<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
RequireVersion="2.40"
ShowGearSwaps="false"
Debug="false"
ShowSpellInfo="false"
/>
<variables clear="false">
<var name="IceStaff">Aquilo's Staff</var>
<var name="DarkStaff">Pluto's Staff</var>
<var name="ThunderStaff">Jupiter's Staff</var>
<var name="LightStaff">Apollo's Staff</var>
<var name="WindStaff">Auster's Staff</var>
<var name="FireStaff">Vulcan's Staff</var>
<var name="EarthStaff">Terra's Staff</var>
<var name="WaterStaff">Neptune's Staff</var>
<var name="DarkObi">0</var>
<var name="LightObi">1</var>
<var name="ThunderObi">1</var>
<var name="IceObi">0</var>
<var name="FireObi">0</var>
<var name="WindObi">0</var>
<var name="WaterObi">0</var>
<var name="EarthObi">0</var>
<var name="LightGrip">1</var>
<var name="DarkGrip">1</var>
<var name="ThunderGrip">0</var>
<var name="IceGrip">0</var>
<var name="FireGrip">0</var>
<var name="WindGrip">0</var>
<var name="WaterGrip">0</var>
<var name="EarthGrip">0</var>
<var name="Gaiters">0</var>
<var name="Ring">1</var>
<var name="CureBot">0</var>
</variables>
<sets>
<group default="yes" name="WHM|Melee">
<set name="Standard">
<main>Owleyes</main>
<ammo>Strobilus</ammo>
<head>Nefer Khat +1</head>
<neck>Wiglen Gorget</neck>
<lear>Loquacious Earring</lear>
<rear>Gifted Earring</rear>
<body>Heka's Kalasiris</body>
<hands>Serpentes Cuffs</hands>
<lring>Sheltered Ring</lring>
<rring>Succor Ring</rring>
<back>Umbra Cape</back>
<waist>Cleric's Belt</waist>
<legs>Goliard Trews</legs>
<feet>Serpentes Sabots</feet>
<sub>Genbu's Shield</sub>
</set>
<set name="MaxMP" BaseSet="Standard" />
<set name="MaxHP" BaseSet="Standard" />
<set name="Resting" BaseSet="Standard">
<ammo>Strobilus</ammo>
<head>Nefer Khat +1</head>
<body>Heka's Kalasiris</body>
<main>$DarkStaff</main>
<neck>Eidolon Pendant</neck>
<rear>Antivenom Earring</rear>
<back>Umbra Cape</back>
<waist>Cleric's Belt</waist>
<legs>Sagacity Lappas</legs>
</set>
<set name="Haste" BaseSet="Standard" >
<main>Seveneyes</main>
<ammo>Incantor Stone</ammo>
<head>Orison Cap +2</head>
<body>Goliard Saio</body>
<neck>Orison Locket</neck>
<lear>Loquac. Earring</lear>
<hands>Blessed Mitts</hands>
<waist>Witful Belt</waist>
<legs>Blessed Trousers</legs>
<feet>Orison Duckbills +2</feet>
<sub>Genbu's Shield</sub>
</set>
<set name="WeakenedMinusHP" BaseSet="Standard" />
<set name="MinusHP" BaseSet="Standard">
<ammo>Strobilus</ammo>
<head>Zenith Crown +1</head>
<body></body>
<rear></rear>
<hands></hands>
<lring></lring>
<rring>Bifrost Ring</rring>
<back></back>
<waist></waist>
<legs></legs>
<feet></feet>
</set>
<set name="Healing" BaseSet="Standard">
<main lock="true">Arka IV</main>
<sub>Verse Strap +1</sub>
<ammo>Aqua Sachet</ammo>
<head>Orison Cap +2</head>
<lring>Aquasoul Ring</lring>
<neck>Fylgja Torque +1</neck>
<lear>Orison Earring</lear>
<rear>Roundel Earring</rear>
<body>Orison Bliaud +2</body>
<hands>Augur's Gloves</hands>
<back>Orison Cape</back>
<waist>Cleric's Belt</waist>
<legs>Orison Pantaloons +2</legs>
<feet>Orison Duckbills +2</feet>
<rring>Aquasoul Ring</rring>
</set>
<set name="Melee" BaseSet="Standard">
<main lock="true" />
<sub lock="true" />
<ammo>Incantor Stone</ammo>
<lring>Aquasoul Ring</lring>
<head>Orison Cap +2</head>
<neck>Twilight Torque</neck>
<body>Goliard Saio</body>
<hands>Blessed Mitts</hands>
<rear>Loquacious Earring</rear>
<waist>Swift Belt</waist>
<legs>Blessed Trousers</legs>
<rring>Aquasoul Ring</rring>
</set>
<set name="Hexa" BaseSet="Melee">
<lring>Aquasoul Ring</lring>
<ammo>Aqua Sachet</ammo>
<head>Orison Cap +2</head>
<body>Augur's Jaseran</body>
<hands>Blessed Mitts</hands>
<feet>Orison's Duckbills +2</feet>
<waist>Cleric's Belt</waist>
<back>Eloquence Cape</back>
<rring>Aquasoul Ring</rring>
</set>
<set name="Halo" BaseSet="Melee">
<ammo>Aqua Sachet</ammo>
<head>Orison Cap +2</head>
<neck></neck>
<body>Augur's Jaseran</body>
<hands>Blessed Mitts</hands>
<lring>Aquasoul Ring</lring>
<feet>Orison's Duckbills +2</feet>
<waist>Cleric's Belt</waist>
<back>Eloquence Cape</back>
</set>
<set name="Nova" BaseSet="Melee">
<ammo>Witchstone</ammo>
<head>Orison Cap +2</head>
<neck></neck>
<lear>Moldavite Earring</lear>
<rear>Hecate's Earring</rear>
<body>Augur's Jaseran</body>
<hands>Blessed Mitts</hands>
<lring>Aquasoul Ring</lring>
<feet>Orison's Duckbills +2</feet>
<waist>Cleric's Belt</waist>
<back>Searing Cape</back>
</set>
<set name="DarkMagic" BaseSet="Standard" >
<main>$DarkStaff</main>
<sub>Bugard Strap +1</sub>
<head>Nefer Khat +1</head>
<neck></neck>
<body>Augur's Jaseran</body>
<lring></lring>
<rring>Balrahn's Ring</rring>
<waist>Cognition Belt</waist>
<legs>Teal SLops</legs>
<back>Merciful Cape</back>
</set>
<set name="Enhancing" BaseSet="Standard">
<main lock="yes">Beneficus</main>
<head>Zenith Crown +1</head>
<body>Hyksos Robe</body>
<neck>Colossus's Torque</neck>
<hands>Augur's Gloves</hands>
<waist>Cascade Belt</waist>
<lring>Aquasoul Ring</lring>
<feet>Orison Duckbills +2</feet>
<legs>Cleric's Pantaloons +2</legs>
<rring>Aquasoul Ring</rring>
<sub>Genbu's Shield</sub>
<back>Merciful Cape</back>
</set>
<set name="Banish" BaseSet="Divine">
<head>Nefer Khat +1</head>
<ammo>Witchstone</ammo>
<body>Teal Saio</body>
<back>Searing Cape</back>
<lear>Hecate's Earring</lear>
<rear>Moldavite Earring</rear>
<hands>Eradico Mitts</hands>
<feet>Rubeus Boots</feet>
</set>
<set name="Divine" BaseSet="Standard">
<main>$LightStaff</main>
<sub>Bugard Strap +1</sub>
<head>Nefer Khat +1</head>
<body>Augur's Jaseran</body>
<hands>Eradico Mitts</hands>
<back>Searing Cape</back>
<legs>Teal SLops</legs>
<feet>Rubeus Boots</feet>
</set>
<set name="EnfeeblingBase" BaseSet="Standard">
<head>Nefer Khat +1</head>
<neck></neck>
<body>Augur's Jaseran</body>
<hands>Oracle's Gloves</hands>
<lring></lring>
<rring>Balrahn's Ring</rring>
<back>Eloquence Cape</back>
<feet>Rubeus Boots</feet>
</set>
<set name="Enfeebling-BlackMagic" BaseSet="EnfeeblingBase">
<main>$%SpellElementStaff</main>
<feet></feet>
</set>
<set name="Enfeebling-WhiteMagic" BaseSet="EnfeeblingBase">
<main>$%SpellElementStaff</main>
<sub>Bugard's Strap +1</sub>
<feet></feet>
</set>
<set name="Regen" BaseSet="Standard">
<body></body>
<hands>Orison Mitts +2</hands>
<waist>Siegel Sash</waist>
</set>
<set name="BarElement" BaseSet="Standard">
<main>Beneficus</main>
<head>Orison Cap +2</head>
<body>Orison Bliaud +2</body>
<back>Merciful Cape</back>
<neck>Colossus's Torque</neck>
<hands>Augur's Gloves</hands>
<waist>Cascade Belt</waist>
<legs>Cleric's Pantaloons +2</legs>
<feet>Orison Duckbills +2</feet>
<sub>Genbu's Shield</sub>
</set>
</group>
</sets>
<rules>
<if Mode="OR" Status="Engaged" Group="*Melee">
<equip when="engaged|aftercast" set="Melee" />
<equip when="precast|midcast|aftercast|autoset|idle|resting">
<main lock="t" />
<sub lock="t" />
<range lock="t" />
</equip>
<if type="WeaponSkill">
<if Spell="Hexa Strike" >
<precastdelay delay=".2" />
<equip set="Hexa" />
</if>
<elseif Spell="Black Halo" >
<precastdelay delay=".2" />
<equip set="Halo" />
</elseif>
<elseif Spell="Flash Nova" >
<precastdelay delay=".2" />
<equip set="Nova" >
<neck>Aqua Gorget</neck>
<waist>Aqua Belt</waist>
</equip>
</elseif>
<elseif Spell="Cataclysm" >
<precastdelay delay=".2" />
<equip set="Nova" />
</elseif>
<if BuffActive="Allied Tags" NotBuffActive="Haste">
<command when="aftercast">wait 2;haste me</command>
</if>
</if>
</if>
<if Spell="Sneak" >
<if BuffActive="Sneak" >
<midcastdelay delay="1.0" />
<command when="midcast">cancel 71</command>
<return />
</if>
</if>
<if Spell="Erase|*na" >
<if Spell="Cursna" >
<equip when="precast" set="Haste">
<main>Beneficus</main>
<body>Orison Bliaud +2</body>
<hands>Augur's Gloves</hands>
<rring>Sirona's Ring</rring>
</equip>
</if>
<else>
<equip when="precast" set="Haste" >
<head>Orison Cap +2</head>
<legs>Orison Pantaloons +2</legs>
</equip>
</else>
<equip when="aftercast" set="Standard" />
<return />
</if>
<if Spell="Haste|Esuna" >
<if Spell="Esuna" NotBuffActive="Afflatus Misery" >
<changespell skill="Afflatus Misery" />
<command when="aftercast">pause 1;input /ma "Esuna" <me></command>
<equip when="precast" >
<waist>Siegel Sash</waist>
</equip>
<equip when="midcast" set="Haste" />
<equip when="aftercast" set="Standard" />
</if>
<else>
<equip when="precast" >
<waist>Siegel Sash</waist>
</equip>
<equip when="midcast" set="Haste" />
<equip when="aftercast" set="Standard" />
</else>
</if>
<elseif Spell="Bar*">
<equip when="precast" set="BarElement" />
<equip when="aftercast" set="Standard" />
</elseif>
<elseif Spell="Regen*">
<equip when="precast" set="Regen" />
<equip when="aftercast" set="Standard" />
</elseif>
<elseif Spell="Protect*|Shell*|Aquaveil|Blink|Auspice|Boost*" >
<equip when="precast" >
<waist>Siegel Sash</waist>
</equip>
<if Spell="Boost*|Auspice" >
<equip when="midcast" set="enhancing" />
</if>
<equip when="aftercast" set="Standard" />
</elseif>
<elseif Spell="Refresh" >
<equip when="precast" set="Haste" />
<if SpellTarget="Scarybear" >
<equip when="midcast" >
<back>Grapevine Cape</back>
</equip>
</if>
<equip when="aftercast" set="Standard" />
</elseif>
<if Spell="Boost*|*storm|Refresh|Escape|Warp|Warp II|Retrace|Teleport-*|Recall-*|Raise*|Reraise*|Tractor|Sneak|Invisible|Deodorize|Haste|Blink|Aquaveil|*na|Bar*|Erase|Esuna|Protect*|Protectra*|Shell*|Shellra*|Sacrifice|Auspice|Regen*">
<return />
</if>
<if advanced='"$CureBot"="1"' Spell="Cure*">
<if TargetHPPLT="76" TargetType="Player" TargetHPPGT="0">
<if TargetHPPLT="50">
<changespell spell="Cure VI" />
</if>
<else>
<changespell spell="Cure V" />
</else>
<command when="aftercast">wait .3;cure</command>
</if>
<else>
<cancelspell />
<command>wait .3;cure</command>
<return />
</else>
</if>
<!-- Obi's -->
<if advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
<if Element="Dark">
<equip when="midcast">
<waist lock="yes">Anrin Obi</waist>
</equip>
</if>
<elseif Element="Light">
<equip when="midcast">
<back lock="yes">Twilight Cape</back>
<waist lock="yes">Korin Obi</waist>
</equip>
</elseif>
<elseif Element="Thunder">
<equip when="midcast">
<waist lock="yes">Rairin Obi</waist>
</equip>
</elseif>
<elseif Element="Ice">
<equip when="midcast">
<waist lock="yes">Hyorin Obi</waist>
</equip>
</elseif>
<elseif Element="Fire">
<equip when="midcast">
<waist lock="yes">Karin Obi</waist>
</equip>
</elseif>
<elseif Element="Wind">
<equip when="midcast">
<waist lock="yes">Furin Obi</waist>
</equip>
</elseif>
<elseif Element="Water">
<equip when="midcast">
<waist lock="yes">Suirin Obi</waist>
</equip>
</elseif>
<elseif Element="Earth">
<equip when="midcast">
<waist lock="yes">Dorin Obi</waist>
</equip>
</elseif>
</if>
<equip when="AfterCast" set="Standard" />
<equip when="Resting" set="Resting" />
<equip when="Engaged" set="Melee" />
<equip when="Idle" set="Standard" />
<if Mode="OR" Status="Engaged" Group="*Melee">
<equip when="aftercast|idle" set="Melee" />
<equip when="precast|midcast|aftercast|autoset|idle|resting">
<main lock="t" />
<sub lock="t" />
<range lock="t" />
</equip>
<if type="WeaponSkill">
<if Mode="OR" BuffActive="Amnesia|Sleep|Stun|Terror" TPLT="100">
<!-- Cancel WS if unable to cast -->
<cancelspell />
</if>
<else>
<if Spell="Hexa Strike" >
<equip set="Hexa" />
<precastdelay delay=".4" />
</if>
<else>
<if Spell="Black Halo" >
<equip set="Halo" />
<precastdelay delay=".4" />
</if>
</else>
</else>
<if BuffActive="Allied Tags" NotBuffActive="Haste">
<command when="aftercast">wait 2;haste me</command>
</if>
</if>
</if>
<equip when="midcast">
<main>$%SpellElementStaff</main>
</equip>
<if Skill="HealingMagic">
<if MPLT="60">
<!-- Show Spell Info for cures only when low on MP -->
<showspellinfo />
</if>
<!--if Spell="Cure IV">
<changespell Spell="Cure V" />
</if-->
<if NotBuffActive="Light Arts">
<if Spell="Cure V" MPLT="135">
<changespell Spell="Cure III" />
</if>
<if Spell="Cure III" MPLT="46">
<changespell Spell="Cure II" />
</if>
<if Spell="Cure II" MPLT="24">
<cancelspell />
<addtochat color="56">/echo [ERROR] Not enough MP To cast Cure! ~</addtochat>
</if>
</if>
<else>
<!-- Light Arts is Active - -10% MP Cost -->
<if NotBuffActive="Penury">
<if Spell="Cure V" MPLT="122">
<changespell Spell="Cure III" />
</if>
<if Spell="Cure III" MPLT="42">
<changespell Spell="Cure II" />
</if>
<if Spell="Cure II" MPLT="22">
<cancelspell />
<addtochat color="56">/echo [ERROR] Not enough MP To cast Cure! ~</addtochat>
</if>
</if>
<else>
<!-- Penury is Active - -50% MP Cost -->
<if Spell="Cure V" MPLT="68">
<changespell Spell="Cure III" />
</if>
<if Spell="Cure III" MPLT="23">
<changespell Spell="Cure II" />
</if>
<if Spell="Cure II" MPLT="12">
<cancelspell />
<addtochat color="56">/echo [ERROR] Not enough MP To cast Cure! ~</addtochat>
</if>
</else>
</else>
<if NotSpell="*Raise*|*na">
<midcastdelay delay=".8" />
<equip when="Midcast" Set="Healing" />
<if NotGroup="Melee" NotStatus="Engaged" Advanced='$Ring==1'>
<if NotBuffActive="Weakness">
<equip when="Precast" Set="MinusHP" />
<equip when="Midcast" Set="Healing" />
</if>
<else>
<equip when="Precast" Set="WeakenedMinusHP" />
</else>
</if>
<elseif Advanced='$Ring != 1'>
<equip when="Midcast" Set="Healing" />
</elseif>
</if>
</if>
<!-- end healing magic-->
<else>
<if Skill="EnhancingMagic">
<if Spell="Stoneskin">
<equip when="precast">
<waist lock='true'>Siegel Sash</waist>
<main>Winged Wand</main>
<sub>Genbu's Shield</sub>
</equip>
</if>
<else>
<equip when="precast">
<waist>Siegel Sash</waist>
</equip>
</else>
<action type="equip" when="midcast" set="Enhancing" />
</if>
<elseif Skill="Ninjutsu">
<equip when="midcast" set="Haste" />
<if spell="Utsusemi: Ichi" BuffActive="Copy Image">
<midcastdelay delay="2.5" />
<command when="midcast">cancel 66</command>
</if>
</elseif>
<elseif Skill="DarkMagic">
<equip when="Midcast" Set="DarkMagic" />
</elseif>
<elseif Skill="EnfeeblingMagic">
<equip when="midcast" set="Enfeebling-%Type" />
</elseif>
<elseif Skill="DivineMagic">
<equip when="midcast" Set="Divine" />
<if spell="Banish*|Holy">
<equip when="Midcast" Set="Banish" />
</if>
</elseif>
<if Advanced='"$%SpellElementGrip" == "1"'>
<equip when="midcast">
<sub lock="true">%SpellElement Grip</sub>
</equip>
</if>
</else>
<if Spell="Cure*|Cura*">
<castdelay delay="0.5" />
<equip when="Precast">
<feet lock="true">Cure Clogs</feet>
<body lock="true">Heka's Kalasiris</body>
</equip>
</if>
<if CastTimeGT="1.5">
<equip when="Precast">
<feet lock="true">Rostrum Pumps</feet>
</equip>
</if>
<equip when="precast">
<rear lock="t">Loquac. Earring</rear>
</equip>
<if Spell="Repose">
<command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] <%Target> Wearing off in 45s...</command>
<command when="aftercast">wait 75;input /echo [$sleepid:%spell] <%Target>Wearing off in 15s...</command>
<command when="aftercast">wait 85;input /echo [$sleepid:%spell] <%Target>Wearing off in 5s...;spellcast var dec sleepid;</command>
</if>
<elseif Spell="Sleep*">
<command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] <%Target>Wearing off in 15s...</command>
<command when="aftercast">wait 55;input /echo [$sleepid:%spell] <%Target>Wearing off in 5s...;spellcast var dec sleepid;</command>
</elseif>
<if Spell="Tractor|Raise*">
<if Area="Dynamis*|Hazhalm*">
<command>input /l Casting %spell on %spelltarget</command>
</if>
<else>
<command>input /p -| Casting %spell %spelltarget |-</command>
</else>
</if>
<!-- utility: if targetting a monster, but casting a spell that can not be cast on monsters, then cast on self (buffs). -->
<if SpellTargetType="MONSTER" NotValidTarget="*Enemy*" ValidTarget="*Self*">
<changetarget target="<me>" />
</if>
<if SpellTargetType="NONE" ValidTarget="*Self*">
<changetarget target="<me>" />
</if>
<if Spell="Sneak|Monomi: Ichi">
<if BuffActive="Sneak">
<midcastdelay delay="1.0" />
<command when="midcast">cancel 71</command>
</if>
</if>
<if Spell="Utsusemi: Ichi" BuffActive="Copy Image">
<command when="midcast">cancel 66</command>
<midcastdelay delay="2.5" />
</if>
<elseif Spell="Stoneskin" BuffActive="Stoneskin">
<command when="midcast">cancel 37</command>
<midcastdelay delay="4.0" />
</elseif>
<elseif Spell="Blink" BuffActive="Blink">
<command when="midcast">cancel 36</command>
<midcastdelay delay="4.0" />
</elseif>
<if Advanced="$Gaiters=1">
<if NotStatus="Engaged">
<equip when="aftercast">
<feet>Herald's Gaiters</feet>
</equip>
</if>
<else>
<equip when="Idle">
<feet>Herald's Gaiters</feet>
</equip>
</else>
</if>
</rules>
</spellcast>