Gloranamar the Master of the Cosmos
Passive - Meteor Shower - Every time Gloranamar casts a spell 3/5/7 small meteors rain
from the sky in random places dealing 25xLevel damage to anything near the impact. This can
occur anywhere in a very large radius around Gloranamar.
Q - Star beam - Active: Channeled: Gloranamar focuses an intense beam of energy for 3
seconds dealing 30/35/45/50/65 damage every second to anything it touches + (0.4 AP) 4
Second cooldown.
W - Sunblast - Active: Targeted: Gloranamar sends a ball of powerfull plasma at the target
dealing 80/100/120/140/160+(0.7AP) damage, the ball then detonates dealing 20/30/40/50/60+
(0.6AP) damage in a cone behind the target that was hit. 20/18/16/14/12 Second cooldown.
E - Cometshock - Active: Targeted: Gloranamar sends a wave of comet energy at the target
slowing its movement speed by 50/60/70/80/90% for 1.5 seconds. 12 Second cooldown.
R - Extinction event - Active: Global: A shadow is shown over the targeted area getting
darker and darker until after 6/5/4 seconds a giant comet slams into the map causing
250/400/570 (+1.2 AP) Damage to any enemies in the vicinity, deals double damage to targets
hit directly in the center, however it deals significantly less damage the further away
from the center you are. 170/150/120 Second cooldown.
Kerlosh the Necromancer
Passive - Protection of the Dead: When your skeletons die they heal you for 50% of the
damage they did to enemy champions, cannot exceed 10% of your HP
Q - Summon Skeletal Warrior: Kerlosh summons a Skeleton warrior that follows Kerlosh around
and is uncontrollable, the skeleton deals 20/32/45/56/68(+0.3 AP) Damage and takes 200%
damage from towers. The skeleton has health equal to 5%/7%/9%/11%/13% of Kerloshes maximum
hp. A maximum of 5 skeletons can be active at once and they last until they die. Will focus
enemy champions if they are in range. 10 SEC CD
W - Necrotic Plague: Inflicts the target with a necrotic plague that causes
75/100/132/182/230(+0.9 AP) Damage over 14 seconds, The speed of this damage over time is
increased by 10% for every enemy champion near the target. In addition all active
skeleton's will attempt to attack the target with this effect on them. 20 second cool down
E - Passive - Corpse Explosion: On champion kill or assist the enemy champion that died
will explode causing 60/90/120/155/186(+1.3 AP) Damage and will slow movement speed of
those caught in the blast by 20/30/40/50/60% for 8 seconds.
R - Deceitfull Reanimation- Passive : When an allied champion dies they will reanimate as a
ghoul for 5/6/7 Seconds + 1 second for every 300 AP and be unable to cast spells but move
20% faster and cause 20/15/10% less damage with attacks. Also passively decreases cooldowns
of all allies by 4/6/8%.
Dergang the Mad glutton
Passive - Dergangs attacks have a 5/10/15% chance to fear the target for 0.5/0.7/1 Second,
effect cannot happen more then 3 times every minute on the same target.
Q - Shove - Shoves the enemy target in the opposite direction a small distance and causes
50/75/100/130/145 Damage (+6% of bonus Health)
5 Second cool down.
W - Disgusting ooze - Dergang tosses a vial of disgusting ooze at the targeted enemy
champion causing that champion to deal 30/32/34/36/40% less damage for 4 seconds, if target
deals no damage during the duration it deals 10% of Dergangs bonus HP as damage and jumps
to a nearby enemy.
E - Sharp Fists - Activated ability - Causes Dergang's attacks to cause 2/3/4/5/6% of his
bonus health as damage over 5 seconds, this effect lasts 8 seconds with a 15 second cool
down.
R - Human Shield - Dergang picks up the targeted enemy champion and uses it as a shield for
3/4/5 seconds, the target can not be directly targeted by spells while being carried. He
only drops the target if silenced, Dergang gains 20/30/40% of the targets HP as bonus HP
during the duration and 50% of the damage dergang takes is directed at the target he picked
up, dergang can move during this effect at a 20% reduced speed.
Manneron the Two handed axe master
Passive - When manneron crits the crits ignore 60% of the targets armor
Q - Axe slash - Active: Manneron cleaves infront of him in a small area dealing his AD,
damage is increased by 10/20/30/40/50 for every allied champion near.
12/11/10/9/8 Second Cooldown
W - Razor rust - Passive: When manneron critically hits the target will bleed for
5/10/15/20/25% of the damage over 8 seconds
E - Exhausted resolve - Active: Manneron causes his crit chance to become 0% ignoring crit
items and runes for 15 seconds, However this removes all CC effects from him and heals him
for 2/4/6/8/10% of current health.
28/26/24/22/20 Second cooldown.
R - Bezerker spree - Active: Mannerons total damage is increased by 4/6/8% each time he
attacks a different champion then the last, maximum of 40% damage increase. Lasts 20
seconds.
90 / 80 / 70 Sec Cooldown.
Naragar the Ionian Grizzly bear
Passive - Survival instincts: When Naragar is brought below 30% hp He gains 15% more
damage, 15% lifesteal and takes 15% less damage. Effect persists until he is above 30% hp.
Q - Maul - Causes 80%/90%/100%/110%/120% Attack damage and stuns the target for 1 second.
12 second cooldown.
W - Bear hide - Passive: All attacks and spells have a 5/7/9/11/13% chance to be instantly
reflected back at the attacker, Activating this skill increases attack speed and movement
speed by 10/20/30/40/50% for 3 seconds but takes away the passive for the duration.
E - Roar of dominance - Causes all enemies in the area to deal 10/12/14/16/20% less damage
for 5 seconds, also increases the damage of all allied champions in the area by 2/4/6/8/10%
for the duration.
R - Bearserk - Gives naragars attacks a 50% chance to deal double damage for 6/9/12
seconds, also increases his movement speed by 10/20/30%
Zleris the Wraith of Shadow
Passive - Zleris blends with the shadows, He is never visible unless an enemy champion is
facing him.
Q - Shadowstrike - An instant targeted range attack that deals your attack damage +
30/60/110/150/180, 5/5/4/4/3 Second cooldown.
W - Shadowtravel - Passive - Zleris's speed is increased by 5/10/15/20/25% When not seen.
His attack speed is increased by 10/20/30/40/50% When seen by enemy champions however, this
effect ends when no longer seen.
E - Shadow tornado - Toggle - Zleris's causes the very shadows of the world to warp and
churn around him dealing 1/1/2/2/3% (+1% per 100 bonus AD) of the enemies health every
second, deals double damage to targets below 50% health, and triple damage to targets below
15% health. When this effect is toggeled his passive does not work.
R - Embrace of the underworld - Zleris locks all enemy champions in place regardless of
where they are on the map for 0.75/1.25/2 seconds. Also increases zleris's total damage by
10/20/30% for 10/20/30 seconds.
120 Second Cooldown.
Su'teleroth the puppet god
Passive - Su'teleroth cannot move and is permenently set at spawn. Any kills by allied
minions are awarded to himself. Also allows him to use all summoners spells globally, but
at 50/30/15% less effectiveness. He will be the same level as the highest level champion on
the allied team. The minions he actively control take 5/15/30% less damage, this does not
apply to turrets. And he can not die.
Q - Overlords command - Takes control of any 5/8/11/14/17(+ 1 per 80 AP) minions on the map
(Cannot control jungle creeps), these minions can only be moved as a group, they will
attack and move where ever the master specifies, this lasts until the overlord commands
control over other minions.
20 Second cooldown.
W - Masters inspiriation - Active: Causes all minions on the map to slow their targets by
5/10/15/20/25% ( + 1% per 40 AP ) for 4 seconds. Passive: Increases the attack speed of
all allied minions on the map by 3/4/5/6/7%.
15 second cooldown.
E - Burst of strength - Active: Gives the minions you are controlling with Overlords
command the ability to crit, their base critical chance is 10/20/30/40/50% (+ 1% per 10 AP)
for 10 seconds.
20 second cooldown.
R - Wrath of the minion god - Active: Spawns 10/20/30(+ 1 per 40 AP) Additionalcaster
minions around the minion group you are controlling, these minions will be added too the
group for 30/40/50 Seconds.
120 Second cooldown.