1>------ Build started: Project: zlib, Configuration: Debug Win32 ------
2>------ Build started: Project: snes_spc, Configuration: Debug Win32 ------
1>Compiling...
2>Compiling...
1>compress.c
2>dsp.cpp
1>crc32.c
1>deflate.c
1>gzclose.c
2>SNES_SPC.cpp
1>gzlib.c
1>gzread.c
1>gzwrite.c
2>SNES_SPC_misc.cpp
1>infback.c
1>inffast.c
2>SNES_SPC_state.cpp
1>inflate.c
1>inftrees.c
2>spc.cpp
1>trees.c
1>uncompr.c
1>zutil.c
2>SPC_DSP.cpp
1>adler32.c
1>Generating Code...
2>d:\kadv\meowtech\snes_spc\spc_dsp.cpp(158) : warning C4146: unary minus operator applied to unsigned type, result still unsigned
2>SPC_Filter.cpp
2>Generating Code...
1>Creating library...
2>Compiling manifest to resources...
2>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
2>Copyright (C) Microsoft Corporation. All rights reserved.
2>Linking...
1>Build log was saved at "file://D:\kadv\meowtech\vc2008\Debug\zlib\BuildLog.htm"
1>zlib - 0 error(s), 0 warning(s)
3>------ Build started: Project: libpng, Configuration: Debug Win32 ------
3>Compiling...
2>..\snes_spc\snes_spc.def(2) : warning LNK4017: DESCRIPTION statement not supported for the target platform; ignored
2> Creating library .\Debug/snes_spc.lib and object .\Debug/snes_spc.exp
3>pngerror.c
2>Embedding manifest...
3>pngget.c
3>pngmem.c
3>pngpread.c
3>pngread.c
3>pngrio.c
3>pngrtran.c
3>pngrutil.c
2>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
2>Copyright (C) Microsoft Corporation. All rights reserved.
3>pngset.c
3>pngtrans.c
3>pngwio.c
3>pngwrite.c
2>Build log was saved at "file://D:\kadv\meowtech\vc2008\Debug\snes_spc\BuildLog.htm"
2>snes_spc - 0 error(s), 2 warning(s)
3>pngwtran.c
3>pngwutil.c
3>png.c
3>Generating Code...
3>Creating library...
3>Build log was saved at "file://D:\kadv\meowtech\vc2008\Debug\libpng\BuildLog.htm"
3>libpng - 0 error(s), 0 warning(s)
4>------ Build started: Project: Eternity, Configuration: Debug Win32 ------
4>Compiling...
4>acs_acs0.cpp
4>acs_acse.cpp
4>acs_func.cpp
4>acs_intr.cpp
4>am_color.cpp
4>am_map.cpp
4>a_fixed.cpp
4>a_small.cpp
4>c_batch.cpp
4>c_cmd.cpp
4>c_io.cpp
4>c_net.cpp
4>c_runcmd.cpp
4>confuse.cpp
4>lexer.cpp
4>d_deh.cpp
4>d_dehtbl.cpp
4>d_diskfile.cpp
4>d_files.cpp
4>d_gi.cpp
4>Generating Code...
4>Compiling...
4>d_io.cpp
4>d_items.cpp
4>d_iwad.cpp
4>d_main.cpp
4>d_net.cpp
4>doomdef.cpp
4>doomstat.cpp
4>dstrings.cpp
4>e_args.cpp
4>e_cmd.cpp
4>e_dstate.cpp
4>e_edf.cpp
4>e_exdata.cpp
4>e_fonts.cpp
4>e_gameprops.cpp
4>e_hash.cpp
4>e_inventory.cpp
4>e_lib.cpp
4>e_mod.cpp
4>e_player.cpp
4>Generating Code...
4>Compiling...
4>e_rtti.cpp
4>e_sound.cpp
4>e_sprite.cpp
4>e_states.cpp
4>e_string.cpp
4>e_things.cpp
4>e_ttypes.cpp
4>f_finale.cpp
4>f_wipe.cpp
4>g_bind.cpp
4>g_cmd.cpp
4>g_dmflag.cpp
4>g_game.cpp
4>g_gfs.cpp
4>hu_frags.cpp
4>hu_over.cpp
4>hu_stuff.cpp
4>hi_stuff.cpp
4>in_lude.cpp
4>in_stats.cpp
4>Generating Code...
4>Compiling...
4>wi_stuff.cpp
4>m_argv.cpp
4>m_bbox.cpp
4>m_buffer.cpp
4>m_cheat.cpp
4>m_fcvt.cpp
4>m_hash.cpp
4>m_misc.cpp
4>m_qstr.cpp
4>m_queue.cpp
4>m_random.cpp
4>m_shots.cpp
4>m_strcasestr.cpp
4>m_syscfg.cpp
4>m_vector.cpp
4>mn_emenu.cpp
4>mn_engin.cpp
4>mn_files.cpp
4>mn_htic.cpp
4>mn_menus.cpp
4>Generating Code...
4>Compiling...
4>mn_misc.cpp
4>mn_skinv.cpp
4>p_anim.cpp
4>p_ceilng.cpp
4>p_chase.cpp
4>p_cmd.cpp
4>p_doors.cpp
4>p_enemy.cpp
4>p_floor.cpp
4>p_genlin.cpp
4>p_hubs.cpp
4>p_info.cpp
4>p_inter.cpp
4>p_lights.cpp
4>p_map.cpp
4>p_map3d.cpp
4>p_maputl.cpp
4>p_mobj.cpp
4>p_mobjcol.cpp
4>p_partcl.cpp
4>Generating Code...
4>Compiling...
4>p_plats.cpp
4>p_portal.cpp
4>p_pspr.cpp
4>p_saveg.cpp
4>p_sector.cpp
4>p_setup.cpp
4>p_sight.cpp
4>p_skin.cpp
4>p_slopes.cpp
4>p_spec.cpp
4>p_switch.cpp
4>p_telept.cpp
4>p_things.cpp
4>p_tick.cpp
4>p_trace.cpp
4>p_user.cpp
4>p_xenemy.cpp
4>polyobj.cpp
4>r_bsp.cpp
4>r_data.cpp
4>Generating Code...
4>Compiling...
4>r_draw.cpp
4>r_drawl.cpp
4>r_drawq.cpp
4>r_dynseg.cpp
4>r_main.cpp
4>r_plane.cpp
4>r_portal.cpp
4>r_ripple.cpp
4>r_segs.cpp
4>r_sky.cpp
4>r_span.cpp
4>r_textur.cpp
4>r_things.cpp
4>r_voxels.cpp
4>s_sndseq.cpp
4>s_sound.cpp
4>sounds.cpp
4>i_cpu.cpp
4>i_exception.cpp
4>i_fnames.cpp
4>Generating Code...
4>Compiling...
4>i_input.cpp
4>d:\kadv\meowtech\source\sdl\i_input.cpp(28) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
4>i_main.cpp
4>d:\kadv\meowtech\source\sdl\i_main.cpp(27) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
4>i_net.cpp
4>d:\kadv\meowtech\source\sdl\i_net.cpp(36) : fatal error C1083: Cannot open include file: 'SDL_net.h': No such file or directory
4>i_opndir.cpp
4>i_pcsound.cpp
4>d:\kadv\meowtech\source\sdl\i_pcsound.cpp(29) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
4>i_picker.cpp
4>d:\kadv\meowtech\source\sdl\i_picker.cpp(27) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
4>i_sdlgl2d.cpp
4>d:\kadv\meowtech\source\sdl\i_sdlgl2d.cpp(31) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
4>i_sdlmusic.cpp
4>d:\kadv\meowtech\source\sdl\i_sdlmusic.cpp(30) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
4>i_sdlsound.cpp
4>d:\kadv\meowtech\source\sdl\i_sdlsound.cpp(27) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
4>i_sdlvideo.cpp
4>d:\kadv\meowtech\source\sdl\i_sdlvideo.cpp(28) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
4>i_sound.cpp
4>i_system.cpp
4>d:\kadv\meowtech\source\sdl\i_system.cpp(33) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
4>i_w32main.cpp
4>d:\kadv\meowtech\source\win32\i_w32main.cpp(34) : fatal error C1083: Cannot open include file: 'SDL_syswm.h': No such file or directory
4>mmus2mid.cpp
4>ser_main.cpp
4>st_hbar.cpp
4>st_lib.cpp
4>st_stuff.cpp
4>v_block.cpp
4>v_buffer.cpp
4>Generating Code...
4>Compiling...
4>v_font.cpp
4>v_misc.cpp
4>v_patch.cpp
4>v_patchfmt.cpp
4>v_png.cpp
4>v_video.cpp
4>w_formats.cpp
4>w_hacks.cpp
4>w_levels.cpp
4>w_wad.cpp
4>w_zip.cpp
4>z_native.cpp
4>info.cpp
4>psnprntf.cpp
4>tables.cpp
4>version.cpp
4>a_common.cpp
4>a_counters.cpp
4>a_decorate.cpp
4>a_doom.cpp
4>Generating Code...
4>Compiling...
4>a_general.cpp
4>a_heretic.cpp
4>a_hexen.cpp
4>xl_scripts.cpp
4>i_platform.cpp
4>i_video.cpp
4>gl_init.cpp
4>gl_primitives.cpp
4>gl_projection.cpp
4>gl_texture.cpp
4>gl_vars.cpp
4>metaapi.cpp
4>metaqstring.cpp
4>cam_sight.cpp
4>Generating Code...
4>Creating browse information file...
4>Microsoft Browse Information Maintenance Utility Version 9.00.21022
4>Copyright (C) Microsoft Corporation. All rights reserved.
4>BSCMAKE: error BK1506 : cannot open file '.\Debug\Eternity\i_input.sbr': No such file or directory
4>Build log was saved at "file://D:\kadv\meowtech\vc2008\Debug\Eternity\BuildLog.htm"
4>Eternity - 12 error(s), 0 warning(s)
========== Build: 3 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========