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Aug 5th, 2015
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C++ 0.26 KB | None | 0 0
  1. for (auto * turret : engine->getStorage()->getObjectList<ObjectType::obj_AI_Turret>().objects){
  2.     if (isOnScreen3D(engine, turret->getPosition3D(), 950.0f) && turret->isAlive())
  3.         engine->DrawCircularRangeIndicator(turret->getPosition3D(), 950.0f, 0xFFFFFFFF);
  4. }
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