<?xml version="1.0" encoding="utf-8"?>
<CWeaponInfoBlob>
<Infos>
<Item>
<Infos>
<Item /><!-- AMMO_PISTOL -->
<Item /><!-- AMMO_SMG -->
<Item /><!-- AMMO_RIFLE -->
<Item /><!-- AMMO_MG -->
<Item /><!-- AMMO_SHOTGUN -->
<Item /><!-- AMMO_STUNGUN -->
<Item /><!-- AMMO_SNIPER -->
<Item /><!-- AMMO_SNIPER_REMOTE -->
<Item /><!-- AMMO_FIREEXTINGUISHER -->
<Item /><!-- AMMO_PETROLCAN -->
<Item /><!-- AMMO_MINIGUN -->
<Item /><!-- AMMO_GRENADELAUNCHER -->
<Item /><!-- AMMO_GRENADELAUNCHER_SMOKE -->
<Item /><!-- AMMO_RPG -->
<Item /><!-- AMMO_STINGER -->
<Item /><!-- AMMO_GRENADE -->
<Item /><!-- AMMO_BALL -->
<Item /><!-- AMMO_STICKYBOMB -->
<Item /><!-- AMMO_SMOKEGRENADE -->
<Item /><!-- AMMO_BZGAS -->
<Item /><!-- AMMO_FLARE -->
<Item /><!-- AMMO_MOLOTOV -->
<Item /><!-- AMMO_TANK -->
<Item /><!-- AMMO_SPACE_ROCKET -->
<Item /><!-- AMMO_PLANE_ROCKET -->
<Item /><!-- AMMO_PLAYER_LASER -->
<Item /><!-- AMMO_ENEMY_LASER -->
</Infos>
</Item>
<Item>
<Infos>
<Item /><!-- WEAPON_UNARMED -->
<Item /><!-- WEAPON_ANIMAL -->
<Item /><!-- WEAPON_COUGAR -->
<Item /><!-- WEAPON_KNIFE -->
<Item /><!-- WEAPON_NIGHTSTICK -->
<Item /><!-- WEAPON_HAMMER -->
<Item /><!-- WEAPON_BAT -->
<Item /><!-- WEAPON_GOLFCLUB -->
<Item /><!-- WEAPON_CROWBAR -->
<Item /><!-- WEAPON_PISTOL -->
<Item /><!-- WEAPON_COMBATPISTOL -->
<Item> <!-- WEAPON_APPISTOL -->
<TimeBetweenShots value="0.100000" />
<WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock</WeaponFlags>
</Item>
<Item><!-- WEAPON_PISTOL50 -->
<HeadShotDamageModifierPlayer value="18.000000" />
<PickupHash>PICKUP_WEAPON_PISTOL50</PickupHash>
</Item>
<Item /><!-- WEAPON_MICROSMG -->
<Item /><!-- WEAPON_SMG -->
<Item><!-- WEAPON_ASSAULTSMG -->
<HeadShotDamageModifierPlayer value="18.000000" />
</Item>
<Item /><!-- WEAPON_ASSAULTRIFLE -->
<Item /><!-- WEAPON_CARBINERIFLE -->
<Item><!-- WEAPON_ADVANCEDRIFLE -->
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="70.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="50.000000" />
<ForceBack value="70.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CALF</BoneTag>
<ForceFront value="70.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CALF</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="100.000000" />
</Item>
</OverrideForces>
</Item>
<Item /><!-- WEAPON_MG -->
<Item /><!-- WEAPON_COMBATMG -->
<Item /><!-- WEAPON_PUMPSHOTGUN -->
<Item /><!-- WEAPON_SAWNOFFSHOTGUN -->
<Item><!-- WEAPON_ASSAULTSHOTGUN -->
<ClipSize value="8" />
</Item>
<Item><!-- WEAPON_BULLPUPSHOTGUN -->
<HeadShotDamageModifierPlayer value="18.000000" />
<PickupHash>PICKUP_WEAPON_BULLPUPSHOTGUN</PickupHash>
</Item>
<Item /><!-- WEAPON_STUNGUN -->
<Item /><!-- WEAPON_SNIPERRIFLE -->
<Item /><!-- WEAPON_HEAVYSNIPER -->
<Item /><!-- WEAPON_REMOTESNIPER -->
<Item /><!-- WEAPON_GRENADELAUNCHER -->
<Item /><!-- WEAPON_GRENADELAUNCHER_SMOKE -->
<Item /><!-- WEAPON_RPG -->
<Item /><!-- WEAPON_PASSENGER_ROCKET -->
<Item /><!-- WEAPON_AIRSTRIKE_ROCKET -->
<Item /><!-- WEAPON_STINGER -->
<Item /><!-- WEAPON_MINIGUN -->
<Item /><!-- WEAPON_GRENADE -->
<Item /><!-- WEAPON_STICKYBOMB -->
<Item /><!-- WEAPON_SMOKEGRENADE -->
<Item /><!-- WEAPON_BZGAS -->
<Item /><!-- WEAPON_MOLOTOV -->
<Item /><!-- WEAPON_FIREEXTINGUISHER -->
<Item /><!-- WEAPON_PETROLCAN -->
<Item /><!-- WEAPON_DIGISCANNER -->
<Item /><!-- GADGET_NIGHTVISION -->
<Item /><!-- GADGET_PARACHUTE -->
<Item /><!-- Object -->
<Item /><!-- WEAPON_BRIEFCASE -->
<Item /><!-- WEAPON_BRIEFCASE_02 -->
<Item /><!-- WEAPON_BALL -->
<Item /><!-- WEAPON_FLARE -->
</Infos>
</Item>
<Item />
<Item />
</Infos>
</CWeaponInfoBlob>