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Spellslinger AMPS
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Assault
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Critical Hit I
Power Cost: 1
Assault Rank 1
Increases Critical Hit chance by 2%
Critical Hit II
Power Cost: 1
Assault Rank 1
Increases Critical Hit chance by 2%
Critical Hit III
Power Cost: 1
Assault Rank 1
Increases Critical Hit chance by 2%
Critical Surge(CONNECTED WITH ABOVE)
Power Cost: 2
Assault Rank 1
Critical Hits with damaging abilities generate 2 Spell Power
Surge Damage I
Power Cost: 1
Assault Rank 1
Increases all damage dealt with Spell Surged by 5%
Surge Damage II
Power Cost: 1
Assault Rank 1
Increases all damage dealt with Spell Surged by 5%
Surge Damage III
Power Cost: 1
Assault Rank 1
Increases all damage dealt with Spell Surged by 5%
Frost Snap
Power Cost: 3
Assault Rank 1
Getting hit by a target affected by your Cone of Frost or Frozen Bolt reduces their cooldowns by 0.50s
Critical Severity I
Power Cost: 1
Assault Rank 1
Increases Critical Hit Severity by 4%.
Critical Severity II
Power Cost: 1
Assault Rank 1
Increases Critical Hit Severity by 4%.
Surgical Severity(CONNECTED WITH ABOVE)
Power Cost: 2
Assault Rank 2
Critical Hit Severity increased by 35% while Spell Surged.
Physical Damage I
Power Cost: 1
Assault Rank 2
Increases Physical damage by 1%
Physical Damage II
Power Cost: 1
Assault Rank 2
Increases Physical damage by 1%
Physical Damage III
Power Cost: 1
Assault Rank 2
Increases Physical damage by 1%
Physical Damage IV
Power Cost: 1
Assault Rank 2
Increases Physical damage by 1%
Deadly(CONNECTED WITH ABOVE)
Power Cost: 2
Assault Rank 3
Mobile Fire, Rapid Fire, True Shot, and Assassinate have a 30% chance to increase your Physical damage by 2% for 15.0s, stacks 3 times.
Strikethrough I
Power Cost: 1
Assault Rank 2
Increases Strikethrough change by 1%
Strikethrough II
Power Cost: 1
Assault Rank 2
Increases Strikethrough change by 1%
Strikethrough III
Power Cost: 1
Assault Rank 2
Increases Strikethrough change by 1%
Vegeance(CONNECTED WITH ABOVE)
Power Cost: 2
Assault Rank 2
When an attack is deflected your Strikethrough chance increases by 14% for 10.0s
Magic Damage I
Power Cost: 1
Assault Rank 2
Increases Magic damage by 1%.
Magic Damage II
Power Cost: 1
Assault Rank 2
Increases Magic damage by 1%.
Magic Damage III
Power Cost: 1
Assault Rank 2
Increases Magic damage by 1%.
Magic Damage IV
Power Cost: 1
Assault Rank 2
Increases Magic damage by 1%.
Spell Chain(CONNECTED WITH ABOVE)
Power Cost: 1
Assault Rank 3
Each use of Charged Shot, Ignite, Frozen Bolt, and Flame Burst has a 30% chance to increase your Magic Damage by 2% for 15.0s, stacks 3 times.
Heavy Weapon
Power Cost: 3
Assault Rank 2
Increases Assault Power received from your weapon by 7%.
Overpower
Power Cost: 3
Assault Rank 2
Deal an additional 1 magic damage to stunned, disoriented, and dazed targets
Wallow in Flame
Power Cost: 4
Assault Rank 2
If targets are affected by iginite when hit by Flame Burst deal an additional 1 magic damage every 2.00s for 4.00s.
Assault Power I
Power Cost: 1
Assault Rank 2
Increases Assault Power by 1%.
Assault Power II
Power Cost: 1
Assault Rank 2
Increases Assault Power by 1%.
Assault Power III
Power Cost: 1
Assault Rank 2
Increases Assault Power by 1%.
Assassinate(CONNECTED WITH ABOVE)
Power Cost: 5
Assault Rank 3
Unlocks the Assassinate ability.
Gunspliner
Power Cost: 4
Assault Rank 3
Critical Hit Chance is increased by 2% for each assault ability on cooldown.
Trigger Fingers
Power Cost: 4
Assault Rank 3
Rapid Fire and Mobile Fire now reduce all active cooldowns by -0.50s per use
Withering Magic
Power Cost: 3
Assault Rank 3
While Spell Surge is active, nearby enemies within 30 meters have their Magic Resistance reduced by 20%.
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Support
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Surged Focus I
Power Cost: 1
Support Rank 1
Decreases all Focus costs by 10% while Spell Surged
Surged Focus II
Power Cost: 1
Support Rank 1
Decreases all Focus costs by 10% while Spell Surged
Surged Focus III
Power Cost: 1
Support Rank 1
Decreases all Focus costs by 10% while Spell Surged
Recovery I
Power Cost: 1
Support Rank 1
Increases Focus Recovery by 0.1/s
Recovery II
Power Cost: 1
Support Rank 1
Increases Focus Recovery by 0.1/s
Recovery III
Power Cost: 1
Support Rank 1
Increases Focus Recovery by 0.1/s
Gather Essence(CONNECTED WITH ABOVE)
Power Cost: 2
Support Rank 1
Receiving kill credit for an enemy restores 7 Focus.
Holy Armor
Power Cost: 2
Support Rank 1
Healing an ally affected by Distortion, Healing Salve, or Affinity increases the ally's Armor by 5% for 10.0s.
Healing Cloak I
Power Cost: 1
Support Rank 1
Your healing spells generate 2% less threat
Healing Cloak II
Power Cost: 1
Support Rank 1
Your healing spells generate 2% less threat
Healing Cloak III
Power Cost: 1
Support Rank 1
Your healing spells generate 2% less threat
Phase Cloak(CONNECTED WITH ABOVE)
Power Cost: 2
Support Rank 2
Phase Shift now Pacifies attackers for its duration instead of increasing Deflect
Magi I
Power Cost: 1
Support Rank 2
Max Focus increased by 15.
Magi II
Power Cost: 1
Support Rank 2
Max Focus increased by 15.
Magi III
Power Cost: 1
Support Rank 2
Max Focus increased by 15.
Magi IV
Power Cost: 1
Support Rank 2
Max Focus increased by 15.
Desperation(CONNECTED WITH ABOVE)
Power Cost: 2
Support Rank 3
If your Focus is below 100 for 10.0s, you will regenerate 10 Focus every 2.00s for 8.0s. This can only occur once every 120.0s.
Cooldown Reduction I
Power Cost: 1
Support Rank 2
Reduces all cooldown lengths by 2%
Cooldown Reduction II
Power Cost: 1
Support Rank 2
Reduces all cooldown lengths by 2%
Cooldown Reduction III
Power Cost: 1
Support Rank 2
Reduces all cooldown lengths by 2%
Support Power I
Power Cost: 1
Support Rank 2
Increases Support by 1%
Support Power II
Power Cost: 1
Support Rank 2
Increases Support by 1%
Support Power III
Power Cost: 1
Support Rank 2
Increases Support by 1%
Support Power IV
Power Cost: 1
Support Rank 3
Increases Support by 1%
Healing Torrent(CONNECTED WITH ABOVE)
Power Cost: 5
Support Rank 3
Unlocks the Healing Torrent ability
Savior I
Power Cost: 1
Support Rank 2
Heals applies to low health targets have a 10% chance to heal the target an additional 1 health every 2.00s for 4.00s
Savior II
Power Cost: 1
Support Rank 2
Heals applies to low health targets have a 20% chance to heal the target an additional 1 health every 2.00s for 4.00s
Savior III
Power Cost: 1
Support Rank 2
Heals applies to low health targets have a 30% chance to heal the target an additional 1 health every 2.00s for 4.00s
Spell Power(CONNECTED WITH ABOVE)
Power Cost: 2
Support Rank 3
Healing a target below 30% health generates 2 Spell Power
Clarity
Power Cost: 3
Support Rank 2
10% chance that each use of an Instant or Cast Time ability will reduce the Focus cost of all abilities by 20% for 4.0s.
Blessed Weapon
Power Cost: 3
Support Rank 2
Increases Support Power received from your weapon by 7%.
Holy Fury
Power Cost: 4
Support Rank 2
Critical hits with healing abilities generate 5 Spell Power
Healing Aura
Power Cost: 4
Support Rank 3
While Spell Surge is active, all allies within 30 meters regenerate 5 health every 1.0s
Holly Roller
Power Cost: 4
Support Rank 3
Support Power is increased by 1% for every unique Support Ability used in the last 10.0s
Final Salvo
Power Cost: 4
Support Rank 3
Upon death, apply a shield to allies within 30 meters with 11 health for 12.0s.
True Affinity
Power Cost: 4
Support Rank 3
Each Vitality Burst, Healing Torrent, and Regenerative Pulse also heals your Affinity target for 1.
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Utility
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Sprint I
Power Cost: 1
Utility Rank 1
Increases your Sprint capacity by 7%
Sprint II
Power Cost: 1
Utility Rank 1
Increases your Sprint capacity by 7%
Sprint III
Power Cost: 1
Utility Rank 1
Increases your Sprint capacity by 7%
Grit I
Power Cost: 1
Utility Rank 1
Increases your Grit by 2%
Grit II
Power Cost: 1
Utility Rank 1
Increases your Grit by 2%
Grit III
Power Cost: 1
Utility Rank 1
Increases your Grit by 2%
Resilient(CONNECTED WITH ABOVE)
Power Cost: 2
Utility Rank 1
Restore 5 Health every 2.5s while below 30% Health
Combat Health I
Power Cost: 1
Utility Rank 1
Restore 2 Health every 5.0s while in combat
Combat Health II
Power Cost: 1
Utility Rank 1
Restore 3 Health every 5.0s while in combat
Combat Health III
Power Cost: 1
Utility Rank 1
Restore 5 Health every 5.0s while in combat
Hyper Shield
Power Cost: 2
Utility Rank 1
Reduces the reboot time on your shield by 1.00s
Shield Capacity I
Power Cost: 1
Utility Rank 2
Increases your Shield Capacity by 3%
Shield Capacity II
Power Cost: 1
Utility Rank 2
Increases your Shield Capacity by 3%
Shield Capacity III
Power Cost: 1
Utility Rank 2
Increases your Shield Capacity by 3%
Shield Regen I
Power Cost: 1
Utility Rank 2
Increases Shield Regeneration Rate by 1%
Shield Regen II
Power Cost: 1
Utility Rank 2
Increases Shield Regeneration Rate by 1%
Shield Regen III
Power Cost: 1
Utility Rank 2
Increases Shield Regeneration Rate by 1%
Magic Resist I
Power Cost: 1
Utility Rank 2
Increases your Magic Resist by 6%
Magic Resist II
Power Cost: 1
Utility Rank 2
Increases your Magic Resist by 6%
Magic Resist III
Power Cost: 1
Utility Rank 2
Increases your Magic Resist by 6%
Improved Armor(CONNECTED WITH ABOVE)
Power Cost: 2
Utility Rank 3
Increases Armor received from items by 2%
CC Resist I
Power Cost: 1
Utility Rank 2
Increases your CC Resilience by 2%
CC Resist II
Power Cost: 1
Utility Rank 2
Increases your CC Resilience by 2%
CC Resist III
Power Cost: 1
Utility Rank 2
Increases your CC Resilience by 2%
Void Pact(CONNECTED WITH ABOVE)
Power Cost: 5
Utility Rank 3
Unlocks the Void Pact ability.
Evasive Maneuvers
Power Cost: 3
Utility Rank 2
When Dashing, any damage you take is reduced by 24%
Gadget Expert
Power Cost: 3
Utility Rank 2
Reduces the cooldown on your equipped Gadget by 20%
Tech Shield
Power Cost: 2
Utility Rank 2
While your Shields are active, your Technology Resistance is increased by 4%
Urgency
Power Cost: 2
Utility Rank 3
Damage that reduces you below 30% Health decreases all active cooldowns by 3.00s
Readiness
Power Cost: 4
Utility Rank 3
Performing a CC Break gives you 1 interrupt Armor by 6.0s
Homeward Bound
Power Cost: 5
Utility Rank 3
Damage that would kill you instead causes you to cast Void Slip
Enhanced Shield
Power Cost: 3
Utility Rank 3
After your shields have been at full for 8.0s, their capacity is increased by 15%
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Hybrid
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Movement Speed I
Power Cost: 1
Hybrid Rank 2
Increases Movement Speed by 2%
Movement Speed II
Power Cost: 1
Hybrid Rank 2
Increases Movement Speed by 2%
Movement Speed III
Power Cost: 1
Hybrid Rank 2
Increases Movement Speed by 2%
Danger Danger(CONNECTED WITH ABOVE)
Power Cost: 2
Hybrid Rank 3
Movement Speed is increased by 18% for 8.0s when Health is brought below 30%
Spell Power Capacity I
Power Cost: 1
Hybrid Rank 2
Increases Spell Power capacity by 2.5
Spell Power Capacity II
Power Cost: 1
Hybrid Rank 2
Increases Spell Power capacity by 2.5
Spell Power Capacity III
Power Cost: 1
Hybrid Rank 2
Increases Spell Power capacity by 2.5
Spell Power Capacity IV
Power Cost: 1
Hybrid Rank 3
Increases Spell Power capacity by 2.5
Power Surge(CONNECTED WITH ABOVE)
Power Cost: 5
Hybrid Rank 3
Increases Assault and Support Power by 12% while Spell Surged
Spell Power Regen I
Power Cost: 1
Hybrid Rank 2
Generate an additional 1 Spell Power every 3.0s
Spell Power Regen II
Power Cost: 1
Hybrid Rank 2
Generate an additional 1 Spell Power every 3.0s
Spell Power Regen III
Power Cost: 1
Hybrid Rank 2
Generate an additional 1 Spell Power every 3.0s
Preparation
Power Cost: 3
Hybrid Rank 2
When you enter combat, all active cooldowns are reduced by 2.00s and you gain 10 Spell Power
Path Expert
Power Cost: 3
Hybrid Rank 2
Decreases the cooldown on your Path Ability by 17%
Shock & Awe
Power Cost: 3
Hybrid Rank 3
Successfully interrupting a target gives you 1 Interrupt Armor for 6.0s
The One
Power Cost: 4
Hybrid Rank 3
Your Deflect chance is increased by 20% while Spell Surge is active
Focus Stone
Power Cost: 4
Hybrid Rank 3
Gather Focus now produces a Healing, Focus, or Spell Power stone that lasts for 180.00
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PvP Offense
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Life Steal I
Power Cost: 1
PvP Offense Rank 2
Increases your Life Steal by 2%
Life Steal II
Power Cost: 1
PvP Offense Rank 2
Increases your Life Steal by 2%
Life Steal III
Power Cost: 1
PvP Offense Rank 2
Increases your Life Steal by 2%
PvP Offense I
Power Cost: 1
PvP Offense Rank 2
Increases PvP Offense rating by 0.5 per level
PvP Offense II
Power Cost: 1
PvP Offense Rank 2
Increases PvP Offense rating by 0.5 per level
PvP Offense III
Power Cost: 1
PvP Offense Rank 2
Increases PvP Offense rating by 0.5 per level
Assassin(CONNECTED WITH ABOVE)
Power Cost: 1
PvP Offense Rank 3
Killing blows increase Assault Power by 5% for 15.0s, stacks 4 times
Ignore Armor I
Power Cost: 1
PvP Offense Rank 2
Increases your Armor Penetration by 2%
Ignore Armor II
Power Cost: 1
PvP Offense Rank 2
Increases your Armor Penetration by 2%
Ignore Armor III
Power Cost: 1
PvP Offense Rank 2
Increases your Armor Penetration by 2%
Penetrating Rounds(CONNECTED WITH ABOVE)
Power Cost: 2
PvP Offense Rank 3
Critical Hits reduce the target's PVP Defense Rating by 10% for 5.0s
True Sight
Power Cost: 3
PvP Offense Rank 2
While Spell Surged, your chance to detect stealthed players is increased by 50%.
Reorient
Power Cost: 2
PvP Offense Rank 2
If you Dash while under the Daze effect, it will be removed
Headhunter
Power Cost: 4
PvP Offense Rank 3
Killing an enemy while Spell Surged restores 10 Spell Power
Dangerous Gadgetry
Power Cost: 4
PvP Offense Rank 3
Increases the bonus you receive from the following Gadgets by 35%: Power, Cruelty, Severity, Precision and Ferocity
Spell Armor
Power Cost: 5
PvP Offense Rank 3
Activating Spell Surge now generates 1 Interrupt Armor but the cooldown on Spell Surges is increased by 3.00s
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PvP Defense
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Deflect Crit I
Power Cost: 1
PvP Defense Rank 2
Increases Deflect Critical Hit chance by 2%
Deflect Crit II
Power Cost: 1
PvP Defense Rank 2
Increases Deflect Critical Hit chance by 2%
Deflect Crit III
Power Cost: 1
PvP Defense Rank 2
Increases Deflect Critical Hit chance by 2%
Shift Defenses(CONNECTED WITH ABOVE)
Power Cost: 2
PvP Defense Rank 2
When you are affected by a critical hit, gain 5% bonus Deflect Crit for 5.0s.
PVP Defense I
Power Cost: 1
PvP Defense Rank 2
Increases PVP Defense rating by 0.5 per level
PVP Defense II
Power Cost: 1
PvP Defense Rank 2
Increases PVP Defense rating by 0.5 per level
PVP Defense III
Power Cost: 1
PvP Defense Rank 2
Increases PVP Defense rating by 0.5 per level
Bolstering Touch(CONNECTED WITH ABOVE)
Power Cost: 5
PvP Defense Rank 3
Your freeform target heals buff your ally's PVP Defense by 5%
Deflect I
Power Cost: 5
PvP Defense Rank 2
Increases Deflect Chance by 1%
Deflect II
Power Cost: 5
PvP Defense Rank 2
Increases Deflect Chance by 1%
Deflect II
Power Cost: 5
PvP Defense Rank 2
Increases Deflect Chance by 1%
Calm(CONNECTED WITH ABOVE)
Power Cost: 2
PvP Defense Rank 3
Deflects debuff the attacker, reducing their Assault Power by 10% for 5.0s
Astral Belt
Power Cost: 2
PvP Defense Rank 2
Astral Infusion now gives 1 Interrupt Armor for 6.0s
Fury
Power Cost: 3
PvP Defense Rank 2
If an ally you've recently healed dies, you generate an additional 1 Spell Power every 0.30s for 10.0s
Frost Armor
Power Cost: 4
PvP Defense Rank 3
Taking melee damage Snares the attacker by 25% for 3.0s
Defensive Gadgetry
Power Cost: 4
PvP Defense Rank 3
Increases the bonus you receive from the Following Gadgets by 35%: Heal, Reserves, Absorb Wisdom, and Tenacity
Flame Armor
Power Cost: 4
PvP Defense Rank 3
Taking melee damage causes the attacker to take 1 magic damage