Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- for (auto * turret : engine->getStorage()->getObjectList<ObjectType::obj_AI_Turret>().objects){
- if (isOnScreen3D(engine, turret->getPosition3D(), 950.0f) && turret->isAlive())
- engine->DrawCircularRangeIndicator(turret->getPosition3D(), 950.0f, 0xFFFFFFFF);
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement