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- @EventHandler
- public void onPlayerMove(PlayerMoveEvent e) {
- Player p = e.getPlayer();
- Block b = e.getTo().add(0.0D, -1.0D, 0.0D).getBlock();
- if(b.getType() == Material.STONE_PLATE && p.getLocation().getBlock().getRelative(BlockFace.DOWN).getType()== Material.GRAVEL) {
- p.getWorld().createExplosion(p.getLocation(), 0.0F, true);
- p.getLocation().getBlock().getRelative(BlockFace.DOWN).setType(Material.AIR);
- }
- }
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