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  1. //LAUNCH OPTIONS:
  2. //-high -threads 6 -novid -nojoy +joystick 0 +joystick_force_disabled 1 +joystick_force_disabled_set 1 +cl_forcepreload 1 +mat_queue_mode 2 -tickrate 128
  3.  
  4. ////////////////////////
  5. // BEGIN AUTOEXEC.CFG //
  6. ////////////////////////
  7. echo "Loading AutoExec.cfg..."
  8. vecho "autoexec successfully loaded"
  9. echo "autoexec successfully loaded"
  10. echo "autoexec successfully loaded"
  11. echo "autoexec successfully loaded"
  12. echo "autoexec successfully loaded"
  13.  
  14. bind "`" "toggleconsole"
  15. bind "/" "toggleconsole"
  16.  
  17. //////////////////////
  18. // GRAPHICAL TWEAKS //
  19. //////////////////////
  20. r_dynamic "0"
  21. r_eyesize "0"
  22. r_eyemove "0"
  23. con_enable "1"
  24. r_eyegloss "0"
  25. cl_logofile "0"
  26. r_eyeshift_z "0"
  27. r_eyeshift_y "0"
  28. r_eyeshift_x "0"
  29. cl_rumblescale "0"
  30. sys_refldetail "0"
  31. mat_hdr_enabled "0"
  32. sys_aspectratio "-1"
  33. r_cheapwaterend "1"
  34. sys_antialiasing "0"
  35. muzzleflash_light "0"
  36. r_cheapwaterstart "1"
  37. cl_detail_max_sway "0"
  38. func_break_max_pieces "0"
  39. cl_detail_avoid_force "0"
  40. cl_detail_avoid_radius "0"
  41. budget_averages_window "30"
  42. budget_background_alpha "128"
  43. budget_bargraph_background_alpha "128"
  44. budget_bargraph_range_ms "16.6666666667"
  45. budget_history_numsamplesvisible "100"
  46. budget_history_range_ms "66.666666667"
  47. budget_panel_bottom_of_history_fraction ".25"
  48. budget_panel_height "384"
  49. budget_panel_width "512"
  50. budget_panel_x "0"
  51. budget_panel_y "50"
  52. budget_peaks_window "30"
  53. budget_show_averages "0"
  54. budget_show_history "1"
  55. budget_show_peaks "1"
  56. texture_budget_panel_width "0"
  57. texture_budget_panel_height "0"
  58. cl_detail_avoid_recover_speed "0"
  59. texture_budget_background_alpha "999"
  60. budget_history_numsamplesvisible "0"
  61.  
  62. //////////////////////
  63. // NETWORK SETTINGS //
  64. //////////////////////
  65. rate "128000"
  66. cl_interp "0"
  67. cl_cmdrate "128"
  68. cl_updaterate "128"
  69. cl_interp_ratio "1"
  70. cl_predictweapons "1"
  71. mm_dedicated_search_maxping "40"
  72. mm_session_search_ping_limit "40"
  73.  
  74. ////////////////////
  75. // AUDIO SETTINGS //
  76. ////////////////////
  77. suitvolume "0"
  78. voice_enable "1"
  79. snd_mixahead "0.05"
  80. snd_musicvolume "0"
  81. voice_modenable "1"
  82. dsp_enhance_stereo "1"v
  83. snd_headphone_pan_exponent "2"
  84.  
  85. ////////////////////
  86. // MOUSE SETTINGS //
  87. /////////// ////////
  88. m_forward "1"
  89. m_rawinput "1"
  90. m_mousespeed "0"
  91. m_customaccel "0"
  92. m_mouseaccel1 "0"
  93. m_mouseaccel2 "0"
  94. m_customaccel_max "0"
  95. m_customaccel_scale "0"
  96. m_customaccel_exponent "1"
  97. m_yaw 0.0165
  98. sensitivity "2.1"
  99.  
  100. ////////////////////////
  101. // CROSSHAIR SETTINGS //
  102. ////////////////////////
  103. cl_crosshair_drawoutline "1"
  104. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  105. cl_crosshair_dynamic_splitalpha_innermod "1"
  106. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  107. cl_crosshair_dynamic_splitdist "7"
  108. cl_crosshair_outlinethickness "1"
  109. cl_crosshair_sniper_width "1"
  110. cl_crosshairalpha "200"
  111. cl_crosshaircolor "4"
  112. cl_crosshaircolor_b "50"
  113. cl_crosshaircolor_g "250"
  114. cl_crosshaircolor_r "50"
  115. cl_crosshairdot "0"
  116. cl_crosshairgap "-1"
  117. cl_crosshairgap_useweaponvalue "0"
  118. cl_crosshairscale "0"
  119. cl_crosshairsize "3"
  120. cl_crosshairstyle "4"
  121. cl_crosshairthickness "1"
  122. cl_crosshairusealpha "1"
  123. cl_fixedcrosshairgap "3"
  124.  
  125.  
  126. ////////////////////
  127. // REDUCE BOBBING //
  128. ////////////////////
  129. cl_bobcycle "2"
  130. cl_bobamt_lat "0"
  131. cl_bobamt_vert "0"
  132. cl_viewmodel_shift_left_amt "0"
  133. cl_viewmodel_shift_right_amt "0"
  134.  
  135. ////////////////////
  136. // MODEL POSITION //
  137. ////////////////////
  138. adsp_debug "0"
  139. closecaption "0"
  140. viewmodel_fov "62.5"
  141. scene_showlook "0"
  142. scene_showfaceto "0"
  143. scene_showmoveto "0"
  144. npc_height_adjust "1"
  145. viewmodel_offset_x "2"
  146. viewmodel_offset_y "2"
  147. viewmodel_offset_z "-2"
  148. viewmodel_presetpos "3"
  149. commentary_firstrun "0"
  150.  
  151. ////////////////////
  152. // RADAR SETTINGS //
  153. ////////////////////
  154. cl_radar_always_centered "0"
  155. cl_radar_scale "0.75"
  156. cl_hud_radar_scale "1.05"
  157. cl_radar_icon_scale_min "1"
  158. cl_radar_rotate "1"
  159. cl_hud_color "2"
  160. cl_teammate_colors_show "1"
  161. bind "=" "incrementvar cl_radar_scale 0.25 1.0 0.05";
  162. bind "-" "incrementvar cl_radar_scale 0.25 1.0 -0.05";
  163.  
  164. ///////////////////
  165. // MISCELLANEOUS //
  166. ///////////////////
  167. cl_autohelp "0"
  168. cl_showhelp "0"
  169. cl_righthand "1"
  170. cl_forcepreload "1"
  171. cl_autowepswitch "0"
  172. cl_lagcompensation "1"
  173. cl_disablefreezecam "1"
  174. cl_freezecampanel_position_dynamic "0"
  175. cl_allowdownload "1"
  176. cl_disablehtmlmotd 0 //This has to be "0" for Altpug
  177. cl_downloadfilter "0"
  178. cl_show_clan_in_death_notice "0" //1 if you want to show player's clan name in kill feed.
  179. cl_showloadout "1"
  180. cl_use_opens_buy_menu "0" /doesn't allow E to open buy menu! YAY!
  181. ds_get_newest_subscribed_files "1"
  182. fps_max "300" //Put your refresh rate +1, you cannot see frames past your Hz
  183.  
  184. fps_max_menu "121" //Put your refresh rate +1
  185. gameinstructor_enable "0"
  186. r_drawtracers_firstperson "0" //Show Bullet Tracers 0(off) 1(on)
  187. ui_steam_overlay_notification_position "topright"
  188.  
  189. bind "x" "use weapon_smokegrenade"
  190. bind "c" "use weapon_hegrenade"
  191. bind "v" "use weapon_flashbang"
  192. bind "z" "use weapon_molotov;use weapon_incgrenade;"
  193. bind "4" "use weapon_decoy"
  194.  
  195. ///////////////////
  196. // CUSTOM BINDS //
  197. //////////////////
  198. bind "MWHEELUP" "+jump" //bunny hopping
  199. bind "MWHEELDOWN" "+jump" //bunny hopping
  200. bind "q" "invnextnongrenade" //cycle between primary weapon and side arm.
  201. bind "1" "slot1" //primary weapon
  202. bind "2" "slot2" //side arm
  203.  
  204. bind "4" "slot4"
  205. bind "5" "slot5"
  206.  
  207. bind "MOUSE4" "invnextgrenade" //cycle grenades
  208. bind "MOUSE3" "slot5" //c4 explosive
  209. bind "caps" "+voicerecord" //voice chat
  210.  
  211. alias +spin_butterfly "-lookatweapon;+reload"
  212. alias -spin_butterfly "+lookatweapon;-reload"
  213. bind mouse4 "+spin_butterfly"
  214.  
  215. alias "+jumpthrow" "+jump;-attack"
  216. alias "-jumpthrow" "-jump"
  217. bind "t" "+jumpthrow"
  218. bind "T" "+jumpthrow"
  219. host_writeconfig
  220.  
  221.  
  222.  
  223. ////////////////
  224. // SHOP BINDS //
  225. ////////////////
  226. bind "kp_ins" "buy vesthelm;"
  227. bind "kp_del" "buy vest;"
  228. bind "kp_enter" "buy ak47; buy m4a1;"
  229. bind "kp_end" "buy tec9; buy fiveseven;"
  230. bind "kp_downarrow" "buy bizon;"
  231. bind "kp_pgdn" "buy p90;"
  232. bind "kp_leftarrow" "buy hegrenade;"
  233. bind "kp_5" "buy flashbang;"
  234. bind "kp_rightarrow" "buy smokegrenade;"
  235. bind "kp_home" "buy molotov; buy incgrenade;"
  236. bind "kp_uparrow" "buy defuser;"
  237. bind "kp_plus" "buy ak47; buy m4a1; buy tec9; buy fiveseven; buy vesthelm; buy hegrenade; buy flashbang; buy smokegrenade; buy decoy;"
  238.  
  239. /////////////////////////////////
  240. // SHOW NETGRAPH IN TAB SCREEN //
  241. /////////////////////////////////
  242. net_graph "1"
  243. net_graphheight "9999"
  244. bind "TAB" "+scorenet"
  245. alias "+scorenet" "+showscores; net_graphheight 0"
  246. alias "-scorenet" "-showscores; net_graphheight 9999"
  247.  
  248. /////////////////////////
  249. // SHOW DAMAGE IN GAME //
  250. /////////////////////////
  251. developer "1" //Also used for GAME Volume, voice RECORD, and VOICE Scale.
  252. con_filter_text_out "Player"
  253. con_filter_enable "2" //Also used for GAME Volume, voice RECORD and VOICE Scale.
  254. con_filter_text "Damage given"
  255.  
  256. /////////////////
  257. // GAME VOLUME //
  258. /////////////////
  259. alias "vol00" "volume 0.00; alias volup vol01; alias voldown vol00; clear; echo "Game_Volume_[____________]_[MUTED]""
  260. alias "vol01" "volume 0.05; alias volup vol02; alias voldown vol00; clear; echo "Game_Volume_[|___________]_[05%]""
  261. alias "vol02" "volume 0.10; alias volup vol03; alias voldown vol01; clear; echo "Game_Volume_[||__________]_[10%]""
  262. alias "vol03" "volume 0.15; alias volup vol04; alias voldown vol02; clear; echo "Game_Volume_[|||_________]_[15%]""
  263. alias "vol04" "volume 0.20; alias volup vol05; alias voldown vol03; clear; echo "Game_Volume_[||||________]_[20%]""
  264. alias "vol05" "volume 0.30; alias volup vol06; alias voldown vol04; clear; echo "Game_Volume_[|||||_______]_[30%]""
  265. alias "vol06" "volume 0.40; alias volup vol07; alias voldown vol05; clear; echo "Game_Volume_[||||||______]_[40%]""
  266. alias "vol07" "volume 0.50; alias volup vol08; alias voldown vol06; clear; echo "Game_Volume_[|||||||_____]_[50%]""
  267. alias "vol08" "volume 0.60; alias volup vol09; alias voldown vol07; clear; echo "Game_Volume_[||||||||____]_[60%]""
  268. alias "vol09" "volume 0.70; alias volup vol10; alias voldown vol08; clear; echo "Game_Volume_[|||||||||___]_[70%]""
  269. alias "vol10" "volume 0.80; alias volup vol11; alias voldown vol09; clear; echo "Game_Volume_[||||||||||__]_[80%]""
  270. alias "vol11" "volume 0.90; alias volup vol12; alias voldown vol10; clear; echo "Game_Volume_[|||||||||||_]_[90%]""
  271. alias "vol12" "volume 1.00; alias volup vol12; alias voldown vol11; clear; echo "Game_Volume_[||||||||||||]_[100%]""
  272. alias "+gVolUp" "con_filter_text "Volume""
  273. alias "-gVolUp" "volup; con_filter_text "Damage given""
  274. alias "+gVolDn" "con_filter_text "Volume""
  275. alias "-gVolDn" "voldown; con_filter_text "Damage given""
  276. vol05 //Default Game Volume 50%
  277. bind "RIGHTARROW" "+gVolUp"
  278. bind "LEFTARROW" "+gVolDn"
  279.  
  280. ////////////////////////
  281. // VOICE SCALE VOLUME //
  282. ////////////////////////
  283. alias "vc00" "voice_scale 0.00; clear; echo "Voice_Scale_[_____________]_[MUTED]"; alias vcup vc01; alias vcdn vc00"
  284. alias "vc01" "voice_scale 0.10; clear; echo "Voice_Scale_[|____________]_[10%]"; alias vcup vc02; alias vcdn vc00"
  285. alias "vc02" "voice_scale 0.20; clear; echo "Voice_Scale_[||___________]_[20%]"; alias vcup vc03; alias vcdn vc01"
  286. alias "vc03" "voice_scale 0.30; clear; echo "Voice_Scale_[|||__________]_[30%]"; alias vcup vc04; alias vcdn vc02"
  287. alias "vc04" "voice_scale 0.40; clear; echo "Voice_Scale_[||||_________]_[40%]"; alias vcup vc05; alias vcdn vc03"
  288. alias "vc05" "voice_scale 0.50; clear; echo "Voice_Scale_[|||||________]_[50%]"; alias vcup vc06; alias vcdn vc04"
  289. alias "vc06" "voice_scale 0.60; clear; echo "Voice_Scale_[||||||_______]_[60%]"; alias vcup vc07; alias vcdn vc05"
  290. alias "vc07" "voice_scale 0.70; clear; echo "Voice_Scale_[|||||||______]_[70%]"; alias vcup vc08; alias vcdn vc06"
  291. alias "vc08" "voice_scale 0.80; clear; echo "Voice_Scale_[||||||||_____]_[80%]"; alias vcup vc09; alias vcdn vc07"
  292. alias "vc09" "voice_scale 0.90; clear; echo "Voice_Scale_[|||||||||____]_[90%]"; alias vcup vc10; alias vcdn vc08"
  293. alias "vc10" "voice_scale 1.00; clear; echo "Voice_Scale_[||||||||||___]_[100%]"; alias vcup vc11; alias vcdn vc09"
  294. alias "vc11" "voice_scale 1.15; clear; echo "Voice_Scale_[|||||||||||__]_[115%]"; alias vcup vc12; alias vcdn vc10"
  295. alias "vc12" "voice_scale 1.30; clear; echo "Voice_Scale_[||||||||||||_]_[130%]"; alias vcup vc13; alias vcdn vc11"
  296. alias "vc13" "voice_scale 1.50; clear; echo "Voice_Scale_[|||||||||||||]_[150%]"; alias vcup vc13; alias vcdn vc12"
  297. alias "+vScaleUp" "con_filter_text "Voice""
  298. alias "-vScaleUp" "vcup; con_filter_text "Damage given""
  299. alias "+vScaleDn" "con_filter_text "Voice""
  300. alias "-vScaleDn" "vcdn; con_filter_text "Damage given""
  301. vc05 //Default Voice Scale 50%
  302. bind "UPARROW" "+vScaleUp"
  303. bind "DOWNARROW" "+vScaleDn"
  304.  
  305. /////////////////////////
  306. // VOICE RECORD VOLUME //
  307. /////////////////////////
  308. alias "vr00" "voice_mixer_volume 0.00; clear; echo "Record_Volume_[_____________]_[MUTED]"; alias vrup vr01; alias vrdn vr00"
  309. alias "vr01" "voice_mixer_volume 0.10; clear; echo "Record_Volume_[|____________]_[10%]"; alias vrup vr02; alias vrdn vr00"
  310. alias "vr02" "voice_mixer_volume 0.20; clear; echo "Record_Volume_[||___________]_[20%]"; alias vrup vr03; alias vrdn vr01"
  311. alias "vr03" "voice_mixer_volume 0.30; clear; echo "Record_Volume_[|||__________]_[30%]"; alias vrup vr04; alias vrdn vr02"
  312. alias "vr04" "voice_mixer_volume 0.40; clear; echo "Record_Volume_[||||_________]_[40%]"; alias vrup vr05; alias vrdn vr03"
  313. alias "vr05" "voice_mixer_volume 0.50; clear; echo "Record_Volume_[|||||________]_[50%"]; alias vrup vr06; alias vrdn vr04"
  314. alias "vr06" "voice_mixer_volume 0.60; clear; echo "Record_Volume_[||||||_______]_[60%]"; alias vrup vr07; alias vrdn vr05"
  315. alias "vr07" "voice_mixer_volume 0.70; clear; echo "Record_Volume_[|||||||______]_[70%]"; alias vrup vr08; alias vrdn vr06"
  316. alias "vr08" "voice_mixer_volume 0.80; clear; echo "Record_Volume_[||||||||_____]_[80%]"; alias vrup vr09; alias vrdn vr07"
  317. alias "vr09" "voice_mixer_volume 0.90; clear; echo "Record_Volume_[|||||||||____]_[90%]"; alias vrup vr10; alias vrdn vr08"
  318. alias "vr10" "voice_mixer_volume 1.00; clear; echo "Record_Volume_[||||||||||___]_[100%]"; alias vrup vr11; alias vrdn vr09"
  319. alias "vr11" "voice_mixer_volume 1.15; clear; echo "Record_Volume_[|||||||||||__]_[115%]"; alias vrup vr12; alias vrdn vr10"
  320. alias "vr12" "voice_mixer_volume 1.30; clear; echo "Record_Volume_[||||||||||||_]_[130%]"; alias vrup vr13; alias vrdn vr11"
  321. alias "vr13" "voice_mixer_volume 1.50; clear; echo "Record_Volume_[|||||||||||||]_[150%]"; alias vrup vr13; alias vrdn vr12"
  322. alias "+rScaleUp" "con_filter_text "Record""
  323. alias "-rScaleUp" "vrup; con_filter_text "Damage given""
  324. alias "+rScaleDn" "con_filter_text "Record""
  325. alias "-rScaleDn" "vrdn; con_filter_text "Damage given""
  326. vr08 //Default Recording Volume 80%
  327. bind "PGUP" "+rScaleUp"
  328. bind "PGDN" "+rScaleDn"
  329.  
  330. /////////////////////////
  331. // PRACTICE MODE BINDS //
  332. /////////////////////////
  333. //bind "P" "exec practice.cfg"
  334. //bind "O" "exec cevo.cfg"
  335.  
  336. alias "fearless" "connect 162.248.92.195"
  337. alias "ord" connect "faord01.game.nfoservers.com:27015; password P4!nC4k3"
  338. alias "practice" exec "nadeconfig.cfg"
  339.  
  340. //////////////////////
  341. // END AUTOEXEC.CFG //
  342. //////////////////////
  343. echo "AutoExec.cfg Loaded."
  344. echo "autoexec successfully loaded"
  345. echo "autoexec successfully loaded"
  346. echo "autoexec successfully loaded"
  347. echo "autoexec successfully loaded"
  348. echo "autoexec successfully loaded"
  349. soundscape_flush
  350. host_writeconfig4
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