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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\radawn\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004"
  5.  
  6. Valve Software - vbsp.exe (May  7 2010)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2\materials
  9. Loading c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\radawn\half-life 2 episode two\ep2\gameinfo.txt
  11. Patching WVT material: maps/aura_004/dev/dev_blendmeasure_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. writing c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.prt...Building visibility clusters...
  22. done (0)
  23. Creating default LDR cubemaps for env_cubemap using skybox materials:
  24.    skybox/militia_hdr*.vmt
  25.  ! Run buildcubemaps in the engine to get the correct cube maps.
  26. Creating default HDR cubemaps for env_cubemap using skybox materials:
  27.    skybox/militia_hdr*.vmt
  28.  ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (1) (10241 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Water found with no water_lod_control entity, creating a default one.
  36. Compacting texture/material tables...
  37. Reduced 16 texinfos to 6
  38. Reduced 8 texdatas to 6 (231 bytes to 138)
  39. Writing c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.bsp
  40. 7 seconds elapsed
  41.  
  42. ** Executing...
  43. ** Command: "c:\program files (x86)\steam\steamapps\radawn\sourcesdk\bin\orangebox\bin\vvis.exe"
  44. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004" -low
  45.  
  46. Valve Software - vvis.exe (May  7 2010)
  47. Command line: "c:\program files (x86)\steam\steamapps\radawn\sourcesdk\bin\orangebox\bin\vvis.exe" "-game" "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004" "-low"
  48.  
  49. usage  : vvis [options...] bspfile
  50. example: vvis -fast c:\hl2\hl2\maps\test
  51.  
  52. Common options:
  53.  
  54.   -v (or -verbose): Turn on verbose output (also shows more command
  55.   -fast           : Only do first quick pass on vis calculations.
  56.   -mpi            : Use VMPI to distribute computations.
  57.   -low            : Run as an idle-priority process.
  58.                     env_fog_controller specifies one.
  59.  
  60.   -vproject <directory> : Override the VPROJECT environment variable.
  61.   -game <directory>     : Same as -vproject.
  62.  
  63. Other options:
  64.   -novconfig      : Don't bring up graphical UI on vproject errors.
  65.   -radius_override: Force a vis radius, regardless of whether an
  66.   -mpi_pw <pw>    : Use a password to choose a specific set of VMPI workers.
  67.   -threads        : Control the number of threads vbsp uses (defaults to the #
  68.                     or processors on your machine).
  69.   -nosort         : Don't sort portals (sorting is an optimization).
  70.   -tmpin          : Make portals come from \tmp\<mapname>.
  71.   -tmpout         : Make portals come from \tmp\<mapname>.
  72.   -trace <start cluster> <end cluster> : Writes a linefile that traces the vis from one cluster to another for debugging map vis.
  73.   -FullMinidumps  : Write large minidumps on crash.
  74.   -x360            : Generate Xbox360 version of vsp
  75.   -nox360                  : Disable generation Xbox360 version of vsp (default)
  76.  
  77.  
  78. ** Executing...
  79. ** Command: "c:\program files (x86)\steam\steamapps\radawn\sourcesdk\bin\orangebox\bin\vrad.exe"
  80. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004"
  81.  
  82. Valve Software - vrad.exe SSE (May  7 2010)
  83.  
  84.       Valve Radiosity Simulator    
  85. 4 threads
  86. [Reading texlights from 'lights.rad']
  87. [48 texlights parsed from 'lights.rad']
  88.  
  89. Loading c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.bsp
  90. No vis information, direct lighting only.
  91. Setting up ray-trace acceleration structure... Done (4.75 seconds)
  92. 5933 faces
  93. 16252913 square feet [2340419584.00 square inches]
  94. 864 Displacements
  95. 1663872 Square Feet [239597632.00 Square Inches]
  96. 0 direct lights
  97. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (2)
  98. Build Patch/Sample Hash Table(s).....Done<0.4167 sec>
  99. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (9)
  100. FinalLightFace Done
  101. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  102. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (42)
  103. Writing leaf ambient...done
  104. Ready to Finish
  105.  
  106. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  107. ------------       ---------------  ---------------  --------
  108. models                   1/1024           48/49152    ( 0.1%)
  109. brushes                 28/8192          336/98304    ( 0.3%)
  110. brushsides             178/65536        1424/524288   ( 0.3%)
  111. planes                 206/65536        4120/1310720  ( 0.3%)
  112. vertexes              5859/65536       70308/786432   ( 8.9%)
  113. nodes                 2615/65536       83680/2097152  ( 4.0%)
  114. texinfos                 6/12288         432/884736   ( 0.0%)
  115. texdata                  6/2048          192/65536    ( 0.3%)
  116. dispinfos              864/0          152064/0        ( 0.0%)
  117. disp_verts           69984/0         1399680/0        ( 0.0%)
  118. disp_tris           110592/0          221184/0        ( 0.0%)
  119. disp_lmsamples     3995136/0         3995136/0        ( 0.0%)
  120. faces                 5933/65536      332248/3670016  ( 9.1%)
  121. hdr faces                0/65536           0/3670016  ( 0.0%)
  122. origfaces              892/65536       49952/3670016  ( 1.4%)
  123. leaves                2617/65536       83744/2097152  ( 4.0%)
  124. leaffaces             5147/65536       10294/131072   ( 7.9%)
  125. leafbrushes           2166/65536        4332/131072   ( 3.3%)
  126. areas                    2/256            16/2048     ( 0.8%)
  127. surfedges            27661/512000     110644/2048000  ( 5.4%)
  128. edges                14120/256000      56480/1024000  ( 5.5%)
  129. LDR worldlights          0/8192            0/720896   ( 0.0%)
  130. HDR worldlights          0/8192            0/720896   ( 0.0%)
  131. leafwaterdata            1/32768          12/393216   ( 0.0%)
  132. waterstrips             65/32768         650/327680   ( 0.2%)
  133. waterverts               0/65536           0/786432   ( 0.0%)
  134. waterindices          1473/65536        2946/131072   ( 2.2%)
  135. cubemapsamples           0/1024            0/16384    ( 0.0%)
  136. overlays                 0/512             0/180224   ( 0.0%)
  137. LDR lightdata         [variable]    10822024/0        ( 0.0%)
  138. HDR lightdata         [variable]           0/0        ( 0.0%)
  139. visdata               [variable]           0/16777216 ( 0.0%)
  140. entdata               [variable]         447/393216   ( 0.1%)
  141. LDR ambient table     2617/65536       10468/262144   ( 4.0%)
  142. HDR ambient table     2617/65536       10468/262144   ( 4.0%)
  143. LDR leaf ambient      1373/65536       38444/1835008  ( 2.1%)
  144. HDR leaf ambient      2617/65536       73276/1835008  ( 4.0%)
  145. occluders                0/0               0/0        ( 0.0%)
  146. occluder polygons        0/0               0/0        ( 0.0%)
  147. occluder vert ind        0/0               0/0        ( 0.0%)
  148. detail props          [variable]           1/12       ( 8.3%)
  149. static props          [variable]           1/12       ( 8.3%)
  150. pakfile               [variable]       87384/0        ( 0.0%)
  151. physics               [variable]       10241/4194304  ( 0.2%)
  152. physics terrain       [variable]      146846/1048576  (14.0%)
  153.  
  154. Level flags = 0
  155.  
  156. Total triangle count: 12227
  157. Writing c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.bsp
  158. 59 seconds elapsed
  159.  
  160. ** Executing...
  161. ** Command: Copy File
  162. ** Parameters: "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.bsp" "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2\maps\aura_004.bsp"
  163.  
  164.  
  165. ** Executing...
  166. ** Command: "c:\program files (x86)\steam\steamapps\radawn\Source SDK Base\hl2.exe"
  167. ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" +map "aura_004"
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