPLACING HERE ----------
  279. "isaac-ng.exe"+2F54E: 39 83 78 07 00 00 - cmp [ebx+00000778],eax
  280. // ---------- REPLACING HERE ----------
  281. "isaac-ng.exe"+2F554: 7E 5C - jle isaac-ng.exe+2F5B2
  282. "isaac-ng.exe"+2F556: 6A 02 - push 02
  283. "isaac-ng.exe"+2F558: E8 D3 88 0C 00 - call isaac-ng.exe+F7E30
  284. "isaac-ng.exe"+2F55D: 8B 35 F4 A1 45 00 - mov esi,[isaac-ng.exe+21A1F4]
  285. "isaac-ng.exe"+2F563: 83 C0 02 - add eax,02
  286. "isaac-ng.exe"+2F566: 33 FF - xor edi,edi
  287. "isaac-ng.exe"+2F568: 89 83 78 07 00 00 - mov [ebx+00000778],eax
  288. "isaac-ng.exe"+2F56E: E8 DD 04 FE FF - call isaac-ng.exe+FA50
  289. "isaac-ng.exe"+2F573: 39 B8 24 0E 00 00 - cmp [eax+00000E24],edi
  290. "isaac-ng.exe"+2F579: 0F 9F C0 - setg al
  291. }
  292. </AssemblerScript>
  293. </CheatEntry>
  294. </CheatEntries>
  295. </CheatTable>
  296.  
  297.  
  298. <?xml version="1.0" encoding="utf-8"?>
  299. <CheatTable>
  300. <CheatEntries>
  301. <CheatEntry>
  302. <ID>319</ID>
  303. <Description>"Devil Room always possible"</Description>
  304. <Color>80000008</Color>
  305. <VariableType>Auto Assembler Script</VariableType>
  306. <AssemblerScript>{ by HenryEx
  307. for The Binding of Isaac: Rebirth
  308.  
  309. Devil rooms can now always spawn, even on floor 1 and past the Womb.
  310. }
  311.  
  312. [ENABLE]
  313. aobscanmodule(AOB_UnblockDR,isaac-ng.exe,74 01 41 83 F9 01 0F 84)
  314. registersymbol(AOB_UnblockDR)
  315.  
  316. AOB_UnblockDR:
  317. db EB 13
  318. // jmp +19
  319.  
  320. [DISABLE]
  321. AOB_UnblockDR:
  322. db 74 01
  323. // je +01
  324.  
  325. unregistersymbol(AOB_UnblockDR)
  326.  
  327. {
  328. // ORIGINAL CODE - POINT: "isaac-ng.exe"+FD325
  329.  
  330. "isaac-ng.exe"+FD306: 57 - push edi
  331. "isaac-ng.exe"+FD307: A1 18 20 2D 00 - mov eax,[isaac-ng.exe+1F2018]
  332. "isaac-ng.exe"+FD30C: 33 C5 - xor eax,ebp
  333. "isaac-ng.exe"+FD30E: 50 - push eax
  334. "isaac-ng.exe"+FD30F: 8D 45 F4 - lea eax,[ebp-0C]
  335. "isaac-ng.exe"+FD312: 64 A3 00 00 00 00 - mov fs:[00000000],eax
  336. "isaac-ng.exe"+FD318: 8B 35 F4 A1 2F 00 - mov esi,[isaac-ng.exe+21A1F4]
  337. "isaac-ng.exe"+FD31E: 8B 46 08 - mov eax,[esi+08]
  338. "isaac-ng.exe"+FD321: 8B 0E - mov ecx,[esi]
  339. "isaac-ng.exe"+FD323: A8 02 - test al,02
  340. // ---------- Jump here ----------
  341. "isaac-ng.exe"+FD325: 74 01 - je isaac-ng.exe+FD328
  342. // ---------- Jump here ----------
  343. "isaac-ng.exe"+FD327: 41 - inc ecx
  344. "isaac-ng.exe"+FD328: 83 F9 01 - cmp ecx,01
  345. "isaac-ng.exe"+FD32B: 0F 84 7D 01 00 00 - je isaac-ng.exe+FD4AE
  346. "isaac-ng.exe"+FD331: 83 F9 08 - cmp ecx,08
  347. "isaac-ng.exe"+FD334: 0F 8F 74 01 00 00 - jg isaac-ng.exe+FD4AE
  348. "isaac-ng.exe"+FD33A: 33 FF - xor edi,edi
  349. "isaac-ng.exe"+FD33C: E8 0F 27 F1 FF - call isaac-ng.exe+FA50
  350. "isaac-ng.exe"+FD341: 8B 3D F4 A1 2F 00 - mov edi,[isaac-ng.exe+21A1F4]
  351. "isaac-ng.exe"+FD347: 8B 8F 9C 5D 00 00 - mov ecx,[edi+00005D9C]
  352. "isaac-ng.exe"+FD34D: 8B F0 - mov esi,eax
  353. "isaac-ng.exe"+FD34F: E8 CC B5 FC FF - call isaac-ng.exe+C8920
  354. "isaac-ng.exe"+FD354: 8B 0D F4 A1 2F 00 - mov ecx,[isaac-ng.exe+21A1F4]
  355. }
  356. </AssemblerScript>
  357. </CheatEntry>
  358. </CheatEntries>
  359. </CheatTable>
  360.  
  361.  
  362. <?xml version="1.0" encoding="utf-8"?>
  363. <CheatTable>
  364. <CheatEntries>
  365. <CheatEntry>
  366. <ID>319</ID>
  367. <Description>"Devil Room always possible"</Description>
  368. <Color>80000008</Color>
  369. <VariableType>Auto Assembler Script</VariableType>
  370. <AssemblerScript>{ by HenryEx
  371. for The Binding of Isaac: Rebirth
  372.  
  373. Devil rooms can now always spawn, even on floor 1 and past the Womb.
  374. }
  375.  
  376. [ENABLE]
  377. aobscanmodule(AOB_UnblockDR,isaac-ng.exe,74 01 41 83 F9 01 0F 84)
  378. registersymbol(AOB_UnblockDR)
  379.  
  380. AOB_UnblockDR:
  381. db EB 13
  382. // jmp +19
  383.  
  384. [DISABLE]
  385. AOB_UnblockDR:
  386. db 74 01
  387. // je +01
  388.  
  389. unregistersymbol(AOB_UnblockDR)
  390.  
  391. {
  392. // ORIGINAL CODE - POINT: "isaac-ng.exe"+FD325
  393.  
  394. "isaac-ng.exe"+FD306: 57 - push edi
  395. "isaac-ng.exe"+FD307: A1 18 20 2D 00 - mov eax,[isaac-ng.exe+1F2018]
  396. "isaac-ng.exe"+FD30C: 33 C5 - xor eax,ebp
  397. "isaac-ng.exe"+FD30E: 50 - push eax
  398. "isaac-ng.exe"+FD30F: 8D 45 F4 - lea eax,[ebp-0C]
  399. "isaac-ng.exe"+FD312: 64 A3 00 00 00 00 - mov fs:[00000000],eax
  400. "isaac-ng.exe"+FD318: 8B 35 F4 A1 2F 00 - mov esi,[isaac-ng.exe+21A1F4]
  401. "isaac-ng.exe"+FD31E: 8B 46 08 - mov eax,[esi+08]
  402. "isaac-ng.exe"+FD321: 8B 0E - mov ecx,[esi]
  403. "isaac-ng.exe"+FD323: A8 02 - test al,02
  404. // ---------- Jump here ----------
  405. "isaac-ng.exe"+FD325: 74 01 - je isaac-ng.exe+FD328
  406. // ---------- Jump here ----------
  407. "isaac-ng.exe"+FD327: 41 - inc ecx
  408. "isaac-ng.exe"+FD328: 83 F9 01 - cmp ecx,01
  409. "isaac-ng.exe"+FD32B: 0F 84 7D 01 00 00 - je isaac-ng.exe+FD4AE
  410. "isaac-ng.exe"+FD331: 83 F9 08 - cmp ecx,08
  411. "isaac-ng.exe"+FD334: 0F 8F 74 01 00 00 - jg isaac-ng.exe+FD4AE
  412. "isaac-ng.exe"+FD33A: 33 FF - xor edi,edi
  413. "isaac-ng.exe"+FD33C: E8 0F 27 F1 FF - call isaac-ng.exe+FA50
  414. "isaac-ng.exe"+FD341: 8B 3D F4 A1 2F 00 - mov edi,[isaac-ng.exe+21A1F4]
  415. "isaac-ng.exe"+FD347: 8B 8F 9C 5D 00 00 - mov ecx,[edi+00005D9C]
  416. "isaac-ng.exe"+FD34D: 8B F0 - mov esi,eax
  417. "isaac-ng.exe"+FD34F: E8 CC B5 FC FF - call isaac-ng.exe+C8920
  418. "isaac-ng.exe"+FD354: 8B 0D F4 A1 2F 00 - mov ecx,[isaac-ng.exe+21A1F4]
  419. }
  420. </AssemblerScript>
  421. </CheatEntry>
  422. </CheatEntries>
  423. </CheatTable>
  424.  
  425.  
  426. <?xml version="1.0" encoding="utf-8"?>
  427. <CheatTable>
  428. <CheatEntries>
  429. <CheatEntry>
  430. <ID>220</ID>
  431. <Description>"One Hit KO"</Description>
  432. <Color>80000008</Color>
  433. <VariableType>Auto Assembler Script</VariableType>
  434. <AssemblerScript>[ENABLE]
  435. // isaac-ng.exe+47335
  436. aobscan(ohko, D9 83 50 04 00 00 D8 26 D9 5C 24 3C D9 44 24 3C D9 93 50 04 00 00)
  437. registersymbol(ohko)
  438. ohko:
  439. fldz
  440. nop
  441. nop
  442. nop
  443. nop
  444.  
  445. [DISABLE]
  446. ohko:
  447. db D9 83 50 04 00 00
  448. unregistersymbol(ohko)
  449.  
  450. {
  451. isaac-ng.exe+46ACC - D9E8 - fld1
  452. isaac-ng.exe+46ACE - D9EE - fldz
  453. isaac-ng.exe+46AD0 - 83 C4 0C - add esp,0C
  454. isaac-ng.exe+46AD3 - D9C9 - fxch st(1)
  455. -&gt;isaac-ng.exe+46AD5 - D9 83 50040000 - fld dword ptr [ebx+00000450]
  456. isaac-ng.exe+46ADB - D8 26 - fsub dword ptr [esi]
  457. isaac-ng.exe+46ADD - D9 5C 24 3C - fstp dword ptr [esp+3C]
  458. isaac-ng.exe+46AE1 - D9 44 24 3C - fld dword ptr [esp+3C]
  459. isaac-ng.exe+46AE5 - D9 93 50040000 - fst dword ptr [ebx+00000450]
  460. }
  461. </AssemblerScript>
  462. </CheatEntry>
  463. </CheatEntries>
  464. </CheatTable>
  465.  
  466.  
  467. <?xml version="1.0" encoding="utf-8"?>
  468. <CheatTable>
  469. <CheatEntries>
  470. <CheatEntry>
  471. <ID>277</ID>
  472. <Description>"Bums always pay out"</Description>
  473. <Color>80000008</Color>
  474. <VariableType>Auto Assembler Script</VariableType>
  475. <AssemblerScript>[ENABLE]
  476.  
  477. aobscan(alwaysbum_inj, 7E 5C 6A 02 E8 xx xx xx xx 8B 35)
  478. registersymbol(alwaysbum_inj)
  479.  
  480. alwaysbum_inj:
  481. nop
  482. nop
  483.  
  484. [DISABLE]
  485. alwaysbum_inj:
  486. jle alwaysbum_inj+5E
  487.  
  488. unregistersymbol(alwaysbum_inj)
  489.  
  490. {
  491. isaac-ng.exe+2F86F - 7F 04 - jg isaac-ng.exe+2F875
  492. isaac-ng.exe+2F871 - 8D 44 24 1C - lea eax,[esp+1C]
  493. isaac-ng.exe+2F875 - 8B 00 - mov eax,[eax]
  494. isaac-ng.exe+2F877 - 39 83 78070000 - cmp [ebx+00000778],eax
  495. -&gt;isaac-ng.exe+2F87D - 7E 5C - jle isaac-ng.exe+2F8DB
  496. isaac-ng.exe+2F87F - 6A 02 - push 02
  497. isaac-ng.exe+2F881 - E8 1ADA0C00 - call isaac-ng.exe+FD2A0
  498. isaac-ng.exe+2F886 - 8B 35 14C22B01 - mov esi,[isaac-ng.exe+21C214]
  499. isaac-ng.exe+2F88C - 83 C0 02 - add eax,02
  500. }
  501. </AssemblerScript>
  502. </CheatEntry>
  503. </CheatEntries>
  504. </CheatTable>
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