1. /***********************************************************************
  2. Fully stripped main script
  3. This file is a part of scocl project by Alexander Blade (c) 2011
  4. ***********************************************************************/
  5.  
  6. #include <natives.h>
  7. #include <common.h>
  8. #include <strings.h>
  9. #include <types.h>
  10. #include <consts.h>
  11.  
  12. void main(void)
  13. {
  14. uint pid = GET_PLAYER_ID();
  15. FORCE_LOADING_SCREEN(TRUE);
  16. float x = 21.0, y = -40.0, z = 15.0;
  17. THIS_SCRIPT_SHOULD_BE_SAVED();
  18. SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT(TRUE);
  19. SET_CAR_DENSITY_MULTIPLIER(1.0);
  20. SET_MAX_WANTED_LEVEL(6);
  21. SET_PLAYER_CONTROL(GetPlayerIndex(), TRUE);
  22. LOAD_SCENE(x, y, z);
  23. SET_CHAR_COORDINATES_NO_OFFSET(GetPlayerPed(), x, y, z);
  24. SET_CHAR_HEADING(GetPlayerPed(), 180.0);
  25. ADD_HOSPITAL_RESTART(x, y, z, 5000.0, 0);
  26. ADD_HOSPITAL_RESTART(x, y, z, 5000.0, 1);
  27. ADD_HOSPITAL_RESTART(x, y, z, 5000.0, 2);
  28. ADD_POLICE_RESTART(x, y, z, 5000.0, 0);
  29. ADD_POLICE_RESTART(x, y, z, 5000.0, 1);
  30. ADD_POLICE_RESTART(x, y, z, 5000.0, 2);
  31. RELEASE_WEATHER();
  32. RELEASE_TIME_OF_DAY();
  33. WAIT(2000);
  34. FORCE_LOADING_SCREEN(FALSE);
  35. DO_SCREEN_FADE_IN_UNHACKED(4000);
  36.  
  37.  
  38. if (IS_GAME_KEYBOARD_KEY_JUST_PRESSED(106)){
  39. FREEZE_ONSCREEN_TIMER(1);
  40. PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Frozen.", 1000, 1);
  41. }
  42. if (IS_GAME_KEYBOARD_KEY_JUST_PRESSED(105)){
  43. FREEZE_ONSCREEN_TIMER(0);
  44. PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Unfrozen.", 1000, 1);
  45. }
  46.  
  47. while (TRUE)
  48. {
  49. WAIT(0);
  50. }
  51.  
  52.  
  53.  
  54.  
  55.  
  56. }