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  1. Character's name.
  2. James Minardo
  3.  
  4. Universe the character is a part of.
  5. Cyberpunk 2020
  6.  
  7. Race/species of the character.
  8. Cybernetically Altered Human male.
  9.  
  10. Describe what your character would look like.
  11. A Male Standing at roughly 6’ in Height would be donned in a large set of metallic colored armor covering his whole body, his face covered by a Helmet with a tinted black Face mask, when it was raised oddly enough this man's eyes seemed to be a deep purple, his arms seemed to be covered by some slide-on sleeves, however something seemed off with both of his arms and legs, having some larger bits, it didn’t appear natural, some tears on the slide on sleeves revealed a Metallic coloration on it. Slung over his Back was a Bullpup Assault rifle, they seemed to carry a few extra magazines for it across their body, as well as three Frag grenades. Of course, dangling from their hip was an SMG. His Hair, could sometimes be seen poking out of his helmet, he appeared to be blonde, when his slide was up a Caucasian male was easily visible, he appeared to be in his early twenties, his face had a few scars from varying origin,
  12.  
  13. Describe in detail what powers, abilities, and physical or mental flaws your character has, anything applicable in combat should be listed here. The ideal application would have a balance of flaws and abilities that make the character strong or unique in their own way, but still beatable by any explicit means.
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  15.  
  16. Militech Ronin: The Militech Ronin is a Bullpup Assault rifle firing 5.56x45mm FMJ rounds, it’s got 35 Rounds in a single clip and roughly 400 Meters of Range. They carry a good bit of extra ammo for this thing, as you can never be more careful. It’s not got any scope mounted atop of it, Iron Sights for life.
  17.  
  18. H&K MP-2013: An SMG with a 32 Round Clip firing 10mm Rounds. It’s got a range of roughly 150 Meters. It’s also got a built in silencer, and thus fires Sub-Sonic Rounds to keep it nice and quiet, well. Subsonic and FMJ. It won’t be doing loads of damage, but it’ll mess up someone's day. Iron sights for life.
  19.  
  20. Mono Knife: A Mono Knife is a Monomolecular knife, made out of a neat substance and given a finishing touch by Mono wire. Now, this is a Knife, and a real brittle knife at that. Smack it hard enough against most given things and it’ll crack off. Throwing it is also dumb, you’ll probably cut yourself. You’re an idiot if you try to throw this. Parry at, and it’ll snap.
  21.  
  22. Frag Grenades: It’s a Grenade. Is go boom. They have three.
  23.  
  24.  
  25. Armor:
  26.  
  27.  
  28. Bullet Resistant Shirt: Never hurts to be careful. This T-Shirt is magic, and can stop .45 ACP Rounds.
  29.  
  30. Metal Gear Body armor: Full Body armor made of Laminated epoxide. It’s big, bulky, has some weak points, and it’s also heavy. But, who really cares? This thing can tank roughly 2 .50 BMGs Before it pierces, although more likely than not the Kinetic impact from the first shot will just kill them dude with internal damage.
  31.  
  32. Nylon Helmet: A Helmet with a face shield. The Helmet itself could stop up to roughly .50 AE Rounds, the Face Mask stopping up to 9mm FMJ Rounds. It’s a nice helmet, made of Kevlar and High Impact plastics. It’ll slow Rifle rounds, although not to the point of being non-lethal.
  33.  
  34. Frag Grenades: It’s a Grenade. Is go boom. They have three.
  35.  
  36. Cybernetics:
  37.  
  38. Cyberoptics: Their Cyberoptics Include Lowlite (Basically it lets them see in near total darkness) Either of their eyes are replaced with Cyberoptics. Oh, and Colorshift, which lets them change their eye color. It also comes equipped with Anti-Dazzle Protection, flashing lights bothering people is overrated anyway. It’s also got a Targeting Scope addon, allowing them to process speed of objects, size and even targeting reticules. Awesome, right?
  39.  
  40. Cyberaudio: They’ve got a Radio Link, let’s them Radio stuff up to 1 Mile away.
  41.  
  42. Cyberarms: Two Cyberarms, It has EMP Shielding, and Armor. The Limb can tank .500 Magnum rounds, although it’ll dent and stuff over time. It’s also got Hydraulic rams. Anyone punched by this thing may die, but that’s okay. A Great thing about Cyberlimbs is that they don’t get tired, and you can switch off pain with a simple thought. Comes in nice and handy when you’re hanging from places. Cyberarms are also great at crushing things, their grip is firm and it’ll hurt you a good bit, Wood and Plastic beware.
  43.  
  44. Cyberlegs: Literally have the exact same things as the Cyberarms. A Neat thing about their Cyberlegs, though. Is that with them, they can make some pretty far and high jumps.
  45.  
  46. Chips:
  47.  
  48. Chipware Socket: It lets them house up to Ten chips in their Skull Cave at one. Comes in Handy
  49.  
  50. Reflex chip: Makes their reaction time better. That’s about it. Not much better.
  51.  
  52. Fashionware:
  53.  
  54. Biomonitor: Nice and Handy device. Shows them their Pulse, Blood Sugar, etc. Constantly updates.
  55.  
  56.  
  57.  
  58. What is your character's occupation, or allegiance?
  59. Solo.
  60.  
  61. Here, you may choose whether or not to enter a few traits that may be attributable to your character. This section is optional, but if you choose to fill it out, the way in which you do so will certainly impact the reviewer's decision. Filling this out will certainly get you closer to being accepted than if you didn't.
  62. - Positive Traits: Stuff is good.
  63. - Negative Traits:
  64.  
  65. Human!: They’re still Human, albeit a Jacked up human filled with Cybernetic parts.
  66.  
  67. EMPs: EMPs will (Temporarily) Shut down some of their Cybernetics, which can be bad. And kind of spooky.
  68.  
  69. Can’t Bandage a Metal arm: In the event their Cybernetics are damaged, it’s a lot harder to fix. Honestly.
  70.  
  71. Kinetic Impact: Their armor is strong, sure. Kinetic impact is stronger.
  72.  
  73. Weak points: Shoot for the weak points, their T-Shirt can only stop .45 ACP so if you manage to hit that somehow, any big Pistol caliber will pierce.
  74.  
  75. Please give a 15 line scenario in which your character initiates a fight with a stranger and is killed. This will be used to judge both your skill in roleplay and character's performance in combat. (A line in this case is a full /me or /it.) THIS ONLY HAS TO BE DONE IF ASKED FOR SPECIFICALLY BY THE ADMINISTRATOR LOOKING AT YOUR APPLICATION
  76. -
  77.  
  78. Do you know enough of this universe to play a character from it? If so, cite some of the material you got your information from; proving your knowledge of the lore.
  79. -
  80.  
  81. Do you understand that by submitting this application, you are not guaranteed acceptance by any means, and that the reviewer may accept or deny you at their unbiased discretion based on the content and quality of the application?
  82. Core Manual, second edition. Talking to the people that know the things, and very, very little Online research.
  83.  
  84. Is there anything you would like to add?
  85. Not really.
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