void Text_Callback(GLFWwindow* window,unsigned int character)
{
if(this_shared->is_chatting)
{
wchar_t* input = new wchar_t[1];
input[0]=character;
std::wstring ws(input);
this_shared->game_logic->chat_buffer->insert(this_shared->game_logic->chat_cursor_pos,input);
delete [] input;
}
}