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$1 Bill & Presentation (same target)

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May 8th, 2015
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  1. Trial 1:
  2.  
  3. 1. $1 Bill
  4. [CODE]
  5. :BattleCalculatorAI(debug): Toon attack order: [100000015L, 100000014L]
  6. :BattleCalculatorAI(debug): Active toons: [100000014L, 100000015]
  7. :BattleCalculatorAI(debug): Toon attacks: {100000014L: [100000014L, 2, 6, 0, [-1, -1], 0, 0, [-1, -1], 0, 0], 100000015L: [100000015L, 2, 0, 401003722, [-1, -1], 0, 0, [-1, -1], 0, 0]}
  8. :BattleCalculatorAI(debug): Active suits: [DistributedSuitAI]
  9. :BattleCalculatorAI(debug): Suit attacks: [[-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0]]
  10. :BattleCalculatorAI(debug): updateActiveToons()
  11. :BattleCalculatorAI(debug): __calculateToonAttacks()
  12. :BattleCalculatorAI(debug): Traps: {}
  13. :BattleCalculatorAI(debug): attack: [100000015L, 2, 0, 401003722, [-1, -1], 0, 0, [-1, -1], 0, 0]
  14. :BattleCalculatorAI(debug):
  15. toonID: 100000015
  16. Track: 2
  17. Level: 0
  18. Target(s): 401003722
  19. HP: [-1, -1]
  20. ACCBONUS: 0
  21. HPBONUS: 0
  22. KBBONUS: [-1, -1]
  23. :BattleCalculatorAI(debug): Examining suit def for toon attack: -40
  24. :BattleCalculatorAI(debug): Toon track exp: 1 and resulting acc bonus: 10
  25. :BattleCalculatorAI(debug): Suit defense used for toon attack: -40
  26. :BattleCalculatorAI(debug): Toon track exp bonus used for toon attack: 10
  27. :BattleCalculatorAI(debug): propAcc: 50
  28. :BattleCalculatorAI(debug): setting atkAccResult to 20
  29. :BattleCalculatorAI(debug): attackAcc + self.__calcToonAccBonus: 20
  30. :BattleCalculatorAI(debug): HIT: Toon attack rolled 19 to hit with an accuracy of 20
  31. :BattleCalculatorAI(debug): Returning...
  32. [/CODE]
  33.  
  34. 2. Presentation
  35. [CODE]
  36. :BattleCalculatorAI(debug): __addLuredSuitInfo: currLuredSuits -> {401003722: [-1, 2, 60, {100000015L: [0, 1, True]}]}
  37. :BattleCalculatorAI(debug): Suit lured for 2 rounds max with 60% chance to wake up each round
  38. :BattleCalculatorAI(debug): Adding target 401003722 to successfulLures list
  39. :BattleCalculatorAI(debug): Updating lure damage to -1
  40. :BattleCalculatorAI(debug): attack: [100000014L, 2, 6, 0, [-1, -1], 0, 0, [-1, -1], 0, 0]
  41. :BattleCalculatorAI(debug):
  42. toonID: 100000014
  43. Track: 2
  44. Level: 6
  45. Target(s): 0
  46. HP: [-1, -1]
  47. ACCBONUS: 0
  48. HPBONUS: 0
  49. KBBONUS: [-1, -1]
  50. :BattleCalculatorAI(debug): Examining suit def for toon attack: -40
  51. :BattleCalculatorAI(debug): Toon track exp: 6 and resulting acc bonus: 60
  52. :BattleCalculatorAI(debug): Suit defense used for toon attack: -40
  53. :BattleCalculatorAI(debug): Toon track exp bonus used for toon attack: 60
  54. :BattleCalculatorAI(debug): propAcc: 90
  55. :BattleCalculatorAI(debug): ENTERING Multi-Toon Block...
  56. :BattleCalculatorAI(debug): Got previous track: 100000015, [100000015L, 2, 0, 401003722, [-1, -1], 0, 0, [-1, -1], 0, 0], 2
  57. :BattleCalculatorAI(debug): Track == Lure: 1
  58. :BattleCalculatorAI(debug): Passed conditional: 2 == 2 or 1
  59. :BattleCalculatorAI(debug): HIT: Toon attack track hit
  60. :BattleCalculatorAI(debug): Assigning Current track the result of previous...
  61. :BattleCalculatorAI(debug): Current hit: True
  62. :BattleCalculatorAI(debug): Returning...
  63. [/CODE]
  64.  
  65. Trial 2:
  66.  
  67. 1. $1 Bill
  68. [CODE]
  69. :BattleCalculatorAI(debug): Toon attack order: [100000015L, 100000014L]
  70. :BattleCalculatorAI(debug): Active toons: [100000014L, 100000015]
  71. :BattleCalculatorAI(debug): Toon attacks: {100000014L: [100000014L, 2, 6, 0, [-1, -1], 0, 0, [-1, -1], 0, 0], 100000015L: [100000015L, 2, 0, 401003844, [-1, -1], 0, 0, [-1, -1], 0, 0]}
  72. :BattleCalculatorAI(debug): Active suits: [DistributedSuitAI]
  73. :BattleCalculatorAI(debug): Suit attacks: [[-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0]]
  74. :BattleCalculatorAI(debug): updateActiveToons()
  75. :BattleCalculatorAI(debug): __calculateToonAttacks()
  76. :BattleCalculatorAI(debug): Traps: {}
  77. :BattleCalculatorAI(debug): attack: [100000015L, 2, 0, 401003844, [-1, -1], 0, 0, [-1, -1], 0, 0]
  78. :BattleCalculatorAI(debug):
  79. toonID: 100000015
  80. Track: 2
  81. Level: 0
  82. Target(s): 401003844
  83. HP: [-1, -1]
  84. ACCBONUS: 0
  85. HPBONUS: 0
  86. KBBONUS: [-1, -1]
  87. :BattleCalculatorAI(debug): Examining suit def for toon attack: -40
  88. :BattleCalculatorAI(debug): Toon track exp: 1 and resulting acc bonus: 10
  89. :BattleCalculatorAI(debug): Suit defense used for toon attack: -40
  90. :BattleCalculatorAI(debug): Toon track exp bonus used for toon attack: 10
  91. :BattleCalculatorAI(debug): propAcc: 50
  92. :BattleCalculatorAI(debug): setting atkAccResult to 20
  93. :BattleCalculatorAI(debug): attackAcc + self.__calcToonAccBonus: 20
  94. :BattleCalculatorAI(debug): MISS: Toon attack rolled 97 to hit with an accuracy of 20
  95. :BattleCalculatorAI(debug): Returning...
  96. [/CODE]
  97.  
  98. 2. Presentation
  99. [CODE]
  100. :BattleCalculatorAI(debug): attack: [100000014L, 2, 6, 0, [-1, -1], 0, 0, [-1, -1], 0, 0]
  101. :BattleCalculatorAI(debug):
  102. toonID: 100000014
  103. Track: 2
  104. Level: 6
  105. Target(s): 0
  106. HP: [-1, -1]
  107. ACCBONUS: 0
  108. HPBONUS: 0
  109. KBBONUS: [-1, -1]
  110. :BattleCalculatorAI(debug): Examining suit def for toon attack: -40
  111. :BattleCalculatorAI(debug): Toon track exp: 6 and resulting acc bonus: 60
  112. :BattleCalculatorAI(debug): Suit defense used for toon attack: -40
  113. :BattleCalculatorAI(debug): Toon track exp bonus used for toon attack: 60
  114. :BattleCalculatorAI(debug): propAcc: 90
  115. :BattleCalculatorAI(debug): ENTERING Multi-Toon Block...
  116. :BattleCalculatorAI(debug): Got previous track: 100000015, [100000015L, 2, 0, 401003844, [-1, -1], 1, 0, [-1, -1], 0, 0], 2
  117. :BattleCalculatorAI(debug): Track == Lure: 1
  118. :BattleCalculatorAI(debug): Passed conditional: 2 == 2 or 1
  119. :BattleCalculatorAI(debug): DODGE: Toon attack track dodged
  120. :BattleCalculatorAI(debug): Assigning Current track the result of previous...
  121. :BattleCalculatorAI(debug): Current hit: False
  122. :BattleCalculatorAI(debug): Returning...
  123. [/CODE]
  124.  
  125. Trial 3:
  126.  
  127. 1. $1 Bill
  128. [CODE]
  129. :BattleCalculatorAI(debug): Toon attack order: [100000015L, 100000014L]
  130. :BattleCalculatorAI(debug): Active toons: [100000014L, 100000015]
  131. :BattleCalculatorAI(debug): Toon attacks: {100000014L: [100000014L, 2, 6, 0, [-1, -1], 0, 0, [-1, -1], 0, 0], 100000015L: [100000015L, 2, 0, 401003674, [-1, -1], 0, 0, [-1, -1], 0, 0]}
  132. :BattleCalculatorAI(debug): Active suits: [DistributedSuitAI]
  133. :BattleCalculatorAI(debug): Suit attacks: [[-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0]]
  134. :BattleCalculatorAI(debug): updateActiveToons()
  135. :BattleCalculatorAI(debug): __calculateToonAttacks()
  136. :BattleCalculatorAI(debug): Traps: {}
  137. :BattleCalculatorAI(debug): attack: [100000015L, 2, 0, 401003674, [-1, -1], 0, 0, [-1, -1], 0, 0]
  138. :BattleCalculatorAI(debug):
  139. toonID: 100000015
  140. Track: 2
  141. Level: 0
  142. Target(s): 401003674
  143. HP: [-1, -1]
  144. ACCBONUS: 0
  145. HPBONUS: 0
  146. KBBONUS: [-1, -1]
  147. :BattleCalculatorAI(debug): Examining suit def for toon attack: -30
  148. :BattleCalculatorAI(debug): Toon track exp: 1 and resulting acc bonus: 10
  149. :BattleCalculatorAI(debug): Suit defense used for toon attack: -30
  150. :BattleCalculatorAI(debug): Toon track exp bonus used for toon attack: 10
  151. :BattleCalculatorAI(debug): propAcc: 50
  152. :BattleCalculatorAI(debug): setting atkAccResult to 30
  153. :BattleCalculatorAI(debug): attackAcc + self.__calcToonAccBonus: 30
  154. :BattleCalculatorAI(debug): MISS: Toon attack rolled 44 to hit with an accuracy of 30
  155. :BattleCalculatorAI(debug): Returning...
  156. [/CODE]
  157.  
  158. 2. Presentation
  159. [CODE]
  160. :BattleCalculatorAI(debug): attack: [100000014L, 2, 6, 0, [-1, -1], 0, 0, [-1, -1], 0, 0]
  161. :BattleCalculatorAI(debug):
  162. toonID: 100000014
  163. Track: 2
  164. Level: 6
  165. Target(s): 0
  166. HP: [-1, -1]
  167. ACCBONUS: 0
  168. HPBONUS: 0
  169. KBBONUS: [-1, -1]
  170. :BattleCalculatorAI(debug): Examining suit def for toon attack: -30
  171. :BattleCalculatorAI(debug): Toon track exp: 6 and resulting acc bonus: 60
  172. :BattleCalculatorAI(debug): Suit defense used for toon attack: -30
  173. :BattleCalculatorAI(debug): Toon track exp bonus used for toon attack: 60
  174. :BattleCalculatorAI(debug): propAcc: 90
  175. :BattleCalculatorAI(debug): ENTERING Multi-Toon Block...
  176. :BattleCalculatorAI(debug): Got previous track: 100000015, [100000015L, 2, 0, 401003674, [-1, -1], 1, 0, [-1, -1], 0, 0], 2
  177. :BattleCalculatorAI(debug): Track == Lure: 1
  178. :BattleCalculatorAI(debug): Passed conditional: 2 == 2 or 1
  179. :BattleCalculatorAI(debug): DODGE: Toon attack track dodged
  180. :BattleCalculatorAI(debug): Assigning Current track the result of previous...
  181. :BattleCalculatorAI(debug): Current hit: False
  182. :BattleCalculatorAI(debug): Returning...
  183. [/CODE]
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