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- @name V2
- @persist X X2 X3 Clear Lock Array:array ColourList:array Tick Job
- runOnTick(1)
- Job++
- Tick = Job
- if(first()){
- findByClass("prop_physics")
- findClipToSphere(entity():pos(), 700)
- Array = findToArray()
- ColourList = array()
- X3 = 1
- }
- if(Lock == 0){
- X++
- }
- if(Clear == 0){
- X2++
- }
- for(I=1, Array:count()){
- Prop = Array[I, entity]
- Colour = Prop:getColor()
- ColourList = ColourList:add(array(Colour))
- #print(Colour)
- }
- if(Tick == 1){
- Check = ColourList[X, vector]
- if(X2 != X){
- if(Check == ColourList[X2, vector]){
- Clear = 1
- Lock = 1
- }
- }
- }
- if(Tick == 2){
- if(X3 != X & Clear == 1){
- if(Check == ColourList[X3, vector]){
- Prop = Array[X, entity]
- holoCreate(1, Prop:pos() + vec(0,0,30))
- holoColor(1, vec(0,0,0))
- }
- X3++
- }
- }
- if(Tick == 3){
- if(X3 > ColourList:count()){
- X3 = 1
- Clear = 0
- }
- if(X2 > ColourList:count()){
- X2 = 0
- Lock = 0
- }
- }
- if(Tick == 4){
- Job = 0
- }
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