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Dec 29th, 2014
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  1. @name V2
  2. @persist X X2 X3 Clear Lock Array:array ColourList:array Tick Job
  3. runOnTick(1)
  4.  
  5. Job++
  6. Tick = Job
  7.  
  8. if(first()){
  9. findByClass("prop_physics")
  10. findClipToSphere(entity():pos(), 700)
  11. Array = findToArray()
  12. ColourList = array()
  13. X3 = 1
  14. }
  15.  
  16. if(Lock == 0){
  17. X++
  18. }
  19.  
  20. if(Clear == 0){
  21. X2++
  22. }
  23.  
  24. for(I=1, Array:count()){
  25. Prop = Array[I, entity]
  26. Colour = Prop:getColor()
  27. ColourList = ColourList:add(array(Colour))
  28. #print(Colour)
  29. }
  30.  
  31. if(Tick == 1){
  32. Check = ColourList[X, vector]
  33. if(X2 != X){
  34. if(Check == ColourList[X2, vector]){
  35. Clear = 1
  36. Lock = 1
  37. }
  38. }
  39. }
  40.  
  41. if(Tick == 2){
  42. if(X3 != X & Clear == 1){
  43. if(Check == ColourList[X3, vector]){
  44. Prop = Array[X, entity]
  45. holoCreate(1, Prop:pos() + vec(0,0,30))
  46. holoColor(1, vec(0,0,0))
  47. }
  48. X3++
  49. }
  50. }
  51.  
  52. if(Tick == 3){
  53. if(X3 > ColourList:count()){
  54. X3 = 1
  55. Clear = 0
  56. }
  57. if(X2 > ColourList:count()){
  58. X2 = 0
  59. Lock = 0
  60. }
  61. }
  62.  
  63. if(Tick == 4){
  64. Job = 0
  65. }
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