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By: a guest on
Sep 20th, 2012 | syntax:
None | size: 0.48 KB | hits: 21 | expires: Never
void OnTriggerEnter (Collider other) {
if(other.gameObject == realPlayer.gameObject) {
if(realPlayer.currentRecordingsController!=null) {
if(realPlayer.currentRecordingsController.isRecording) {
// The player is already recording
return;
}
else {
// Start a new recording
realPlayer.enterRecordingMode(recordingsController);
macrosAvailable--;
}
}
}
this.GetComponentInChildren<TextMesh>().text = macrosAvailable.ToString();
}