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- Trial 1:
- 1. $1 Bill
- [CODE]
- :BattleCalculatorAI(debug): Toon attack order: [100000015L, 100000014L]
- :BattleCalculatorAI(debug): Active toons: [100000014L, 100000015]
- :BattleCalculatorAI(debug): Toon attacks: {100000014L: [100000014L, 2, 6, 0, [-1, -1], 0, 0, [-1, -1], 0, 0], 100000015L: [100000015L, 2, 0, 401003722, [-1, -1], 0, 0, [-1, -1], 0, 0]}
- :BattleCalculatorAI(debug): Active suits: [DistributedSuitAI]
- :BattleCalculatorAI(debug): Suit attacks: [[-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0]]
- :BattleCalculatorAI(debug): updateActiveToons()
- :BattleCalculatorAI(debug): __calculateToonAttacks()
- :BattleCalculatorAI(debug): Traps: {}
- :BattleCalculatorAI(debug): attack: [100000015L, 2, 0, 401003722, [-1, -1], 0, 0, [-1, -1], 0, 0]
- :BattleCalculatorAI(debug):
- toonID: 100000015
- Track: 2
- Level: 0
- Target(s): 401003722
- HP: [-1, -1]
- ACCBONUS: 0
- HPBONUS: 0
- KBBONUS: [-1, -1]
- :BattleCalculatorAI(debug): Examining suit def for toon attack: -40
- :BattleCalculatorAI(debug): Toon track exp: 1 and resulting acc bonus: 10
- :BattleCalculatorAI(debug): Suit defense used for toon attack: -40
- :BattleCalculatorAI(debug): Toon track exp bonus used for toon attack: 10
- :BattleCalculatorAI(debug): propAcc: 50
- :BattleCalculatorAI(debug): setting atkAccResult to 20
- :BattleCalculatorAI(debug): attackAcc + self.__calcToonAccBonus: 20
- :BattleCalculatorAI(debug): HIT: Toon attack rolled 19 to hit with an accuracy of 20
- :BattleCalculatorAI(debug): Returning...
- [/CODE]
- 2. Presentation
- [CODE]
- :BattleCalculatorAI(debug): __addLuredSuitInfo: currLuredSuits -> {401003722: [-1, 2, 60, {100000015L: [0, 1, True]}]}
- :BattleCalculatorAI(debug): Suit lured for 2 rounds max with 60% chance to wake up each round
- :BattleCalculatorAI(debug): Adding target 401003722 to successfulLures list
- :BattleCalculatorAI(debug): Updating lure damage to -1
- :BattleCalculatorAI(debug): attack: [100000014L, 2, 6, 0, [-1, -1], 0, 0, [-1, -1], 0, 0]
- :BattleCalculatorAI(debug):
- toonID: 100000014
- Track: 2
- Level: 6
- Target(s): 0
- HP: [-1, -1]
- ACCBONUS: 0
- HPBONUS: 0
- KBBONUS: [-1, -1]
- :BattleCalculatorAI(debug): Examining suit def for toon attack: -40
- :BattleCalculatorAI(debug): Toon track exp: 6 and resulting acc bonus: 60
- :BattleCalculatorAI(debug): Suit defense used for toon attack: -40
- :BattleCalculatorAI(debug): Toon track exp bonus used for toon attack: 60
- :BattleCalculatorAI(debug): propAcc: 90
- :BattleCalculatorAI(debug): ENTERING Multi-Toon Block...
- :BattleCalculatorAI(debug): Got previous track: 100000015, [100000015L, 2, 0, 401003722, [-1, -1], 0, 0, [-1, -1], 0, 0], 2
- :BattleCalculatorAI(debug): Track == Lure: 1
- :BattleCalculatorAI(debug): Passed conditional: 2 == 2 or 1
- :BattleCalculatorAI(debug): HIT: Toon attack track hit
- :BattleCalculatorAI(debug): Assigning Current track the result of previous...
- :BattleCalculatorAI(debug): Current hit: True
- :BattleCalculatorAI(debug): Returning...
- [/CODE]
- Trial 2:
- 1. $1 Bill
- [CODE]
- :BattleCalculatorAI(debug): Toon attack order: [100000015L, 100000014L]
- :BattleCalculatorAI(debug): Active toons: [100000014L, 100000015]
- :BattleCalculatorAI(debug): Toon attacks: {100000014L: [100000014L, 2, 6, 0, [-1, -1], 0, 0, [-1, -1], 0, 0], 100000015L: [100000015L, 2, 0, 401003844, [-1, -1], 0, 0, [-1, -1], 0, 0]}
- :BattleCalculatorAI(debug): Active suits: [DistributedSuitAI]
- :BattleCalculatorAI(debug): Suit attacks: [[-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0]]
- :BattleCalculatorAI(debug): updateActiveToons()
- :BattleCalculatorAI(debug): __calculateToonAttacks()
- :BattleCalculatorAI(debug): Traps: {}
- :BattleCalculatorAI(debug): attack: [100000015L, 2, 0, 401003844, [-1, -1], 0, 0, [-1, -1], 0, 0]
- :BattleCalculatorAI(debug):
- toonID: 100000015
- Track: 2
- Level: 0
- Target(s): 401003844
- HP: [-1, -1]
- ACCBONUS: 0
- HPBONUS: 0
- KBBONUS: [-1, -1]
- :BattleCalculatorAI(debug): Examining suit def for toon attack: -40
- :BattleCalculatorAI(debug): Toon track exp: 1 and resulting acc bonus: 10
- :BattleCalculatorAI(debug): Suit defense used for toon attack: -40
- :BattleCalculatorAI(debug): Toon track exp bonus used for toon attack: 10
- :BattleCalculatorAI(debug): propAcc: 50
- :BattleCalculatorAI(debug): setting atkAccResult to 20
- :BattleCalculatorAI(debug): attackAcc + self.__calcToonAccBonus: 20
- :BattleCalculatorAI(debug): MISS: Toon attack rolled 97 to hit with an accuracy of 20
- :BattleCalculatorAI(debug): Returning...
- [/CODE]
- 2. Presentation
- [CODE]
- :BattleCalculatorAI(debug): attack: [100000014L, 2, 6, 0, [-1, -1], 0, 0, [-1, -1], 0, 0]
- :BattleCalculatorAI(debug):
- toonID: 100000014
- Track: 2
- Level: 6
- Target(s): 0
- HP: [-1, -1]
- ACCBONUS: 0
- HPBONUS: 0
- KBBONUS: [-1, -1]
- :BattleCalculatorAI(debug): Examining suit def for toon attack: -40
- :BattleCalculatorAI(debug): Toon track exp: 6 and resulting acc bonus: 60
- :BattleCalculatorAI(debug): Suit defense used for toon attack: -40
- :BattleCalculatorAI(debug): Toon track exp bonus used for toon attack: 60
- :BattleCalculatorAI(debug): propAcc: 90
- :BattleCalculatorAI(debug): ENTERING Multi-Toon Block...
- :BattleCalculatorAI(debug): Got previous track: 100000015, [100000015L, 2, 0, 401003844, [-1, -1], 1, 0, [-1, -1], 0, 0], 2
- :BattleCalculatorAI(debug): Track == Lure: 1
- :BattleCalculatorAI(debug): Passed conditional: 2 == 2 or 1
- :BattleCalculatorAI(debug): DODGE: Toon attack track dodged
- :BattleCalculatorAI(debug): Assigning Current track the result of previous...
- :BattleCalculatorAI(debug): Current hit: False
- :BattleCalculatorAI(debug): Returning...
- [/CODE]
- Trial 3:
- 1. $1 Bill
- [CODE]
- :BattleCalculatorAI(debug): Toon attack order: [100000015L, 100000014L]
- :BattleCalculatorAI(debug): Active toons: [100000014L, 100000015]
- :BattleCalculatorAI(debug): Toon attacks: {100000014L: [100000014L, 2, 6, 0, [-1, -1], 0, 0, [-1, -1], 0, 0], 100000015L: [100000015L, 2, 0, 401003674, [-1, -1], 0, 0, [-1, -1], 0, 0]}
- :BattleCalculatorAI(debug): Active suits: [DistributedSuitAI]
- :BattleCalculatorAI(debug): Suit attacks: [[-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0], [-1, -1, -1, [-1, -1], 0, 0, 0]]
- :BattleCalculatorAI(debug): updateActiveToons()
- :BattleCalculatorAI(debug): __calculateToonAttacks()
- :BattleCalculatorAI(debug): Traps: {}
- :BattleCalculatorAI(debug): attack: [100000015L, 2, 0, 401003674, [-1, -1], 0, 0, [-1, -1], 0, 0]
- :BattleCalculatorAI(debug):
- toonID: 100000015
- Track: 2
- Level: 0
- Target(s): 401003674
- HP: [-1, -1]
- ACCBONUS: 0
- HPBONUS: 0
- KBBONUS: [-1, -1]
- :BattleCalculatorAI(debug): Examining suit def for toon attack: -30
- :BattleCalculatorAI(debug): Toon track exp: 1 and resulting acc bonus: 10
- :BattleCalculatorAI(debug): Suit defense used for toon attack: -30
- :BattleCalculatorAI(debug): Toon track exp bonus used for toon attack: 10
- :BattleCalculatorAI(debug): propAcc: 50
- :BattleCalculatorAI(debug): setting atkAccResult to 30
- :BattleCalculatorAI(debug): attackAcc + self.__calcToonAccBonus: 30
- :BattleCalculatorAI(debug): MISS: Toon attack rolled 44 to hit with an accuracy of 30
- :BattleCalculatorAI(debug): Returning...
- [/CODE]
- 2. Presentation
- [CODE]
- :BattleCalculatorAI(debug): attack: [100000014L, 2, 6, 0, [-1, -1], 0, 0, [-1, -1], 0, 0]
- :BattleCalculatorAI(debug):
- toonID: 100000014
- Track: 2
- Level: 6
- Target(s): 0
- HP: [-1, -1]
- ACCBONUS: 0
- HPBONUS: 0
- KBBONUS: [-1, -1]
- :BattleCalculatorAI(debug): Examining suit def for toon attack: -30
- :BattleCalculatorAI(debug): Toon track exp: 6 and resulting acc bonus: 60
- :BattleCalculatorAI(debug): Suit defense used for toon attack: -30
- :BattleCalculatorAI(debug): Toon track exp bonus used for toon attack: 60
- :BattleCalculatorAI(debug): propAcc: 90
- :BattleCalculatorAI(debug): ENTERING Multi-Toon Block...
- :BattleCalculatorAI(debug): Got previous track: 100000015, [100000015L, 2, 0, 401003674, [-1, -1], 1, 0, [-1, -1], 0, 0], 2
- :BattleCalculatorAI(debug): Track == Lure: 1
- :BattleCalculatorAI(debug): Passed conditional: 2 == 2 or 1
- :BattleCalculatorAI(debug): DODGE: Toon attack track dodged
- :BattleCalculatorAI(debug): Assigning Current track the result of previous...
- :BattleCalculatorAI(debug): Current hit: False
- :BattleCalculatorAI(debug): Returning...
- [/CODE]
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