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  1. B. CHARACTER SUMMARY
  2. 1b. Profile
  3. Name: Viridian
  4. Faction: Unaffiliated
  5. Function: Intrepid Explorer
  6. Gender: Male
  7. Species: Vee (Humanoid)
  8. Series: VVVVVV-1
  9. Rank: N/A
  10. Quote: "Spikes... why did it have to be spikes?"
  11. Profile: [A general summary of your character, incorporating elements of personality, history, advantages, and disadvantages. Should be brief.]
  12.  
  13. 2b. Character Type
  14. FC
  15.  
  16. 3b. Advantages
  17. 3b-1. Advantages: Powers
  18. WEIRD GRAVITY THING: Viridian has the ability to invert gravity for himself when standing on a solid surface. (He's pretty sure it's something to do with biology. A gravity gland, perhaps?) This, along with the MC Hammer Shuffle (he does not walk), is how he gets around in the world. Should he miss a landing, though, he's not changing direction anytime soon...
  19. Viridian can also use this ability to slow himself down when falling, to avoid injuring himself upon landing.
  20. SPACE, THE NATURAL HABITAT: The Vee are native to outer space, thriving on solar radiation and the lack of pollutable air. (They don't need to breathe.) Viridian can spacewalk without any sort of protection, and is unfazed by the cold of space or the heat of a star, but still has limits: he can't go diving into a star's core without being incinerated, and absolute zero will freeze him just like any other matter.
  21.  
  22. 3b-2. Advantages: Skills
  23. EXPLORATION MAVEN: Viridian's whole job is to explore various dimensions and report back on his findings. As such, he's extremely adept at noting unusual circumstances in the environment, as well as finding hidden secrets that might be stashed away. He's also quite nimble at navigating obstacles, having dodged many a spike in his day.
  24. INTERDIMENSIONAL EXPERT: Viridian knows dimensions. It's another part of his job. Dimension collapsing? He can pinpoint why! Dimension not connecting to the others? He can work on that connection. He could even plot the shortest course between two dimensions if you give him a destination. In fact, this entire Multiverse Crisis is just more dimensions to the intrepid Viridian.
  25.  
  26. 3b-3. Advantages: Assets
  27. LUCKY TRINKET: Viridian keeps this as a token of his best adventure. This puppy was extremely hard to get. It's not a mere trinket, though: it's an everlasting power source from V-Space. It can power anything that uses electricity, though one trinket only does as much as a 9-volt battery. This is one trinket Viridian's not giving up, as it's his only reminder of home, and regardless, he LOVES trinkets.
  28.  
  29. 3b-4. Advantages: NPCs
  30. N/A - Viridian's subordinates make more sense as fully-fledged PCs. Besides, he's gonna be separated from them for a while.
  31.  
  32. 4b. Disadvantages
  33. BLUE VEES CAN'T JUMP: Gravitational manipulation comes at a cost. Viridian can't jump. A low wall is a minor annoyance for most people. It's an absolute nightmare for Viridian, especially if there's no ceiling for him to flip up to. In fact, he's got quite the tale about this one room with a trinket on the other side of just such a low wall... and a twisting corridor of spikes above. He still has nightmares about it.
  34.  
  35. WHAT'S WAR? CAN I EAT IT? : Viridian is by no means a pacifist. However, that's because he frequently has to dodge local wildlife that tries to kill him. He would like nothing more than to fight back at those jerks! But as far as sentient life goes, the whole idea of conflicts beyond arguing over who gets the TV remote is completely alien to Viridian. So, he's going to automatically trust anyone (sentient) he comes across, no matter their demeanor. Because of this, even though he's FAR better suited to the Union, he can be suckered into the Confederacy with no effort.
  36.  
  37. I'M AN EXPLORER, NOT A FIGHTER: Viridian puts all his focus into science, not combat. He's kinda flimsy. He didn't really have much incentive to train, either; V-Space is so littered with Checkpoint devices that dying is barely an inconvenience. But now that he's no longer in V-Space and can't just have a Checkpoint reconstitute his mind and body, he's got to be a LOT more careful. Which is hard. Because he's used to just being able to dive across a pit of spikes for that tiny platform without risk.
  38.  
  39. 5b. Themelisting
  40. VVVVVV-1: Trinkets! Exploration! Spikes! Unstable dimensions! V-Space is a network of dimensions unto itself, inhabited by the humanoid Vee. Dimensions set themselves up and collapse as a matter of course, but some of them have been stabilized by these industrious and technologically advanced Vee. The number of unstable dimensions dwarfs the stable ones, though, so it's basically a Wild West of space exploration! Don't worry about falling onto spikes; the Vee-patented Checkpointtm Restoration Modules will restore you to full health should you die! (As a bonus, you'll even be placed on a safe, non-spiky platform!)
  41.  
  42. The Multiverse "crisis" hasn't changed much... yet. It's just more dimensions, even if they're remarkably stable and have different sentient species. But once word gets out that there's... trinkets... to be had, you can bet V-Space is going to become quite the battleground between empires. These "trinkets" are actually non-depletable power sources that can provide a specific amount of electricity indefinitely (because of science), and would be an immeasurable benefit to, say... an arms race.
  43.  
  44. V-Space and the Vee have never known war. The forces likely to intrude, seeking these trinkets, are warmongers. These new Multiverse dimensions may well prove disastrous for life as the Vee know it...
  45.  
  46. C. CHARACTER INFORMATION
  47. 1c. Personality
  48. Exploration and science are why Viridian gets up in the morning. With all the various dimensions at their disposal, Captain Viridian and his crew traverse V-Space, studying everything they come across in the name of progress. It's never a dull moment, as the dimensions are host to vicious varmints and strange contraptions that provide the crew with a limitless supply of things to research. And the dimensional anomalies separate them on occasion, which is always a rush as the crew tries to recover each other. Viridian himself has wound up trapped in his fair share of pocket dimensions, and yet still manages to stay perfectly upbeat, sciencing as he escapes.
  49. If it talks, it's a friend. While V-Space is notable in its myriad hazards and aggressive wildlife, it is NOT known for war among the Vee themselves. Viridian in particular is quite the talker, sharing his crew's discoveries with the other Vee; this has spurred a few advances in dimensional technology on its own, with each crediting the discoverer of the tech (even if it's not Viridian). Credit where credit is due and all other forms of goodwill are taken for granted among the Vee. Thus, the war common in other worlds is an outright alien concept to Viridian - it's going to be a real gut-check when he encounters his first argument bigger than where to go for a vacation, and the effect on Viridian's perspective will not be pretty.
  50. It won't shatter him though. That wildlife that makes navigating V-Space difficult? Viridian would LOVE a way to just eradicate a whole bunch of them with reckless abandon. Just because he doesn't know what war is doesn't mean he's a hippy. Push him far enough, and he won't curl up into a ball - he may well fight back. Especially if you happen to threaten scientific progress. It'll mostly be running around and throwing things as weapons and trying not to get hit back, but the point is he doesn't actually object to hurting others. He just has never been given any reason to. (He may also flee. Viridian won't be sacrificing himself for anything anytime soon, even if it is science.)
  51. Speaking of science. Viridian doesn't buy into any of that supernatural magic hooey. If science can't explain it, then it JUST ISN'T TRYING HARD ENOUGH. Ghosts have already been explained as living people pressing up against a weakened dimensional border, which also explained how poltergeists could move objects but not be touched themselves. ESP took a lot of reverse engineering of brainwaves, but it's definitely theoretically possible. Most fortune-telling methods got debunked, and the ones that did work are too impractical for routine use, so it's fallen out of favor. And, as each of these had been tested in multiple dimensions, with no variations in results, there's no way this Multiverse thing could possibly be different...right? Viridian's gonna have an interesting time trying to explain away magical girls, wizards, and all the other non-science aspects of the Multiverse...
  52. ...except he does enjoy a good tale of a "supreme being" making the world. He doesn't actually buy into the stories, but has quite the interest in hearing about various creation theories that don't involve the Big Bang. He considers it a guilty pleasure. He'd fit right in to a religious sect right up to the point where he has to affirm his belief, at which point it'd all fall apart as he laughs at what he thought was a joke. Viridian does not do mental leaps of faith.
  53. Viridian's rather reckless for someone who spends a lot of time navigating spike-filled dimensions. And he lands on those spikes a LOT. Definitely nightmare fuel. Yet he continues, relying on the Vee-patented Checkpointtm Restoration Modules to put him back together after each impalement. Okay, so he's not entirely reckless - he still hates getting poked by spikes - but he'll attempt dangerous feats over and over for the sake of exploration (or a trinket) because of that wonderful safety net. Too bad Checkpoints only work in the dimension they're installed in. And too bad Checkpoints don't exist at all outside of V-Space. And too bad Viridian's not getting back to V-Space anytime soon. That's going to require a substantial adjustment period, and Viridian's going to be ultra-careful not to die until he can find his beloved Checkpoints again.
  54. In regards to roleplay, Viridian's mainly suited to scenes that focus on plot advancement. He's a poor fit for plotlines that focus solely on combat, but story-focused plots that include combat are fine. Anything involving magic will make for an entertaining back-and-forth argument about what magic is, including Viridian trying to explain it all away with science. (Good luck with magical girls, buddy.) Standard warfare will come across as extremely dark to Viridian, and he's definitely going to encounter it. And that's not the end of the culture shock Viridian's gonna have to deal with!
  55.  
  56. 2c. [Background]
  57. -Scientist
  58. -Dangerous dimension, coupled with Multiverse connecting to V-Space, managed to throw him into a random area
  59. -Separated from crew indefinitely
  60. -STILL GOT HIS TRINKET, BABY!
  61. Give us a short and concise overview of your character's background. More thorough backgrounds are expected of non-canon takes on characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than your personality section.
  62.  
  63. 3c. Power Level
  64. PL 28: Viridian's not a fighter. He's plenty fit from bouncing around V-Space, but he doesn't exactly... fight.
  65.  
  66. 4c. [Sample Pose]
  67. Include a sample pose here, if you like. This field is mandatory for Guests, optional for standing/returning players. If you include a sample pose, it should be at least 150 characters long, should include both action and dialogue, and should not focus on how strong your character is. Do a mini-scene with somebody if you want! Staff may occasionally request a sample pose during the revisions process (if there is one), so it never hurts to put one in anyway.
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