1. Tiy: Okey guys
  2. [12:51pm] Tiy: sorry to mute the channel
  3. [12:51pm] Tiy: but!
  4. [12:51pm] Tiy: lets do a proper question and answer session
  5. [12:51pm] Tiy: if you PM fetalstar your questions
  6. [12:51pm] Tiy: she will paste them in the chat
  7. [12:51pm] Tiy: and ill answer them for you :)
  8. [12:51pm] Tiy: that way i wont miss any of them
  9. [12:51pm] Starbi (bcc1e609@gateway/web/freenode/ip.188.193.230.9) joined the chat room.
  10. [12:51pm] xHyper (3aa52584@gateway/web/freenode/ip.58.165.37.132) joined the chat room.
  11. [12:51pm] danyukhin (59b37cec@gateway/web/freenode/ip.89.179.124.236) joined the chat room.
  12. [12:51pm] fetalstar: oh man i'm going to get all of the PMs
  13. [12:51pm] BlueF0x (4fa7a505@gateway/web/freenode/ip.79.167.165.5) joined the chat room.
  14. [12:52pm] demanrisu: haha
  15. [12:52pm] Tiy: gogogo PM fetalstar your questions
  16. [12:52pm] Tiy: and ill answer them all as she pastes them here
  17. [12:52pm] shad (4ef381d0@gateway/web/freenode/ip.78.243.129.208) joined the chat room.
  18. [12:52pm] hokiecsgrad (18310cd7@gateway/web/freenode/ip.24.49.12.215) joined the chat room.
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  21. [12:52pm] pawelxxx (594ae5cb@gateway/web/freenode/ip.89.74.229.203) joined the chat room.
  22. [12:52pm] fetalstar: <Yrimir> Difference in difficulty depending on single- or multiplayer?
  23. [12:52pm] PixelScript (4d638499@gateway/web/freenode/ip.77.99.132.153) joined the chat room.
  24. [12:52pm] PixelScript (4d638499@gateway/web/freenode/ip.77.99.132.153) left the chat room. (Client Quit)
  25. [12:52pm] Teds (d572b233@gateway/web/freenode/ip.213.114.178.51) joined the chat room.
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  27. [12:53pm] Tiy: The whole universe will be available in both single + multiplayer. We're looking at scaling the difficulty for multiplayer, but aside from that there's no difference.
  28. [12:53pm] Pixali (55c2ccf6@gateway/web/freenode/ip.85.194.204.246) joined the chat room.
  29. [12:53pm] Rho_: hey, just got back
  30. [12:53pm] alex____ (52e99054@gateway/web/freenode/ip.82.233.144.84) joined the chat room.
  31. [12:53pm] Rho_: i guess i'll help with the Q&A
  32. [12:53pm] Tiy: the complete story, quests, universe, will all be available in multiplayer
  33. [12:53pm] Tiy: :)
  34. [12:53pm] Kirbyn (1f964f37@gateway/web/freenode/ip.31.150.79.55) joined the chat room.
  35. [12:53pm] pawelxxx (594ae5cb@gateway/web/freenode/ip.89.74.229.203) left the chat room. (Client Quit)
  36. [12:53pm] fetalstar: ready for the next?
  37. [12:53pm] Tiy: If anyone has questions, PM fetalstar (double click on her name) and ask her the question
  38. [12:53pm] Gamegamer0 (5a8eb0b9@gateway/web/freenode/ip.90.142.176.185) joined the chat room.
  39. [12:53pm] Cyrax (1f1cd0e9@gateway/web/freenode/ip.31.28.208.233) joined the chat room.
  40. [12:53pm] Polar_ (c1fadf04@gateway/web/freenode/ip.193.250.223.4) joined the chat room.
  41. [12:53pm] Tiy: and she'll paste it here
  42. [12:53pm] Rho_: yeah, go
  43. [12:53pm] evilry (516c975e@gateway/web/freenode/ip.81.108.151.94) left the chat room. (Client Quit)
  44. [12:53pm] fetalstar: <ShadeWolf> Is there a maximum amount of people you can have on your crew?
  45. [12:53pm] MalekZ (29e1e9c9@gateway/web/freenode/ip.41.225.233.201) joined the chat room.
  46. [12:53pm] Tivec (585a2d58@gateway/web/freenode/ip.88.90.45.88) joined the chat room.
  47. [12:53pm] Raphael (d9d820ed@gateway/web/freenode/ip.217.216.32.237) joined the chat room.
  48. [12:54pm] Rho_: as far as NPCs go, not really
  49. [12:54pm] Rho_: any surplus you can put on your homeworld
  50. [12:54pm] shad (4ef381d0@gateway/web/freenode/ip.78.243.129.208) left the chat room. (Client Quit)
  51. [12:54pm] hardband (55d2c69b@gateway/web/freenode/ip.85.210.198.155) joined the chat room.
  52. [12:54pm] DJCapox (54ca4032@gateway/web/freenode/ip.84.202.64.50) joined the chat room.
  53. [12:54pm] Tiy: There is a maximum amount of people on the space station though. Once your space station is full, you can take the rest of your crew to your homeworld
  54. [12:54pm] CoopzNut (522e114d@gateway/web/freenode/ip.82.46.17.77) joined the chat room.
  55. [12:54pm] dxjeppe (026f81ee@gateway/web/freenode/ip.2.111.129.238) joined the chat room.
  56. [12:54pm] Tiy: where they'll set up base, have needs, and send you on random quests
  57. [12:54pm] Kirbyn (1f964f37@gateway/web/freenode/ip.31.150.79.55) left the chat room. (Client Quit)
  58. [12:54pm] Rho_: yeah, there's a bunch of set tasks and positions filled by NPC on the station
  59. [12:54pm] Tiy: at end game, the hardest planets never become easy. So the random quests are always challenging
  60. [12:54pm] Tiy: we never want the game to get so easy that it's boring
  61. [12:54pm] Goldlee (5cee1939@gateway/web/freenode/ip.92.238.25.57) joined the chat room.
  62. [12:54pm] Malevich (adbcd41b@gateway/web/freenode/ip.173.188.212.27) left the chat room. (Client Quit)
  63. [12:54pm] Kjulo (c3d7e5ef@gateway/web/freenode/ip.195.215.229.239) joined the chat room.
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  65. [12:55pm] ggg (53218def@gateway/web/freenode/ip.83.33.141.239) joined the chat room.
  66. [12:55pm] fetalstar: <mgbt> Tiy, how many items will be in the game?
  67. [12:55pm] nilsge (hammerfest@gateway/shell/devio.us/x-ejtcjjugngqcevdc) joined the chat room.
  68. [12:55pm] Jackomel (~Jackomel@host-146-088.consiagnet.it) joined the chat room.
  69. [12:55pm] Jmad (befdb079@gateway/web/freenode/ip.190.253.176.121) joined the chat room.
  70. [12:55pm] Zakkeh (dcf5f676@gateway/web/freenode/ip.220.245.246.118) joined the chat room.
  71. [12:55pm] Rho_: a lot
  72. [12:55pm] Bobo (6d5b2276@gateway/web/freenode/ip.109.91.34.118) joined the chat room.
  73. [12:55pm] Rho_: rofl
  74. [12:55pm] Tiy: too many to count, we have a procedural item system that produces items on the fly. I've got the rocket launcher stuff open right now, and there are MILLIONS of combinations of rocket launcher
  75. [12:56pm] Jmad is now known as Guest80317.
  76. [12:56pm] Keribibi (56c607c2@gateway/web/freenode/ip.86.198.7.194) joined the chat room.
  77. [12:56pm] Tiy: the game even procedurally generates the graphic used for the guns, right now there are 21,000 different visual styles for rocket launcher. Then each of those styles can be coloured individually
  78. [12:56pm] Tiy: by release time, there will be many, many more
  79. [12:56pm] Keribibi (56c607c2@gateway/web/freenode/ip.86.198.7.194) left the chat room. (Client Quit)
  80. [12:56pm] Tiy: and that's just for rocket launcher
  81. [12:56pm] Bobrocket (56b98fc7@gateway/web/freenode/ip.86.185.143.199) joined the chat room.
  82. [12:56pm] Vissje (~Vissje@5e0c5e32.bb.sky.com) joined the chat room.
  83. [12:56pm] fetalstar: alright, so mgbt had another question relating to what you said about multiplayer
  84. [12:57pm] Wired_Ecstatic (57725559@gateway/web/freenode/ip.87.114.85.89) joined the chat room.
  85. [12:57pm] fetalstar: <mgbt> So i can complete story mode with my friend?
  86. [12:57pm] Tiy: Yes :)
  87. [12:57pm] bdoh (325d62e5@gateway/web/freenode/ip.50.93.98.229) joined the chat room.
  88. [12:57pm] snakyfloresty (bd1a0b43@gateway/web/freenode/ip.189.26.11.67) left the chat room. (Quit: Page closed)
  89. [12:57pm] Tiy: you can experience the whole thing together
  90. [12:57pm] fetalstar: <ToTeMVG> How long would we roughly have to wait for beta testing if there will be any
  91. [12:58pm] Pixali (55c2ccf6@gateway/web/freenode/ip.85.194.204.246) left the chat room. (Quit: Page closed)
  92. [12:58pm] Tiy: It's difficult to tell when the game will go into beta, but we are relatively far along. We're still deciding how to do beta testing :)
  93. [12:58pm] Nilven (027fe893@gateway/web/freenode/ip.2.127.232.147) joined the chat room.
  94. [12:58pm] Freakmiko (4fdc6805@gateway/web/freenode/ip.79.220.104.5) joined the chat room.
  95. [12:58pm] Tiy: For anyone thats just joined, if you PM your questions to fetalstar (double click on her name)
  96. [12:58pm] DJCapox (54ca4032@gateway/web/freenode/ip.84.202.64.50) left the chat room. (Ping timeout: 245 seconds)
  97. [12:58pm] xHyper (3aa52584@gateway/web/freenode/ip.58.165.37.132) left the chat room. (Ping timeout: 245 seconds)
  98. [12:58pm] Tiy: she will paste them here for everyone to see
  99. [12:58pm] Tiy: and ill answer them
  100. [12:58pm] Tiy: :)
  101. [12:59pm] L4mppu (55173abe@gateway/web/freenode/ip.85.23.58.190) joined the chat room.
  102. [12:59pm] fetalstar: <Combine_Kegan> Hi Fetalstar, here's my question: Will we have vanity slots for equipment? If so, can we get a medieval looking knight set as well?
  103. [12:59pm] ggg (53218def@gateway/web/freenode/ip.83.33.141.239) left the chat room. (Ping timeout: 245 seconds)
  104. [12:59pm] The (5ceceb60@gateway/web/freenode/ip.92.236.235.96) joined the chat room.
  105. [12:59pm] Rho_: yes, and probably
  106. [12:59pm] Havoc_ (bcdc4d31@gateway/web/freenode/ip.188.220.77.49) joined the chat room.
  107. [1:00pm] Rho_: vanity slots are a thing and we're probably going to have lots of wacky stuff
  108. [1:00pm] The is now known as Guest87210.
  109. [1:00pm] Tiy: There are so many different visual styles for armor (we're using the same random generation system as weapons) that you won't need "costumes" as such, because armors will cover everything. But! You can equip armor to be purely visual, just like in world of warcraft
  110. [1:00pm] Tiy: many of the armors are fun, so youll be able to find a knight indeed :)
  111. [1:00pm] mik787 (5f845ab8@gateway/web/freenode/ip.95.132.90.184) joined the chat room.
  112. [1:00pm] fetalstar: <lambo> Is this YT channel official? :http://www.youtube.com/user/StarboundGame/videos
  113. [1:00pm] Ecstatic-Wired (57725559@gateway/web/freenode/ip.87.114.85.89) left the chat room. (Ping timeout: 245 seconds)
  114. [1:00pm] pakoito (533db6f2@gateway/web/freenode/ip.83.61.182.242) joined the chat room.
  115. [1:01pm] Tiy: No it's not :P
  116. [1:01pm] nuv (56ba69e4@gateway/web/freenode/ip.86.186.105.228) joined the chat room.
  117. [1:01pm] Tiy: we're at playstarbound
  118. [1:01pm] bdoh (325d62e5@gateway/web/freenode/ip.50.93.98.229) left the chat room. (Client Quit)
  119. [1:01pm] Tiy: though it's awesome someone has set that up
  120. [1:01pm] fetalstar: <Dawn> Will there be mining in the game? And How will you manage your city?
  121. [1:01pm] fetalstar: while i go switch my mouse because my mouse likes to randomly doubleclick and it's getting annoying
  122. [1:02pm] Rho_: there'll be mining, lots of it
  123. [1:02pm] Tiy: The terrain is fully deformable, so you can go underground. Managing your city is going to be really interesting. You're going to have control over pretty much everything. I can't talk about this too much yet, because we're still looking at whats possible. We're hoping to give the player a UFO that's attached to the homeworld
  124. [1:02pm] Tiy: the UFO will let them suck up NPCs and reposition them
  125. [1:02pm] dxjeppe (026f81ee@gateway/web/freenode/ip.2.111.129.238) left the chat room. (Ping timeout: 245 seconds)
  126. [1:02pm] Tiy: it'll also let you terraform on a large scale
  127. [1:03pm] bakeyy (4d679a91@gateway/web/freenode/ip.77.103.154.145) joined the chat room.
  128. [1:03pm] Bobrocket (56b98fc7@gateway/web/freenode/ip.86.185.143.199) left the chat room. (Quit: Page closed)
  129. [1:03pm] fetalstar: <Lazerus> will we be able to personalise our weapons?
  130. [1:03pm] Demon (0267963f@gateway/web/freenode/ip.2.103.150.63) joined the chat room.
  131. [1:03pm] Tiy: Yes! :) First of all there are ways to obtain weapons beyond just enemy drops, etc. So you'll be able to make sure you get the weapons you want. Then on top of them we're planning for you to be able to paint them
  132. [1:04pm] Bode (325d62e5@gateway/web/freenode/ip.50.93.98.229) joined the chat room.
  133. [1:04pm] Tiy: ^ that was a terrible sentence
  134. [1:04pm] Tiy: hopefully you know what I mean
  135. [1:04pm] fetalstar: <Salidenk> Well, Other Question, please answer: Will we can make buildings in crafting or just build block per block?
  136. [1:04pm] lambo (52247393@gateway/web/freenode/ip.82.36.115.147) left the chat room. (Quit: got to have luch)
  137. [1:05pm] Rho_: still looking at options really
  138. [1:05pm] gazoogle (6387912e@gateway/web/freenode/ip.99.135.145.46) joined the chat room.
  139. [1:05pm] Leoche (5d003afd@gateway/web/freenode/ip.93.0.58.253) joined the chat room.
  140. [1:05pm] Rho_: right now we're looking at per block
  141. [1:05pm] Rho_: could change, idk
  142. [1:05pm] Tiy: There are going to be facilities you can place down, that may take the form of buildings. For example a weather control station on your homeworld. But you can place blocks :)
  143. [1:05pm] Tiy: But yeah, Rho is right, we're still looking at it
  144. [1:05pm] Guest87210 (5ceceb60@gateway/web/freenode/ip.92.236.235.96) left the chat room. (Quit: Page closed)
  145. [1:05pm] Lazerus (724afa6c@gateway/web/freenode/ip.114.74.250.108) left the chat room. (Ping timeout: 245 seconds)
  146. [1:05pm] fivethousandpeop (5e04c04c@gateway/web/freenode/ip.94.4.192.76) joined the chat room.
  147. [1:05pm] Tiy: we want your homeworld to be super unique though
  148. [1:05pm] R4t3 (58943591@gateway/web/freenode/ip.88.148.53.145) joined the chat room.
  149. [1:05pm] fetalstar: <nilsge> The question: Are there any plans or personal for music?
  150. [1:05pm] Rho_: yeah like...one thing i'm looking forward to is making an underground bunker colony
  151. [1:06pm] fetalstar: oh whoops
  152. [1:06pm] Jack_Odyssey (02792d2d@gateway/web/freenode/ip.2.121.45.45) left the chat room. (Ping timeout: 245 seconds)
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  154. [1:06pm] darkjak (5d9b9c19@gateway/web/freenode/ip.93.155.156.25) joined the chat room.
  155. [1:06pm] johnnychickenwin (ae05908b@gateway/web/freenode/ip.174.5.144.139) joined the chat room.
  156. [1:06pm] darkjak (5d9b9c19@gateway/web/freenode/ip.93.155.156.25) left the chat room. (Client Quit)
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  158. [1:06pm] Tiy: We've got a couple of awesome musicians working with us. We want it to be retro style using modern synths
  159. [1:06pm] mineradult (48468436@gateway/web/freenode/ip.72.70.132.54) joined the chat room.
  160. [1:06pm] Frycook (188b4cc3@gateway/web/freenode/ip.24.139.76.195) joined the chat room.
  161. [1:07pm] Vegon (~Vegon@219.Red-95-123-243.staticIP.rima-tde.net) joined the chat room.
  162. [1:07pm] nuv (56ba69e4@gateway/web/freenode/ip.86.186.105.228) left the chat room. (Quit: Page closed)
  163. [1:07pm] fetalstar: <Raphael> How many players can play together?
  164. [1:07pm] Tiy: Guys who are just joining, if you have any questions, PM fetalstar and she will paste them here for us to answer :)
  165. [1:07pm] fetalstar: i feel so important :d
  166. [1:07pm] Lazerus (724afa6c@gateway/web/freenode/ip.114.74.250.108) joined the chat room.
  167. [1:07pm] Rho_: that's really a kyren question
  168. [1:07pm] Beanus (02da1210@gateway/web/freenode/ip.2.218.18.16) joined the chat room.
  169. [1:07pm] DarkDXZ (1f82d9cf@gateway/web/freenode/ip.31.130.217.207) joined the chat room.
  170. [1:08pm] Tiy: Right now we're still looking at that. But it should mostly be up to the specs of the server. Our test server is running on a terrible connection and we've had around 10 people in with zero troubles
  171. [1:08pm] Tiy: but that could potentially get much larger, we'll have to wait and see
  172. [1:08pm] pakoito (533db6f2@gateway/web/freenode/ip.83.61.182.242) left the chat room. (Ping timeout: 245 seconds)
  173. [1:08pm] johnnychickenwin (ae05908b@gateway/web/freenode/ip.174.5.144.139) left the chat room. (Client Quit)
  174. [1:08pm] fetalstar: <demanrisu> Question: How long ago was Chucklefish formed?
  175. [1:09pm] Tiy: Chucklefish has been around for a little while now, but this is our first release. We've been together for a few months now and we were all good friends before then
  176. [1:09pm] Xetor (45f86d94@gateway/web/freenode/ip.69.248.109.148) joined the chat room.
  177. [1:09pm] shadowkiw (bd6b6776@gateway/web/freenode/ip.189.107.103.118) joined the chat room.
  178. [1:09pm] Juil (5bb33e35@gateway/web/freenode/ip.91.179.62.53) joined the chat room.
  179. [1:09pm] Tankski (~Tankski@host86-159-161-170.range86-159.btcentralplus.com) joined the chat room.
  180. [1:09pm] Rho_: daaaaaamn so many people here
  181. [1:10pm] ballan (5334d806@gateway/web/freenode/ip.83.52.216.6) joined the chat room.
  182. [1:10pm] fetalstar: <Zakkeh> What is the dream experience yo uwant players to have? How bad does latency affect gameplay?
  183. [1:10pm] DarkDXZ (1f82d9cf@gateway/web/freenode/ip.31.130.217.207) left the chat room.
  184. [1:10pm] Xetor (45f86d94@gateway/web/freenode/ip.69.248.109.148) left the chat room. (Client Quit)
  185. [1:10pm] SanLeMagnifique (56c2bb89@gateway/web/freenode/ip.86.194.187.137) joined the chat room.
  186. [1:10pm] mastersjors (53523ef0@gateway/web/freenode/ip.83.82.62.240) joined the chat room.
  187. [1:10pm] Zetta31 (5c05c8e5@gateway/web/freenode/ip.92.5.200.229) joined the chat room.
  188. [1:10pm] Ravenheart_ (53d0b496@gateway/web/freenode/ip.83.208.180.150) joined the chat room.
  189. [1:10pm] DarkDXZ_ (1f82d9cf@gateway/web/freenode/ip.31.130.217.207) joined the chat room.
  190. [1:11pm] Juil (5bb33e35@gateway/web/freenode/ip.91.179.62.53) left the chat room. (Client Quit)
  191. [1:11pm] Tiy: The dream is for you to be able to get lost in this vast universe, where every time you play, you experience something new with your friends.
  192. [1:11pm] SanLeMagnifique (56c2bb89@gateway/web/freenode/ip.86.194.187.137) left the chat room.
  193. [1:11pm] Rho_: yeah
  194. [1:11pm] Tiy: Latency is pretty well handled atm, I play with a friend from Australia
  195. [1:11pm] Tiy: and I'm in the UK
  196. [1:11pm] Rho_: ideally we want to give players a purpose, a goal to work towards, rather than just being a sandbox
  197. [1:11pm] Joshuaama (1888adc0@gateway/web/freenode/ip.24.136.173.192) joined the chat room.
  198. [1:11pm] Tiy: around 600ms ping
  199. [1:11pm] Saiko (bc4ec18f@gateway/web/freenode/ip.188.78.193.143) joined the chat room.
  200. [1:11pm] Tiy: and it does very well coping with that
  201. [1:11pm] Dim_ (50c59002@gateway/web/freenode/ip.80.197.144.2) joined the chat room.
  202. [1:11pm] fetalstar: <BlueF0x> Hi! Do you plan to release the game on Steam?
  203. [1:12pm] blackarrow (b2df8d6e@gateway/web/freenode/ip.178.223.141.110) joined the chat room.
  204. [1:12pm] Tiy: I hope so, we'd like to make it accessible for everyone. So aside from steam, we'll be looking at other channels too
  205. [1:12pm] GeorgeV: If you've just joined PM fetalstar any questions you may have and she might paste them here for us.
  206. [1:12pm] Pedguin: How big of a fan are the team of Penguins?
  207. [1:12pm] Anzonx (55896331@gateway/web/freenode/ip.85.137.99.49) left the chat room. (Ping timeout: 245 seconds)
  208. [1:13pm] Tiy: penguins play a big part in the game ;P
  209. [1:13pm] ballan (5334d806@gateway/web/freenode/ip.83.52.216.6) left the chat room. (Client Quit)
  210. [1:13pm] fetalstar: <Starbi> Can you say the time you need to play until you get the end-game items?
  211. [1:13pm] fetalstar: <Starbi> So basically, the game will be damn awesome?
  212. [1:13pm] wat (4e3a2ff5@gateway/web/freenode/ip.78.58.47.245) joined the chat room.
  213. [1:13pm] Frycook (188b4cc3@gateway/web/freenode/ip.24.139.76.195) left the chat room. (Ping timeout: 245 seconds)
  214. [1:13pm] olopi (4d38b90a@gateway/web/freenode/ip.77.56.185.10) joined the chat room.
  215. [1:13pm] Tiy: haha we hope it's awesome
  216. [1:13pm] Rho_: we're hoping the progression would be reasonably long
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  219. [1:13pm] Rho_: i mean obviously it depends on the player but
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  221. [1:13pm] Rho_: yeah
  222. [1:14pm] Tiy: gameplay until end game is pretty long. It is sand box based so you could rush through it at breakneck speed if you wanted to. But the concept here is for the end game to be limitless and endlessly entertaining.
  223. [1:14pm] Tiy: Each planet in the game has a threat level, from 1 - 100
  224. [1:14pm] Bdoe (325d62e5@gateway/web/freenode/ip.50.93.98.229) joined the chat room.
  225. [1:14pm] Tiy: planets with a threat level of 100 will always be difficult, no matter what equipment you have. And when youre at end game, npcs will send you on quests to threat level 100 planets
  226. [1:15pm] fetalstar: <mgbt> What you can say about double meh control? (I control robot, my friend is shooting) ?
  227. [1:15pm] fetalstar: <mgbt> Can we customize our ship?
  228. [1:15pm] fetalstar: <mgbt> If the game will be available on Steam, will be achivments there?
  229. [1:15pm] DarkDXZ (1f82d9cf@gateway/web/freenode/ip.31.130.217.207) joined the chat room.
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  233. [1:15pm] Tiy: If the game is available via steam we want to go the whole nine yards with steam support. Steam friends, achievements, all that good stuff
  234. [1:15pm] Rho_: ship customisation, most likely to a degree
  235. [1:15pm] Rho_: you'll probably be able to paint it different colors, have different color schemes, attach decals
  236. [1:16pm] Tiy: In terms of mech control, we're still looking into if you'll be able to pilot mounts with your friends. It's a technical challenge, but hopefully one we can overcome
  237. [1:16pm] Clawz (50039eb1@gateway/web/freenode/ip.80.3.158.177) joined the chat room.
  238. [1:16pm] Moses is now known as NGJMoses.
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  241. [1:16pm] Tiy: To the guys just joining, if you PM fetalstar your questions, she'll paste them in the channel for us to answer
  242. [1:16pm] fetalstar: <Gamegamer0> I have a question, will crafting be in the game and how will it work? Also how the Hell do you get the mecha?
  243. [1:16pm] fetalstar: <Gamegamer0> Also does tiy promise to add the hoverbike to the game and make it paintable? =P
  244. [1:16pm] fetalstar: <Gamegamer0> Will there be bosses?
  245. [1:17pm] DarkDXZ_ (1f82d9cf@gateway/web/freenode/ip.31.130.217.207) left the chat room. (Ping timeout: 245 seconds)
  246. [1:17pm] Rho_: the crafting system is very deep
  247. [1:17pm] Tiy: Crafting is rather different in this game to anything else. NPCs you rescue will have knowledge of certain plans and blueprints.
  248. [1:17pm] Joshuaama (1888adc0@gateway/web/freenode/ip.24.136.173.192) left the chat room. (Ping timeout: 245 seconds)
  249. [1:17pm] Tiy: You'll also be able to open a research lap on the space station, which will lead to a tech tree
  250. [1:17pm] Tiy: Mechs are part of that tech tree
  251. [1:17pm] Tiy: Also
  252. [1:17pm] NGJMoses (~Moses@24.102.137.128.res-cmts.sm.ptd.net) left the chat room. (Quit: Leaving)
  253. [1:18pm] Tiy: Rho should we add hoverbikes?
  254. [1:18pm] Rho_: sure, i don't see why not, i could do that :3
  255. [1:18pm] Tiy: ohh what about hoverboards
  256. [1:18pm] Tiy: haha
  257. [1:18pm] Dim_ (50c59002@gateway/web/freenode/ip.80.197.144.2) left the chat room. (Ping timeout: 245 seconds)
  258. [1:18pm] Rho_: hahahahaha, back to the future
  259. [1:18pm] Pedguin: hoverpenguins
  260. [1:18pm] Tiy: because we knew we wanted vehicles to work in the game
  261. [1:18pm] Tiy: we spent a long time making sure the terrain was easy to navigate
  262. [1:18pm] Tiy: things like hills, can be walked up and down, no jumping requires
  263. [1:18pm] Rho_: yeah, that's something we're really proud of actually
  264. [1:18pm] Tiy: you can walk up slopes
  265. [1:19pm] Moses (~Moses@24.102.137.128.res-cmts.sm.ptd.net) joined the chat room.
  266. [1:19pm] Rho_: kyren did a really good job with that
  267. [1:19pm] Tiy: so it really opens the game up to vehicles for us
  268. [1:19pm] Pedguin had voice removed by Marketh.
  269. [1:19pm] Rho_: and should save wear on your space bars
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  273. [1:20pm] fetalstar: <Wired_Ecstatic> My question is: Can I safely say that forums has been moved up the priority list due to public request?
  274. [1:20pm] Rho_: i don't know, i'm not sure on it
  275. [1:20pm] Rho_: i mean, there's already a subreddit
  276. [1:20pm] Clawz (50039eb1@gateway/web/freenode/ip.80.3.158.177) left the chat room. (Ping timeout: 245 seconds)
  277. [1:20pm] Tiy: A bunch of people have approached us asking to host forums
  278. [1:20pm] Tiy: and we're in talks with some of them
  279. [1:20pm] Tiy: so it shouldn't be too long!
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  282. [1:21pm] Tiy: To the guys just joining, if you PM fetalstar your questions, she'll paste them in the channel for us to answer
  283. [1:21pm] Damon (4ef02a50@gateway/web/freenode/ip.78.240.42.80) joined the chat room.
  284. [1:21pm] Rho_: could i elaborate a bit more on the crafting system?
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  293. [1:22pm] Rho_: there's going to be varying tiers of crafting, and most of it will be done via the manufacturing facility on the station, which will reflect the various tiers of crafting
  294. [1:22pm] TheTFEF (Nightmare@unaffiliated/thetfef) joined the chat room.
  295. [1:22pm] Rho_: i.e. it will have levels
  296. [1:22pm] Unnecro (4f903b73@gateway/web/freenode/ip.79.144.59.115) joined the chat room.
  297. [1:22pm] Rho_: you will be able to craft things on person on worlds, but it'll be very basic and limited, because it'll be pretty stupid if you could make armed mechs from a workbench
  298. [1:22pm] thenoumenon (ca59ac95@gateway/web/freenode/ip.202.89.172.149) joined the chat room.
  299. [1:22pm] Rho_: but stuff like torches, basic tools, the things you need to...do stuff, yeah
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  304. [1:23pm] Tiy: To the guys just joining, if you PM fetalstar your questions, she'll paste them in the channel for us to answer
  305. [1:23pm] fetalstar: <Yrimir> Will there be wiring mechanics?
  306. [1:23pm] LadyAijou (4cf28a6a@gateway/web/freenode/ip.76.242.138.106) joined the chat room.
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  309. [1:23pm] Rho_: we hope!
  310. [1:24pm] Rho_: should be
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  312. [1:24pm] Tiy: We're looking for a really easy way for players to create their own missions, in the engine.
  313. [1:24pm] Tiy: So we're going to have an in game mission editor, that you can use with your friends
  314. [1:24pm] fgfgdsg (44bf2f21@gateway/web/freenode/ip.68.191.47.33) joined the chat room.
  315. [1:24pm] Tiy: think.. little big planet
  316. [1:24pm] DarkDXZ_ (1f82d9cf@gateway/web/freenode/ip.31.130.217.207) left the chat room.
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  319. [1:24pm] Tiy: then youll be able to play those missions online
  320. [1:24pm] Karguel1995 (53012650@gateway/web/freenode/ip.83.1.38.80) joined the chat room.
  321. [1:25pm] Rho_: the editor may or may not be post release though
  322. [1:25pm] Rho_: really depends on time constraints
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  326. [1:26pm] fetalstar: <Commissar64> Heya Bro. Will there be politics/factions in the universe that you can gain allegiance/piss off?
  327. [1:26pm] Trahiega (5605ee44@gateway/web/freenode/ip.86.5.238.68) joined the chat room.
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  329. [1:26pm] Tiy: There are going to be tons of human enemies in the game
  330. [1:26pm] Tiy: well, I say human, humanoid?
  331. [1:26pm] Rho_: right
  332. [1:27pm] Tiy: and we're looking at how we can turn them into factions
  333. [1:27pm] Rho_: as far as actual factions existing mechanically...i'm not sure, maybe?
  334. [1:27pm] Zetta31 (5c05c8e5@gateway/web/freenode/ip.92.5.200.229) joined the chat room.
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  337. [1:28pm] Tiy: but you will definitely see teams / groups of humanoid enemies that share similarities working together on planets
  338. [1:28pm] Unnecro (4f903b73@gateway/web/freenode/ip.79.144.59.115) left the chat room. (Quit: Page closed)
  339. [1:28pm] fetalstar: <Tivec> You mention catalogeuing your finds in the about page - what impact will this have on gameplay? Will the catalogued creatures and finds be usable on other planets?
  340. [1:29pm] Starbi (bcc1e609@gateway/web/freenode/ip.188.193.230.9) left the chat room. (Quit: Page closed)
  341. [1:29pm] Tiy: We like the idea of the players feeling as if theyre making discoveries, finding things for the first time. And in many cases they will be!
  342. [1:29pm] DarkDXZ (1f82d9cf@gateway/web/freenode/ip.31.130.217.207) joined the chat room.
  343. [1:29pm] Tiy: so we want them to go to lengths to log those cool findings so they can show their friends
  344. [1:29pm] Tiy: in terms of logging enemies, you will actually be able to CAPTURE enemies
  345. [1:29pm] Jimson (561b5071@gateway/web/freenode/ip.86.27.80.113) joined the chat room.
  346. [1:29pm] Tiy: and train them to fight for you
  347. [1:30pm] Tiy: and those you can take to any planet
  348. [1:30pm] Jimson (561b5071@gateway/web/freenode/ip.86.27.80.113) left the chat room. (Client Quit)
  349. [1:31pm] fetalstar: <Tankski> My question: How will you navigate from one planet to another, using something like a space map or actually piloting a spaceship?
  350. [1:31pm] fetalstar: <Tankski> Will there be reverse engineering as such, where you say, find something in a chest and really want its blueprints, but you can't find them anywhere, so you reverse engineer it and get the blueprints, but destroy the item in the process?
  351. [1:31pm] Tiy: Navigation is via a star map :)
  352. [1:31pm] DoctorG33K (45767242@gateway/web/freenode/ip.69.118.114.66) joined the chat room.
  353. [1:31pm] Rho_: i want to say i don't think so, at least it isn't planned
  354. [1:32pm] Rho_: it could change, i don't know
  355. [1:32pm] Tiy: Reverse engineering wasn't planned
  356. [1:32pm] DoctorG33K (45767242@gateway/web/freenode/ip.69.118.114.66) left the chat room.
  357. [1:32pm] Tiy: but it's actually a really interesting idea
  358. [1:32pm] Rho_: yeah
  359. [1:32pm] fetalstar: yeah, i agree. that's kind of cool
  360. [1:32pm] Rho_: we hadn't really thought about it, if we can incorporate it somehow without breaking the progression, then great
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  364. [1:33pm] Rho_: the idea was that if you haven't researched weapons, you can use whatever you find, but won't be able to create ammo for it unless that type of weapons researched
  365. [1:33pm] Cormickco (5e0a3f6c@gateway/web/freenode/ip.94.10.63.108) joined the chat room.
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  367. [1:33pm] Rho_: so that lets us place things at key locations for missions and set pieces
  368. [1:33pm] James (4da75171@gateway/web/freenode/ip.77.167.81.113) joined the chat room.
  369. [1:33pm] Rho_: we could possibly do something where reverse engineering the weapon boosts the research progress towards it
  370. [1:34pm] James is now known as Guest37090.
  371. [1:34pm] DarkDXZ_ (1f82d9cf@gateway/web/freenode/ip.31.130.217.207) joined the chat room.
  372. [1:34pm] Rho_: just surmising
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  375. [1:34pm] fetalstar: <Beanus> Will the player be able to upgrade skills or traits?
  376. [1:34pm] fetalstar: <Beanus> Will the game be developed to support modding?
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  381. [1:35pm] Tiy: there wont be skills or traits, but items will give you skills
  382. [1:35pm] Tiy: and items will get better as the game progresses
  383. [1:35pm] Rho_: the modding things a kyren question, she indicated shed like to if she had time, possibly post release
  384. [1:35pm] Tiy: Modding is something we'd love to do yeah
  385. [1:35pm] Tiy: aside from traditional modding though, we're hoping we can put out the tools we will be using to create missions
  386. [1:36pm] Rho_: yeah, i can say if we do modding we'll do it right
  387. [1:36pm] Tiy: so players can create their own missions
  388. [1:36pm] Tiy: really easily
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  390. [1:37pm] fetalstar: <ToTeMVG> how large will the worlds/planets be for us in terrain generation?
  391. [1:37pm] fetalstar: <ToTeMVG> can i follow all of the developers on twitter?
  392. [1:37pm] DarkDXZ (1f82d9cf@gateway/web/freenode/ip.31.130.217.207) left the chat room. (Ping timeout: 245 seconds)
  393. [1:37pm] Rho_: i think legris and fetal have twitter, as well as tiy obviously
  394. [1:37pm] fetalstar: yeah
  395. [1:37pm] fetalstar: i'm fetalstar on twitter
  396. [1:37pm] Rho_: twitter isn't really my thing, i don't have lot to say hahaha
  397. [1:37pm] fetalstar: but i just post about cats
  398. [1:37pm] Tiy: i'm on twitter as Tiyuri
  399. [1:37pm] ChrisF_ (457d2a81@gateway/web/freenode/ip.69.125.42.129) joined the chat room.
  400. [1:37pm] fetalstar: maybe i'll actually use my twitter for important things
  401. [1:38pm] Tiy: Our engine supports any size for planets, they can even be infinite
  402. [1:38pm] Tiy: we're wondering if we should limit it at all
  403. [1:38pm] Tiy: hmm!
  404. [1:39pm] fetalstar: no limits tiy
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  406. [1:39pm] Tiy: I've been told
  407. [1:39pm] Tiy: :(
  408. [1:39pm] fetalstar: :(
  409. [1:39pm] Marketh: fetalstar, cats are important things
  410. [1:39pm] fetalstar: they are pretty awesome :d
  411. [1:39pm] fetalstar: anyways!
  412. [1:39pm] fetalstar: <Cobaltcakes> I noticed there are "Tech" slots for your character in one screenshot. What purpose would those serve?
  413. [1:39pm] Keiichi (4fbf2081@gateway/web/freenode/ip.79.191.32.129) joined the chat room.
  414. [1:40pm] Tiy: Tech slots augment your character in certain ways. Jetpacks, short range teleporters, stomp boots
  415. [1:40pm] Tiy: that kind of thing
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  421. [1:41pm] fetalstar: <Gamegamer0> Ok will there be bosses and the tiy boss question included in that also the death penaltie
  422. [1:41pm] Karguel1995 (53012650@gateway/web/freenode/ip.83.1.38.80) left the chat room. (Quit: Page closed)
  423. [1:41pm] fetalstar: also, can you use fists in the game?
  424. [1:41pm] Tiy: Bosses yes
  425. [1:41pm] Rho_: there are going to be bosses, though right now in this phase of development we're focusing on normal enemies
  426. [1:41pm] Keiichi (4fbf2081@gateway/web/freenode/ip.79.191.32.129) left the chat room. (Client Quit)
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  429. [1:42pm] Rho_: death penalties have been talked about, it may be something that requires testing
  430. [1:42pm] WobblySlime (5518aaaa@gateway/web/freenode/ip.85.24.170.170) joined the chat room.
  431. [1:42pm] Tiy: Money plays a HUGE role in the game
  432. [1:42pm] Tiy: so it might be a monetary loss
  433. [1:42pm] LadyAijou (4cf28a6a@gateway/web/freenode/ip.76.242.138.106) left the chat room. (Quit: Page closed)
  434. [1:43pm] fetalstar: <Starbi> Will there be physics that affect gameplay? Like the gravity gun in Half Life 2? Lol.
  435. [1:43pm] Rho_: it isn't planned i don't think, but never say never
  436. [1:43pm] Tiy: We're probably not going to have half life style physics in there. But we're making the world really interactive
  437. [1:43pm] Tiy: Monsters can kick chunks of dirt at you
  438. [1:43pm] Tiy: explosions send dirt flying that lands somewhere else
  439. [1:44pm] Rho_: yeah, dirt actually gets displaced
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  442. [1:44pm] fetalstar: <DarkDXZ_> Are there any "ores" in the game?
  443. [1:45pm] GoPer (5f44695e@gateway/web/freenode/ip.95.68.105.94) left the chat room. (Quit: Page closed)
  444. [1:45pm] Tiy: I'm not sure calling them ores is the right word
  445. [1:45pm] Tiy: but
  446. [1:45pm] Tiy: there are going to be all sorts of special materials, youll be able to use in your factory
  447. [1:45pm] Rho_: in the context of "will there be shiny things for me to mine", yes
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  452. [1:47pm] fetalstar: <Moses> Will I be able to blow up planets? Planets I don't like, enemy planets, whatever?
  453. [1:47pm] BingoWasHisNamo (6379699c@gateway/web/freenode/ip.99.121.105.156) joined the chat room.
  454. [1:47pm] Rho_: hahahahaha
  455. [1:47pm] Tiy: Destroying the planet entirely? That's an interesting idea
  456. [1:47pm] Rho_: that is
  457. [1:47pm] Tiy: We haven't planned that yet, but
  458. [1:48pm] Demon (0267963f@gateway/web/freenode/ip.2.103.150.63) left the chat room. (Quit: Page closed)
  459. [1:48pm] Tiy: one of the really cool things about starbound is that, because there are so many planets. You won't always get so attached to a planet youre on
  460. [1:48pm] Tiy: and so you can happily blow it to pieces :)
  461. [1:48pm] Tiy: for example, calling an orbital strike down on the planet
  462. [1:48pm] Tiy: that wrecks the surface
  463. [1:48pm] Rho_: yeah, orbital strikes for sure are planned
  464. [1:48pm] ChrisF_ (457d2a81@gateway/web/freenode/ip.69.125.42.129) left the chat room. (Quit: Page closed)
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  466. [1:49pm] Rho_: just not actually destroying the planet, but im sure we could
  467. [1:49pm] rudefire (474b63ff@gateway/web/freenode/ip.71.75.99.255) joined the chat room.
  468. [1:49pm] wat (4e3a2ff5@gateway/web/freenode/ip.78.58.47.245) joined the chat room.
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  470. [1:49pm] Lazerus (724afa6c@gateway/web/freenode/ip.114.74.250.108) joined the chat room.
  471. [1:49pm] fetalstar: <TheTFEF> Are you planning on having any sort of special NPC interaction?
  472. [1:49pm] Mikuu (4f6c2e67@gateway/web/freenode/ip.79.108.46.103) joined the chat room.
  473. [1:49pm] Tiy: Oh there is tons of NPC interaction. Saving npcs is a big part of expanding your space station.
  474. [1:50pm] LadyAijou (4cf28a6a@gateway/web/freenode/ip.76.242.138.106) joined the chat room.
  475. [1:50pm] Tiy: There are times you will have to actively carry NPCs off of a planet, and with your hands full you wont be able to use your guns. So your friends will really need to help you
  476. [1:50pm] Gonko (561eb591@gateway/web/freenode/ip.86.30.181.145) joined the chat room.
  477. [1:50pm] Tiy: NPCs will give you quests
  478. [1:50pm] Tiy: rewards
  479. [1:50pm] Tiy: have desires
  480. [1:50pm] Tiy: they might send you across the entire galaxy to find a special kind of pot plant to decorate their home
  481. [1:51pm] Kjulo (c3d7e5ef@gateway/web/freenode/ip.195.215.229.239) left the chat room. (Quit: Page closed)
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  483. [1:51pm] fetalstar: <Marketh> I HAVE A QUESTION
  484. [1:51pm] fetalstar: <Marketh> can we rename planets? I want to name one Alderaan so I can blow it up
  485. [1:51pm] fetalstar: <Marketh> This is important to my nerdy amusement
  486. [1:51pm] Kjulo (c3d7e5ef@gateway/web/freenode/ip.195.215.229.239) joined the chat room.
  487. [1:52pm] Tiy: youll be able to name your homeworlds for sure
  488. [1:52pm] Tiy: other planets we're looking into a "Bookmark" feature
  489. [1:52pm] Tiy: so you can find your fav planets again
  490. [1:52pm] Tiy: you could name them there
  491. [1:52pm] Lorant (L0rant@79.119.14.255) left the chat room. (Ping timeout: 245 seconds)
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  493. [1:52pm] fetalstar: <Skeleti> can you make something like mix the dna of captured enemies with cataloged plants or other things?
  494. [1:52pm] TG_Weaver (Other_Weav@c-76-105-147-156.hsd1.or.comcast.net) joined the chat room.
  495. [1:52pm] Zetta31 (5c05c8e5@gateway/web/freenode/ip.92.5.200.229) left the chat room. (Quit: Page closed)
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  497. [1:53pm] gabe433 (adcae4b7@gateway/web/freenode/ip.173.202.228.183) joined the chat room.
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  499. [1:53pm] Zetta31 (5c05c8e5@gateway/web/freenode/ip.92.5.200.229) joined the chat room.
  500. [1:53pm] Tiy: We were actually discussing picking random elements from 2 different npcs and combining them recently
  501. [1:53pm] wat (4e3a2ff5@gateway/web/freenode/ip.78.58.47.245) left the chat room. (Ping timeout: 245 seconds)
  502. [1:53pm] Tiy: so it's a maybe at the moment
  503. [1:54pm] fetalstar: <hardband> Do the story missions feature randomly generated worlds or are they pre constructed?
  504. [1:54pm] Gonko (561eb591@gateway/web/freenode/ip.86.30.181.145) left the chat room. (Client Quit)
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  507. [1:55pm] Tiy: they're pregenerated
  508. [1:55pm] Tiy: hand crafted for specific gameplay
  509. [1:55pm] Bane2087 (522b59bb@gateway/web/freenode/ip.82.43.89.187) joined the chat room.
  510. [1:55pm] Tiy: we want some really good platforming/combat gameplay during the missions
  511. [1:55pm] Tiy: quests are like missions but take place on random planets
  512. [1:55pm] Iwant2buyItRussi (b06492c4@gateway/web/freenode/ip.176.100.146.196) joined the chat room.
  513. [1:56pm] rudefire (474b63ff@gateway/web/freenode/ip.71.75.99.255) joined the chat room.
  514. [1:56pm] zarakidan (02665fbb@gateway/web/freenode/ip.2.102.95.187) joined the chat room.
  515. [1:56pm] rywery (5e16084f@gateway/web/freenode/ip.94.22.8.79) joined the chat room.
  516. [1:56pm] fetalstar: <L4mppu> My question: Will there be references to other games klike Pokémon?
  517. [1:56pm] Tiy: I'm not sure about references as such
  518. [1:57pm] Tiy: but there is inspiration there from some of my fav games
  519. [1:57pm] PurpleMustachio (6d9bc194@gateway/web/freenode/ip.109.155.193.148) joined the chat room.
  520. [1:57pm] Tiy: I want the combat to be really tight for instance, similar to castlevania/megaman
  521. [1:57pm] rywery (5e16084f@gateway/web/freenode/ip.94.22.8.79) left the chat room. (Client Quit)
  522. [1:57pm] Tiy: where you really have to think about the enemy behaviour to combat an enemy
  523. [1:57pm] AtoM_ (5024d741@gateway/web/freenode/ip.80.36.215.65) joined the chat room.
  524. [1:57pm] Bdoe (325d62e5@gateway/web/freenode/ip.50.93.98.229) left the chat room. (Ping timeout: 245 seconds)
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  526. [1:57pm] lLion9000 (c95386fa@gateway/web/freenode/ip.201.83.134.250) joined the chat room.
  527. [1:57pm] fetalstar: <DoctorG33K> How much can you guys support the community's interaction. E.G. A contest for a weapon sprite, winner's gets in the game.
  528. [1:58pm] Tiy: Oh we're going to do all sorts of things like that
  529. [1:58pm] zarakidan (02665fbb@gateway/web/freenode/ip.2.102.95.187) left the chat room. (Client Quit)
  530. [1:58pm] Tiy: someone made a suggestion the other day of players making a donation to get themselves into the game as an NPC
  531. [1:58pm] Tiy: and I really like the idea of contests
  532. [1:58pm] Tiy: community is a huge part of producing games for me
  533. [1:59pm] SnSmNtNs_ (4f620e3b@gateway/web/freenode/ip.79.98.14.59) joined the chat room.
  534. [1:59pm] fetalstar: <Havoc_> will the game have just melee & ranged combat, or will there be some equivalent to magic?
  535. [1:59pm] fetalstar: <Havoc_> in addition to the teleporters and vehicles, could you add in catapults as a travel option?
  536. [2:00pm] Tiy: there is both melee and ranged combat. We're also hoping we can include shields for blocking enemy attacks
  537. [2:00pm] Tiy: weapons come in 1 and 2 handed varieties
  538. [2:00pm] Iwant2buyItRussi (b06492c4@gateway/web/freenode/ip.176.100.146.196) left the chat room. (Ping timeout: 245 seconds)
  539. [2:00pm] Tiy: and when you equip two weapons, the left mouse button activates one, the right mouse button activates the other
  540. [2:00pm] Tiy: so you could equip say.. a sword and a pistol
  541. [2:00pm] Tiy: and use them in combination
  542. [2:00pm] Mikuu (4f6c2e67@gateway/web/freenode/ip.79.108.46.103) left the chat room. (Quit: Page closed)
  543. [2:00pm] Tiy: Some items require battery power
  544. [2:01pm] Tiy: which you'll need to recharge
  545. [2:01pm] Tiy: also a catapult for getting around sounds hilarious
  546. [2:01pm] MrShootHappy (4e524a81@gateway/web/freenode/ip.78.82.74.129) left the chat room.
  547. [2:01pm] fetalstar: tiy can we do that
  548. [2:01pm] Tiy: reminds me of the boots you find at the beginning of morrowind
  549. [2:01pm] Kewlan (53e2abe4@gateway/web/freenode/ip.83.226.171.228) joined the chat room.
  550. [2:01pm] fetalstar: hahaha
  551. [2:01pm] fetalstar: <Wired_Ecstatic> In what depth can you train the monsters. E.g Spec's, skill trees, and will they fight with you? & Whats the biggest issue the team have had to over come since begging the project?
  552. [2:02pm] L4mppu (55173abe@gateway/web/freenode/ip.85.23.58.190) left the chat room. (Ping timeout: 245 seconds)
  553. [2:02pm] Dawn (29844885@gateway/web/freenode/ip.41.132.72.133) joined the chat room.
  554. [2:02pm] WillHWright (5f945b29@gateway/web/freenode/ip.95.148.91.41) joined the chat room.
  555. [2:03pm] Tiy: We wanted to keep the monster system relatively simple to start with. To see how it plays out. Most monsters can be trained to use ranged/melee attacks, some can be taught to fly or swim. They have inbuilt stats like defense, attack damage, speed, etc that will increase with kills
  556. [2:03pm] Kalandrill (55f559bf@gateway/web/freenode/ip.85.245.89.191) joined the chat room.
  557. [2:03pm] Ortales (547c83e6@gateway/web/freenode/ip.84.124.131.230) joined the chat room.
  558. [2:04pm] fetalstar: <Combine_Kegan> On the topic of NPCs, can we choose to evict them?
  559. [2:04pm] ToTeMVG (9d9d6820@gateway/web/freenode/ip.157.157.104.32) left the chat room. (Quit: Page closed)
  560. [2:04pm] Tiy: yes :)
  561. [2:04pm] TheFacelessOne (47bf8a8e@gateway/web/freenode/ip.71.191.138.142) joined the chat room.
  562. [2:04pm] Tiy: its a secret just how youll do that at the moment ¬_¬
  563. [2:04pm] Tiy: but yes
  564. [2:05pm] fetalstar: tiy, how about we take two more, before i move on to sleepland?
  565. [2:05pm] Tiy: i think fetal is getting tired ;P
  566. [2:05pm] Tiy: haha yeah
  567. [2:05pm] Tiy: okey :)
  568. [2:05pm] fetalstar: C:
  569. [2:05pm] bowman_ (59f36288@gateway/web/freenode/ip.89.243.98.136) joined the chat room.
  570. [2:05pm] fetalstar: <Tankski> Will there be stellar events and phenomena, like stars in various phases of their lifes, black holes, supernovae and nebulae?
  571. [2:05pm] TheFacelessOne (47bf8a8e@gateway/web/freenode/ip.71.191.138.142) left the chat room. (Client Quit)
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  573. [2:05pm] TheFacelessOne (47bf8a8e@gateway/web/freenode/ip.71.191.138.142) joined the chat room.
  574. [2:06pm] Tiy: not for the initial release, though there are random events, they're more planet focused
  575. [2:06pm] ql28 (5a201673@gateway/web/freenode/ip.90.32.22.115) joined the chat room.
  576. [2:06pm] Tiy: so maybe something will crash land on a planet youre on
  577. [2:06pm] bob____ (d5698074@gateway/web/freenode/ip.213.105.128.116) joined the chat room.
  578. [2:06pm] Tiy: that sort of thing
  579. [2:06pm] Tiy: but after release we're wondering what we can do with the universe as a whole
  580. [2:07pm] fetalstar: alright, last one
  581. [2:07pm] fetalstar: <Kjulo> will there be pvp, and if so, will there be gamemodes? (capture the flag, king of the hill etc.)
  582. [2:07pm] kiloth44 (d06b55dc@gateway/web/freenode/ip.208.107.85.220) joined the chat room.
  583. [2:07pm] Tiy: There will be PVP, and we're looking at creating premade "Arena asteroids"
  584. [2:07pm] themurumasa (6d9e9338@gateway/web/freenode/ip.109.158.147.56) joined the chat room.
  585. [2:07pm] Tiy: that you can visit to play in an organised game mode
  586. [2:07pm] Tiy: that will keep score, etc
  587. [2:07pm] Dawn (29844885@gateway/web/freenode/ip.41.132.72.133) left the chat room. (Ping timeout: 245 seconds)
  588. [2:07pm] kiloth44 (d06b55dc@gateway/web/freenode/ip.208.107.85.220) left the chat room. (Client Quit)
  589. [2:08pm] Tiy made this room no longer moderated for normal users.
  590. [2:08pm] kiloth44 (d06b55dc@gateway/web/freenode/ip.208.107.85.220) joined the chat room.
  591. [2:08pm] Tiy: ok :)
  592. [2:08pm] Tiy: talk away
  593. [2:08pm] kiloth44: ello mates
  594. [2:08pm] Tiy: sorry for muting
  595. [2:08pm] TheFacelessOne: hello!
  596. [2:08pm] Combine_Kegan: That was excellent.
  597. [2:08pm] TheFacelessOne: im back
  598. [2:08pm] themurumasa: woot :)
  599. [2:08pm] Arcore: heya
  600. [2:08pm] Lazerus: nom
  601. [2:08pm] fetalstar: yay :D
  602. [2:08pm] hardband: Hai :3
  603. [2:08pm] fetalstar: that was fun
  604. [2:08pm] Combine_Kegan: Thanks Fetalstar.
  605. [2:08pm] DoctorG33K: That's right Tiy. You better be sorry.
  606. [2:08pm] PurpleMustachio: Indeed
  607. [2:08pm] DoctorG33K: XD
  608. [2:08pm] TheFacelessOne: @tiy, you want me to make your avatar in MC?
  609. [2:08pm] Gamegamer0: TIY
  610. [2:08pm] ShadeWolf: THank you for that session, very informative
  611. [2:08pm] DoctorG33K: Jk
  612. [2:08pm] TheFacelessOne: anyone?
  613. [2:08pm] Combine_Kegan: and thanks tiy
  614. [2:08pm] fetalstar: yeah no problem c:
  615. [2:08pm] hardband: Thanks guys :D
  616. [2:08pm] Gamegamer0: I HAVE MORE QUESTIONS TIY
  617. [2:08pm] austin4324: that was very fun
  618. [2:08pm] hardband: Thanks guys :D
  619. [2:08pm] Kjulo: I was o. Irc before it was cool :P
  620. [2:08pm] Gamegamer0: ALSO THANKS FOR SOME OF THEM
  621. [2:08pm] TheFacelessOne: gamer O_o
  622. [2:08pm] Gamegamer0: Yes?
  623. [2:08pm] Tiy: haha TheFacelessOne that would be cool
  624. [2:08pm] DoctorG33K: Sleep tight fetal.
  625. [2:09pm] Kewlan: Haha, I didn't know where to ask the question :o