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By: a guest on
Aug 10th, 2012 | syntax:
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Updating texture using glTexImage2D(..) in OpenglES2 [Android]
GLES20.glGenTextures ( 1, textureId, 0 );
GLES20.glBindTexture ( GLES20.GL_TEXTURE_2D, textureId[0] );
GLES20.glTexImage2D ( GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGB, bitmap.getWidth(), bitmap.getHeight(), 0,GLES20.GL_RGB, GLES20.GL_UNSIGNED_BYTE, byteBuffer );|
GLES20.glBindTexture ( GLES20.GL_TEXTURE_2D, 0 );
GLES20.glBindTexture ( GLES20.GL_TEXTURE_2D, textureId[0] );
GLES20.glTexImage2D ( GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGB, bitmap.getWidth(), bitmap.getHeight(), 0,GLES20.GL_RGB, GLES20.GL_UNSIGNED_BYTE, byteBuffer );|
GLES20.glBindTexture ( GLES20.GL_TEXTURE_2D, 0 );