** Executing...
** Command: "c:\program files (x86)\steam\steamapps\radawn\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004"
Valve Software - vbsp.exe (May 7 2010)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2\materials
Loading c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\radawn\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/aura_004/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (10241 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 16 texinfos to 6
Reduced 8 texdatas to 6 (231 bytes to 138)
Writing c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.bsp
7 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\radawn\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004" -low
Valve Software - vvis.exe (May 7 2010)
Command line: "c:\program files (x86)\steam\steamapps\radawn\sourcesdk\bin\orangebox\bin\vvis.exe" "-game" "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004" "-low"
usage : vvis [options...] bspfile
example: vvis -fast c:\hl2\hl2\maps\test
Common options:
-v (or -verbose): Turn on verbose output (also shows more command
-fast : Only do first quick pass on vis calculations.
-mpi : Use VMPI to distribute computations.
-low : Run as an idle-priority process.
env_fog_controller specifies one.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
Other options:
-novconfig : Don't bring up graphical UI on vproject errors.
-radius_override: Force a vis radius, regardless of whether an
-mpi_pw <pw> : Use a password to choose a specific set of VMPI workers.
-threads : Control the number of threads vbsp uses (defaults to the #
or processors on your machine).
-nosort : Don't sort portals (sorting is an optimization).
-tmpin : Make portals come from \tmp\<mapname>.
-tmpout : Make portals come from \tmp\<mapname>.
-trace <start cluster> <end cluster> : Writes a linefile that traces the vis from one cluster to another for debugging map vis.
-FullMinidumps : Write large minidumps on crash.
-x360 : Generate Xbox360 version of vsp
-nox360 : Disable generation Xbox360 version of vsp (default)
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\radawn\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004"
Valve Software - vrad.exe SSE (May 7 2010)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (4.75 seconds)
5933 faces
16252913 square feet [2340419584.00 square inches]
864 Displacements
1663872 Square Feet [239597632.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<0.4167 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (42)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 28/8192 336/98304 ( 0.3%)
brushsides 178/65536 1424/524288 ( 0.3%)
planes 206/65536 4120/1310720 ( 0.3%)
vertexes 5859/65536 70308/786432 ( 8.9%)
nodes 2615/65536 83680/2097152 ( 4.0%)
texinfos 6/12288 432/884736 ( 0.0%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 864/0 152064/0 ( 0.0%)
disp_verts 69984/0 1399680/0 ( 0.0%)
disp_tris 110592/0 221184/0 ( 0.0%)
disp_lmsamples 3995136/0 3995136/0 ( 0.0%)
faces 5933/65536 332248/3670016 ( 9.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 892/65536 49952/3670016 ( 1.4%)
leaves 2617/65536 83744/2097152 ( 4.0%)
leaffaces 5147/65536 10294/131072 ( 7.9%)
leafbrushes 2166/65536 4332/131072 ( 3.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 27661/512000 110644/2048000 ( 5.4%)
edges 14120/256000 56480/1024000 ( 5.5%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 65/32768 650/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1473/65536 2946/131072 ( 2.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 10822024/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 447/393216 ( 0.1%)
LDR ambient table 2617/65536 10468/262144 ( 4.0%)
HDR ambient table 2617/65536 10468/262144 ( 4.0%)
LDR leaf ambient 1373/65536 38444/1835008 ( 2.1%)
HDR leaf ambient 2617/65536 73276/1835008 ( 4.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 87384/0 ( 0.0%)
physics [variable] 10241/4194304 ( 0.2%)
physics terrain [variable] 146846/1048576 (14.0%)
Level flags = 0
Total triangle count: 12227
Writing c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.bsp
59 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.bsp" "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2\maps\aura_004.bsp"
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\radawn\Source SDK Base\hl2.exe"
** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" +map "aura_004"